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Batman: Arkham City Game Guide & Walkthrough

This guide to Batman: Arkham City contains a very thorough walkthrough of the main story mode of the game - Batman: Arkham City - Game Guide and Walkthrough

This guide to Batman: Arkham City contains a very thorough walkthrough of the main story mode of the game. Most importantly, you can find precise instructions regarding completing missions, reaching important locations and safely moving through them and what gadgets you will need to complete the puzzles prepared by the creators. A considerable portion of the guide has been dedicated to the issue of effective elimination of enemies. Descriptions of the main fights include hints on efficient methods of taking care of your opponents, including the elite types. In case of the more stealthy missions, a big part of the description refers to the rooms and how to safely get through them. The guide of course also contains very detailed descriptions of boss battles which can get pretty complicated in the later part of the game. The whole is aided by a big number of screens, helpful in navigating through Arkham City.

The guide contains the following colour symbols - Batman: Arkham City - Game Guide and Walkthrough

Additional notes

The guide contains the following colour symbols:

Red refers mainly to characters appearing throughout the game, regardless of whether they're friendly or hostile towards you. Additionally this colour informs of enemy flying machines and proximity mines that you might come across occasionally.

Blue refers to locations visited by Batman, both main buildings in Arkham City (like the museum) and single rooms (e.g. the torture chamber).

Green refers to items found or received during the game, mainly new gadgets and items connected with the story.

Orange refers to special moves and skill of Batman (e.g. the Inverted Takedown), as well as his gadgets (e.g. the Cryptographic Sequencer). In the latter case, a proper symbol appears each time you have choose a given gadget from your inventory.

Jacek "Stranger" Halas

Translated to English by Jakub "cilgan" Lasota

1 - Prologue - Main story - Batman: Arkham City - Game Guide and WalkthroughYou begin the game inside a interrogation room - Prologue - Main story - Batman: Arkham City - Game Guide and Walkthrough

You begin the game inside a interrogation room. Use the right analog stick in order to lower the camera #1. Afterwards start moving the left stick left and right, causing Bruce to move on the chair #2 an eventually cause it to fall.

2 - Prologue - Main story - Batman: Arkham City - Game Guide and WalkthroughWait for the TYGER guard to enter the room - Prologue - Main story - Batman: Arkham City - Game Guide and Walkthrough

Wait for the TYGER guard to enter the room. When the distinctive symbols appear above his head #1, press Y for a counter attack #2. Don't worry if you won't succeed at first, as the game will let you try again. Unfortunately a second guard will eventually grab you and pull out of the room.

3 - Prologue - Main story - Batman: Arkham City - Game Guide and WalkthroughWait for Bruce to get up and head toward and passage with a painted A letter #1 - Prologue - Main story - Batman: Arkham City - Game Guide and Walkthrough

Wait for Bruce to get up and head toward and passage with a painted A letter #1. The other prisoner will eventually move away and you will be able to pass through #2.

4 - Prologue - Main story - Batman: Arkham City - Game Guide and WalkthroughYou will have a short conversation with Jack Ryder #1, without a chance to influence it in any way - Prologue - Main story - Batman: Arkham City - Game Guide and Walkthrough

You will have a short conversation with Jack Ryder #1, without a chance to influence it in any way. Wait for the gate to open and head forward. You should get attacked by two new prisoners. Use the previously learned counterattack in both cases, waiting for the icons to appear above the enemy's head #2 and pressing Y.

5 - Prologue - Main story - Batman: Arkham City - Game Guide and WalkthroughAfter eliminating both inmates, move towards Ryder - Prologue - Main story - Batman: Arkham City - Game Guide and Walkthrough

After eliminating both inmates, move towards Ryder. Start off by countering the third prisoner, who will attack you #1. Get rid of the last prisoner with a standard attack by pressing X #2.

6 - Prologue - Main story - Batman: Arkham City - Game Guide and WalkthroughMake sure you've knocked all the prisoners, approach Jack Ryder and press A #1 - Prologue - Main story - Batman: Arkham City - Game Guide and Walkthrough

Make sure you've knocked all the prisoners, approach Jack Ryder and press A #1. Another cutscene will play, ending with meeting Penguin. Just like with the first guard, wait for the right moment #2 and press Y for a counterattack. The Penguin will retreat, forcing you to deal with his men.

7 - Prologue - Main story - Batman: Arkham City - Game Guide and WalkthroughIn the first part of the battle, focus mainly on countering the enemy attacks #1 - Prologue - Main story - Batman: Arkham City - Game Guide and Walkthrough

In the first part of the battle, focus mainly on countering the enemy attacks #1. One of such counters will result in breaking the handcuffs, allowing you to use the standard attacks #2 by pressing X. Get rid of all the enemies in the area.

1 - Climb to higher ground to contact Alfred - Main story - Batman: Arkham City - Game Guide and WalkthroughIgnore the Penguin for now and find the container that you can climb onto #1 - Climb to higher ground to contact Alfred - Main story - Batman: Arkham City - Game Guide and Walkthrough

Ignore the Penguin for now and find the container that you can climb onto #1. In accordance with the instruction, you can perform such action by holding down A. after climbing onto it, use the ladder #2 to reach the upper balcony.

2 - Climb to higher ground to contact Alfred - Main story - Batman: Arkham City - Game Guide and WalkthroughFace the ledge visible in the distance #1 - Climb to higher ground to contact Alfred - Main story - Batman: Arkham City - Game Guide and Walkthrough

Face the ledge visible in the distance #1. Hold down A and lean the analog stick towards it and Bruce should automatically jump onto it. Ignore Penguin's yells and continue climbing #2, making use of a second ladder on your way. After getting to the top, head onto the roof on the left and listen to a short conversation with Alfred. It turn out that Batman's equipment has been dropped onto the roof of the nearby Ace Chemicals building.

1 - Climb to the top of the ACE Chemical building to collect your equipment - Main story - Batman: Arkham City - Game Guide and WalkthroughIn accordance with the information received from Alfred, you now need to reach the roof of the Ace Chemicals building - Climb to the top of the ACE Chemical building to collect your equipment - Main story - Batman: Arkham City - Game Guide and Walkthrough

In accordance with the information received from Alfred, you now need to reach the roof of the Ace Chemicals building. Face towards it #1, hold down A and move the analog stick. The main hero should automatically jump towards the ledge visible in the distance and grab it #2.

2 - Climb to the top of the ACE Chemical building to collect your equipment - Main story - Batman: Arkham City - Game Guide and WalkthroughMove to the right, thanks to which you will reach a new ledge #1 - Climb to the top of the ACE Chemical building to collect your equipment - Main story - Batman: Arkham City - Game Guide and Walkthrough

Move to the right, thanks to which you will reach a new ledge #1. Climb up and afterwards use two new ladders. After reaching the higher platform, press and hold the right trigger to crouch #2 and move forward.

3 - Climb to the top of the ACE Chemical building to collect your equipment - Main story - Batman: Arkham City - Game Guide and WalkthroughApproach the ledge and following the instructions, press the right trigger and A at the same time - Climb to the top of the ACE Chemical building to collect your equipment - Main story - Batman: Arkham City - Game Guide and Walkthrough

Approach the ledge and following the instructions, press the right trigger and A at the same time. It should cause Bruce to drop down and grab the ledge #1. Move to the right and you should soon reach a place where you can climb back up #2.

4 - Climb to the top of the ACE Chemical building to collect your equipment - Main story - Batman: Arkham City - Game Guide and WalkthroughMove forward a bit and crouch once again #1 to be able to move on - Climb to the top of the ACE Chemical building to collect your equipment - Main story - Batman: Arkham City - Game Guide and Walkthrough

Move forward a bit and crouch once again #1 to be able to move on. Use the ladder on your way and after reaching the new ledge, hold down A and jump towards the platform visible in the distance #2.

5 - Climb to the top of the ACE Chemical building to collect your equipment - Main story - Batman: Arkham City - Game Guide and WalkthroughIgnore the flying machine and continue climbing up, eventually reaching a ladder leading onto the top of the building #1 - Climb to the top of the ACE Chemical building to collect your equipment - Main story - Batman: Arkham City - Game Guide and Walkthrough

Ignore the flying machine and continue climbing up, eventually reaching a ladder leading onto the top of the building #1. Look for the package from Alfred and interact with it by pressing A #2. Bruce Wayne will put on the Batman suit.

6 - Climb to the top of the ACE Chemical building to collect your equipment - Main story - Batman: Arkham City - Game Guide and WalkthroughYou will have to solve an easy mini-game involving the Cryptographic Sequencer - Climb to the top of the ACE Chemical building to collect your equipment - Main story - Batman: Arkham City - Game Guide and Walkthrough

You will have to solve an easy mini-game involving the Cryptographic Sequencer. Start by using the left analog stick to find two green points #1 #2 and spend a few seconds on listening to a short recording.

7 - Climb to the top of the ACE Chemical building to collect your equipment - Main story - Batman: Arkham City - Game Guide and WalkthroughIn the end track the orange area in the upper right corner #1 - Climb to the top of the ACE Chemical building to collect your equipment - Main story - Batman: Arkham City - Game Guide and Walkthrough

In the end track the orange area in the upper right corner #1. Hold down A and wait for the decoding process to end #2. From the new recording you will learn that Catwoman is being held hostage by Harvey Dent (aka Two-Face) in the Solomon Wayne Courthouse. Saving her is your next objective.

Notice! Before attending this mission, I'd recommend you take a look at the mini-encyclopedia (Waynetech) which offers - inter alia - a description of all of Batman's gadgets and attacks at your disposition.

1 - Locate and enter Two-Face's Courthouse - Main story - Batman: Arkham City - Game Guide and WalkthroughNow you can also access the map, thanks to which you will be able to locate your destination point more easily - Locate and enter Two-Face's Courthouse - Main story - Batman: Arkham City - Game Guide and Walkthrough

Now you can also access the map, thanks to which you will be able to locate your destination point more easily. You can do it by pressing the BACK button. Solomon Wayne Courthouse can be found north of your current location #1. The game doesn't require you to attend this mission at once, as the sandbox character of the game lets you spend any amount of time you like on finding secrets, fighting the bad guys and completing side missions. You are also completely free to choose your preferred way of reaching the courthouse. As a result, you can jump down and venture the streets of Arkham City, or follow the roofs. In the latter case, I'd suggest using gliding (by holding down A) #2 and the Grapnel Gun (RB), thanks to which you can easily grab onto the roof edges and other interactive objects.

2 - Locate and enter Two-Face's Courthouse - Main story - Batman: Arkham City - Game Guide and WalkthroughThe more obvious method of reaching the courthouse implies using the front door, though you will have to deal with the bandits standing there - Locate and enter Two-Face's Courthouse - Main story - Batman: Arkham City - Game Guide and Walkthrough

The more obvious method of reaching the courthouse implies using the front door, though you will have to deal with the bandits standing there. It would be good to attack them from high above, aiming at one of them #1 and attacking (X) #2.

3 - Locate and enter Two-Face's Courthouse - Main story - Batman: Arkham City - Game Guide and WalkthroughStart eliminating the enemies gathered around the courthouse #1 - Locate and enter Two-Face's Courthouse - Main story - Batman: Arkham City - Game Guide and Walkthrough

Start eliminating the enemies gathered around the courthouse #1. It's of course worth to enrich your combos with attacks described in the encyclopedia (and known from the first game) to gain more experience points. You can now head to the mentioned front door #2.

4 - Locate and enter Two-Face's Courthouse - Main story - Batman: Arkham City - Game Guide and WalkthroughThe less obvious option implies gliding onto the balcony above the main courthouse entrance #1 - Locate and enter Two-Face's Courthouse - Main story - Batman: Arkham City - Game Guide and Walkthrough

The less obvious option implies gliding onto the balcony above the main courthouse entrance #1. In order to make sure you'll reach it, you'd have to jump off one of the nearby taller buildings. The advantage of this method is that it lets you avoid the enemies gathered by the entrance. You'd have to eventually find a door in this case as well #2.

1 - Save Catwoman from Two-Face - Main story - Batman: Arkham City - Game Guide and WalkthroughIf you start at the ground floor, you will have to find stairs #1 - Save Catwoman from Two-Face - Main story - Batman: Arkham City - Game Guide and Walkthrough

If you start at the ground floor, you will have to find stairs #1. Otherwise you just need to follow the only possible corridor #2. Approach the windows and watch a cutscene with Two-Face.

2 - Save Catwoman from Two-Face - Main story - Batman: Arkham City - Game Guide and WalkthroughTurn right and use the ladder found here #1 - Save Catwoman from Two-Face - Main story - Batman: Arkham City - Game Guide and Walkthrough

Turn right and use the ladder found here #1. After reaching the upper balcony, press and hold the right trigger, carefully approach the nearby sniper and press Y for a surprise attack (you can also finish him off by pressing X) #2.

3 - Save Catwoman from Two-Face - Main story - Batman: Arkham City - Game Guide and WalkthroughNow follow the instructions received from the game and go along the wire #1 - Save Catwoman from Two-Face - Main story - Batman: Arkham City - Game Guide and Walkthrough

Now follow the instructions received from the game and go along the wire #1. Stop above the bandits, aim at one of them #2 and execute the already well-known surprise attack (X).

4 - Save Catwoman from Two-Face - Main story - Batman: Arkham City - Game Guide and WalkthroughSome of the enemies will run away from this room, though you will still have to take care of those who stay #1 - Save Catwoman from Two-Face - Main story - Batman: Arkham City - Game Guide and Walkthrough

Some of the enemies will run away from this room, though you will still have to take care of those who stay #1. Just like in the previous fights, try to perform counters #2, use various types of attacks and try to keep a high multiplier.

5 - Save Catwoman from Two-Face - Main story - Batman: Arkham City - Game Guide and WalkthroughRight after taking care of them, Two-Face will shoot at you #1 - Save Catwoman from Two-Face - Main story - Batman: Arkham City - Game Guide and Walkthrough

Right after taking care of them, Two-Face will shoot at you #1. Luckily you won't have to fight him, as Catwoman will do it for you. The further part of the cutscene will show Joker's failed sniper assassination attempt #2. Batman will decide to determine where the shot was fired from.

1 - Scan the crime scene for ballistic evidence - Main story - Batman: Arkham City - Game Guide and WalkthroughStart off by launching the Evidence Scanner by pressing LB - Scan the crime scene for ballistic evidence - Main story - Batman: Arkham City - Game Guide and Walkthrough

Start off by launching the Evidence Scanner by pressing LB. Aim at the hole in the window through which Joker's bullet came #1. Approach it and keep A pressed until the scanning ends #2.

2 - Scan the crime scene for ballistic evidence - Main story - Batman: Arkham City - Game Guide and WalkthroughNow you need to find the place in which the bullet has ended its flight - Scan the crime scene for ballistic evidence - Main story - Batman: Arkham City - Game Guide and Walkthrough

Now you need to find the place in which the bullet has ended its flight. Examine the floor #1. Just like before, you need to aim at the trace and keep A pressed until the scanning ends #2. You should now notice that the bullets' trajectory is visible in detective more, though in order to determine the exact spot from which it was fired you will have to go outside.

1 - Locate the source of the sniper shot - Main story - Batman: Arkham City - Game Guide and WalkthroughBefore leaving the area, you can have an optional conversation with Two-Face - Locate the source of the sniper shot - Main story - Batman: Arkham City - Game Guide and Walkthrough

Before leaving the area, you can have an optional conversation with Two-Face. He's hanging at the same spot where Catwoman previously was. As for choosing the exit, you have two options. The more obvious solution is using the Grapnel Gun on one of the upper floor windows #1. It would let you reach the previously examines balcony #2 and from there to one of the exits.

2 - Locate the source of the sniper shot - Main story - Batman: Arkham City - Game Guide and WalkthroughIf you don't want to follow the same route, you can head to the door located in the corner of the room #1 - Locate the source of the sniper shot - Main story - Batman: Arkham City - Game Guide and Walkthrough

If you don't want to follow the same route, you can head to the door located in the corner of the room #1. A few moments later you will reach a rear entrance from the courthouse #2.

Notice! If you have left the building through the front door, be ready for eliminating some more enemies!

3 - Locate the source of the sniper shot - Main story - Batman: Arkham City - Game Guide and WalkthroughYou next target is the Medical Center found inside the church located north-east you're your current location - Locate the source of the sniper shot - Main story - Batman: Arkham City - Game Guide and Walkthrough

You next target is the Medical Center found inside the church located north-east you're your current location. Depending on your taste, you can get there by following the streets #1 or gliding #2 and using the Grapnel Gun.

4 - Locate the source of the sniper shot - Main story - Batman: Arkham City - Game Guide and WalkthroughRegardless of the chosen method, you have to reach the Medical Center entrance - Locate the source of the sniper shot - Main story - Batman: Arkham City - Game Guide and Walkthrough

Regardless of the chosen method, you have to reach the Medical Center entrance. It would be good to surprise the enemies gathered there with an attack from above #1, though it's not absolutely essential. Of course remember to make use of counterattacks and dodges throughout the fight #2.

5 - Locate the source of the sniper shot - Main story - Batman: Arkham City - Game Guide and WalkthroughOnce you're ready, use the door leading to the Medical Center #1 - Locate the source of the sniper shot - Main story - Batman: Arkham City - Game Guide and Walkthrough

Once you're ready, use the door leading to the Medical Center #1. After getting inside, go to the next room and be ready to quickly press Y when Harley Quinn attacks #2. Listen out the short conversation with this character, after which Harley will exit the building and leave you with a few armed enemies.

6 - Locate the source of the sniper shot - Main story - Batman: Arkham City - Game Guide and WalkthroughNow you have to perform all the moves flawlessly, or else Batman ore one of the hostages is going to die - Locate the source of the sniper shot - Main story - Batman: Arkham City - Game Guide and Walkthrough

Now you have to perform all the moves flawlessly, or else Batman ore one of the hostages is going to die. Start off by pressing Y to throw a Smoke Pellet #1. Afterwards QUICKLY press RB so that Batman uses the Grapnel Gun to get onto the gargoyle statue #2, getting out of the enemy's sight.

7 - Locate the source of the sniper shot - Main story - Batman: Arkham City - Game Guide and WalkthroughFollow Batman's suggestion and turn on the Detective Mode #1 - Locate the source of the sniper shot - Main story - Batman: Arkham City - Game Guide and Walkthrough

Follow Batman's suggestion and turn on the Detective Mode #1. That way you will learn that there are four armed enemies in the building and two of them have taken hostages. Eliminating them will be very linear, though the game won't leave any place for mistakes. Start jumping through the gargoyles #2 using the Grapnel Gun (RB).

8 - Locate the source of the sniper shot - Main story - Batman: Arkham City - Game Guide and WalkthroughStop after reaching the second vantage points and Batman will notice the enemy with a hostage below #1 - Locate the source of the sniper shot - Main story - Batman: Arkham City - Game Guide and Walkthrough

Stop after reaching the second vantage points and Batman will notice the enemy with a hostage below #1. Hold down A and start gliding towards him #2.

9 - Locate the source of the sniper shot - Main story - Batman: Arkham City - Game Guide and WalkthroughAfter reaching the balcony above the enemy, press Y to take him out #1 - Locate the source of the sniper shot - Main story - Batman: Arkham City - Game Guide and Walkthrough

After reaching the balcony above the enemy, press Y to take him out #1. You need to hurry, as otherwise he will kill the hostage. Afterwards you can use the Grapnel Gun to return onto the nearest vantage point #2.

10 - Locate the source of the sniper shot - Main story - Batman: Arkham City - Game Guide and WalkthroughNow we will focus on eliminating the second guard with a hostage #1 - Locate the source of the sniper shot - Main story - Batman: Arkham City - Game Guide and Walkthrough

Now we will focus on eliminating the second guard with a hostage #1. Move to the vantage points closest to him and afterwards glide down #2, landing behind them.

11 - Locate the source of the sniper shot - Main story - Batman: Arkham City - Game Guide and WalkthroughCrouch and approach the destructible wall #1, beside which the guard is standing - Locate the source of the sniper shot - Main story - Batman: Arkham City - Game Guide and Walkthrough

Crouch and approach the destructible wall #1, beside which the guard is standing. In accordance with the received instructions, press Y to break through the wall and take down the bandit #2. Once again return onto the gargoyles.

12 - Locate the source of the sniper shot - Main story - Batman: Arkham City - Game Guide and WalkthroughNow you need to eliminate the two last enemies, who should now be standing beside each other #1 - Locate the source of the sniper shot - Main story - Batman: Arkham City - Game Guide and Walkthrough

Now you need to eliminate the two last enemies, who should now be standing beside each other #1. Move to one of the neighbouring ledges and press B, making Batman quietly land behind their backs #2.

13 - Locate the source of the sniper shot - Main story - Batman: Arkham City - Game Guide and WalkthroughPress and hold the right trigger and approach the guards - Locate the source of the sniper shot - Main story - Batman: Arkham City - Game Guide and Walkthrough

Press and hold the right trigger and approach the guards. Make sure that you're standing close enough and press Y #1 to perform a double takedown. Afterwards you can take a look around the medical center without being disturbed by anyone. I'd suggest talking with the doctors, Adam Hamasaki, Anne Bishop and Aaron Cash #2.

14 - Locate the source of the sniper shot - Main story - Batman: Arkham City - Game Guide and WalkthroughHead towards the door left of the Medical Center exit, in the north part of the building #1 - Locate the source of the sniper shot - Main story - Batman: Arkham City - Game Guide and Walkthrough

Head towards the door left of the Medical Center exit, in the north part of the building #1. Go up the stairs onto the upper platform and use the Grapnel Gun on the ledge visible in the distance #2, thanks to which you will be able to continue the climbing.

15 - Locate the source of the sniper shot - Main story - Batman: Arkham City - Game Guide and WalkthroughAs the stairs to the bell tower have been damaged, keep using the Grapnel Gun to grab onto the upper ledges #1 - Locate the source of the sniper shot - Main story - Batman: Arkham City - Game Guide and Walkthrough

As the stairs to the bell tower have been damaged, keep using the Grapnel Gun to grab onto the upper ledges #1. Eventually you should reach the ladder leading into the bell room. After reaching it, approach the sniper rifle from which the fire has been shot #2.

1 - Scan the sniper rifle for forensic evidence - Main story - Batman: Arkham City - Game Guide and WalkthroughAfter hearing out Batman's short comment, press LB to turn on the Evidence Scanner - Scan the sniper rifle for forensic evidence - Main story - Batman: Arkham City - Game Guide and Walkthrough

After hearing out Batman's short comment, press LB to turn on the Evidence Scanner. Aim at the sniper rifle #1 and keep A pressed until you finish scanning the evidence #2.

2 - Scan the sniper rifle for forensic evidence - Main story - Batman: Arkham City - Game Guide and WalkthroughNow you will have to talk with Joker, after which a countdown to the explosion of the bombs inside the bell tower will begin - Scan the sniper rifle for forensic evidence - Main story - Batman: Arkham City - Game Guide and Walkthrough

Now you will have to talk with Joker, after which a countdown to the explosion of the bombs inside the bell tower will begin. Quickly approach one of the windows #1, lean the analog stick towards it and press A twice to make Batman jump through it, getting out of the explosive trap #2. Listen to the conversation with Alfred concerning the plan of tracking down Joker's signal, i.e. your next objective.

1 - Track down the source of the radio signal to locate Joker - Main story - Batman: Arkham City - Game Guide and WalkthroughFinding Joker's hideout isn't very difficult, especially that he won't change his location and you will be updated on the distance to the target - Track down the source of the radio signal to locate Joker - Main story - Batman: Arkham City - Game Guide and Walkthrough

Finding Joker's hideout isn't very difficult, especially that he won't change his location and you will be updated on the distance to the target. Your objective is reaching the Sionis Steel Mill found in the industrial district in the south-east part of Arkham City. Just like before, you can either go by foot #1 or glide and use the Grapnel Gun #2. In the latter case, you should know that you can't fly through the restricted zone in the middle part of the city.

2 - Track down the source of the radio signal to locate Joker - Main story - Batman: Arkham City - Game Guide and WalkthroughAs the industrial district is located on a separate island, it would be good to go across the bridge #1 which will let you avoid many attempts to stay away from the water - Track down the source of the radio signal to locate Joker - Main story - Batman: Arkham City - Game Guide and Walkthrough

As the industrial district is located on a separate island, it would be good to go across the bridge #1 which will let you avoid many attempts to stay away from the water. Joker's Funland neon will inform you that you have reached the target #2.

3 - Track down the source of the radio signal to locate Joker - Main story - Batman: Arkham City - Game Guide and WalkthroughDuring the exploration of the industrial district, be sure to use the Grapnel Gun often, as the lower levels are patrolled by Joker's goons #1 - Track down the source of the radio signal to locate Joker - Main story - Batman: Arkham City - Game Guide and Walkthrough

During the exploration of the industrial district, be sure to use the Grapnel Gun often, as the lower levels are patrolled by Joker's goons #1. That doesn't however mean that you can feel completely safe on the upper levels, as some towers are also occupied by single guards #2.

4 - Track down the source of the radio signal to locate Joker - Main story - Batman: Arkham City - Game Guide and WalkthroughGradually move south #1, towards the Sionis Steel Mill - Track down the source of the radio signal to locate Joker - Main story - Batman: Arkham City - Game Guide and Walkthrough

Gradually move south #1, towards the Sionis Steel Mill. Be careful when approaching the destination points, as you can come across enemies with firearms on the lower level #2. Considering that Batman's equipment is probably poorly developed at his points, it would be good to stay away from them.

5 - Track down the source of the radio signal to locate Joker - Main story - Batman: Arkham City - Game Guide and WalkthroughYour goal is reaching the high tower with multicoloured lights #1 - Track down the source of the radio signal to locate Joker - Main story - Batman: Arkham City - Game Guide and Walkthrough

Your goal is reaching the high tower with multicoloured lights #1. Listen to a short conversation with Alfred #2, from which you will learn that you need to enter the Sionis Steel Mill by jumping into one of the chimneys.

1 - Access the Sionis Steel Mill through the main chimney - Main story - Batman: Arkham City - Game Guide and WalkthroughStay where you are and turn towards the big chimney with skulls attached to it - Access the Sionis Steel Mill through the main chimney - Main story - Batman: Arkham City - Game Guide and Walkthrough

Stay where you are and turn towards the big chimney with skulls attached to it. #1. Note that you can use the Grapnel Gun to grab its upper part #2.

2 - Access the Sionis Steel Mill through the main chimney - Main story - Batman: Arkham City - Game Guide and WalkthroughAfter reaching the chimney hole, a cutscene showing Batman spectacularly gliding down will automatically play #1 - Access the Sionis Steel Mill through the main chimney - Main story - Batman: Arkham City - Game Guide and Walkthrough

After reaching the chimney hole, a cutscene showing Batman spectacularly gliding down will automatically play #1. You will resume crouching on a line inside the Waste Exchange and you'll have to glide (hold down A) to the ledge visible in the distance #2.

3 - Access the Sionis Steel Mill through the main chimney - Main story - Batman: Arkham City - Game Guide and WalkthroughMove along the only possible route - Access the Sionis Steel Mill through the main chimney - Main story - Batman: Arkham City - Game Guide and Walkthrough

Move along the only possible route. After reaching the partially crumbled passage, gain momentum (A) and hold the right trigger at the right moment, thanks to which Batman will perform an impressive slide #1. Afterwards move on, automatically getting past a couple obstacles #2.

4 - Access the Sionis Steel Mill through the main chimney - Main story - Batman: Arkham City - Game Guide and WalkthroughStop after reaching the hot balustrade - Access the Sionis Steel Mill through the main chimney - Main story - Batman: Arkham City - Game Guide and Walkthrough

Stop after reaching the hot balustrade. Choose the Batclaw and in accordance with the instructions, shoot it at the valve visible in the distance (hold down the left trigger and press the right) #1. Now you have to rhythmically press A #2 in order to open the valve.

5 - Access the Sionis Steel Mill through the main chimney - Main story - Batman: Arkham City - Game Guide and WalkthroughNote that the temperature in this part of the room has depreciated, so you can jump onto the balustrade #1 and press B to jump down onto the lower shelf - Access the Sionis Steel Mill through the main chimney - Main story - Batman: Arkham City - Game Guide and Walkthrough

Note that the temperature in this part of the room has depreciated, so you can jump onto the balustrade #1 and press B to jump down onto the lower shelf. Follow the only possible path here as well. After reaching its end, approach the edge #2 and press the right trigger and A at the same time to hang above the abyss.

6 - Access the Sionis Steel Mill through the main chimney - Main story - Batman: Arkham City - Game Guide and WalkthroughMove to the left #1 and soon you will reach a place where you will have to climb onto a new ledge - Access the Sionis Steel Mill through the main chimney - Main story - Batman: Arkham City - Game Guide and Walkthrough

Move to the left #1 and soon you will reach a place where you will have to climb onto a new ledge. Continue forward and interact with the nearby barrier #2.

7 - Access the Sionis Steel Mill through the main chimney - Main story - Batman: Arkham City - Game Guide and WalkthroughWalk along the barrier to the middle part of the room and turn right #1 - Access the Sionis Steel Mill through the main chimney - Main story - Batman: Arkham City - Game Guide and Walkthrough

Walk along the barrier to the middle part of the room and turn right #1. In accordance with the instructions, lean out the analog stick up and press A to jump towards the invisible platform. carefully jump down onto stable ground and head forward. Stop at the place where the game will suggest you turn on Detective Mode #2.

8 - Access the Sionis Steel Mill through the main chimney - Main story - Batman: Arkham City - Game Guide and WalkthroughAs you have probably noticed, the floor here is rather weak - Access the Sionis Steel Mill through the main chimney - Main story - Batman: Arkham City - Game Guide and Walkthrough

As you have probably noticed, the floor here is rather weak. Choose the Explosive Gel from the inventory, get onto the fragile floor part, hold down the left trigger and afterwards press the right one to spray the gel #1. Move away to a safe distance and press RB to detonate the charge #2. Now you can jump down onto the lower floor.

9 - Access the Sionis Steel Mill through the main chimney - Main story - Batman: Arkham City - Game Guide and WalkthroughStart off by pressing the right trigger, thanks to which you will pass below the pipes #1 - Access the Sionis Steel Mill through the main chimney - Main story - Batman: Arkham City - Game Guide and Walkthrough

Start off by pressing the right trigger, thanks to which you will pass below the pipes #1. At the same time, note that you have reached the Loading Bay. Open the inventory and choose the Batarang. Hold down the left trigger, aim at the switch on the right wall #2 and press the right trigger to throw the Batarang. Hitting the switch will turn off the steam.

10 - Access the Sionis Steel Mill through the main chimney - Main story - Batman: Arkham City - Game Guide and WalkthroughClimb up and continue going through the narrow tunnels #1, eventually reaching a spot from where you will be able to see Harley Quinn and the abducted doctor Stacy Baker from behind some crates - Access the Sionis Steel Mill through the main chimney - Main story - Batman: Arkham City - Game Guide and Walkthrough

Climb up and continue going through the narrow tunnels #1, eventually reaching a spot from where you will be able to see Harley Quinn and the abducted doctor Stacy Baker from behind some crates. Move on and soon you will reach a tunnel with blazing fire #2. There are two "traps" to avoid here, both of which require you to wait until the flame disappears and quickly passing by it.

11 - Access the Sionis Steel Mill through the main chimney - Main story - Batman: Arkham City - Game Guide and WalkthroughKeep going along the only possible tunnel, listening to numerous conversations on the way - Access the Sionis Steel Mill through the main chimney - Main story - Batman: Arkham City - Game Guide and Walkthrough

Keep going along the only possible tunnel, listening to numerous conversations on the way. Don't get scared, as the camera will change its position after some time #1. You can continue moving using this view or press the right trigger to return to the first person perspective. Don't worry about the bandits above you, as they won't notice you. Your target is reaching the tunnel located in the west part of the Loading Bay #2.

12 - Access the Sionis Steel Mill through the main chimney - Main story - Batman: Arkham City - Game Guide and WalkthroughHead north and take the first turn right #1 - Access the Sionis Steel Mill through the main chimney - Main story - Batman: Arkham City - Game Guide and Walkthrough

Head north and take the first turn right #1. Right after you enter the tunnel it will turn out that the passage is blocked by steam. Follow the hint and switch to Detective Mode #2. You will have to follow the distinguishable yellow pipe.

13 - Access the Sionis Steel Mill through the main chimney - Main story - Batman: Arkham City - Game Guide and WalkthroughReturn to the main corridor and for a change use the left passage - Access the Sionis Steel Mill through the main chimney - Main story - Batman: Arkham City - Game Guide and Walkthrough

Return to the main corridor and for a change use the left passage. After a short walk you should reach the steam corridor #1. Equip the Batarang. In a short period of time, you will have to throw a total of three Batarangs, in each case you should only press (not hold!) the left trigger. The Batarangs will hit the safety valves visible in the distance #2 and the objective is to turn off all three green lamps above them at the same time.

14 - Access the Sionis Steel Mill through the main chimney - Main story - Batman: Arkham City - Game Guide and WalkthroughYou can return to the previously explored corridor - Access the Sionis Steel Mill through the main chimney - Main story - Batman: Arkham City - Game Guide and Walkthrough

You can return to the previously explored corridor. Note that now you can pass to the main room of the Loading Bay #1. Stand in such a place that you're able to attack one of the enemies standing above you by surprise (Y) #2 and begin this fight in such a way.

15 - Access the Sionis Steel Mill through the main chimney - Main story - Batman: Arkham City - Game Guide and WalkthroughAfterwards take care of the other enemies present in the room #1, remembering to perform dodges and counterattacks often - Access the Sionis Steel Mill through the main chimney - Main story - Batman: Arkham City - Game Guide and Walkthrough

Afterwards take care of the other enemies present in the room #1, remembering to perform dodges and counterattacks often. I'd especially suggest looking out for the ones equipped with weapons and throwing big objects at you #2. You can either destroy them or avoid getting hit. After the fight, listen to new conversations with Harley Quinn and Alfred. Your current priority will change, as you will have to rescue the doctor abducted by Joker.

1 - Save the doctor from Joker's thugs - Main story - Batman: Arkham City - Game Guide and WalkthroughChoose the door in the north-west part of the Loading Bay (Death Ride) #1 - Save the doctor from Joker's thugs - Main story - Batman: Arkham City - Game Guide and Walkthrough

Choose the door in the north-west part of the Loading Bay (Death Ride) #1. You can follow the hint and scan the currently unobtainable trophies (by holding LB) or just pass by and head to the next door #2. They lead to the Assembly Line.

2 - Save the doctor from Joker's thugs - Main story - Batman: Arkham City - Game Guide and WalkthroughNote that inside the room south of here there are three armed enemies - Save the doctor from Joker's thugs - Main story - Batman: Arkham City - Game Guide and Walkthrough

Note that inside the room south of here there are three armed enemies. Theoretically you could reach them by jumping through the glass (or blowing it up using the explosive gel) #1, but it's much better to use an alternative route and surprise them. Jump onto the assembly line and find the switch in the east part of the room #2.

3 - Save the doctor from Joker's thugs - Main story - Batman: Arkham City - Game Guide and WalkthroughCrouch and choose the newly unlocked passage - Save the doctor from Joker's thugs - Main story - Batman: Arkham City - Game Guide and Walkthrough

Crouch and choose the newly unlocked passage. You will have to use the Grapnel Gun to reach the upper balcony #1. After finding yourself back beside the room with enemies, once again fire Grapnel Gun, this time aiming at one of the vantage points #2. I'd now suggest spending some time in Detective Mode, watching the enemies' behaviour.

4 - Save the doctor from Joker's thugs - Main story - Batman: Arkham City - Game Guide and WalkthroughNote that one of the bandits is standing alone, he should be our first target - Save the doctor from Joker's thugs - Main story - Batman: Arkham City - Game Guide and Walkthrough

Note that one of the bandits is standing alone, he should be our first target. Use the local vantage points to get behind the backs of the characters below #1 and carefully jump down. Crouch and approach the previously mentioned lonely guard #2. Press Y to silently take him down.

5 - Save the doctor from Joker's thugs - Main story - Batman: Arkham City - Game Guide and WalkthroughStay where you are and approach the two other guards who are standing beside each other #1 - Save the doctor from Joker's thugs - Main story - Batman: Arkham City - Game Guide and Walkthrough

Stay where you are and approach the two other guards who are standing beside each other #1. Press Y here as well, eliminating them both at the same time. Now you can head towards the west door. They're locked, so jump trough one of the local windows (lean out the analog stick towards it and press A twice) #2.

6 - Save the doctor from Joker's thugs - Main story - Batman: Arkham City - Game Guide and WalkthroughUse the nearest door leading to the further part of the Steel Mill #1, the Smelting Chamber - Save the doctor from Joker's thugs - Main story - Batman: Arkham City - Game Guide and Walkthrough

Use the nearest door leading to the further part of the Steel Mill #1, the Smelting Chamber. Note that you have reached a room with new thugs and a hostage, so you have to plan your moves carefully. Start off by crouching and wait for the guards on the nearby balcony to stand beside each other #2. Approach them and press Y to take them both down.

7 - Save the doctor from Joker's thugs - Main story - Batman: Arkham City - Game Guide and WalkthroughNow it would be good to use the Grapnel Gun and reach one of the nearby vantage points - Save the doctor from Joker's thugs - Main story - Batman: Arkham City - Game Guide and Walkthrough

Now it would be good to use the Grapnel Gun and reach one of the nearby vantage points. There are four enemies left to take care of and I'd suggest beginning with the one patrolling the upper balconies #1. Jump down at the proper place to find yourself behind the guard's back and silently take him down in the well known way #2.

8 - Save the doctor from Joker's thugs - Main story - Batman: Arkham City - Game Guide and WalkthroughThe second enemy is, for a change, patrolling the lower floor of the chamber #1 - Save the doctor from Joker's thugs - Main story - Batman: Arkham City - Game Guide and Walkthrough

The second enemy is, for a change, patrolling the lower floor of the chamber #1. Just like before, jump down and attack him by surprise #2. Quickly return to the vantage point, as one of the bandits guarding the hostage will note the disappearance of his buddies that you have eliminated.

9 - Save the doctor from Joker's thugs - Main story - Batman: Arkham City - Game Guide and WalkthroughThe thug mentioned above will exit the room where the hostage is #1 - Save the doctor from Joker's thugs - Main story - Batman: Arkham City - Game Guide and Walkthrough

The thug mentioned above will exit the room where the hostage is #1. It would be good to eliminate his fast, so that he doesn't reach the bodies of the enemies you have taken down a moment ago. You have many options here, you can either use the Batarang, attack from above or wait for him to get below a vantage point and use the Inverted Takedown #2.

10 - Save the doctor from Joker's thugs - Main story - Batman: Arkham City - Game Guide and WalkthroughNow you have just one more enemy left to eliminate, the one inside the room with the hostage - Save the doctor from Joker's thugs - Main story - Batman: Arkham City - Game Guide and Walkthrough

Now you have just one more enemy left to eliminate, the one inside the room with the hostage. The easiest way of surprising him is landing on the balcony and waiting for the thug to stand beside the window #1, through you could as well go through the ventilation shafts or reach the fragile ceiling part above the room. If you have chosen the solution I suggested, press Y as soon as you get a chance #2.

11 - Save the doctor from Joker's thugs - Main story - Batman: Arkham City - Game Guide and WalkthroughNow you can enter the room where doctor Stacy Baker is and free her (A) #1 - Save the doctor from Joker's thugs - Main story - Batman: Arkham City - Game Guide and Walkthrough

Now you can enter the room where doctor Stacy Baker is and free her (A) #1. Hear out some new conversations and note that you have gained a new and very useful gadget - the Remote Electric Charge #2. I'd suggest acquainting with it (Waynetech), as it has a couple different modes.

1 - Break into Joker's office in the Loading Bay - Main story - Batman: Arkham City - Game Guide and WalkthroughHead to the east part of the Smelting Chamber and search for the locked door #1 - Break into Joker's office in the Loading Bay - Main story - Batman: Arkham City - Game Guide and Walkthrough

Head to the east part of the Smelting Chamber and search for the locked door #1. Choose the recently obtained Remote Electric Charge and aim (hold the left trigger) at the engine above the door #2. Press RB to send an impulse and activate the engine for a short while.

2 - Break into Joker's office in the Loading Bay - Main story - Batman: Arkham City - Game Guide and WalkthroughNote that now you can use the newly unblocked passage - Break into Joker's office in the Loading Bay - Main story - Batman: Arkham City - Game Guide and Walkthrough

Note that now you can use the newly unblocked passage. Repeat the same process after reaching the second locked door #1. Approach the door and open it to get back to the Assembly Line. Use the Grapnel Gun #2 and get inside the ventilation shaft.

3 - Break into Joker's office in the Loading Bay - Main story - Batman: Arkham City - Game Guide and WalkthroughHead to the neighbouring room and note that 4 new enemies have appeared here - Break into Joker's office in the Loading Bay - Main story - Batman: Arkham City - Game Guide and Walkthrough

Head to the neighbouring room and note that 4 new enemies have appeared here. Carefully exit the shaft. The game will suggest you check out the new offensive mode of the Electrical Charge (activated by pressing the left trigger and B at the same time) #1, but it's much better to stick with traditional methods. Stun the two first enemies with a surprise attack #2 and afterwards take care of the two other Thugs.

4 - Break into Joker's office in the Loading Bay - Main story - Batman: Arkham City - Game Guide and WalkthroughNow you can head east and then turn north, using the door or jumping through the window on your way - Break into Joker's office in the Loading Bay - Main story - Batman: Arkham City - Game Guide and Walkthrough

Now you can head east and then turn north, using the door or jumping through the window on your way. Your objective is reaching the main room of the Loading Bay #1. Head to its middle part and listen out to another conversation with Harley Quinn #2.

5 - Break into Joker's office in the Loading Bay - Main story - Batman: Arkham City - Game Guide and WalkthroughYou will have to solve a puzzle in order to gain access into Joker's office - Break into Joker's office in the Loading Bay - Main story - Batman: Arkham City - Game Guide and Walkthrough

You will have to solve a puzzle in order to gain access into Joker's office. Approach the generator found in the middle part of the room #1 and equip the Remote Electric Charge. Choose the negative charge (RB) #2 and note that it sets the big hook into motion.

6 - Break into Joker's office in the Loading Bay - Main story - Batman: Arkham City - Game Guide and WalkthroughKeep on sending charges to give the hook momentum, causing it to hit the door leading into Joker's office #1 - Break into Joker's office in the Loading Bay - Main story - Batman: Arkham City - Game Guide and Walkthrough

Keep on sending charges to give the hook momentum, causing it to hit the door leading into Joker's office #1. It's not the end, as now you have to pull out the door. Once again aim at the generator #2, but this time use the negative charge by pressing the right trigger. It should cause the hook to tear out the door, creating a passage for you.

7 - Break into Joker's office in the Loading Bay - Main story - Batman: Arkham City - Game Guide and WalkthroughNow you can approach the place where the door used to be and use the Grapnel Gun #1 - Break into Joker's office in the Loading Bay - Main story - Batman: Arkham City - Game Guide and Walkthrough

Now you can approach the place where the door used to be and use the Grapnel Gun #1. Unfortunately, as you try to climb up, you will be thrown down by Mister Hammer #2 and therefore forced to fight.

8 - Break into Joker's office in the Loading Bay - Main story - Batman: Arkham City - Game Guide and WalkthroughAs the battle starts, focus on eliminating the

As the battle starts, focus on eliminating the "regular" enemies first #1. Remember about having to counterattack often, thanks to which you shouldn't lose too much energy here. At the same time try to dodge Mister Hammer's attacks #2. Normally he's rather slow, but occasionally he can perform a long jump and slam his hammer, be sure to quickly react and dodge it.

9 - Break into Joker's office in the Loading Bay - Main story - Batman: Arkham City - Game Guide and WalkthroughFight until you get rid of the normal Thugs and afterwards move your attention to Hammer - Break into Joker's office in the Loading Bay - Main story - Batman: Arkham City - Game Guide and Walkthrough

Fight until you get rid of the normal Thugs and afterwards move your attention to Hammer. Choose the Remote Electric Charge and send a charge towards the boss #1 by pressing the left trigger and B at the same time. Quickly approach the stunned Mister Hammer and start rhythmically pressing X to land some quick hits #2.

10 - Break into Joker's office in the Loading Bay - Main story - Batman: Arkham City - Game Guide and WalkthroughOne such action should be enough to eliminate the boss #1 - Break into Joker's office in the Loading Bay - Main story - Batman: Arkham City - Game Guide and Walkthrough

One such action should be enough to eliminate the boss #1. If it won't do, you will have to repeat the whole cycle - stun Mister Hammer and quickly approach him. After you're done with him, you can attempt to reach Joker's office for the second time #2. This time you will succeed and a cutscene will start. You will receive the next objective - finding Mister Freeze's hideout - only after "leaving" the Steel Mill.

1 - Track Freeze's location by identifying the coldest point in Arkham - Main story - Batman: Arkham City - Game Guide and WalkthroughThe overall idea is very similar to the one used while looking for Joker's hideout - Track Freeze's location by identifying the coldest point in Arkham - Main story - Batman: Arkham City - Game Guide and Walkthrough

The overall idea is very similar to the one used while looking for Joker's hideout. A Climate Analyzer will appear on-screen, informing you of the temperature of the environment #1. As you have probably guessed, you need to find the coldest place in the city. If you don't want to spend time on searching on your own, you can head to the GCPD building located in the eastern part of Arkham City #2.

