Welcome to the unofficial guide to an incredible modern first person shooter game - F.E.A.R (First Encounter Assault Recon). The guide consists of a detailed walkthrough with the locations of all items and enemies. Additionally, you'll find clues of how to deal with certain situations and combats. All items that you can pick up are distinguished from the main body of the text by means of the green color, while telephones and laptops providing you with essential information - by means of the brown color. We hope you enjoy the guide and the game as well.
After you get off the plane, go straight and then turn right. You'll get to the wooden fence. Move closer to the planks and - aiming at them one at a time - destroy them with blows (default - mouse right-click).
Go through the entrance you've created and turn left. Go to the end of the square, and after passing a burning metal barrel turn right. You'll notice a door. Move closer to the door, open it and go inside.
Turn left, then right, and once again right. You'll get near the dark room, enter and turn on your torch. Pass between the metal shelves and you'll get to the door, which will be opened quite unusually. In this way, you'll get to the reception desk and receive a new objective.
There's nothing interesting in the toilet on the left. Instead, check two inter-connected rooms on the right. In the farthest one, there's a Health Booster on the table, flashing in blue. You can see it in the picture on the right above.
Now, go back to the reception desk, go up the stairs and open the double door. The other door is blocked, so you must turn left and go through the corridor. The door on the left is also blocked, so keep walking further in the corridor and turn right.
Go forward until you get to a room. Enter and get closer to the planks, which are depicted in the picture on the right above. You'll need to crouch to move further.
Turn right. The door will close in front of you, but open it again. You'll get to a larger room. You can choose either to go in through the exit on the right or through the room on the left.
Both paths lead to the locked up door. Aim at the padlock and shoot. Now, you can go further - open the door and then use the stairs. Next, go down the only available path to the double door. The door is locked but in a moment Jankowski will appear and remove the things blocking it.
Open the door and enter the corridor. Your buddy will break down another door. After a while, the screen will change and you'll hear strange voices. Follow Jankowski and go inside. It will turn out that the agent has disappeared... Now you can either choose the way through the door on the left or through the hole in the wall on the right. Both ways will lead you to the same place - a room with a corpse "sitting" on a chair. Jankowski will appear again and you'll get the next objective.
Open the door behind the chair and go up the stairs. Open another door - you'll get to the roof. Move forward, and then to the left side - to half-open door. Open it and go inside.
Turn right and then left. Go along the windows, and then turn left. Walking down the only possible path you'll get near the door leading to another part of the roof. Open it and go outside.
Turn right and get to the spot, depicted in the picture on the right above. Soon, Paxton Fettel will appear and hit you. After a short conversation, and your awakening, you'll get the next objective.
Piece of cake. Go back the same way to meet a pair of F.E.A.R. agents. If you want to hear all details of their conversation, just stay on the stairs - they'll be talking about you. When you join them you'll get to the next level.
First, approach the soldiers near the gate. You'll get your objective.
Turn right and pass between the container and the fence. You'll get to the half-opened building on the left. You must crouch in order to go inside.
Inside the building there's a Reflex Booster on the box. There's nothing more interesting in here so go outside and turn left. Next, go up the stairs depicted in the picture on the right above.
The bridge will lead you to the corridor, then to the room, and, finally, to another corridor. Eventually, you'll get to the room where a dead guard is lying on the floor. There's also a gate opening mechanism here - use it and return to your unit. On the way, you'll receive a new objective.
Go through the open gate and get through the black blot. Now, things are going to be interesting. Then, go forward, turn left, and continue going ahead. You'll reach the door, which you can see in the picture on the right above - open it and go inside.
Listen to what the dying guard has to say and save the game. Go to the corridor on the left. It leads to a room where you'll fight for the first time with a pair of soldiers armed with RPL Sub-Machineguns. Remember to turn Slo-Mo mode on and to lean out. Stand near the wall and lean right. You'll be able to aim at the soldier's head with ease and to kill him instantly.
The other soldier is lurking on the left. You can enter and, using Slo-Mo, quickly approach your enemy. Try to aim at his head and be careful not to run out of Slo-Mo too fast. After you've killed the enemies, take their weapons. Walk down the corridor. There's nothing worth attention in the room on the right. You'll get to the room depicted in the picture on the right above. Enter through the door on the left.
You'll find a Medkit lying on a shelf on the right. Take it and exit to the corridor. You could go outside using the double door on the left, however, you'd find nothing there. Instead, go up the stairs.
Turn left and enter the room on the right. You'll find another Medkit. Get back in the corridor and keep going until you see a board, which is depicted in the picture on the right above. Get through the window. You'll find yourself on a small roof.
Once on the roof, go to the right, to the very end, and jump down near the white door. It will lead you through the corridor to a room where you'll notice a soldier with his back turned.
Here, you can sneak and try out the blows on him - normal (right mouse click), slide (RMB + crouch + forward) or bicycle (RMB + jump + forward). When you finish him off, take his RPL Sub-Machinegun, then hide behind the boxes on the right and wait for another soldier. As soon as you hear his footsteps (and see him), turn Slo-Mo on and kill him. Don't forget to take his weapon.
The half-open hatch leads to a huge square full of containers. Yet, choose the way on the right. Once you're in the room, first shoot a soldier through the window, then pick everything up, exit through the door and hide behind the boxes. Finish another two soldiers off by leaning out and using Slo-Mo. Take their RPL Sub-Machineguns and go to the next storehouse.
Here, you'll find the last soldier. Kill him and go back to the room from where you killed the other soldiers. You'll find a Medkit on the first desk and an AT-14 Pistol on the other. You should have two of them by now - it's a very good weapon, accurate if you use Slo-Mo. Go back to the second storehouse and open the white door, you killed the last soldier by this door.
Go through the room full of boxes to get to a large room where you'll see three tall shelves. Go round the one closest to the door and you'll notice the boxes depicted in the picture on the right above. Jump on them to reach for the shelf and take the Health Booster from the taller shelf.
Go downstairs and walk to the second door. You'll get to a room and encounter a pair of soldiers. If you're lucky, you'll finish both of them at the same time, provided you use Slo-Mo. Try to aim at their heads. After killing them, take their RPL Sub-Machineguns.
In the opposite room you'll find a Medkit. Then, turn right and go round the room on the right. Leaning out the corner, shoot three soldiers - be careful not to let them come behind your back (remember that they can jump out through the windows). Pick up their weapons, turn right and go back to the room you've recently went round.
You'll find two N6A3 Fragmentation Grenades on the desk. On the right, next to the shelf there is a Body Armor, and inside the shelf you'll find a Medkit. Go back and get to the place where you saw soldiers coming outside. Go through the hall until you reach the stairs.
At the top of the stairs there's a soldier. Using Slo-Mo and guns should grant you success in killing him. Take his RPL Sub-Machinegun and turn right to the corridor (the left passage is blocked). Once you're at the fork, go straight on. On the left there is a door leading to a room where you'll find two N6A3 Fragmentation Grenades, a Medkit, a Body Armor and a G2A2 Assault Rifle.
Go back to the fork. Don't jump down. Instead, use the boxes on the left to get to the room with guards' corpses.
Take the N6A3 Fragmentation Grenade from the table. The phone lamp is blinking in red, which means there are unchecked voice mails. Make sure to listen to them. Take the AT-14 Pistol from the other table. Save game and take out the rifle or a sub-machine gun. Activate the mechanism and quickly hide behind the wall. Lean out and wait. As soon as a small container passes by, turn on Slo-Mo - two soldiers will run out in front of you. It should by easy for you to kill them both before they manage to diverge.
Go back on the boxes on the right and jump from the container to the other side. Take two RPL Sub-Machineguns carried by the (dead) soldiers. From this point, you can either go left or right. First, choose the way to your left, enter the room and take the Body Armor and the AT-14 Pistol from the table. Then, go back to the fork and turn right.
Take the Medkit from the shelf and keep going further. You'll get to a quite tall room. Look down and you'll see three soldiers. If you make sure none of them runs away, then none will take you by surprise - you have a hold over them because you can aim straight at their heads. Just crouch and look down - as soon as you see an opponent, switch Slo-Mo on and shoot at his head. Once you've got rid of them all, take their G2A2 Assault Rifles.
You can leave this place by taking one of the two exits - you can exit through the half-open hatch (the picture on the left above) or through the double door. Choose the first exit and go left. Hide behind the wall - just as it's depicted in the picture on the right above. On the right there are six soldiers armed with RPL Sub-Machineguns. Try not to allow them to get through the door on the left - in this way, they won't be able to attack you from behind (should they succeed - watch out as they're not stupid).
One way or another, either wait for the soldiers and kill them once they come into your sight or lean out and finish them off one at a time (the picture on the left above). Pick up their weapons and go forward, then go right until you get to the stairs leading down.
Take the RPL Sub-Machinegun from the table once you're in the room. Keep walking down the only available path, you'll start having visions again. In the rooms situated on the left and right side there's nothing worth investigating. You must get to the place, which you can see in the picture on the right above.
Then, turn right and keep going forward. On the box there is a Health Booster. Take it and go back to the fork, next go to the room with three dead bodies and then turn right.
Go up the stairs. Follow the only available path leading to the broken window and jump down. A little girl will appear. She'll be slowly drawing nearer in the fire that will be hurting you - you must either retreat backwards or just turn around and run away as quickly as you can.
After talking to the F.E.A.R agent and SFOD-D soldier go straight on, behind the building, and then turn right. You'll get to the stairs leading down. Open the door and get inside the building.
Keep walking down the only available path until you get to a room with generators and technicians' corpses. On the shelf there is a Medkit - you can see it in the picture on the right above.
Go past the generators and go up the stairs. The corridor will lead you outside to the empty tank and a metal bridge, which is over the tank. Cross the bridge and turn right, then jump down over the rail.
On the left side of the tank, next to the boxes, you'll find a Health Booster. Now, you should go left round the tank till you get to the stairs. The stairs lead to the right, to a door which will take you to the control room.
Inside you'll see a phone. Listen to the voice mails and then activate the switch on the left. The bridge will turn and you should exit using the door through which you entered this room. Cross the new bridge to get to the other side.
Go down the two ladders, then keep walking down the only available path till you get to the dark, long tunnel. Turn on your torch and go forward.
In a small room on the right there's a Health Booster on a barrel next to the skeleton drenched in blood. Take it and turn around. You'll see a ladder depicted in the picture on the right above. Climb it up to the very top.
Once again you'll be able to catch a breath of fresh air. Using the ladder on the right go down to the water. Crouch and cross the canal to pick up the Medkit, you can see it in the picture on the right above. Then go up the ladder.
Cross the bridge and open the door. Lean right carefully - on the left there's a soldier. Aim, turn on Slo-Mo and kill the enemy. Next, hide by the wall on the right, just as it's depicted in the picture on the right above. There's another adversary in the room - he'll either jump out of the window or get out through the door. In both cases, he's definitely going to fall into a trap you've set. The third one may exit through the door, next to which you saw the first one - if he doesn't, just approach him yourself.
Kill him, and also the last one who's on the right, using Slo-Mo. All of the adversaries were carrying G2A2 Assault Rifles, which, of course, you should pick up. Go back and go downstairs. On the table you'll find a Medkit and an N6A3 Fragmentation Grenade (the picture on the right above).
Go upstairs again and enter the room on the right. On the control panel there's a Body Armor, and on the floor there's an RPL Sub-Machinegun. Now, keep walking down the corridor to a tall room with tanks, which you can see in the picture on the right above. Cross to the other side and take a G2A2 Assault Rifle from the table. The further pathway is shut down, thus go downstairs.
Find the entrance depicted in the picture on the left above - keep going down the short corridor to the very end and crouch in order to get to the Reflex Booster. Go back to the room with tanks and go upstairs.
You'll surely get to the locked door. Shoot at the padlock and go inside. You'll get to the ladder, go up and keep walking down the corridor till you see the pipes. Get on the pipes and cross to the other side. You'll get to a metal plate - break it down. Jump down to the corridor.
Go forward and then turn right. Crouch and go under the windows on the left. Lean out and switch to Slo-Mo - you'll notice three soldiers armed with RPL Sub-Machineguns. Try to kill them all at once, aiming at their heads.
Get to the place where you saw them standing, switch Slo-Mo on and turn right - you'll meet another adversary in the corridor. If you have enough Slo-Mo left, your enemy doesn't stand a chance. After killing the last adversary, pick up the soldiers' weapons and go back to check the room. On the left you'll find an AT-14 Pistol on the desk.
On the right, in the corner of the room there's a Medkit on the desk. Take it and return to the corridor where you killed the last soldier. Go left and take a Body Armor, two RPL Sub-Machineguns and an N6A3 Fragmentation Grenade. Next, get near the stairs, go right, along the room (there's nothing worth investigating inside). You'll get to a room with pipes on the floor and three soldiers. They're carrying RPL Sub-Machineguns. After you've mopped up the place, don't jump over the rail - just go right.
Take a closer look at the wall on the right - you'll find a Medkit. The corridor leads to a room where there's another Medkit lying on a metal shelf. Exit through the door in front of you, get to the room with pipes and pick the soldiers' weapons up.
On the right there's a ladder - go up, and then cross the metal bridge to get to the entrance on the right. The door in front of you is blocked, turn left and take the Body Armor and two G2A2 Assault Rifles located on the right, and a Medkit, which is on the wall.
Go inside the room on the left. Check the laptop on the desk and go to the next room. Here, you'll find another Medkit on the shelf. Then, go to the corridor and turn left.
You'll find yourself in a room where you can acquire a Body Armor, an N6A3 Fragmentation Grenade and an RPL Sub-Machinegun. Next, go back to the corridor and go left to the double door. In a big square two soldiers will come out on the left side. Turn Slo-Mo on, try to kill them both at once and quickly hide. Four more soldiers will run out of the door in front of you. Hide, lean out and kill them one at a time. What's extremely important is that you should be wary of the grenades. It's best to save the game before the whole operation.
Once all of the enemies are dead, pick up their RPL Sub-Machineguns. On the right there is a Body Armor and a G2A2 Assault Rifle on the boxes, which are located near a small house. Inside you'll find a Medkit, a G2A2 Assault Rifle, an RPL Sub-Machinegun and a Body Armor.
There are no other interesting things to find in the square. Approach the door from which the soldiers ran out. The corridor is a slippery path that will lead you to a room with water. Jump into the water and go up the ladder to the bridge. Then, get to the door and go up the stairs on the left.
Before you turn left to go up to the very top, turn right and take the Medkit, which is hanging on the wall. Afterwards, follow the only available path along the pipes until you get to the ladder, which is depicted in the picture on the right above.
Pass between the generator and the box, and turn left. You'll notice an opening - jump into it. Once more, you'll have a vision - just get near the double door and you'll go back to the real world - and to the next stage.
Don't go up the ladder - instead, enter through the opening, which you can see in the picture on the left above. You need to crouch to get through - turn right and take the Medkit, next go back and go up the pipes to enter the room.
In the room on the left there will be a soldier with his back turned. You can kill him manually or by using some of your weapons. Take his RPL Sub-Machinegun and the Medkit from the room. Next, keep walking through the corridor till you arrive at the hall with water. There's nothing worth investigating in the water, so cross the metal bridge and go straight on until you get to the hall with the stairs.
At the top, on the bridge you'll notice two soldiers. Be careful, because if you attack them, they might jump down. Another group of soldiers - four, specifically - will run out of the door upstairs. Again, retreat and either wait for them to come or finish all of them off by leaning out and using Slo-Mo. Remember that you also have some grenades. When you kill all of the six soldiers, take their RPL Sub-Machineguns away.
