We all know this is the central topic in every kingdom every few days when the shield drops on the wonder and it becomes fair game. In addition with MZ’s new point system for KVK KE (currently 10,000 points for every second you hold it), wonder battles are usually very intense and I wanted to share some strategies that apply to old kingdoms as well as brand new kingdoms.
Since MZ has given more preference to the defender, it makes your attack strategy that much more crucial.
Before you attack a wonder you should be familiar with the troop advantages i.e. (Calv beats Ranged, Ranged beats Infantry, Infantry beats Calvary)
For the first scenario we are going to assume the King has an even mix (790k of each troops)
Here you will rally the wonder with your dominant troop type based on your stats (Always check to make sure your hero is included in the rally)
Attacking with one troop type allows you to defeat the troops that are weak against yours and then attack heads up with the same troops.
Example: You rally with all Ranged versus his even mix. Your Ranged hit his Infantry for a win and then after killing them move on to his Ranged.
Here it will come down to if his research, gear and gems are better than yours. If you both are exactly the same you will win. Remember to take the Wonder you just have to kill more troops than you lose.
This strategy works the best when the King is asleep (Very common when Wonders are held overnight during KVK KE)
Since we all know that the King is not just going to sit there and not counter your troops what are you going to do? If you attack with all ranged he simply just has to reinforce the wonder with Calvary and you are out of luck.
Did you know our membership includes core gear articles that show you recipes for epic missile cores to use for attacking, defending, and securing the wonder? Click here to sign up and not miss out.There are four ways to defeat this: Even mix with Cores, Speed Rallies, Solo the wonder, Double Rally
If the king is always countering your troops you need to rally him with an even mix and pop health and debuff cores. The strongest debuff cores currently are the 4 horseman cores which you will usually see at the Super Wonder.
But he can also pop those cores if he has them so how do you find out what cores he is going to pop first?
The best way is to fake that you are popping cores by using Hades gems. Since these gems are fairly scarce it is unlikely you will have 7 level 6 Hades gems.
Pro Tip: The key is you do not need them to be at level 6, craft some level 1 or low level gear that you probably already have in your inventory and embed the Hades gems on them and create a preset for it.
As your rally marches to the wonder hit the preset and see if he reacts and pops cores. If he does you can cancel and wait for them to burn out or, if you believe your cores are stronger you can rally again and hit him.
Remember he won’t be able to see your gear and more than likely will pop cores after seeing you switch from your normal attack gear to hidden gear.
Here we are going to use a loophole in how Game of War calculates the speed of a rally.
This is going to work when you are scout bombing the wonder and attacking with a single troop type in hopes that the opponent can not counter in time.
To do this you will need to equip your hero with any gear that has the fastest march speed. I usually craft some relics (Since they are relatively cheap) and wear the Leprechaun Shoes (28% March Speed) and equip the Falling star gems and any gems that boost march speed (Spring, Minotaur, Olympus, Cyclops and Falling Star)
Also remember to click the 5 minute 200% March speed boost before you hit March on the rally screen.
After you hit March you can change back to regular attack gear or your cores for the actual attack.
Key Loophole: Note that switching your gear mid rally does not affect your march speed since the timer starts only when you hit the march button and does not change mid march.
A fast wonder march along with a good scout bomb can let you hit the wonder before can read the march report or before he or his members can switch out troops in time.
See the final two ways to counter scenario 1 in the next article of the series.
Pure Strategy contributed by Christian Tycksen