2 - Track Freeze's location by identifying the coldest point in Arkham - Main story - Batman: Arkham City - Game Guide and WalkthroughIf you want, you can talk with the Political Prisoner standing on the roof of one of the buildings west of the station #1, though it's optional - Track Freeze's location by identifying the coldest point in Arkham - Main story - Batman: Arkham City - Game Guide and Walkthrough

If you want, you can talk with the Political Prisoner standing on the roof of one of the buildings west of the station #1, though it's optional. The next step is figuring out a way of getting inside the police station. It's guarded by five armed enemies who you will probably have to take out one after another. Start off by taking care of the enemy patrolling the upper balcony #2. Wait for him to move towards the opposite direction, jump onto the balcony and take him down quietly (Y).

3 - Track Freeze's location by identifying the coldest point in Arkham - Main story - Batman: Arkham City - Game Guide and WalkthroughThe second guard is also patrolling the upper balconies, though he's stationed a bit further #1 - Track Freeze's location by identifying the coldest point in Arkham - Main story - Batman: Arkham City - Game Guide and Walkthrough

The second guard is also patrolling the upper balconies, though he's stationed a bit further #1. Make sure no one sees you as you're sneaking onto him. Afterwards take a look at the square in front of the building. you should note one patrolling thug and two others standing still #2. You should take care of the first one now.

4 - Track Freeze's location by identifying the coldest point in Arkham - Main story - Batman: Arkham City - Game Guide and WalkthroughAttack the enemy when he's as far from his two other buddies as possible, landing beside his back and taking him down quietly #1 - Track Freeze's location by identifying the coldest point in Arkham - Main story - Batman: Arkham City - Game Guide and Walkthrough

Attack the enemy when he's as far from his two other buddies as possible, landing beside his back and taking him down quietly #1. Afterwards move in onto the last group. It would be good to approach the enemies from behind and eliminate them at the same time #2.

5 - Track Freeze's location by identifying the coldest point in Arkham - Main story - Batman: Arkham City - Game Guide and WalkthroughStay beside the gate beside which the Thugs you eliminated a moment ago were standing and equip the Remote Electric Charge - Track Freeze's location by identifying the coldest point in Arkham - Main story - Batman: Arkham City - Game Guide and Walkthrough

Stay beside the gate beside which the Thugs you eliminated a moment ago were standing and equip the Remote Electric Charge. Send out a charge (RB) towards the industrial engine #1. The gate has moved up only a bit #2, so you have to quickly run towards it and slide underneath (right trigger).

6 - Track Freeze's location by identifying the coldest point in Arkham - Main story - Batman: Arkham City - Game Guide and WalkthroughAfter reaching the new location, hear out Batman's thought regarding listening in on Penguin's communications - Track Freeze's location by identifying the coldest point in Arkham - Main story - Batman: Arkham City - Game Guide and Walkthrough

After reaching the new location, hear out Batman's thought regarding listening in on Penguin's communications. Approach one of the bodies and #1 take out the Encryption Key from the radio. You will have to solve an already well-known mini-game. Aim at the orange area in the lower left corner #2 and afterwards hold down A until you decode the transmission. Afterwards Batman will automatically enter the Gotham City Police Dept.

1 - Locate Mister Freeze and recover the cure - Main story - Batman: Arkham City - Game Guide and WalkthroughThe Gotham City Police Dept - Locate Mister Freeze and recover the cure - Main story - Batman: Arkham City - Game Guide and Walkthrough

The Gotham City Police Dept. is occupied by five enemies and I wouldn't recommend attacking them directly, as they're well armed and organized. As a result, you should start off by heading forward (to the east) #1. Stop when you see two guards blocking the morgue entrance in the distance. Don't move in too close, as you would be noticed by the one on the left - instead, look up and use the Grapnel Gun to grab the upper ledge #2.

2 - Locate Mister Freeze and recover the cure - Main story - Batman: Arkham City - Game Guide and WalkthroughAfter reaching the upper level, approach the vent grate #1 and pull it out by systematically pressing A - Locate Mister Freeze and recover the cure - Main story - Batman: Arkham City - Game Guide and Walkthrough

After reaching the upper level, approach the vent grate #1 and pull it out by systematically pressing A. get into the shaft and go through it onto the balcony above the main room of the building #2.

3 - Locate Mister Freeze and recover the cure - Main story - Batman: Arkham City - Game Guide and WalkthroughI'd suggest using the Grapnel Gun to reach one of the vantage points #1 and afterwards observe how the enemies behave - Locate Mister Freeze and recover the cure - Main story - Batman: Arkham City - Game Guide and Walkthrough

I'd suggest using the Grapnel Gun to reach one of the vantage points #1 and afterwards observe how the enemies behave. Three of them are standing still and the other two are patrolling the room #2. In order to determine Mister Freeze's whereabouts, you will have to take care of all five of them, though this time it won't be as easy. Each time you neutralize an enemy, it will send out a signal informing the others. As a result, you have to quickly get away from the scene after eliminating each target, without being noticed. If however one of them sees you, use the Smoke Pellet and quickly find yourself a good hiding point.

4 - Locate Mister Freeze and recover the cure - Main story - Batman: Arkham City - Game Guide and WalkthroughYou can eliminate the enemies in any way you desire, though the Inverted Takedown is by far by skill of choice - Locate Mister Freeze and recover the cure - Main story - Batman: Arkham City - Game Guide and Walkthrough

You can eliminate the enemies in any way you desire, though the Inverted Takedown is by far by skill of choice. After reaching one of the vantage points you have to press the right trigger #1, wait for an enemy to appear below you and attack him by pressing Y #2. The advantage of this method is that you don't need to finish off the enemy, though you also have to quickly leave the vantage point to avoid getting noticed. You should be able to eliminate 2-3 enemies using this way, of course as long as you're patient enough.

5 - Locate Mister Freeze and recover the cure - Main story - Batman: Arkham City - Game Guide and WalkthroughYou can also eliminate the enemies using the Explosive Gel, spraying it onto the destructible elements of walls and ceilings #1 - Locate Mister Freeze and recover the cure - Main story - Batman: Arkham City - Game Guide and Walkthrough

You can also eliminate the enemies using the Explosive Gel, spraying it onto the destructible elements of walls and ceilings #1. Wait for one of the Thugs to approach it #2 and detonate the charge.

6 - Locate Mister Freeze and recover the cure - Main story - Batman: Arkham City - Game Guide and WalkthroughOther methods worth taking into consideration are hiding in the grates on the ground floor and attacking from above #1 - Locate Mister Freeze and recover the cure - Main story - Batman: Arkham City - Game Guide and Walkthrough

Other methods worth taking into consideration are hiding in the grates on the ground floor and attacking from above #1. In the latter case you however need to remember to finish off the dazed enemy #2 and quickly return onto the vantage points.

7 - Locate Mister Freeze and recover the cure - Main story - Batman: Arkham City - Game Guide and WalkthroughYour objective is eliminate four out of five guards, resulting in the fifth giving up #1 - Locate Mister Freeze and recover the cure - Main story - Batman: Arkham City - Game Guide and Walkthrough

Your objective is eliminate four out of five guards, resulting in the fifth giving up #1. Start interrogating him (Y) #2 to learn that the Penguin is holding Freeze inside the Museum.

1 - Rescue Mister Freeze from Penguin in the Museum - Main story - Batman: Arkham City - Game Guide and WalkthroughHead towards the exit door which you used previously - Rescue Mister Freeze from Penguin in the Museum - Main story - Batman: Arkham City - Game Guide and Walkthrough

Head towards the exit door which you used previously. Unfortunately the passage will be blocked by the Penguin #1 and as a result you will have to use the Gotham codes. Stay beside the exit and turn on the Detective Mode. Look for a grate in the floor #2 and press the right trigger and A to enter it.

2 - Rescue Mister Freeze from Penguin in the Museum - Main story - Batman: Arkham City - Game Guide and WalkthroughUse the shaft to reach the locked-off room in the north #1 - Rescue Mister Freeze from Penguin in the Museum - Main story - Batman: Arkham City - Game Guide and Walkthrough

Use the shaft to reach the locked-off room in the north #1. Get out of the shaft (A) and take a look around the area. Choose the Cryptographic Sequencer, hold down the left trigger, aim at the door panel #2 and press the right trigger.

3 - Rescue Mister Freeze from Penguin in the Museum - Main story - Batman: Arkham City - Game Guide and WalkthroughYou will have to solve a new type of mini-game, though it's not all that complicated - Rescue Mister Freeze from Penguin in the Museum - Main story - Batman: Arkham City - Game Guide and Walkthrough

You will have to solve a new type of mini-game, though it's not all that complicated. You need to use the analog stick to create a password. I'd recommend starting off by moving the left stick (clockwise, or counter) until the device stops on the first part of the password #1. Afterwards do the same with the right stick which will create the password DISSECT #2.

4 - Rescue Mister Freeze from Penguin in the Museum - Main story - Batman: Arkham City - Game Guide and WalkthroughOnce again jump into the shaft and return to the main corridor - Rescue Mister Freeze from Penguin in the Museum - Main story - Batman: Arkham City - Game Guide and Walkthrough

Once again jump into the shaft and return to the main corridor. Now you will be able to use the door leading outside #1. Here use the Electrical Charge once again to set the industrial engine into motion #2. Afterwards run onto the gate and slide underneath it.

5 - Rescue Mister Freeze from Penguin in the Museum - Main story - Batman: Arkham City - Game Guide and WalkthroughNow you can head to the local Museum - Rescue Mister Freeze from Penguin in the Museum - Main story - Batman: Arkham City - Game Guide and Walkthrough

Now you can head to the local Museum. The building can be found in the south-west part of Arkham City and you need to get to area of the main entrance #1. Note the Thugs gathered by the gate #2. It would be good to initiate the fight with a surprise attack and then finish them off conventionally. You shouldn't have a hard time fighting them, though you need to look out for the ones carrying weapons.

6 - Rescue Mister Freeze from Penguin in the Museum - Main story - Batman: Arkham City - Game Guide and WalkthroughAfterwards approach the entrance and use the Cryptographic Sequencer on the right control panel #1 - Rescue Mister Freeze from Penguin in the Museum - Main story - Batman: Arkham City - Game Guide and Walkthrough

Afterwards approach the entrance and use the Cryptographic Sequencer on the right control panel #1. Solve the mini-game by moving both analog sticks and create the password FOSSIL #2. Now you can use the door and enter the Trophy Room.

7 - Rescue Mister Freeze from Penguin in the Museum - Main story - Batman: Arkham City - Game Guide and WalkthroughAfter getting inside you will be forced to fight a new type of enemy, Thugs equipped with knives #1 - Rescue Mister Freeze from Penguin in the Museum - Main story - Batman: Arkham City - Game Guide and Walkthrough

After getting inside you will be forced to fight a new type of enemy, Thugs equipped with knives #1. If you want to test out the suggested tactic, push the analog stick back and press Y at the right moment. It will make Batman automatically dodge incoming attacks #2.

8 - Rescue Mister Freeze from Penguin in the Museum - Main story - Batman: Arkham City - Game Guide and WalkthroughThe tactic described above is unfortunately rather risky and not particularly effective when there's more than one enemy with a knife - Rescue Mister Freeze from Penguin in the Museum - Main story - Batman: Arkham City - Game Guide and Walkthrough

The tactic described above is unfortunately rather risky and not particularly effective when there's more than one enemy with a knife. As a result I'd suggest jumping over the enemies by leaning the analog stick towards the enemy and pressing A #1. Regardless of the chosen tactic, you have to defeat them both #2.

9 - Rescue Mister Freeze from Penguin in the Museum - Main story - Batman: Arkham City - Game Guide and WalkthroughIf you turn on the Detective Mode, you should note that there's a laser barrier #1 which blocks access to the main part of the museum if crossed - Rescue Mister Freeze from Penguin in the Museum - Main story - Batman: Arkham City - Game Guide and Walkthrough

If you turn on the Detective Mode, you should note that there's a laser barrier #1 which blocks access to the main part of the museum if crossed. In order to solve this problem, go right from the entrance and jump through the small window #2.

10 - Rescue Mister Freeze from Penguin in the Museum - Main story - Batman: Arkham City - Game Guide and WalkthroughApproach the control panel found in this room #1 and prepare the Cryptographic Sequencer - Rescue Mister Freeze from Penguin in the Museum - Main story - Batman: Arkham City - Game Guide and Walkthrough

Approach the control panel found in this room #1 and prepare the Cryptographic Sequencer. Unfortunately you won't be able to hack it, as the Penguin has placed jamming devices in the area #2. As a result you will have to find and destroy them.

1 - Disable Penguin's Communications Disruptors - Main story - Batman: Arkham City - Game Guide and WalkthroughJump back through the window and get out of the museum - Disable Penguin's Communications Disruptors - Main story - Batman: Arkham City - Game Guide and Walkthrough

Jump back through the window and get out of the museum. Now you can head out to find the first disruptor, using the information displayed on-screen. The object you're looking for has been placed on a balcony n the northern part of the museum #1 #2.

2 - Disable Penguin's Communications Disruptors - Main story - Batman: Arkham City - Game Guide and WalkthroughIt of course would be good to attack the enemies below by surprise - Disable Penguin's Communications Disruptors - Main story - Batman: Arkham City - Game Guide and Walkthrough

It of course would be good to attack the enemies below by surprise. The difficulty in this fight is that enemies might try to take firearms from the nearby locker #1. You need to stop them at once then they try to. If one of them manages to get one, start dodging and try to quickly disarm him. Afterwards approach the disruptor and approach one of the screens #2. Press A to break through it and tear out the wires.

3 - Disable Penguin's Communications Disruptors - Main story - Batman: Arkham City - Game Guide and WalkthroughYou have to do the same with the two other screen of the disruptor - Disable Penguin's Communications Disruptors - Main story - Batman: Arkham City - Game Guide and Walkthrough

You have to do the same with the two other screen of the disruptor. #1. It will disable the machine and let you head out to find the two others #2.

4 - Disable Penguin's Communications Disruptors - Main story - Batman: Arkham City - Game Guide and WalkthroughThe second disruptor can be found on the roof of one of the nearby buildings #1 #2 - Disable Penguin's Communications Disruptors - Main story - Batman: Arkham City - Game Guide and Walkthrough

The second disruptor can be found on the roof of one of the nearby buildings #1 #2. Getting onto the ledge of the nearby Gotham Bank building would create a good starting point.

5 - Disable Penguin's Communications Disruptors - Main story - Batman: Arkham City - Game Guide and WalkthroughNote that the enemies are equipped with firearms, so an all-out attack isn't a good idea - Disable Penguin's Communications Disruptors - Main story - Batman: Arkham City - Game Guide and Walkthrough

Note that the enemies are equipped with firearms, so an all-out attack isn't a good idea. Silent takedowns also aren't great here (except for the first one), as the Thugs here are also equipped with transmitters notifying of them getting eliminated. I'd suggest taking out single enemies #1 by using the glide kick (and quickly finishing them off afterwards) #2 and quickly leaving the site once you're done.

6 - Disable Penguin's Communications Disruptors - Main story - Batman: Arkham City - Game Guide and WalkthroughIf you want to be sure you will be able to safely evacuate after each attack, you can consider using the smoke pellets #1, though you could also just use the Grapnel Gun to quickly return onto vantage points #2 or the roofs of the nearby buildings - Disable Penguin's Communications Disruptors - Main story - Batman: Arkham City - Game Guide and Walkthrough

If you want to be sure you will be able to safely evacuate after each attack, you can consider using the smoke pellets #1, though you could also just use the Grapnel Gun to quickly return onto vantage points #2 or the roofs of the nearby buildings.

7 - Disable Penguin's Communications Disruptors - Main story - Batman: Arkham City - Game Guide and WalkthroughKeep repeating this until all the enemies guarding the second jammer are eliminated - Disable Penguin's Communications Disruptors - Main story - Batman: Arkham City - Game Guide and Walkthrough

Keep repeating this until all the enemies guarding the second jammer are eliminated. Land nearby the mission objective and destroy the machine in the already known way #1. Listen to the next radio conversation #2 from which you will learn that the last, third jammer, has been placed underneath Arkham, at a closed subway station to be precise.

1 - Disable Penguin's Final Communications Disruptor underground - Main story - Batman: Arkham City - Game Guide and WalkthroughAs the last jammer is at the subway station, you have to start by getting there - Disable Penguin's Final Communications Disruptor underground - Main story - Batman: Arkham City - Game Guide and Walkthrough

As the last jammer is at the subway station, you have to start by getting there. Your objective is located east of the Museum. I'd suggest flying there #1, thanks to which you will be able to land on the partially destroyed glass dome #2, without alarming the enemies below.

2 - Disable Penguin's Final Communications Disruptor underground - Main story - Batman: Arkham City - Game Guide and WalkthroughThe entrance area is patrolled by a few Thugs armed with firearms, though you don't need to eliminate them - Disable Penguin's Final Communications Disruptor underground - Main story - Batman: Arkham City - Game Guide and Walkthrough

The entrance area is patrolled by a few Thugs armed with firearms, though you don't need to eliminate them. Just wait for the two standing beside the stairs #1 finishes talking and goes away. Jump down and head towards the subway station entrance #2.

3 - Disable Penguin's Final Communications Disruptor underground - Main story - Batman: Arkham City - Game Guide and WalkthroughAfter reaching the station, carefully approach the two guards on the left and take them out simultaneously #1 - Disable Penguin's Final Communications Disruptor underground - Main story - Batman: Arkham City - Game Guide and Walkthrough

After reaching the station, carefully approach the two guards on the left and take them out simultaneously #1. Use the stairs they were guarding and you should soon reach the station, where you need to turn left #2 and head east.

4 - Disable Penguin's Final Communications Disruptor underground - Main story - Batman: Arkham City - Game Guide and WalkthroughUse the Grapnel Gun to reach the upper platform #1 and continue going east, choosing the destroyed passage on your way #2 - Disable Penguin's Final Communications Disruptor underground - Main story - Batman: Arkham City - Game Guide and Walkthrough

Use the Grapnel Gun to reach the upper platform #1 and continue going east, choosing the destroyed passage on your way #2. Soon afterwards you will have to run and perform a slide.

5 - Disable Penguin's Final Communications Disruptor underground - Main story - Batman: Arkham City - Game Guide and WalkthroughStop after reaching the barricaded passage - Disable Penguin's Final Communications Disruptor underground - Main story - Batman: Arkham City - Game Guide and Walkthrough

Stop after reaching the barricaded passage. Turn on the Detective Mode and you should note that the nearby wall can be destroyed #1. Choose the Explosive Gel, spray it onto the wall and detonate #2. Luckily, it won't alarm the enemies.

6 - Disable Penguin's Final Communications Disruptor underground - Main story - Batman: Arkham City - Game Guide and WalkthroughYou can continue going east and eventually you should reach a new group of Thugs #1 - Disable Penguin's Final Communications Disruptor underground - Main story - Batman: Arkham City - Game Guide and Walkthrough

You can continue going east and eventually you should reach a new group of Thugs #1. You can attack them from above or quietly jump down and takedown two of them at once. After finishing them off, head east. Choose the Remote Electric Charge and use it to activate the industrial engine above the gate #2. Crouch and quickly get to the other side.

7 - Disable Penguin's Final Communications Disruptor underground - Main story - Batman: Arkham City - Game Guide and WalkthroughYou have to be careful, as you're nearing in on the main room of the station, guarded by five armed Thugs - Disable Penguin's Final Communications Disruptor underground - Main story - Batman: Arkham City - Game Guide and Walkthrough

You have to be careful, as you're nearing in on the main room of the station, guarded by five armed Thugs. I'd suggest using the ventilation shaft opposite to you #1. After reaching the exit, wait for a good moment and quickly use the Grapnel Gun to reach one of the vantage points above #2.

8 - Disable Penguin's Final Communications Disruptor underground - Main story - Batman: Arkham City - Game Guide and WalkthroughThe overall strategy is very similar to the previous fights with Penguin's men - Disable Penguin's Final Communications Disruptor underground - Main story - Batman: Arkham City - Game Guide and Walkthrough

The overall strategy is very similar to the previous fights with Penguin's men. As a result you have to consider that each time you eliminate one of the enemies, the others will be alarmed. Just like at the police station, it's good to use the Inverted Takedown #1 #2. Unfortunately many vantage points aren't above balconies, so you won't be able to eliminate more than two guards this way.

9 - Disable Penguin's Final Communications Disruptor underground - Main story - Batman: Arkham City - Game Guide and WalkthroughOf course using the Inverted Takedown isn't the only way of eliminating the enemies - Disable Penguin's Final Communications Disruptor underground - Main story - Batman: Arkham City - Game Guide and Walkthrough

Of course using the Inverted Takedown isn't the only way of eliminating the enemies. If you're more creative, you can always hide inside the grates #1 or spray Explosive Gel onto destructible wall #2 and ceiling fragments.

10 - Disable Penguin's Final Communications Disruptor underground - Main story - Batman: Arkham City - Game Guide and WalkthroughSurprising enemies from above #1 is rather risky, as the small size of the room makes it easy for other enemies to notice you after you attack a given thug - Disable Penguin's Final Communications Disruptor underground - Main story - Batman: Arkham City - Game Guide and Walkthrough

Surprising enemies from above #1 is rather risky, as the small size of the room makes it easy for other enemies to notice you after you attack a given thug. Using the smoke pellets can partially solve this problem. Make sure you've secured the station and break through all three screens of the jamming device #2.

1 - Rescue Mister Freeze from Penguin in the Museum (part 2) - Main story - Batman: Arkham City - Game Guide and WalkthroughNow you have to return to the Museum, which means having to leave the subway station - Rescue Mister Freeze from Penguin in the Museum (part 2) - Main story - Batman: Arkham City - Game Guide and Walkthrough

Now you have to return to the Museum, which means having to leave the subway station. Choose the same route and don't forget about having to use the Electrical Charge beside one of the gates #1. Soon you should reach stairs leading to the surface #2.

2 - Rescue Mister Freeze from Penguin in the Museum (part 2) - Main story - Batman: Arkham City - Game Guide and WalkthroughHead towards the museum and note that the entrance area is guarded by a new group of enemies #1 - Rescue Mister Freeze from Penguin in the Museum (part 2) - Main story - Batman: Arkham City - Game Guide and Walkthrough

Head towards the museum and note that the entrance area is guarded by a new group of enemies #1. Attack them from above and look out for the ones equipped with knives #2, dodging their attacks using the tactic described above. After the fight enter the museum to reach the Trophy Room.

3 - Rescue Mister Freeze from Penguin in the Museum (part 2) - Main story - Batman: Arkham City - Game Guide and WalkthroughJump through the right window again - Rescue Mister Freeze from Penguin in the Museum (part 2) - Main story - Batman: Arkham City - Game Guide and Walkthrough

Jump through the right window again. Choose the Cryptographic Sequencer and interact with the control panel #1. This time you will be able to approach the mini-game. Use both analog sticks to create the password #2.

4 - Rescue Mister Freeze from Penguin in the Museum (part 2) - Main story - Batman: Arkham City - Game Guide and WalkthroughReturn to the main corridor and head west - Rescue Mister Freeze from Penguin in the Museum (part 2) - Main story - Batman: Arkham City - Game Guide and Walkthrough

Return to the main corridor and head west. Stop after reaching the proper area of the room and note the enemies below, holding a hostage #1. Before trying to attack them I'd suggest using the Grapnel Gun to reach one of the upper ledges #2.

5 - Rescue Mister Freeze from Penguin in the Museum (part 2) - Main story - Batman: Arkham City - Game Guide and WalkthroughIf you have chosen to get onto the upper ledge, you will now be able to attack the enemies by surprise #1 - Rescue Mister Freeze from Penguin in the Museum (part 2) - Main story - Batman: Arkham City - Game Guide and Walkthrough

If you have chosen to get onto the upper ledge, you will now be able to attack the enemies by surprise #1. Look out as they will be using knives, so you will have to dodge their attacks. The thug wearing the red robe will be by far the most difficult one to defeat, as he will be blocking your attacks and you will have to stun him with your cloak #2. You can perform it by pressing B.

6 - Rescue Mister Freeze from Penguin in the Museum (part 2) - Main story - Batman: Arkham City - Game Guide and WalkthroughAfter stunning an enemy with a knife, start pressing X to hit him with a combo attack #1 - Rescue Mister Freeze from Penguin in the Museum (part 2) - Main story - Batman: Arkham City - Game Guide and Walkthrough

After stunning an enemy with a knife, start pressing X to hit him with a combo attack #1. One such actions should be enough to finish him off. After you're done, approach officer Elvis Jones and talk with him #2. He will tell you that all members of his squad have been captured. Rescuing them will become your main objective. A list of the officer with their whereabouts will appear in the map window.

1 - Rescue remaining undercover GCPD officers in the Museum - Main story - Batman: Arkham City - Game Guide and WalkthroughChoose the corridor leading west #1 and open the nearest door - Rescue remaining undercover GCPD officers in the Museum - Main story - Batman: Arkham City - Game Guide and Walkthrough

Choose the corridor leading west #1 and open the nearest door. After reaching the crossroads with a painted sign turn right #2 and note the corridor behind the grate.

2 - Rescue remaining undercover GCPD officers in the Museum - Main story - Batman: Arkham City - Game Guide and WalkthroughChoose the Remote Controlled Batarang aim at the hole above the grate (left trigger) #1 and throw it (right trigger) - Rescue remaining undercover GCPD officers in the Museum - Main story - Batman: Arkham City - Game Guide and Walkthrough

Choose the Remote Controlled Batarang aim at the hole above the grate (left trigger) #1 and throw it (right trigger). You have to control the Batarang as it flies, slowing time (left trigger) makes it much easier. You have to fly it through the hole and then lead downwards #2.

3 - Rescue remaining undercover GCPD officers in the Museum - Main story - Batman: Arkham City - Game Guide and WalkthroughHitting the control panel #1 with the Batarang shouldn't be too hard and afterwards you will be able to move on - Rescue remaining undercover GCPD officers in the Museum - Main story - Batman: Arkham City - Game Guide and Walkthrough

Hitting the control panel #1 with the Batarang shouldn't be too hard and afterwards you will be able to move on. Shortly after you should reach The Gladiator Pit #2. Here you will see Penguin murdering officer Best. It's not the end of trouble, as a few tough fights await you.

4 - Rescue remaining undercover GCPD officers in the Museum - Main story - Batman: Arkham City - Game Guide and WalkthroughThe first wave will consist of a big group of inmates #1 - Rescue remaining undercover GCPD officers in the Museum - Main story - Batman: Arkham City - Game Guide and Walkthrough

The first wave will consist of a big group of inmates #1. Remember about countering often, but also look out the enemies throwing big items at you #2, as they can easily break your flow. You can destroy those objects in mid-air, throw them out of the enemies' hands or just dodge often.

5 - Rescue remaining undercover GCPD officers in the Museum - Main story - Batman: Arkham City - Game Guide and WalkthroughDefeating all the enemies won't be enough, as you will then be forced to fight an Titan infected thug #1 - Rescue remaining undercover GCPD officers in the Museum - Main story - Batman: Arkham City - Game Guide and Walkthrough

Defeating all the enemies won't be enough, as you will then be forced to fight an Titan infected thug #1. For now he can only you a charged attack #2 which can be quite easily avoided by dodging in advance.

6 - Rescue remaining undercover GCPD officers in the Museum - Main story - Batman: Arkham City - Game Guide and WalkthroughTrying to damage the infected thug using common methods won't do any good, so you will have to use a proper tactic - Rescue remaining undercover GCPD officers in the Museum - Main story - Batman: Arkham City - Game Guide and Walkthrough

Trying to damage the infected thug using common methods won't do any good, so you will have to use a proper tactic. Wait for the beast to end one of its charges, quickly approach it and press B three times #1 to perform the Ultra stun. When the Titan is stunned, start rhythmically pressing X (Beat down) #2 to execute a quick series of attacks.

7 - Rescue remaining undercover GCPD officers in the Museum - Main story - Batman: Arkham City - Game Guide and WalkthroughA successful series of attack will end with Batman jumping onto the boss' back #1 - Rescue remaining undercover GCPD officers in the Museum - Main story - Batman: Arkham City - Game Guide and Walkthrough

A successful series of attack will end with Batman jumping onto the boss' back #1. New inmates will come in and you will be able to use the boss to eliminate at least some of them #2.

8 - Rescue remaining undercover GCPD officers in the Museum - Main story - Batman: Arkham City - Game Guide and WalkthroughApart from waving arms, it's also worth to test out the Titan's two other skills, i - Rescue remaining undercover GCPD officers in the Museum - Main story - Batman: Arkham City - Game Guide and Walkthrough

Apart from waving arms, it's also worth to test out the Titan's two other skills, i.e. the attack (A) #1 and shock wave (B; you should be standing somewhere nearby enemies) #2.

9 - Rescue remaining undercover GCPD officers in the Museum - Main story - Batman: Arkham City - Game Guide and WalkthroughAfter some time the beast will throw you off its back and the second phase of the fight will begin - Rescue remaining undercover GCPD officers in the Museum - Main story - Batman: Arkham City - Game Guide and Walkthrough

After some time the beast will throw you off its back and the second phase of the fight will begin. Start attacking the enemies yourself #1. It's important to look out for the Titan's attacks, especially that apart from the charges he can also throw bodies of the defeated enemies at you #2. Dodge them if he does.

10 - Rescue remaining undercover GCPD officers in the Museum - Main story - Batman: Arkham City - Game Guide and WalkthroughKeep fighting until you get rid of all the enemies and focus your attention on the Titan afterwards - Rescue remaining undercover GCPD officers in the Museum - Main story - Batman: Arkham City - Game Guide and Walkthrough

Keep fighting until you get rid of all the enemies and focus your attention on the Titan afterwards. you have to repeat the above actions, i.e. stun the boss (3x B) #1 and afterwards start attacking him (by rhythmically pressing X). Leading out successful attack will eventually bring the Titan down #2. Listen to the conversation with Alfred and the Oracle.

11 - Rescue remaining undercover GCPD officers in the Museum - Main story - Batman: Arkham City - Game Guide and WalkthroughYour next task is getting out of The Gladiator Pit, as only that way you will be able to reach the other hostages - Rescue remaining undercover GCPD officers in the Museum - Main story - Batman: Arkham City - Game Guide and Walkthrough

Your next task is getting out of The Gladiator Pit, as only that way you will be able to reach the other hostages. Approach the electrified gate #1 and prepare the Remote Controlled Batarang. Throw the Batarang and make it fly through the small hole above the gate (discharges can be seen around it) #2.

12 - Rescue remaining undercover GCPD officers in the Museum - Main story - Batman: Arkham City - Game Guide and WalkthroughTurn the Batarang left and up through the first staircase #1 - Rescue remaining undercover GCPD officers in the Museum - Main story - Batman: Arkham City - Game Guide and Walkthrough

Turn the Batarang left and up through the first staircase #1. After reaching the corridor, fly straight #2, towards the second staircase.

13 - Rescue remaining undercover GCPD officers in the Museum - Main story - Batman: Arkham City - Game Guide and WalkthroughNow turn the Batarang a bit down #1 - Rescue remaining undercover GCPD officers in the Museum - Main story - Batman: Arkham City - Game Guide and Walkthrough

Now turn the Batarang a bit down #1. After a few second you should reach the switch #2.

14 - Rescue remaining undercover GCPD officers in the Museum - Main story - Batman: Arkham City - Game Guide and WalkthroughNote that hitting the switch caused the gate on the left to unlock #1 - Rescue remaining undercover GCPD officers in the Museum - Main story - Batman: Arkham City - Game Guide and Walkthrough

Note that hitting the switch caused the gate on the left to unlock #1. Head there and after reaching the new location examine the area on the left side. Equip the Cryptographic Sequencer and use it on the new control panel #2.

15 - Rescue remaining undercover GCPD officers in the Museum - Main story - Batman: Arkham City - Game Guide and WalkthroughAs you have probably guessed, you will have to solve a mini-game to create a password #1 - Rescue remaining undercover GCPD officers in the Museum - Main story - Batman: Arkham City - Game Guide and Walkthrough

As you have probably guessed, you will have to solve a mini-game to create a password #1. Approach the newly unlocked passage and jump into the elevator #2.

16 - Rescue remaining undercover GCPD officers in the Museum - Main story - Batman: Arkham City - Game Guide and WalkthroughNow prepare the Remote Electric Charge and use it on the nearby industrial engine #1 to set the elevator in motion - Rescue remaining undercover GCPD officers in the Museum - Main story - Batman: Arkham City - Game Guide and Walkthrough

Now prepare the Remote Electric Charge and use it on the nearby industrial engine #1 to set the elevator in motion. Wait for it to take you onto the higher level. It's not the end, as now you will have to use the explosive gel on the fragile part of the ceiling #2.

17 - Rescue remaining undercover GCPD officers in the Museum - Main story - Batman: Arkham City - Game Guide and WalkthroughDepending on your liking, you can either ride the elevator down or just stand in the corner and detonate the charge at once #1 - Rescue remaining undercover GCPD officers in the Museum - Main story - Batman: Arkham City - Game Guide and Walkthrough

Depending on your liking, you can either ride the elevator down or just stand in the corner and detonate the charge at once #1. Now you can climb up #2, reaching the upper level of The Gladiator Pit.

18 - Rescue remaining undercover GCPD officers in the Museum - Main story - Batman: Arkham City - Game Guide and WalkthroughHead north and on your way you will come across one more weak wall #1 on which you have to use the explosive gel - Rescue remaining undercover GCPD officers in the Museum - Main story - Batman: Arkham City - Game Guide and Walkthrough

Head north and on your way you will come across one more weak wall #1 on which you have to use the explosive gel. After detonating the charge, choose the newly unlocked passage and you should reach the western door #2 leading to The Torture Chamber.

19 - Rescue remaining undercover GCPD officers in the Museum - Main story - Batman: Arkham City - Game Guide and WalkthroughHead west and soon enough you should reach a wall of ice #1 - as you have probably guessed, you will have to use the explosive gel - Rescue remaining undercover GCPD officers in the Museum - Main story - Batman: Arkham City - Game Guide and Walkthrough

Head west and soon enough you should reach a wall of ice #1 - as you have probably guessed, you will have to use the explosive gel. A cutscene will start, during which it will turn out that Penguin #2 has obtained Freeze's gun. He will also use it to freeze three cops inside the room.

20 - Rescue remaining undercover GCPD officers in the Museum - Main story - Batman: Arkham City - Game Guide and WalkthroughTry jumping off the upper ledge #1 and you will be informed of some very nasty handicap - Rescue remaining undercover GCPD officers in the Museum - Main story - Batman: Arkham City - Game Guide and Walkthrough

Try jumping off the upper ledge #1 and you will be informed of some very nasty handicap. The majority of the room has been covered with a thin layer of ice, meaning you cannot make any fast moves. Ignoring it will end with falling into the water and in this particular case Batman won't return onto the nearest ledge, but will be eaten by the shark Tiny #2.

21 - Rescue remaining undercover GCPD officers in the Museum - Main story - Batman: Arkham City - Game Guide and WalkthroughCarefully head west #1 - Rescue remaining undercover GCPD officers in the Museum - Main story - Batman: Arkham City - Game Guide and Walkthrough

Carefully head west #1. In order to stay as safe as possible, I'd recommend crouching with the right trigger and leading the analog stick only halfway. Also keep an eye on the ice density meter and stop or slow down considerably when the red exclamation mark appears. Approach the first frozen cop, officer Forrester #2. Pressing A will automatically get him to safety.

22 - Rescue remaining undercover GCPD officers in the Museum - Main story - Batman: Arkham City - Game Guide and WalkthroughOnce again jump down and head west - Rescue remaining undercover GCPD officers in the Museum - Main story - Batman: Arkham City - Game Guide and Walkthrough

Once again jump down and head west. Don't let Tiny scare you #1, as the shark won't hurt you as long as you stick to the hint above. Stop around the middle of the torture chamber and face north #2.

23 - Rescue remaining undercover GCPD officers in the Museum - Main story - Batman: Arkham City - Game Guide and WalkthroughPrepare and shoot the Grapnel Gun towards the platform hanging above the water #1 - Rescue remaining undercover GCPD officers in the Museum - Main story - Batman: Arkham City - Game Guide and Walkthrough

Prepare and shoot the Grapnel Gun towards the platform hanging above the water #1. Afterwards start rhythmically pressing A to bring it down and then repeat the same action to push it towards you #2. Afterwards you can jump onto it.

24 - Rescue remaining undercover GCPD officers in the Museum - Main story - Batman: Arkham City - Game Guide and WalkthroughYou will have to use the Grapnel Gun again , this time aiming at one of the grapple points #1 - Rescue remaining undercover GCPD officers in the Museum - Main story - Batman: Arkham City - Game Guide and Walkthrough

You will have to use the Grapnel Gun again , this time aiming at one of the grapple points #1. Choose any north-west of here, which will let you approach the frozen officer Whitman #2. Press A to set him free.

25 - Rescue remaining undercover GCPD officers in the Museum - Main story - Batman: Arkham City - Game Guide and WalkthroughStay on the platform and for a change use the Grapnel Gun to move north-east #1 - Rescue remaining undercover GCPD officers in the Museum - Main story - Batman: Arkham City - Game Guide and Walkthrough

Stay on the platform and for a change use the Grapnel Gun to move north-east #1. Jump onto land and approach the last frozen cop #2, officer Strickland. Pressing A will set him free.

26 - Rescue remaining undercover GCPD officers in the Museum - Main story - Batman: Arkham City - Game Guide and WalkthroughThree more officers are imprisoned inside the room north of here, so you have to use the nearby ladder #1 - Rescue remaining undercover GCPD officers in the Museum - Main story - Batman: Arkham City - Game Guide and Walkthrough

Three more officers are imprisoned inside the room north of here, so you have to use the nearby ladder #1. Keep heading north until you reach a door leading to the War Room #2.

27 - Rescue remaining undercover GCPD officers in the Museum - Main story - Batman: Arkham City - Game Guide and WalkthroughThere are six armed Thugs inside this room, plus there's an additional difficulty involved, as they are all equipped with thermal goggles #1 - Rescue remaining undercover GCPD officers in the Museum - Main story - Batman: Arkham City - Game Guide and Walkthrough

There are six armed Thugs inside this room, plus there's an additional difficulty involved, as they are all equipped with thermal goggles #1. It makes using the vantage points much more difficult, as they will often scan them #2. As a result, you should even consider not using them at all. If however you decide to make use of them, you have to be very cautious of what the enemies are doing and quickly run away from the vantage points that are going to be scanned if needed. The only exception is when you have the heat signature conceal, allowing Batman to stay invisible in thermovision (as long as he stays motionless during the scanning).

28 - Rescue remaining undercover GCPD officers in the Museum - Main story - Batman: Arkham City - Game Guide and WalkthroughA better way of surprising an eliminating the enemies here is using the grates on the lowest level #1 - Rescue remaining undercover GCPD officers in the Museum - Main story - Batman: Arkham City - Game Guide and Walkthrough

A better way of surprising an eliminating the enemies here is using the grates on the lowest level #1. Depending on what you prefer, you can either use them as hideout or perform full-time takedowns (Y) #2. Other tactics I already mentioned in the guide, like using the explosive gel, will also work well here. Remember to quickly get away from any eliminated guard, as they all have transmitters.

29 - Rescue remaining undercover GCPD officers in the Museum - Main story - Batman: Arkham City - Game Guide and WalkthroughIf you don't mess up too much, eliminating enemies shouldn't cause you any major problems - Rescue remaining undercover GCPD officers in the Museum - Main story - Batman: Arkham City - Game Guide and Walkthrough

If you don't mess up too much, eliminating enemies shouldn't cause you any major problems. However it might happen that one of the Thugs will panic and put a gun against the hostage's head #1. In such a situation you will have to plan your next moves very carefully, as the death of a hostage will end the mission. I'd suggest moving to one of the nearest vantage points #2.

30 - Rescue remaining undercover GCPD officers in the Museum - Main story - Batman: Arkham City - Game Guide and WalkthroughNote that the thug holding the hostage at gunpoint sometimes turns around with him - Rescue remaining undercover GCPD officers in the Museum - Main story - Batman: Arkham City - Game Guide and Walkthrough

Note that the thug holding the hostage at gunpoint sometimes turns around with him. It's important to wait for the right moment, quickly jump down onto the balcony #1, and silently take him down from behind (Y). After eliminating all of the enemies, you can head to the highest level of the War Room, locate the officers and talk with officer Miller #2. He will inform you of the need to save two more cops taken hostage by Penguin.

31 - Rescue remaining undercover GCPD officers in the Museum - Main story - Batman: Arkham City - Game Guide and WalkthroughFollow the same route back to the Torture Chamber #1 - Rescue remaining undercover GCPD officers in the Museum - Main story - Batman: Arkham City - Game Guide and Walkthrough

Follow the same route back to the Torture Chamber #1. Once again use the floating platform and the Grapnel Gun to reach the frozen middle part of the area #2.

32 - Rescue remaining undercover GCPD officers in the Museum - Main story - Batman: Arkham City - Game Guide and WalkthroughIgnore the map, showing that the last two hostages are east of here and head south for now #1 - Rescue remaining undercover GCPD officers in the Museum - Main story - Batman: Arkham City - Game Guide and Walkthrough

Ignore the map, showing that the last two hostages are east of here and head south for now #1. Stop only after reaching the southern exit from the room. Use the Grapnel Gun to reach the upper balcony #2.

33 - Rescue remaining undercover GCPD officers in the Museum - Main story - Batman: Arkham City - Game Guide and WalkthroughGo up the stairs and for now ignore the Thugs in the distance, as there's a new puzzle waiting to be solved - Rescue remaining undercover GCPD officers in the Museum - Main story - Batman: Arkham City - Game Guide and Walkthrough

Go up the stairs and for now ignore the Thugs in the distance, as there's a new puzzle waiting to be solved. Turn on the Detective Mode and note that there's a new laser barrier here. Prepare the Cryptographic Sequencer and use it on the nearby control panel #1 to break the password #2.

34 - Rescue remaining undercover GCPD officers in the Museum - Main story - Batman: Arkham City - Game Guide and WalkthroughNow you can attack the enemies who have been making fun of you up until now - Rescue remaining undercover GCPD officers in the Museum - Main story - Batman: Arkham City - Game Guide and Walkthrough

Now you can attack the enemies who have been making fun of you up until now. Throughout the fight, you will have to especially look out for the armoured one #1. To be specific, it's best to first stun him (B) and then use Beat down (by rhythmically pressing X). After finishing off them all, use the southern door #2 to reach the War Room.

35 - Rescue remaining undercover GCPD officers in the Museum - Main story - Batman: Arkham City - Game Guide and WalkthroughHead west - Rescue remaining undercover GCPD officers in the Museum - Main story - Batman: Arkham City - Game Guide and Walkthrough

Head west. After reaching the partially locked gate #1, start running and slide underneath it. Approach the big glass window and press A #2 to learn that Freeze has not only been imprisoned by Penguin, but also robbed of his armour. Freeing him will become your next objective.

36 - Rescue remaining undercover GCPD officers in the Museum - Main story - Batman: Arkham City - Game Guide and WalkthroughApproach the wall in the north-west part of the room and spray Explosive Gel onto it #1 - Rescue remaining undercover GCPD officers in the Museum - Main story - Batman: Arkham City - Game Guide and Walkthrough

Approach the wall in the north-west part of the room and spray Explosive Gel onto it #1. Detonating it will lead to a fight with a few Thugs, including a mini-boss Abramovici #2. The enemy is very similar to Mr. Hammer that you've already fought during Break into Joker's office in the Loading Bay. Therefore you have to avoid his standard hits and charged jumps.

37 - Rescue remaining undercover GCPD officers in the Museum - Main story - Batman: Arkham City - Game Guide and WalkthroughDuring the first part of the fight it's of course worth to take care of the normal enemies #1, at the same time avoiding the boss' attacks - Rescue remaining undercover GCPD officers in the Museum - Main story - Batman: Arkham City - Game Guide and Walkthrough

During the first part of the fight it's of course worth to take care of the normal enemies #1, at the same time avoiding the boss' attacks. Keep fighting until Abramovici is the last enemy still standing and use the Electrical Charge to temporarily stun him #2.

38 - Rescue remaining undercover GCPD officers in the Museum - Main story - Batman: Arkham City - Game Guide and WalkthroughAfter you manage to stun him, approach the enemy and perform the Beat down by rhythmically pressing X #1 - Rescue remaining undercover GCPD officers in the Museum - Main story - Batman: Arkham City - Game Guide and Walkthrough

After you manage to stun him, approach the enemy and perform the Beat down by rhythmically pressing X #1. It should be enough to defeat the boss. Afterwards you will be able to use the passage which you unlocked by blowing up the wall #2.

39 - Rescue remaining undercover GCPD officers in the Museum - Main story - Batman: Arkham City - Game Guide and WalkthroughTurn to the south and stop after reaching the back of Mister Freeze's cage #1 - Rescue remaining undercover GCPD officers in the Museum - Main story - Batman: Arkham City - Game Guide and Walkthrough

Turn to the south and stop after reaching the back of Mister Freeze's cage #1. Prepare the Cryptographic Sequencer and use it on the left control panel to break the password #2. A cutscene with Mister Freeze will start. From it you will learn that the chip which can deactivate the weapon stolen by Penguin is inside Freeze's suit. Finding it will of course become your next objective.

