Guide Jinx League of Legends S6

Get Excited!

(passive) 
Jinx gains a movement speed bonus of 175% when a champion or tower that she has attacked in the last 3 seconds is killed/destroyed. The bonus decays over the 4 seconds that follow.


Switcheroo! (Q)

Jinx swaps weapons

• Fishbones, the rocket-launcher: CEach attack costs you mana but gains an increased range and deals more damage in an area. The attacks of Fishbones do 110% damage and gain 75/100/125/150/175 range.

• Pow-Pow, the Minigun: The attacks increase Jinx's attack speed for 2.5 seconds (stacks up to 3 times for a total bonus of 50/70/90/110/130%). These stacks drop off one at a time when Jinx stops attacking.


    Zap! (W)

    Jinx sends off an electrical blast that slows the first target hit by 30/40/50/60/70% for 2 seconds and deals physical damage equivalent to 30/75/120/165/210 (~ +1,4% of the total AD).


      Flame Chompers! (E)

      Jinx throws 3 grenades that detonate after a few seconds, lighting nearby enemies on fire and dealing 120/175/230/285/340 (+1) magic damage. The enemies who walk over a grenade will cause it to detonate early and will be rooted for 1.5 seconds.


        Super Mega Death Rocket! (R)

        Jinx fires a global rocket that gains damage as it travels. The missile explodes on the first enemy it hits, dealing physical damage to the target and nearby enemies based on a percentage of their missing health. The damage can go from 150/200/250 (+.50 AD) to 300/400/500 (+1 AD), the nearby enemies only take 80% of the total damage.


          Pros

          A huge burst.

          A passive that allows an escape if you kill someone.

          Very good poke.

          A lot of controls.

          Very good late game.

          Cons

          Requires a lot of mana.

          No escape (except her passive).

          Vulnerable to ganks.