Innate: When Elise's Human Form spells hit an enemy, she readies a Spiderling. When Elise transforms, she summons Spiderlings to attack nearby foes. The maximum number of spiderlings increases with Spider Form's level.
Tips :The passive lets you know how many spiders you have when you are in human form so that you can prepare for a burst phase. You can do more damage on Spider Form if you have babies with you.
(Active): Deals magic damage equivalent to your base amount plus 8% (+0,03% per power pt) of the current HP of the target. The additional damage is limited on monsters.
Tips :Thanks to Neurotoxin you can harass your enemy at long range. You can cast the Q in human form and the Q in spider form at almost the same time, so you can quickly harass your opponent.
Cost: 60 / 60 / 60 / 60 / 60 mana pts
Cooldown: 50 / 95 / 140 / 185 / 230 (+3% per 100 AP)
ACTIVE: Lunges at a target enemy with a poisonous bite, dealing magic damage equal to a base amount plus 8% (+3% per 100 AP) of target's missing health. Damage is capped against monsters.
(Active): Elise summons a venom-gorged spider that moves to the target location and explodes, dealing magic damage when it nears an enemy or after 3 seconds.
Tips :With your spiderling, you can push the waves of sbires when at max value. In spider form, the speed boost lets you duel your opponent with auto-attacks and your spiders' damage. You can also quickly push the towers with this skill.
Cost: 60 / 70 / 80 / 90 / 100 mana pts
Cooldown: 75 / 125 / 175 / 225 / 275 (+80% of your power)
PASSIVE: Spiderlings gain bonus attack speed. ACTIVE: Increases the attack speed of Elise and her Spiderlings for 3 seconds. While active, Elise heals 4 (+4% AP) health when she or her spiderlings attack
(Active): Elise casts a web in front of her, stunning and revealing the first enemy touched for 1.5 seconds.
Tips :
In human form this spell will let you hold your enemy in place for 1.5 sec. Very efficient in the lane phase, this spell will let your jungler's ganks be a kill.
In spider form, you will disappear for 2 seconds and reveal the enemies around you. This is very useful for escaping or avoiding a gank or cancelling a duel that would have gone badly.
Cost: 65 mana pts
Length of control: 1.5 seconds.
ACTIVE (ON ENEMY CAST): Elise and her Spiderlings lift up into the air, becoming untargetable for 1 second and revealing nearby enemy targets for the duration. She then descends upon the target enemy. ACTIVE (ON GROUND CAST): Elise and her Spiderlings lift up into the air, becoming untargetable for up to 2 seconds and revealing nearby enemy targets for the duration. During that time she can cast Rappel again to descend upon a nearby enemy. If no enemy is targeted within 2 seconds, she will descend at her original location.
(Active): Elise tranforms into a menacing spider with new abilities. While in Spider Form, she deals bonus magic damage on attack and has increased movement speed, armour and magic resistance.
Tips :Elise's ultimate tranforms her into a spider and changes her abilities. In spider form, Elise has more armour and magic resistanceas well as more attack power on her auto attacks. This lets her fight in melee against solo tops.
Armour Bonua and Magic Resistance: 10 / 15 / 20 / 25
Magic damage bonus on auto attacks: 10 / 20 / 30 / 40 (+30% of your power)
Pros
Powerful burst in the early game.
Great base stats.
Frightening burst.
Can catch enemies offguard with cocoon.
Cons
Poor AP ratios.
Poor presence in the late game.
Poor farming.
Lack of team utility other than stun.