1 - Collect the security override from Freeze's suit to disable the Freeze Gun - Main story - Batman: Arkham City - Game Guide and WalkthroughFreeze's suit can be found inside the Armory which you have already visited just a while ago - Collect the security override from Freeze's suit to disable the Freeze Gun - Main story - Batman: Arkham City - Game Guide and Walkthrough

Freeze's suit can be found inside the Armory which you have already visited just a while ago. Take the route back to the Torture Chamber and note that a major part of the ice has already melted by now #1. As a result you have to jump down onto the platform #2 and use the Grapnel Gun to swim north, making use of the grapple points.

2 - Collect the security override from Freeze's suit to disable the Freeze Gun - Main story - Batman: Arkham City - Game Guide and WalkthroughOnce again use the ladder and follow the passage into the Armory - Collect the security override from Freeze's suit to disable the Freeze Gun - Main story - Batman: Arkham City - Game Guide and Walkthrough

Once again use the ladder and follow the passage into the Armory. After reaching it, stay on the upper level and explore the north-west part of the room #1. A cutscene will start after you reach the capsule inside which the suit is. Note that Batman has gained the Disruptor #2. For now, the only thing you can use this device for is disrupting the Freeze Gun stolen by Penguin, though it will also gain other functions later on.

1 - Confront Penguin in the Iceberg Lounge - Main story - Batman: Arkham City - Game Guide and WalkthroughOnce again you will have to return to the Torture Chamber, the central room of the museum - Confront Penguin in the Iceberg Lounge - Main story - Batman: Arkham City - Game Guide and Walkthrough

Once again you will have to return to the Torture Chamber, the central room of the museum. Jump down onto one of the floating platforms and use the Grapnel Gun to move west #1. Get ready, as in a few moments you will be attacked by Tiny, Penguin's pet-shark. Start rhythmically pressing X #2 to defeat the beast.

2 - Confront Penguin in the Iceberg Lounge - Main story - Batman: Arkham City - Game Guide and WalkthroughNow you can finish going west and afterwards use the Grapnel Gun to reach the upper balcony #1 - Confront Penguin in the Iceberg Lounge - Main story - Batman: Arkham City - Game Guide and Walkthrough

Now you can finish going west and afterwards use the Grapnel Gun to reach the upper balcony #1. Go west and soon you should reach a door leading into the Iceberg Lounge #2.

3 - Confront Penguin in the Iceberg Lounge - Main story - Batman: Arkham City - Game Guide and WalkthroughHead to the middle part of the room and get ready, as Penguin will soon start attacking you #1 - Confront Penguin in the Iceberg Lounge - Main story - Batman: Arkham City - Game Guide and Walkthrough

Head to the middle part of the room and get ready, as Penguin will soon start attacking you #1. As you need to approach him first, choose one of the side corridors. Evade the places where the balconies are #2 to avoid getting him with the Freeze Gun.

4 - Confront Penguin in the Iceberg Lounge - Main story - Batman: Arkham City - Game Guide and WalkthroughYour objective is reaching the western part of the room, from where you will be able to get to Penguin #1 - Confront Penguin in the Iceberg Lounge - Main story - Batman: Arkham City - Game Guide and Walkthrough

Your objective is reaching the western part of the room, from where you will be able to get to Penguin #1. Equip the Disruptor and wait for Penguin to decide that he's going to try his luck and let you attack him #2.

5 - Confront Penguin in the Iceberg Lounge - Main story - Batman: Arkham City - Game Guide and WalkthroughQuickly choose the corridor leading to Penguin and stop around the middle #1 - Confront Penguin in the Iceberg Lounge - Main story - Batman: Arkham City - Game Guide and Walkthrough

Quickly choose the corridor leading to Penguin and stop around the middle #1. Aim at Penguin and keep holding the right trigger. Don't let go until the Freeze Gun gets turned off #2.

6 - Confront Penguin in the Iceberg Lounge - Main story - Batman: Arkham City - Game Guide and WalkthroughYou can now approach Penguin #1 and lead out an attack which he won't be able to dodge - Confront Penguin in the Iceberg Lounge - Main story - Batman: Arkham City - Game Guide and Walkthrough

You can now approach Penguin #1 and lead out an attack which he won't be able to dodge. A cutscene will start, though don't think you're done with Penguin. Before you can finally get rid of him, you will have to fight rightful boss - Solomon Grundy #2.

1 - Defeat Solomon Grundy - Main story - Batman: Arkham City - Game Guide and WalkthroughI'd recommend beginning by observing Solomon Grundy's attack patterns - Defeat Solomon Grundy - Main story - Batman: Arkham City - Game Guide and Walkthrough

I'd recommend beginning by observing Solomon Grundy's attack patterns. Mostly he will swing his balls #1 and perform a spin with them #2. A universal way of dodging them is running along the outer part of the arena and using evade when needed.

2 - Defeat Solomon Grundy - Main story - Batman: Arkham City - Game Guide and WalkthroughIt's also important not to let Solomon catch you, which might happen after he jumps #1 - Defeat Solomon Grundy - Main story - Batman: Arkham City - Game Guide and Walkthrough

It's also important not to let Solomon catch you, which might happen after he jumps #1. You can react to this by either performing a counter attack, or just evading correctly. Failing to do so will unfortunately cost you quite a lot of energy. Note that Grundy's energy bar in the upper right corner will be depleting over time and from time to time he will regenerate it #2. As you can easily guess, the key to defeating Solomon is block his ability to regenerate health.

3 - Defeat Solomon Grundy - Main story - Batman: Arkham City - Game Guide and WalkthroughIn order to put the plan into action, you will have to turn off the three orange generators on the floor #1 using the Explosive Gel - Defeat Solomon Grundy - Main story - Batman: Arkham City - Game Guide and Walkthrough

In order to put the plan into action, you will have to turn off the three orange generators on the floor #1 using the Explosive Gel. Luckily you don't have to spray it manually, as you can also use the shortcut prompted by the game (left trigger + X) #2.

4 - Defeat Solomon Grundy - Main story - Batman: Arkham City - Game Guide and WalkthroughRegardless of whether you place the gel at the right place or not, you need to detonate it using the same buttons (left trigger + X) - Defeat Solomon Grundy - Main story - Batman: Arkham City - Game Guide and Walkthrough

Regardless of whether you place the gel at the right place or not, you need to detonate it using the same buttons (left trigger + X). If you have placed the gel at the proper place, the generator will be turned off #1, otherwise you will have to try again. Using this tactic, you will have to switch off all three generators #2.

5 - Defeat Solomon Grundy - Main story - Batman: Arkham City - Game Guide and WalkthroughQuickly approach the kneeling Grundy #1 and use the Beat down by rhythmically pressing X to lead out quick hits - Defeat Solomon Grundy - Main story - Batman: Arkham City - Game Guide and Walkthrough

Quickly approach the kneeling Grundy #1 and use the Beat down by rhythmically pressing X to lead out quick hits. That's unfortunately not the end, as Penguin will turn on the machinery once again and the second phase of the fight will begin #2.

6 - Defeat Solomon Grundy - Main story - Batman: Arkham City - Game Guide and WalkthroughThis phase doesn't differ much from the last one, through this time Grundy's attacks will be more powerful - Defeat Solomon Grundy - Main story - Batman: Arkham City - Game Guide and Walkthrough

This phase doesn't differ much from the last one, through this time Grundy's attacks will be more powerful. Especially keep an eye on his distance attack #1, as it will force you to keep moving even more than before. Occasionally you might also have to destroy some small "enemies" #2 and it's when the ability to quickly throw Batarangs by pressing (not holding!) the left trigger will come in handy.

7 - Defeat Solomon Grundy - Main story - Batman: Arkham City - Game Guide and WalkthroughJust like before, you have to use the Explosive Gel on the generators #1 and afterwards detonate the planted charges - Defeat Solomon Grundy - Main story - Batman: Arkham City - Game Guide and Walkthrough

Just like before, you have to use the Explosive Gel on the generators #1 and afterwards detonate the planted charges. After switching off all of them, approach Solomon and start pressing X for a quick series of attacks #2.

8 - Defeat Solomon Grundy - Main story - Batman: Arkham City - Game Guide and WalkthroughAfter hitting him with all the attacks in Beat down, the boss should tremble over - Defeat Solomon Grundy - Main story - Batman: Arkham City - Game Guide and Walkthrough

After hitting him with all the attacks in Beat down, the boss should tremble over. Quickly approach him and press X, his time only once #1. Get ready for mashing A during the cutscene #2. Ending this sequence will let you move to the third phase.

9 - Defeat Solomon Grundy - Main story - Batman: Arkham City - Game Guide and WalkthroughThis time it's noticeably different, as Solomon will be attacking you while standing still - Defeat Solomon Grundy - Main story - Batman: Arkham City - Game Guide and Walkthrough

This time it's noticeably different, as Solomon will be attacking you while standing still. Above all avoid the shock waves he generates #1, by jumping above them. Also look out for the long distance ball attacks that he performs #2.

10 - Defeat Solomon Grundy - Main story - Batman: Arkham City - Game Guide and WalkthroughThe method of weakening the boss changes in this phase as well - Defeat Solomon Grundy - Main story - Batman: Arkham City - Game Guide and Walkthrough

The method of weakening the boss changes in this phase as well. Note that the generators keep changing their colours from orange to blue #1. Plant the Explosive Gel when a given generator is orange. The same goes for choosing the moment to detonate the charge #2, as making it in the wrong moment will bring you nothing.

11 - Defeat Solomon Grundy - Main story - Batman: Arkham City - Game Guide and WalkthroughTraditionally, you have to shut down all the generators on the arena, after which a cutscene should start #1 - Defeat Solomon Grundy - Main story - Batman: Arkham City - Game Guide and Walkthrough

Traditionally, you have to shut down all the generators on the arena, after which a cutscene should start #1. Approach Grundy and start rhythmically pressing X #2 to defeat him, this time for good.

1 - Defeat Penguin - Main story - Batman: Arkham City - Game Guide and WalkthroughNow you can finally take care of Penguin #1 and luckily it won't be very hard - Defeat Penguin - Main story - Batman: Arkham City - Game Guide and Walkthrough

Now you can finally take care of Penguin #1 and luckily it won't be very hard. Run towards him #2 slaloming or evading often, so that he can't hit you.

2 - Defeat Penguin - Main story - Batman: Arkham City - Game Guide and WalkthroughOnce you approach him, use the well-known skill Beat down, leading out fast attack by rhythmically pressing X #1 - Defeat Penguin - Main story - Batman: Arkham City - Game Guide and Walkthrough

Once you approach him, use the well-known skill Beat down, leading out fast attack by rhythmically pressing X #1. Before you is a whole series of cutscenes. Eventually it will turn out you have to find the body of Ra's al Ghul and use his blood to create the cure. In order to find al Ghul, you will have to follow the trace of one of his assassins #2.

1 - Analyse the assassin's blood to follow her trail - Main story - Batman: Arkham City - Game Guide and WalkthroughYou begin inside the museum, in the Trophy Room to be precise - Analyse the assassin's blood to follow her trail - Main story - Batman: Arkham City - Game Guide and Walkthrough

You begin inside the museum, in the Trophy Room to be precise. Turn on the Evidence Scanner and analyze the big blood stain on the floor #1. Keep holding A until the process finishes. Now you will have to listen to a radio conversation with Oracle #2, regarding the plan to follow one of the members of the League of Assassins in order to reach Ra's al Ghul's body.

1 - Follow assassin using tracker device to locate Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and WalkthroughIf you want, you can have an optional conversation with Mister Freeze - Follow assassin using tracker device to locate Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and Walkthrough

If you want, you can have an optional conversation with Mister Freeze. Turn on the Detective Mode back on and start looking for smaller blood stains, you should find one every couple meters #1. They will eventually lead you to the main museum exit #2.

2 - Follow assassin using tracker device to locate Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and WalkthroughListen out to the conversation with Alfred regarding the drop off of the Line Launcher and head north #1 - Follow assassin using tracker device to locate Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and Walkthrough

Listen out to the conversation with Alfred regarding the drop off of the Line Launcher and head north #1. You of course still have to use the Detective Mode to locate the blood trails. After a few moments turn north-west and use the Grapnel Gun to reach the upper balcony #2.

3 - Follow assassin using tracker device to locate Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and WalkthroughTurn off the Detective Mode for a moment, as you will probably come across a couple enemies and you will have to take care of them #1 - Follow assassin using tracker device to locate Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and Walkthrough

Turn off the Detective Mode for a moment, as you will probably come across a couple enemies and you will have to take care of them #1. After finishing them off, once again start following the trail, eventually reaching the roof of the glass construction #2.

4 - Follow assassin using tracker device to locate Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and WalkthroughNow you will have to move north, defeating obstacles on your way #1 - Follow assassin using tracker device to locate Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and Walkthrough

Now you will have to move north, defeating obstacles on your way #1. Remember not to hurry, as you might lose the trail otherwise. Soon you will have to jump down #2 and head north-east.

5 - Follow assassin using tracker device to locate Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and WalkthroughStay cautious, as you might be spotted by the Thugs north of here #1 and you would have to take care of them before moving on - Follow assassin using tracker device to locate Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and Walkthrough

Stay cautious, as you might be spotted by the Thugs north of here #1 and you would have to take care of them before moving on. Turn east and climb onto the balustrade #2.

6 - Follow assassin using tracker device to locate Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and WalkthroughJump down onto the glass roof below you, head east and use the Grapnel Gun to reach the balustrade above #1 - Follow assassin using tracker device to locate Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and Walkthrough

Jump down onto the glass roof below you, head east and use the Grapnel Gun to reach the balustrade above #1. Now you have to turn slightly north-east, choosing the alley between two buildings #2. After a few steps, turn north.

7 - Follow assassin using tracker device to locate Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and WalkthroughJump onto the new balustrade and attack the new enemies by surprise #1 - Follow assassin using tracker device to locate Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and Walkthrough

Jump onto the new balustrade and attack the new enemies by surprise #1. During this fight you have to look out for the ones equipped with knifes. After you're done with them, once again activate the Detective Mode and search for more trails, leading north-east #2.

8 - Follow assassin using tracker device to locate Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and WalkthroughFace the northern building and start climbing #1, helping yourself with the Grapnel Gun - Follow assassin using tracker device to locate Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and Walkthrough

Face the northern building and start climbing #1, helping yourself with the Grapnel Gun. Your goal is reaching the roof of this building and heading north #2.

9 - Follow assassin using tracker device to locate Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and WalkthroughSoon you will be forced to reach the upper part of the roof #1 - Follow assassin using tracker device to locate Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and Walkthrough

Soon you will be forced to reach the upper part of the roof #1. Turn east and soon you should reach a point where the assassin's trail ends #2. Batman will suggest examining this place thoroughly.

1 - Analyze the assassin's bandages for new evidence - Main story - Batman: Arkham City - Game Guide and WalkthroughTurn on the Evidence Scanner and scan the bandages on the ground #1 - Analyze the assassin's bandages for new evidence - Main story - Batman: Arkham City - Game Guide and Walkthrough

Turn on the Evidence Scanner and scan the bandages on the ground #1. Of course you need to hold A pressed down until the process finishes. Watch a short cutscene and note the running assassin #2 which you will have to chase.

1 - Catch assassin and plant tracking device - Main story - Batman: Arkham City - Game Guide and WalkthroughHead east #1, glide onto the next building and quickly climb the roof - Catch assassin and plant tracking device - Main story - Batman: Arkham City - Game Guide and Walkthrough

Head east #1, glide onto the next building and quickly climb the roof. You can't get too far away or make big mistakes during this chase, as allowing the assassin to get too far away will end the mission. Keep following the ninja, avoiding any obstacles on the way. Soon you will have to make a new jump #2 towards the ledge in the distance.

2 - Catch assassin and plant tracking device - Main story - Batman: Arkham City - Game Guide and WalkthroughPrepare for jumping onto the roof of the higher building in just a while #1 - Catch assassin and plant tracking device - Main story - Batman: Arkham City - Game Guide and Walkthrough

Prepare for jumping onto the roof of the higher building in just a while #1. Run east, eventually reaching a ledge sticking out of the wall #2. Climb onto it and turn left.

3 - Catch assassin and plant tracking device - Main story - Batman: Arkham City - Game Guide and WalkthroughContinue climbing up #1 - Catch assassin and plant tracking device - Main story - Batman: Arkham City - Game Guide and Walkthrough

Continue climbing up #1. Look out not to fall down, as even using the Grapnel Gun to save yourself might cause the assassin to run away. After reaching one of the higher ledges turn left again and jump towards the roof of the nearby building #2.

4 - Catch assassin and plant tracking device - Main story - Batman: Arkham City - Game Guide and WalkthroughRun straight, jumping onto the roofs of the lower buildings #1 - Catch assassin and plant tracking device - Main story - Batman: Arkham City - Game Guide and Walkthrough

Run straight, jumping onto the roofs of the lower buildings #1. Luckily the chase will soon end #2, as the assassin will stop and start attacking you.

5 - Catch assassin and plant tracking device - Main story - Batman: Arkham City - Game Guide and WalkthroughThe fight will be very short, as the only thing you have to do is wait for the well-known signs to appear above her head #1 and perform a counterattack when it does (Y) - Catch assassin and plant tracking device - Main story - Batman: Arkham City - Game Guide and Walkthrough

The fight will be very short, as the only thing you have to do is wait for the well-known signs to appear above her head #1 and perform a counterattack when it does (Y). The cutscene will show that Batman has manages to put a tracking device on her. Hear out a conversation with Robin, from whom you will receive the Line Launcher #2.

1 - Follow assassin using tracer device to locate Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and WalkthroughBefore you is a well-known type of mission during which you will have to reach the assassin hideout by following the hints displayed on-screen - Follow assassin using tracer device to locate Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and Walkthrough

Before you is a well-known type of mission during which you will have to reach the assassin hideout by following the hints displayed on-screen. This time it won't be a full-time pointer, but an indicator showing your distance to the assassin #1. Luckily you don't have to hurry this time, as you're not limited by anything. In order to locate the assassin, you have to head to the north-east part of Arkham City, to the industrial district #2.

2 - Follow assassin using tracer device to locate Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and WalkthroughThe place you're searching for is a big hole in the ground, the Subway Maintenance Access #1 - Follow assassin using tracer device to locate Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and Walkthrough

The place you're searching for is a big hole in the ground, the Subway Maintenance Access #1. It can be found in the western part of the industrial district #2.

3 - Follow assassin using tracer device to locate Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and WalkthroughAs the four enemies found here are using firearms, it would be good to attack them by surprise - Follow assassin using tracer device to locate Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and Walkthrough

As the four enemies found here are using firearms, it would be good to attack them by surprise. I'd suggest jumping down, carefully approaching them and taking down two of them at once #1. Afterwards quickly finish off the two others, without letting them damage Batman too much. Now you can jump into the large hole #2, reaching the Subway Maintenance Access.

4 - Follow assassin using tracer device to locate Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and WalkthroughChoose the tunnel heading north #1, overcoming a few small obstacles on your way - Follow assassin using tracer device to locate Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and Walkthrough

Choose the tunnel heading north #1, overcoming a few small obstacles on your way. After reaching the crossroads turn left, to the west. Your goal is reaching the place from which you will see three Joker Thugs below you #2.

5 - Follow assassin using tracer device to locate Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and WalkthroughIt of course would be good to attack them by surprise - Follow assassin using tracer device to locate Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and Walkthrough

It of course would be good to attack them by surprise. Look out for the armoured enemy #1, first stun him with your cloak (B) and then lead out some quick attacks (X). Afterwards head west and turn north. Hold down the right trigger to walk below the partially raised gate #2.

6 - Follow assassin using tracer device to locate Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and WalkthroughYou should reach a tunnel with a big abyss - Follow assassin using tracer device to locate Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and Walkthrough

You should reach a tunnel with a big abyss. Choose the Line Launcher, aim (left trigger) at the opposite wall #1 and shoot the line (right trigger) #2.

7 - Follow assassin using tracer device to locate Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and WalkthroughThat's unfortunately not the end, as a standard use of the Launcher won't be enough - Follow assassin using tracer device to locate Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and Walkthrough

That's unfortunately not the end, as a standard use of the Launcher won't be enough. Once Batman starts moving along the line, hold down the left trigger to slow down his movements. Wait until you reach a branching, quickly turn the camera left and aim at the next (west) wall #1. Press the right trigger and Batman will automatically turn 90 degrees #2.

8 - Follow assassin using tracer device to locate Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and WalkthroughAfter safely landing on the proper ledge head south #1, walking below another partially raised gate on your way - Follow assassin using tracer device to locate Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and Walkthrough

After safely landing on the proper ledge head south #1, walking below another partially raised gate on your way. Note the enemies below you and note a destructible part of the floor #2. Use the Explosive Gel to break through to the other side.

9 - Follow assassin using tracer device to locate Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and WalkthroughBlowing up the floor will of course alarm the thugs, so you won't be able to surprise them - Follow assassin using tracer device to locate Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and Walkthrough

Blowing up the floor will of course alarm the thugs, so you won't be able to surprise them. Jump down and start attacking the inmates. Stay very cautious, as the small room makes it harder to dodge attacks than normally. Start off by attacking the enemies with firearms and knifes #1. It's also worth to blind the dazzle the enemies from time to time, either by using a Smoke Pellet or letting one of them throw a fire-extinguisher #2.

10 - Follow assassin using tracer device to locate Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and WalkthroughAfter you're done with them, take out the Cryptographic Sequencer and use it to hack into the nearby control panel #1 - Follow assassin using tracer device to locate Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and Walkthrough

After you're done with them, take out the Cryptographic Sequencer and use it to hack into the nearby control panel #1. You will of course have to solve a mini-game to create a password #2, in result gaining access to the subway station.

11 - Follow assassin using tracer device to locate Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and WalkthroughYou shouldn't encounter any enemies on the station, so start searching for an interactive door in the northern part #1 - Follow assassin using tracer device to locate Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and Walkthrough

You shouldn't encounter any enemies on the station, so start searching for an interactive door in the northern part #1. After crossing the narrow corridor you will reach a place where you will need to use once again the Line Launcher #2. Aim at the distant wall and shoot the line (this time you won't need to change the direction).

12 - Follow assassin using tracer device to locate Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and WalkthroughAfter reaching the new ledge, look up and use the Grapnel Gun to reach the higher level #1 - Follow assassin using tracer device to locate Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and Walkthrough

After reaching the new ledge, look up and use the Grapnel Gun to reach the higher level #1. Open the door leading to the Collapsed Street. Wait for Batman to regain his strength, head north and afterwards turn west to reach a new abyss #2.

13 - Follow assassin using tracer device to locate Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and WalkthroughPrepare the Line Launcher and aim at the opposite wall #1 - Follow assassin using tracer device to locate Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and Walkthrough

Prepare the Line Launcher and aim at the opposite wall #1. Now you can act in one of two ways. The more obvious solution is allowing Batman to reach the next ledge, though I'd recommend changing the direction. Hold down the left trigger and wait until you get nearby the room with enemies #2.

14 - Follow assassin using tracer device to locate Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and WalkthroughIf you decided to change direction, you will be able to surprise at least one of the enemies here #1 - Follow assassin using tracer device to locate Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and Walkthrough

If you decided to change direction, you will be able to surprise at least one of the enemies here #1. During the proper part of the fight, focus mainly on eliminating the inmates equipped with firearms or those planning on obtaining one #2.

15 - Follow assassin using tracer device to locate Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and WalkthroughLook out the armoured enemy, stun him before attacking - Follow assassin using tracer device to locate Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and Walkthrough

Look out the armoured enemy, stun him before attacking. As the fight will take place beside an abyss, you can also try approaching the ledge and throwing enemies down #1. Hear out the conversation with Oracle and use the northern door #2 leading to Wonder Tower Foundations.

16 - Follow assassin using tracer device to locate Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and WalkthroughInside the room you will face a new difficulty, a using the Detective Mode to trace enemy movement will be impossible at start #1 - Follow assassin using tracer device to locate Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and Walkthrough

Inside the room you will face a new difficulty, a using the Detective Mode to trace enemy movement will be impossible at start #1. The only solution to this problem is locating the enemy with the jamming device, you can recognize hi m by the antenna sticking out of the equipment on his back #2.

17 - Follow assassin using tracer device to locate Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and WalkthroughIn order to neutralize the thug mentioned above, move onto one of the vantage points on the left side #1 - Follow assassin using tracer device to locate Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and Walkthrough

In order to neutralize the thug mentioned above, move onto one of the vantage points on the left side #1. Wait for him to move away from his buddies and walk below the vantage point, so that you're able to use the well-known inverted takedown #2. After a successful action you of course have to quickly move away from the place, as Joker's men are also equipped with transmitters.

18 - Follow assassin using tracer device to locate Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and WalkthroughThere are five enemies left to take care of and you can do it in any way you like - Follow assassin using tracer device to locate Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and Walkthrough

There are five enemies left to take care of and you can do it in any way you like. I'd suggest sticking with glide kicks #1 or using the grate on the lowest level on the room #2.

19 - Follow assassin using tracer device to locate Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and WalkthroughUnfortunately, just like before, you have to take into account that one of the enemies might at some point panic and take Fiona Wilson - the nurse - as hostage - Follow assassin using tracer device to locate Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and Walkthrough

Unfortunately, just like before, you have to take into account that one of the enemies might at some point panic and take Fiona Wilson - the nurse - as hostage. In such case, quickly move to the nearest vantage point #1, wait for the enemy to turn around and QUICKLY jump down to attack him by surprise (Y) #2.

20 - Follow assassin using tracer device to locate Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and WalkthroughAfter you're done with the enemies, return onto the upper balconies and approach Fiona Wilson #1 - Follow assassin using tracer device to locate Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and Walkthrough

After you're done with the enemies, return onto the upper balconies and approach Fiona Wilson #1. Batman will transport the woman to a safe place and afterwards speak with her. Afterwards return to the main room and head north. You need to find the door leading to the Wonder Avenue #2.

21 - Follow assassin using tracer device to locate Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and WalkthroughWait for Batman to pull it together and approach the first gate - Follow assassin using tracer device to locate Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and Walkthrough

Wait for Batman to pull it together and approach the first gate. Take out the Remote Electric Charge and use it on the engine sticking out of the ground #1. Ignore the inmate with a blade in his back, as he's only an announcement of what's waiting for you. Approach the second gate and use the Electrical Charge again to open it #2.

22 - Follow assassin using tracer device to locate Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and WalkthroughRight after going through the second gate, a group of assassins will surround Batman #1 - Follow assassin using tracer device to locate Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and Walkthrough

Right after going through the second gate, a group of assassins will surround Batman #1. Generally you fight them like the standard enemies with knives, though they're more agile. I'd suggest evading often (including those suggested by the game, used by leaning the analog stick and holding down Y) and jumping over the assassins #2.

23 - Follow assassin using tracer device to locate Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and WalkthroughAfter the fight is over, approach the third gate and turn on Detective Mode - Follow assassin using tracer device to locate Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and Walkthrough

After the fight is over, approach the third gate and turn on Detective Mode. It will let you see that the third engine is below a destructible floor fragment #1. Use the Explosive Gel and afterwards the Electrical Charge to set the engine in motion #2.

24 - Follow assassin using tracer device to locate Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and WalkthroughNow you can enter the main part of the Wonder Avenue #1 - Follow assassin using tracer device to locate Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and Walkthrough

Now you can enter the main part of the Wonder Avenue #1. Head straight and soon you should reach a large gate #2. Listen out Batman's comment regarding analyzing one of the mechanical guardians, which should be helpful in establishing how the assassin you're tracking reached the next room.

1 - Reconstruct video data from the Mechanical Guardian - Main story - Batman: Arkham City - Game Guide and WalkthroughIn accordance with the instruction, approach the nearest Mechanical Guardian #1, press and hold LB to scan it - Reconstruct video data from the Mechanical Guardian - Main story - Batman: Arkham City - Game Guide and Walkthrough

In accordance with the instruction, approach the nearest Mechanical Guardian #1, press and hold LB to scan it. Unfortunately the process will stop after reaching 30% #2 and as a result you will have to search for other Guardians inside the Wonder Avenue.

1 - Locate more Mechanical Guardians to fully reconstruct the video data - Main story - Batman: Arkham City - Game Guide and WalkthroughJust as the game suggest, it would be good to turn on Detective Mode, as it will make searching for the Guardian easier - Locate more Mechanical Guardians to fully reconstruct the video data - Main story - Batman: Arkham City - Game Guide and Walkthrough

Just as the game suggest, it would be good to turn on Detective Mode, as it will make searching for the Guardian easier. The second one can be found south of your current position #1 #2. Just like before, you have to approach it and hold down LB to download further data.

2 - Locate more Mechanical Guardians to fully reconstruct the video data - Main story - Batman: Arkham City - Game Guide and WalkthroughHead even further south and find the Mechanical Guardian beside the small exhibition #1 #2 - Locate more Mechanical Guardians to fully reconstruct the video data - Main story - Batman: Arkham City - Game Guide and Walkthrough

Head even further south and find the Mechanical Guardian beside the small exhibition #1 #2.

3 - Locate more Mechanical Guardians to fully reconstruct the video data - Main story - Batman: Arkham City - Game Guide and WalkthroughDownloading data from the third Guardian will cause a new group of assassins to appear #1 - Locate more Mechanical Guardians to fully reconstruct the video data - Main story - Batman: Arkham City - Game Guide and Walkthrough

Downloading data from the third Guardian will cause a new group of assassins to appear #1. Remember about evading often and you shouldn't have any problems winning. Return to where the third Guardian was and examine the opposite display #2 to collect further data.

4 - Locate more Mechanical Guardians to fully reconstruct the video data - Main story - Batman: Arkham City - Game Guide and WalkthroughIn order to reach the fifth guardian, head to the north-west part of the Wonder Avenue and look for an upper ledge which you can access using the Grapnel Gun #1 #2 - Locate more Mechanical Guardians to fully reconstruct the video data - Main story - Batman: Arkham City - Game Guide and Walkthrough

In order to reach the fifth guardian, head to the north-west part of the Wonder Avenue and look for an upper ledge which you can access using the Grapnel Gun #1 #2.

5 - Locate more Mechanical Guardians to fully reconstruct the video data - Main story - Batman: Arkham City - Game Guide and WalkthroughAfter reaching the room above, look for another Mechanical Guardian #1 #2 resume downloading data in the well-known way - Locate more Mechanical Guardians to fully reconstruct the video data - Main story - Batman: Arkham City - Game Guide and Walkthrough

After reaching the room above, look for another Mechanical Guardian #1 #2 resume downloading data in the well-known way.

6 - Locate more Mechanical Guardians to fully reconstruct the video data - Main story - Batman: Arkham City - Game Guide and WalkthroughStay in the west part of the Wonder Avenue and look for another upper ledge #1 #2 - Locate more Mechanical Guardians to fully reconstruct the video data - Main story - Batman: Arkham City - Game Guide and Walkthrough

Stay in the west part of the Wonder Avenue and look for another upper ledge #1 #2. Just like before, use the Grapnel Gun to reach it and stay cautious, as a new group of assassins will attack you. As the room is rather small, you might want to return to the lower level and continue fighting there.

7 - Locate more Mechanical Guardians to fully reconstruct the video data - Main story - Batman: Arkham City - Game Guide and WalkthroughSearch the room in which the assassins attacked you and you will come across the sixth Guardian #1 #2, leaving only one machine left to find - Locate more Mechanical Guardians to fully reconstruct the video data - Main story - Batman: Arkham City - Game Guide and Walkthrough

Search the room in which the assassins attacked you and you will come across the sixth Guardian #1 #2, leaving only one machine left to find.

8 - Locate more Mechanical Guardians to fully reconstruct the video data - Main story - Batman: Arkham City - Game Guide and WalkthroughIn order to reach the seventh Guardian, you have to go to the central part of Wonder Avenue - Locate more Mechanical Guardians to fully reconstruct the video data - Main story - Batman: Arkham City - Game Guide and Walkthrough

In order to reach the seventh Guardian, you have to go to the central part of Wonder Avenue. Look up and note that you can use the Grapnel Gun on the roof of one of the eastern buildings #1 #2.

9 - Locate more Mechanical Guardians to fully reconstruct the video data - Main story - Batman: Arkham City - Game Guide and WalkthroughAfter getting upstairs you should at once note the last Mechanical Guardian #1 #2 - Locate more Mechanical Guardians to fully reconstruct the video data - Main story - Batman: Arkham City - Game Guide and Walkthrough

After getting upstairs you should at once note the last Mechanical Guardian #1 #2. Approach him and finish downloading the video data. The game will play the material, thanks to which you will learn where to search for the secret passage.

1 - Locate the secret entrance using the video data - Main story - Batman: Arkham City - Game Guide and WalkthroughJump back down and head north, towards the big locked gate - Locate the secret entrance using the video data - Main story - Batman: Arkham City - Game Guide and Walkthrough

Jump back down and head north, towards the big locked gate. Turn left and you should find yourself beside the wall seen on in the video #1 #2.

2 - Locate the secret entrance using the video data - Main story - Batman: Arkham City - Game Guide and WalkthroughApproach the wall and examine the fragment below the CANCELLED sign #1 - Locate the secret entrance using the video data - Main story - Batman: Arkham City - Game Guide and Walkthrough

Approach the wall and examine the fragment below the CANCELLED sign #1. Press A to interact with the secret panel and get ready to eliminate one more assassin. Wait for the right moment #2 and press Y. Batman will use her to unlock the secret passage, of course you should use it.

1 - Follow assassin using tracer device to locate Ra's al Ghul (part 2) - Main story - Batman: Arkham City - Game Guide and WalkthroughFollow the only possible route heading north and afterwards turn east - Follow assassin using tracer device to locate Ra's al Ghul (part 2) - Main story - Batman: Arkham City - Game Guide and Walkthrough

Follow the only possible route heading north and afterwards turn east. Eventually you will reach a ladder #1 leading to the Chamber of the Demon. Watch a cutscene involving a slowly weakening Batman and afterwards head north #2.

2 - Follow assassin using tracer device to locate Ra's al Ghul (part 2) - Main story - Batman: Arkham City - Game Guide and WalkthroughYou need to reach the big gate #1 - Follow assassin using tracer device to locate Ra's al Ghul (part 2) - Main story - Batman: Arkham City - Game Guide and Walkthrough

You need to reach the big gate #1. A cutscene involving Talia al Ghul will be played. Batman will tell her that he wants to join the League of Assassins, which involves passing the Demon Trial. After the conversation ends, follow Talia using the newly unlocked stairs #2. After getting downstairs you will watch yet another cutscene.

1 - Locate Ra's al Ghul and obtain a sample of his blood - Main story - Batman: Arkham City - Game Guide and WalkthroughAfter reaching the new location, hear out what Ra's al Ghul has to say - Locate Ra's al Ghul and obtain a sample of his blood - Main story - Batman: Arkham City - Game Guide and Walkthrough

After reaching the new location, hear out what Ra's al Ghul has to say. Follow his instructions, approach the chalice #1 and press A to drink the Blood of the Demon. Wait for all the walls to disappear and move a few steps forward #2. Listen out to the details of the upcoming trials and you will learn that you need to reach the place marked by al Ghul without touching the ground or any other elements of the environment.

2 - Locate Ra's al Ghul and obtain a sample of his blood - Main story - Batman: Arkham City - Game Guide and WalkthroughThoroughly read the instruction displayed on the screen - Locate Ra's al Ghul and obtain a sample of his blood - Main story - Batman: Arkham City - Game Guide and Walkthrough

Thoroughly read the instruction displayed on the screen. Approach the ledge and note the blue trail left by Ra's al Ghul, suggesting a route you should follow. Jump off the ledge and start gliding. You will need to alternate between doing two things. The first is the Dive Bomb, performed by holding down the right trigger #1 and the second is Pulling Up done by letting go of the right trigger and at the same time leaning the left analog stick down #2.

3 - Locate Ra's al Ghul and obtain a sample of his blood - Main story - Batman: Arkham City - Game Guide and WalkthroughDon't worry if you won't get the drift and fail a couple times, as some training is required here - Locate Ra's al Ghul and obtain a sample of his blood - Main story - Batman: Arkham City - Game Guide and Walkthrough

Don't worry if you won't get the drift and fail a couple times, as some training is required here. What's important is trying to perform the two mentioned moves so that you stay as close to the blue trail as possible. Your goal for now is reaching the blue crystal platform #1. It's worth mentioning that in case you have lowered the altitude too much, you can always use the Grapnel Gun without any penalties. After reaching the platform, hear out what Ra's al Ghul has to say #2.

4 - Locate Ra's al Ghul and obtain a sample of his blood - Main story - Batman: Arkham City - Game Guide and WalkthroughThe next trial is very similar to the previous one, though this time you will also have to dodge obstacles on your way #1 and correct the direction you're flying from to time by turning left - Locate Ra's al Ghul and obtain a sample of his blood - Main story - Batman: Arkham City - Game Guide and Walkthrough

The next trial is very similar to the previous one, though this time you will also have to dodge obstacles on your way #1 and correct the direction you're flying from to time by turning left. Keep in mind to always fly following the trail left by Ra's al Ghul. In this case as well you're objective is reaching the crystal platform, on which you can land both conventionally as well as using the Grapnel Gun #2.

5 - Locate Ra's al Ghul and obtain a sample of his blood - Main story - Batman: Arkham City - Game Guide and WalkthroughA couple assassins will appear on the platform you've landed on #1 - Locate Ra's al Ghul and obtain a sample of his blood - Main story - Batman: Arkham City - Game Guide and Walkthrough

A couple assassins will appear on the platform you've landed on #1. You need to use the same tactic as with other enemies equipped witch blades, so often evade or jump over your foes #2. Luckily the assassins aren't very tough. After you're done with them, Ra's al Ghul will show you the further flight route.

6 - Locate Ra's al Ghul and obtain a sample of his blood - Main story - Batman: Arkham City - Game Guide and WalkthroughAfter jumping off the ledge you will of course need to alternate between diving and pulling up, though this sequence differs from the last one in that you don't need to reach a platform, instead having to fly to a large vortex #1 - Locate Ra's al Ghul and obtain a sample of his blood - Main story - Batman: Arkham City - Game Guide and Walkthrough

After jumping off the ledge you will of course need to alternate between diving and pulling up, though this sequence differs from the last one in that you don't need to reach a platform, instead having to fly to a large vortex #1. Fly directly above the vortex and hold down the right trigger to dive into it #2.

7 - Locate Ra's al Ghul and obtain a sample of his blood - Main story - Batman: Arkham City - Game Guide and WalkthroughIf you've done everything properly, you safely fly through the vortex and reach a new area, landing on top of a small tower #1 - Locate Ra's al Ghul and obtain a sample of his blood - Main story - Batman: Arkham City - Game Guide and Walkthrough

If you've done everything properly, you safely fly through the vortex and reach a new area, landing on top of a small tower #1. Listen to Ra's al Ghul's speech and jump off the ledge. The main difficulty in this trial is the need to fly through the elements of a steel construction. In result you have to pay more attention to choosing the moment in which you pull up #2, as that's when you have the least control over Batman.

8 - Locate Ra's al Ghul and obtain a sample of his blood - Main story - Batman: Arkham City - Game Guide and WalkthroughRight after flying through the steel construction you should see a new crystal platform in the distance #1 - Locate Ra's al Ghul and obtain a sample of his blood - Main story - Batman: Arkham City - Game Guide and Walkthrough

Right after flying through the steel construction you should see a new crystal platform in the distance #1. Just like before, you can either land on it or use the Grapnel Gun. Hear out what Ra's al Ghul has to say and continue on. In this particular case the whole diving and pulling up segment will last a bit longer #2, though you won't bump into any obstacles on your way. Your objective is reaching the new crystal platform.

9 - Locate Ra's al Ghul and obtain a sample of his blood - Main story - Batman: Arkham City - Game Guide and WalkthroughOnce again be prepared to fight assassins #1 - Locate Ra's al Ghul and obtain a sample of his blood - Main story - Batman: Arkham City - Game Guide and Walkthrough

Once again be prepared to fight assassins #1. You have to stay especially cautious, as this time they will be in a bigger group. The overall tactic stays the same, though you might try to throw some of the enemies down from the platform #2, which should make winning easier.

10 - Locate Ra's al Ghul and obtain a sample of his blood - Main story - Batman: Arkham City - Game Guide and WalkthroughStart the last flight - Locate Ra's al Ghul and obtain a sample of his blood - Main story - Batman: Arkham City - Game Guide and Walkthrough

Start the last flight. This time you will have to reach another vortex #1 and just like before dive (by holding the right trigger) in the right moment #2.

11 - Locate Ra's al Ghul and obtain a sample of his blood - Main story - Batman: Arkham City - Game Guide and WalkthroughNote that you've returned to the same room to which Talia has brought you before - Locate Ra's al Ghul and obtain a sample of his blood - Main story - Batman: Arkham City - Game Guide and Walkthrough

Note that you've returned to the same room to which Talia has brought you before. Get out and go up the stairs #1, returning to the Chamber of the Demon. After reaching the gate, talk with Talia al Ghul #2. You will have to watch a longer cutscene, during which Batman will refuse to take the new position. It will lead to a fight with Ra's al Ghul.

1 - Defeat Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and WalkthroughWait for the action to move to a new area #1 and start fighting - Defeat Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and Walkthrough

Wait for the action to move to a new area #1 and start fighting. During the first phase of the battle I'd suggest focusing mainly on learning Ra's al Ghul's basic attack, the dash followed with an attack #2. The universal method of dodging these types of attacks is evading often.

2 - Defeat Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and WalkthroughAfter a few moments normal assassins will show up #1 - Defeat Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and Walkthrough

After a few moments normal assassins will show up #1. Start attacking them, remembering about the need to perform multiple counterattacks #2, also those connected with the blades they're using.

3 - Defeat Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and WalkthroughKeep an eye on what Ra's al Ghul is up to - Defeat Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and Walkthrough

Keep an eye on what Ra's al Ghul is up to. When he appears on the battlefield and starts preparing to attack, stop whatever you're doing and focus on dodging it #1. Keep fighting until you get rid of all the standard assassins #2. It should move the battle to the second phase.

4 - Defeat Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and WalkthroughYou will recognize this phase by the fact that Ra's al Ghul will appear in a

You will recognize this phase by the fact that Ra's al Ghul will appear in a "slightly" bigger form #1. As you've probably guessed, it will change the whole character of the battle. Start running around Ra's al Ghul, dodging his distance attacks (mostly large shurikens) #2.

5 - Defeat Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and WalkthroughThe key to winning this phase of the battle is using the Electrical Charge, though you won't need to aim at the boss yourself, as you can pretty much use the left trigger + B combination - Defeat Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and Walkthrough

The key to winning this phase of the battle is using the Electrical Charge, though you won't need to aim at the boss yourself, as you can pretty much use the left trigger + B combination. It's very important for the charge to hit directly Ra's al Ghul and not the assassin wall he's surrounded with #1. Therefore you have to choose the right moment to attack each time. After hitting the boss for the first time an additional difficulty will appear, in the form of swords coming at Batman at high speed #2. Theoretically you could avoid taking damage from the swords by standing in the right place, but it's much better to just dodge them completely by running around the arena and evading when needed.

6 - Defeat Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and WalkthroughConstantly keep moving, regularly using Electrical Charge to drain the boss' life bar #1 - Defeat Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and Walkthrough

Constantly keep moving, regularly using Electrical Charge to drain the boss' life bar #1. After completely depleting his life, be prepared to counter his attack by pressing #2.

7 - Defeat Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and WalkthroughAfter you successfully counter Ra's al Ghul's first attack, start rhythmically pressing Y so that Batman can respond to his further attacks #1 - Defeat Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and Walkthrough

After you successfully counter Ra's al Ghul's first attack, start rhythmically pressing Y so that Batman can respond to his further attacks #1. Successfully completing this part will initiate a cutscene, after which the third phase of the battle will begin #2.

8 - Defeat Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and WalkthroughThis phase consists of two main parts which will keep on repeating one after another - Defeat Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and Walkthrough

This phase consists of two main parts which will keep on repeating one after another. In the first, a big group of enemies will jump out of the ground. If you manage to press Y at the right moment, Batman should defend from their attack #1. Otherwise you will lose some health right at the start of the battle #2.

9 - Defeat Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and WalkthroughIn the second part you will have to attack the assassins that came out of the ground #1 - Defeat Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and Walkthrough

In the second part you will have to attack the assassins that came out of the ground #1. Defeating them shouldn't be too difficult, though that doesn't mean you don't need to use counterattacks and other more advanced moves. Similarly to the beginning of the battle, keep an eye on Ra's al Ghul #2, who will appear on the battlefield from time to time. Dodging his fast attacks is essential.

10 - Defeat Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and WalkthroughKeep repeating the above actions until you get rid of all the standard assassins #1 - Defeat Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and Walkthrough

Keep repeating the above actions until you get rid of all the standard assassins #1. You should therefore advance to the fourth part of the battle, during which Ra's al Ghul will change into his bigger form again #2.

11 - Defeat Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and WalkthroughThis time you will have to dodge the shurikens and fast swords from the very beginning of the battle #1, as well as the boss' attacks with a big sword #2 - Defeat Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and Walkthrough

This time you will have to dodge the shurikens and fast swords from the very beginning of the battle #1, as well as the boss' attacks with a big sword #2. Therefore you have to constantly keep moving and evade often.

