Battle Tactic

Texas Double Port

How To Perform the Texas Double Port

Game of War requires constant innovation in war tactics in order to outsmart your enemy and gain the upper hand. It can be hard to trick players who have been playing for 6 months, but this strategy in particular can be used against any veteran player pretty successfully.

Overview

Before a Rally begins to March, the target quickly Teleports away, Shields, now when the Rally is marching the target Teleports again. This causes the Rally to instantly hit your Shielded Stronghold once you Teleport, and leave the enemy's Troops stranded.

Why It's Effective

On the target's second Teleport, the Rally March is instantly pulled to the targets location - but the Rally hits the target's Shield causing no damage. Now the Rally's Troops need to March all the way back home.

This does a few things. If the target is able to Teleport so the Forest is between them and the Rally group, the Rally group's marches could be 3 hours long. That Rally group now has a decision to make - do they wait for their Troops to March back or do they use 8 Pegasus Wings to get them back in under a minute.

If your Alliance is on the defense, that Rally group is in a temporary state where they can't Rally again. The target may have saved the cluster and fellow members by discouraging the Rally group from continuing. At the very least, the Rally target just cost each Rally member an ATP and 8 Pegasus Wings (almost 9,000 Gold!)

If your Alliance is offensive, your enemies are now a perfect group of sitting ducks. You know one is minus their Hero and the others are minus a full March of Troops. This may be the perfect time to knock down some walls and kill some Troops - or at the very least force their hand on spending that 9,000 Gold.

What To Watch ForGame of War Defense

If your Alliance is taking part in a Rally on a target, there needs to be some eyes on the target instead of everybody in full screen Alliance chat. The Rally leader should have their finger over the cancel Rally button (they'll be able to see the last two messages in the chat room).

Remember, radio silence during all rallies offensives and defenses! Your alliance should only allow specific war talk in the Alliance Chat when millions of Troops are on the line.

If the target Teleports away, cancel that Rally,eEspecially if there is less than 10 seconds on that March timer.

If the target puts a Shield up, cancel that Rally. This move can also be done with a Shield - Teleport - Teleport.

How To Do It Yourself

This move is difficult to pull off yourself, especially if the Rally leader knows what they are doing. You'll want an ATP location that puts the Forest between your Teleport location and the Rally group. Have that location ready on your screen.

You'll need silence in the Alliance Chat except for members who are counting down when the March will begin. When the count down is between 10 and 5 seconds, depending one what you judge your 'lag' to be, Teleport to the location you're watching. At that point, apply Shield. As soon as that Shield goes up, and you confirm that the March is on it's way, use a Random Teleport.

That Random Teleport should draw the Rally March right to your Shielded location - thwarting the attack. If your count down is incorrect and you Teleport after the Rally March began, that full Rally is going to hit you. If you Teleport too early before the March, the Rally leader has more time to cancel.

Texas Double Port Countergame of war defense peach shield

With the new threat of extremely good cores, it's possible for a single player to solo 1 bil power players or more. This allows for a new dynamic to this strategy.

The timing is tough especially if the Rally leader has the advanced March research for quick-release of Rally timers, but just after successfully performing the Texas Double Port (TDP) the enemy Rally leader is exposed without his Hero.

Take advantage of the enemy leader's lack of Hero and have a few very powerful members of your Alliance port in and solo the Rally leader with Core Gear just after the successful TDP. Obviously, have your best Alliance Hero hit the enemy first because that will be the most difficult hit. In fact, without the enemy having a Hero you could still do major damage with regular Gear.

The enemy will not be able to Shield until they get their March back, so your Alliance has a very limited period of time to solo the enemy before he speeds up his March back home.

NikoDaKat from (IGZ) helped zero a 200M in under 2 minutes (this was a big deal in early 2015). The enemy was stunned and confused as he got zeroed. Although, Niko didn't get the enemy Hero because the enemy Shielded the instant his Hero Marched back.

Niko further comments, "but he was out of Resources and Troops and slunk off properly zeroed."

"It’s all about finding a Rally leader who’s a little on the small side attacking someone in your Alliance. I didn’t port in my self until after the rally was going, so they had no idea a counter attack was being plotted the entire time. It’s all about timing, and mis-direction of attention."

Contributed by Jesse and (IGZ) NikoDaKat