In the middle of the room you'll find a Medkit on the control panel (you can see it in the picture on the left above). The other Medkit is on the right next to the yellow barrel.
Don't go upstairs. Instead, enter the corridor on the right. You'll get to the Medkit and a Body Armor. Jump down and take the equipment. Then, go back to the room with the stairs (the corridor leads to the hall with water which you've already visited) and go up the stairs.
Approach the door on the right - you can see it in the picture on the left above. You'll get to a room where you'll find two N6A3 Fragmentation Grenades, a Body Armor, a G2A2 Assault Rifle and a phone. On the wall behind you there's a Medkit.
After you've picked up all the equipment and listened to the voice mails, go out of the room and approach the door in front of you. The corridor will lead you to a room. Here you'll find a Medkit, a Body Armor and a G2A2 Assault Rifle on the shelf.
Open the door and go outside carefully, turn right and switch to Slo-Mo. You'll notice a couple of soldiers - try to shoot at least one of them, and if you succeed (or when you run out of Slo-Mo), quickly get back inside and lean out as it's depicted in the picture on the right above. Now just wait for your enemies - if you've managed to kill one of them, then there are only six more to go. All of the adversaries carry RPL Sub-Machineguns.
In the middle of the square there's only one thing that might interest you - it's the Medkit, which you can see in the picture on the left above. Keep walking on the bridge and lean out. There are four soldiers in the second square. Make sure none of them gets you from behind your back. Attack your adversaries and then return to the first square.
Now, go under the bridge - lean from behind the wall and eliminate the enemies one at a time. If you hear stamping over your head, it means that some culprit is trying to get you from behind your back.
Three soldiers are armed with RPL Sub-Machineguns and one with a VK-12 Combat Shotgun. If you wish to take it, you must get rid of some of your other weapon (I suggest you take it because later it's going to come in handy). Anyway, go to the second square and go down the ladder. Take the Reflex Booster and go up.
The metal bridge will lead you to the door, which you can see in the picture on the left above. The door will take you to the room depicted in the picture on the right above. Go to the corner of the hall and you'll find a Body Armor.
Turn around, go to the very end and turn left. You'll get to a room where you'll hear some messages. You can also take a Medkit, a Body Armor, a G2A2 Assault Rifle and two N6A3 Fragmentation Grenades. Use the door on the right and go up the bridge to the valve.
Turn the valve and go back to the hall where you found the Body Armor. The hall is now filled with water and you can jump on the two boxes to get to the other side. The corridor will lead you to another hall with a metal bridge.
Lean out and start eliminating your enemies by using a rifle. Zoom in and use Slo-Mo. Together there are five soldiers here - four of them carry RPL Sub-Machineguns and one has a VK-12 Combat Shotgun. Pick up their weapons and once you're at the fork turn right. The stairs will lead you up.
Up here on the left there's a Medkit. Keep going till you get to another stairs leading to an oblong room where you'll encounter three soldiers (two of them have RPL Sub-Machineguns and one a VK-12 Combat Shotgun). Lean out and kill all from the distance, next take the Medkit that is lying next to the shelf. Also, pick the RPL Sub-Machinegun and two AT-5 Proximity Mines from the bench.
Behind the shelves, deep in the room you'll meet another two enemies - they're carrying G2A2 Assault Rifles. Kill them both (you can use a grenade) and pick all of the five soldiers' weapons up. Go right and lean out, as it's depicted in the picture on the right above. At the top, on the bridge there's a soldier - kill him from the distance by zooming in and using Slo-Mo.
On the left there's an AT-14 Pistol, a Body Armor and an N6A3 Fragmentation Grenade on a small table. On the right you'll find a Medkit on the table. Turn around and move a little closer to a makeshift bridge made of planks. Don't get too close - first, throw two Proximity Mines at it.
Come a little closer and, as soon as the Slo-Mo turns on automatically, flee to the corridor. You'll be safe there - lean out and get rid of the soldiers one at a time (if they haven't been killed by the mines). There are two ordinary soldiers here and one who's unusually armored.
These soldiers don't tend to hide, they usually either keep standing in one place or just come straight at you, without paying too much attention to any shots. They are extremely tough, but you'll manage to defeat them. Lean out, switch to Slo-Mo and shoot, aiming at the head. Hide when the adversary shoots back. If he comes near you - pull back, because you don't stand a chance of winning in a face-to-face combat. After shooting at him many times, you'll finally beat him.
The soldiers were armed with RPL Sub-Machineguns and a VK-12 Combat Shotgun, while the armored one was carrying a new weapon - 10mm HV Penetrator. Again, you must decide whether you'd like to take the new weapon and get rid of some older one or leave the new one. It's up to you. Anyway, use the blue door and go left.
You'll get to a room where you'll notice a staircase leading down. Go down the stairs and take the Medkit. Then, go right, and under the bridge. You'll find a Body Armor on the floor. Turn right one more time and go under the pipes (you need to crouch) to get to the Health Booster, which, of course, you should pick up. Go upstairs and continue walking to the short stairs.
Hide behind the box and lean out. Kill one soldier from the distance (watch out for the grenade!). Next, enter the hall with water. On you way you should meet another soldier, make sure you use Slo-Mo. On the left, behind the water tanks there's the last soldier standing. Two soldiers have RPL Sub-Machineguns and one has a VK-12 Combat Shotgun.
Jump into the water and go up the ladder on the left. Keep going forward and turn left, now you can go either right or straight on - choose the latter. You'll arrive at a room which you've already visited, only now you'll be upstairs.
Take the Body Armor and the 10 mm HV Penetrator, which are lying on the boxes. Next, go back to the fork and follow the path, which you've previously omitted. You'll get to a Medkit and a VK-12 Combat Shotgun. You can see both of these items in the picture on the right above.
Return to the hall with water. Go up the middle bridge and turn the valve in order for the level of water to go up. Jump into the tank on the left and enter the room. You'll find a Medkit and a VK-12 Combat Shotgun there. Take everything and use the ladder next to the place from where you got out of the water.
Walk on the metal bridge and go left. Then, go straight and you'll get to the door. Open it and enter the black blot. Again, the visions will invade your mind.
Turn around - on the right there's a metal plate that you must break down. Go along the pipes to the ventilation shaft on the left. Then, there'll be another plate - crash it and jump down.
You'll find yourself in a small room. Go to the door, open it, cross the bridge and approach the ladder. Go down and then keep walking the only available path to the next room.
There's nothing interesting in here, thus turn right and walk down the corridor till you get to the hall with an empty canal. Go down the ladder and go left.
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You'll get to a technician's corpse and you'll find a VK-12 Combat Shotgun and two N6A3 Fragmentation Grenades next to him. Return to the canal, go up the ladder and cross the metal bridge. Then go right and up the stairs.
Cross the metal bridge to get to a room. Inside you'll find an AT-14 Pistol on the shelves. You can also listen to the voice mails - the phone is on the wall. Go back to the stairs, go down and turn right.
Keep walking down the wide corridor until you get near another canal. Go right, go down the ladder on the left and then turn on your watch and go left. On the left there's an entrance to the ventilation shaft. At the end of it you'll find a Health Booster. Take it and go back to the ladder. Go up, turn left and keep walking down the corridor.
Keep going forward along the generators. Turn right, go downstairs and come to the door on the left. Then, go forward in the corridor with the pipes until you arrive in the world of visions. You must continue going straight on to the door from which the voices are coming.
When the door disappears, turn around quickly and try to shoot a demon (the demons are flying straight into you, by touching you they take your life and disappear - your chances to make it are very low, so in case of losing, don't worry). Go to the end of the corridor and you'll be transported back to the real world. Open the door and take the Medkit from the shelf on the right.
The door on the left is blocked but you can break the metal plate down and enter the ventilation shaft. Go to the very end and break down another plate near the short stairs, save your game and approach the corpse "sitting" on a chair. Don't worry - the dead one won't wake up. Soon, however, soon you'll be in trouble.
Hide behind two blue pipes, just as it's depicted in the picture on the left above, and wait. Now, it's getting really tough. The lights will go out for a short while, soon afterwards a couple of soldiers will run out. You must be extremely careful now - not only you'll be surrounded, but also your enemies will be at the higher positions. Remember to lean out repeatedly and use Slo-Mo. When Slo-Mo ends, just wait until it reloads. You shouldn't get much damage from the adversaries' grenades provided you hold your position.
After you've killed all of them (about five or six), leave your hiding spot. Take the Medkit and a G2A2 Assault Rifle from the first box and a Body Armor from the other. If any of the soldiers' weapons has fallen on the ground - pick it up (all were carrying RPL Sub-Machineguns). Go to the corridor on the left. On the way kill a soldier who's got a VK-12 Combat Shotgun (if you still have enough Slo-Mo, you'd be able to take him by surprise).
Take two AT-5 Proximity Mines, which are on the left, and go right. You'll get to a room with metal shelves, there's a Medkit on one of them. Watch out - there are six soldiers on the right (three G2A2 Assault Rifles, one VK-12 Combat Shotgun and two RPL Sub-Machineguns). Let them see you - now, either go back, hide behind the wall, remain hidden, lean out and kill any enemy you see running out ...
... or attack them yourself by, first, shooting at the shaking gas valve on the right, which will cause a huge explosion. One way or another, after you've killed all the adversaries, pick up their guns and go to the short staircase. On the left there's a pathway but for now omit it and go up the stairs.
You'll get to a room with blue gas bottles. On the box there's a Body Armor. There are two ways out of here but you should go back to the exit you've previously omitted. You'll get to a room with the technician's dead body and a ladder. Climb it up.
Next to the body you'll find an AT-14 Pistol. Jump over the yellow rail on the pipe, turn yourself to the left and break the metal plate down. Enter the ventilation shaft which will lead you on the pipes. Walking on the pipes, you'll get to a small room with two M77 Remote Bombs and a 10mm HV Penetrator.
Go left and jump on the pipe which you can see in the picture on the left above. It'll lead you to a ventilation shaft where you'll find a Reflex Booster. Downstairs, in a big room there are five soldiers. Three of them have RPL Sub-Machineguns and two - 10mm HV Penetrators. Choose some accurate weapon, lean out, use Slo-Mo and kill them one at a time. The chances for any grenade ending up in the ventilation shaft are low, but should it happen - you can load the game at once.
Once nobody stand in your way, jump down, go straight, and take the Medkit that's on the left. On the right there's a pathway leading further but now you should omit it and turn left. Go to the door depicted in the picture on the right above.
You'll get to an L-shaped room, exit through the door and take two N6A3 Fragmentation Grenades and a 10mm HV Penetrator, which is against the wall. Next to it there's a Medkit on the yellow barrel. Keep going this path till you get to the room from where you took a Body Armor - turn left and you'll come to the huge hall where you killed your last enemies. Pick up their weapons and go through the entrance you've previously omitted.
The corridor will lead you to the place where you'd be able to either go in through the open door or turn left. Choose the door and take the Medkit from the wall. Then, go back to the corridor and keep going further.
Get your weapon ready and move forward with care - in front of you, next to the pillar two soldiers armed with RPL Sub-Machineguns will appear. Kill them and turn left, walking on a metal bridge you'll get to a small room with a VK-12 Combat Shotgun and a Body Armor. Go back to the corridor and pick up the dead enemies' weapons on the way.
Behind the big box you'll meet another two soldiers who carry RPL Sub-Machineguns. Kill them and go round the place where you found the corpse on a chair. Collect the weapons from the adversaries you've killed before and go near the blue door.
The entrance is on the left - you need to crouch to go through between the pipes. Once you get to the very end, jump down on the metal bridge. You'll go to the next stage.
You begin in a place with water - there's nothing interesting in the water so just keep walking down the only available path to the next canal. Here, jump in the water and swim to the right. In the water there's a Medkit, take it and go up the ladder. Next, cross the metal bridge and enter the room.
Take another Medkit from the shelves on the right, then go left and start going up the ladder. You'll see a soldier who's placing some mines - don't worry about it as he won't notice you. Go to the very top, to the room with the generators.
Behind the generator on the left there's a Reflex Booster. Take it and go down using the stairs. You'll get to another room.
Eventually, you'll come near the door. Before you open it, however, take the 10mm HV Penetrator that's on the right. Keep going until you notice the mines. Shoot at one of them, an explosion will follow. Unfortunately, it'll turn out that the electricity will make it impossible for you to go further.
First, go to the room on the right and take the AT-14 Pistol and a N6A3 Fragmentation Grenade. Go back to the corridor and break the metal plate - crouch and go through it, next, go down the ladder.
Once you're in the canals, go forward, then go right, left and right again. You'll get to the hall with generators and you'll see a strange figure which will disappear after a while. Keep going forward, then go right - you'll arrive at the hall with metal bridges.
As soon as you notice the shadow of a soldier on the other side, hide quickly behind the wall and lean out. Switch to Slo-Mo only when you notice the second adversary, and try to kill them both at once. Then, move back and lean out again. Your vision will be narrowed down but it'll be easier for you to take control over the situation - and kill the last soldier. All three carry G2A2 Assault Rifles.
Keep to the right, jump into the water and turn left. Go up the ladder on the left, and then go up the one on the right. Jump over the pipes, walk on them to get to the other side and jump over the rail. You'll find yourself in a familiar room with the generators, only now you're upstairs.
Go right, cross the bridge to get to the other side, go left and enter the room. You'll find a Medkit, a 10mm HV Penetrator and a Health Amplifier. Take everything and return to the small hall with water.
Now - go up the second ladder, the one on the right. Once you're up you'll notice an electricity switch - turn left and switch it off by pulling the lever depicted in the picture on the right above.
Take the Medkit from the shelf near the staircase, then go up the stairs, open the door and enter the room. Here you'll find a laptop and a Body Armor on the table. Gather the data and take the armor, then go straight and turn right.
You'll get to the corridor with a staircase but don't go down. Instead, look to the right. You must shoot at the padlock for the door to open - take the AT-5 Proximity Mine, which is lying on the barrel, then crouch and keep going under the pipes. Eventually, you'll get to the room where you'll find a Health Booster, an ASP Rifle (it's a sniper rifle-shotgun, it has an optic sight, I suggest you take it - it'll come in handy later in the game) and two M77 Remote Bombs.
You must shoot at another padlock in order to get to the corridor. Only after you've done it, carefully go down the stairs. Take out your sniper rifle - finally you'll make use of it.
You'll notice two soldiers behind the window, two more are there somewhere. One has a VK-12 Combat Shotgun, while the rest RPL Sub-Machineguns. Try to kill both soldiers who are standing behind the window by making use of the optic sight and Slo-Mo. Afterwards, retreat and choose an appropriate moment to kill one of the two remaining enemies, then kill the last one. Pick up their weapons and take the N6A3 Fragmentation Grenade from the shelf.
In the room there's a Medkit on the desk. Walk down the corridor on the left and crouch. Go under the windows to the door and open it. Save game - try to lean out in an appropriate moment, switch to Slo-Mo and shoot at the first soldier's head (the picture on the right above) ...
... and then the second one's head as he's going up the stairs. Try to remain undetected. Next, go down the stairs on the right and walk down the corridor to reach the place depicted in the picture on the right above. You'll find a N6A3 Fragmentation Grenade on the bench. On the shelf you'll see ASP Rifle and a Body Armor.
Go outside and keep going straight. Soon, a helicopter will draw nearer - jump under the metal bridge to be able to see your enemies' feet. There should be three of them. Pull out the rifle and shoot - as they will be jumping down, you should get rid of them one at a time by shooting at their heads using your rifle and turning Slo-Mo on/off. They won't do you too much damage.