12 - Defeat Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and WalkthroughThe tactic is identical to the one used in the second phase, you have to use the Electrical Charge (left trigger + B) and shoot so that the charges fly through the holes in the

The tactic is identical to the one used in the second phase, you have to use the Electrical Charge (left trigger + B) and shoot so that the charges fly through the holes in the "wall" #1. Unfortunately you have to take into account that the number of obstacles will be successively increasing #2. Keep using the Electrical Charge until you drain the whole health bar.

13 - Defeat Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and WalkthroughBe ready for Ra's al Ghul to appear in his normal form #1 and start rhythmically pressing Y - Defeat Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and Walkthrough

Be ready for Ra's al Ghul to appear in his normal form #1 and start rhythmically pressing Y. you will soon have to change the tactic and use Beat down by pressing X, for a change #2.

14 - Defeat Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and WalkthroughYou will advance to the fifth and last phase of the battle which will take place inside the Chamber of the Demon - Defeat Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and Walkthrough

You will advance to the fifth and last phase of the battle which will take place inside the Chamber of the Demon. Ra's al Ghul has taken Talia hostage #1 and in order to save her you will have to use the newly unlocked Batarang upgrade - the Reverse Batarang #2.

15 - Defeat Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and WalkthroughMake sure you're facing Ra's al Ghul directly - Defeat Ra's al Ghul - Main story - Batman: Arkham City - Game Guide and Walkthrough

Make sure you're facing Ra's al Ghul directly. Press and hold the left trigger and afterwards RB. Wait for the enemy to be successfully targeted #1 and let go of RB, thanks to which the Batarang will automatically go round Ra's al Ghul and knock him out #2. Another cutscene will play, during which Batman will take a sample of Ra's al Ghul's blood and talk with the furious Talia. Afterwards listen to the conversations with Oracle and Robin. The next step is brining the blood to Mister Freeze.

1 - Return to the GCPD to deliver the blood of Ra's al Ghul to Mister Freeze - Main story - Batman: Arkham City - Game Guide and WalkthroughBefore you can approach the next objective you will have to return to the surface, which means having to backtrack through numerous previously visited locations - Return to the GCPD to deliver the blood of Ra's al Ghul to Mister Freeze - Main story - Batman: Arkham City - Game Guide and Walkthrough

Before you can approach the next objective you will have to return to the surface, which means having to backtrack through numerous previously visited locations. You have to leave Wonder City and reach the subway terminal. Head south and find the sewers entrance #1. Go through the sewers and afterwards the Wonder Avenue #2.

2 - Return to the GCPD to deliver the blood of Ra's al Ghul to Mister Freeze - Main story - Batman: Arkham City - Game Guide and WalkthroughEventually you should reach the door leading to the Wonder Tower Foundation #1 - Return to the GCPD to deliver the blood of Ra's al Ghul to Mister Freeze - Main story - Batman: Arkham City - Game Guide and Walkthrough

Eventually you should reach the door leading to the Wonder Tower Foundation #1. Head south here as well and afterwards use the Grapnel Gun to get nearby the southern door #2, leading to the Collapsed Street.

3 - Return to the GCPD to deliver the blood of Ra's al Ghul to Mister Freeze - Main story - Batman: Arkham City - Game Guide and WalkthroughYou should now be in the place where you've fought some enemies before - Return to the GCPD to deliver the blood of Ra's al Ghul to Mister Freeze - Main story - Batman: Arkham City - Game Guide and Walkthrough

You should now be in the place where you've fought some enemies before. Choose the Line Launcher and aim at the wall in front of you #1. Slow down (left trigger) right after shooting the line, turn the camera left and aim at the eastern wall #2.

4 - Return to the GCPD to deliver the blood of Ra's al Ghul to Mister Freeze - Main story - Batman: Arkham City - Game Guide and WalkthroughNow you can head south, eventually reaching the door connecting this location with the subway terminal #1 - Return to the GCPD to deliver the blood of Ra's al Ghul to Mister Freeze - Main story - Batman: Arkham City - Game Guide and Walkthrough

Now you can head south, eventually reaching the door connecting this location with the subway terminal #1. Here you will have to use the Line Launcher as well #2. After reaching the ledge visible in the distance, head to the main room of the terminal.

5 - Return to the GCPD to deliver the blood of Ra's al Ghul to Mister Freeze - Main story - Batman: Arkham City - Game Guide and WalkthroughRight after reaching the subway terminal, get ready for dealing with some enemies equipped with firearms - Return to the GCPD to deliver the blood of Ra's al Ghul to Mister Freeze - Main story - Batman: Arkham City - Game Guide and Walkthrough

Right after reaching the subway terminal, get ready for dealing with some enemies equipped with firearms. Traditionally with such sequences, you can act in a couple different ways. If you want to stay on the higher level, make use of the vantage points #1 and lead out aerial attacks #2.

6 - Return to the GCPD to deliver the blood of Ra's al Ghul to Mister Freeze - Main story - Batman: Arkham City - Game Guide and WalkthroughIf, on the other hand, you want to use the lower level of the terminal, the best solution would be using the grates #1 - Return to the GCPD to deliver the blood of Ra's al Ghul to Mister Freeze - Main story - Batman: Arkham City - Game Guide and Walkthrough

If, on the other hand, you want to use the lower level of the terminal, the best solution would be using the grates #1. Of course remember to quickly get away from the area of each successful attack, as the other thugs will be informed that someone got taken out. After you're done with them, head to the western exit from the subway terminal main room #2.

7 - Return to the GCPD to deliver the blood of Ra's al Ghul to Mister Freeze - Main story - Batman: Arkham City - Game Guide and WalkthroughAfter a few meters you will come across a locked door #1 In order to get further, you will have to use the Electrical Charge - Return to the GCPD to deliver the blood of Ra's al Ghul to Mister Freeze - Main story - Batman: Arkham City - Game Guide and Walkthrough

After a few meters you will come across a locked door #1 In order to get further, you will have to use the Electrical Charge. Go to the subway tunnels and you will be forced to fight inmates equipped with big shields for the first time #2.

8 - Return to the GCPD to deliver the blood of Ra's al Ghul to Mister Freeze - Main story - Batman: Arkham City - Game Guide and WalkthroughThe main difficulty is of course the fact that they will be able to block your standard attacks and as a result you will have to eliminate them in a different way - Return to the GCPD to deliver the blood of Ra's al Ghul to Mister Freeze - Main story - Batman: Arkham City - Game Guide and Walkthrough

The main difficulty is of course the fact that they will be able to block your standard attacks and as a result you will have to eliminate them in a different way. Each time begin with pressing B to stun the enemy with your cape #1. Afterwards quickly press A twice, making Batman jump onto the enemy and crush him down #2. Eliminate all the enemies, including those without shields.

9 - Return to the GCPD to deliver the blood of Ra's al Ghul to Mister Freeze - Main story - Batman: Arkham City - Game Guide and WalkthroughAfterwards use the Grapnel Gun to get onto the subway car's roof #1 and head west - Return to the GCPD to deliver the blood of Ra's al Ghul to Mister Freeze - Main story - Batman: Arkham City - Game Guide and Walkthrough

Afterwards use the Grapnel Gun to get onto the subway car's roof #1 and head west. On your way you will have to crouch and jump between cars a few times, but you shouldn't have problems with it. Eventually you will reach a place from which you will be able to jump down to the very bottom #2.

10 - Return to the GCPD to deliver the blood of Ra's al Ghul to Mister Freeze - Main story - Batman: Arkham City - Game Guide and WalkthroughExamine the southern wall of the tunnel, thanks to which you will find a ventilation shaft entrance #1 - Return to the GCPD to deliver the blood of Ra's al Ghul to Mister Freeze - Main story - Batman: Arkham City - Game Guide and Walkthrough

Examine the southern wall of the tunnel, thanks to which you will find a ventilation shaft entrance #1. Get inside and cross it to the other side, ending up above a group of inmates #2.

11 - Return to the GCPD to deliver the blood of Ra's al Ghul to Mister Freeze - Main story - Batman: Arkham City - Game Guide and WalkthroughIt would be good to begin the fight with a surprise attack (Y) on the armoured enemy #1 - Return to the GCPD to deliver the blood of Ra's al Ghul to Mister Freeze - Main story - Batman: Arkham City - Game Guide and Walkthrough

It would be good to begin the fight with a surprise attack (Y) on the armoured enemy #1. Only afterwards should you move to attacking the other enemies #2. I'd suggest taking care of the weaker thugs first, though you'll have to look out for any objects thrown at you, dodging them at the right moment.

12 - Return to the GCPD to deliver the blood of Ra's al Ghul to Mister Freeze - Main story - Batman: Arkham City - Game Guide and WalkthroughLeave the shielded enemies for the end #1, as considering their slow movement they will be easy to dodge during the fight - Return to the GCPD to deliver the blood of Ra's al Ghul to Mister Freeze - Main story - Batman: Arkham City - Game Guide and Walkthrough

Leave the shielded enemies for the end #1, as considering their slow movement they will be easy to dodge during the fight. You have to use the previously described tactic here, stunning and afterwards jumping onto them #2.

13 - Return to the GCPD to deliver the blood of Ra's al Ghul to Mister Freeze - Main story - Batman: Arkham City - Game Guide and WalkthroughAfter the fight examine the northern part of this room - Return to the GCPD to deliver the blood of Ra's al Ghul to Mister Freeze - Main story - Batman: Arkham City - Game Guide and Walkthrough

After the fight examine the northern part of this room. Prepare the Cryptographic Sequencer and use it on the control panel #1 to break the password and hack into the system #2.

14 - Return to the GCPD to deliver the blood of Ra's al Ghul to Mister Freeze - Main story - Batman: Arkham City - Game Guide and WalkthroughUse the newly unlocked stairs #1 to reach the upper level of the subway terminal - Return to the GCPD to deliver the blood of Ra's al Ghul to Mister Freeze - Main story - Batman: Arkham City - Game Guide and Walkthrough

Use the newly unlocked stairs #1 to reach the upper level of the subway terminal. Nearby the surface exit #2 you should hear a radio transmission lead by Hugo Strange, from which you will learn that the madman has arrested mayor Quincy Sharp. Interrogating him before he lands in prison will become your primary objective for now, so you will have to leave visiting the GCPD building for later.

1 - Interrogate Quincy Sharp for information on Hugo Strange - Main story - Batman: Arkham City - Game Guide and WalkthroughQuincy Sharp's current whereabouts is east of the subway terminal exit - Interrogate Quincy Sharp for information on Hugo Strange - Main story - Batman: Arkham City - Game Guide and Walkthrough

Quincy Sharp's current whereabouts is east of the subway terminal exit. After getting there you should see the mayor being bullied by a group of inmates #1, so it would be good to plan an attack from above #2, using one of the nearby buildings to your advantage.

2 - Interrogate Quincy Sharp for information on Hugo Strange - Main story - Batman: Arkham City - Game Guide and WalkthroughNote that the enemies are equipped with firearms, so you have to be very efficient at attacking and finishing them off #1 and use Smoke Pellet when things get ugly #2 - Interrogate Quincy Sharp for information on Hugo Strange - Main story - Batman: Arkham City - Game Guide and Walkthrough

Note that the enemies are equipped with firearms, so you have to be very efficient at attacking and finishing them off #1 and use Smoke Pellet when things get ugly #2. Others gadgets might also come in handy here, for example the Disruptor upgrade allowing you to jam the enemies' firearms.

3 - Interrogate Quincy Sharp for information on Hugo Strange - Main story - Batman: Arkham City - Game Guide and WalkthroughKeep fighting until you get rid of all the thugs - Interrogate Quincy Sharp for information on Hugo Strange - Main story - Batman: Arkham City - Game Guide and Walkthrough

Keep fighting until you get rid of all the thugs. Stay down, find the mayor #1 and press Y. Batman will interrogate him in a quite unconventional way #2 which will bring new light onto the accomplishments and further plans of Hugo Strange. Now you can resume the task of reaching the GCPD building.

1 - Return to the GCPD to deliver the blood of Ra's al Ghul to Mister Freeze (part 2) - Main story - Batman: Arkham City - Game Guide and WalkthroughIn order to move to story forward, you will of course have to go to the Gotham City Police Dept - Return to the GCPD to deliver the blood of Ra's al Ghul to Mister Freeze (part 2) - Main story - Batman: Arkham City - Game Guide and Walkthrough

In order to move to story forward, you will of course have to go to the Gotham City Police Dept. #1 which you have already visited previously in the game. As you might have guessed, new enemies have appeared in the area and as a result you will have to take care of them. I'd suggest attacking the inmates from above, aiming at the armoured one #2 and afterwards quickly finishing him off.

2 - Return to the GCPD to deliver the blood of Ra's al Ghul to Mister Freeze (part 2) - Main story - Batman: Arkham City - Game Guide and WalkthroughAfter the proper part of the fight begins, start attacking the normal enemies, but look out for the canisters #1 and other big items that they throw - Return to the GCPD to deliver the blood of Ra's al Ghul to Mister Freeze (part 2) - Main story - Batman: Arkham City - Game Guide and Walkthrough

After the proper part of the fight begins, start attacking the normal enemies, but look out for the canisters #1 and other big items that they throw. In the end take care of the ones with shields #2. You need to use the same tactic as before, so stun them first (B) and afterwards crush to the ground (2xA).

3 - Return to the GCPD to deliver the blood of Ra's al Ghul to Mister Freeze (part 2) - Main story - Batman: Arkham City - Game Guide and WalkthroughAfter you're done with them, choose the Remote Electric Charge and use it to partially raise the gate #1 - Return to the GCPD to deliver the blood of Ra's al Ghul to Mister Freeze (part 2) - Main story - Batman: Arkham City - Game Guide and Walkthrough

After you're done with them, choose the Remote Electric Charge and use it to partially raise the gate #1. Start running towards it and slide underneath (right trigger). Turn right and choose the door leading inside the Gotham City Police Dept. #2.

4 - Return to the GCPD to deliver the blood of Ra's al Ghul to Mister Freeze (part 2) - Main story - Batman: Arkham City - Game Guide and WalkthroughHead to the main room of the building #1 and approach Mister Freeze to initiate a conversation - Return to the GCPD to deliver the blood of Ra's al Ghul to Mister Freeze (part 2) - Main story - Batman: Arkham City - Game Guide and Walkthrough

Head to the main room of the building #1 and approach Mister Freeze to initiate a conversation. The meeting will soon turn into an argument, as Freeze won't want to give Batman the only cure until he doesn't save his wife. As a result, you will have to fight him.

The biggest difficulty of this battle is that Mister Freeze will become immune to any attack you use after the first try. Therefore you will need to use five different tactics against him, as that's the amount of attack you need to perform on him to win.

1 - Defeat Mister Freeze - Main story - Batman: Arkham City - Game Guide and WalkthroughYou should perform the first attack right after the battle begins - Defeat Mister Freeze - Main story - Batman: Arkham City - Game Guide and Walkthrough

You should perform the first attack right after the battle begins. It implies using the Disruptor, so obviously you need to equip it. Quickly aim at Freeze and disrupt his freeze gun #1. Afterwards run to him and start leading out fast attack with the Beat down skill by rhythmically pressing X #2.

2 - Defeat Mister Freeze - Main story - Batman: Arkham City - Game Guide and WalkthroughBefore you do anything more, dedicate some time to analyze Mister Freeze's skills - Defeat Mister Freeze - Main story - Batman: Arkham City - Game Guide and Walkthrough

Before you do anything more, dedicate some time to analyze Mister Freeze's skills. He will be walking through the room and using his freeze gun whenever he sees Batman #1, therefore you should often use Detective Mode to watch his movements. Apart from that Freeze will launch guided ice projectiles from time to time #2. The attack is best avoided by hiding inside one of the rooms on the bottom level. Also do note that you can't use any vantage points. Therefore the whole battle is best played while staying on the ground, maybe using the Grapnel Gun just to quickly reach the side balconies.

3 - Defeat Mister Freeze - Main story - Batman: Arkham City - Game Guide and WalkthroughThe second attack implies attacking him by surprise - Defeat Mister Freeze - Main story - Batman: Arkham City - Game Guide and Walkthrough

The second attack implies attacking him by surprise. Turn on Detective Mode and use it to quietly get behind Mister Freeze's back #1. Approach him, press Y #2 and afterwards quickly approach him once again and this time start pressing X rhythmically.

4 - Defeat Mister Freeze - Main story - Batman: Arkham City - Game Guide and WalkthroughThe third attack implies surprising Mister Freeze by attacking from one of the grates in the floor #1 - Defeat Mister Freeze - Main story - Batman: Arkham City - Game Guide and Walkthrough

The third attack implies surprising Mister Freeze by attacking from one of the grates in the floor #1. Hide inside one of them, wait for Freeze to get nearby and press Y #2. It's also worth to notice that is Freeze fires the guided projectiles, they can find Batman inside the shaft and damage him. In such situations you should quickly get out and hide inside one of the side rooms. After performing the attack, be sure not to forget about the finishing move (pressing X).

5 - Defeat Mister Freeze - Main story - Batman: Arkham City - Game Guide and WalkthroughThe fourth attack is best led in the western room on the lowest level - Defeat Mister Freeze - Main story - Batman: Arkham City - Game Guide and Walkthrough

The fourth attack is best led in the western room on the lowest level. Place yourself beside the big red button #1 and wait for Freeze to come. When he comes and stops on the flooded part of the floor, press the button to zap him with electricity #2. Just like before, approach him and start attacking by pressing X.

6 - Defeat Mister Freeze - Main story - Batman: Arkham City - Game Guide and WalkthroughThe last, fifth attack implies using the Electrical Charge - Defeat Mister Freeze - Main story - Batman: Arkham City - Game Guide and Walkthrough

The last, fifth attack implies using the Electrical Charge. Find one of the generators in the room, hide inside the northern room, aim at it #1 and wait for Freeze to come. Send a charge and note that the discharge has worked on the boss #2. Of course attack him (X).

7 - Defeat Mister Freeze - Main story - Batman: Arkham City - Game Guide and WalkthroughIf the above attack was the fifth one, you will now have to finish off Freeze for good by pressing X #1 - Defeat Mister Freeze - Main story - Batman: Arkham City - Game Guide and Walkthrough

If the above attack was the fifth one, you will now have to finish off Freeze for good by pressing X #1. Winning the battle will start another cutscene, during which Harley Quinn will take advantage of the situation and steal the cure. As a compensation, Freeze will give you a new gadget - the Freeze Blast #2.

1 - Infiltrate the Steel Mill - Main story - Batman: Arkham City - Game Guide and WalkthroughBefore you can head out to find Joker and the stolen cure, you will have to leave the Gotham City Police Dept - Infiltrate the Steel Mill - Main story - Batman: Arkham City - Game Guide and Walkthrough

Before you can head out to find Joker and the stolen cure, you will have to leave the Gotham City Police Dept. Unfortunately you can't use the main entrance, as it's covered by a wall of ice now. In result, choose the south-east exit from the main room #1, thanks to which you will reach the previously ignored corridor leading to the (Morgue) #2.

2 - Infiltrate the Steel Mill - Main story - Batman: Arkham City - Game Guide and WalkthroughEquip the newly-gained Freeze Blast and aim (left trigger) at one of the pipes from which steam is coming out #1 - Infiltrate the Steel Mill - Main story - Batman: Arkham City - Game Guide and Walkthrough

Equip the newly-gained Freeze Blast and aim (left trigger) at one of the pipes from which steam is coming out #1. Fire a projectiles (right trigger) and note that it has sealed the pipe. Do the same with the second pipe #2.

3 - Infiltrate the Steel Mill - Main story - Batman: Arkham City - Game Guide and WalkthroughNow you can crouch and pass below the gate - Infiltrate the Steel Mill - Main story - Batman: Arkham City - Game Guide and Walkthrough

Now you can crouch and pass below the gate. Use the stairs and soon you should reach an alternative exit from the building #1. In a few moments a local TV helicopter with Vicki Vale on board will appear. It will be eventually shot down by Joker's men #2, forcing you to once again put aside your main objective and instead focusing on saving the famous reporter.

1 - Rescue Vicki Vale from chopper crash site - Main story - Batman: Arkham City - Game Guide and WalkthroughStart by using the Grapnel Gun #1 to avoid falling into the water and reaching the roof of the Gotham City Police Dept - Rescue Vicki Vale from chopper crash site - Main story - Batman: Arkham City - Game Guide and Walkthrough

Start by using the Grapnel Gun #1 to avoid falling into the water and reaching the roof of the Gotham City Police Dept. Head west, towards the crash site. After getting there, it will turn out the crash site is observed by four snipers #2 who you will of course have to eliminate.

2 - Rescue Vicki Vale from chopper crash site - Main story - Batman: Arkham City - Game Guide and WalkthroughFor starters, I'd suggest taking care of the snipers south-east of the crash site #1 - Rescue Vicki Vale from chopper crash site - Main story - Batman: Arkham City - Game Guide and Walkthrough

For starters, I'd suggest taking care of the snipers south-east of the crash site #1. Don't perform the standard dive attack, instead try landing behind them and silently take them both down (Y) #2.

3 - Rescue Vicki Vale from chopper crash site - Main story - Batman: Arkham City - Game Guide and WalkthroughThe two other sniper can be found on top of the roof, north-west of the crash site #1 - Rescue Vicki Vale from chopper crash site - Main story - Batman: Arkham City - Game Guide and Walkthrough

The two other sniper can be found on top of the roof, north-west of the crash site #1. It's worth to use the fact that they're standing beside each other and take them both down at the same time #2.

4 - Rescue Vicki Vale from chopper crash site - Main story - Batman: Arkham City - Game Guide and WalkthroughNow you can jump down and take a look around the crash site to find Vicki Vale #1 - Rescue Vicki Vale from chopper crash site - Main story - Batman: Arkham City - Game Guide and Walkthrough

Now you can jump down and take a look around the crash site to find Vicki Vale #1. Have a short conversation with her #2 and afterwards you will be able to once again focus on finding Joker and retrieving the cure.

1 - Infiltrate the Steel Mill (part 2) - Main story - Batman: Arkham City - Game Guide and WalkthroughIn order to reach the Sionis Steel Mill you of course need to head to the industrial district in the south-east part of Arkham City - Infiltrate the Steel Mill (part 2) - Main story - Batman: Arkham City - Game Guide and Walkthrough

In order to reach the Sionis Steel Mill you of course need to head to the industrial district in the south-east part of Arkham City. DO NOT use the main road, as there are two snipers on the drawbridge #1. Instead, go maximally to the east and only afterwards turn south #2, flying above the water or using the Grapnel Gun to grab one of the cranes.

2 - Infiltrate the Steel Mill (part 2) - Main story - Batman: Arkham City - Game Guide and WalkthroughI'd suggest dedicating some time to take care of the nearby snipers, beginning with the one occupying the nearest observation tower #1 - Infiltrate the Steel Mill (part 2) - Main story - Batman: Arkham City - Game Guide and Walkthrough

I'd suggest dedicating some time to take care of the nearby snipers, beginning with the one occupying the nearest observation tower #1. It's best to attack each of them by surprise (silent takedown) #2, thanks to which you won't alert any other snipers. If however you will, it's best to jump down and hide between buildings, where the enemies will have a hard time finding Batman.

3 - Infiltrate the Steel Mill (part 2) - Main story - Batman: Arkham City - Game Guide and WalkthroughKeep successively moving west, eliminating the sniper on your way #1 and making sure you don't get spotted by any of them prematurely - Infiltrate the Steel Mill (part 2) - Main story - Batman: Arkham City - Game Guide and Walkthrough

Keep successively moving west, eliminating the sniper on your way #1 and making sure you don't get spotted by any of them prematurely. Using the chance, you can also take care of the two snipers on the drawbridge #2, though it's completely optional.

4 - Infiltrate the Steel Mill (part 2) - Main story - Batman: Arkham City - Game Guide and WalkthroughIn accordance with the information received from Joker himself, you won't be able to use the large chimney to get back into the Sionis Steel Mill - Infiltrate the Steel Mill (part 2) - Main story - Batman: Arkham City - Game Guide and Walkthrough

In accordance with the information received from Joker himself, you won't be able to use the large chimney to get back into the Sionis Steel Mill. In result, head to the back of the building (its southern part), encountering new enemies there #1 #2.

5 - Infiltrate the Steel Mill (part 2) - Main story - Batman: Arkham City - Game Guide and WalkthroughI'd suggest starting off by eliminating the two snipers occupying the towers, first the one on the higher one #1 and afterwards his buddy on the lower tower #2 - Infiltrate the Steel Mill (part 2) - Main story - Batman: Arkham City - Game Guide and Walkthrough

I'd suggest starting off by eliminating the two snipers occupying the towers, first the one on the higher one #1 and afterwards his buddy on the lower tower #2. Just like during previous fights, try to stay unnoticed thanks to which you won't alert the other enemies prematurely.

6 - Infiltrate the Steel Mill (part 2) - Main story - Batman: Arkham City - Game Guide and WalkthroughNow you can take care of eliminating the armed enemies patrolling the area - Infiltrate the Steel Mill (part 2) - Main story - Batman: Arkham City - Game Guide and Walkthrough

Now you can take care of eliminating the armed enemies patrolling the area. If possible, try to eliminate them one at a time, choosing single targets #1. If you get noticed, help yourself with a quick Smoke Pellet throw, followed by using the Grapnel Gun #2.

7 - Infiltrate the Steel Mill (part 2) - Main story - Batman: Arkham City - Game Guide and WalkthroughIn the end take care of the two enemies guarding the entrance #1 - Infiltrate the Steel Mill (part 2) - Main story - Batman: Arkham City - Game Guide and Walkthrough

In the end take care of the two enemies guarding the entrance #1. Attack one of them by surprise and afterwards take care of his buddy. Now you can get inside the Sionis Steel Mill #2, reaching the Cooling Tunnel B.

8 - Infiltrate the Steel Mill (part 2) - Main story - Batman: Arkham City - Game Guide and WalkthroughBe careful, as the nearby corridor is guarded by a few enemies - Infiltrate the Steel Mill (part 2) - Main story - Batman: Arkham City - Game Guide and Walkthrough

Be careful, as the nearby corridor is guarded by a few enemies. If you want, you can follow that the game instructions and test out the recently gained Freeze Blast here, either by manually aiming at an inmate or pressing the right trigger twice. A frozen enemy won't be able to attack you #1, though you can freeze only one person present on the battlefield. Regardless of what you choose to do, take care of all the guards #2.

9 - Infiltrate the Steel Mill (part 2) - Main story - Batman: Arkham City - Game Guide and WalkthroughNow head north #1 and jump down onto the lower ledge - Infiltrate the Steel Mill (part 2) - Main story - Batman: Arkham City - Game Guide and Walkthrough

Now head north #1 and jump down onto the lower ledge. Equip the Freeze Blast and aim at the water #2. Shoot and note that the projectile has created an ice floe.

10 - Infiltrate the Steel Mill (part 2) - Main story - Batman: Arkham City - Game Guide and WalkthroughJump onto the ice floe (Batman should do it automatically, as long as it's not too far away from the ledge), crouch and let the flow take you to a new area #1 - Infiltrate the Steel Mill (part 2) - Main story - Batman: Arkham City - Game Guide and Walkthrough

Jump onto the ice floe (Batman should do it automatically, as long as it's not too far away from the ledge), crouch and let the flow take you to a new area #1. After reaching it, take out the Batclaw and shoot the Grapnel Gun into one of the grapple points #2.

11 - Infiltrate the Steel Mill (part 2) - Main story - Batman: Arkham City - Game Guide and WalkthroughKeep moving between the grapple points to reach the new ledge #1 and climb onto it - Infiltrate the Steel Mill (part 2) - Main story - Batman: Arkham City - Game Guide and Walkthrough

Keep moving between the grapple points to reach the new ledge #1 and climb onto it. Turn to the north, choose the Freeze Blast again and create a new ice floe #2.

12 - Infiltrate the Steel Mill (part 2) - Main story - Batman: Arkham City - Game Guide and WalkthroughJump onto the ice and once again start grabbing the grapple points #1 - Infiltrate the Steel Mill (part 2) - Main story - Batman: Arkham City - Game Guide and Walkthrough

Jump onto the ice and once again start grabbing the grapple points #1. As you move north, it's important not to hit the giant drill #2, as it would partially or - at the worst case - destroy the ice floe completely. Carefully plan ahead, successively grabbing the grapple points.

13 - Infiltrate the Steel Mill (part 2) - Main story - Batman: Arkham City - Game Guide and WalkthroughYour goal is to reach the northernmost grapple points #1, as it will let you climb onto the new ledge - Infiltrate the Steel Mill (part 2) - Main story - Batman: Arkham City - Game Guide and Walkthrough

Your goal is to reach the northernmost grapple points #1, as it will let you climb onto the new ledge. Turn left here and interact with the ventilation shaft cover #2. Go through the shaft which will lead you to a new ledge in the west.

14 - Infiltrate the Steel Mill (part 2) - Main story - Batman: Arkham City - Game Guide and WalkthroughGo west a bit and place yourself on the highest platform so that you have the glass wall - behind which you should see some enemies - in front of you #1 - Infiltrate the Steel Mill (part 2) - Main story - Batman: Arkham City - Game Guide and Walkthrough

Go west a bit and place yourself on the highest platform so that you have the glass wall - behind which you should see some enemies - in front of you #1. Press X to perform an aerial attack and Batman will break through the wall #2, knocking out the previously targeted thug.

15 - Infiltrate the Steel Mill (part 2) - Main story - Batman: Arkham City - Game Guide and WalkthroughNow you can approach the new fight - Infiltrate the Steel Mill (part 2) - Main story - Batman: Arkham City - Game Guide and Walkthrough

Now you can approach the new fight. During it, most of all try to stop the inmates from collecting any guns from the lockers #1. If you won't manage to keep them away, focus on those with guns in the first place. Also take note of the armoured enemy #2, remembering that you will need to stun him (B) before you can attack.

16 - Infiltrate the Steel Mill (part 2) - Main story - Batman: Arkham City - Game Guide and WalkthroughAfter the fight hear out Joker #1, who has apparently taken the cure and returned to full health - Infiltrate the Steel Mill (part 2) - Main story - Batman: Arkham City - Game Guide and Walkthrough

After the fight hear out Joker #1, who has apparently taken the cure and returned to full health. Afterwards you will be able to use the western door #2, leading into Cooling Tunnel D.

17 - Infiltrate the Steel Mill (part 2) - Main story - Batman: Arkham City - Game Guide and WalkthroughCarefully approach the enemies standing south of here - Infiltrate the Steel Mill (part 2) - Main story - Batman: Arkham City - Game Guide and Walkthrough

Carefully approach the enemies standing south of here. You will be able to attack one of them by surprise #1, unfortunately the same doesn't apply to the armoured one, as you will have to eliminate him in direct combat. Approach the inmate and press A to save him #2.

18 - Infiltrate the Steel Mill (part 2) - Main story - Batman: Arkham City - Game Guide and WalkthroughCuriously, the man you have saved will eventually attack you himself #1, so be ready to quickly deal with him with a counterattack - Infiltrate the Steel Mill (part 2) - Main story - Batman: Arkham City - Game Guide and Walkthrough

Curiously, the man you have saved will eventually attack you himself #1, so be ready to quickly deal with him with a counterattack. Approach the southern wall #2 and use the Explosive Gel to break through to the other side.

19 - Infiltrate the Steel Mill (part 2) - Main story - Batman: Arkham City - Game Guide and WalkthroughAs you have reached yet another river, equip the Freeze Blast and use it to create an ice raft #1 - Infiltrate the Steel Mill (part 2) - Main story - Batman: Arkham City - Game Guide and Walkthrough

As you have reached yet another river, equip the Freeze Blast and use it to create an ice raft #1. Sail west and look out for more giant drills #2, pulling to the grapple points you pass by.

20 - Infiltrate the Steel Mill (part 2) - Main story - Batman: Arkham City - Game Guide and WalkthroughSoon after passing by the drill you should turn right and grab the grapple points nearby the new ledge #1 - Infiltrate the Steel Mill (part 2) - Main story - Batman: Arkham City - Game Guide and Walkthrough

Soon after passing by the drill you should turn right and grab the grapple points nearby the new ledge #1. Sail there and jump onto it. You will now have to turn around, shoot the Line Launcher at the wall in the west #2 and use it to reach the new ledge.

21 - Infiltrate the Steel Mill (part 2) - Main story - Batman: Arkham City - Game Guide and WalkthroughTurn north and use the Freeze Blast to seal the pipe #1, thanks to which (after crouching down) you will be able to move on - Infiltrate the Steel Mill (part 2) - Main story - Batman: Arkham City - Game Guide and Walkthrough

Turn north and use the Freeze Blast to seal the pipe #1, thanks to which (after crouching down) you will be able to move on. In just a few steps you will reach another pipe #2 which you will have to treat the same way.

22 - Infiltrate the Steel Mill (part 2) - Main story - Batman: Arkham City - Game Guide and WalkthroughDoing the above will let you reach a new platform surrounded by water #1 - Infiltrate the Steel Mill (part 2) - Main story - Batman: Arkham City - Game Guide and Walkthrough

Doing the above will let you reach a new platform surrounded by water #1. Use the Freeze Blast and create an ice flea, though only to jump onto it and therefore reach the upper ledge #2.

23 - Infiltrate the Steel Mill (part 2) - Main story - Batman: Arkham City - Game Guide and WalkthroughBefore you is a rather complicated puzzle which you have to solve to unlock the further passage - Infiltrate the Steel Mill (part 2) - Main story - Batman: Arkham City - Game Guide and Walkthrough

Before you is a rather complicated puzzle which you have to solve to unlock the further passage. Choose the Remote Controlled Batarang and stand opposite to the locked gate #1. Throw out the Batarang and make it fly through one the holes #2.

24 - Infiltrate the Steel Mill (part 2) - Main story - Batman: Arkham City - Game Guide and WalkthroughDon't change the direction, as the Batarang needs to reach the coil with discharges visible around it #1 - Infiltrate the Steel Mill (part 2) - Main story - Batman: Arkham City - Game Guide and Walkthrough

Don't change the direction, as the Batarang needs to reach the coil with discharges visible around it #1. Flying beside it should electrify the Batarang. Turn it around #2, either by pressing the left and right triggers together or leaning the analog stick properly. Also don't forget about being able to slow down the Batarang by holding down the left trigger.

25 - Infiltrate the Steel Mill (part 2) - Main story - Batman: Arkham City - Game Guide and WalkthroughThe Batarang will start flying back towards Batman, though you need to fly with it through the grates on the right #1 - Infiltrate the Steel Mill (part 2) - Main story - Batman: Arkham City - Game Guide and Walkthrough

The Batarang will start flying back towards Batman, though you need to fly with it through the grates on the right #1. Afterwards turn slightly to the right and make it hit the fuse box #2. If you have done everything properly, you should unlock the further passage.

26 - Infiltrate the Steel Mill (part 2) - Main story - Batman: Arkham City - Game Guide and WalkthroughApproach the ledge and once again use the Freeze Blast to create an ice raft #1 - Infiltrate the Steel Mill (part 2) - Main story - Batman: Arkham City - Game Guide and Walkthrough

Approach the ledge and once again use the Freeze Blast to create an ice raft #1. Jump onto it and swim north-east, of course helping yourself by grabbing the grapple points. However be sure not to go too far, as there are two large drills at the end of the tunnel. Instead, swim to the small platform in the north #2.

27 - Infiltrate the Steel Mill (part 2) - Main story - Batman: Arkham City - Game Guide and WalkthroughTurn around and use the Grapnel Gun to reach the upper south ledge #1 - Infiltrate the Steel Mill (part 2) - Main story - Batman: Arkham City - Game Guide and Walkthrough

Turn around and use the Grapnel Gun to reach the upper south ledge #1. Take a look around and you should find a control panel that you can hack #2 by using the Cryptographic Sequencer.

28 - Infiltrate the Steel Mill (part 2) - Main story - Batman: Arkham City - Game Guide and WalkthroughSolve the mini-game to create the password #1 - Infiltrate the Steel Mill (part 2) - Main story - Batman: Arkham City - Game Guide and Walkthrough

Solve the mini-game to create the password #1. Note that it has lowered the drawbridge #2 and as a result you will be able to head north.

29 - Infiltrate the Steel Mill (part 2) - Main story - Batman: Arkham City - Game Guide and WalkthroughTurn right and don't be scared by Dr - Infiltrate the Steel Mill (part 2) - Main story - Batman: Arkham City - Game Guide and Walkthrough

Turn right and don't be scared by Dr. Stacy Baker #1, who will attack Batman taking him for one of the thugs. Listen out to the conversation with her and afterwards use the door #2 to reach the Smelting Chamber and therefore start the exploration of the main part of the Sionis Steel Mill.

1 - Locate Joker in the Steel Mill - Main story - Batman: Arkham City - Game Guide and WalkthroughThere is a total of seven armed enemies inside the Smelting Chamber and there's another major difficulty connected with them - Locate Joker in the Steel Mill - Main story - Batman: Arkham City - Game Guide and Walkthrough

There is a total of seven armed enemies inside the Smelting Chamber and there's another major difficulty connected with them. If you turn on Detective Mode, you should note that some of the inmates are wearing proximity mines #1. Therefore, you can't approach the from behind and instead have to focus on attacking from above #2, grates, inverted takedowns and each other known tactic.

2 - Locate Joker in the Steel Mill - Main story - Batman: Arkham City - Game Guide and WalkthroughIt's not the end of trouble however, as after you let the enemies know of your presence, they will plant mines on their patrol routes from time to time #1 - Locate Joker in the Steel Mill - Main story - Batman: Arkham City - Game Guide and Walkthrough

It's not the end of trouble however, as after you let the enemies know of your presence, they will plant mines on their patrol routes from time to time #1. You can't destroy the mines using Batarangs, you would need to have the Disruptor with the Mine Detonator #2 (you can get this upgrade for finishing the Remote Hideout side mission). If you have already obtained it, you should use it after an enemy approaches one of the mines, as you're limited to two uses per location. Otherwise you will have to avoid the mines, they're clearly visible in the Detective Mode.

3 - Locate Joker in the Steel Mill - Main story - Batman: Arkham City - Game Guide and WalkthroughTry to take out the enemies with mines first, so that they don't plant too much of them #1 - Locate Joker in the Steel Mill - Main story - Batman: Arkham City - Game Guide and Walkthrough

Try to take out the enemies with mines first, so that they don't plant too much of them #1. Only after taking care of them should you move to the other enemies, of course keeping all the necessary precautions. After you're done with everyone, use the eastern door #2 leading to the Assembly Line.

4 - Locate Joker in the Steel Mill - Main story - Batman: Arkham City - Game Guide and WalkthroughYou have to be very careful here, as there's a sniper inside the adjacent room #1 - Locate Joker in the Steel Mill - Main story - Batman: Arkham City - Game Guide and Walkthrough

You have to be very careful here, as there's a sniper inside the adjacent room #1. Therefore you should crouch for the whole time (right trigger) and don' try jumping through the windows. Approach the door leading to the room with the sniper, look up and locate the balcony that you will be able to reach using the Grapnel Gun #2.

5 - Locate Joker in the Steel Mill - Main story - Batman: Arkham City - Game Guide and WalkthroughTurn to the south and look for the small assembly line that you can jump down onto #1 - Locate Joker in the Steel Mill - Main story - Batman: Arkham City - Game Guide and Walkthrough

Turn to the south and look for the small assembly line that you can jump down onto #1. Afterwards wait for the barrier to open #2, letting you reach the room with the sniper. It would be good to have the right trigger pressed here as well, thanks to which Batman won't get noticed prematurely.

6 - Locate Joker in the Steel Mill - Main story - Batman: Arkham City - Game Guide and WalkthroughCarefully move east along the assembly line #1 and afterwards turn north - Locate Joker in the Steel Mill - Main story - Batman: Arkham City - Game Guide and Walkthrough

Carefully move east along the assembly line #1 and afterwards turn north. Don't go down from the assembly line too soon, as there's lots of mines in the area and one of them is beside the sniper #2.

7 - Locate Joker in the Steel Mill - Main story - Batman: Arkham City - Game Guide and WalkthroughI'd suggest going down from the line after getting directly behind the sniper #1 - Locate Joker in the Steel Mill - Main story - Batman: Arkham City - Game Guide and Walkthrough

I'd suggest going down from the line after getting directly behind the sniper #1. Carefully approach and take him down. Afterwards you can turn north and use the Grapnel Gun to reach the upper ledge #2.

8 - Locate Joker in the Steel Mill - Main story - Batman: Arkham City - Game Guide and WalkthroughAfter getting there, it would be good to speak with Harley Quinn #1 to receive the Hot and Cold side mission - Locate Joker in the Steel Mill - Main story - Batman: Arkham City - Game Guide and Walkthrough

After getting there, it would be good to speak with Harley Quinn #1 to receive the Hot and Cold side mission. Jump onto the ledge on the right and head north, eventually reaching a small room on the assembly line #2.

9 - Locate Joker in the Steel Mill - Main story - Batman: Arkham City - Game Guide and WalkthroughUse the northern door to reach the Loading Bay #1 - Locate Joker in the Steel Mill - Main story - Batman: Arkham City - Game Guide and Walkthrough

Use the northern door to reach the Loading Bay #1. Head east, stopping after reaching the main room marked by the game #2. Be careful here, as there are a few armed enemies in the area.

10 - Locate Joker in the Steel Mill - Main story - Batman: Arkham City - Game Guide and WalkthroughFirst off you should deal with the two snipers on the upper level, inside the previously visited Joker's office - Locate Joker in the Steel Mill - Main story - Batman: Arkham City - Game Guide and Walkthrough

First off you should deal with the two snipers on the upper level, inside the previously visited Joker's office. Go slightly to the east and stand beside the stairs, from where you will see the laser beams #1. Note that you can use the Grapnel Gun to grab the ledge and end up right beside the snipers #2.

11 - Locate Joker in the Steel Mill - Main story - Batman: Arkham City - Game Guide and WalkthroughDon't try climbing up, instead press Y to eliminate both of them #1 - Locate Joker in the Steel Mill - Main story - Batman: Arkham City - Game Guide and Walkthrough

Don't try climbing up, instead press Y to eliminate both of them #1. It will of course alert the enemies downstairs, so quickly climb up and wait for the situation to settle down #2.

12 - Locate Joker in the Steel Mill - Main story - Batman: Arkham City - Game Guide and WalkthroughThe three others enemies are best eliminates from above #1, though you can also use your creativity and for example use the Disruptor on their guns - Locate Joker in the Steel Mill - Main story - Batman: Arkham City - Game Guide and Walkthrough

The three others enemies are best eliminates from above #1, though you can also use your creativity and for example use the Disruptor on their guns. Afterwards use the Grapnel Gun to return to the upper room #2, the one previously occupied by snipers.

13 - Locate Joker in the Steel Mill - Main story - Batman: Arkham City - Game Guide and WalkthroughHead west and soon you will reach a new door #1 - Locate Joker in the Steel Mill - Main story - Batman: Arkham City - Game Guide and Walkthrough

Head west and soon you will reach a new door #1. After you reach the new location, a cutscene will start, during which Joker will challenge Batman for a fistfight #2.

1 - Defeat Joker - Main story - Batman: Arkham City - Game Guide and WalkthroughThe first part of the Joker fight is VERY easy - Defeat Joker - Main story - Batman: Arkham City - Game Guide and Walkthrough

The first part of the Joker fight is VERY easy. Use standard attacks and counters (Y) at the right time #1. Keep doing it until Joker falls down #2. Luckily that was only an introduction, as now Joker will "invite" his goons to play along.

2 - Defeat Joker - Main story - Batman: Arkham City - Game Guide and WalkthroughBefore we move on to discussing the enemies, a few words have to be said about the unique difficulty applying to this battlefield - Defeat Joker - Main story - Batman: Arkham City - Game Guide and Walkthrough

Before we move on to discussing the enemies, a few words have to be said about the unique difficulty applying to this battlefield. There are two railway tracks, along which train cars will come from time to time #1 and you of course should avoid getting hit by them. An incoming car is always indicated by a flashing red light #2. If you feel up to it, you can wait with evading it till the last moment, thanks to which the enemies won't make it in time and get hit themselves.

3 - Defeat Joker - Main story - Batman: Arkham City - Game Guide and WalkthroughThe fight begins with,

The fight begins with, "only" common enemies. As they're in a very numerous group, you have to remember about performing counter attacks often #1. Look out for the ones equipped with firearms #2 and don't let them hit you too often. Also keep an eye on anyone trying to throw anything at you. Joker will also participate in this fight, though he won't be too much of a threat and you can ignore him for the most time.

4 - Defeat Joker - Main story - Batman: Arkham City - Game Guide and WalkthroughUnfortunately the thugs will soon be joined by much stronger enemies - Defeat Joker - Main story - Batman: Arkham City - Game Guide and Walkthrough

Unfortunately the thugs will soon be joined by much stronger enemies. The first will be the already known Abramovici #1. Keep away from him, looking out for his strong ground hits #2 and occasional jumps. It's best to leave him for the end.

