Often KvK kill events can be stressful, confusing, and difficult. Here are a few unique useful tips that your alliance should be familiar with before starting a kill event.
When rallying or solo attacking it's important to attack enemies with troops that are strongest against the enemy's weakness. Not only should you send the right troops, but you should make sure your hero gear is skilled against their weakness as well.
Contributed by Arcturus I in Sangul
Your war general should check the hero gear and troops of the enemy, then choose the alliance member whose hero focuses on the enemy's weakness (see chart above) and tell the rest of the alliance which troops to send to the rally.
Note: It's a good idea for your war general(s) to have a list of which member has the best heroes for attacking with each troop type.
When in the fog of war, the alliance chat needs to populated with only succinct useful information. The last thing you want is a bunch of members asking clarifications questions while you are trying to set a rally as fast as possible. Meaning, you should abide by these rules:
Disclaimer: I am writing this in the context of sh21 players rallying a couple hundred mil player.
Did you know our membership includes a troop training tool that tells you the exact amount of resources and speeds you need to train for troop training events? Click here to sign up and not miss out.The max march amount we use is 200k troops. For 2 main reasons:
This trick is to confuse your enemy by making them think your hero is speced for one troop type, but in reality you are speced for a different troop type.
Steps:
"Here’s a related strategy for when you are soloing/rallying someone who you’ve scouted and who has balanced troop types (most players 30mil to 100mil are balanced, in my experience): on the first attack send only the troop type you are strongest with, then on the second attack you follow the arrows on the “vulnerability circle” to determine what troop type you send on the next attack.
For example, I am strongest with ranged. So after the first attack with full ranged they will be low on infantry. Therefore for attack number 2 hit them with full cavalry, after which then they will be low on infantry/ranged and have more cavalry, so then on attack number 3 hit with infantry. And then attack number 4 back to ranged and so on as necessary
Knowing this means you don’t have to run scouts and read reports in between hits, which is really important if you are trying to hit an active player several times before they can shield or if you find a sleeping player you want them zeroed before they wake up.
In my experience, once I realized this I was able to zero people with ~500k T3 much quicker and with much fewer losses."
I hope you guys enjoyed these kill event tips, if you have any others please share them in the comments below!
Enjoy!
Navi