Take the Body Armor from the big spool. Next, start going up the metal stairs, but as soon as you hear the sound of the door being broken down - run under the bridge again. Using the same method as before to kill two more adversaries. Pick their weapons up - G2A2 Assault Rifles, RPL Sub-Machineguns and 10mm HV Penetrators. Then, go up and walk down the corridor to the next room. Turn left, take the Medkit from the wall and save your game.
You must strafe left, keeping your eye on the yellow bridge all the time (the picture on the left above). Once you see the enemies running out, turn on Slo-Mo and start to shoot at the yellow barrels. The explosion should divert your enemies' attention and you'll be able to run away to the corridor and hide there. Next, lean out, turn on Slo-Mo and finish your adversaries one at a time - there'll be four.
Turn around and look at the bridge which is depicted in the picture on the right above (it's right over the room entrance). Throw some mines inside and start going up the stairs. Once more - as soon as the enemies break the door down, keep shooting and retreating to the corridor. There'll be two ordinary soldiers and an armored one. After you've finished off the ordinary ones, try to find a spot somewhere near, and leaning out many times shoot the last soldier.
Again, take all of your enemies' weapons - G2A2 Assault Rifles, RPL Sub-Machineguns and 10mm HV Penetrators. Then, go upstairs and take the Medkit from the table. Next, get to the door, which has been opened by your adversaries. Once in the corridor, take the first entrance on the right. In this way, you'll get to a room with some equipment.
Take the N6A3 Fragmentation Grenade and a Body Armor from the table, and also a 10mm HV Penetrator. Go back to the corridor, go through the second entrance on the right and go down the stairs. You'll get to another room - there's nothing interesting inside. Open the door and keep walking in the corridor.
Stick to the wall on the left, until you get to the door. Open the door and go inside. You'll find an AT-5 Proximity Mine and a G2A2 Assault Rifle here. Follow the only available path to the next room. Break the pane down.
Near the window, there's a Body Armor and a Medkit on the box, and next to the box you'll see a G2A2 Assault Rifle. But before you pick up any equipment, throw the grenade to force your enemies to run in here. Kill him/them and once you're done - jump out.
Eliminate the upcoming adversaries by leaning from behind the wall. There are six of them - watch out, as they have grenades, and make sure that Slo-Mo doesn't end when you would need it most. The enemies are armed with all kinds of weapons you've encountered except for the Pistols and Sniper rifle. Anyway, you won't manage to pick up all of the stuff because you must get prepared to fight with the last enemy, the heavy armored soldier. It's best to lean out and shoot at his head with the penetrator, with the Slo-Mo switched on. As soon as you kill him, the helicopter will arrive and you'll finish this level.
Action will begin instantly. As soon as you take control over your character, switch to Slo-Mo and go forward, shooting all the time. It's essential that you turn right and hide behind the wall - finish the upcoming soldiers off by using a shotgun.
If nobody comes out of the building, get inside and restore order. Watch out for the soldiers - one or two may run up the stairs and appear on the roof on the other side. When everything calms down, pick up the soldiers' weapons - VK-12 Combat Shotguns and G2A2 Assault Rifles.
At the reception desk you'll find an RPL Sub-Machinegun, a 10mm HV Penetrator and a Body Armor on the left, and a Medkit and a AT-14 Pistol on the desk. Next, go out and go right. If you wait long enough, the last adversaries will run upstairs without your help. Then, finishing them off - Slo-Mo plus a shotgun - is a piece of cake. Take their G2A2 Assault Rifles and go downstairs.
Walk on the roof and stick to the left wall until you get to the building entrance. Go through the corridor and make sure you take the Medkit and the Body Armor, which are on the right.
When you get to the place (the picture on the left above) first, turn left and take the Medkit from the shelf (the picture on the right above). After that, crouch and cross the bridge. Lie in wait by the staircase with your shotgun pulled out.
Two soldiers will start going up the stairs. As soon as you see the second soldier's head, turn Slo-Mo on and shoot at it, and next shoot at the head of the first one (it's the correct order). Go downstairs and lean out carefully - there are two more enemies in the room. Kill them using the rifle and take four G2A2 Assault Rifles.
Go down the stairs. Stand by the wall and lean out with your rifle pulled out. Switch to Slo-Mo and shoot another two soldiers. Before you go the short stairs down, take the Medkit lying on the floor on the left.
On the floor there's a 10mm HV Penetrator. Take G2A2 Assault Rifles from your enemies and carefully open the door. You'll have no difficulty in killing the soldier by shooting at his head (turn Slo-Mo on, of course).
Turn Slo-Mo off and wait for the next enemy to come. It doesn't matter if he stands behind the rail or jumps over it - turn Slo-Mo on and get rid of him. Next, go up the stairs and, as soon as you notice another enemy - switch to Slo-Mo once more and kill him.
You must find the last adversary on the roof and eliminate him. Afterwards, take all their weapons - three G2A2 Assault Rifles and one VK-12 Combat Shotgun. Find the barrel which you can see in the picture on the right above. You'll acquire a Body Armor, a G2A2 Assault Rifle and three N6A3 Fragmentation Grenades.
Go up the stairs to the upper part of the roof and watch out - there'll be another adversary here. Once you see him, turn Slo-Mo on and shoot him at the head. Take his weapon and get to the entrance on the right.
You'll arrive at a room. Zoom in the screen and wait - two soldiers followed by the third one will appear on the right. You should be able to kill the first two before you run out of Slo-Mo. Run way from the third, however. Come back to take care of him only when Slo-Mo has reloaded. Take the Medkit that's on the right.
Take your enemies' weapons - two G2A2 Assault Rifles and a VK-12 Combat Shotgun. Find the barrel which you can see in the picture on the left above, and you'll acquire a Reflex Booster that's lying on it. Next, go right, then left and take the stairs. In the next room kill a soldier who's between the pillar and the wall. On the left there'll be another one - pick up the weapons and go up the stairs on the left.
You'll get to a table - there are: a Body Armor, a Medkit, and a RPL Sub-Machinegun, a next to it you'll see a G2A2 Assault Rifle. Take everything and go right, then turn right again. Take the Medkit from the wall.
Save the game as you're likely to be hit by a grenade during the following combat. Pull out you Sniper Rifle and turn on the sight. Crouch and carefully move forward. When you see the soldier's head - turn Slo-Mo on and shoot at it. There'll be three more enemies to go. You need to get close with caution and take them down one at a time just as you've done it before - only now use an ordinary rifle instead of the sniper one.
Go down the stairs on the right. Go around the roof and pick up the enemies' G2A2 Assault Rifles. Next, break the window pane down and jump inside the building.
Inside the room you've found yourself in, there's nothing worth investigating. That's why, find the counter and jump on it so that you'll be able to get inside. Go through the broken door on the right, then go left, and right - to a room with chairs. Go upstairs and take the second exit.
By the guard's body there's a RPL Sub-Machinegun - if you like using this weapon, take it. Go right and straight in the corridor to the door that will close by itself - open it and go inside (in the hall on the left there's nothing exciting).
Take the Medkit from a small room. Go outside and take the first turn left, go past a small waiting room and again go left. Go forward and open the double door. You'll get to a hall where you'll see a laptop (copy the data). From here you can also take an RPL Sub-Machinegun. Open the door on the other side of the hall.
In the room in front of you there's nothing that could interest you. In front of the room, however, there's an M77 Remote Bomb lying on the floor. Turn left, then right (you'd find nothing in the room on the left, and you can't open the door on the right).
Walk through the corridor (don't get scared of a dead body falling out on the left side) and enter the room on the right. Take the Medkit and visit the second room. Listen to the voice mails left on the phone hanging on the wall and go left. Open the double door and enter the larger hall.
Go left, downstairs, and to the end of the corridor. By the drink dispensers you'll find a VK-12 Combat Shotgun. Go back to the larger hall, there's nothing interesting in the room on the left.
Go up the stairs, save your game, pull out your shotgun and keep strafing while looking through the window panes at the room on the left. As soon as you see an assassin, turn Slo-Mo at once and start shooting. Two to four shots will do.
The assassins are extremely fast adversaries who only attack directly, causing great damage, though. Moreover, they're able to turn invisibility on. Fortunately, you'll still be able to see the light refraction on their bodies. Hopefully, you'll manage to eliminate them before they even come any closer. You won't encounter them too often throughout the game. There's a Medkit in the room where you killed the first assassin.
Keep going and looking at the next room - there'll be another assassin there. Quickly, step back and let him jump out of the window, and then, obviously, use Slo-Mo and a few shotgun shots. You won't find anything in this room, in the next, perpendicular room, however, you'll meet another assassin. Get rid of him, take the Medkit and listen to the voice mails left on the phone (on the wall).
Go right, to the two panes - break one of them down and jump out. Keep going in the corridor and don't get scared when a corpse will fall down from above. Go to the room on the right and take a Medkit with you, next go through the entrance on the left. You'll get to a place with six office posts.
You won't find anything interesting neither by the posts nor inside the two rooms, which are located in front of the entrance. Thus, go right and then keep walking along the wall. When you get to the room, you'll see that its entrance is blocked by the metal shelf. You must jump over it to get inside.
In the room you'll find four RPL Sub-Machineguns, a VK-12 Combat Shotgun, a AT-14 Pistol, a Body Armor, two Medkits and three N6A3 Fragmentation Grenades. Take what you can. Next, go upstairs to the ventilation shaft by using the table, shelf, drink dispenser and a metal plate as your path. Crouch and follow the only available way until the ceiling falls down. You'll also fall down. On the floor you'll find a 10mm HV Penetrator.
Get your shotgun ready and look at the corridor. Carefully, move forward - in a moment you'll be attacked by two assassins (if both of them attack you, then take turns in shooting at them). You should have enough Slo-Mo for both, but if you kill one of them while the other is on the way - turn Slo-Mo off and turn it on again only when the second assassin is close enough for you to shoot at him. Go forward, in the room on the right there's a Medkit - take it and keep going.
In the hall, on the sofa there's a laptop. Copy the data and turn right. Next, turn right one more time - you'll get behind the desks at the reception desk.
You'll find a Medkit there. Go back to the corridor and go until the end of it, turn left to the entrance depicted in the picture on the right above.
Approach the shelves full of boxes and wait until Norton Mapes falls down from above. Talk to him and press use key. After a short conversation you'll get the next objective and Mapes will open the door for you. Before you go through, check the room on the left - you'll find a Medkit there.
Return to Mapes through the room and take the Medkit, which is on the right. Next, turn left and go to the hall with sofas.
Walk down the corridor on the left, then turn right to get to an extremely untidy room. You'll find a phone here - you might listen to an interesting voice mail.
Keep going further. The ways ahead and to the right are the balconies, from where you can kill four soldiers who are downstairs. You'd better do it once you're upstairs because you're in control over them - it's easier to aim at their heads. Wait until Slo-Mo is restored and take the passage on the left.
You'll get to the stairs. Be careful - another enemy will run out on the right. Kill him and pick up the weapons, which they've carried with them: RPL Sub-Machineguns and G2A2 Assault Rifles. Once you're in the larger hall, turn left - there are two more enemies behind the door you can see in the picture on the right above. The rifle will be just perfect. Your adversaries are armed with a VK-12 Combat Shotgun and a RPL Sub-Machinegun.
Before you turn left, turn right and take the Medkit. Only after doing so, take the Body Armor, which is lying on the desk in the room on the left, and then open the door and go inside the control room.
Here, it's best to take as much equipment as you can. There are: two Medkits, one Body Armor, one AT-14 Pistol, two AT-5 Proximity Mines, two N6A3 Fragmentation Grenades, three G2A2 Assault Rifles, two RPL Sub-Machineguns and one VK-12 Combat Shotgun. Next, switch the security system off by pressing the button on the right. On a screen nearby you can see Mapes running away. Go outside the room, get to the big hall and go up the stairs.
Return to the room where you saw Mapes. You'll meet three soldiers on the right. Lean out, turn Slo-Mo on and kill them all - if you're lucky, you'll manage to wipe all of them at once. Take their weapons away (two RPL Sub-Machineguns and a VK-12 Combat Shotgun) and start walking in the opposite direction - the one that has led you to this place. You should hear three soldiers talking to each other on the left. Lean out one more time and shoot. They carry two G2A2 Assault Rifles and a VK-12 Combat Shotgun.
Go to the place from where they've come out, and go near the room with the label "Server Room". Turn right, then left and take the Body Armor from the table. Now, enter the room with the server.
Find the button and save the game. Reset the server and then crouch at once. Four soldiers will come running out of the previously locked door. The fight may be tough as there are a lot of positions - windows and a door - that might be taken by your enemies to get to you. That's why, try to take them down one at a time, keep moving, switch to Slo-Mo as soon as you notice your enemy is within your sight, and turn Slo-Mo off once he's dead. The shotgun will prove useful here. Next, pick up the soldiers' weapons (a VK-12 Combat Shotgun and RPL Sub-Machineguns) and head to the open door on the left.
Go past the waiting room and turn right. Omit the offices and go to the corridor - you'll get to the part of the complex which is still under construction. Turn left and turn your torch on.
By the wall on the left you can find Medkits in two places - provided you keep your torch turned on. Continue walking along the wall on the left and go further in the corridor.
Approach the door, behind it you'll see a fire burning. Open the door. You'll be transferred to the world of visions once more. Pull out your rifle and turn the torch on. Slowly advance forwards, and once the screen flickers and the demon appears - shoot at him. The other demon will come flying on the right side. Kill him and go left to get to the stairs. Kill the last demon and get to the double door.
You'll go back to the real world. Keep going further and turn left to the room, which is still being built. Turn on the torch and pick the Medkit, then, go up the short stairs - you'll find a Health Booster there.
Keep going further to the hall, go past the offices (there are no interesting things there). There's a lot of blood in the hall. Jin will go out of the elevator on the right, and on the left - one soldier. Listen to the conversation, in a moment you'll receive a new objective.
Go through the door that has been opened by the soldier. Next, you'll get to the rail - jump over it. You'll advance to the next stage.
Go right, to the reception desk. Take the Body Armor from the table. Keep going forward and once you're at the fork, turn right and take the Medkit from the metal shelf.
The corridor leads to a room where you'll see two soldiers, both carry RPL Sub-Machineguns. Lean out and shoot the first at the head from the rifle. Exchange the weapon into a shotgun and wait in the corridor for the other soldier to come. Enter the room in front of the entrance and take the VK-12 Combat Shotgun.
Visit the adjacent room, there's a telephone there - listen to the voice mails and then search the larger hall. On the right you'll find a Medkit, a Body Armor, a 10mm HV Penetrator, and on the left - a VK-12 Combat Shotgun. The short corridor will lead you further.
On the left you'll see an AT-14 Pistol and an N6A3 Fragmentation Grenade. Go right, crouch and lurk behind a small wall. Switch to Slo-Mo, lean out and take two soldiers down (they're armed with a G2A2 Assault Rifle and an RPL Sub-Machinegun.
On the left you'll find a Medkit on the metal shelf. Deeper in the room there's an RPL Sub-Machinegun on the table. Keep walking down the corridor and turn right.
There will be two rooms on the left. In the first one you'll find a telephone - listen to the voice mails and enter the second room. You'll find a VK-12 Combat Shotgun there.
In the next room with pillars, and further - in the room with a glass wall - there are four soldiers. They carry G2A2 Assault Rifles and VK-12 Combat Shotguns. Keep leaning out repeatedly and take your enemies down one at a time. Inside the room you'll find two more G2A2 Assault Rifles and two Body Armors. On the table there is an M77 Remote Bomb, an N6A3 Fragmentation Grenade, and an RPL Sub-Machinegun.