5 - Defeat Joker - Main story - Batman: Arkham City - Game Guide and WalkthroughThe second stronger enemy that will join the fight is a Titan #1 - Defeat Joker - Main story - Batman: Arkham City - Game Guide and Walkthrough

The second stronger enemy that will join the fight is a Titan #1. In this case you have to look out for his charges #2 and the defeated enemies' bodies that he throws. Depending on your preferences, you can leave the Titan for the end, or jump onto his back sooner (after performing the Super Stun) and therefore have an easier time eliminating the normal goons.

6 - Defeat Joker - Main story - Batman: Arkham City - Game Guide and WalkthroughContinue fighting #1, while constantly moving and keeping Batman's health at an reasonable level - Defeat Joker - Main story - Batman: Arkham City - Game Guide and Walkthrough

Continue fighting #1, while constantly moving and keeping Batman's health at an reasonable level. Also don't forget about having to dodge the train cars. Your objective is reaching a state in which only Joker, Abramovici and the Titan are left on the battlefield #2.

7 - Defeat Joker - Main story - Batman: Arkham City - Game Guide and WalkthroughAbramovici should prove much easier to take care of than the Titan - Defeat Joker - Main story - Batman: Arkham City - Game Guide and Walkthrough

Abramovici should prove much easier to take care of than the Titan. Stun him with the Electrical Charge #1 and afterwards use Beat down by rhythmically pressing X #2.

8 - Defeat Joker - Main story - Batman: Arkham City - Game Guide and WalkthroughAs for the infected Titan, you have to run to him after one of his charges and use the Super Stun by pressing B three times #1 - Defeat Joker - Main story - Batman: Arkham City - Game Guide and Walkthrough

As for the infected Titan, you have to run to him after one of his charges and use the Super Stun by pressing B three times #1. Only afterwards should you use the Beat down (X) #2.

9 - Defeat Joker - Main story - Batman: Arkham City - Game Guide and WalkthroughIn the end you will have to take care of Joker, treating him in the same manner as the enemies equipped with blades #1, i - Defeat Joker - Main story - Batman: Arkham City - Game Guide and Walkthrough

In the end you will have to take care of Joker, treating him in the same manner as the enemies equipped with blades #1, i.e. jumping above him or pushing the analog stick backwards while holding down Y. Defeating the lonely Joker won't be hard #2. Watch the new cutscene including Talia al Ghul and Catwoman. The man hero will be forced to stop Protocol 10 from commencing, before he can head after Talia and Joker.

1 - Scan the TYGER helicopter to locate the Master Control Program - Main story - Batman: Arkham City - Game Guide and WalkthroughHead towards the exit from the partially destroyed Sionis Steel Mill #1 - Scan the TYGER helicopter to locate the Master Control Program - Main story - Batman: Arkham City - Game Guide and Walkthrough

Head towards the exit from the partially destroyed Sionis Steel Mill #1. After getting outside, Batman will speak with Alfred and Oracle #2, commenting Hugo Strange's latest actions. In order to stop the madman, you will have to get inside the Miracle Tower, though first you have to gain the access codes.

2 - Scan the TYGER helicopter to locate the Master Control Program - Main story - Batman: Arkham City - Game Guide and WalkthroughBefore you do anything, a few words should be said about the TYGER helicopters that are flying above all of Arkham City #1 - Scan the TYGER helicopter to locate the Master Control Program - Main story - Batman: Arkham City - Game Guide and Walkthrough

Before you do anything, a few words should be said about the TYGER helicopters that are flying above all of Arkham City #1. Up until now, if one of them has detected Batman, it only informed Hugo Strange about it and nothing more happened. Now you will have to take into account that they will attack you upon detection #2. In such situations I'd recommend using the Grapnel Gun and quickly move towards any direction, hoping to lose the helicopter. Luckily the helicopters won't be searching for Batman specifically, so as long as you dodge their searchlights you can pretty much complete this mission without being detected.

3 - Scan the TYGER helicopter to locate the Master Control Program - Main story - Batman: Arkham City - Game Guide and WalkthroughThe primary objective of this mission is scanning helicopter and each time you have to wait for it to get nearby Batman #1 - Scan the TYGER helicopter to locate the Master Control Program - Main story - Batman: Arkham City - Game Guide and Walkthrough

The primary objective of this mission is scanning helicopter and each time you have to wait for it to get nearby Batman #1. In order to improve this process, you can of course reduce the distance to them by using towers, roofs and other high points. Scanning can be done by pressing LB and filling up the bar that displays on screen #2.

4 - Scan the TYGER helicopter to locate the Master Control Program - Main story - Batman: Arkham City - Game Guide and WalkthroughThe first scans will of course end with failure, but don't get discouraged too soon and keep scanning further machines #1 - Scan the TYGER helicopter to locate the Master Control Program - Main story - Batman: Arkham City - Game Guide and Walkthrough

The first scans will of course end with failure, but don't get discouraged too soon and keep scanning further machines #1. It's also worth pointing out that eventually you will have to leave the industrial district, as not every helicopter flies above this part of Arkham City. Keep repeating this until you find the proper helicopter and receive further instructions #2.

1 - Retrieve Master Control Program transmitter from Primary Helicopter - Main story - Batman: Arkham City - Game Guide and WalkthroughStay beside the helicopter you have scanned a moment ago and use the Grapnel Gun (RB) on it #1 - Retrieve Master Control Program transmitter from Primary Helicopter - Main story - Batman: Arkham City - Game Guide and Walkthrough

Stay beside the helicopter you have scanned a moment ago and use the Grapnel Gun (RB) on it #1. Batman should automatically launch the line and grab one of the helicopter's skids. Afterwards you have to press X #2 and watch Batman obtain the Master Control Program in a very risky way. Listen out to the short conversation with Oracle, from which you will learn that the codes will let you reach the Miracle Tower by using the guards room beside the main gate.

1 - Gain access to Wonder Tower - Main story - Batman: Arkham City - Game Guide and WalkthroughYou can now let go of the helicopter, as it would just continue flying through the area - Gain access to Wonder Tower - Main story - Batman: Arkham City - Game Guide and Walkthrough

You can now let go of the helicopter, as it would just continue flying through the area. The Wonder Tower you're looking for can be found in the western part of Arkham City, beside the subway station to be precise. You need to stay careful while going there, as you can still get attacked by TYGER helicopters #1. You of course have to properly react to such situations, quickly changing location and using buildings and other objects as cover. After reaching the destination, land on the roof of one of the nearby buildings and note that the entrance gate is guarded by two snipers #2.

2 - Gain access to Wonder Tower - Main story - Batman: Arkham City - Game Guide and WalkthroughIt would be good to attack those snipers by surprise - Gain access to Wonder Tower - Main story - Batman: Arkham City - Game Guide and Walkthrough

It would be good to attack those snipers by surprise. In order to do that, I'd suggest firstly getting above them #1, afterwards carefully jumping down and approaching each of them from behind, performing a silent takedown #2.

3 - Gain access to Wonder Tower - Main story - Batman: Arkham City - Game Guide and WalkthroughStay on the balcony on which the snipers were and look around for a control panel #1 you can hack into using the Cryptographic Sequencer #2 - Gain access to Wonder Tower - Main story - Batman: Arkham City - Game Guide and Walkthrough

Stay on the balcony on which the snipers were and look around for a control panel #1 you can hack into using the Cryptographic Sequencer #2.

4 - Gain access to Wonder Tower - Main story - Batman: Arkham City - Game Guide and WalkthroughChoose the only possible corridor and eventually you will reach the Arkham City Processing Center, opening a passage using the Electrical Charge on your way #1 - Gain access to Wonder Tower - Main story - Batman: Arkham City - Game Guide and Walkthrough

Choose the only possible corridor and eventually you will reach the Arkham City Processing Center, opening a passage using the Electrical Charge on your way #1. After reaching the new room, glide onto the lower balcony #2.

5 - Gain access to Wonder Tower - Main story - Batman: Arkham City - Game Guide and WalkthroughHere you can look for another locked passage #1 and once again use the Remote Electric Charge - Gain access to Wonder Tower - Main story - Batman: Arkham City - Game Guide and Walkthrough

Here you can look for another locked passage #1 and once again use the Remote Electric Charge. Head north and soon you will reach a new room. Here you will encounter a new kind of enemy, TYGER guards equipped with stun sticks #2.

6 - Gain access to Wonder Tower - Main story - Batman: Arkham City - Game Guide and WalkthroughYou can of course attack the first enemy from above, though the other enemies will require a special tactic to handle - Gain access to Wonder Tower - Main story - Batman: Arkham City - Game Guide and Walkthrough

You can of course attack the first enemy from above, though the other enemies will require a special tactic to handle. You have to press A twice to jump above a guard to disorient him #1 and afterwards quickly press X to attack him #2. Try attacking the guards one at a time and evade when getting electrocuted seems inevitable.

7 - Gain access to Wonder Tower - Main story - Batman: Arkham City - Game Guide and WalkthroughContinue using the above tactic until you take care of all the guard with stun sticks - Gain access to Wonder Tower - Main story - Batman: Arkham City - Game Guide and Walkthrough

Continue using the above tactic until you take care of all the guard with stun sticks. Afterwards listen to what Hugo Strange has to say #1 and prepare for a slightly harder fight #2.

8 - Gain access to Wonder Tower - Main story - Batman: Arkham City - Game Guide and WalkthroughThe main difficulty of this fight is having to handle a few types of enemies at once, so you will have to keep in mind all the best tactic described in this guide and suggested by the game - Gain access to Wonder Tower - Main story - Batman: Arkham City - Game Guide and Walkthrough

The main difficulty of this fight is having to handle a few types of enemies at once, so you will have to keep in mind all the best tactic described in this guide and suggested by the game. I'd especially suggest focusing on the enemies with firearms (remember that anyone can pick a dropped gun from the ground!) #1 and guards with stun sticks (A, A, X button combination), who debuted a few moments ago #2.

9 - Gain access to Wonder Tower - Main story - Batman: Arkham City - Game Guide and WalkthroughOF course you can't ignore other enemies in this room, leading out successful counterattack #1 - Gain access to Wonder Tower - Main story - Batman: Arkham City - Game Guide and Walkthrough

OF course you can't ignore other enemies in this room, leading out successful counterattack #1. You also have to keep an eye on the ones throwing various objects at Batman #2, as each hit will not only deal damage, but also throw you out of rhythm. It's only worth to make an exception for the ones throwing extinguishers, as destroying it will blind the enemies (Batman will automatically switch to Detective Mode).

10 - Gain access to Wonder Tower - Main story - Batman: Arkham City - Game Guide and WalkthroughAlso don't forget about enemies with blades - Gain access to Wonder Tower - Main story - Batman: Arkham City - Game Guide and Walkthrough

Also don't forget about enemies with blades. I'd recommend leaving the armoured (B followed by repeatedly pressing X) #1 and shielded guard (B and afterwards A twice) for the end #2.

11 - Gain access to Wonder Tower - Main story - Batman: Arkham City - Game Guide and WalkthroughAfter the fight, listen to Hugo Strange's comment and talk with the saved political prisoners #1 - Gain access to Wonder Tower - Main story - Batman: Arkham City - Game Guide and Walkthrough

After the fight, listen to Hugo Strange's comment and talk with the saved political prisoners #1. Take a look around the room and interact with the hatch in the ground to get into the sewers #2 and reach the Collapsed Streets.

12 - Gain access to Wonder Tower - Main story - Batman: Arkham City - Game Guide and WalkthroughHead east, eventually jumping onto the lower level #1 - Gain access to Wonder Tower - Main story - Batman: Arkham City - Game Guide and Walkthrough

Head east, eventually jumping onto the lower level #1. You goal is reaching the partially flooded area behind the destroyed buildings. Stand so that you have to south wall in front of you and use the Line Launcher on it #2.

13 - Gain access to Wonder Tower - Main story - Batman: Arkham City - Game Guide and WalkthroughRight after the ride begins you should slow down (left trigger) and turn towards the north-east corner and shoot the line there - Gain access to Wonder Tower - Main story - Batman: Arkham City - Game Guide and Walkthrough

Right after the ride begins you should slow down (left trigger) and turn towards the north-east corner and shoot the line there. You will recognize the place by the distinctive Riddle trophy found there #1. Look up and note the niche you can grab onto #2.

14 - Gain access to Wonder Tower - Main story - Batman: Arkham City - Game Guide and WalkthroughMove right, passing by the corner and jumping onto the new ledge in the eastern part of the Collapsed Streets - Gain access to Wonder Tower - Main story - Batman: Arkham City - Game Guide and Walkthrough

Move right, passing by the corner and jumping onto the new ledge in the eastern part of the Collapsed Streets. Move a bit further east, turn on the Detective Mode, search for a destructible floor fragment #2 and spray the Explosive Gel onto it. Detonate, go down and choose the door leading to the Wonder Tower Foundations.

1 - Climb the observation deck to stop Protocol 10 - Main story - Batman: Arkham City - Game Guide and WalkthroughTalk with Fiona Wilson #1, who will tell you that since your last visit, the TYGER guards have taken over the tower - Climb the observation deck to stop Protocol 10 - Main story - Batman: Arkham City - Game Guide and Walkthrough

Talk with Fiona Wilson #1, who will tell you that since your last visit, the TYGER guards have taken over the tower. Start off by suing the Grapnel Gun to reach the nearest vantage point #2. There are eight enemies inside the room in total, three of them are snipers and they're the ones you should take care of first.

2 - Climb the observation deck to stop Protocol 10 - Main story - Batman: Arkham City - Game Guide and WalkthroughStart off by heading onto the vantage points on the left #1 - Climb the observation deck to stop Protocol 10 - Main story - Batman: Arkham City - Game Guide and Walkthrough

Start off by heading onto the vantage points on the left #1. Afterwards glide towards the first sniper patrolling the north-east corner of the room #2. Don't glide kick him, as it would alarm the whole room. Instead, land behind him.

3 - Climb the observation deck to stop Protocol 10 - Main story - Batman: Arkham City - Game Guide and WalkthroughMove in onto the first sniper mentioned above and silently take him down #1 - Climb the observation deck to stop Protocol 10 - Main story - Batman: Arkham City - Game Guide and Walkthrough

Move in onto the first sniper mentioned above and silently take him down #1. Now you will have to act quick, so that you can eliminate the two other snipers before the enemies learn about it. You can use the fact that Hugo Strange won't be able to inform his goons that they're under attack until he doesn't officially end his speech. The second sniper is quite nearby, to the south #2.

4 - Climb the observation deck to stop Protocol 10 - Main story - Batman: Arkham City - Game Guide and WalkthroughAfter eliminating the second sniper, head even further to the south, but don't walk through the mined south-east corner, instead turn right and use the stairs #1 - Climb the observation deck to stop Protocol 10 - Main story - Batman: Arkham City - Game Guide and Walkthrough

After eliminating the second sniper, head even further to the south, but don't walk through the mined south-east corner, instead turn right and use the stairs #1. Wait for the third and last sniper above you to turn to around and go up the left stairs #2, therefore returning onto the upper balcony.

5 - Climb the observation deck to stop Protocol 10 - Main story - Batman: Arkham City - Game Guide and WalkthroughNow you can safely approach the third sniper and eliminate him #1 - Climb the observation deck to stop Protocol 10 - Main story - Batman: Arkham City - Game Guide and Walkthrough

Now you can safely approach the third sniper and eliminate him #1. Afterwards take care of the five other enemies, who will be easy to neutralize without the sniper around #2.

6 - Climb the observation deck to stop Protocol 10 - Main story - Batman: Arkham City - Game Guide and WalkthroughJust like with the recent battle, you have to take into account that some enemies are equipped with proximity mines and they plant them from time to time #1 - Climb the observation deck to stop Protocol 10 - Main story - Batman: Arkham City - Game Guide and Walkthrough

Just like with the recent battle, you have to take into account that some enemies are equipped with proximity mines and they plant them from time to time #1. It's worth to upgrade the Disruptor so that you're able to remotely detonate the mines, though you can also stick with the traditional methods and attack from above (look out for the thermal goggles!) #2, using the grates on the lowest lever or using your gadgets. You have already secured this room previously in the game, so you shouldn't have a hard time navigating through it.

7 - Climb the observation deck to stop Protocol 10 - Main story - Batman: Arkham City - Game Guide and WalkthroughAfter securing the area, examine the middle part of the upper balconies to find an elevator entrance #1 - Climb the observation deck to stop Protocol 10 - Main story - Batman: Arkham City - Game Guide and Walkthrough

After securing the area, examine the middle part of the upper balconies to find an elevator entrance #1. Use the Cryptographic Sequencer on the control panel right of the elevator entrance and create a password (OBSESSIONS) #2.

8 - Climb the observation deck to stop Protocol 10 - Main story - Batman: Arkham City - Game Guide and WalkthroughNow you can enter the elevator - Climb the observation deck to stop Protocol 10 - Main story - Batman: Arkham City - Game Guide and Walkthrough

Now you can enter the elevator. You will have to once again use the Cryptographic Sequencer (the panel is inside the elevator) and create yet another password (MEDICATION) #1. Wait for the elevator to take you to the upper level of the Miracle Tower #2 and get ready for action.

9 - Climb the observation deck to stop Protocol 10 - Main story - Batman: Arkham City - Game Guide and WalkthroughYou have to quickly get out of the elevator, as the enemies on this level are expecting Batman's arrival and plan on opening fire when only the elevator open - Climb the observation deck to stop Protocol 10 - Main story - Batman: Arkham City - Game Guide and Walkthrough

You have to quickly get out of the elevator, as the enemies on this level are expecting Batman's arrival and plan on opening fire when only the elevator open. Look up and use the Grapnel Gun #1. Carefully go forward and note that you're above the enemy units #2.

10 - Climb the observation deck to stop Protocol 10 - Main story - Batman: Arkham City - Game Guide and WalkthroughGlide forward and turn around to get behind the enemies' backs #1 - Climb the observation deck to stop Protocol 10 - Main story - Batman: Arkham City - Game Guide and Walkthrough

Glide forward and turn around to get behind the enemies' backs #1. You can act in multiple ways here, for example silently taking out one of the enemies or using the Disruptor on the guns. If you only have the chance, I'd recommend using the Freeze Cluster #2 to immobilize the enemies (you receive it for completing the Hot and Cold side mission).

11 - Climb the observation deck to stop Protocol 10 - Main story - Batman: Arkham City - Game Guide and WalkthroughRegardless of whether you have used the Freeze Cluster or not, your absolute priority is attacking the enemies equipped with firearms #1, who you should at least once blind with the Smoke Pellet - Climb the observation deck to stop Protocol 10 - Main story - Batman: Arkham City - Game Guide and Walkthrough

Regardless of whether you have used the Freeze Cluster or not, your absolute priority is attacking the enemies equipped with firearms #1, who you should at least once blind with the Smoke Pellet. Only after eliminating them should you focus on the others, especially the ones with stun sticks #2. Traditionally leave the armoured one for the end.

12 - Climb the observation deck to stop Protocol 10 - Main story - Batman: Arkham City - Game Guide and WalkthroughAfter you're done, take out the Cryptographic Sequencer and hack the panel in the west corner #1 (SAFEGUARDING) #2 - Climb the observation deck to stop Protocol 10 - Main story - Batman: Arkham City - Game Guide and Walkthrough

After you're done, take out the Cryptographic Sequencer and hack the panel in the west corner #1 (SAFEGUARDING) #2.

13 - Climb the observation deck to stop Protocol 10 - Main story - Batman: Arkham City - Game Guide and WalkthroughNow you will be able to use the new passage which will take you north - Climb the observation deck to stop Protocol 10 - Main story - Batman: Arkham City - Game Guide and Walkthrough

Now you will be able to use the new passage which will take you north. After a few moments you will have to drop down #1 by, as you probably remember well, pressing the right rigger and A. Move right and don't let go of the cornice #2.

14 - Climb the observation deck to stop Protocol 10 - Main story - Batman: Arkham City - Game Guide and WalkthroughStop after reaching the place where below you can see a little platform (north wall of the tower) #1 with an extension arm attached to it - Climb the observation deck to stop Protocol 10 - Main story - Batman: Arkham City - Game Guide and Walkthrough

Stop after reaching the place where below you can see a little platform (north wall of the tower) #1 with an extension arm attached to it. Let go and look up. You have to use the Grapnel Gun to reach the platform on the upper level #2.

15 - Climb the observation deck to stop Protocol 10 - Main story - Batman: Arkham City - Game Guide and WalkthroughAfter getting up turn left and jump towards the extension arm in front of you #1 - Climb the observation deck to stop Protocol 10 - Main story - Batman: Arkham City - Game Guide and Walkthrough

After getting up turn left and jump towards the extension arm in front of you #1. Afterwards pull up, turn right and head forward #2.

16 - Climb the observation deck to stop Protocol 10 - Main story - Batman: Arkham City - Game Guide and WalkthroughNow you will have to go round the whole Miracle Tower - Climb the observation deck to stop Protocol 10 - Main story - Batman: Arkham City - Game Guide and Walkthrough

Now you will have to go round the whole Miracle Tower. Be careful, as one of the TYGER helicopters flying in the area might shoot a missile at you #1. In such case you must quickly back out, so that the missile hits the building and not Batman. Stop after reaching the western wall of the tower #2.

17 - Climb the observation deck to stop Protocol 10 - Main story - Batman: Arkham City - Game Guide and WalkthroughLook up and once again use the Grapnel Gun #1, this time to grab onto the extension arm above - Climb the observation deck to stop Protocol 10 - Main story - Batman: Arkham City - Game Guide and Walkthrough

Look up and once again use the Grapnel Gun #1, this time to grab onto the extension arm above. Carefully move to its end, turn left and use the Grapnel Gun to grab the upper part of the steel construction #2.

18 - Climb the observation deck to stop Protocol 10 - Main story - Batman: Arkham City - Game Guide and WalkthroughHead towards the bigger platform #1, therefore ending the first part of the climb - Climb the observation deck to stop Protocol 10 - Main story - Batman: Arkham City - Game Guide and Walkthrough

Head towards the bigger platform #1, therefore ending the first part of the climb. Go left and after reaching the elevator shaft #2 dive onto the lower platform in front of you.

19 - Climb the observation deck to stop Protocol 10 - Main story - Batman: Arkham City - Game Guide and WalkthroughHead right and eventually you will reach a spot #1 where you will have to start climbing up again - Climb the observation deck to stop Protocol 10 - Main story - Batman: Arkham City - Game Guide and Walkthrough

Head right and eventually you will reach a spot #1 where you will have to start climbing up again. Turn around and use the Grapnel Gun to reach the upper part of the construction #2.

20 - Climb the observation deck to stop Protocol 10 - Main story - Batman: Arkham City - Game Guide and WalkthroughHead forward and afterwards left, reaching the northern wall of the Miracle Tower - Climb the observation deck to stop Protocol 10 - Main story - Batman: Arkham City - Game Guide and Walkthrough

Head forward and afterwards left, reaching the northern wall of the Miracle Tower. Look up and find the interactive platform which you will be able to grab using the Grapnel Gun #1. Climb up and note that you've reached a floor with a new elevator #2.

21 - Climb the observation deck to stop Protocol 10 - Main story - Batman: Arkham City - Game Guide and WalkthroughTake a look around the room to find a control panel #1 and of course hack it using the Cryptographic Sequencer - Climb the observation deck to stop Protocol 10 - Main story - Batman: Arkham City - Game Guide and Walkthrough

Take a look around the room to find a control panel #1 and of course hack it using the Cryptographic Sequencer. The password is MAINTENANCE #2.

22 - Climb the observation deck to stop Protocol 10 - Main story - Batman: Arkham City - Game Guide and WalkthroughA short hint on the next step will be displayed - Climb the observation deck to stop Protocol 10 - Main story - Batman: Arkham City - Game Guide and Walkthrough

A short hint on the next step will be displayed. Look up and use the Grapnel Gun to grab the ledge above you #1, thanks to which you will reach the Security Control Center. Keep following the only possible corridor and eventually you should reach a place where you can jump into a ventilation shaft #2.

23 - Climb the observation deck to stop Protocol 10 - Main story - Batman: Arkham City - Game Guide and WalkthroughThe shaft can take you to two different places - Climb the observation deck to stop Protocol 10 - Main story - Batman: Arkham City - Game Guide and Walkthrough

The shaft can take you to two different places. If you decide to choose the branch on the same level #1, upon reaching the Security Control Center you will be inside one of the grates in the floor #2.

24 - Climb the observation deck to stop Protocol 10 - Main story - Batman: Arkham City - Game Guide and WalkthroughIf you decide to follow the branch leading down #1, you will reach an exit in the building wall and after unlocking it you will be able to jump onto one of the outer balconies #2 - Climb the observation deck to stop Protocol 10 - Main story - Batman: Arkham City - Game Guide and Walkthrough

If you decide to follow the branch leading down #1, you will reach an exit in the building wall and after unlocking it you will be able to jump onto one of the outer balconies #2.

25 - Climb the observation deck to stop Protocol 10 - Main story - Batman: Arkham City - Game Guide and WalkthroughIn order to complete finish the current objective, you will need to take care of all the enemies here, though there will be one additional difficulty here - Climb the observation deck to stop Protocol 10 - Main story - Batman: Arkham City - Game Guide and Walkthrough

In order to complete finish the current objective, you will need to take care of all the enemies here, though there will be one additional difficulty here. In the middle part of the Security Control Center there's a room inside of which is Hugo Strange #1. If he notices you, he will inform all the guards of your presence #2. Luckily Strange's moves can be easily predicted and running to a safe place isn't very hard either.

26 - Climb the observation deck to stop Protocol 10 - Main story - Batman: Arkham City - Game Guide and WalkthroughThe guards inside the Security Control Center can be eliminated in a variety of ways - Climb the observation deck to stop Protocol 10 - Main story - Batman: Arkham City - Game Guide and Walkthrough

The guards inside the Security Control Center can be eliminated in a variety of ways. The easiest is surprising them by hiding inside the grates in the floor #1, as well as approaching them from behind and silently taking out #2.

27 - Climb the observation deck to stop Protocol 10 - Main story - Batman: Arkham City - Game Guide and WalkthroughNote that the vantage points are outside the building #1, so it's best to use them as well as the numerous balconies #2 mainly for escaping when Batman gets spotted as well as for waiting for a good moment to sneak up on a guard from behind - Climb the observation deck to stop Protocol 10 - Main story - Batman: Arkham City - Game Guide and Walkthrough

Note that the vantage points are outside the building #1, so it's best to use them as well as the numerous balconies #2 mainly for escaping when Batman gets spotted as well as for waiting for a good moment to sneak up on a guard from behind. Eliminate all the enemies to continue.

28 - Climb the observation deck to stop Protocol 10 - Main story - Batman: Arkham City - Game Guide and WalkthroughNow you can head onto the upper balconies and look for the entrance to the control room in which Hugo Strange is hiding #1 - Climb the observation deck to stop Protocol 10 - Main story - Batman: Arkham City - Game Guide and Walkthrough

Now you can head onto the upper balconies and look for the entrance to the control room in which Hugo Strange is hiding #1. Use the Cryptographic Sequencer on the control panel and create the password GOTHAMSAVIOR #2.

29 - Climb the observation deck to stop Protocol 10 - Main story - Batman: Arkham City - Game Guide and WalkthroughA long cutscene with Hugo Strange and Ra's al Ghul #1 will start and end with a bang - Climb the observation deck to stop Protocol 10 - Main story - Batman: Arkham City - Game Guide and Walkthrough

A long cutscene with Hugo Strange and Ra's al Ghul #1 will start and end with a bang. Afterwards listen out to a conversation with the Oracle and watch Joker's message. #2. As you have probably guessed, your next objective is rescuing Talia al Ghul from Joker.

1 - Follow tracker to save Talia from Joker - Main story - Batman: Arkham City - Game Guide and WalkthroughIn order to find Joker's latest hideout, you will once again use the tracking device - Follow tracker to save Talia from Joker - Main story - Batman: Arkham City - Game Guide and Walkthrough

In order to find Joker's latest hideout, you will once again use the tracking device. Talia al Ghul is being held inside a theatre in the western part of Arkham City, nearby Ace Chemicals #1. You can recognize this area by the fact that it's whole monitored by snipers #2, who you will have to carefully eliminate. I'd suggest taking care of them in the order showed below, thanks to which you won't get in sight of any of them too quick. That of course doesn't mean you can approach them carelessly.

The screen above shows the roofs where the snipers are and the suggested order of eliminating them - Follow tracker to save Talia from Joker - Main story - Batman: Arkham City - Game Guide and Walkthrough

The screen above shows the roofs where the snipers are and the suggested order of eliminating them. A more detailed description can be found in the further part of the guide.

2 - Follow tracker to save Talia from Joker - Main story - Batman: Arkham City - Game Guide and WalkthroughI'd suggest starting with the sniper on the roof south the theatre entrance #1 #2 - Follow tracker to save Talia from Joker - Main story - Batman: Arkham City - Game Guide and Walkthrough

I'd suggest starting with the sniper on the roof south the theatre entrance #1 #2. It would be good to approach him from the south, using the fact that it's mostly covered by a building.

3 - Follow tracker to save Talia from Joker - Main story - Batman: Arkham City - Game Guide and WalkthroughGo slightly to the north, eliminating a sniper in front of you #1 #2 - Follow tracker to save Talia from Joker - Main story - Batman: Arkham City - Game Guide and Walkthrough

Go slightly to the north, eliminating a sniper in front of you #1 #2. He's standing above the entrance, so make sure you don't jump down after eliminating him or you'd end up targeted by all the others.

4 - Follow tracker to save Talia from Joker - Main story - Batman: Arkham City - Game Guide and WalkthroughMove away from your current destination and locate the sniper patrolling the area west of the theatre building #1 #2 - Follow tracker to save Talia from Joker - Main story - Batman: Arkham City - Game Guide and Walkthrough

Move away from your current destination and locate the sniper patrolling the area west of the theatre building #1 #2. As he's standing on a rather small platform, you could lower yourself behind him and throw him down by pressing Y. Don't move for a moment after getting rid of him, making sure no one else is looking in your direction.

5 - Follow tracker to save Talia from Joker - Main story - Batman: Arkham City - Game Guide and WalkthroughNow I'd suggest approaching the sniper standing on the roof of the left building, the one north-west of the theatre #1 #2 - Follow tracker to save Talia from Joker - Main story - Batman: Arkham City - Game Guide and Walkthrough

Now I'd suggest approaching the sniper standing on the roof of the left building, the one north-west of the theatre #1 #2.

6 - Follow tracker to save Talia from Joker - Main story - Batman: Arkham City - Game Guide and WalkthroughIn order to reach the next sniper, you will have to return east - Follow tracker to save Talia from Joker - Main story - Batman: Arkham City - Game Guide and Walkthrough

In order to reach the next sniper, you will have to return east. He's north of the theatre building #1 #2 and eliminating him earlier on would probably cause one of the previously eliminated enemies to notice you.

7 - Follow tracker to save Talia from Joker - Main story - Batman: Arkham City - Game Guide and WalkthroughThe next sniper is standing on the roof of the building located south-west of the theatre #1 #2 - Follow tracker to save Talia from Joker - Main story - Batman: Arkham City - Game Guide and Walkthrough

The next sniper is standing on the roof of the building located south-west of the theatre #1 #2. You should approach him from the west and at the same time avoid using the main street, travelling along roofs and gliding.

8 - Follow tracker to save Talia from Joker - Main story - Batman: Arkham City - Game Guide and WalkthroughNow head straight east and very soon you will come across yet another sniper #1 #2 - Follow tracker to save Talia from Joker - Main story - Batman: Arkham City - Game Guide and Walkthrough

Now head straight east and very soon you will come across yet another sniper #1 #2.

9 - Follow tracker to save Talia from Joker - Main story - Batman: Arkham City - Game Guide and WalkthroughThe last of the snipers standing on roofs can be found north of here #1 #2, to the north-west of the theatre building - Follow tracker to save Talia from Joker - Main story - Batman: Arkham City - Game Guide and Walkthrough

The last of the snipers standing on roofs can be found north of here #1 #2, to the north-west of the theatre building.

10 - Follow tracker to save Talia from Joker - Main story - Batman: Arkham City - Game Guide and WalkthroughNow you will only have to eliminate the two snipers standing beside the theatre entrance #1 - Follow tracker to save Talia from Joker - Main story - Batman: Arkham City - Game Guide and Walkthrough

Now you will only have to eliminate the two snipers standing beside the theatre entrance #1. I'd suggest attacking one of them from above, though you could also make some preparations and use the Disruptor or Reverse Batarang #2.

11 - Follow tracker to save Talia from Joker - Main story - Batman: Arkham City - Game Guide and WalkthroughUpon landing, quickly attack the second sniper #1 before he can shoot at Batman - Follow tracker to save Talia from Joker - Main story - Batman: Arkham City - Game Guide and Walkthrough

Upon landing, quickly attack the second sniper #1 before he can shoot at Batman. Afterwards you can use the main door leading into the theatre #1.

1 - Get the cure from Joker and stop him from becoming immortal - Main story - Batman: Arkham City - Game Guide and WalkthroughAfter getting inside you will see a long cutscene #1, explaining the previous performances including the miraculously cured Joker and showing the death of Talia al Ghul - Get the cure from Joker and stop him from becoming immortal - Main story - Batman: Arkham City - Game Guide and Walkthrough

After getting inside you will see a long cutscene #1, explaining the previous performances including the miraculously cured Joker and showing the death of Talia al Ghul. Curiously, your final enemy won't be Joker, but Clayface #2.

2 - Get the cure from Joker and stop him from becoming immortal - Main story - Batman: Arkham City - Game Guide and WalkthroughTraditionally it would be good to start with an analysis of Clayface's main offensive skills - Get the cure from Joker and stop him from becoming immortal - Main story - Batman: Arkham City - Game Guide and Walkthrough

Traditionally it would be good to start with an analysis of Clayface's main offensive skills. He will mostly try to attack you from a distance and depending on the kind of attack he uses you should either evade #1 or perform a counter (Y) #2.

3 - Get the cure from Joker and stop him from becoming immortal - Main story - Batman: Arkham City - Game Guide and WalkthroughAlso try to avoid dodge his jumps #1, escaping from where he'll presumably land #2 - Get the cure from Joker and stop him from becoming immortal - Main story - Batman: Arkham City - Game Guide and Walkthrough

Also try to avoid dodge his jumps #1, escaping from where he'll presumably land #2.

4 - Get the cure from Joker and stop him from becoming immortal - Main story - Batman: Arkham City - Game Guide and WalkthroughClayface can be attacked in two main ways - Get the cure from Joker and stop him from becoming immortal - Main story - Batman: Arkham City - Game Guide and Walkthrough

Clayface can be attacked in two main ways. The first implies using the Freeze Blast #1 and it's worth noticing that you won't have to manually aim at the boss as you can also press the right trigger twice. Each hit will take a small part of Clayface's health bar #2.

5 - Get the cure from Joker and stop him from becoming immortal - Main story - Batman: Arkham City - Game Guide and WalkthroughA much better way of weakening Clayface is standing in the corners of the room, where the explosive materials are - Get the cure from Joker and stop him from becoming immortal - Main story - Batman: Arkham City - Game Guide and Walkthrough

A much better way of weakening Clayface is standing in the corners of the room, where the explosive materials are. Wait for Clayface to morph into a large ball and starts rolling towards you #1. Dodge in the right moment and Clayface will roll into the explosives, causing it to explode #2.

6 - Get the cure from Joker and stop him from becoming immortal - Main story - Batman: Arkham City - Game Guide and WalkthroughYou have to lead to a situation in which Clayface's is almost fully depleted #1 - Get the cure from Joker and stop him from becoming immortal - Main story - Batman: Arkham City - Game Guide and Walkthrough

You have to lead to a situation in which Clayface's is almost fully depleted #1. Continue attacking using the Freeze Blast until you manage to freeze him for a bit #2.

7 - Get the cure from Joker and stop him from becoming immortal - Main story - Batman: Arkham City - Game Guide and WalkthroughQuickly approach him and press A to grab the sword #1 - Get the cure from Joker and stop him from becoming immortal - Main story - Batman: Arkham City - Game Guide and Walkthrough

Quickly approach him and press A to grab the sword #1. Afterwards keep repeatedly pressing X #2 for Batman to attack with the blade. Keep doing in until you advance to the second stage of the battle and the boss' energy will refill.

8 - Get the cure from Joker and stop him from becoming immortal - Main story - Batman: Arkham City - Game Guide and WalkthroughDuring this part of the battle you will have to dodge not only Clayface's old attacks, but also a couple new types - Get the cure from Joker and stop him from becoming immortal - Main story - Batman: Arkham City - Game Guide and Walkthrough

During this part of the battle you will have to dodge not only Clayface's old attacks, but also a couple new types. Most of all, the boss will throw clay projectiles at you. Depending on the type, you have to either jump above them #1 or crouch and wait for them to fly above Batman. Apart from that, look out for his attempts to crush you #2, jump aside fast enough to avoid them.

9 - Get the cure from Joker and stop him from becoming immortal - Main story - Batman: Arkham City - Game Guide and WalkthroughYou have to damage Clayface using the method as before - Get the cure from Joker and stop him from becoming immortal - Main story - Batman: Arkham City - Game Guide and Walkthrough

You have to damage Clayface using the method as before. If there are any explosives left in one of the corners, you can use them as well #1. In case you've used them all up, focus on attacking with the Freeze Blast #2. It's also worth to consider using the Freeze Cluster, of course if you have such in your equipment.

10 - Get the cure from Joker and stop him from becoming immortal - Main story - Batman: Arkham City - Game Guide and WalkthroughJust like before, you need to keep attacking until you drain of all the boss' health and therefore freeze him #1 - Get the cure from Joker and stop him from becoming immortal - Main story - Batman: Arkham City - Game Guide and Walkthrough

Just like before, you need to keep attacking until you drain of all the boss' health and therefore freeze him #1. Approach Clayface and press A to grab the sword. Afterwards start attacking, making him gradually break up into smaller pieces #2. Another cutscene will start and you will advance to the third and last phase of the battle.

11 - Get the cure from Joker and stop him from becoming immortal - Main story - Batman: Arkham City - Game Guide and WalkthroughThe tactic will completely change during this phase - Get the cure from Joker and stop him from becoming immortal - Main story - Batman: Arkham City - Game Guide and Walkthrough

The tactic will completely change during this phase. Start fighting the clay monsters #1, remembering about countering often #2. Note that eliminating them makes the orange health bar to melt down.

12 - Get the cure from Joker and stop him from becoming immortal - Main story - Batman: Arkham City - Game Guide and WalkthroughThe boss will appear himself once you drain the whole orange part of the health bar #1 - Get the cure from Joker and stop him from becoming immortal - Main story - Batman: Arkham City - Game Guide and Walkthrough

The boss will appear himself once you drain the whole orange part of the health bar #1. Use this chance to attack him, using the Freeze Blast for best effect #2.

13 - Get the cure from Joker and stop him from becoming immortal - Main story - Batman: Arkham City - Game Guide and WalkthroughClayface will eventually melt down and you will have to fight the clay monster again #1 - Get the cure from Joker and stop him from becoming immortal - Main story - Batman: Arkham City - Game Guide and Walkthrough

Clayface will eventually melt down and you will have to fight the clay monster again #1. You need to do exactly the same things as above, so eliminate all the clay enemies and start using ice attacks once Clayface appears #2.

14 - Get the cure from Joker and stop him from becoming immortal - Main story - Batman: Arkham City - Game Guide and WalkthroughUsing this tactic you will gradually drain the blue part of Clayface's health bar - Get the cure from Joker and stop him from becoming immortal - Main story - Batman: Arkham City - Game Guide and Walkthrough

Using this tactic you will gradually drain the blue part of Clayface's health bar. Eventually, after you completely deprive him of energy, he will freeze #1. Quickly run to him and press A to get the cure #2.

15 - Get the cure from Joker and stop him from becoming immortal - Main story - Batman: Arkham City - Game Guide and WalkthroughNow some cutscenes will play, including numerous surprising moments #1 #2 - Get the cure from Joker and stop him from becoming immortal - Main story - Batman: Arkham City - Game Guide and Walkthrough

Now some cutscenes will play, including numerous surprising moments #1 #2. Congratulations! You have just finished the game!

Notice! Don't forget about being able to continue the game to complete all the challenges and side missions. You can also decide to start a new story in the New Game Plus mode, in which you keep all of you skills and gadgets and have to face the game on the highest difficulty setting.

There are 12 side missions available in the game and in most cases you will be informed of the possibility to start a new one while you're playing through the main story (screen above) - Introduction - Side missions - Batman: Arkham City - Game Guide and Walkthrough

There are 12 side missions available in the game and in most cases you will be informed of the possibility to start a new one while you're playing through the main story (screen above). In a few cases however, you will have to first reach a certain point on the map or find an NPC to receive one. Detailed information on how to start a given quest can be of course found in the further part of the guide.

Keep in mind that you don't have to rush with side missions, as you will be able to return to them after finishing the main story. It of course doesn't mean that you should do that, as completing them will earn you experience needed to unlock new skills and gadgets.

You can check on the progress with given missions by turning on the Arkham City map and pressing X. In some cases, choosing a mission from the list will cause markers helpful in completing them to appear (e.g. the location of the next crime scene).

First meeting with the Stalker

1 - Watcher in the Wings - Side missions - Batman: Arkham City - Game Guide and WalkthroughYou will gain the chance to approach this mission while exploring Arkham City - Watcher in the Wings - Side missions - Batman: Arkham City - Game Guide and Walkthrough

You will gain the chance to approach this mission while exploring Arkham City. On one of the roofs in The Bowery #1 you should meet the Mystery Stalker #2. Approach and speak with him.

2 - Watcher in the Wings - Side missions - Batman: Arkham City - Game Guide and WalkthroughTake a look around the place where he was and you should find a painted symbol #1 - Watcher in the Wings - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Take a look around the place where he was and you should find a painted symbol #1. In accordance with the received information, press LB to scan it #2 and note the marks that will appear on the map.

Second meeting with the Stalker

3 - Watcher in the Wings - Side missions - Batman: Arkham City - Game Guide and WalkthroughThe second rendezvous with the Mystery Stalker will take place on one of the roofs in Park Row #1 #2 - Watcher in the Wings - Side missions - Batman: Arkham City - Game Guide and Walkthrough

The second rendezvous with the Mystery Stalker will take place on one of the roofs in Park Row #1 #2. Just like before, you will have to scan (LB) the symbols he leaves behind.

Third meeting with the Stalker

4 - Watcher in the Wings - Side missions - Batman: Arkham City - Game Guide and WalkthroughThe third meeting with the Mystery Stalker will take place in the Amusement Mile district, west of the GCPD Building #1 #2 - Watcher in the Wings - Side missions - Batman: Arkham City - Game Guide and Walkthrough

The third meeting with the Mystery Stalker will take place in the Amusement Mile district, west of the GCPD Building #1 #2. Just like before, locate and scan the symbol.

Fourth meeting with the Stalker

5 - Watcher in the Wings - Side missions - Batman: Arkham City - Game Guide and WalkthroughFor the fourth meeting, head to the eastern part of the Industrial District and find the Ferris Wheel #1 #2 - Watcher in the Wings - Side missions - Batman: Arkham City - Game Guide and Walkthrough

For the fourth meeting, head to the eastern part of the Industrial District and find the Ferris Wheel #1 #2.

6 - Watcher in the Wings - Side missions - Batman: Arkham City - Game Guide and WalkthroughUse the Grapnel Gun to reach the highest passenger cars and on one of them you will find the Mystery Stalker #1 - Watcher in the Wings - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Use the Grapnel Gun to reach the highest passenger cars and on one of them you will find the Mystery Stalker #1. Listen out to what he has to say, jump onto the next roof and scan the symbol #2.

Fifth meeting with the Stalker

Now you will have to complete a bit harder puzzle to locate the place of the final, fifth meeting - Watcher in the Wings - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Now you will have to complete a bit harder puzzle to locate the place of the final, fifth meeting. Wait for the Arkham City map to open and note that you can use both analog sticks to manipulate the unlocked symbols. The left is used for moving and the right for rotating and enlarging, from which I'd recommend to begin. Afterwards turn them around and try to place them on the four previous Stalker rendezvous points. The solution can be seen on the screen above.

7 - Watcher in the Wings - Side missions - Batman: Arkham City - Game Guide and WalkthroughAs you have probably noticed, solving the puzzle will cause a new points to appear on the map #1 - Watcher in the Wings - Side missions - Batman: Arkham City - Game Guide and Walkthrough

As you have probably noticed, solving the puzzle will cause a new points to appear on the map #1. It's located nearby the Church, where you have to head now. After getting there, land on the small cemetery at the back of the building #2.

8 - Watcher in the Wings - Side missions - Batman: Arkham City - Game Guide and WalkthroughExamine every wall of the church and on one of them you will find painted symbols #1 - Watcher in the Wings - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Examine every wall of the church and on one of them you will find painted symbols #1. Scan them just like before, by pressing LB. You will speak with the Mystery Stalker - Azrael #2 - for the last time and therefore end the mission.

Meeting Bane

1 - Fragile Alliance - p. 1 - Side missions - Batman: Arkham City - Game Guide and WalkthroughYou will know you can approach this mission after a new distress flare appears on the Arkham City map #1, in the Amusement Mile district in the east - Fragile Alliance - p. 1 - Side missions - Batman: Arkham City - Game Guide and Walkthrough

You will know you can approach this mission after a new distress flare appears on the Arkham City map #1, in the Amusement Mile district in the east. As the whole area surrounding it is flooded #2, you will have to make good use of the Grapnel Gun and gliding. You won't die upon falling into the water, but will lose a few second waiting to reach a safe spot.

