Guide Elise League of Legends S6

Spider Swarm

Innate: When Elise's Human Form spells hit an enemy, she readies a Spiderling. When Elise transforms, she summons Spiderlings to attack nearby foes. The maximum number of spiderlings increases with Spider Form's level.

Tips :

The passive lets you know how many spiders you have when you are in human form so that you can prepare for a burst phase. You can do more damage on Spider Form if you have babies with you.


Neurotoxin (Q)

 

(Active): Deals magic damage equivalent to your base amount plus 8% (+0,03% per power pt) of the current HP of the target. The additional damage is limited on monsters.

  • Cooldown: 6 seconds
  • Range: 650
Tips :

Thanks to Neurotoxin you can harass your enemy at long range. You can cast the Q in human form and the Q in spider form at almost the same time, so you can quickly harass your opponent.


     

    Cost: 60 / 60 / 60 / 60 / 60 mana pts

    Cooldown: 50 / 95 / 140 / 185 / 230 (+3% per 100 AP)

Venomous Bite (Q)

ACTIVE: Lunges at a target enemy with a poisonous bite, dealing magic damage equal to a base amount plus 8% (+3% per 100 AP) of target's missing health. Damage is capped against monsters.


    Volatile Spiderling (W)

     

    (Active): Elise summons a venom-gorged spider that moves to the target location and explodes, dealing magic damage when it nears an enemy or after 3 seconds.

    • Cooldown: 12 seconds
    • Range: 950
    Tips :

    With your spiderling, you can push the waves of sbires when at max value. In spider form, the speed boost lets you duel your opponent with auto-attacks and your spiders' damage. You can also quickly push the towers with this skill.


       

      Cost: 60 / 70 / 80 / 90 / 100 mana pts

      Cooldown: 75 / 125 / 175 / 225 / 275 (+80% of your power)

       
    Skittering Frenzy (W)

    PASSIVE: Spiderlings gain bonus attack speed.   ACTIVE: Increases the attack speed of Elise and her Spiderlings for 3 seconds. While active, Elise heals 4 (+4% AP) health when she or her spiderlings attack


      Cocoon (E)

       

      (Active): Elise casts a web in front of her, stunning and revealing the first enemy touched for 1.5 seconds.

      • Cooldown: 14 / 13 / 12 / 11 / 10 seconds
      • Range: 1075
      Tips :

       

      In human form this spell will let you hold your enemy in place for 1.5 sec. Very efficient in the lane phase, this spell will let your jungler's ganks be a kill.

      In spider form, you will disappear for 2 seconds and reveal the enemies around you. This is very useful for escaping or avoiding a gank or cancelling a duel that would have gone badly. 


         

        Cost: 65 mana pts

        Length of control: 1.5 seconds.

      Rappel (E)

      ACTIVE (ON ENEMY CAST): Elise and her Spiderlings lift up into the air, becoming untargetable for 1 second and revealing nearby enemy targets for the duration. She then descends upon the target enemy.    ACTIVE (ON GROUND CAST): Elise and her Spiderlings lift up into the air, becoming untargetable for up to 2 seconds and revealing nearby enemy targets for the duration. During that time she can cast Rappel again to descend upon a nearby enemy. If no enemy is targeted within 2 seconds, she will descend at her original location.


        Spider Form (R)

         

        (Active): Elise tranforms into a menacing spider with new abilities. While in Spider Form, she deals bonus magic damage on attack and has increased movement speed, armour and magic resistance. 

        • No cost
        • Cooldown: 4 seconds
        Tips :

        Elise's ultimate tranforms her into a spider and changes her abilities. In spider form, Elise has more armour and magic resistanceas well as more attack power on her auto attacks. This lets her fight in melee against solo tops. 


           

          Armour Bonua and Magic Resistance: 10 / 15 / 20 / 25

          Magic damage bonus on auto attacks: 10 / 20 / 30 / 40 (+30% of your power)

        Pros

        Powerful burst in the early game.

        Great base stats.

        Frightening burst. 

        Can catch enemies offguard with cocoon.

        Cons

        Poor AP ratios. 

        Poor presence in the late game.

        Poor farming.

        Lack of team utility other than stun.