Open the door - there's a prisoner inside. Take the Medkit and talk to him, next give him the radio. In a moment you'll receive a new objective. Exit the room and the hall by the corridor which is in front of the door.
Go through the corridor and visit the room on the right. Take the Medkit from the rack and keep going further. The corridor will fork - you can either go left or right. Choose the first path and walk until you reach a desk with a Medkit. Take it, go back to the fork, and choose the way on the right.
You'll find another Medkit in the room on the left. Go to the very same hall. If you had gone near the elevators earlier - the action would begin. So now it's the right time to approach the elevators, which are in front of the both entrances. The elevator in the middle will open first - switch to Slo-Mo, kill the soldier and turn Slo-Mo off. Next, move to the left, and once more - as soon as the elevator is open - turn Slo-Mo on, kill your adversaries and again quickly turn Slo-Mo off. Repeat these actions also when the elevator on the right is open.
Afterwards, quickly run away as fast as you can to the place opposite the elevator on the left, hide there, crouch and wait. Kill two soldiers, one at a time (a VK-12 Combat Shotgun and a G2A2 Assault Rifle). It's not going to be that easy to defeat the third enemy - the heavy armored soldier. Keep shooting at him from the distance all the time, and then quickly exchange the weapon into a shotgun and switch to Slo-Mo. Keep drawing nearer and shooting at his head all the time. You'll kill him eventually (he was armed with a 10mm HV Penetrator). Another elevator has taken a sapper and a soldier up. Wait until the sapper blows up the wall and follow your allies to get to the prisoner.
You don't have to worry - you won't encounter any enemies on the way. When you get to the prisoner, you'll be given a new objective. Approach the second soldier, then go right, to the pathway which has just been opened.
You'll get to the staircase. There's a Medkit on the desk, take it and then go upstairs. You'll find yourself in a tall hall with some rooms on the right. In the first room there's a Medkit and in the second - a telephone. After you've finished listening to the voice mails, go further and past the last room as there's nothing worth exploring inside.
After a short stroll, you'll get to a room where you'll see an orange light flashing. Draw nearer, sticking to the wall on the left, open the door and enter the room. On the left there's a telephone so check the voice mails, then take the Medkit and press the button. You'll get a new objective.
Take the elevator and push the button. As soon as the door opens, get off and take the Medkit. Then look to the right.
Jump on the barrel and the wooden shelves to get upstairs. You must get on the ceiling and go along the wall till you reach the metal plate. Break it down and keep going further in the ventilation shaft. Destroy another plate on the left and jump down.
Take the Medkit hanging on the wall on the right and open the door. Gather the data from the laptop and go right, to the very end.
You need to get out through the window on the right to get at the cornice. Save the game and continue going further on the cornice till you you're able to get inside another room. There's a Medkit there - take it.
Keep walking. As soon as you notice two soldiers from the distance (on the right) - aim, turn Slo-Mo on and try to kill both at once. Both carry G2A2 Assault Rifles. On the right there's a Medkit lying on a shelf.
There are two entrances to the hall - take the one on the right. There are another three soldiers here, armed with the same stuff as the previous ones. Kill them using Slo-Mo and a rifle, and then go left. There's some equipment in here - a G2A2 Assault Rifle, two N6A3 Fragmentation Grenades, an AT-14 Pistol and a Body Armor.
On the other side of the room there's also some equipment - a 10mm HV Penetrator and a Body Armor. Again, there are two exits to the second hall. Take the right and take two Medkits on the way.
Three soldiers will be waiting in the distance. Kill them all from the distance, take their weapons, go straight on and then right. Get to the very end and take two G2A2 Assault Rifles, two N6A3 Fragmentation Grenades and a Body Armor.
Next, carefully jump through the break in the rails on the scaffolds to get down. Lean out and kill the soldier who's in the larger hall.
Then, step back and wait for the other soldiers to come. Step forward and finish all of the rest off - there are four soldiers, all have G2A2 Assault Rifles. In the room where you've seen them there's a Body Armor, and next to it you'll find two G2A2 Assault Rifles. Go right.
In the other hall there are five adversaries together (armed with G2A2 Assault Rifles and VK-12 Combat Shotguns). Lean out repeatedly and kill them one at a time from the distance. You might also just wait for some of them to come closer - the shotgun would be perfect here. Pick up the weapons and turn left. In the corner there'll be a box with some equipment (a VK-12 Combat Shotgun, two G2A2 Assault Rifles and a Body Armor). Next, go left to the stairs.
Follow the only available path, open the door on the left and take the Medkit, two AT-5 Proximity Mines and (if you use them) two RPL Sub-Machineguns. Keep going further till you get to the upper part of the hall, where you've been before. Go round the rails and pick up the Reflex Booster.
Now - return to the big hall where you've recently fought. Approach the entrance depicted in the picture on the left above. It'll lead you to a staircase. You must keep going up, first up the stairs and then up the planks...
... and up everything you can jump on. You'll get to the place, which you can see in the picture on the right above. Jump on the small box to get behind the wooden wall. You'll get to the next stage.
Open the first door and then the second one. On the right, behind the ventilators there are five soldiers running to and fro (one VK-12 Combat Shotgun, three RPL Sub-Machineguns, and an ASP Rifle). Watch out especially for the one with the sniper rifle, this time you'd better attack first instead of waiting for their initiative.
Get to the stairs on the right. Carefully and slowly go down. Kill one soldier on the left, then cross to the right side and - by moving closer and turning Slo-Mo if necessary - eliminate the upcoming enemies. Together there are four (two RPL Sub-Machineguns and two ASP Rifles). Pick up the weapons and go right.
Go up the short stairs, and through the door - quickly, hide behind the generator on the right. Wait for a while, then turn Slo-Mo on and move out at once - there are three soldiers approaching. Here, the fact that they're walking in single file makes it easier for you to kill them. By shooting at the head of the first one you might kill all three. Afterwards, take their weapons (a VK-12 Combat Shotgun, an RPL Sub-Machinegun and an ASP Rifle).
On the right, next to the boxes you'll find a 10mm HV Penetrator. Keep going further, another adversary will lean out on the right. Kill him and jump over the pipes without turning Slo-Mo off, for now.
In an instant, you'll see the second and the last enemy. Kill him and turn Slo-Mo off after you're done. Pick the enemies' weapons if you prefer using the RPL Sub-Machinegun. Take a Body Armor from this place and return to the spot where you've found the penetrator - go through the door depicted in the picture on the right above.
There'll be plenty of equipment on the left: a Medkit, a Body Armor, a G2A2 Assault Rifle, an AT-14 Pistol and two N6A3 Fragmentation Grenades. Go further, down the short stairs, and then go up the next stairs - take the Medkit on the right and go left.
On the left, there's a Body Armor and two RPL Sub-Machineguns, and in the corner of the corridor you'll find a Medkit and two G2A2 Assault Rifles. Go right and jump over the rail. Take two Medkits and an ASP Rifle. Go further but stop once you're in front of the roof entrance. The situation will change - the helicopter that was supposed to pick you up will fly away, and the ATC security will join your enemies.
Pull out your sniper rifle and open the door. Slowly, move forward and keep zooming in. You must kill three enemies, one of them is at the top of the stairs. As soon as you see any enemy, turn Slo-Mo on and shoot him at the head. Next, you'll have to kill two snipers who are on the upper roof on the left. You can see the first one in the picture on the right above, and the second in the picture on the left below.
Change your weapon into the assault rifle and approach the stairs. Kill the security guard. Carefully, move forward, aiming at the door in front of you. Make sure Slo-Mo is restored.
The door will open in a short while. Two more guards will run out. Switch to Slo-Mo and kill both before they manage to hide. Next, finish another two off - one will be somewhere on the right, while the other might go out through the door. Pick up the enemies' weapons - RPL Sub-Machineguns and G2A2 Assault Rifles. Don't enter the open door. Instead, go right to the very end and get through the next door.
In the room there are two adversaries (they're armed with a VK-12 Combat Shotgun and a G2A2 Assault Rifle). Weapons of the same kind are to be found a bit further, next to the rail. Take all four and jump on the rail.
Downstairs you'll find a Body Armor and two N6A3 Fragmentation Grenades. Pick everything up and go back upstairs, walking down the corridor until you notice a guard who's standing with his back turned. It's up to you whether you decide to kill him manually or by using some weapon.
Behind the boxes at the stairs there's another guard. Throw a grenade at him, and once he jumps out of the shield - turn Slo-Mo on and kill him. The last enemy is at the very top of the stairs, you might use the same method to lure him out. On the way, you can acquire a Body Armor, a G2A2 Assault Rifle and an RPL Sub-Machinegun (they are lying on the floor on the right). Also, pick up dead enemies' weapons (RPL Sub-Machineguns, a VK-12 Combat Shotgun). Under the stairs you'll find a 10mm HV Penetrator, and on the box - an AT-14 Pistol. Finally, take the Medkit from the shelf by the door, through which you didn't get in here, and go up the stairs.
Take the Body Armor which is lying on the box and get outside to the roof using the adjacent door. Pick up two ASP Rifles from the snipers you've killed before, and next go in the opposite direction.
On the lower roof, on the left, there are two adversaries - take them by surprise and kill them from the roof, with Slo-Mo turned on, of course. Both carry G2A2 Assault Rifles. Go inside and take the Medkit which is on the left.
Keep walking further. Downstairs, on the right there are two soldiers. Here, the sniper rifle will come in handy. After you've finished them off, take the Medkit from the shelf. Next, turn around and jump into the ventilation shaft.
The ventilation shaft will fall down in the water and so will you. You'll get a new objective. Go up the ladder and then take the stairs. Go through the corridor and shoot at the padlock - after the huge explosion, quickly run away into the water. Next, go up the stairs once more to get to the corridor - at the end, on the left you'll find a Reflex Booster.
Return to the hall with water. The bridge has been damaged by the explosion, now it's possible for you to go up. Continue walking and get to the door. Walk down the corridor and turn left, crouch and go through a short pathway to another corridor.
Take the Medkit from the wall in the left branch of the corridor. Continue crossing the bridge until it falls down. Well - you'll need to find another way.
Jump off the bridge to the left, crouch and enter the narrow passage. It'll lead you to a room with the fallen over shelves. Go up the short ladder, then walk in the corridor and turn left.
You'll get to the other side of the bridge. Again, jump under the bridge to the right, then crouch and enter the narrow passage. Take the Medkit (which is on the right) from the room. Next, turn the valve on the left.
Don't go back. Instead, climb up the ladder and break the metal plate down. Get into the ventilation shaft, you'll find a Health Booster (on the right) but don't jump down once you take it - do it later. You'll find yourself in the same room, only now you'll turn right.
Go up the ladder. Stick to the wall on the right and go downstairs, then go left. You'll get to a hall with empty water tanks. You must refill them.
Cross the metal bridge, then go right. Turn the valve and jump into the water. You must swim into the corridor and swim out in the next room.
Climb up the ladder and turn the power on (it's on the right). Next to it you'll find another ladder, go up and cross the bridge to get to the previous room.
Lean out and look at the former corridor. The elevator will bring two ordinary soldiers (G2A2 Assault Rifles) and a better-armored one (10mm HV Penetrator) up. Try to kill the first two from the distance - use zooming in and a rifle (or even the sniper one). Then, take care of the armored soldier. Throw some proximity mines and wait. Keep leaning out, so that your adversary knows you're still there. As soon as you hear the explosions, pull out the shotgun and finish him off. Next, enter the elevator and push the button.
Pull out your sniper rifle, crouch, aim and turn Slo-Mo on. There are two soldiers standing in front of you - shoot one at the head, then turn the sight off, steer the screen on the second one, turn on the sight again and also shoot at his head. There'll be two more enemies to go, either hide somewhere and wait or attack first. Pick up their weapons - G2A2 Assault Rifles and VK-12 Combat Shotguns. Go right, there's a Body Armor on the box, and next to the box you'll find a 10mm HV Penetrator and a VK-12 Combat Shotgun.
Enter the room on the left. You'll find plenty of equipment in here. There are Medkits on the wall and on the shelf. You can also take: a G2A2 Assault Rifle, a Body Armor, two N6A3 Fragmentation Grenades, an AT-14 Pistol and a VK-12 Combat Shotgun. Exit from here to get to the lab room and go forward - you'll see an AT-5 Proximity Mine on the right.
Next, turn left, but before you go outside take the Medkit from the table. The corridor will lead you to a staircase. Go up - on the right you'll see Norton Mapes who's trying to (unsuccessfully) hide under the cactus. Talk to him and then you'll receive the next objective.
Go left, then right (there's nothing in the rooms on the left). Take an AT-5 Proximity Mine, which is on the right and enter the second room on the left. It'll lead you to another room where a dead body will fall down on the shelves above. You'll find a Medkit and a Health Booster inside. You can also listen to the voice mails. Return to the corridor and get to a narrow door, which you can see in the picture on the right above.
On the left you'll find two M77 Remote Bombs. The exit is on the right. Go left and hide yourself. In a large laboratory there are six soldiers (five carry G2A2 Assault Rifles and one has a VK-12 Combat Shotgun).
Throw a grenade near them or in two different places. Next, lean out and using Slo-Mo and the enemies disorientation - finish them off one at a time. Then, pick up their weapons and a Medkit, which is lying on a shelf on the left.
Turn around and keep going further. Two soldiers will appear on the right. Turn Slo-Mo on - if you aim at their heads you'll kill them both at once. Pick up their G2A2 Assault Rifles and take two Medkits - one is below the board and the other on the left. Next, go right.
Before you turn left, go to the end of the hall and turn around - there's a Medkit here. A long corridor will lead you to the door depicted in the picture on the right above.
There are two soldiers inside. Open the door, switch to Slo-Mo and use a rifle to kill them both. They are armed with G2A2 Assault Rifles. There's even more equipment inside the room: two N6A3 Fragmentation Grenades, a VK-12 Combat Shotgun, an AT-14 Pistol and a Body Armor - on the left...
...and on the right: a Body Armor, a G2A2 Assault Rifle, and a 10mm HV Penetrator. Behind the net on the right you'll find a new weapon: the MOD-3 Multi-Rocket Launcher. You must decide whether you want to take it or not (if you take it, then at the beginning you'll find it more difficult to fight the soldiers, later, however, it will be easier to get rid of the cannons by using this weapon - so, it's up to you). Anyway, go down the stairs and keep walking down the corridor.
Eventually, you'll reach to another lab room and meet two soldiers. You can use the sniper rifle or the rocket launcher, depending on what you're actually carrying. After you've got rid of the adversaries gather the G2A2 Assault Rifles. Then, take a Medkit and a VK-12 Combat Shotgun from the table on the right.
There's more equipment inside the room. On the left, there's a Body Armor, lying on the desk. Next to the desk you'll see a G2A2 Assault Rifle, and on the other side of the room there's a Medkit. The door leads to a place where you'll need to jump out, but before you do it ...
... beat up the enemies on the left. If you'd jumped at once, you'd find it more difficult to kill them because they would be above you. That's why, using a sniper rifle shoot as many enemies as you can from the distance, and then finish the rest off by using an ordinary rifle. The adversaries are armed with G2A2 Assault Rifles.
Jump down and go right. Open the door. Go inside the room and take the Medkit, a Body Armor, and an RPL Sub-Machinegun. Listen to the voice mails left on the phone and push the button. You'll get the next objective. Go outside and walk through the pathway that's been opened. Get near the staircase and go up. You'll see Mapes running away by the elevator and you'll discover the origin of the name of this level.