2 - Fragile Alliance - p. 1 - Side missions - Batman: Arkham City - Game Guide and WalkthroughYou need to reach the Krank Co - Fragile Alliance - p. 1 - Side missions - Batman: Arkham City - Game Guide and Walkthrough

You need to reach the Krank Co. Toys building. after reaching it you should note that the entrance is guarded by a group of inmates #1. Attack them by surprise and afterwards finish off in direct combat. Afterwards enter the building #2.

3 - Fragile Alliance - p. 1 - Side missions - Batman: Arkham City - Game Guide and WalkthroughFollow the only possible corridor and soon you should reach a slightly bigger room #1 - Fragile Alliance - p. 1 - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Follow the only possible corridor and soon you should reach a slightly bigger room #1. Here Batman will meet an old acquaintance - Bane - with whom he has already fought #2. This time you won't have to fight him however, instead having to search and destroy TITAN containers. You need to take care of six of them.

Destroying the first container

4 - Fragile Alliance - p. 1 - Side missions - Batman: Arkham City - Game Guide and WalkthroughNote that the locations of the containers have been added to your map, though you can't yet access all of them (assuming you have taken on this mission at the first possible occasion) - Fragile Alliance - p. 1 - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Note that the locations of the containers have been added to your map, though you can't yet access all of them (assuming you have taken on this mission at the first possible occasion). Two of them can be found in common areas and I'd suggest taking care of them first. The first container is in the south-west part of Arkham City, at the Subway Terminal in the Bowery #1. After getting there, jump down to the lowest level and search for the container #2.

5 - Fragile Alliance - p. 1 - Side missions - Batman: Arkham City - Game Guide and WalkthroughIt will be probably guarded by enemies equipped with firearms, so I'd suggest staying very cautious throughout the fight #1 - Fragile Alliance - p. 1 - Side missions - Batman: Arkham City - Game Guide and Walkthrough

It will be probably guarded by enemies equipped with firearms, so I'd suggest staying very cautious throughout the fight #1. Try to attack the enemies by surprise if possible and keep knocking guns out of their hands. After the fight equip the Explosive Gel (left on the d-pad) #2.

6 - Fragile Alliance - p. 1 - Side missions - Batman: Arkham City - Game Guide and WalkthroughApproach the container and press the right trigger to spray Explosive Gel onto it #1 - Fragile Alliance - p. 1 - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Approach the container and press the right trigger to spray Explosive Gel onto it #1. Afterwards detonate the charge by pressing RB #2.

Destroying the second container

7 - Fragile Alliance - p. 1 - Side missions - Batman: Arkham City - Game Guide and WalkthroughThe second container can be found in the south-east part of Arkham City, in the Industrial District #1 - Fragile Alliance - p. 1 - Side missions - Batman: Arkham City - Game Guide and Walkthrough

The second container can be found in the south-east part of Arkham City, in the Industrial District #1. After reaching the spot, head south and look for a fenced area guarded by a few inmates #2.

8 - Fragile Alliance - p. 1 - Side missions - Batman: Arkham City - Game Guide and WalkthroughIt of course would be best to attack them by surprise #1 - Fragile Alliance - p. 1 - Side missions - Batman: Arkham City - Game Guide and Walkthrough

It of course would be best to attack them by surprise #1. Luckily, unlike the previous group, they shouldn't be equipped with any firearms. Once you're done with them, spray the Explosive Gel onto the container and detonate it #2.

Destroying the third container

9 - Fragile Alliance - p. 1 - Side missions - Batman: Arkham City - Game Guide and WalkthroughThe third container is inside the Sionis Steel Mill building in the Industrial District of Arkham City - Fragile Alliance - p. 1 - Side missions - Batman: Arkham City - Game Guide and Walkthrough

The third container is inside the Sionis Steel Mill building in the Industrial District of Arkham City. Head there and examine the southern wall of the building, finding a door leading inside #1 #2. Notice! If you're visiting this place further in the game, there might be some enemies in the area. In such case, check out the Infiltrate the Steel Mill (further part) walkthrough.

10 - Fragile Alliance - p. 1 - Side missions - Batman: Arkham City - Game Guide and WalkthroughIf you have chosen the proper passage, you should begin the exploration of the Steel Mill inside the Cooling Tunnel B - Fragile Alliance - p. 1 - Side missions - Batman: Arkham City - Game Guide and Walkthrough

If you have chosen the proper passage, you should begin the exploration of the Steel Mill inside the Cooling Tunnel B. The container can be found nearby the starting point #1 #2 and shouldn't be guarded by anyone. Traditionally, spray the Explosive Gel onto it and detonate.

Destroying the fourth container

11 - Fragile Alliance - p. 1 - Side missions - Batman: Arkham City - Game Guide and WalkthroughThe fourth container can be found in the tunnel connecting the Subway Terminals #1 - Fragile Alliance - p. 1 - Side missions - Batman: Arkham City - Game Guide and Walkthrough

The fourth container can be found in the tunnel connecting the Subway Terminals #1. In order to reach it, I'd suggest heading to the entrance located in the Bowery, east of the Museum #2.

12 - Fragile Alliance - p. 1 - Side missions - Batman: Arkham City - Game Guide and WalkthroughDepending on your previous actions, the subway station may be guarded by a numerous group of armed bandits #1, or only by a few - Fragile Alliance - p. 1 - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Depending on your previous actions, the subway station may be guarded by a numerous group of armed bandits #1, or only by a few. Regardless of the turn of events, you have to find the terminal entrance #2 and go down the stairs.

13 - Fragile Alliance - p. 1 - Side missions - Batman: Arkham City - Game Guide and WalkthroughAfter reaching the subway terminal turn left and use the stairs #1 - Fragile Alliance - p. 1 - Side missions - Batman: Arkham City - Game Guide and Walkthrough

After reaching the subway terminal turn left and use the stairs #1. Soon you should reach the station, where you have to turn left (east) #2.

14 - Fragile Alliance - p. 1 - Side missions - Batman: Arkham City - Game Guide and WalkthroughUse the Grapnel Gun to reach the upper platform #1 and continue going east, choosing the destroyed passage of your way #2 - Fragile Alliance - p. 1 - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Use the Grapnel Gun to reach the upper platform #1 and continue going east, choosing the destroyed passage of your way #2. Eventually you will have to perform a slide.

15 - Fragile Alliance - p. 1 - Side missions - Batman: Arkham City - Game Guide and WalkthroughStop after reaching the barricaded passage - Fragile Alliance - p. 1 - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Stop after reaching the barricaded passage. Turn on the Detective Mode and you should note that one of the walls is destructible #1. Choose the Explosive Gel, spray in onto the wall and detonate #2. Luckily you won't alarm the nearby enemies.

16 - Fragile Alliance - p. 1 - Side missions - Batman: Arkham City - Game Guide and WalkthroughNow head east, jump on your way there and you should reach enemies guarding the container #1 - Fragile Alliance - p. 1 - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Now head east, jump on your way there and you should reach enemies guarding the container #1. You can attack them from above or quietly jump down and take down two of them at once. Afterwards choose the Explosive Gel, spray it onto the container and detonate #2.

Destroying the fifth container

1 - Fragile Alliance - p. 2 - Side missions - Batman: Arkham City - Game Guide and WalkthroughThe fifth container can be found inside the Museum, in the War Room located in the south part of the building #1 - Fragile Alliance - p. 2 - Side missions - Batman: Arkham City - Game Guide and Walkthrough

The fifth container can be found inside the Museum, in the War Room located in the south part of the building #1. The Museum entrance is of course guarded by inmates #2. It's also worth noticing that you can fully explore this building only after completing Disable Penguin's Final Communications Disruptor underground.

2 - Fragile Alliance - p. 2 - Side missions - Batman: Arkham City - Game Guide and WalkthroughYour goal is reaching The Torture Chamber located in the middle part of the Museum - Fragile Alliance - p. 2 - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Your goal is reaching The Torture Chamber located in the middle part of the Museum. If you come here before defeating Penguin (Rescue remaining undercover GCPD officers in the Museum main mission), the majority of the room will be covered in ice #1, forcing you to carefully plan your moves. If you have already defeated Penguin, the whole area will be flooded #2 and you will have to constantly use the floating platforms or make use of the Freeze Blast (ice floes).

3 - Fragile Alliance - p. 2 - Side missions - Batman: Arkham City - Game Guide and WalkthroughRegardless of the scenario, you have to head to the south part of the Torture Chamber #1 - Fragile Alliance - p. 2 - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Regardless of the scenario, you have to head to the south part of the Torture Chamber #1. Swim or walk there and afterwards use the Grapnel Gun to reach the upper shelf #2.

4 - Fragile Alliance - p. 2 - Side missions - Batman: Arkham City - Game Guide and WalkthroughIf you have defeated Penguin, you will be able to revisit the War Room without any problems - Fragile Alliance - p. 2 - Side missions - Batman: Arkham City - Game Guide and Walkthrough

If you have defeated Penguin, you will be able to revisit the War Room without any problems. Otherwise, you will have to solve a puzzle. Turn on the Detective Mode and note the laser barrier here. Equip the Cryptographic Sequencer and use it on the nearby control panel #1. In this case the password is FOSSIL #2.

5 - Fragile Alliance - p. 2 - Side missions - Batman: Arkham City - Game Guide and WalkthroughNow you can attack the inmates who have been laughing of you until now - Fragile Alliance - p. 2 - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Now you can attack the inmates who have been laughing of you until now. Look out for the armoured enemy #1. As a reminder, it's best to first stun them (B) and afterwards use Beat Down (by rapidly pressing X). regardless of whether you had to fight here or not, choose the door leading to the War Room #2.

6 - Fragile Alliance - p. 2 - Side missions - Batman: Arkham City - Game Guide and WalkthroughHead west - Fragile Alliance - p. 2 - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Head west. Upon reaching the partially closed gate #1 start running and slide underneath it. If you have already fought here, you will be able to head north-west at once. Otherwise you will have to blow up the wall here #2. It of course means having to use the Explosive Gel.

7 - Fragile Alliance - p. 2 - Side missions - Batman: Arkham City - Game Guide and WalkthroughDetonating it will lead to a fight with a few Thugs, including a mini-boss Abramovici #2 - Fragile Alliance - p. 2 - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Detonating it will lead to a fight with a few Thugs, including a mini-boss Abramovici #2. The enemy is very similar to Mr. Hammer that you've already fought during Break into Joker's office in the Loading Bay. Therefore you have to avoid his standard hits and charged jumps. In the first part of the battle it's of course worth to take care of the normal enemies #2, avoiding the boss' attacks.

8 - Fragile Alliance - p. 2 - Side missions - Batman: Arkham City - Game Guide and WalkthroughKeep fighting until Abramovici is the last enemy still standing and use the Electrical Charge to temporarily stun him #1 and afterwards start rhythmically pressing X to attack #2 - Fragile Alliance - p. 2 - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Keep fighting until Abramovici is the last enemy still standing and use the Electrical Charge to temporarily stun him #1 and afterwards start rhythmically pressing X to attack #2. One such series should do the job.

9 - Fragile Alliance - p. 2 - Side missions - Batman: Arkham City - Game Guide and WalkthroughRegardless of whether you have fought or not, you have to use the north-west passage #1 - Fragile Alliance - p. 2 - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Regardless of whether you have fought or not, you have to use the north-west passage #1. Afterwards turn south and eventually you should reach the container #2. Spray the Explosive Gel on it and detonate.

Destroying the sixth container

10 - Fragile Alliance - p. 2 - Side missions - Batman: Arkham City - Game Guide and WalkthroughThe last, sixth container can be found in the Wonder Tower Foundation #1 - Fragile Alliance - p. 2 - Side missions - Batman: Arkham City - Game Guide and Walkthrough

The last, sixth container can be found in the Wonder Tower Foundation #1. If you have already finished the story mode, you should have an idea of how to get there. Otherwise, it would be good to wait until you receive the Follow assassin using tracker device to locate Ra's al Ghul objective and reach the Subway Station - which you have already approached while looking for the fourth container #2 - as part of it.

11 - Fragile Alliance - p. 2 - Side missions - Batman: Arkham City - Game Guide and WalkthroughIf there are thugs at the station, you will have to take care of them - Fragile Alliance - p. 2 - Side missions - Batman: Arkham City - Game Guide and Walkthrough

If there are thugs at the station, you will have to take care of them. Otherwise you can start looking for an interactive door in the northern part of the station #1. After going through a narrow corridor you will reach a spot where you will have the use the Line Launcher #2. Aim at the distant wall and shoot the line.

12 - Fragile Alliance - p. 2 - Side missions - Batman: Arkham City - Game Guide and WalkthroughAfter reaching the new ledge, look up and use the Grapnel Gun to reach the upper level #1 - Fragile Alliance - p. 2 - Side missions - Batman: Arkham City - Game Guide and Walkthrough

After reaching the new ledge, look up and use the Grapnel Gun to reach the upper level #1. Open the door leading to the Collapsed Street. Head north and afterwards turn west, stopping by another pit #2.

13 - Fragile Alliance - p. 2 - Side missions - Batman: Arkham City - Game Guide and WalkthroughPrepare the Line Launcher and shoot at the opposite wall #1 - Fragile Alliance - p. 2 - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Prepare the Line Launcher and shoot at the opposite wall #1. If there are any enemies in the area, I'd suggest attacking them by surprise. In order to do that you would have to change direction while on the line. Hold down the left trigger and wait until you are nearby the enemy room #2. Attack them and be careful, as some of them might be equipped with firearms and use armour.

14 - Fragile Alliance - p. 2 - Side missions - Batman: Arkham City - Game Guide and WalkthroughRegardless of whether you had to fight or not, choose the northern door leading to the Wonder Tower Foundation #1 - Fragile Alliance - p. 2 - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Regardless of whether you had to fight or not, choose the northern door leading to the Wonder Tower Foundation #1. There's a high probability of coming across enemy units here as well #2. If it's your first visit here, I'd suggest checking out the Follow assassin using tracker device to locate Ra's al Ghul walkthrough.

15 - Fragile Alliance - p. 2 - Side missions - Batman: Arkham City - Game Guide and WalkthroughIf you have already been here before, you won't have to worry about keeping the hostage alive - Fragile Alliance - p. 2 - Side missions - Batman: Arkham City - Game Guide and Walkthrough

If you have already been here before, you won't have to worry about keeping the hostage alive. Nevertheless it's worth to carefully plan your actions and use the vantage points #1, ventilation shafts and other environment elements to your advantage. After clearing the room, examine its southern part to find the container #2. Spray the Explosive Gel and detonate it.

Return to Bane

16 - Fragile Alliance - p. 2 - Side missions - Batman: Arkham City - Game Guide and WalkthroughAs you have destroyed all the containers, you can now return to Bane - Fragile Alliance - p. 2 - Side missions - Batman: Arkham City - Game Guide and Walkthrough

As you have destroyed all the containers, you can now return to Bane. As a reminder, he can be found in the Krank Co. Toys building in the eastern part of the city #1. Unfortunately, enemies have appeared by the entrance in the meantime #2 and additionally they're equipped with firearms. Therefore you should try and take out at least one of them silently.

17 - Fragile Alliance - p. 2 - Side missions - Batman: Arkham City - Game Guide and WalkthroughEnter the building and head to the main room to talk with Bane #1 - Fragile Alliance - p. 2 - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Enter the building and head to the main room to talk with Bane #1. You will be interrupted by the arrival of TYGER guards #2.

18 - Fragile Alliance - p. 2 - Side missions - Batman: Arkham City - Game Guide and WalkthroughNote that in this fight, Bane will be your ally - Fragile Alliance - p. 2 - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Note that in this fight, Bane will be your ally. What's more, there aren't any elite units among the enemies, so winning shouldn't be hard #1. Try to keep your distance from him, as otherwise he might accidentally hit you. Afterwards watch a short cutscene, showing Bane's failed attempt to trick Batman #2.

19 - Fragile Alliance - p. 2 - Side missions - Batman: Arkham City - Game Guide and WalkthroughGo inside the room in which Bane stored the six containers he has found #1 and prepare the Explosive Gel - Fragile Alliance - p. 2 - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Go inside the room in which Bane stored the six containers he has found #1 and prepare the Explosive Gel. Plant two charges, at best on both middle containers on both sides of the room. Step away and detonate the charges #2. The quest will completed only if you manage to destroy all of the containers. Before getting out of the building you can speak with Bane again, though it's completely optional.

AR Training (1 of 4)

1 - AR Training - Side missions - Batman: Arkham City - Game Guide and WalkthroughYou will be informed of the fact that you can approach this side mission by a W marker on the city map #1 - AR Training - Side missions - Batman: Arkham City - Game Guide and Walkthrough

You will be informed of the fact that you can approach this side mission by a W marker on the city map #1. Head to the point marked as AR Training (1 of 4) in the south-east part of the city, nearby the Industrial District entrance. Look around for a red Batman sign on one of the towers #2 and approach it to activate the challenge.

2 - AR Training - Side missions - Batman: Arkham City - Game Guide and WalkthroughThe overall idea is rather obvious, as you have to fly though five green checkpoints #1 by using the glide ability (hold down A) - AR Training - Side missions - Batman: Arkham City - Game Guide and Walkthrough

The overall idea is rather obvious, as you have to fly though five green checkpoints #1 by using the glide ability (hold down A). Throughout the flight you will only have to change directions slightly and shouldn't have problems with reaching the last, fifth checkpoint #2. Be sure not to hit anything or miss any checkpoints, as it means failing the whole challenge (this is also true for the other challenges in this mission). In case you fail, you just have to return onto the tower to try again.

AR Training (2 of 4)

3 - AR Training - Side missions - Batman: Arkham City - Game Guide and WalkthroughNow you can head to AR Training (2 of 4) #1, found on top of the large crane #2 in the Industrial District, so in the same area as the last challenge - AR Training - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Now you can head to AR Training (2 of 4) #1, found on top of the large crane #2 in the Industrial District, so in the same area as the last challenge. Using the Grapnel Gun will prove very helpful in reaching the target.

4 - AR Training - Side missions - Batman: Arkham City - Game Guide and WalkthroughEven though this challenge requires you to fly through only four checkpoints, it's harder than the previous one - AR Training - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Even though this challenge requires you to fly through only four checkpoints, it's harder than the previous one. Start off by flying through the first checkpoint #1 and at the right moment press the right trigger to activate the dive bomb and fly straight down #2. Use it to fly through the other gates and complete the challenge.

AR Training (3 of 4)

5 - AR Training - Side missions - Batman: Arkham City - Game Guide and WalkthroughFind the AR Training (3 of 4) on the map #1 - AR Training - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Find the AR Training (3 of 4) on the map #1. You'll have to reach the top of a crane in the Industrial District area in this case as well #2.

6 - AR Training - Side missions - Batman: Arkham City - Game Guide and WalkthroughThis time things will be even harder than before - AR Training - Side missions - Batman: Arkham City - Game Guide and Walkthrough

This time things will be even harder than before. Right after flying through the first checkpoint, start diving (right trigger) to reach two further gates #1. However don't rush it with diving, as right after flying through the third one you have to flatten out. Fly through the fourth checkpoint below the tower #2 and afterwards to the fifth and last one.

AR Training (4 of 4)

7 - AR Training - Side missions - Batman: Arkham City - Game Guide and WalkthroughHead to AR Training (4 of 4) #1 - AR Training - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Head to AR Training (4 of 4) #1. It will once again take place in the Industrial District, though this time you have to reach the top of one of the towers #2. the Grapnel Gun will of course come in handy here.

8 - AR Training - Side missions - Batman: Arkham City - Game Guide and WalkthroughFly towards the first gate and afterwards start diving down - AR Training - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Fly towards the first gate and afterwards start diving down. Flatten out right after flying through the second gate and reach the third one, making sure not to hit the obstacle on the way #1. Get ready to press the right trigger again, flying through the third and fourth gate. Flatten out once again and reach the rather easily reachable fifth checkpoint. It's on top of a small platform #2.

9 - AR Training - Side missions - Batman: Arkham City - Game Guide and WalkthroughNote that by completing this challenge you have gained access to a very handy prototype Grapnel Boost - AR Training - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Note that by completing this challenge you have gained access to a very handy prototype Grapnel Boost. You won't however get it automatically, but will have to reach the drop zone added to your map #1, the top of the drawbridge in the Industrial District #2. I'd recommend checking it out at once (its description can be found in the Wayne Tech), as it makes moving through the city much easier.

Advanced AR Training 1

10 - AR Training - Side missions - Batman: Arkham City - Game Guide and WalkthroughIt's not the end of the AR fun, as there are four more challenges waiting for you - AR Training - Side missions - Batman: Arkham City - Game Guide and Walkthrough

It's not the end of the AR fun, as there are four more challenges waiting for you. You can complete them in any order you like, but let's begin for the one marked as Advanced AR Training 1 #1. It can be found in the very middle of the Industrial District, on top of one of the towers with a neon sign #2.

11 - AR Training - Side missions - Batman: Arkham City - Game Guide and WalkthroughJump off properly and fly towards the first checkpoint - AR Training - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Jump off properly and fly towards the first checkpoint. After flying through it wait a short while and hold down the right trigger to dive #1. Fly through fates #2 and #3 this way and afterwards quickly flatten out to fly into a small tunnel #2. It's important to start off as close to the ceiling as possible, as the last gate is pretty far away.

Advanced AR Training 2

12 - AR Training - Side missions - Batman: Arkham City - Game Guide and WalkthroughNow you can search for the point marked as Advanced AR Training 2 #1 - AR Training - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Now you can search for the point marked as Advanced AR Training 2 #1. It can be found in the Bowery, in the south-west part of Arkham City. After getting there look for the Gotham Bank building #2. You need to reach one of the gargoyles.

13 - AR Training - Side missions - Batman: Arkham City - Game Guide and WalkthroughThe challenge is rather difficult, so I'd suggest staying focused - AR Training - Side missions - Batman: Arkham City - Game Guide and Walkthrough

The challenge is rather difficult, so I'd suggest staying focused. Glide towards the first gate and start diving right after passing through it #1. You have to flatten out the flight at the exactly right moment, thanks to which you end up below a roof and fly through the second gate #2, without touching the ground or any other objects.

14 - AR Training - Side missions - Batman: Arkham City - Game Guide and WalkthroughFly forward, but get ready to turn left at the first chance #1 - AR Training - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Fly forward, but get ready to turn left at the first chance #1. Lean out the analog stick only for a short while, so that the turn won't be too sharp. Now you just need to safely reach the last gate #2.

Advanced AR Training 3

15 - AR Training - Side missions - Batman: Arkham City - Game Guide and WalkthroughOpen the map and choose the point marked as Advanced AR Training 3 #1 - AR Training - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Open the map and choose the point marked as Advanced AR Training 3 #1. It's in a well known place, on top of one of the cranes in the Industrial District #2.

16 - AR Training - Side missions - Batman: Arkham City - Game Guide and WalkthroughThis time you have to fly only through three gates, but it doesn't mean it will be easy - AR Training - Side missions - Batman: Arkham City - Game Guide and Walkthrough

This time you have to fly only through three gates, but it doesn't mean it will be easy. Fly to the first one and start diving, turning a bit to the right at the same time #1. You will then have to flatten out fast and fly through the narrow pass #2. It's important not to be too low when you stop diving down, as otherwise you might now be able to reach the last gate.

Advanced AR Training 4

17 - AR Training - Side missions - Batman: Arkham City - Game Guide and WalkthroughFind the last point, marked as Advanced AR Training 4 #1 - AR Training - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Find the last point, marked as Advanced AR Training 4 #1. It's in Park Row, in the district where you began exploring the city. Search for one of the highest buildings #2 and reach its ledge.

18 - AR Training - Side missions - Batman: Arkham City - Game Guide and WalkthroughThe challenge isn't too hard overall, but requires some skills - AR Training - Side missions - Batman: Arkham City - Game Guide and Walkthrough

The challenge isn't too hard overall, but requires some skills. Fly to the first gate and start diving down to get through the second #1. Flatten out and fly forwards, turning around after a dozen or so meters #2. Make sure not to hit any nearby buildings while doing it.

19 - AR Training - Side missions - Batman: Arkham City - Game Guide and WalkthroughYou should end up opposite to the third gate #1 - AR Training - Side missions - Batman: Arkham City - Game Guide and Walkthrough

You should end up opposite to the third gate #1. Fly through it, but make sure you're high enough while doing it #2.

20 - AR Training - Side missions - Batman: Arkham City - Game Guide and WalkthroughThe ground level here is rising, so reaching the fourth gate #1 would normally be impossible, as sooner or later Batman would hit concrete - AR Training - Side missions - Batman: Arkham City - Game Guide and Walkthrough

The ground level here is rising, so reaching the fourth gate #1 would normally be impossible, as sooner or later Batman would hit concrete. As a result you have to use the Grapnel Gun and grab one of the objects BEHIND the checkpoint (not on the sides!) #2. Don't worry if it will force you to turn around once again, as the only thing that matters here is flying through the fourth gate. Doing so will end the mission.

Beginning

1 - Shot in the Dark - p. 1 - Side missions - Batman: Arkham City - Game Guide and WalkthroughYou will be informed of the possibility to approach this mission after s new SOS signal appear on Arkham City map #1 - Shot in the Dark - p. 1 - Side missions - Batman: Arkham City - Game Guide and Walkthrough

You will be informed of the possibility to approach this mission after s new SOS signal appear on Arkham City map #1. It can be found in the eastern part of town, in the Amusement Mile district nearby the bridge leading to the Industrial District. After reaching the area, find a broadcasting building with GCR neon signs #2 and glide there.

2 - Shot in the Dark - p. 1 - Side missions - Batman: Arkham City - Game Guide and WalkthroughAfter reaching one of the higher level of the leaned tower, find the Political Prisoner #1 and speak with him - Shot in the Dark - p. 1 - Side missions - Batman: Arkham City - Game Guide and Walkthrough

After reaching one of the higher level of the leaned tower, find the Political Prisoner #1 and speak with him. After a rather short conversation, he will be killed by an unidentified sniper #2.

Examining the first crime scene and its area

3 - Shot in the Dark - p. 1 - Side missions - Batman: Arkham City - Game Guide and WalkthroughFinding the shooter is your next task - Shot in the Dark - p. 1 - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Finding the shooter is your next task. In order to do that, turn on the Evidence Scanner (LB). you have to find the small chimney in which the bullet has ended #1. Hold down A and wait for the scanning process to end #2.

4 - Shot in the Dark - p. 1 - Side missions - Batman: Arkham City - Game Guide and WalkthroughJust like with the other missions, you will now have to use the view of the bullet's trajectory and find where the shot was fired from #1 - Shot in the Dark - p. 1 - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Just like with the other missions, you will now have to use the view of the bullet's trajectory and find where the shot was fired from #1. Head towards the Industrial District, south from where you are #2.

5 - Shot in the Dark - p. 1 - Side missions - Batman: Arkham City - Game Guide and WalkthroughYou need to reach a small, fenced area on one of the roofs in the northern part of the Industrial District #1 - Shot in the Dark - p. 1 - Side missions - Batman: Arkham City - Game Guide and Walkthrough

You need to reach a small, fenced area on one of the roofs in the northern part of the Industrial District #1. There you will have to use the Evidence Scanner once again. Locate the bullet shell on the ground #2, press A and wait for the scan to end. Batman will establish that the sniper he's looking for is Deadshot.

Examining the second crime scene and its area

6 - Shot in the Dark - p. 1 - Side missions - Batman: Arkham City - Game Guide and WalkthroughYou will be able to resume this mission after receiving information that the second Deadshot victim has been found #1 - Shot in the Dark - p. 1 - Side missions - Batman: Arkham City - Game Guide and Walkthrough

You will be able to resume this mission after receiving information that the second Deadshot victim has been found #1. At the same time note that its approximate location has been added to the map #2, so you will have to find the exact place yourself.

7 - Shot in the Dark - p. 1 - Side missions - Batman: Arkham City - Game Guide and WalkthroughThe body of the sniper's victim is lying on the destroyed part of the highway #1 #2 - Shot in the Dark - p. 1 - Side missions - Batman: Arkham City - Game Guide and Walkthrough

The body of the sniper's victim is lying on the destroyed part of the highway #1 #2. Of course be careful, as there might be enemies in the area.

8 - Shot in the Dark - p. 1 - Side missions - Batman: Arkham City - Game Guide and WalkthroughAs you have probably guessed, you need to turn on the Evidence Scanner - Shot in the Dark - p. 1 - Side missions - Batman: Arkham City - Game Guide and Walkthrough

As you have probably guessed, you need to turn on the Evidence Scanner. Take a look at the wall and find the bullet #1. Hold down A until you finish scanning. It will lead to the bullet's trajectory to be displayed #2.

9 - Shot in the Dark - p. 1 - Side missions - Batman: Arkham City - Game Guide and WalkthroughHead south-east, passing by a water tower through which Deadshot's bullet has passed #1 - Shot in the Dark - p. 1 - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Head south-east, passing by a water tower through which Deadshot's bullet has passed #1. Your goal is reaching the wall of the Gotham Casino #2.

10 - Shot in the Dark - p. 1 - Side missions - Batman: Arkham City - Game Guide and WalkthroughThe roof of the casino will be guarded by a few inmates #1, which you will of course have to take care off - Shot in the Dark - p. 1 - Side missions - Batman: Arkham City - Game Guide and Walkthrough

The roof of the casino will be guarded by a few inmates #1, which you will of course have to take care off. Afterwards examine the south-west corner of the roof and you will find a tripod used by Deadshot #2.

11 - Shot in the Dark - p. 1 - Side missions - Batman: Arkham City - Game Guide and WalkthroughOnce again turn on the evidence scanner - Shot in the Dark - p. 1 - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Once again turn on the evidence scanner. You of course have to take a closer look at the tripod #1 by holding down A. Listen out to the conversation with the Oracle regarding the traces of a rare substance found on the tripod #2.

Examining the third crime scene and its area

12 - Shot in the Dark - p. 1 - Side missions - Batman: Arkham City - Game Guide and WalkthroughJust like before, you have to resume playing the game and wait for the information about Deadshot's third victim #1 - Shot in the Dark - p. 1 - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Just like before, you have to resume playing the game and wait for the information about Deadshot's third victim #1. This time you will have to take a look around Park Row #2.

13 - Shot in the Dark - p. 1 - Side missions - Batman: Arkham City - Game Guide and WalkthroughThe body is in the western part of the park, nearby the wall separating Arkham City from the rest of the world #1 - Shot in the Dark - p. 1 - Side missions - Batman: Arkham City - Game Guide and Walkthrough

The body is in the western part of the park, nearby the wall separating Arkham City from the rest of the world #1. You can distinguish it by a group of inmates gathered around #2.

14 - Shot in the Dark - p. 1 - Side missions - Batman: Arkham City - Game Guide and WalkthroughIt would be of course good to attack them from above, using the element of surprise #1 - Shot in the Dark - p. 1 - Side missions - Batman: Arkham City - Game Guide and Walkthrough

It would be of course good to attack them from above, using the element of surprise #1. Finishing them off shouldn't be hard, though one of them might be equipped with an armour and you will have to take it into account. After the fight's over, approach the body behind the car wreck #2 and activate the Evidence Scanner.

15 - Shot in the Dark - p. 1 - Side missions - Batman: Arkham City - Game Guide and WalkthroughTraditionally, you will have to find the place where the bullet has landed - Shot in the Dark - p. 1 - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Traditionally, you will have to find the place where the bullet has landed. This time it will be the lower part of the metal fence #1. Press A and wait for the scanning process to finish. Listen out to the conversation with the Oracle and start searching for the place from where the shot was fired #2.

16 - Shot in the Dark - p. 1 - Side missions - Batman: Arkham City - Game Guide and WalkthroughCuriously, you won't even have to get off ground at first, but only head east #1 - Shot in the Dark - p. 1 - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Curiously, you won't even have to get off ground at first, but only head east #1. You have to reach the place where Deadshot's bullet hit #2. Turn on the Evidence Scanner.

17 - Shot in the Dark - p. 1 - Side missions - Batman: Arkham City - Game Guide and WalkthroughScan (by holding down A) the trace on the wall #1 to establish that Deadshot was able to kill the last victim with a ricochet - Shot in the Dark - p. 1 - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Scan (by holding down A) the trace on the wall #1 to establish that Deadshot was able to kill the last victim with a ricochet. Head further east, eventually getting off the ground #2.

18 - Shot in the Dark - p. 1 - Side missions - Batman: Arkham City - Game Guide and WalkthroughYou have to reach the roof pointed by the bullet's trajectory #1 #2 - Shot in the Dark - p. 1 - Side missions - Batman: Arkham City - Game Guide and Walkthrough

You have to reach the roof pointed by the bullet's trajectory #1 #2. Listen out to Batman's comment.

19 - Shot in the Dark - p. 1 - Side missions - Batman: Arkham City - Game Guide and WalkthroughFollow the game's suggestion and turn on the Evidence Scanner - Shot in the Dark - p. 1 - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Follow the game's suggestion and turn on the Evidence Scanner. You have to scan the place where Deadshot has been lying #1, causing the snow to melt. Wait for the scanning to end and listen out to another conversation with the Oracle #2. This time Batman will be able to narrow down Deadshot's location to three substations found throughout the city. Examining each of them will be your next objective, which you will be able to start right off.

Examining the substations

1 - Shot in the Dark - p. 2 - Side missions - Batman: Arkham City - Game Guide and WalkthroughStart off by heading to the Museum substation, in the south-west part of Arkham City #1 - Shot in the Dark - p. 2 - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Start off by heading to the Museum substation, in the south-west part of Arkham City #1. Land on the Museum's roof #2.

2 - Shot in the Dark - p. 2 - Side missions - Batman: Arkham City - Game Guide and WalkthroughFollow the game's suggestion and turn on the Detective Mode - Shot in the Dark - p. 2 - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Follow the game's suggestion and turn on the Detective Mode. You have to interact with three maintenance hatches found in the area #1, pulling out each of them by rhythmically pressing A #2. By doing so Batman will be able to determine that Deadshot was never here.

3 - Shot in the Dark - p. 2 - Side missions - Batman: Arkham City - Game Guide and WalkthroughNow you can head to the Industrial District substation in the south-east part of Arkham City #1 - Shot in the Dark - p. 2 - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Now you can head to the Industrial District substation in the south-east part of Arkham City #1. Your destination is one of the local demolished buildings #2.

4 - Shot in the Dark - p. 2 - Side missions - Batman: Arkham City - Game Guide and WalkthroughBe careful, as the top floor is likely to be patrolled by two guards equipped with firearms - Shot in the Dark - p. 2 - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Be careful, as the top floor is likely to be patrolled by two guards equipped with firearms. Luckily, if only you stay careful, you will be able to silently eliminate both of them #1. Just like before, you need to search for three maintenance hatches #2 and pull out each of them. Batman won't come across any traces here either.

5 - Shot in the Dark - p. 2 - Side missions - Batman: Arkham City - Game Guide and WalkthroughYour next objective is reaching the Amusement Mile substation in the north-east corner of Arkham City #1 - Shot in the Dark - p. 2 - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Your next objective is reaching the Amusement Mile substation in the north-east corner of Arkham City #1. The building you're looking for is one of those surrounded by water #2.

6 - Shot in the Dark - p. 2 - Side missions - Batman: Arkham City - Game Guide and WalkthroughJust like with the second substation, you have to take into account that the area is patrolled by armed enemies #1 - Shot in the Dark - p. 2 - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Just like with the second substation, you have to take into account that the area is patrolled by armed enemies #1. Surprising all of them might be difficult, but you can always quickly retreat should problems occur. Afterwards start pulling out the hatches #2.

7 - Shot in the Dark - p. 2 - Side missions - Batman: Arkham City - Game Guide and WalkthroughPulling out the fourth one #1 should lead to discovering that this is the substation that Deadshot has been using and finding his equipment inside #2 - Shot in the Dark - p. 2 - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Pulling out the fourth one #1 should lead to discovering that this is the substation that Deadshot has been using and finding his equipment inside #2.

8 - Shot in the Dark - p. 2 - Side missions - Batman: Arkham City - Game Guide and WalkthroughIn accordance with the received information, prepare the Cryptographic Sequencer and find start hacking into Deadshot's PDA - Shot in the Dark - p. 2 - Side missions - Batman: Arkham City - Game Guide and Walkthrough

In accordance with the received information, prepare the Cryptographic Sequencer and find start hacking into Deadshot's PDA. The password here should be HEADSHOT #2. Batman will be able to determine that Deadshot has three targets left on his list - Batman, Bruce Wayne and Jack Ryder. Rather obviously, you will have to take care of saving the last one.

Saving Jack Ryder

9 - Shot in the Dark - p. 2 - Side missions - Batman: Arkham City - Game Guide and WalkthroughOpen the map and find the Jack Ryder Assassination Location in the Bowery, in the western part of Arkham City #1 - Shot in the Dark - p. 2 - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Open the map and find the Jack Ryder Assassination Location in the Bowery, in the western part of Arkham City #1. Note that a counter has started, though three minutes is enough time to reach the target. Of course you should use the Grapnel Gun to your advantage #2, maintaining high speed.

10 - Shot in the Dark - p. 2 - Side missions - Batman: Arkham City - Game Guide and WalkthroughLower the altitude after getting nearby the target #1 - Shot in the Dark - p. 2 - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Lower the altitude after getting nearby the target #1. A cutscene should start, showing Batman saving Jack Ryder #2.

Arresting Deadshot

11 - Shot in the Dark - p. 2 - Side missions - Batman: Arkham City - Game Guide and WalkthroughThe game will automatically move to a new spot #1 and you will be forced to defeat Deadshot - Shot in the Dark - p. 2 - Side missions - Batman: Arkham City - Game Guide and Walkthrough

The game will automatically move to a new spot #1 and you will be forced to defeat Deadshot. Don't try leaning out, as a single bullet will instantly kill Batman. Don't use any gadgets as well, as you won't need them here. Note however, that Deadshot turns 180 degrees from time to time. Wait until he turns his back on you and quickly move to the next wall #2.

12 - Shot in the Dark - p. 2 - Side missions - Batman: Arkham City - Game Guide and WalkthroughAfterwards you will have to repeat the same action, so wait until Deadshot turns around and move to the next cover #1 - Shot in the Dark - p. 2 - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Afterwards you will have to repeat the same action, so wait until Deadshot turns around and move to the next cover #1. Eventually enter the crate running underneath the platform on which Deadshot is standing #2.

13 - Shot in the Dark - p. 2 - Side missions - Batman: Arkham City - Game Guide and WalkthroughStop directly below Deadshot #1 and press Y to knock out and arrest him #2 - Shot in the Dark - p. 2 - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Stop directly below Deadshot #1 and press Y to knock out and arrest him #2. It will also end the mission.

Examining the first crime scene

1 - Identity Theft - Side missions - Batman: Arkham City - Game Guide and WalkthroughYou will be informed of the possibility to approach this mission by a marker pointing an unidentified victim murder site appearing on the Arkham City #1 - Identity Theft - Side missions - Batman: Arkham City - Game Guide and Walkthrough

You will be informed of the possibility to approach this mission by a marker pointing an unidentified victim murder site appearing on the Arkham City #1. It's an alley in the Bowery, east of the Subway Station and the Museum building #2.

2 - Identity Theft - Side missions - Batman: Arkham City - Game Guide and WalkthroughJump down to the very bottom and approach the victim's body #1 - Identity Theft - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Jump down to the very bottom and approach the victim's body #1. In accordance with the received hint, press LB to turn on the Evidence Scanner. Start off by aiming at the victim's head #2 and hold down A until the scanning ends. Batman will note the victim's face has been separated from the rest of the body, which is a signature of a serial killer known as the Identity Thief.

3 - Identity Theft - Side missions - Batman: Arkham City - Game Guide and WalkthroughNow scan the blood stain nearby the body #1 - Identity Theft - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Now scan the blood stain nearby the body #1. Batman will decide to calibrate his scanner so that he can follow the killer's trail. Keep the Detective Mode turned on, turn around and head north #2. You will come across further trails every couple meters and you don't have to scan them.

4 - Identity Theft - Side missions - Batman: Arkham City - Game Guide and WalkthroughYour objective is reaching the fence #1 and climbing it to the other side - Identity Theft - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Your objective is reaching the fence #1 and climbing it to the other side. Be careful, as starting from here you will be coming across groups of thugs #2. When you do, turn off the Detective Mode and fight them. At the same time try to stay nearby where you started the fight, to avoid wasting time on searching for the last blood trail.

5 - Identity Theft - Side missions - Batman: Arkham City - Game Guide and WalkthroughAfter jumping over the fence, turn left twice and you should end up heading south - Identity Theft - Side missions - Batman: Arkham City - Game Guide and Walkthrough

After jumping over the fence, turn left twice and you should end up heading south. Eventually you should reach another fence, jump over it as well #1. Approach the Political Prisoner #1 and speak with him. He will state that he's not the killer and that the real one looks like Bruce Wayne.

Examining the second crime scene

You will have to find the second victim on your own, as the game won't give you any hints on his whereabouts - Identity Theft - Side missions - Batman: Arkham City - Game Guide and Walkthrough

You will have to find the second victim on your own, as the game won't give you any hints on his whereabouts. Examine the alley west of the Church in Park Row (screen above). If there are enemies in the area, it would of course be good to take care of them.

6 - Identity Theft - Side missions - Batman: Arkham City - Game Guide and WalkthroughHead west, jumping over a fence #1 and eventually reaching the place where the body has been dumped #2 - Identity Theft - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Head west, jumping over a fence #1 and eventually reaching the place where the body has been dumped #2. In accordance with the suggestion, you will have to examine the body to find new evidence.

7 - Identity Theft - Side missions - Batman: Arkham City - Game Guide and WalkthroughPress LB to turn on the Evidence Scanner - Identity Theft - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Press LB to turn on the Evidence Scanner. Start off by scanning (hold down A) the sharp tool lying by the body #1 to gain fingerprints. Afterwards scan the bandaged head #2. Listen out to new conversations to find out that the fingerprints from the murder weapon point to... Bruce Wayne.

Examining the third crime scene

Now you can move to finding the third victim - Identity Theft - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Now you can move to finding the third victim. Also in this case you will have to look around Park Row, finding the body in an alley adjoining the Ace Chemicals building (screen above).

8 - Identity Theft - Side missions - Batman: Arkham City - Game Guide and WalkthroughApproach the body, turn on the Evidence Scanner and start examining it - Identity Theft - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Approach the body, turn on the Evidence Scanner and start examining it. Start off by scanning the bleach traces by the body #1 and afterwards focus on the bandaged head #2.

9 - Identity Theft - Side missions - Batman: Arkham City - Game Guide and WalkthroughKeep the Detective Mode, as now you will have to follow the bleach traces - Identity Theft - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Keep the Detective Mode, as now you will have to follow the bleach traces. Head west #1 and turn north-west after jumping over the fence #2.

10 - Identity Theft - Side missions - Batman: Arkham City - Game Guide and WalkthroughAfter reaching the new alley, jump over the second fence #1 and head west - Identity Theft - Side missions - Batman: Arkham City - Game Guide and Walkthrough

After reaching the new alley, jump over the second fence #1 and head west. The traces will soon take you north #2. Look out, as soon after jumping over one more fence you will probably bump into a group of inmates. Luckily defeating them shouldn't be hard.

11 - Identity Theft - Side missions - Batman: Arkham City - Game Guide and WalkthroughAfter the battle return to tracking down the killer and eventually the traces will lead your north #1 - Identity Theft - Side missions - Batman: Arkham City - Game Guide and Walkthrough

After the battle return to tracking down the killer and eventually the traces will lead your north #1. Soon you will come across an inmate facing the other direction #2. Approach him and press Y to interrogate him. He will tell you that dumping the body and using the bleach was all Bruce Wayne's idea. He will also point you where you should look for the murderer.

Finding the Identity Thief's hideout

12 - Identity Theft - Side missions - Batman: Arkham City - Game Guide and WalkthroughIt's high time to head out and find the Identity Thief - Identity Theft - Side missions - Batman: Arkham City - Game Guide and Walkthrough

It's high time to head out and find the Identity Thief. Open the map and you should note a new point east of the Solomon Wayne Courthouse in Park Row #1. You will need get there, using the roofs of the local buildings at best #2.

13 - Identity Theft - Side missions - Batman: Arkham City - Game Guide and WalkthroughAfter reaching the marked spot, look for a door #1 leading inside the Identity Thief's hideout - Identity Theft - Side missions - Batman: Arkham City - Game Guide and Walkthrough

After reaching the marked spot, look for a door #1 leading inside the Identity Thief's hideout. Go forward and turn left. Stop by the tape recorder #2 and press A.

14 - Identity Theft - Side missions - Batman: Arkham City - Game Guide and WalkthroughA cutscene will play during which you will listen to the journal #1 and meet doctor Thomas Elliot #2, the man who has stolen Bruce Wayne's identity - Identity Theft - Side missions - Batman: Arkham City - Game Guide and Walkthrough

A cutscene will play during which you will listen to the journal #1 and meet doctor Thomas Elliot #2, the man who has stolen Bruce Wayne's identity. Curiously, you won't have to fight him in any way.

