Although gathering is not super popular today because everyone and their mother tile hits, if you do get the chance to gather here are some tips for you.
Update: All former relevant articles and comments on gathering have been include in this ONE article We are working on a site wide transformation to merge all our content on a single topic if it was spread out. Then, we will be updating these articles with the most relevant information on a frequent basis. We believe this will be more convenient for everyone!When you first start the game you only have one march available (up to level 5) so you send out all your troops at once to collect resources. But, when you hit SH 6 you have two marches available (level 11, 3 marches etc.). When I have multiple marches available I split them when I send them to gather resources. This allows me to gather resources twice as fast. Even if I only need one type of resource like stone, I will send two different marches to two different Stone tiles.
Also, I make sure my hero skills are selected appropriately for gathering (right side of the tree) and that my hero equipment and gems are optimized to boost my troop load and food or silver production. You should be sure you are safe in a hive or shielded when you have your hero and gear spec’d in this way. If your hero isn't in war gear you will be extremely easy to defeat.
Additionally, it's very common that people forget your hero skills are only applied where your hero is. So if you are out farming, your hero skills gathering boosts apply only to the tile your hero is on. If you are attacking with multiple marches, your bonuses are only applied to the hero march.
The gathering boost from the store applies to all marches.
The gathering speed on a level 1 tile is drastically slower than a level 6 tile.
If you see crossed blades over a tile, then an enemy (someone not in your alliance) is gathering from that tile. If you are a much higher power than that enemy, attack the tile!
In reality, I would suggest never ever farming during a Kill Event unless you are trying to tile trap someone.
Although if you are truly craving some resources, never take your eyes off of your phone. An enemy can teleport next to you and attack the tile you are on with 3 seconds.
Pro Tip: If you send out a march to gather from a tile and an opponent teleports in and places their troops on that tile, a battle will occur. Additionally, some players will try to teleport next to the tile just as your march arrives then attack it immediately after it starts gathering.
At higher levels, people realize it’s smartest to attack those much weaker to ensure a victory. If you are being hunted by an alliance much bigger than you, it is extremely dangerous to farm because your troops will not be not be sent to the hospital if they are attacked on tile, they will be killed immediately.
Furthermore, once you reach level 10 you are a much bigger target to enemies now because your hero can be taken. At this point you should be careful when sending your hero out to farm. A lot of people in my alliance don’t send their hero out at all at this point. If they do, then they are actively playing the game, like chatting friends and building or crafting or something.
The next escalation of enmity you will receive is when you reach level 15. When under threat, use turtle tactics and definitely do not send your hero to gather. Also, have a shield ready in case the enemy sees you send your troops out and tries to attack your castle to take your hero.
Pro Tip: You cannot shield if your hero is out of your stronghold (unless you are attacking a monster or making an encampment).
Update: Someone recently told us that this is false information spawned from rumors. We reached out to MZ and they confirmed it is false.
Just recently players have been mentioning that the actual type of troops you send to gather has an effect on whether or not you get discover loot. Here are the troops you should send:
Stone and Wood – Ranged
Stone and Ore – Cavalry
Wood and Ore – Infantry
Food/Silver/Monsters – Any
Finishing off the resources of an entire tile all at once increases your chances of getting the most amount of material drops. Also, sending 30% more than required, of the correct troop type to tiles, greatly increases your chances of getting materials (allegedly).
The age old question, "Which troops should I farm with?" has now been answered...
The chart is color coordinated by tiers.
Optimized Cost, Load, and Time: T1 Infantry troops
Biggest Load (4.0): T4 Infantry troops (Really T4 onagers are best, but most people don't train or research those)
Fastest Time (1.0): T1 Cavalry troops
In addition, it's best to farm with T1 because they won't cost you much points or resources if you get hit on a tile.
Contributed by Arcturus I in Sangul
About a year and a half ago when I first started playing in K58 everyone was building "alliance hives" for protection and proximity, although we quickly realized that resource tiles were getting farther and farther away from our hive.
My alliance came to the conclusion that the algorithm responsible for tile respawning tries to spread tiles out, and so having a largely grouped hive would push the resources away from us. To counteract this we spread out into a bunch of mini hives of 4 players each that were complementary in terms of hyper farming and could provide adequate reinforcements to each other. This allowed resource tiles to respawn in-between all of the mini hives and thus stay close to us.
Enjoy!
Navi
Partially contributed by Kristi