Well, what can you do? Go down the stairs and go right, then go through the lab room (you've been here before), and then turn right. The door which was locked before is now open. It leads to a room where you'll find a Health Booster on the shelf.
Go back near the elevator, and enter the door on the left. Jump over the rail and keep walking, sticking to the wall on the left till you see a ladder. Climb it up.
Go right and go up another ladder. Then, jump over the rail and approach the metal plate. Crash it and enter the ventilation shaft (you'll need to crouch). Continue walking until you fall down to another stage.
Throughout the level you'll be mostly attacked by the cannons pulling out from the ceilings. Now, go through the ventilation shaft and stick to the wall on the right. You'll get to the ladder, go down and enter the corridor. You'll notice Mapes who's up to no good by the computers - approach him but as soon as he starts talking - pull back. Mapes will activate the cannon - it's no use fighting with this machine. Go back, up the ladder to the ventilation shaft and go straight on.
Crash the drain and jump down. Next to the room you'll find two M77 Remote Bombs, and inside there's a Medkit on a metal shelf. Return to the corridor, go straight and then left.
If you're in the possession of a rocket launcher, you'll be able to destroy another cannon - turn Slo-Mo on, lean out, aim and shoot. If you don't have the launcher, then shoot at the padlock using the sniper rifle. Then, move to the left side of the wall and quickly run to the gate. Open it and quickly run to the left. Turn the power off and the cannon will pull back. Return to the corridor. On the way take a Medkit from the wall.
Enter the room. Copy the data from the laptop and go right. Go past the rack and take the Medkit.
One exit is next to the rack, the other - on the opposite side. Use the latter one. Open the second door, you'll see a cannon on the right. If you don't have a rocket launcher, save the game, pull out a shotgun, turn Slo-Mo on and jump out. Give four accurate shots and the cannon should be destroyed.
Go down the stairs nearby. Enter the ventilation shaft, it will lead you to a hall with pillars. On the right, there's a Medkit. Take it and save the game.
There's another cannon here. Either destroy it (rocket launcher or a shotgun), or shoot at the metal plate on the left and quickly jump into the ventilation shaft (you might also do the same in the first case).
You'll get to the room where you'll find a Body Armor and a Medkit. Get outside and approach the door, which is in front of you on the right.
Once you're in the next room, turn right, then get to the corridor by the door on the left. You'll see another cannon. Run to the right, then to the other side and shoot the cannon down from the distance - using a rocket launcher or a sniper rifle.
On the right, there's an entrance to the ventilation shaft with a label "Keep out". You'll go outside nearby. There's a power switch here (but it won't be useful anymore) and a Medkit. Shoot at the padlock and continue walking down the corridor. Through the window you'll notice Mapes who'll be trying to get inside the ventilation shaft, but you won't be able to get to his room. Thus, you must go right and then left.
Even though there's a cannon over you, it won't be activated at once, only later - when you'll get in between this cannon and the second one. That's why, you must run as fast as you can to the door depicted in the picture on the left above, and hide in the room. Cannons shouldn't do you any harm. There's a phone inside - listen to the voice mails.
Jump on the table and break the metal plate. You'll get to the ventilation shaft - go left (the path on the right would lead you to a place where a cannon might shoot). You'll get to a fork - don't turn left, just keep going straight on.
You'll get to the area, which you can see in the picture on the left above. Shoot at the barrel, which is in the corner of the room, and jump out. The cannon should be still shooting at the barrel - pull out your shotgun, switch to Slo-Mo, go out and keep shooting at the cannon till you destroy it.
Return near the barrel and go up the stairs. Walk in the upper part of the corridor to the left, then enter the door on the right. Go downstairs, take a Medkit from the wall and crouch. Enter the small tunnel and once you're in the fork, turn right. You'll get to a scientist's corpse and find a Medkit.
Return to the fork and this time choose the other path. Go up the ladder to get to another room. In the bigger hall, behind the door, a window pane will fall down from the roof. Soon, four soldiers will appear.
Lean out and eliminate them one at a time, try to take the first two by surprise, and wait for the rest or attack after the Slo-Mo has been restored. Take the enemies' weapons - three G2A2 Assault Rifles and one 10mm HV Penetrator. Enter the room and take the Medkit from the desk opposite to the entrance.
There's a way down nearby - use it, and take a Medkit and a Reflex Booster from the room, to which you've just entered. Next, go back to the hall where you've fought, and keep going the only available path. You'll get past a pathway - remember about it. Another areas that you must investigate are the two halls with elevators. The halls are interconnected by a corridor and lab rooms. Together there are four soldiers here - they're armed with a VK-12 Combat Shotgun, a G2A2 Assault Rifle and two RPL Sub-Machineguns.
You can either throw a grenade inside, hide behind the pane on the right, which is in the open pathway you were asked to remember, or initiate the attack. The first enemy is standing on the right, the second will run out of the door on the left, and the third - out of the corridor on the left. You should meet the last adversary somewhere in the lab rooms. After finishing all four off, you can take the 10 HV Penetrator from the hall.
Then, walk through the corridor to get to the second hall and search the place - next to one of the boxes there's a G2A2 Assault Rifle, an RPL Sub-Machinegun, and on the box you'll find a Body Armor. You'll also find two N6A3 Fragmentation Grenades on the second box. Keep walking down the next corridor.
You'll see a door on the left and another one on the right. First, change your weapon or simply take a MOD-3 Multi-Rocket Launcher which is lying on the left. Next, search the room on the right - you'll acquire a Medkit. After that, enter the room on the left.
You'll find plenty of equipment inside: a Body Armor, a Medkit, a VK-12 Combat Shotgun and a G2A2 Assault Rifle. Go to the next room and take another Body Armor. There's a button nearby - save the game and press it. From above, a robot shooting with rockets will go down. Do you still recall the open pathway?
If yes, then run away there as fast as you can. The robot will be pursuing you but it shouldn't be able to go through the pathway. Stand behind the window pane. From now on, until you destroy the enemy - repeat the following sequence: turn Slo-Mo on, lean out, shoot out the rockets, hide and turn Slo-Mo off. The rockets shot by your adversary should do you no harm. After you've destroyed the robot, go to the second hall and stand on the elevator. Push the button to go up.
Find the exit in the upper part of the hall, on the left there's an entrance to a room - you'll find a Body Armor, a VK-12 Combat Shotgun and a G2A2 Assault Rifle. Go outside the room and get to the second hall.
Go up the ladder and then on the ceiling. Keep walking further till you'll be able to fall down to the room with an orange light on.
The only path from here leads to the ladder. Climb it up but then don't go straight, instead, look around you. On the left, you'll see a metal plate - break it down. Enter the ventilation shaft and crash another plate.
By the dead scientist's body there's a new weapon (exchange a rocket launcher into it) - the Type-7 Particle Weapon. Go back through the ventilation shaft and go straight.
The ladder on the left will lead you upstairs. Go to the place from where you'll fall down. Before you push the button, visit the room on the right. There's a Health Booster, a Medkit and a telephone with some voice mails left. Hit the button and exit through the door to get to the middle hall.
On the desk there's a laptop - copy the data, and then pick all that you can up: there's a Body Armor, a Medkit, a VK-12 Combat Shotgun and an AT-14 Pistol here. Keep going further, cross the railing to get to the room. Inside, there's a 10mm HV Penetrator, a Medkit and two AT-5 Proximity Mines.
Approach the control panel and press the button. You'll be able to control the cannon. Until you don't shoot, the soldiers won't start shooting at the cannon. Keep in mind that you should turn Slo-Mo on and off also when using this mode. Just kill as many enemies as possible. If the cannon doesn't get destroyed, and if you don't have any more enemies to kill, press the 'use' button.
Next, jump over the rail and keep walking down the corridor with the office posts. You'll meet a soldier, then three more will appear (two will run out together). Pick the dead enemies' weapons: G2A2 Assault Rifles, RPL Sub-Machineguns and VK-12 Combat Shotguns.
You must find an open wooden door. It will lead you to a corridor - go near the tall hall. As soon as you notice two adversaries upstairs - turn Slo-Mo on and finish them both off (you might try your new weapon out, but if I were you I'd save ammo for more difficult situations).
On the left you'll see a staircase. Go up the stairs and kill the third enemy there, armed with a 10mm HV Penetrator. In a moment, two last enemies will come running on the left side - kill them from the distance. Pick their G2A2 Assault Rifles, one was carrying an RPL Sub-Machinegun.
Take the Body Armor and go further, along the elevators. You must enter the room on the opposite side.
In the room, you'll find a Medkit. Take it and leave. Jump over the railing and you'll advance to the next stage.
Go straight on and then right (the cannon will move forward, however, it'll break apart in a moment - you don't need to worry about it). Then, go left. Pass by the windows, there are two rooms on the left and one room in front of you. Enter the second room on the left - you'll find a Health Booster.
In the room which is in front of you there's a Medkit on the right and a telephone on the left. After you've listened to the voice mails, continue walking through the corridor till you get to the door depicted in the picture on the right above. It'll lead you to the lab rooms.
In the first part, in front of the entrance there's a Medkit on the table. Then, go left and to the very end, under the windows you'll find a Reflex Booster. On the left there's a staircase - use the stairs to get to the corridor.
Keep walking down the only available path all the time. Neither will you find anything to acquire on the way, nor will you encounter any enemies. Eventually, you'll get to the corridor depicted in the picture on the right above.
Once you enter it, you'll be transferred to the world of visions one more time. Just approach the double door to return to the real world. Open the wooden door on the left and get inside.
Turn left, and then right to another wooden door. Lean out with your rifle pulled out - there are three ATC security guards here, all carry G2A2 Assault Rifles. I suggest you take the first one by surprise, wait for the second behind the door with a shotgun ready, and attack the third one yourself.
Walk down the corridor, on the right there's a Medkit on the table. The corridor will lead you to a staircase which turns left. In the next room there are four ATC security guards (three RPL Sub-Machineguns and a VK-12 Combat Shotgun). Lean out, wait for them and kill them one at a time. Watch out for grenades, though.
When you're done, pick up their weapons. Inside, you'll find an AT-5 Proximity Mine and an N6A3 Fragmentation Grenade on one of the tables. Enter the room on the left, there'll be a laptop there - copy the data.
On the other side of the room you'll find a G2A2 Assault Rifle, a VK-12 Combat Shotgun and a Body Armor. Return to the previously visited room and keep going through the corridor. You'll arrive at a place where you'll see ATC security (six RPL Sub-Machineguns) fighting with the Replica soldiers. Enter the room using the door on the left.
Inside, you'll find two VK-12 Combat Shotguns, two RPL Sub-Machineguns, two G2A2 Assault Rifles, an AT-14 Pistol and a Medkit. Wait until the fight is over. There'll be two ordinary soldiers (G2A2 Assault Rifles) and a heavy armored one (10mm HV Penetrator) left. Exit the room using the second door and hide on the right. Pull out the particle weapon, lean out, zoom in and give four accurate shots right at the face of the heavy armored enemy. This shall do.
Use a rifle and Slo-Mo to kill the two ordinary soldiers. Next, take the Body Armor from the sofa and as many weapons carried by your enemies as you can. You'll get another objective.
A straight corridor will lead you to the stairs. Carefully, go down - in the distance there's a pair of soldiers (an RPL Sub-Machinegun and a G2A2 Assault Rifle). Go straight on, but when you get near the windows on the right, stop.
Break the window pane and turn Slo-Mo on. Lean out and kill two snipers who are in the middle of the square. Continue walking further only after you've done it. On the left there's a telephone - listen to the voice mails. Take an M77 Remote Bomb and two N6A3 Fragmentation Grenade. You may also find a 10mm HV Penetrator here.
Keep going further until you see two enemies, both are armed with G2A2 Assault Rifles. Kill them and search two rooms on the right - in the first one there's an AT-14 Pistol and a G2A2 Assault Rifle, and in the second - a Medkit and another G2A2 Assault Rifle.
On the right, next to the elevators there are two ordinary soldiers and a heavy armored one. First, lure the ordinary ones out. Next, melt down the heavy armored one by some series of explosions, hide behind the pillar and shoot him at the face with a shotgun a couple of times. Gather the enemies' weapons (10mm HV Penetrator, G2A2 Assault Rifle and RPL Sub-Machinegun).
On the right there'll be an ASP Rifle (I suggest you save the particle weapon instead of taking the rifle) and a Body Armor. Open the glass door and lean out. Downstairs, in the pathway opposite the building, there are two soldiers (both carry RPL Sub-Machineguns). Kill them from the distance and go downstairs.
Go straight on and pull out your particle weapon. As soon as you hear a helicopter, get ready for another fight with a robot shooting with rockets. Turn Slo-Mo on and the sight in the particle weapon, and slowly move forward. Try to shoot as many times at the robot as you can, but when you see its rockets getting near you - hide quickly. Lean out and shoot till you get rid of the enemy. In the pathway under the building, apart from the weapons of the previously killed enemies, you'll also find a 10mm HV Penetrator and a Body Armor.
Keep going further, two enemies will run out on the right (G2A2 Assault Rifles). Turn Slo-Mo on and kill both. Upstairs, on the right there's another enemy - he's carrying a particle weapon. Watch out for him, you must take him by surprise and start to shoot at him before he fires.
Go to the double door on the left. Take the Type-7 Particle Weapon, and, from a long room further, a Body Armor, two Medkits and two N6A3 Fragmentation Grenades. Return to the square and go up the stairs on the left. Take the Type-7 Particle Weapon from the beaten enemy and approach the door. You'll get to the cafeteria.
Be careful, in a minute the light will go out and you'll have three soldiers to deal with. Wait for the first one to come closer - just make sure you don't run out of the torch energy level too soon.
Two soldiers (left) are lurking in the room on the right. Lean out repeatedly, turn Slo-Mo on and shoot till you kill them both. Pick their weapons (two G2A2 Assault Rifles and an RPL Sub-Machinegun), then search the room where they were hiding in. You'll find a Body Armor and a Medkit.
Open the wooden door, turn your torch on and pull the lever on the right to turn the power on. It's going to be easier with the light on - beat two enemies on the right (a VK-12 Combat Shotgun and a G2A2 Assault Rifle), then exit through the second door.
Visit the room on the left. You'll find a VK-12 Combat Shotgun, a G2A2 Assault Rifle and a Body Armor inside. Go out and break one of the window panes, then jump down to the square.
Go left and break one of the window panes - it's the only way to get inside. There's a laptop on the table - copy the data and use one of the two exits to get to the corridor.
Once you're in the corridor, keep going straight on and stick to the wall on the left. Open the wooden door, you'll get to a room where you'll find a Medkit and two AT-5 Proximity Mines. Go outside and continue walking.
After a short while an elevator will open. Go inside and push the button. When the elevator opens up again, go right to get to the room. Listen to the voice mails left on the phone, then return to the elevator and head to the cafeteria.
You'll see another laptop on a table. Copy the data and continue going further in the corridor till you get to a room where you'll find a telephone - listen to the voice mails. You'll receive another objective.
Return to the elevator - it will go down but the door won't close, so you'll be able to jump onto it to get behind the rail on the right. Only after this, the elevator will crash down. Take the Medkit and climb up the ladder.
Jump over the rail and walk over the narrow cornice on the right. Watch out for the elevator which is falling down! You'll get to the door, inside you'll find a Medkit. Open the second door and go right. Go past the window and stick to the wall on the right, keep going till you get to a room.