15 - Identity Theft - Side missions - Batman: Arkham City - Game Guide and WalkthroughAfter the cutscene, search the room and use the Cryptographic Sequencer on the control panel #1 - Identity Theft - Side missions - Batman: Arkham City - Game Guide and Walkthrough

After the cutscene, search the room and use the Cryptographic Sequencer on the control panel #1. Solve the mini-game and create the password #2. Afterwards you will be able to go through the gate and listen to a conversation with Oracle, therefore ending the mission.

1 - Remote Hideaway - Side missions - Batman: Arkham City - Game Guide and WalkthroughYou will be informed of the possibility to approach this mission while roaming the streets of Arkham City #1 - Remote Hideaway - Side missions - Batman: Arkham City - Game Guide and Walkthrough

You will be informed of the possibility to approach this mission while roaming the streets of Arkham City #1. It will be possible only after getting rid of Penguin (Defeat Penguin), as the mission is connected with saving the officers who have been held captive by the madman. In accordance with the received instructions, head to the Museum #2.

2 - Remote Hideaway - Side missions - Batman: Arkham City - Game Guide and WalkthroughDon't choose the main Museum entrance, instead start off by examining the northern wall of the building - Remote Hideaway - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Don't choose the main Museum entrance, instead start off by examining the northern wall of the building. There you should come across a couple inmates trying to break in #1. It of course would be good to attack them by surprise. During the fight itself, make sure no one is able to pick up a shield from the ground #2.

3 - Remote Hideaway - Side missions - Batman: Arkham City - Game Guide and WalkthroughAfter the fight, approach the door #1 and press A to knock on it - Remote Hideaway - Side missions - Batman: Arkham City - Game Guide and Walkthrough

After the fight, approach the door #1 and press A to knock on it. You will be able to get inside, automatically moving to the Iceberg Lounge. Here, talk with Officer Jones, from whom you will receive a new gadget, the mine detonator #2.

1 - The Tea Party - Side missions - Batman: Arkham City - Game Guide and WalkthroughYou will be able to approach this side mission after saving Vicki Vale, that is after completing the Rescue Vicki Vale from chopper crash site - The Tea Party - Side missions - Batman: Arkham City - Game Guide and Walkthrough

You will be able to approach this side mission after saving Vicki Vale, that is after completing the Rescue Vicki Vale from chopper crash site. Open the map and check out the Park Row area to find a new interactive point #1. After getting there, listen to a message from Alfred, who has apparently finished working on the cure and it would be good to try it out as soon as possible. Head to the marked point, a roof guarded by a few inmates #2.

2 - The Tea Party - Side missions - Batman: Arkham City - Game Guide and WalkthroughThe enemies on the roof will be using firearms, so it would be good to attack them by surprise and use gadgets to your advantage (especially smoke pellets #1) - The Tea Party - Side missions - Batman: Arkham City - Game Guide and Walkthrough

The enemies on the roof will be using firearms, so it would be good to attack them by surprise and use gadgets to your advantage (especially smoke pellets #1). After the fight is over, land on the roof and take cure #2.

3 - The Tea Party - Side missions - Batman: Arkham City - Game Guide and WalkthroughA very interesting cutscene will start, during which it will turn out that the Mad Hatter has tricked Batman #1 - The Tea Party - Side missions - Batman: Arkham City - Game Guide and Walkthrough

A very interesting cutscene will start, during which it will turn out that the Mad Hatter has tricked Batman #1. After the cinematic ends, start tapping A #2.

4 - The Tea Party - Side missions - Batman: Arkham City - Game Guide and WalkthroughIt's not the end however, as in order to

It's not the end however, as in order to "break out", you will have to fight with a very numerous group of enemies #1. During the battle, it will be very important to use counters often #2, as Batman will be almost constantly surrounded by a numerous group of enemies.

5 - The Tea Party - Side missions - Batman: Arkham City - Game Guide and WalkthroughKeep looking for the Mad Hatter, who will be appearing from time to time #1 - The Tea Party - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Keep looking for the Mad Hatter, who will be appearing from time to time #1. When he does, ignore the normal enemies and focus on attacking him. During one of such attacks, you will be able to finish him off by pressing the right trigger and Y at the same time #2.

6 - The Tea Party - Side missions - Batman: Arkham City - Game Guide and WalkthroughDoing so will lead to defeating the Mad Hatter #1 and ending the whole mission - The Tea Party - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Doing so will lead to defeating the Mad Hatter #1 and ending the whole mission. You will be able to use the door to get out of the building #2 and return to Park Row.

Locate Nora Fries

1 - Heart of Ice - Side missions - Batman: Arkham City - Game Guide and WalkthroughYou will receive this mission after defeating Mr - Heart of Ice - Side missions - Batman: Arkham City - Game Guide and Walkthrough

You will receive this mission after defeating Mr. Freeze, during Defeat Mr. Freeze #1. Start off by heading out of the GCPD building #2.

2 - Heart of Ice - Side missions - Batman: Arkham City - Game Guide and WalkthroughOpen the map and you should note that in order to find Nora Fries - Mr - Heart of Ice - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Open the map and you should note that in order to find Nora Fries - Mr. Freeze's wife - you need to head to the Industrial District (south-east part of Arkham City) #1. To be precise, you have to land on the platform drifting north of the island on which the Industrial District is #2.

3 - Heart of Ice - Side missions - Batman: Arkham City - Game Guide and WalkthroughTurn to the south-east and you should note a destructible wall #1 - Heart of Ice - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Turn to the south-east and you should note a destructible wall #1. There's water separating you from it, so equip the Freeze Blast and shoot at the water to create an ice raft #2.

4 - Heart of Ice - Side missions - Batman: Arkham City - Game Guide and WalkthroughJump onto it and prepare the Batclaw - Heart of Ice - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Jump onto it and prepare the Batclaw. Aim it at the grapple point above the wall and start pulling yourself in #1. After reaching the wall, choose the Explosive Gel, spray #2 and detonate it, unlocking access to a new location.

5 - Heart of Ice - Side missions - Batman: Arkham City - Game Guide and WalkthroughOnce again aim at the grapple point #1 and reach the ledge behind the wall you have just destroyed - Heart of Ice - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Once again aim at the grapple point #1 and reach the ledge behind the wall you have just destroyed. Open the door leading to Storage Warehouse 5B #2.

6 - Heart of Ice - Side missions - Batman: Arkham City - Game Guide and WalkthroughAfter getting inside, search for a ventilation shaft entrance #1 and use the Grapnel Gun to get inside - Heart of Ice - Side missions - Batman: Arkham City - Game Guide and Walkthrough

After getting inside, search for a ventilation shaft entrance #1 and use the Grapnel Gun to get inside. Eventually you should reach a room with a big group of enemies inside #2.

7 - Heart of Ice - Side missions - Batman: Arkham City - Game Guide and WalkthroughOf course it's a good idea to start the fight with a surprise attack, activated by pressing Y (you need to be nearby one of the inmates) #1 - Heart of Ice - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Of course it's a good idea to start the fight with a surprise attack, activated by pressing Y (you need to be nearby one of the inmates) #1. The fight itself will however be quite hard. I'd especially suggest keeping an eye on the weapons locker, stopping enemies from opening it as long as possible #2. If someone manages to take out a weapon, you should focus your attention on them in the first place.

8 - Heart of Ice - Side missions - Batman: Arkham City - Game Guide and WalkthroughApart from the armed bandits, you should also look out for the ones equipped with blades #1 - Heart of Ice - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Apart from the armed bandits, you should also look out for the ones equipped with blades #1. I'd also suggest dodging often, as some enemies will be throwing various items at you #2.

9 - Heart of Ice - Side missions - Batman: Arkham City - Game Guide and WalkthroughIn the end take care of the shielded enemies (B, A, A) #1 and the armoured one (B followed by tapping X) #2 - Heart of Ice - Side missions - Batman: Arkham City - Game Guide and Walkthrough

In the end take care of the shielded enemies (B, A, A) #1 and the armoured one (B followed by tapping X) #2.

10 - Heart of Ice - Side missions - Batman: Arkham City - Game Guide and WalkthroughOnce the battle is over, Batman will automatically note Nora Fries frozen body, no need to interact with it - Heart of Ice - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Once the battle is over, Batman will automatically note Nora Fries frozen body, no need to interact with it. You can return following the same path or go through the main door #1. In such situation, you would need to hack into the nearby control panel using the Cryptographic Sequencer and create a password #2.

Return to Mr. Freeze

11 - Heart of Ice - Side missions - Batman: Arkham City - Game Guide and WalkthroughIn accordance with the received information, you will now have to return to the GCPD building - Heart of Ice - Side missions - Batman: Arkham City - Game Guide and Walkthrough

In accordance with the received information, you will now have to return to the GCPD building. don't try using the main entrance, because - as you probably remember - it's frozen. Instead, try reaching the backdoor by gliding #1 and with the help of the Batclaw. Enter the building #2.

12 - Heart of Ice - Side missions - Batman: Arkham City - Game Guide and WalkthroughHead to the main room of the GCPD building (you will have to once again neutralize the steam with the Freeze Blast) and speak with Mr - Heart of Ice - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Head to the main room of the GCPD building (you will have to once again neutralize the steam with the Freeze Blast) and speak with Mr. Freeze #1 to inform him of the state of his wife #2. He will thank you and the mission will end.

1 - Hot and Cold - Side missions - Batman: Arkham City - Game Guide and WalkthroughYou will be able to approach this side mission after completing Locate Joker in the Steel Mill - Hot and Cold - Side missions - Batman: Arkham City - Game Guide and Walkthrough

You will be able to approach this side mission after completing Locate Joker in the Steel Mill. During the exploration of the Steel Mill, inside the Assembly Line to be precise, you need to reach the place where Harley Quinn is held #1. Un-gag and listen to what she has to say. You will be able to resume the mission after reaching and securing the Loading Bay #2.

2 - Hot and Cold - Side missions - Batman: Arkham City - Game Guide and WalkthroughHead to the door in the south-east part of the Loading Bay main room #1 - Hot and Cold - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Head to the door in the south-east part of the Loading Bay main room #1. They're locked, so you need to use the Electrical Charge and open the door afterwards, reaching the Freight Elevator #2.

3 - Hot and Cold - Side missions - Batman: Arkham City - Game Guide and WalkthroughPrepare the Cryptographic Sequencer and interact with the control panel #1 - Hot and Cold - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Prepare the Cryptographic Sequencer and interact with the control panel #1. You have to break the password #2 to gain access to two elevator shafts.

4 - Hot and Cold - Side missions - Batman: Arkham City - Game Guide and WalkthroughJump into the right shaft #1 and land on the lower ledge - Hot and Cold - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Jump into the right shaft #1 and land on the lower ledge. Turn left, equip the Electrical Charge and aim at the engine on the top of the elevator with thugs #2.

5 - Hot and Cold - Side missions - Batman: Arkham City - Game Guide and WalkthroughIt's very important to press RB, so that the charge sends the elevator up #1 - Hot and Cold - Side missions - Batman: Arkham City - Game Guide and Walkthrough

It's very important to press RB, so that the charge sends the elevator up #1. Quickly use the newly created passage and jump to the very bottom of the shaft #2.

6 - Hot and Cold - Side missions - Batman: Arkham City - Game Guide and WalkthroughLook for a higher ledge onto which you can get with the Grapnel Gun - Hot and Cold - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Look for a higher ledge onto which you can get with the Grapnel Gun. Crouch and carefully approach the two guards #1, taking them out with a single attack from behind. Afterwards use the nearby door (no need for a charge this time) #2 to reach the Boiler Room.

7 - Hot and Cold - Side missions - Batman: Arkham City - Game Guide and WalkthroughCarefully approach the middle of the Boiler Room, in which you will come across a very numerous group of thugs - Hot and Cold - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Carefully approach the middle of the Boiler Room, in which you will come across a very numerous group of thugs. Attacking form above unfortunately isn't possible, though you can prepare for the attack by setting traps with the Explosive Gel inside the previous corridor #1, using the Disruptor or by carefully choosing your first target #2.

8 - Hot and Cold - Side missions - Batman: Arkham City - Game Guide and WalkthroughThroughout the fight itself I'd suggest eliminating the ones equipped with firearms in the first place #1, even though their bullets should hit other enemies more than Batman, considering the size of the room - Hot and Cold - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Throughout the fight itself I'd suggest eliminating the ones equipped with firearms in the first place #1, even though their bullets should hit other enemies more than Batman, considering the size of the room. Look out for the ones throwing fire extinguishers and other large objects #2, evade often.

9 - Hot and Cold - Side missions - Batman: Arkham City - Game Guide and WalkthroughAfter the fight, head to the northern part of the Boiler Room and look for a small crate #1 - Hot and Cold - Side missions - Batman: Arkham City - Game Guide and Walkthrough

After the fight, head to the northern part of the Boiler Room and look for a small crate #1. Take the highly useful Freeze Cluster #2, therefore ending the mission.

10 - Hot and Cold - Side missions - Batman: Arkham City - Game Guide and WalkthroughEven though the mission has ended, it would be good to mention how you can return to the Loading Bay - Hot and Cold - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Even though the mission has ended, it would be good to mention how you can return to the Loading Bay. Get out of the Boiler Room, reaching the Freight Elevator. Place yourself below the elevator with enemies, prepare the Electrical Charge and aim at the engine below the elevator #1. Press RB to make the lift go up and be prepared to use the Grapnel Gun on the previously used upper ledge #2. From there you can easily return to the main part of the Steel Mill.

Introduction

1 - Enigma Conundrum (riddles 1-9) - Side missions - Batman: Arkham City - Game Guide and WalkthroughYou will be able to start this mission after a marker point regarding a lost medical team will appear on the Arkham City map #1 - Enigma Conundrum (riddles 1-9) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

You will be able to start this mission after a marker point regarding a lost medical team will appear on the Arkham City map #1. Go to the Medical Center inside the Church, where you have already been while completing one of the main missions. After getting there, deal with a group of thugs beside the Church entrance #2. It shouldn't be too hard.

1st riddle

2 - Enigma Conundrum (riddles 1-9) - Side missions - Batman: Arkham City - Game Guide and WalkthroughAfter securing the area of the Church entrance, get inside and head to the main room - Enigma Conundrum (riddles 1-9) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

After securing the area of the Church entrance, get inside and head to the main room. Riddler will appear on the big screen #1 and Batman will talk with him. You will learn that in order to save the hostages kidnapped by this madman, you will have to solve a series of riddles that he has prepared. The 1st riddle will be easy, head forwards after hearing out the hint #2.

3 - Enigma Conundrum (riddles 1-9) - Side missions - Batman: Arkham City - Game Guide and WalkthroughStand in front of the organs and hold down LB to scan them #1 and therefore complete this riddle - Enigma Conundrum (riddles 1-9) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Stand in front of the organs and hold down LB to scan them #1 and therefore complete this riddle. Hear out the conversation to learn that the next hostage is held in the Solomon Wayne Courthouse. Saving him is the 2nd riddle. Turn around and head towards the Church exit #2.

2nd riddle

4 - Enigma Conundrum (riddles 1-9) - Side missions - Batman: Arkham City - Game Guide and WalkthroughAfter getting inside - in accordance with Riddler's warning - you will be attacked by a group of thugs - Enigma Conundrum (riddles 1-9) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

After getting inside - in accordance with Riddler's warning - you will be attacked by a group of thugs. Note the enemy marked with green #1. In order to gain information from him, you will first need to get rid of all his buddies, leaving him for the end. It of course forces you to change your fighting style and carefully choose targets. Make sure that the informant is the last man standing, approach him and press Y to begin the interrogation #2. Note that he has given you hints on locations of the nearby secrets. You can now do the same with the other "informants" found at other parts of town. It will make collecting secrets easier.

5 - Enigma Conundrum (riddles 1-9) - Side missions - Batman: Arkham City - Game Guide and WalkthroughHead to the well-known Solomon Wayne Courthouse - Enigma Conundrum (riddles 1-9) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Head to the well-known Solomon Wayne Courthouse. Just like during your last visit, you will be able to choose a passage. In case you don't want to fight with anyone, use the entrance at the back or on the balcony #1. Otherwise, get rid of the thugs beside the building #2 and go through the front door. Personally I'd recommend the latter option, as while you're at it you will be able to interrogate another informant.

6 - Enigma Conundrum (riddles 1-9) - Side missions - Batman: Arkham City - Game Guide and WalkthroughRegardless of the chosen passage, you will need to reach the middle room of the Courthouse, inside which you saved Catwoman - Enigma Conundrum (riddles 1-9) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Regardless of the chosen passage, you will need to reach the middle room of the Courthouse, inside which you saved Catwoman. It would be good to attack the enemies here from above #1. During the fight, I'd once again recommend taking into account the presence of the informant #2 and leaving him for the end.

7 - Enigma Conundrum (riddles 1-9) - Side missions - Batman: Arkham City - Game Guide and WalkthroughAfter the fight, approach Eddie Burlow #1 and free him - Enigma Conundrum (riddles 1-9) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

After the fight, approach Eddie Burlow #1 and free him. The man will give you another hint from Riddler, understanding it is the 3rd riddle. Batman will automatically determine that it's a radio frequency #2 and take out the Cryptographic Sequencer.

3rd riddle

The riddle itself is fairly easy, as you have to use both analog sticks to set the proper frequency - Enigma Conundrum (riddles 1-9) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

The riddle itself is fairly easy, as you have to use both analog sticks to set the proper frequency. The X (horizontal) axis must show 275 (numbers beyond the decimal points don't matter) and the Y (vertical) axis 325. The proper position can be seen on the screen above. Hold down A to decode the transmission and listen to a new message from Riddler.

4th riddle

The next, 4th riddle, is related to the Enigma Machine that the officer you've saved just a moment ago has received from the Riddler - Enigma Conundrum (riddles 1-9) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

The next, 4th riddle, is related to the Enigma Machine that the officer you've saved just a moment ago has received from the Riddler. Press BACK to initiate a mini-game. It's very easy, you have to use both analog stick (and A to confirm) to create the word SECRET. The solution can be seen on the screen above.

5th riddle

8 - Enigma Conundrum (riddles 1-9) - Side missions - Batman: Arkham City - Game Guide and WalkthroughThe next hostage is held inside a special room and saving him is the 5th riddle - Enigma Conundrum (riddles 1-9) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

The next hostage is held inside a special room and saving him is the 5th riddle. Get out of the courthouse and head to the marked point #1 beside the Church. Afterwards find the wall with two The Black Canary neon signs and a big painted question mark #2.

9 - Enigma Conundrum (riddles 1-9) - Side missions - Batman: Arkham City - Game Guide and WalkthroughApproach the question mark #1 and press A to destroy the part of the nearby wall - Enigma Conundrum (riddles 1-9) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Approach the question mark #1 and press A to destroy the part of the nearby wall. Use the door leading inside the building #2 and listen to a new conversation with the Riddler.

10 - Enigma Conundrum (riddles 1-9) - Side missions - Batman: Arkham City - Game Guide and WalkthroughMake a few steps forward, turn around and use the Batarang to hit the question mark in front of you #1 - Enigma Conundrum (riddles 1-9) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Make a few steps forward, turn around and use the Batarang to hit the question mark in front of you #1. Afterwards head to the next door. It leads to a special Riddler room. You will have to dodge the electricity here and reach the hostage held on the upper platform #2.

11 - Enigma Conundrum (riddles 1-9) - Side missions - Batman: Arkham City - Game Guide and WalkthroughStart off by throwing a Batarang into the question mark in front of you #1 - Enigma Conundrum (riddles 1-9) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Start off by throwing a Batarang into the question mark in front of you #1. Note that it caused safe floor tiles to activate for 20 seconds #2. Stop after reaching a new question mark tile which will stay safe even after the safe time expires.

12 - Enigma Conundrum (riddles 1-9) - Side missions - Batman: Arkham City - Game Guide and WalkthroughTurn right and throw a Batarang at the question mark closest to the entrance #1 - Enigma Conundrum (riddles 1-9) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Turn right and throw a Batarang at the question mark closest to the entrance #1. It will cause new safe tiles to appear, along which you can of course run #2. Just like before, stop after reaching the new question mark tile.

13 - Enigma Conundrum (riddles 1-9) - Side missions - Batman: Arkham City - Game Guide and WalkthroughNow aim at the same mark as in the beginning #1 - Enigma Conundrum (riddles 1-9) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Now aim at the same mark as in the beginning #1. Traditionally, use the safe path #2.

14 - Enigma Conundrum (riddles 1-9) - Side missions - Batman: Arkham City - Game Guide and WalkthroughNow it's going to be a bit harder, as you need to throw Batarangs at two different question marks #1 #2, the two that you have already hit to be precise - Enigma Conundrum (riddles 1-9) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Now it's going to be a bit harder, as you need to throw Batarangs at two different question marks #1 #2, the two that you have already hit to be precise.

15 - Enigma Conundrum (riddles 1-9) - Side missions - Batman: Arkham City - Game Guide and WalkthroughDoing so will lead to two new paths to appear #1 - Enigma Conundrum (riddles 1-9) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Doing so will lead to two new paths to appear #1. Use them to reach the elevator #2.

16 - Enigma Conundrum (riddles 1-9) - Side missions - Batman: Arkham City - Game Guide and WalkthroughTurn a bit to the right and aim at the so far unused question mark #1 - Enigma Conundrum (riddles 1-9) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Turn a bit to the right and aim at the so far unused question mark #1. Use the Batarang and wait for the elevator to take you upstairs #2.

17 - Enigma Conundrum (riddles 1-9) - Side missions - Batman: Arkham City - Game Guide and WalkthroughTurn towards the platform on which the hostage is, glide towards it #1 and free Adam Hamasaki #2 - Enigma Conundrum (riddles 1-9) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Turn towards the platform on which the hostage is, glide towards it #1 and free Adam Hamasaki #2. The game will automatically move you back to the previous corridor.

6th riddle

The 6th riddle is very similar to the 3rd one - Enigma Conundrum (riddles 1-9) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

The 6th riddle is very similar to the 3rd one. Once again you will have to use the Cryptographic Sequencer to find the proper radio frequency. This time the horizontal axis has to be set on 625 and the vertical on 925. Of course don't forget about pressing A. The solution can be seen on the screen above, though keep in mind that the Riddler will give you further instruction only if you have completed enough of his challenges.

7th riddle

You will be able to approach the 7th riddle only after obtaining at least 80 Riddler's collectibles (collectibles + challenges) - Enigma Conundrum (riddles 1-9) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

You will be able to approach the 7th riddle only after obtaining at least 80 Riddler's collectibles (collectibles + challenges). A new section will be unlocked in Batman's computer which you can access by pressing BACK. The riddle once again makes use of the Enigma Machine. Use both analog sticks to create the password DARKNESS and accept with A. The solution can be seen on the screen above.

8th riddle

18 - Enigma Conundrum (riddles 1-9) - Side missions - Batman: Arkham City - Game Guide and WalkthroughNote that a new point has appeared on the Arkham City map #1 - Enigma Conundrum (riddles 1-9) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Note that a new point has appeared on the Arkham City map #1. It points the localization of the second Riddler room, in which the next hostage is held, saving whom is the 8th Riddle. Head to the marked post found in the Amusement Mile. After getting there, jump onto one of the lower levels (securing the local roofs isn't necessary) and look for a wall with a green question mark #2.

19 - Enigma Conundrum (riddles 1-9) - Side missions - Batman: Arkham City - Game Guide and WalkthroughJust like with the 5th riddle, you have to approach the question mark #1 and press A to destroy the fragile wall fragment - Enigma Conundrum (riddles 1-9) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Just like with the 5th riddle, you have to approach the question mark #1 and press A to destroy the fragile wall fragment. Afterwards use the door leading inside the building #2 and listen out to what the Riddler has to say.

20 - Enigma Conundrum (riddles 1-9) - Side missions - Batman: Arkham City - Game Guide and WalkthroughJump onto the lower ledge, turn left and stand on the interactive plate #1 - Enigma Conundrum (riddles 1-9) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Jump onto the lower ledge, turn left and stand on the interactive plate #1. From a short introduction, you will learn that in order to save the hostage #2 you will have to take part in a sort of a quiz.

21 - Enigma Conundrum (riddles 1-9) - Side missions - Batman: Arkham City - Game Guide and WalkthroughLuckily you don't have to keep a eye on the movements of the domes, as it's enough to use the Detective Mode #1 to see where the hostage is being taken - Enigma Conundrum (riddles 1-9) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Luckily you don't have to keep a eye on the movements of the domes, as it's enough to use the Detective Mode #1 to see where the hostage is being taken. He should end up beneath the left dome #2.

22 - Enigma Conundrum (riddles 1-9) - Side missions - Batman: Arkham City - Game Guide and WalkthroughTurn off the Detective Mode, throw a Batarang into the question mark below the left dome #1 and jump towards the platform on which the domes were #2 - Enigma Conundrum (riddles 1-9) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Turn off the Detective Mode, throw a Batarang into the question mark below the left dome #1 and jump towards the platform on which the domes were #2.

23 - Enigma Conundrum (riddles 1-9) - Side missions - Batman: Arkham City - Game Guide and WalkthroughApproach William North and press A to save him #1 - Enigma Conundrum (riddles 1-9) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Approach William North and press A to save him #1. Batman will automatically take him to a safe spot #2 and receive information needed for further progression.

9th riddle

The assumptions of the 9th riddle should be well-known to you - Enigma Conundrum (riddles 1-9) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

The assumptions of the 9th riddle should be well-known to you. You have to use the Cryptographic Sequencer to find the proper radio frequency. This time the horizontal axis should point 860 and the vertical 120. Of course don't forget to down A. The solution can be seen on the screen above and traditionally the Riddler won't allow you to continue unless you complete enough if his challenges.

10th riddle

You will be able to approach the 10th riddle only after obtaining at least 160 Riddler's collectibles (collectibles + challenges) - Enigma Conundrum (riddles 10-15) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

You will be able to approach the 10th riddle only after obtaining at least 160 Riddler's collectibles (collectibles + challenges). A new section will be unlocked in Batman's computer which you can access by pressing BACK. The riddle once again makes use of the Enigma Machine. Use both analog sticks to create the password PENNY and accept with A. The solution can be seen on the screen above.

11th riddle

1 - Enigma Conundrum (riddles 10-15) - Side missions - Batman: Arkham City - Game Guide and WalkthroughNote that a new point has appeared on the Arkham City map #1 - Enigma Conundrum (riddles 10-15) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Note that a new point has appeared on the Arkham City map #1. In points the location of the third Riddler room, in which the new hostage is held. Saving him is the 11th riddle. Head to the marked spot in the eastern part of the Industrial District. There, jump onto the lowest level and look for a wall with a green question mark #2.

2 - Enigma Conundrum (riddles 10-15) - Side missions - Batman: Arkham City - Game Guide and WalkthroughJust like with the previous riddles, you need to approach the question mark #1 and press A to destruct the fragile wall fragment - Enigma Conundrum (riddles 10-15) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Just like with the previous riddles, you need to approach the question mark #1 and press A to destruct the fragile wall fragment. Afterwards use the door leading inside the building #2 and head to the next room to hear out what Riddler has to say.

3 - Enigma Conundrum (riddles 10-15) - Side missions - Batman: Arkham City - Game Guide and WalkthroughContrary to what it might seem like, you don't need to use the Freeze Blast here - Enigma Conundrum (riddles 10-15) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Contrary to what it might seem like, you don't need to use the Freeze Blast here. Instead, equip the Line Launcher, fire at the wall in front of you #1 and wait for Batman to reach the other end #2.

4 - Enigma Conundrum (riddles 10-15) - Side missions - Batman: Arkham City - Game Guide and WalkthroughNow you will have to play with the water flow in the waterfall - Enigma Conundrum (riddles 10-15) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Now you will have to play with the water flow in the waterfall. Take out the Electrical Charge and aim at the left electromagnet above you #1. Shoot a charge to cause the big metal plate between the magnets to move right #2.

5 - Enigma Conundrum (riddles 10-15) - Side missions - Batman: Arkham City - Game Guide and WalkthroughNote that therefore you have blocked the water flow in the right part of the waterfall, unveiling a question mark #1 - Enigma Conundrum (riddles 10-15) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Note that therefore you have blocked the water flow in the right part of the waterfall, unveiling a question mark #1. Prepare the Batarang and throw it at the question mark #2.

6 - Enigma Conundrum (riddles 10-15) - Side missions - Batman: Arkham City - Game Guide and WalkthroughOnce again equip the Electrical Charge and for a change shoot at the right electromagnet #1 to move the big metal plate left #2 - Enigma Conundrum (riddles 10-15) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Once again equip the Electrical Charge and for a change shoot at the right electromagnet #1 to move the big metal plate left #2.

7 - Enigma Conundrum (riddles 10-15) - Side missions - Batman: Arkham City - Game Guide and WalkthroughHitting the left question mark #1 will be a bit harder, as it's behind a grate - Enigma Conundrum (riddles 10-15) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Hitting the left question mark #1 will be a bit harder, as it's behind a grate. That means you will have to use the Remote Controlled Batarang, steer it below the grate #2 and afterwards hit the question mark.

8 - Enigma Conundrum (riddles 10-15) - Side missions - Batman: Arkham City - Game Guide and WalkthroughTurn right and approach the newly unblocked corridor with working machinery #1 - Enigma Conundrum (riddles 10-15) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Turn right and approach the newly unblocked corridor with working machinery #1. Prepare the Line Launcher and shoot at the wall in front of you #2.

9 - Enigma Conundrum (riddles 10-15) - Side missions - Batman: Arkham City - Game Guide and WalkthroughRight after shooting the line and starting the ride slow down (left trigger), as soon you will have to change direction - Enigma Conundrum (riddles 10-15) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Right after shooting the line and starting the ride slow down (left trigger), as soon you will have to change direction. Wait until you reach an intersection and shoot at the wall at the end of the right corridor #1. Now Batman will reach a room with a new riddle #2.

10 - Enigma Conundrum (riddles 10-15) - Side missions - Batman: Arkham City - Game Guide and WalkthroughThe goal in this puzzle is placing the steel platform on the interactive plate #1 and therefore turn off the barrier blocking access to the hostage #2 - Enigma Conundrum (riddles 10-15) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

The goal in this puzzle is placing the steel platform on the interactive plate #1 and therefore turn off the barrier blocking access to the hostage #2. Unfortunately, it won't be particularly easy.

11 - Enigma Conundrum (riddles 10-15) - Side missions - Batman: Arkham City - Game Guide and WalkthroughPrepare the Electrical Charge, as you will be using it to solve this puzzle - Enigma Conundrum (riddles 10-15) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Prepare the Electrical Charge, as you will be using it to solve this puzzle. Start off by shooting at the left electromagnet #1 to move the steel platform left #2.

12 - Enigma Conundrum (riddles 10-15) - Side missions - Batman: Arkham City - Game Guide and WalkthroughNow aim at the upper magnet #1 and send a charge to move the platform towards it #2 - Enigma Conundrum (riddles 10-15) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Now aim at the upper magnet #1 and send a charge to move the platform towards it #2.

13 - Enigma Conundrum (riddles 10-15) - Side missions - Batman: Arkham City - Game Guide and WalkthroughThe next step needs to be done fast, before the previously activated magnet ceases to work - Enigma Conundrum (riddles 10-15) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

The next step needs to be done fast, before the previously activated magnet ceases to work. Once again aim at the left magnet #1 and send a charge. By doing so you will attract the platform to the magnet #2 and therefore get it out of the blocked area.

14 - Enigma Conundrum (riddles 10-15) - Side missions - Batman: Arkham City - Game Guide and WalkthroughIt however still isn't the end - Enigma Conundrum (riddles 10-15) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

It however still isn't the end. Once again shoot at the left electromagnet #1, but this time with e negative charge, so that the steel platform moves to the right #2.

15 - Enigma Conundrum (riddles 10-15) - Side missions - Batman: Arkham City - Game Guide and WalkthroughIn the end, aim at the so far unused middle magnet #1 - Enigma Conundrum (riddles 10-15) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

In the end, aim at the so far unused middle magnet #1. Use the charge for the last time, so that the steel plate moves onto the interactive plate #2.

16 - Enigma Conundrum (riddles 10-15) - Side missions - Batman: Arkham City - Game Guide and WalkthroughNow you can use the unlocked passage #1 - Enigma Conundrum (riddles 10-15) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Now you can use the unlocked passage #1. Approach the hostage #2 and press A to save her. The woman will of course give you information needed for the next riddle.

12th riddle

The 12th riddle won't surprise you with anything new - Enigma Conundrum (riddles 10-15) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

The 12th riddle won't surprise you with anything new. You have to once again use the Cryptographic Sequencer to find the proper radio frequency. This time the horizontal axis need to show 606 and the vertical 120. Of course don't forget to hold down A. The solution can be seen on the screen above and traditionally the Riddler won't let you move further until you complete enough of his challenges.

13th riddle

You will be able to approach the 13th riddle only after obtaining at least 240 Riddler's collectibles (collectibles + challenges) - Enigma Conundrum (riddles 10-15) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

You will be able to approach the 13th riddle only after obtaining at least 240 Riddler's collectibles (collectibles + challenges). A new section will be unlocked in Batman's computer which you can access by pressing BACK. The riddle once again makes use of the Enigma Machine. Use both analog sticks to create the password SHADOW and accept with A. The solution can be seen on the screen above.

14th riddle

17 - Enigma Conundrum (riddles 10-15) - Side missions - Batman: Arkham City - Game Guide and WalkthroughNote that a new point has appeared on the Arkham City map #1 - Enigma Conundrum (riddles 10-15) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Note that a new point has appeared on the Arkham City map #1. It shows the location of the fourth Riddler room, inside of which the next hostage is being held. Saving him is the 14th riddle. Head to the spot, found in the western part of the Industrial District, beside the subway tunnels entrance. After getting there, jump to the lowest level and look for a wall #2 with a green question mark.

18 - Enigma Conundrum (riddles 10-15) - Side missions - Batman: Arkham City - Game Guide and WalkthroughYou should already know what to do here - Enigma Conundrum (riddles 10-15) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

You should already know what to do here. As a reminder, approach the question mark #1 and press A to destroy the fragile wall fragment. Afterwards use the door leading inside the building #2, make a few steps forward and listen to the Riddler's comment.

19 - Enigma Conundrum (riddles 10-15) - Side missions - Batman: Arkham City - Game Guide and WalkthroughMove to the next room - Enigma Conundrum (riddles 10-15) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Move to the next room. Note where the hostage is being held #1 and the blades moving through the room #2, which you will have to dodge at all cost for the following couple minutes.

20 - Enigma Conundrum (riddles 10-15) - Side missions - Batman: Arkham City - Game Guide and WalkthroughTurn around, take out the Cryptographic Sequencer and use it on the control panel beside the door you came through just a moment ago #1 - Enigma Conundrum (riddles 10-15) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Turn around, take out the Cryptographic Sequencer and use it on the control panel beside the door you came through just a moment ago #1. Solve the hacking mini-game by creating the password CONUNDRUM #2.

21 - Enigma Conundrum (riddles 10-15) - Side missions - Batman: Arkham City - Game Guide and WalkthroughCompleting the mini-game will activate a counter and unblock a passage to the next safe spot #1 - Enigma Conundrum (riddles 10-15) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Completing the mini-game will activate a counter and unblock a passage to the next safe spot #1. Head towards it, but keep an eye on the mentioned blades. Luckily you won't have to dodge the main element of the machine, as Batman will automatically crouch down to avoid hitting it #2.

22 - Enigma Conundrum (riddles 10-15) - Side missions - Batman: Arkham City - Game Guide and WalkthroughYour goal is reaching the orange platform #1 which will stay safe after the time limit expires - Enigma Conundrum (riddles 10-15) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Your goal is reaching the orange platform #1 which will stay safe after the time limit expires. It's worth to mention that if you fail, you will have to go through the hacking mini-game all over again. In order to continue, turn to the right, take out the Batarang and throw it at the question mark in the distance #2.

23 - Enigma Conundrum (riddles 10-15) - Side missions - Batman: Arkham City - Game Guide and WalkthroughHitting the question mark will unlock a new safe path and start a new counter #1, so don't waste time - Enigma Conundrum (riddles 10-15) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Hitting the question mark will unlock a new safe path and start a new counter #1, so don't waste time. Just like before, make sure to dodge the blades. You can make things easier and hit the question mark after passing through the blades, therefore reaching the other side of the room without any problems. Don't stop after reaching the question mark, as it's not the end. Start climbing up #2.

24 - Enigma Conundrum (riddles 10-15) - Side missions - Batman: Arkham City - Game Guide and WalkthroughAfter reaching the top platform, turn right and head forward #1 - Enigma Conundrum (riddles 10-15) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

After reaching the top platform, turn right and head forward #1. You can't stop, as you're still in the hazardous zone and the clock is ticking. Don't forget about having to dodge the blades and be ready for making a small jump on your way #2.

25 - Enigma Conundrum (riddles 10-15) - Side missions - Batman: Arkham City - Game Guide and WalkthroughThe next safe spot is the orange plate at the end of the upper platform #1 - Enigma Conundrum (riddles 10-15) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

The next safe spot is the orange plate at the end of the upper platform #1. Turn right and take out the Line Launcher. Wait for the blades to start moving along the lower part of the room and shoot a line at the wall in the distance #2.

26 - Enigma Conundrum (riddles 10-15) - Side missions - Batman: Arkham City - Game Guide and WalkthroughReaching the next ledge #1 shouldn't be problematic - Enigma Conundrum (riddles 10-15) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Reaching the next ledge #1 shouldn't be problematic. Equip the Explosive Gel and spray in on the left, destructible wall #2. Detonate the charge.

27 - Enigma Conundrum (riddles 10-15) - Side missions - Batman: Arkham City - Game Guide and WalkthroughIn the distance you should see a question mark, but a steel plate is blocking the path - Enigma Conundrum (riddles 10-15) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

In the distance you should see a question mark, but a steel plate is blocking the path. Prepare the Electrical Charge and send a charge at the magnet above you #1. It should make the steel plate move #2.

28 - Enigma Conundrum (riddles 10-15) - Side missions - Batman: Arkham City - Game Guide and WalkthroughStay where you are and equip the Remote Controlled Batarang - Enigma Conundrum (riddles 10-15) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Stay where you are and equip the Remote Controlled Batarang. Aim at the hole above you #1 and throw it. You need to guide it into the hole you have opened #2 and afterwards hit the dot of the shining question mark.

29 - Enigma Conundrum (riddles 10-15) - Side missions - Batman: Arkham City - Game Guide and WalkthroughHitting the question mark will cause the passage behind you to open #1 - Enigma Conundrum (riddles 10-15) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Hitting the question mark will cause the passage behind you to open #1. Use it and stop after reaching the interactive floor plate #2.

30 - Enigma Conundrum (riddles 10-15) - Side missions - Batman: Arkham City - Game Guide and WalkthroughTake out the Line Launcher and shoot it into the wall in the distance #1 - Enigma Conundrum (riddles 10-15) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Take out the Line Launcher and shoot it into the wall in the distance #1. Once the ride begins, press the left trigger to slow down. It's crucial, as you will have to change direction almost immediately. Wait until you see hole on your right #2 and shoot a new line into it.

31 - Enigma Conundrum (riddles 10-15) - Side missions - Batman: Arkham City - Game Guide and WalkthroughAs you have probably noticed, you are now moving towards the hostage #1 - Enigma Conundrum (riddles 10-15) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

As you have probably noticed, you are now moving towards the hostage #1. Batman will automatically grab #2 and take him to a safe spot. Hear out the hint needed for the next riddle.

15th riddle

The 15th riddle is a collection of well known activities - Enigma Conundrum (riddles 10-15) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

The 15th riddle is a collection of well known activities. You have to once again use the Cryptographic Sequencer to find the proper radio frequency. This time the horizontal axis has to show 115 and the vertical 780. Of course don't forget about holding down A. The solution can be seen on the screen above traditionally Riddler won't let you move further before completing enough of his challenges.

16th riddle

You will be able to approach the 16th riddle only after obtaining at least 320 Riddler's collectibles (collectibles + challenges) - Enigma Conundrum (riddles 16-17) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

You will be able to approach the 16th riddle only after obtaining at least 320 Riddler's collectibles (collectibles + challenges). A new section will be unlocked in Batman's computer which you can access by pressing BACK. The riddle once again makes use of the Enigma Machine. Use both analog sticks to create the password MIRROR and accept with A. The solution can be seen on the screen above.

17th riddle

1 - Enigma Conundrum (riddles 16-17) - Side missions - Batman: Arkham City - Game Guide and WalkthroughNote that a new point has appeared on the Arkham City map #1 - Enigma Conundrum (riddles 16-17) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Note that a new point has appeared on the Arkham City map #1. It points the location of the fifth Riddler room, inside of which another hostage is being held. Saving him is the 17th riddle. Head to the spot, found in the Amusement Mile district north of the GCPD building. after getting there, look for a water tower and you should see a wall with a green question mark #2.

2 - Enigma Conundrum (riddles 16-17) - Side missions - Batman: Arkham City - Game Guide and WalkthroughJust like before, you need to approach the question mark #1 and press A to destroy the fragile wall fragment - Enigma Conundrum (riddles 16-17) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Just like before, you need to approach the question mark #1 and press A to destroy the fragile wall fragment. Afterwards use the door leading inside the building #2, make a few steps and listen out to what the Riddler has to say.

3 - Enigma Conundrum (riddles 16-17) - Side missions - Batman: Arkham City - Game Guide and WalkthroughGo to the next room and note the woman imprisoned on the platform #1 - Enigma Conundrum (riddles 16-17) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Go to the next room and note the woman imprisoned on the platform #1. She will be electrocuted from time to time, though you don't have to worry about her dying prematurely. Start off by turning right #2.

4 - Enigma Conundrum (riddles 16-17) - Side missions - Batman: Arkham City - Game Guide and WalkthroughAs you have probably guessed, you need to gain momentum and slide (right trigger) underneath the partially opened grate #1 - Enigma Conundrum (riddles 16-17) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

As you have probably guessed, you need to gain momentum and slide (right trigger) underneath the partially opened grate #1. Turn left. after reaching the new gate note the crusher blocking the further path. Take out the Electrical Charge and shoot at the magnet by the ceiling #2.

5 - Enigma Conundrum (riddles 16-17) - Side missions - Batman: Arkham City - Game Guide and WalkthroughSending the charge will result in raising the crusher #1 - Enigma Conundrum (riddles 16-17) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Sending the charge will result in raising the crusher #1. It however won't stay that way for long, so you need to hurry and perform another slide #2.

6 - Enigma Conundrum (riddles 16-17) - Side missions - Batman: Arkham City - Game Guide and WalkthroughStop after reaching the red line #1, so that you end up between two working crushers - Enigma Conundrum (riddles 16-17) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Stop after reaching the red line #1, so that you end up between two working crushers. Wait for the crusher in front of you to raise and QUICKLY run forward. Be ready to perform the last slide #2.

7 - Enigma Conundrum (riddles 16-17) - Side missions - Batman: Arkham City - Game Guide and WalkthroughTurn left and stand on the red tiles #1 - Enigma Conundrum (riddles 16-17) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Turn left and stand on the red tiles #1. Listen to what the Riddler has to say and start throwing Batarangs in the lit question marks #2.

8 - Enigma Conundrum (riddles 16-17) - Side missions - Batman: Arkham City - Game Guide and WalkthroughYou need to be fast about doing that, as otherwise Batman will get electrocuted - Enigma Conundrum (riddles 16-17) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

You need to be fast about doing that, as otherwise Batman will get electrocuted. Keep an eye on those high up, as they might be hard to notice at first #1. You also don't have to manually aim at each on, as using the shortcut (left trigger x2) is fine as well. After completing this puzzle, head to the newly unlocked passage #2.

9 - Enigma Conundrum (riddles 16-17) - Side missions - Batman: Arkham City - Game Guide and WalkthroughGo up and note that there are steel pallets and a destructible wall behind the barrier #1 - Enigma Conundrum (riddles 16-17) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Go up and note that there are steel pallets and a destructible wall behind the barrier #1. Turn around and note the electromagnet on the wall #2. Use the Electrical Charge to set the pallets in motion and break through the wall as a result.

10 - Enigma Conundrum (riddles 16-17) - Side missions - Batman: Arkham City - Game Guide and WalkthroughOnce again approach the barrier and this time equip the Remote Controlled Batarang - Enigma Conundrum (riddles 16-17) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Once again approach the barrier and this time equip the Remote Controlled Batarang. Aim at the big hole above the gate #1 and throw it. You need to make it hit one of the question marks #2, which will turn off the force field.

11 - Enigma Conundrum (riddles 16-17) - Side missions - Batman: Arkham City - Game Guide and WalkthroughNow use the standard Batarang to hit the second question mark #1 - Enigma Conundrum (riddles 16-17) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Now use the standard Batarang to hit the second question mark #1. Afterwards jump over the small hole and use the ladder to the right of the switched off question marks #2.

12 - Enigma Conundrum (riddles 16-17) - Side missions - Batman: Arkham City - Game Guide and WalkthroughHead into the new corridor #1 and after listening out to another Riddler monologue, prepare the Line Launcher - Enigma Conundrum (riddles 16-17) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Head into the new corridor #1 and after listening out to another Riddler monologue, prepare the Line Launcher. Shoot it at the wall in front of you #2 and traditionally slow things down with the left trigger right after Batman start sliding along the line.

