BO - TvP - Bomber 1 Rax FE


Summary :

  • Page 1 : Index
  • Page 2 : Set Up
  • Page 3 : Conclusion

Introduction

This is a reasonably standard Build Order, made of a classic 1 rax expand opening with a slight change to the timing of your gas. You can use this build order on most maps and it will allow you to launch yourself economically and stay quite safe in the game. At the same time it will give you all the advantages you can have at the start with a 1 rax FE, with the chance of timing pushes with a mass of Marines in the early game.

Build Order

Bomber's Build
10
Supply Depot
12
Barracks
15
Marine
15
Orbital Command
16
Command Centre
16
Supply Depot
17
Marine
> Continue to produce Marines
22
Barracks x2
25
Refinery 26 Orbital Command x2 29

Bunker
> Depending on your scouting

30 Supply Depot 34

Tech Lab on a Barracks
Upgrade - Stimpacks

39 Supply Depot 41 Refinery (x2) 46 Supply Depot 48 Factory 52 Engineering Bay 53 Supply Depot 59 Supply Depot 64 Starport

** the numbers 10/12/15... refer to your population in the game **

Note that you have the possibility to be aggressive before the 66 supply. You have the possibility of adding Barracks BEFORE this timing if you feel that your opponent is playing too “greedy” and want to punish him with a Marines & Marauders timing push.

Notes & Timing of the build order

At 9 minutes into the game you should have all your production buildings and your two bases completely full - 32 SCVs minimum and 12 SCVs gas.
At 9.40 minutes into the game you should have enough minerals to build your third Command Centre.

** All timings are fixed in the game time**