There's a telephone inside - listen to the voice mails, then go through the narrow pathway, which links the room with a corridor. Don't forget to take the Medkit on the left. Continue walking further in the corridor.
On the left, you'll see a larger hall with a staircase and four adversaries (all carry G2A2 Assault Rifles). Try to kill as many as you can, before you run out of Slo-Mo. Three of them are on the left, while the last one is walking up the stairs. Next, you should go up the stairs as well, but keep looking at the spot depicted in the picture on the right above, as two more enemies will run out from there (a VK-12 Combat Shotgun and a G2A2 Assault Rifle).
You'll get to a room - you'll be able to jump in through the window. Take the Medkit and a VK-12 Combat Shotgun from here. Go further - in the next rooms there are four soldiers together (three G2A2 Assault Rifles and a VK-12 Combat Shotgun). Kill them all, you may use grenades if you need help. Next, pick up their weapons and enter the room on the right. There's a telephone there - listen to the voice mails.
Further, you'll find another Medkit. Search the room opposite the entrance to this part of the building, you'll find an RPL Sub-Machinegun and a Body Armor. Go right, then left.
Then, you'll meet two soldiers who will come running (literally) into the corridor. You'll take them by surprise easily. They'll be carrying a G2A2 Assault Rifle and an RPL Sub-Machinegun. Keep walking the only available way until you get to two window panes. Break the one on the right and jump inside, take the Medkit.
On the right you'll see a laptop. Copy the data. In the nearer room you'll find a Medkit and a VK-12 Combat Shotgun on the left.
In the farther room there will be two N6A3 Fragmentation Grenades on the right. Keep going, lean out once you're in the corridor - you'll see three adversaries there (two G2A2 Assault Rifles and a VK-12 Combat Shotgun). Kill them, use grenades to make it easier. Go to the end of the corridor, and then enter the room on the left.
On the left, there's a Body Armor and a button opening the door further. Press the button and next, go to the adjacent room. On the left there are a lot of weapons (two RPL Sub-Machineguns, three G2A2 Assault Rifles, a VK-12 Combat Shotgun) and a Medkit. On the right there's another button - push it.
Once more, you'll be able to control the cannon. Start destroying the soldiers just as you've done it before. Remember about the Slo-Mo - turning it on during combat, and off when you're not shooting at anyone. If you're lucky, you'll kill all the enemies fast. Now, simply go back until you reach the open door.
Pick up the enemies weapons (G2A2 Assault Rifles, VK-12 Combat Shotguns). There are two corridors forking out from this hall. First, use the one on the left, it'll lead you up the stairs to a Body Armor, which is lying on a sofa. Make sure you take all the adversaries' weapons. Then, go back downstairs and use the corridor on the right. You'll get to another corridor which is linked to two rooms in a couple of places. It might be quite tough in here, as your enemies have a lot of ways of moving. There are four ordinary soldiers (armed with G2A2 Assault Rifles) and a heavy armored one, carrying a 10mm HV Penetrator.
You must be careful not to let any of the enemies approach you behind your back. It's best to crouch repeatedly and stay in this position until you kill the four ordinary soldiers. To kill the heavy armored one - pull out your particle weapon, zoom in, turn Slo-Mo on and lean out. Shoot him at the face a couple of times till he's perished.
Pick up the enemies' weapons and also the Medkits. One is to be found in the room on the right, the other - in the room on the left (as you are standing with your back turned to the place you've come from). Follow the only possible path to get to another, bigger hall.
Switch to Slo-Mo and look at the railing. You'll see a soldier walking there - take him down. On the left there are a few more - all carry G2A2 Assault Rifles, VK-12 Combat Shotguns and RPL Sub-Machineguns. You can either hide behind the door and kill them from the distance, or initiate the attack.
One way or another, jump through the window pane inside the room on the right (be careful - there might be an adversary there). Take the Reflex Booster. Look at the staircase on the right - if there are some enemies, get rid of them. If not, then first take the Medkit from the room on the left, and then go upstairs.
Upstairs, on the sofa, and next to it, there are Body Armors. Keep walking through the corridor and explore the room on the right - there's a Medkit there. Then, go up the railing.
Run quickly to the other side and keep shooting at the window to force your enemy to hide there instead of shooting at you. Hide in the corner and wait for the enemies to come. They'll be running in, and you'll be killing them one at a time (a shotgun will prove useful here), just watch out for grenades. Four enemies have RPL Sub-Machineguns and one an AT-14 Pistol.
Search the room. On the right you'll find a Body Armor on the desk. On the left there's a 10mm HV Penetrator and two N6A3 Fragmentation Grenades. Go left and further in the corridor.
Lean out - there are a few ordinary soldiers and a heavy armored one for you to fight down. Use some explosives. It would be best to get to the room through the window on the left. There's a Medkit and two N6A3 Fragmentation Grenades there. Use a shotgun when the enemy gets closer, and be careful of grenades.
Go out of the room but watch out for the heavy armored soldier - finish him off using the same method as before (make use of the particle weapon). Should any enemy appear on the left - choose the rifle or a shotgun. Take the enemies' weapons (an AT-14 Pistol, RPL Sub-Machineguns and a 10mm HV Penetrator).
Once you get out of the room, check the counter on the right. You'll find a Body Armor there. Turn around to the left - in a dark room with a poster you'll find a Health Booster and a Medkit.
In the second room you can acquire a Medkit, an RPL Sub-Machinegun, a G2A2 Assault Rifle and an N6A3 Fragmentation Grenade. Two equidistant corridors lead further - choose the one on the left (it spreads out from the room you've just explored). At the end, on the right there'll be another three soldiers waiting for you: two ordinary (a VK-12 Combat Shotgun and a G2A2 Assault Rifle) and a heavy armored one who has a Type-7 Particle Weapon. Take the ordinary ones by surprise in the second equidistant corridor.
The heavy armored soldier will be guarding the entrance to the office. Use the particle weapon, lean out and shoot a few times at his face to eliminate him. Before you open the door to Harlan Wade's office, take the Medkit on the left.
Inside, there's Alice Wade kneeling on the floor. Talk to her and give her the radio. You'll receive a new objective. But first - take the Medkit on the left and listen to the voice mails left on a telephone.
The laptop is next to you. Copy the data, take Alice Wade with you and return through the laboratory. When you reach the railing there'll be two enemies waiting downstairs - one on the right, and the other on the left. Try to take them by surprise and aim at their heads.
The third enemy will come running on the opposite side. All are armed with G2A2 Assault Rifles. Take their weapons and go down the stairs, then go left, enter the elevator together with Alice Wade and save your game. Before the elevator reaches the floor, where you'll be able to get off peacefully, it will stop three times. You can either wait until the door shuts down, or attack. The second option is described below.
When the elevator stops for the first time, it means that you'll have to defeat two soldiers carrying G2A2 Assault Rifles. Run out quickly, finish them off (turn Slo-Mo before that, of course). Go behind the reception desk and take a Medkit and an N6A3 Fragmentation Grenade. Return to the elevator.
The next stop and the next adversaries - three soldiers carrying RPL Sub-Machineguns. Run out of the elevator and keep shooting until you get to the wall - then crouch, lean out and finish the remaining ones off. On the right you'll find two Medkits. Go back to the elevator.
You won't find anything at the third stop, but you can kill the enemies to hear Alice Wade's funny commentary, because there's nothing (apart from the enemies' weapons - G2A2 Assault Rifles) interesting here for you to find. Return to the elevator and wait for the fourth stop. Go out and walk in the corridor, then go left to get to a room - approach the button and press it.
You've must have noticed that the elevator has been closed just after the little girl approached Alice Wade. Well, what can you do - take the Medkit and leave the room, turn right and go forward. Take another Medkit from the sofa and go to the staircase.
Go up the stairs and open the door. Before you take the Medkit, which is on the left, kill three adversaries carrying G2A2 Assault Rifles. You can also hide behind a small table, so you'll do just fine.
Go to the place where you've killed the enemies, there's a staircase nearby - go up the stairs. Get ready - at the end of the bridge two soldiers carrying G2A2 Assault Rifles will run out of the door on the right. Get to the place from where they've come out and go up the stairs. Jump on the boxes to get to a metal plate and break it down. Enter the ventilation shaft and jump down.
Break the metal plate down and enter the room. Take the Medkit and approach the window pane. You'll see Alice Wade - safe and sound ... but it's not the end of troubles. The rescue plane will be taken down, Alice will flee, the double door will explode and you'll be left with some Replica soldiers. Get to work - crouch and go along the oblong ventilation shaft on the left, then hide by the other one and look to the right. Let the enemies notice you - they'll be running on the railing, and you'll be able to take them down one at a time.
You might also lean out and kill one or two from the roof below. All enemies carry G2A2 Assault Rifles. Go down to the lower roof, go straight on, then right - up the stairs, and then get to the double door.
Kill the soldier standing in the distance. Downstairs, on the right there'll be another one - move forward. Another one will run in here. You should make it, but watch out for the grenades, especially thrown by the first adversary. Gather their weapons - two G2A2 Assault Rifles and an RPL Sub-Machinegun. Go downstairs.
Two will run out of the elevator on the left. The best option is to go along the wall on the left once you're downstairs, and kill them using a shotgun or by some kicking. Anyway, take their weapons (a VK-12 Combat Shotgun and a G2A2 Assault Rifle). On the right you'll also find a 10mm HV Penetrator and an AT-5 Proximity Mine. Go and open the door on the right.
Keep walking further in the corridor. On the left you'll find an AT-14 Pistol. Go up the stairs on the right, take the Medkit, then go further till you see the stairs, and go down.
Inside the room you'll find a Medkit on a metal shelf. Open the door and enter the large office room. Go straight on. Once you get to the fork, depicted in the picture on the right above, turn right. You'll find a Health Booster on a sofa.
Now, visit the room on the left - there's a telephone inside. Listen to the voice mails, go out of the room and keep going, sticking to the wall on the left. You'll get to another office. There's nothing worth your attention inside, so skip it.
On a table there's a laptop - copy the data and walk further in the corridor. Before you go up the stairs, you can visit the room on the left - there are two RPL Sub-Machineguns there. Anyway, use the stairs and once you're up turn right.
New enemies will appear in here - the robots shaped like the letter "Y" flying and shooting with laser (their weapon is not dangerous but it's very fast so you must be careful anyway). The method to eliminate them is simple - attack using a shotgun once you're near them, and use the particle weapon when you're far from them - in both cases, use Slo-Mo, two shoots should be enough to destroy the robots. Defeat the robots and enter the hall on the left.
Turn left. On the right, next to the sofa there's a 10mm HV Penetrator. Go further, and as soon as you hear a sound - step back and wait for another flying robot with your shotgun pulled out. Destroy it and go through the railing to the room - another robot will fly inside through the window.
In the room you'll find a Medkit and a G2A2 Assault Rifle on a round table. Carefully, go out through the broken window to get to the cornice, save the game before you do it. Get your particle weapon ready.
Two robots will fly out on the right side. Turn Slo-Mo on, zoom in and take them both down. It shouldn't be that bad. Next, jump behind the rail and continue walking to the door on the right. Open it and go inside.
On the right there's a Medkit hanging on the wall. On the left there's a ladder, climb it up and open the door. Walk on the ventilation shafts to get upstairs on the left. Open the door and go inside.
Walk along the rail till you get to a room with some armchairs and a long table. Another two robots will fly inside, though one may actually fly down from above. If they're far from you, use the particle weapon. If they're drawing nearer - the shotgun will be ideal.
Go right, there'll be an AT-14 Pistol lying on a table. After taking it, wait until three soldiers go downstairs using the ropes - try to kill two of them at once (Slo-Mo, a rifle and shots at the head). Then, hide and wait for the Slo-Mo to reload, and attack the last soldier. Gather the enemies' weapons - two G2A2 Assault Rifles and an RPL Sub-Machinegun. Look out - when you approach the stairs, two flying robots will run inside through the window. You should know how to handle them by now.
Go up the stairs and move forward. There's nothing exciting in the room on the right, so open the door on the left. Inside, you'll find a Medkit on a shelf. Get ready and open the door.
Three soldiers are slowly, one after another, going up the stairs. All have G2A2 Assault Rifles. It's best to lie in wait, turn Slo-Mo on and shoot them at their heads. If you're lucky, you'll kill them all at once. Go up the stairs to get to the 8th floor and open the door. Then, open another door. You'll find two Medkits in the small room.
Now, go down the stairs to the very end. If any of the three soldiers had run away - finish him off. Downstairs, you'll find a Reflex Booster. Take it and then go back to the 5th floor and go in through the open door. Enter the room on the left and listen to the voice mails left on the phone.
Return to the corridor and keep going further. Stop as soon as you see the horizontally opened blinds on the left. There's been a trap set for you here (the picture on the left above). That's why, throw one or two proximity mines under the blinds and one in the corridor. Move closer to the blinds and when they open - run away. The explosion should kill some of the four enemies, finish the rest off. Gather their weapons - two RPL Sub-Machineguns, a G2A2 Assault Rifle and a VK-12 Combat Shotgun.
Enter the room on the left. There's a Body Armor on the table, and near the wall - two N6A3 Fragmentation Grenades, a G2A2 Assault Rifle and a VK-12 Combat Shotgun. Go further to the next, larger room. Kill as many adversaries from the distance as you can. The rest is lurking somewhere in the office rooms, together there are five enemies (three G2A2 Assault Rifles and two VK-12 Combat Shotguns).
Go to the office rooms. On the right, there's a Body Armor on a sofa, next to the sofa you'll find a VK-12 Combat Shotgun. On the left, you'll see a laptop - copy the data.
You'll also see an RPL Sub-Machinegun and a G2A2 Assault Rifle near the office wall. Find the door on the left, which lead to a small room. There's a Medkit and a lever. Pull it to turn the power on.
Return to the larger room. On the right, next to the elevators you'll find a Body Armor and a 10mm HV Penetrator. On the left, there's an elevator - push the button and get inside. Once more, push the button on the right - you'll get to the very bottom - to the garages.
Unfortunately, it'll turn out that Alice Wade has left just before your arrival. You must get out of here. Go right, there's a Medkit on the floor. Take it and turn right. Keep walking till you get to the entrance to the third floor of the garage. You'll meet four enemies there, all carry G2A2 Assault Rifles. Take them by surprise, keep hiding but watch out for grenades.
On the left and on the right there are two Medkits lying in the piles of planks. Take them and go further, then go left once more. On the left, nearby there'll be five adversaries waiting - three have G2A2 Assault Rifles and two VK-12 Combat Shotguns. You'd better not get too close to the latter ones, because they may beat you up - defeat them using the same method as before. Afterwards, pick up their weapons.
Check out the soldiers' vehicle - you'll find a Body Armor, a VK-12 Combat Shotgun, two RPL Sub-Machineguns and three G2A2 Assault Rifles. On the ATC security car there's a Body Armor. Next to the car, near the bodies you'll find two RPL Sub-Machineguns. Now it's time to do your job on the last floor of the garage.
It might be a little tougher in here as your enemies have more places to hide themselves (pillars and two trucks). There are four ordinary soldiers, armed with G2A2 Assault Rifles, and a heavy armored one who has a 10mm HV Penetrator. Be careful of the grenades, it's better not to move too close. If you manage to lean out and shoot a couple of times using a particle weapon (provided you still have enough ammo) at the heavy armored soldier - don't think twice, just do it. Also, make use of the explosives.
The time to say goodbye to this place has come. Gather the enemies' weapons and head to the door. Open it and you'll meet your old buddies - Jin and the sapper, with a soldier and a helicopter. You'll all fly away from this place.
I hope you haven't started to celebrate, because troubles don't seem to have abandoned you. The helicopter got shot and crashed down, the pilot is dead, and Jin and the sapper are severely injured. Guess who's heading to find Paxton Fettel? Go outside the room using the door on the left or right, and go up the stairs. Turn right. If you're interested - in the room there's an AT-14 Pistol on a table.
Go back to the planks. Crash them all, the corridor will lead you to the stairs, go up. The fight is about to begin. It's best to use a G2A2 Assault Rifle frequently because almost all of the soldiers are carrying that kind of weapon. The exception is the first, heavy armored one who has a 10mm HV Penetrator. Lure him out, throw some proximity mines around, and if he survives the explosion just finish your work using a shotgun.
In the room on the left you'll find an AT-5 Proximity Mine and a Medkit on a sofa. Next, go back to the second room. Kill a soldier by shooting through the collapsed pathway. In the rooms on the right there are two more soldiers. Also, inside the room on the right you'll find a Body Armor, an N6A3 Fragmentation Grenade and a VK-12 Combat Shotgun.
If you haven't killed all of them yet, then watch out for the last one who's hiding somewhere in the corridor. Go to the room in front of you, you'll find a Body Armor and a 10mm HV Penetrator on the sofa.
Go left till you see the door depicted in the picture on the left above. Carefully, lean right. Behind the hole in the floor on the left, there'll be a soldier who's also leaning out. Kill him and walk down the corridor, but turn right when you're in front of the hole and use the first entrance on the left.
Look to the left at once - you'll kill another enemy through the hole in the wall. Inside the room you'll find an AT-14 Pistol on a sofa, and also an ASP Rifle. I suggest you exchange your particle weapon into this very rifle.
Go back to the hole in the floor and jump inside. Look behind you. On the left, you'll see a Medkit and two M77 Remote Bombs. On the right there's another Medkit, and also an RPL Sub-Machinegun and a G2A2 Assault Rifle.
Turn around once more - on the right you'll see a door and a window covered with some planks. Break them, go outside, then go inside again using the door on the left. On the right there are three soldiers - lure two of them out and use the shotgun to get rid of them.
The third soldier will be more suspicious - you must lean out, but if you don't see him there just throw a grenade inside. When he runs out - turn Slo-Mo on and kill him. Opposite the entrance to this room there's another entry, which will lead you to the other side of the barricade. Go up the barricade.
Gather the dead enemies' weapons and enter the room on the right. You'll find a Body Armor, a Medkit, a 10mm HV Penetrator and a Reflex Booster. Now, return to the place where you've killed the last enemy. You'll find a Medkit, a Body Armor and a VK-12 Combat Shotgun here.
Go left, then right, and left again. Save the game once you're in a demolished room and carefully move forward. After a while, a robot armed with a laser will fall downstairs. Flee to the building exit. The robot should get near you - although it will stop in the area which you can see in the picture on the right above. Now, you can treat it with all the explosives you've got and finish the job using a shotgun.
Return to the corridor where you found the robot. Break the planks near the ground, crouch and get through to the corridor. You'll find a room with a Type-7 Particle Weapon and a Body Armor. If you had taken the sniper rifle before, leave the particle weapon for now.
Go left, once you're inside the room, lean out. There are two soldiers waiting in here, one has a G2A2 Assault Rifle and the other an ASP Rifle. Kill both from the distance, enter the corridor and pull out the sniper rifle. On the other side, in the windows there are three enemies lurking.
Be careful - all three carry particle weapons. After you've killed them all, go back to take the Type-7 Particle Weapon, next, save the game and jump over the hole in the floor. Jump on the planks on the right and you shouldn't fall down.
Go left, crouch, pull out your particle weapon and zoom in. Now you're about to have a quiet fight with snipers, who also carry particle weapons - you must act quicker than them and fire first. You'll see the first enemy through the window - you can see him in the picture on the left above. Move closer to the window, and when the second sniper takes the position of the first one - turn Slo-Mo on and kill him as well.
Lean out - in the window on the upper floor there's another sniper. Take him down and then take a Medkit and a Type-7 Particle Weapon which are lying next to the armchair. Get to the roof.
Hide behind the black ventilator. Lean out - in the lower window, on the right, you'll take another enemy down. Save the game and hide behind the ventilator once more.
The next three adversaries are downstairs (the middle window), they'll be walking in single file, so you'll be able to take two of them down at once. Wait until the third one leans out. The last enemy is in the same place where you've shot the previous one - upstairs, in the first window on the left.
Near the wall, which is at the end of the roof, you'll find a new weapon - the MP-50 Repeating Cannon. You can exchange your shotgun into the new weapon if you want to. Go downstairs to the right, then go straight on - stick to the wall on the right till the music changes. Three soldiers armed with G2A2 Assault Rifles will appear on the right. You can try out your new weapon on them - one shot per soldier should do, just remember about the Slo-Mo.
Enter the door on the right. Once you're at the fork, choose the way on the right and search all the rooms on this side. You'll find three Type-7 Particle Weapons (they belong to the previously killed soldiers), and also a Body Armor.
Next, go left to the corridor. In the opposite room, there are three soldiers armed with G2A2 Assault Rifles. Throw them a grenade, start shooting from the rifle and make sure no culprit gets from behind your back on the right side. You'll get another objective. Pick the enemies' weapons up and then search the bathroom on the left - you'll find a Health Booster there.
In the farther room, on the left you'll find a Medkit next to the bed, and in the kitchen (where the soldiers were standing) you'll find another Medkit.
Keep going forward, but watch out for the left side - in the adjacent room, behind the window there are two soldiers. Kill them, then crash the planks and jump into the hole. Turn around - in the bathroom, on the right you'll find a Medkit in the bath tub.
Walk the only available path to get to the brown door. Open it and go forward. You'll see Paxton Fettel holding Alice Wade hostage. There's nothing you can do about it, also there's nothing to find in here, so just turn right, and then go further sticking to the wall on the left.
Eventually, you'll get to Alice Wade's dead body. Move a little closer, and the body will ... disappear. All bloodstains will also be gone. Turn right and open the door. Once more, you'll be transferred to the world of visions.
Go near the double door and then go straight on. The door will open, you'll see a flash and the demons flying straight into you. Keep shooting at them until you return to the real world. Go straight, then approach the window on the left. Jump out of the window to the next stage.
Walk between the buildings, then go left, right and right again. A broken TV-set screen will show a little girl... Go back and continue walking further. As soon as you notice soldiers in the distance, crouch and start shooting at them. After a short while, a truck carrying more soldiers will arrive. This time, you'll have five of them, armed with RPL Sub-Machineguns and G2A2 Assault Rifles, to beat up.
Lean out and try to kill those who are nearer using a rifle. Two may be still hiding further - use the particle weapon. Once they're all dead, go left to the truck.
You'll find a Medkit and a Body Armor. On the right there's a barred door. Fortunately, you can break the planks down and get inside.
Inside, there are two Medkits - on the right and on the left. Open the door - soon, a truck with soldiers will be here. There are two ways to get to the square from this place - the corridor on the left and the garage door on the right (the truck drove inside through it). Inside the garage and in the square there are eight soldiers (armed with RPL Sub-Machineguns and G2A2 Assault Rifles) and a heavy armored one carrying a MOD-3 Multi-Rocket Launcher.
Lean out and wait for the first adversaries. Watch out for grenades thrown by them. Next, go and hide behind a pile of planks on the left. Move closer to the garage door till you're able to lean out - pull out a particle weapon and first - kill the ordinary soldiers, next - shoot a couple of times at the heavy armored one. All the time, you must be careful of his rockets.
Take the enemies' weapons and search the area. Next to the garage entrance, there's a Body Armor and two G2A2 Assault Rifles. On the right, next to the door, there's a VK-12 Combat Shotgun, a Body Armor and an N6A3 Fragmentation Grenade.
Go to the second truck which is parked at the end of the street - there are two Medkits and a Body Armor inside. On the left, there are barrels and boxes. You can jump over them to get to the other side of the fence. Walk down the oblong alley, but when you notice a truck coming straight at you, quickly run into the entrance on the right. You'll fall downstairs.
You'll see metal stairs in front of you. Crouch, turn Slo-Mo on and go further with caution. You'll have some soldiers to take down, watch out for grenades - walk towards the stairs and make sure no enemy takes you by surprise. Then, start going up - if you see anyone, turn Slo-Mo on and shoot. In this way, you'll kill them all, one at a time. Afterwards, gather their G2A2 Assault Rifles and RPL Sub-Machineguns. On the left there's a Medkit on the wall.
Before you exit, you'll beat up another group which will jump over the fence. There'll be four enemies armed with the same weapons as the previous ones. Next, keep walking down the only available path till you get to a metal construction with a plank. Go up the plank.
Break down the window pane and jump inside. Take the Medkit on the right, and then walk in the corridor on the left till you get to the stairs. Go up, open another door - you'll get outside, to the roof. Turn right and jump into the alley.
Save your game - once more a truck will come with a screech of tires and begin to drive straight into you. You must step back and hide on the right. You won't regret this decision - the truck will crash the fence and fall off together with its passengers, so you won't have to worry about them any more. Walk the alley to a bigger square, go left, up the stairs to the open door.
Enter the room and take the Medkit. Next, walk in the corridor to get to the room with generators and jump inside through the open hatch. Go along the pipes (it's the only possible way) until you hear soldiers talking.
Prepare the particle weapon. Upstairs, there are three soldiers with G2A2 Assault Rifles - zoom in and take the first one by surprise. Next, hide and lean out. As soon as you see any enemy, turn Slo-Mo on and shoot (this time use the rifle). After you've killed them all, go forward, and on the pipes to get upstairs.
Turn around at once - upstairs, on the right two soldiers will come running. You can shoot at the yellow barrel to make things easier. When you kill them, take the Type-7 Particle Weapon and a Body Armor on the right. Then, pull out your particle weapon and climb up the ladder.
Two soldiers will run out on the right. It might be tough here, that's why you'd better use a Type-7 instead of the rifle. Once you've killed the enemies, go right and jump down. Pick up the perished enemies' weapons - G2A2 Assault Rifles. Go up the ladder and enter the room.
Inside you'll find a 10mm HV Penetrator and a Body Armor. Next, go back downstairs, past the hole and to the darkened area - you'll find a Reflex Booster, a Medkit and a VK-12 Combat Shotgun there.
Only afterwards, jump into the hole. Jump on the taller shelf, and then jump lower. Follow the only available path - upstairs to the right. You'll get to a steel bridge.
On the left there are two AT-5 Proximity Mines on a wooden box. Take them and enter the room on the right - there's a Medkit there. Keep going further and get your weapon ready.
Take one soldier by surprise. There's one more ordinary soldier in here (both were carrying G2A2 Assault Rifles) and one heavy armored (10mm HV Penetrator). Kill the ordinary ones first, then take care of the armored one. Use the Type-7, of course, and aim at the face.
Go straight, along the recesses on the left and right side - at the end, there's a pair of soldiers, one has a G2A2 Assault Rifle and the other - a VK-12 Combat Shotgun. Kill them and start searching the place. On the barrels (the picture on the left above) you'll find a Body Armor and a 10mm HV Penetrator. In one of the first recesses on the right, and in one of the last ones on the left, you'll find some Medkits. Behind the barrels there's another Body Armor and an N6A3 Fragmentation Grenade. Go straight on - inside the room there'll be another heavy armored adversary. He might either stay inside, or go out and attack you from upstairs. In both cases I advise you to use the particle weapon.
Go up the stairs on the right, cross the bridge - be careful, two enemies armed with G2A2 Assault Rifles will come running on the other side. The repeating cannon will be ideal here, you can shoot at the yellow barrel nearby. On the right you'll see a Body Armor lying on the boxes.
Enter the room (the door is on the right), take the Medkit and a Type-7 Particle Weapon, and return to the corridor. Go forward and pull the repeating cannon out. On the right, three soldiers will appear (two VK-12 Combat Shotguns and a G2A2 Assault Rifle). Try to finish them all off before you run out of Slo-Mo.
Walk in the corridor, but first turn right. You'll go back a little but you'll acquire a Medkit and switch the repeating cannon into the MOD-3 Multi-Rocket Launcher. Go back to the corridor, it will lead you to a bigger hall. Once you're there, go left and open the door.
In the room you'll find a Medkit. Keep walking down the corridor and pull out the particle weapon. In the farther room there'll be two soldiers armed with MP-50 Repeating Cannons. They're dangerous, so make sure they don't manage to shoot.
After eliminating them, enter the room on the left. You'll find double Type-7 Particle Weapons, G2A2 Assault Rifles, and 10mm HV Penetrators. Go out of the room. On the left there's a Type-7 Particle Weapon and two RPL Sub-Machineguns on the metal boxes.
On the machine in the middle of the hall there's a Body Armor. On the spool you'll find two N6A3 Fragmentation Grenades. Go up the ladder and keep going further.
In the adjacent room there are two Medkits and a VK-12 Combat Shotgun. Now, prepare yourself - you surely have to remember the fast, attacking directly assassins who are able to get invisible. Definitely, you'll have to deal with a few right now. When you get to a tall, oblong room, go to the other side.
Keep going forward - as soon as the pane falls out, there'll be two assassins running into you. If using the rifle doesn't help much, then use the particle weapon. Kill them, go right, and then approach the stairs. Upstairs, there'll be another assassin - here, it's absolutely necessary to use the Type-7, with Slo-Mo and zooming in as well.
Go up the stairs and enter the room. Next, go up another stairs. On the left you'll see the last assassin. Kill him and get to the other side, then go left.
Go down the stairs. Open the door in front of you, you'll hear shooting. It's the ATC security struggling with the rocket shooting robot. For now, go straight and to the left. Then, jump down from the metal bridge to get between the boxes. After a short while, the robot will destroy the garage gate and start shooting.
Repeatedly, lean out, use the rocket launcher and hide. When you're out of rockets, then use the Type-7. Jump downstairs, go past the ladder and enter the room on the right. You'll find a Medkit.
Next, enter the corridor on the left. You'll get to a room - inside, there's another Medkit and a Body Armor. Go further, you should notice a burning car. If you like using RPL Sub-Machineguns, then go and grab some - they're near you and also a little further.
One more robot shooting with rockets has to be destroyed. Use the particle weapon, hide behind the box, lean out, shoot and hide again. After you've eliminated the enemy, go further, up the stairs and through the door to get inside. There are four ATC security guards in here (each has a different weapon - a G2A2 Assault Rifle, an RPL Sub-Machinegun, a 10mm HV Penetrator and a VK-12 Combat Shotgun). The difficulty here is that they can come out on both sides - you can either lure them to get in front of the entrance, or attack them fast and take one at a time down. Remember that kicking and hitting with a stock kills your enemies instantly.
In the corridor perpendicular to the entrance, you'll find a Medkit on a desk. Search the hall, on the left near the light there's a button. Pressing it opens the hidden pathway.
You'll see a whole armory - two RPL Sub-Machineguns, Type-7 Particle Weapons, 10mm HV Penetrators, VK-12 Combat Shotguns and three G2A2 Assault Rifles. Exchange the empty rocket launcher into the Penetrator. Further in the corridor, on the right there's a Body Armor on the control panel. Go to the attic, up the stairs and then open the door, which is depicted in the picture on the right above.
Upstairs, go straight and then left. The metal bridge will carry you to the Health Booster. Take it and go back, enter the elevator and push the button. Save the game - you'll find yourself once more in the world of visions.
You'll begin to fall. You'll fall down inside the room full of blood. Swim through the opening to get downstairs and you'll fall out in the corridor. Go forward all the time until you get to a strange place, where all that you can see is fire. It's going to be hard as the demons will come flying all around you. It's simply a matter of luck - if you're lucky, you'll be looking in the right direction. Remember to heal yourself with Medkits all the time. Finally, you'll be teleported back to the elevator and you'll go down to the next level.
Prepare the particle weapon and zoom in. After a while, a cannon will pull out of the ceiling. Hide behind the metal boxes. Lean out, turn Slo-Mo on and give a few accurate shots. Go to the wall on the left, you'll find a Medkit. Next, get to the corner of the hall, shoot at the padlock and open the door.
Crouch and enter the ventilation shaft. Keep going straight on, to the end - you'll find two M77 Remote Bombs.
One more time, pull out the Type-7 weapon and deal with the cannon using the same method as before. Go to the end of the corridor, you'll find a Body Armor and a 10mm HV Penetrator.
Return to the ladder on the right - go down and crouch. After a long way, the ventilation shaft will lead you behind the closed door. Be careful, there'll be a few ATC guards, who have G2A2 Assault Rifles, upstairs. Kill them one at a time while getting closer to the dark corridor.
In the tall hall upstairs. on the left, there might be an ATC security guard. Above you - there may be another one. Kill them all and take the Medkit lying on a barrel.
Walk in the corridor, go right, then left. Lean out and turn Slo-Mo on - together, there are five ATC security guards, all armed with G2A2 Assault Rifles. You must initiate the attack, as the chances that anyone will run towards you are low. Be careful - the guards are precise in shooting. Throwing a few grenades should help. Kill them all, enter the room in front of you - there'll be a laptop, a Medkit, a G2A2 Assault Rifle, a VK-12 Combat Shotgun and two N6A3 Fragmentation Grenades.
In the room on the left there'll be a Body Armor. In the room on the right there's a ladder - climb it up. Crouch and get on the pipes, keep walking on them all the time.
Turn left and keep going further, eventually you'll fall into the place where you found Norton Mapes before. Listen to Harlan Wade's voice mails and go up the stairs.
On the right, behind the box there's an ATC guard, carrying a VK-12 Combat Shotgun, lurking somewhere. On the left there's a Medkit - take it and return to the place where you've killed the last enemy.
You'll meet another security guard - shoot at the yellow barrels, the enemy will be standing next to them. Now, search the area, there's plenty of G2A2 Assault Rifles here, previously owned by your adversaries. In the corridor you'll find a VK-12 Combat Shotgun. After taking it turn left at once.
On the balcony you'll find a 10mm HV Penetrator and a Medkit. Go back, enter the long corridor and keep walking straight on until you reach the door on the right. Inside the room there's a cannon - lean out and shoot a few times at it from the particle weapon.
Inside the room, on the beds, you'll find a Reflex Booster, a Body Armor and an MP-50 Repeating Cannon. Exit through the second door - the explosion on the right will make it impossible for you to walk further. Get some heavy weapon ready and enter using the door on the left.
Turn Slo-Mo on and aim at the cannon in the ceiling at once. Destroy it, then take the Medkit from the desk on the right. Exit through the second door to get to the corridor.
On the left, in another, larger hall, there are five ATC security guards - two downstairs and three upstairs. They have three G2A2 Assault Rifles, an RPL Sub-Machinegun and a VK-12 Combat Shotgun. First, deal with the ones downstairs, then go further in the corridor - you'll find a Body Armor on a barrel in front of the fire.
Now, it's time to get rid of the ones upstairs - look to the left and right to make sure none of them takes you by surprise. Watch out for the enemies standing at the stairs - they can shoot at you (well, you can do the same). Go upstairs, gather the enemies' weapons and go further. On the right, in the room there are another five ATC guards (a G2A2 Assault Rifle and four RPL Sub-Machineguns). Shoot at the barrel, the explosion should help you beat your adversaries up.
Pick up the enemies' weapons and search the room. On the left, there's a Medkit on the desk. Go right - there'll be another Medkit there, and also a G2A2 Assault Rifle and an RPL Sub-Machinegun.
Go right, but before you go down the stairs - look to the right. On the table there's a Body Armor and a VK-12 Combat Shotgun. After that, go downstairs, two ATC security guards will come running in here. You can either pull back, or try to kill both at once. They're carrying a G2A2 Assault Rifle and an RPL Sub-Machinegun.
Keep walking down the corridor. On the right you'll meet three ATC guards. Use some weapon good in short distance - the enemies have two G2A2 Assault Rifles and a VK-12 Combat Shotgun. The same stuff, plus a Body Armor, is to be found behind the barricade. Take what you can and continue walking in the corridor.
Follow the only available way all the time - in some areas doors will shut themselves. Eventually, you'll get to a room with a laptop and a Medkit. Copy the data. Then, go down the ladder which is on the left. Don't worry about the security guard in the round corridor - he'll flee instantly.
At the far end of the corridor on the left there are two ATC security guards - both are leaning out so it'll be hard to hit the target. Go the place, where they were standing, and lean out - you'll kill another on the right. All enemies were armed with G2A2 Assault Rifles.
On the left there's a Medkit on the wall. Take it and go right, under the pipe. Shoot at the padlock. The corridor will lead you to the place depicted in the picture on the right above. Shoot at the valve on the right. Then, go forward - you'll return here later.
You'll kill an ATC guard from the distance. The other one will run out on the right. Take their weapons (G2A2 Assault Rifles) and also take two N6A3 Fragmentation Grenades and a Body Armor lying on the barrels.
Keep going the only available path till you get to the valve. Turn it and get back to the tall hall where you shot at the other valve. Now you'll be able to go in between the pipe and the wall. On the left there'll be a ladder - climb it up.
Upstairs, you'll find a Health Booster and a G2A2 Assault Rifle. But there are more surprises here. Go left, open the door and listen to the radio. You'll hear the music which comes from the other Monolith game. Also, there are some amusing drawings on the wall to look at. Anyway, return to the place where you've turned the valve and go up the stairs.
If you hadn't killed the security guard, it's likely he'll be standing in here. He has an RPL Sub-Machinegun. Approach the entrance depicted in the picture on the left above. Crouch and enter the ventilation shaft. Turn left and keep jumping down the ventilation shafts till you get to the next level.
Go straight on, you'll fall down in the room with a pane. If you dreamed of killing Norton Mapes yourself, then unfortunately - you'll see Harlan Wade shooting at him. Get to the door on the right, then keep going the only available path. Approach Norton Mapes. You'll get the next objective.
Now, go in the opposite direction. Go down the ladder, and then get to the door.
You'll find yourself in a room with a Medkit. The safest way to choose now is to go back to the ladder and go down using the one on the right. You'll get to the other side of the tall hall. Look out - on the left there are two soldiers (a G2A2 Assault Rifle and a 10mm HV Penetrator), and further, on the left ...
... another two (a G2A2 Assault Rifle and an MP-50 Repeating Cannon). I recommend using the repeating cannon here, because the enemies are quite dangerous. Gather their weapons and go down the ladder - you'll find an MP-50 Repeating Cannon and a Medkit.
Go back upstairs, before you go up the stairs, take the Body Armor. Go inside the hall through the door. Here, you must first go left and press the button.
Next, go right, climb up the short ladder and push another button. Return keeping close to the wall on the left. The previously locked door will now be open.
Go up the ladder, up the stairs and cross the bridge. Inside the room there'll be a Medkit and a 10mm HV Penetrator. The door on the left will lead you to the hall, where you'll see three enemies (two G2A2 Assault Rifles and a 10mm HV Penetrator). Use the Repeating Cannon - you shouldn't have any trouble killing them.
On the right you'll find a Medkit and a 10mm HV Penetrator. On the left, on the box there's a Body Armor. Go up the stairs and turn left.
Next to the box there's a VK-12 Combat Shotgun, and on the box - a laptop. Copy the data, then crouch and take the Medkit and an AT-5 Proximity Mine, which are between the pipes. Next, get back near the box, jump on it, then jump on the first and then the second pipe.
Go right, to the end and jump over the rail. You'll find a Reflex Booster here. Keep walking down the corridor, take the Medkit from the room. The door leads to a big hall where another fight awaits you.
Downstairs, together there are five enemies (three G2A2 Assault Rifles, a 10mm HV Penetrator and an MP-50 Repeating Cannon). Use heavy weapons, help yourself by using the Type-7 and zooming in. If you notice that Slo-Mo level is about to end - step back and wait for it to reload. After you've killed all the enemies, go to the end of the bridge and jump down on the metal boxes. Search the hall - you'll find a Body Armor on this side. On the other - a VK-12 Combat Shotgun and a Medkit.
Go downstairs, under the machine and walk down the corridor till you get to the button. Unfortunately, the pillar can't be switched because it's blocked by the box. That's why, don't push the button. Instead, go down the ladder and up the stairs next to it.
Go left, on a metal box you'll see a laptop. Copy the data and climb up the ladder on the left. Press the button and the box will move. Go downstairs - but don't go back - instead, approach the door.
In the room downstairs, on the left, you'll find a Body Armor, a 10mm HV Penetrator, a Medkit and two M77 Remote Bombs. Upstairs, there's another Medkit hanging on the wall. Go right and follow the only available way.
Jump over the rail - you'll be near the button again. Press it and go back - before you exit, turn right and push another button. Return to the big hall, the door in the middle will be open.
Be careful, over the metal bridge on the right there are four flying robots shooting with laser. Luckily, you have a heavy weapon so there shouldn't be any problems with beating them up. Keep going the only available way. Go past the windows and turn left. On a wooden box there's a Medkit.
Go back and look to the left. There's a metal plate which you can break down. Get inside and crash another one. The ventilation shaft will lead you to a room, where you'll find a Body Armor on the barrel, and next to it - a 10mm HV Penetrator.
Inside the room there's a machine which transports the barrels down. You must jump exactly on the place where there's no barrel, in this way, you'll get to the lower floor. Keep going, cross the metal bridge and press the button.
Go down to the very bottom and turn left. In the dark area you'll find a Health Booster. Now, turn around and go in the opposite direction, keeping close to the wall on the left. You'll get to the door - go inside.
It doesn't matter if you go left or straight on. You'll get to a room with a Medkit and a laptop. After you've copied the data, go up the ladder. The metal bridge will lead you to the last button. You'll bring the power back and acquire the next objective.
Go through the door which has just been opened. Go right, up the stairs. In the room you'll meet two soldiers, who are carrying 10mm HV Penetrators. Use the Repeating Cannon and explore the room. On the right, you'll see a Medkit, and on the left a Body Armor.
Get on the elevator and go downstairs. Walk the only available way to an already familiar corridor. On the left you'll have to deal with three flying robots - use the Particle Weapon. Next, approach Norton Mapes and talk to him. Afterwards, push the button on the right. The Vault door will be wide open - enter, go to the platform and press the button.
Go right, walk the only available way. Through the window you should see soldiers running towards you. Keep going further, you'll see Paxton Fettel feeding on Alice Wade. Approach them, you'll be transferred to the world of visions.
All your weapons will disappear, you'll only get a pistol. Paxton Fettel will be standing in the fire and explaining what's going on. When he's vanished, two demons will replace him - it'll happen three times. After you've killed all the demons, you'll be transported to the room where Paxton Fettel is kneeling down. Shoot at him.
You'll return to the real world. Take the Medkit (on the right) and go further. You'll see three "switched off" soldiers. Give each a shot and take three MP-50 Repeating Cannons. Keep going the only available path.
On the way you'll see a laptop. Watch Harlan Wade's recording and then enter the elevator. You'll get upstairs.
Look through the window, you'll see Alma killing Harlan Wade. When it's all over, enter the room, then go inside another one. Take the Body Armor and a Medkit, save the game and enter the black blot.
You'll be teleported to the world of visions again. In the fire, you'll be fighting with the demons flying out all around you. When you get back to the real world, though, it'll turn out that demons are able to pervade it, too. They'll rip the reality out and fly straight at you. Kill them all. Walk the only available way, once you're at the fork - turn left, you'll find a Reflex Booster.
Take the Medkit from the hall on the left and keep going. In the next room the demons will come flying on both sides. Destroy them.
On the left, next to the metal boxes, there's an AT-14 Pistol. Take it and follow the only accessible way. You'll receive the next objective.
Get to the elevator and go up. Then, cross the bridge and take the RPL Sub-Machinegun from the metal box on the right. Press the button and shoot once at each of the four cells.
The door behind you will open - go through and keep walking further all the time. On the left there's a Medkit on a metal shelf. When you get to two metal bridges, be careful - demons will come flying on both sides.
First, cross the bridge on the right - you'll pick up an MP-50 Repeating Cannon. Next, cross the second bridge and keep going further following the only available path. When you see Alma, turn left at the fork - by the wall there's an RPL Sub-Machinegun.
The corridors will lead you to the platform. Take the AT-14 Pistol from the table on the left, stand on the platform and push the button.
After the gate's opened, walk on the bridge. In a moment, a whole lot of demons will come flying at you - kill them all and continue walking on the bridge to get to the elevator. You'll go upstairs.
The only enemies on this level will be the demons flying out from different places. First, gather the equipment from the room at which you've arrived. On the desk there's a Medkit and an AT-14 Pistol, next to it you'll see an MP-50 Repeating Cannon. On the boxes there's a Body Armor and a VK-12 Combat Shotgun.
Go outside the room. On the left there's a Medkit. Go straight on, then left as it's impossible to choose the way on the right due to the explosion. There'll be another explosion - jump over the rail on the left (there's a 10mm HV Penetrator here) and go up the short stairs.
Be careful - you'll meet the first wave of demons in front of you. Kill them and go in the opposite direction. Under the window on the left you'll find a Medkit and a VK-12 Combat Shotgun. Save your game.
It's going to be quite tough in here, because the demons will come flying from three different directions. It's highly unlikely that you'll be able to defend yourself on the one side, so at least get rid of the demons on the two remaining sides. Go left, you'll find a Medkit - next, go by the wall perpendicular to the windows, and then go right. On the floor there's a Health Booster.
Go backwards to the next room. Soon, the demons occupying the previous room will fly in here. Kill them all, then take the Medkit and a Body Armor which are on the box.
On the left, against the wall, there are two RPL Sub-Machineguns. Keep going further to the double door and then enter another storehouse.
You'll encounter another wave of demons. Go left and up the stairs.
Walk to the end of the bridge, there's a Body Armor there. Next, save the game and jump out. A difficult battle awaits you - there is a whole lot of demons. Use Slo-Mo - you can turn it on now. The RPL gun is also helpful here.
After the fight, take the Body Armor and an MP-50 Repeating Cannon which are on the right. On the left there's a Medkit and an RPL Sub-Machinegun. Approach the wall on the right, you'll find another Medkit on the wall, and next to it there's another RPL Sub-Machinegun.
Now, go to the other side of the room. Near the barred double door you'll find a Medkit and a Body Armor. Jump into the pipe and keep going in the tunnel. You'll beat two demons inside.
Keep going further, one the left you'll find a Medkit on the box. In the corridor you'll encounter another wave of demons - this will be the last one. Follow the only available way.
Go straight on in the long corridor. The lights will start to go down one after another, and you'll be transported to the world of visions. Open the double door, you'll be crossing the burning room once more. There might be some demons in here. Go left, upstairs, and open the double door.
Keep going straight in the corridor, next, turn around and start shooting at Alma. When you return to the real world again, keep walking down the only accessible path till you get near the elevator. Go upstairs - once, you're there jump out of the window. The game will end.
PS. Watch all the credits to hear an interesting conversation.