13 - Enigma Conundrum (riddles 16-17) - Side missions - Batman: Arkham City - Game Guide and WalkthroughYou need to be ready to change the direction to the right corridor with working machinery inside #1 - Enigma Conundrum (riddles 16-17) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

You need to be ready to change the direction to the right corridor with working machinery inside #1. Shoot at the wall at its end and wait for Batman to reach that spot #2.

14 - Enigma Conundrum (riddles 16-17) - Side missions - Batman: Arkham City - Game Guide and WalkthroughNearby the landing area there's a control panel, so take out the Cryptographic Sequencer and start hacking it #1 - Enigma Conundrum (riddles 16-17) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Nearby the landing area there's a control panel, so take out the Cryptographic Sequencer and start hacking it #1. In order to solve the mini-game, you need to create the password BAMBOOZLING #2.

15 - Enigma Conundrum (riddles 16-17) - Side missions - Batman: Arkham City - Game Guide and WalkthroughOnce again equip the Line Launcher, and aim at the wall at the end of the corridor with working machinery #1 - Enigma Conundrum (riddles 16-17) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Once again equip the Line Launcher, and aim at the wall at the end of the corridor with working machinery #1. After getting through the corridor, change the direction by aiming at the right wall #2.

16 - Enigma Conundrum (riddles 16-17) - Side missions - Batman: Arkham City - Game Guide and WalkthroughLand on the new ledge and use the Grapnel Gun to reach the passage you have opened by solving the hacking mini-game #1 - Enigma Conundrum (riddles 16-17) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Land on the new ledge and use the Grapnel Gun to reach the passage you have opened by solving the hacking mini-game #1. Soon you should reach another corridor with electrified floor tiles. Equip the Electrical Charge and shoot at the magnet built into the floor #2.

17 - Enigma Conundrum (riddles 16-17) - Side missions - Batman: Arkham City - Game Guide and WalkthroughIf you have done everything properly, the magnet will throw up the metal pallets behind you through the ceiling #1 - Enigma Conundrum (riddles 16-17) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

If you have done everything properly, the magnet will throw up the metal pallets behind you through the ceiling #1. Once again aim at the lower electromagnet, though this time you need to throw the metal pallets at the wall in the distance to destroy it #2.

18 - Enigma Conundrum (riddles 16-17) - Side missions - Batman: Arkham City - Game Guide and WalkthroughNow you can use the Grapnel Gun - Enigma Conundrum (riddles 16-17) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Now you can use the Grapnel Gun. Don't worry that the game suggests attaching to the upper ledge #1, as you will be able to lower yourself after reaching it (right trigger + A) #2 and grab the proper one #2. Afterwards you can head on.

19 - Enigma Conundrum (riddles 16-17) - Side missions - Batman: Arkham City - Game Guide and WalkthroughStand in front of the electrified floor tiles, take out the Line Launcher and shoot it at the wall in the distance #1 - Enigma Conundrum (riddles 16-17) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Stand in front of the electrified floor tiles, take out the Line Launcher and shoot it at the wall in the distance #1. Be ready to change direction after reaching the corner, as you can't land on the red tiles. Instead, turn the camera left and shoot a new line #2.

20 - Enigma Conundrum (riddles 16-17) - Side missions - Batman: Arkham City - Game Guide and WalkthroughSlow down this time as well (left trigger), as soon you will reach a hole in the left wall #1 - Enigma Conundrum (riddles 16-17) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Slow down this time as well (left trigger), as soon you will reach a hole in the left wall #1. Fire a line towards the platform on which officer Anne Bishop is and land on it #2.

21 - Enigma Conundrum (riddles 16-17) - Side missions - Batman: Arkham City - Game Guide and WalkthroughTraditionally, you have to approach the hostage and press A to save her #1 - Enigma Conundrum (riddles 16-17) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Traditionally, you have to approach the hostage and press A to save her #1. After getting to a safe spot, you won't receive any radio frequency. Instead, listen to a conversation with the Oracle regarding the plan of finding the Riddler's hideout #2.

Arresting the Riddler

22 - Enigma Conundrum (riddles 16-17) - Side missions - Batman: Arkham City - Game Guide and WalkthroughUnfortunately, you will be able to head for search of the Riddler only after obtaining all 400 collectibles that he has prepared for Batman - Enigma Conundrum (riddles 16-17) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Unfortunately, you will be able to head for search of the Riddler only after obtaining all 400 collectibles that he has prepared for Batman. The game should then start a short conversation with the Oracle #1, during which you will learn of the possible location of the madman #2. The place is in the Burrows, north of the Museum.

23 - Enigma Conundrum (riddles 16-17) - Side missions - Batman: Arkham City - Game Guide and WalkthroughHead to the northern Museum entrance #1, the one leading into the Iceberg Lounge - Enigma Conundrum (riddles 16-17) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Head to the northern Museum entrance #1, the one leading into the Iceberg Lounge. The enemies here can be eliminated or simply ignored. Head west, reaching a spot where you can jump onto the lower level #2.

24 - Enigma Conundrum (riddles 16-17) - Side missions - Batman: Arkham City - Game Guide and WalkthroughNow you need to repeat the same actions needed to gather one of the secrets here - Enigma Conundrum (riddles 16-17) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Now you need to repeat the same actions needed to gather one of the secrets here. Head onto one of the poles located west of the mission objective #1 #2.

25 - Enigma Conundrum (riddles 16-17) - Side missions - Batman: Arkham City - Game Guide and WalkthroughAs you probably remember, you will now have to glide down #1 and afterwards flatten out at the right moment, flying above the electric fence #2 - Enigma Conundrum (riddles 16-17) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

As you probably remember, you will now have to glide down #1 and afterwards flatten out at the right moment, flying above the electric fence #2.

26 - Enigma Conundrum (riddles 16-17) - Side missions - Batman: Arkham City - Game Guide and WalkthroughLand and look for a door in the north which will lead you to The Riddler's hideout #1 - Enigma Conundrum (riddles 16-17) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Land and look for a door in the north which will lead you to The Riddler's hideout #1. Once inside, try opening the closest door #2, only to find out that they're locked.

27 - Enigma Conundrum (riddles 16-17) - Side missions - Batman: Arkham City - Game Guide and WalkthroughLook up and find a ledge which you can grab using the Grapnel Gun #1 - Enigma Conundrum (riddles 16-17) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Look up and find a ledge which you can grab using the Grapnel Gun #1. After reaching the upper balcony, approach the ventilation shaft grate #2 and pull it out by tapping A.

28 - Enigma Conundrum (riddles 16-17) - Side missions - Batman: Arkham City - Game Guide and WalkthroughEnter the ventilation shaft and follow the only possible path #1, listening to the Riddler's monologues on your way - Enigma Conundrum (riddles 16-17) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Enter the ventilation shaft and follow the only possible path #1, listening to the Riddler's monologues on your way. Eventually you will reach the end of the shaft and will be able to jump out of it #2.

29 - Enigma Conundrum (riddles 16-17) - Side missions - Batman: Arkham City - Game Guide and WalkthroughTake some time to familiarize yourself with the situation in which the Riddler's hostages are - Enigma Conundrum (riddles 16-17) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Take some time to familiarize yourself with the situation in which the Riddler's hostages are. They are constantly moving #1 and wearing helmets that send localizing beams #2. The key to success will be avoiding the beams symbolized by green circles, as otherwise the hostage will die and you will fail the whole mission. Luckily the game will give you a little margin of error, though you will be able to enter the field of detection only for a short while.

30 - Enigma Conundrum (riddles 16-17) - Side missions - Batman: Arkham City - Game Guide and WalkthroughWait for one of the hostages to pass by you and follow him #1 - Enigma Conundrum (riddles 16-17) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Wait for one of the hostages to pass by you and follow him #1. Try staying as close to him as possible, so another one doesn't catch on Batman. Keep following the hostage until you will be able to safely turn left #2.

31 - Enigma Conundrum (riddles 16-17) - Side missions - Batman: Arkham City - Game Guide and WalkthroughHere you will also have to wait for a hostage to come and follow him #1 - Enigma Conundrum (riddles 16-17) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Here you will also have to wait for a hostage to come and follow him #1. At the same time look out for the previous hostages, trying to stick as close to the middle as possible, minimizing the probability of failing the mission. Keep following the second hostage until you reach a new passage on the left #2.

32 - Enigma Conundrum (riddles 16-17) - Side missions - Batman: Arkham City - Game Guide and WalkthroughNote that the hostages from the third group are moving in the other direction, so you will have to go to the right #1 - Enigma Conundrum (riddles 16-17) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Note that the hostages from the third group are moving in the other direction, so you will have to go to the right #1. The hostage should eventually turn left twice. Get ready, as you're closing in on the Riddler #2.

33 - Enigma Conundrum (riddles 16-17) - Side missions - Batman: Arkham City - Game Guide and WalkthroughHead forward until you find yourself directly below the room occupied by the Riddler - Enigma Conundrum (riddles 16-17) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Head forward until you find yourself directly below the room occupied by the Riddler. You will be informed of this by a prompt that you can perform a takedown #1. Quickly press Y, thanks to which Batman will attack the Riddler by surprise #2.

34 - Enigma Conundrum (riddles 16-17) - Side missions - Batman: Arkham City - Game Guide and WalkthroughA longer cutscene will play, featuring the arresting of Riddler #1 and a conversation with Aaron Cash #2 - Enigma Conundrum (riddles 16-17) - Side missions - Batman: Arkham City - Game Guide and Walkthrough

A longer cutscene will play, featuring the arresting of Riddler #1 and a conversation with Aaron Cash #2. Curiously, you can irritate the Riddler by stepping into his localizing beam :) That marks the end of this very long mission.

Beginning

1 - Cold Call Killer - Side missions - Batman: Arkham City - Game Guide and WalkthroughYou will be informed of the possibility to approach this mission as you're travelling through Arkham City, a prompt saying that a ringing phone has been detected in the area will appear #1 - Cold Call Killer - Side missions - Batman: Arkham City - Game Guide and Walkthrough

You will be informed of the possibility to approach this mission as you're travelling through Arkham City, a prompt saying that a ringing phone has been detected in the area will appear #1. Land on the ground and use the Detective Mode to locate the phone #2. The conversation will unveil that it's Zsasz, known from the previous game. He will force you to participate in his crazy game in order to save innocent people.

2 - Cold Call Killer - Side missions - Batman: Arkham City - Game Guide and WalkthroughInitially you won't be able to do anything, so wait until you receive another information about a ringing phone - Cold Call Killer - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Initially you won't be able to do anything, so wait until you receive another information about a ringing phone. Just like before, you have to land and pick up the phone #1, though this time you will receive the real challenge. You will have to reach another phone booth in a different part of town #2.

3 - Cold Call Killer - Side missions - Batman: Arkham City - Game Guide and WalkthroughThe main difficulty is of course the time limit #1 - Cold Call Killer - Side missions - Batman: Arkham City - Game Guide and Walkthrough

The main difficulty is of course the time limit #1. I'd suggest planning a route on the map (you might have to avoid the restricted area). The Grapnel Boost gained for completing the AR Training would definitely come in handy here, as it's able to catapult Batman. After reaching the destination, approach the ringing phone #2.

4 - Cold Call Killer - Side missions - Batman: Arkham City - Game Guide and WalkthroughIt's not the end though, as now you will have to manually locate the spot from Zsasz was calling - Cold Call Killer - Side missions - Batman: Arkham City - Game Guide and Walkthrough

It's not the end though, as now you will have to manually locate the spot from Zsasz was calling. In order to do that, use the left analog stick to follow the area showed by the game #1. Try not to lose the signal for too long and keep it up until the conversation ends #2.

Finding Zsasz

5 - Cold Call Killer - Side missions - Batman: Arkham City - Game Guide and WalkthroughThe further part of this quest will have a very similar course - Cold Call Killer - Side missions - Batman: Arkham City - Game Guide and Walkthrough

The further part of this quest will have a very similar course. You will be able to pick up new calls from time to time #1, each time having to reach a new phone booth in the time limit #2. It will let you resume the search for Zsasz.

6 - Cold Call Killer - Side missions - Batman: Arkham City - Game Guide and WalkthroughYou will have to repeat this until you fill up the green bar at the bottom of the screen #1, thanks to which you will be able to locate Zsasz - Cold Call Killer - Side missions - Batman: Arkham City - Game Guide and Walkthrough

You will have to repeat this until you fill up the green bar at the bottom of the screen #1, thanks to which you will be able to locate Zsasz. His hideout is in the Industrial District #2 and that's where you need to head.

7 - Cold Call Killer - Side missions - Batman: Arkham City - Game Guide and WalkthroughAfter reaching the spot, you will have to eliminate a couple inmates #1, though you shouldn't have problems with it - Cold Call Killer - Side missions - Batman: Arkham City - Game Guide and Walkthrough

After reaching the spot, you will have to eliminate a couple inmates #1, though you shouldn't have problems with it. Afterwards find the interactive door #2 leading to Zsasz's hideout.

Arresting Zsasz

8 - Cold Call Killer - Side missions - Batman: Arkham City - Game Guide and WalkthroughGo down the stairs - Cold Call Killer - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Go down the stairs. Don't bother with trying to open the door here, as it's locked. Instead turn right, take out the Batclaw and use it to pull out the ventilation shaft grate #1. Afterwards use the Grapnel Gun to access the shaft and head to the room where Zsasz is holding two hostages #2.

9 - Cold Call Killer - Side missions - Batman: Arkham City - Game Guide and WalkthroughTheoretically it could seem that Batman should avoid Zsasz's sight, but he will probably be so occupied with his hostages that it won't be really necessary - Cold Call Killer - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Theoretically it could seem that Batman should avoid Zsasz's sight, but he will probably be so occupied with his hostages that it won't be really necessary. Get out of the shaft #1 and head forward. Stop by the ledge and wait a couple seconds to note, that the water level keeps changing. Wait for it to come up and cross the bridge #2.

10 - Cold Call Killer - Side missions - Batman: Arkham City - Game Guide and WalkthroughPass the room where Zsasz is and stop after reaching the end of the current ledge #1 - Cold Call Killer - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Pass the room where Zsasz is and stop after reaching the end of the current ledge #1. Here, you can act in two different ways. The first method is jumping to the ledge in the distance #2, though you would have to do it when the water level goes down.

11 - Cold Call Killer - Side missions - Batman: Arkham City - Game Guide and WalkthroughIf you don't want to risk, you can use the Freeze Blast and create an ice float with it #1 - Cold Call Killer - Side missions - Batman: Arkham City - Game Guide and Walkthrough

If you don't want to risk, you can use the Freeze Blast and create an ice float with it #1. Jump onto it and use the Grapnel Gun #2 or wait for the water level to raise.

12 - Cold Call Killer - Side missions - Batman: Arkham City - Game Guide and WalkthroughRegardless of the chosen method, after reaching the new ledge you need to head left - Cold Call Killer - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Regardless of the chosen method, after reaching the new ledge you need to head left. Start running here #1 and afterwards perform a slide (right trigger). If you have done everything correctly, Batman should automatically grab onto the ledge #2.

13 - Cold Call Killer - Side missions - Batman: Arkham City - Game Guide and WalkthroughMove right until you reach a new ledge onto which you can climb #1 - Cold Call Killer - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Move right until you reach a new ledge onto which you can climb #1. Go left, stopping after reaching another gap #2.

14 - Cold Call Killer - Side missions - Batman: Arkham City - Game Guide and WalkthroughDon't use the Freeze Blast, as the drill would destroy the ice anyway - Cold Call Killer - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Don't use the Freeze Blast, as the drill would destroy the ice anyway. Instead, wait for the water level to raise and jump towards the new ledge #1. Make a few steps forward and only afterwards use the Freeze Blast to create an ice raft #2.

15 - Cold Call Killer - Side missions - Batman: Arkham City - Game Guide and WalkthroughJump onto the ice, wait for the water level to go up and use the Grapnel Gun to grab the grapple point above the last platforms #1 - Cold Call Killer - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Jump onto the ice, wait for the water level to go up and use the Grapnel Gun to grab the grapple point above the last platforms #1. Pull yourself towards the new ledge and jump onto it. Crouch and carefully go left. Wait for Zsasz to stand by the glass wall #2, approach him and press Y.

16 - Cold Call Killer - Side missions - Batman: Arkham City - Game Guide and WalkthroughIf you have done everything correctly, Batman should attack Zsasz by surprise #1 and take him down - Cold Call Killer - Side missions - Batman: Arkham City - Game Guide and Walkthrough

If you have done everything correctly, Batman should attack Zsasz by surprise #1 and take him down. You can talk with the political prisoners, though it's not necessary. In order to get out of the room, use the previously inaccessible door #2.

1 - Acts of Violence - Side missions - Batman: Arkham City - Game Guide and WalkthroughYou will be informed of the possibility to approach this mission with a marker on the Arkham City map, pointing an act of violence #1 - Acts of Violence - Side missions - Batman: Arkham City - Game Guide and Walkthrough

You will be informed of the possibility to approach this mission with a marker on the Arkham City map, pointing an act of violence #1. It will probably point to Park Row, where you began the game. After reaching the spot, you will note a group of thugs attacking an innocent political prisoner #2.

2 - Acts of Violence - Side missions - Batman: Arkham City - Game Guide and WalkthroughTry to attack the enemies from above if possible and afterwards eliminate the others in direct combat #1 - Acts of Violence - Side missions - Batman: Arkham City - Game Guide and Walkthrough

Try to attack the enemies from above if possible and afterwards eliminate the others in direct combat #1. Be careful, as they will be very numerous. Once you're done with them, talk with the saved prisoner who turns out to be Jack Ryder #2.

3 - Acts of Violence - Side missions - Batman: Arkham City - Game Guide and WalkthroughThe further part of this mission is very similar - Acts of Violence - Side missions - Batman: Arkham City - Game Guide and Walkthrough

The further part of this mission is very similar. From time to time you will note a new marker pointing to an act of violence #1 and you will have to eliminate a few thugs after reaching the area. I'd especially recommend looking out for the ones equipped with firearms #2. You should attack them by surprise early on and during the fight itself often evade and throw weapons out of their hands. Keep repeating the above actions until you save all the political prisoners.

The Secrets and Challenges guide to Batman: Arkham City will take you through all the challenges prepared by the Riddler - Introduction - Secrets & Challenges - Batman: Arkham City - Game Guide and Walkthrough

The Secrets and Challenges guide to Batman: Arkham City will take you through all the challenges prepared by the Riddler. In it, you will most of all find instructions regarding obtaining all 440 secrets, as well as completing all the special challenges included in the "Riddler's Revenge". Finding all the collectibles is made easier thanks to the multiple screens and detailed maps with their locations marked on them

The full content of this guide includes:

  • The location of all Batman-only trophies.
  • The location of all Catwoman-only trophies.
  • The location and solution of all the riddles.
  • The location of all Breakable objects, i.e. Joker's Balloons, TYGER Cameras, Penguins, Demon Seals, Joker's Teeth and Harley Heads.
  • The solution to all physical challenges, both those reserved for Batman as well as Catwoman.
  • Riddler's Revenge, containing overall hints and solutions to the Predator challenges (both for Batman and Catwoman).

Jacek "Stranger" Halas

Translated to English by Jakub "cilgan" Lasota

If you want to find all the secrets using this guide, it would be best to follow the same order to avoid getting lost - Introduction - Secrets & Challenges - Batman: Arkham City - Game Guide and Walkthrough

How to find given secrets

If you want to find all the secrets using this guide, it would be best to follow the same order to avoid getting lost. If, on the other hand, you are looking for information regarding a particular secret, you should use the fact that the order in which they are presented is the same as in the menu of Batman's computer.

Example:

We're looking for information regarding Batman's Wonder City Trophy, specifically the first one in the fourth row - Introduction - Secrets & Challenges - Batman: Arkham City - Game Guide and Walkthrough

We're looking for information regarding Batman's Wonder City Trophy, specifically the first one in the fourth row. If you count all of them, you will note that it's the sixteenth Trophy in this location (screen above). Now all you need to do is find Trophy 16 in the guide.

Apart from reading the description of Trophy 16, you can also look find it on the Wonder City map (screen above) - Introduction - Secrets & Challenges - Batman: Arkham City - Game Guide and Walkthrough

Apart from reading the description of Trophy 16, you can also look find it on the Wonder City map (screen above). Connecting both those information should be enough to locate and obtain the secret.

Introduction

There is a total of 440 collectibles. 400 of them are reserved for Batman and the other 40 for Catwoman. There are five basic types of collectibles:

1) Batman's Trophies - In the further part o the guide they are marked orange. All you have to do is pick up the Trophy, though reaching it is not always that obvious. In many cases the Trophies are hidden or locked in a cage and you will have to perform some additional tasks before being able to collect it.

2) Riddles - In the further part o the guide they are marked green. Completing them requires you to scan an item (for example a flyer) or location (for example a building) which are connected with the Riddle. You can scan by holding down LB, after placing the object in the middle of the camera.

3) Breakable Objects - In the further part o the guide they are marked blue. Breaking an object is mostly done with the Batarang, though sometimes you will have to use the Remote Electrical Charge. The type of objects vary depending on the location (balloons, cameras, penguins and others). Additionally some Arkham City district also contain a special control panel that you have to find and hack.

4) Catwoman's Trophies - In the further part o the guide they are marked red. These Trophies can be located and marked as Batman, but only Catwoman can collect them. It's worth to notice that sometimes you will have to use the abilities of both characters, e.g. destroying a wall blocking access to a Catwoman's trophy with Batman.

5) Physical challenges - It's a special category which doesn't require you to find objects. Instead, you have to complete various challenges connected with fighting (for example defeating enemies in a given time) or exploring an area (for example gliding for a given period of time).

Just like in the previous game, in Arkham City you can learn the location of various collectibles - Introduction - Secrets & Challenges - Batman: Arkham City - Game Guide and Walkthrough

Just like in the previous game, in Arkham City you can learn the location of various collectibles. It's however done completely differently, by interrogating informants - inmates surrounded by a green aura (screen above). You should come across the first enemy of this kind after beginning Enigma Conundrum. Afterwards you will come across other informants on a regular basis.

It's extremely important that you can't knock out an enemy before interrogating him - Introduction - Secrets & Challenges - Batman: Arkham City - Game Guide and Walkthrough

It's extremely important that you can't knock out an enemy before interrogating him. He has to be the last enemy standing (screen above) and only then you will be able to approach him and press Y to interrogate. Don't worry if you fail, as you will be able to gain information regarding a given group of secrets from a different enemy.

The interrogation itself is automatic and end with receiving an information on the location, together with markers informing of secrets (screen above) - Introduction - Secrets & Challenges - Batman: Arkham City - Game Guide and Walkthrough

The interrogation itself is automatic and end with receiving an information on the location, together with markers informing of secrets (screen above). IT DOESN'T MEAN that all icons will appear at once, as it will only concern a small part of them. In order to learn the location of all the secrets, you will therefore have to interrogate tens of informants. It isn't absolutely necessary if you intend to use the guide, but still I wouldn't recommend completely giving up on this option. On a side note, it's worth to mention that you can also manually mark any Batman or Catwoman Trophies that you come across (hold down LB) and you should do it with those that you can't reach at the moment (for example because of the lack of some gadgets or playing as the wrong character).

Location info

Park Row stays fully accessible throughout the game. Because of the easy street structure and lack of flooded areas, it's also easily to navigate. However you will need to look out for armed enemies placed on the roofs of some buildings.

There are two big buildings in Park Row which you can examine, both containing a few Trophies and Riddles - Location info & maps - Park Row - Batman: Arkham City - Game Guide and Walkthrough

There are two big buildings in Park Row which you can examine, both containing a few Trophies and Riddles. The first one is a Church and a Medical Center in one (screen above). It's worth to notice that if you want to examine this building after completing Locate the source of the sniper shot, you will have to use the Electrical Charge to gain access to the main part of the Church.

The second building in Park Row is the Solomon Wayne Courthouse - Location info & maps - Park Row - Batman: Arkham City - Game Guide and Walkthrough

The second building in Park Row is the Solomon Wayne Courthouse. During the beginning part of the game, accessing the building won't be limited in any way. However after Scan the TYGER helicopter to locate the Master Control Program the main entrance will be unfortunately destroyed (screen above) and therefore you will have to use the entrance at the back of the building.

LOCATION STATISTICS:

Batman Trophies - 36

Riddles - 14

TYGER cameras - 12 (4 challenges) + 1 camera Relay HUB

Catwoman Trophies - 5

Location maps

1 - Location info & maps - Park Row - Batman: Arkham City - Game Guide and Walkthrough2 - Location info & maps - Park Row - Batman: Arkham City - Game Guide and Walkthrough3 - Location info & maps - Park Row - Batman: Arkham City - Game Guide and Walkthrough

TROPHY 1

Gadgets used: Disruptor - Jam Firearm

1 - Batman trophies (01-14) - Park Row - Batman: Arkham City - Game Guide and WalkthroughStart south-east of where the Trophy is - Batman trophies (01-14) - Park Row - Batman: Arkham City - Game Guide and Walkthrough

Start south-east of where the Trophy is. Note that the passage is guarded by a turret. Take out the Disruptor and use it on the turret to make in unable to attack #1. Walk past it and collect the Trophy #2.

TROPHY 2

Gadgets used: Remote Controlled Batarang

2 - Batman trophies (01-14) - Park Row - Batman: Arkham City - Game Guide and WalkthroughThe Trophy can be found in the Courthouse basement, accessible through the stairs in the northern part of the building #1 - Batman trophies (01-14) - Park Row - Batman: Arkham City - Game Guide and Walkthrough

The Trophy can be found in the Courthouse basement, accessible through the stairs in the northern part of the building #1. Unfortunately upon reaching it you will find out that the door leading to the cell is locked #2.

3 - Batman trophies (01-14) - Park Row - Batman: Arkham City - Game Guide and WalkthroughGo out of the basement and check the corridor nearby the northern Courthouse exit - Batman trophies (01-14) - Park Row - Batman: Arkham City - Game Guide and Walkthrough

Go out of the basement and check the corridor nearby the northern Courthouse exit. You should see electric discharges above you #1. Take out the Remote Controlled Batarang and throw it at the discharges #2 to electrify it.

4 - Batman trophies (01-14) - Park Row - Batman: Arkham City - Game Guide and WalkthroughNow you need to steer the Batarang to the basement, so lead it towards the stairs #1 and afterwards turn right #2 - Batman trophies (01-14) - Park Row - Batman: Arkham City - Game Guide and Walkthrough

Now you need to steer the Batarang to the basement, so lead it towards the stairs #1 and afterwards turn right #2.

5 - Batman trophies (01-14) - Park Row - Batman: Arkham City - Game Guide and WalkthroughDon't steer it towards the cell, instead fly straight and fly above the grate #1 - Batman trophies (01-14) - Park Row - Batman: Arkham City - Game Guide and Walkthrough

Don't steer it towards the cell, instead fly straight and fly above the grate #1. Eventually you will note a fuse box which you have to hit #2.

6 - Batman trophies (01-14) - Park Row - Batman: Arkham City - Game Guide and WalkthroughYou can return down, use the newly unlocked cell entrance #1 and pick up the Trophy #2 - Batman trophies (01-14) - Park Row - Batman: Arkham City - Game Guide and Walkthrough

You can return down, use the newly unlocked cell entrance #1 and pick up the Trophy #2.

TROPHY 3

Gadgets used: Batarang

7 - Batman trophies (01-14) - Park Row - Batman: Arkham City - Game Guide and WalkthroughStand beside the Trophy cage, turn west and walk forward a bit - Batman trophies (01-14) - Park Row - Batman: Arkham City - Game Guide and Walkthrough

Stand beside the Trophy cage, turn west and walk forward a bit. In the distance you should see an interactive question mark, hit it with an ordinary Batarang #1. By doing it you will open the cage #2.

TROPHY 4

Gadgets used: Batclaw

8 - Batman trophies (01-14) - Park Row - Batman: Arkham City - Game Guide and WalkthroughExamine the walls beside where the Trophy is and you should note that one of them can be destroyed #1 - Batman trophies (01-14) - Park Row - Batman: Arkham City - Game Guide and Walkthrough

Examine the walls beside where the Trophy is and you should note that one of them can be destroyed #1. Use the Batclaw to reach one of the nearby vantage points #2.

9 - Batman trophies (01-14) - Park Row - Batman: Arkham City - Game Guide and WalkthroughGlide towards the wooden wall #1, hitting it will cause Batman to break through it - Batman trophies (01-14) - Park Row - Batman: Arkham City - Game Guide and Walkthrough

Glide towards the wooden wall #1, hitting it will cause Batman to break through it. Notice! If you don't want to use gliding, you can also look for an upper balcony and shoot at the wall with the Line Launcher. Regardless of the chosen method, you will be able to collect the Trophy #2.

TROPHY 5

Gadgets used: Remote Electrical Charge, Explosive Gel

10 - Batman trophies (01-14) - Park Row - Batman: Arkham City - Game Guide and WalkthroughMove towards where the Trophy is hidden from the north-east - Batman trophies (01-14) - Park Row - Batman: Arkham City - Game Guide and Walkthrough

Move towards where the Trophy is hidden from the north-east. After getting there #1 you should note that electrical discharges block access to the Trophy. Equip the Remote Electrical Charge and shoot at the fuse box visible in the distance #2.

11 - Batman trophies (01-14) - Park Row - Batman: Arkham City - Game Guide and WalkthroughAfterwards you will be able to move on - Batman trophies (01-14) - Park Row - Batman: Arkham City - Game Guide and Walkthrough

Afterwards you will be able to move on. Use the Explosive Gel to destroy the left wall #1. It will let you reach the Trophy #2.

TROPHY 6

Gadgets used: Explosive Gel

12 - Batman trophies (01-14) - Park Row - Batman: Arkham City - Game Guide and WalkthroughTurn on the Detective Mode to note that you can destroy the wooden obstacle with the Explosive Gel #1 - Batman trophies (01-14) - Park Row - Batman: Arkham City - Game Guide and Walkthrough

Turn on the Detective Mode to note that you can destroy the wooden obstacle with the Explosive Gel #1. Detonate and pick up the Trophy #2.

TROPHY 7

13 - Batman trophies (01-14) - Park Row - Batman: Arkham City - Game Guide and WalkthroughThe Trophy can be found below the car wreck #1 - Batman trophies (01-14) - Park Row - Batman: Arkham City - Game Guide and Walkthrough

The Trophy can be found below the car wreck #1. You can't pick it up by only crouching, so slide underneath the car and grab it then #2.

TROPHY 8

Gadgets used: Freeze Blast

14 - Batman trophies (01-14) - Park Row - Batman: Arkham City - Game Guide and WalkthroughStop by the edge nearby where the Trophy is hidden - Batman trophies (01-14) - Park Row - Batman: Arkham City - Game Guide and Walkthrough

Stop by the edge nearby where the Trophy is hidden. Equip the Freeze Blast and create an ice raft by aiming at the Trophy #1. Glide there and collect the Trophy after landing on the ice float #2. Notice! If the ice float is at the bad spot, you can use the Batclaw to grab onto grapple points and push yourself towards it.

TROPHY 9

Gadgets used: Explosive Gel, Remote Electrical Charge

15 - Batman trophies (01-14) - Park Row - Batman: Arkham City - Game Guide and WalkthroughJump to the lower level and locate a destructible wall north-east of the Trophy #1 #2 - Batman trophies (01-14) - Park Row - Batman: Arkham City - Game Guide and Walkthrough

Jump to the lower level and locate a destructible wall north-east of the Trophy #1 #2. Use the Explosive Gel to bring it down.

16 - Batman trophies (01-14) - Park Row - Batman: Arkham City - Game Guide and WalkthroughHead to the south-west - Batman trophies (01-14) - Park Row - Batman: Arkham City - Game Guide and Walkthrough

Head to the south-west. Locate a closed gate and raise it by shooting with the Electrical Charge in the engine #1. Afterwards you will be able to enter the small room and take the Trophy #2.

TROPHY 10

Gadgets used: Disruptor - Jam Firearm, Explosive Gel

17 - Batman trophies (01-14) - Park Row - Batman: Arkham City - Game Guide and WalkthroughStart off south-east of where the Trophy is - Batman trophies (01-14) - Park Row - Batman: Arkham City - Game Guide and Walkthrough

Start off south-east of where the Trophy is. Note that the passage is guarded by a turret #1. Take out the Disruptor and use it on the turret to disable it #2.

18 - Batman trophies (01-14) - Park Row - Batman: Arkham City - Game Guide and WalkthroughHead towards the Trophy and use the Explosive Gel to bring down the wall on your way #1 - Batman trophies (01-14) - Park Row - Batman: Arkham City - Game Guide and Walkthrough

Head towards the Trophy and use the Explosive Gel to bring down the wall on your way #1. Pick up the collectible #2.

TROPHY 11

Gadgets used: Freeze Blast

19 - Batman trophies (01-14) - Park Row - Batman: Arkham City - Game Guide and WalkthroughThe Trophy is hidden left of the big neon sign #1 - Batman trophies (01-14) - Park Row - Batman: Arkham City - Game Guide and Walkthrough

The Trophy is hidden left of the big neon sign #1. Go there and equip the Freeze Blast. Shoot at the pipe to seal it #2, crouch and collect the Trophy.

TROPHY 12

Gadgets used: Batclaw

20 - Batman trophies (01-14) - Park Row - Batman: Arkham City - Game Guide and WalkthroughUse the door leading to the Bell Tower #1 #2 - Batman trophies (01-14) - Park Row - Batman: Arkham City - Game Guide and Walkthrough

Use the door leading to the Bell Tower #1 #2.

21 - Batman trophies (01-14) - Park Row - Batman: Arkham City - Game Guide and WalkthroughAfter reaching the new room, start climbing up by grabbing the upper ledge with the Batclaw #1 - Batman trophies (01-14) - Park Row - Batman: Arkham City - Game Guide and Walkthrough

After reaching the new room, start climbing up by grabbing the upper ledge with the Batclaw #1. After reaching the next room, turn around and look up. the Trophy is hanging from the side wall #2, use the Batclaw to grab it.

TROPHY 13

Gadgets used: Cryptographic Sequencer

22 - Batman trophies (01-14) - Park Row - Batman: Arkham City - Game Guide and WalkthroughUse the Cryptographic Sequencer on the control panel #1 and hack it #2 - Batman trophies (01-14) - Park Row - Batman: Arkham City - Game Guide and Walkthrough

Use the Cryptographic Sequencer on the control panel #1 and hack it #2. Afterwards you will be able to collect the Trophy from the place previously blocked by grates.

TROPHY 14

Gadgets used: Batarang

23 - Batman trophies (01-14) - Park Row - Batman: Arkham City - Game Guide and WalkthroughThe Trophy is inside a cage - Batman trophies (01-14) - Park Row - Batman: Arkham City - Game Guide and Walkthrough

The Trophy is inside a cage. Turn on the Detective Mode to note that the cage is connected with a different device #1. Turn around towards the closest building and start climbing #2.

24 - Batman trophies (01-14) - Park Row - Batman: Arkham City - Game Guide and WalkthroughYou need to reach the device that the cage is connected with - Batman trophies (01-14) - Park Row - Batman: Arkham City - Game Guide and Walkthrough

You need to reach the device that the cage is connected with. It will turn out to be an interactive question mark #1 #2.

25 - Batman trophies (01-14) - Park Row - Batman: Arkham City - Game Guide and WalkthroughThrow a Batarang at the question mark and QUICKLY start running towards the cage #1 - Batman trophies (01-14) - Park Row - Batman: Arkham City - Game Guide and Walkthrough

Throw a Batarang at the question mark and QUICKLY start running towards the cage #1. As you don't have much time to reach the Trophy, jump down #2 and use Dive Bomb. Quickly collect the Trophy before the cage locks again.

TROPHY 15

1 - Batman trophies (15-24) - Park Row - Batman: Arkham City - Game Guide and WalkthroughAfter reaching the place where the Trophy is hidden, it will turn out that it's behind grates #1 and the only way of reaching it is destroying the wooden wall directly above it #2 - Batman trophies (15-24) - Park Row - Batman: Arkham City - Game Guide and Walkthrough

After reaching the place where the Trophy is hidden, it will turn out that it's behind grates #1 and the only way of reaching it is destroying the wooden wall directly above it #2.

2 - Batman trophies (15-24) - Park Row - Batman: Arkham City - Game Guide and WalkthroughStand on the roof north of the Trophy #1 and glide towards the wooden wall #2 - Batman trophies (15-24) - Park Row - Batman: Arkham City - Game Guide and Walkthrough

Stand on the roof north of the Trophy #1 and glide towards the wooden wall #2.

3 - Batman trophies (15-24) - Park Row - Batman: Arkham City - Game Guide and WalkthroughHitting the fragile wall will cause it to break #1 - Batman trophies (15-24) - Park Row - Batman: Arkham City - Game Guide and Walkthrough

Hitting the fragile wall will cause it to break #1. Jump down and pick up the Trophy #2.

TROPHY 16

Gadgets used: Explosive Gel, Batarang

4 - Batman trophies (15-24) - Park Row - Batman: Arkham City - Game Guide and WalkthroughThe puzzle connected with this Trophy #1 is complicated and quite hard to complete - Batman trophies (15-24) - Park Row - Batman: Arkham City - Game Guide and Walkthrough

The puzzle connected with this Trophy #1 is complicated and quite hard to complete. If you turn on Detective Mode, you should note that there are cables coming out of the cage with the collectible #2, leading to four different question marks. The idea is to turn them off within a short time interval.

5 - Batman trophies (15-24) - Park Row - Batman: Arkham City - Game Guide and WalkthroughThree of them can be destroyed with the Explosive Gel - Batman trophies (15-24) - Park Row - Batman: Arkham City - Game Guide and Walkthrough

Three of them can be destroyed with the Explosive Gel. Start off by finding the one south-west of the cage, on one of the lower roof parts #1 #2. Spray the Explosive Gel on the question mark but DO NOT detonate it yet.

6 - Batman trophies (15-24) - Park Row - Batman: Arkham City - Game Guide and WalkthroughThe second one is on the same level as the cage, west of where the Trophy is hidden #1 #2 - Batman trophies (15-24) - Park Row - Batman: Arkham City - Game Guide and Walkthrough

The second one is on the same level as the cage, west of where the Trophy is hidden #1 #2.

7 - Batman trophies (15-24) - Park Row - Batman: Arkham City - Game Guide and WalkthroughIn order to reach the third one, head north - Batman trophies (15-24) - Park Row - Batman: Arkham City - Game Guide and Walkthrough

In order to reach the third one, head north. You should find it quite far from the cage #1 #2.

8 - Batman trophies (15-24) - Park Row - Batman: Arkham City - Game Guide and WalkthroughAfter planting three charges, return to where the cage is - Batman trophies (15-24) - Park Row - Batman: Arkham City - Game Guide and Walkthrough

After planting three charges, return to where the cage is. Stand on one of higher platforms and look at the previously ignored question mark (it's too high to spray Explosive Gel on it) #1. Start turning around towards the previously sprayed charges and successively detonate them #2. At the same time note that detonating the first charge will cause a timer to start.

9 - Batman trophies (15-24) - Park Row - Batman: Arkham City - Game Guide and WalkthroughDetonate all three charges and afterwards quickly throw a Batarang at the last question mark #1 - Batman trophies (15-24) - Park Row - Batman: Arkham City - Game Guide and Walkthrough

Detonate all three charges and afterwards quickly throw a Batarang at the last question mark #1. If you have done everything correctly, you will be able to collect the Trophy from the cage #2.

TROPHY 17

10 - Batman trophies (15-24) - Park Row - Batman: Arkham City - Game Guide and WalkthroughSolving this riddle is quite hard and required you to activate three pressure plates without touching any other walls or ground - Batman trophies (15-24) - Park Row - Batman: Arkham City - Game Guide and Walkthrough

Solving this riddle is quite hard and required you to activate three pressure plates without touching any other walls or ground. Start off on the roof of the building (standing on the pressure tower at best) directly north of the Trophy cage #1 #2.

11 - Batman trophies (15-24) - Park Row - Batman: Arkham City - Game Guide and WalkthroughGlide south - Batman trophies (15-24) - Park Row - Batman: Arkham City - Game Guide and Walkthrough

Glide south. You need to fly towards the pressure plate on the wall of the building in the south #1. The key to success in this case is activating the plate and bouncing off the wall #2. In order to do that, you have to let go of A at the last moment and quickly press X. Of course don't forget to press A again after Batman bounces off to start gliding again.

12 - Batman trophies (15-24) - Park Row - Batman: Arkham City - Game Guide and WalkthroughIt's important to try and bounce off the first plate at its upper part, thanks to which you will have an easier time reaching the next one - Batman trophies (15-24) - Park Row - Batman: Arkham City - Game Guide and Walkthrough

It's important to try and bounce off the first plate at its upper part, thanks to which you will have an easier time reaching the next one. The plate is on the northern building wall #1, the one on which you began everything. Just like before, you have to let go of A at the right moment and press X #2.

13 - Batman trophies (15-24) - Park Row - Batman: Arkham City - Game Guide and WalkthroughFly back south and keep in mind that the last, third pressure plate, is on the ground #1 - Batman trophies (15-24) - Park Row - Batman: Arkham City - Game Guide and Walkthrough

Fly back south and keep in mind that the last, third pressure plate, is on the ground #1. You will probably be quite high above it, so choose the right moment to stop gliding. Collect the Trophy afterwards #2.

TROPHY 18

Gadgets used: Explosive Gel

14 - Batman trophies (15-24) - Park Row - Batman: Arkham City - Game Guide and WalkthroughTurn on the Detective Mode to note that the wooden obstacle can be destroyed using the Explosive Gel #1 - Batman trophies (15-24) - Park Row - Batman: Arkham City - Game Guide and Walkthrough

Turn on the Detective Mode to note that the wooden obstacle can be destroyed using the Explosive Gel #1. After a successful detonation, pick up the Trophy #2.

TROPHY 19

Gadgets used: Cryptographic Sequencer

15 - Batman trophies (15-24) - Park Row - Batman: Arkham City - Game Guide and WalkthroughGet onto the lower part of the Church roof - Batman trophies (15-24) - Park Row - Batman: Arkham City - Game Guide and Walkthrough

Get onto the lower part of the Church roof. Prepare the Cryptographic Sequencer and use it on the control panel beside the cage #1. Create the password ANALYTICAL #2 and collect the Trophy.

TROPHY 20

16 - Batman trophies (15-24) - Park Row - Batman: Arkham City - Game Guide and WalkthroughCheck out the narrow alley behind the fence to find a spot where you can perform a slide #1 - Batman trophies (15-24) - Park Row - Batman: Arkham City - Game Guide and Walkthrough

Check out the narrow alley behind the fence to find a spot where you can perform a slide #1. Get to the other side and pick up the Trophy #2.

TROPHY 21

Used skills: Dive Bomb, Shock Wave

Gadgets used: Batarang

17 - Batman trophies (15-24) - Park Row - Batman: Arkham City - Game Guide and WalkthroughThe puzzle connected with the Trophy is quite untypical, as it requires you to hit a pressure plate with great force - Batman trophies (15-24) - Park Row - Batman: Arkham City - Game Guide and Walkthrough

The puzzle connected with the Trophy is quite untypical, as it requires you to hit a pressure plate with great force. Start off by heading to one of the vantage points south-east of the cage #1 #2.

18 - Batman trophies (15-24) - Park Row - Batman: Arkham City - Game Guide and WalkthroughGlide towards the pressure plate and soon afterwards press the right trigger to activate the Dive Bomb #1 - Batman trophies (15-24) - Park Row - Batman: Arkham City - Game Guide and Walkthrough

Glide towards the pressure plate and soon afterwards press the right trigger to activate the Dive Bomb #1. Right after hitting the plate, press B to activate the Shock Wave. If you have done everything properly, all of the arrows should become lit #2. If only a part of them becomes activated, it means that the hit was too weak and you will have to repeat everything from the beginning (be sure that to choose a high enough starting point and keep dive bomb active long enough).

19 - Batman trophies (15-24) - Park Row - Batman: Arkham City - Game Guide and WalkthroughStay on the pressure plate and throw an ordinary Batarang at the interactive question mark that should become lit #1 - Batman trophies (15-24) - Park Row - Batman: Arkham City - Game Guide and Walkthrough

Stay on the pressure plate and throw an ordinary Batarang at the interactive question mark that should become lit #1. Afterwards you will be able to take the Trophy from the cage #2.

TROPHY 22

Gadgets used: Freeze Blast

20 - Batman trophies (15-24) - Park Row - Batman: Arkham City - Game Guide and WalkthroughApproach the place where the Trophy is hidden from the north - Batman trophies (15-24) - Park Row - Batman: Arkham City - Game Guide and Walkthrough

Approach the place where the Trophy is hidden from the north. Choose the Freeze Blast and use it to seal the pipe from which steam is coming out #1. Gain momentum and perform a slide #2 to reach the secret.

TROPHY 23

Gadgets used: Cryptographic Sequencer + Cryptographic Sequencer Power Amplifier + Cryptographic Sequencer Range Amplifier

21 - Batman trophies (15-24) - Park Row - Batman: Arkham City - Game Guide and WalkthroughApproach the Trophy from the east - Batman trophies (15-24) - Park Row - Batman: Arkham City - Game Guide and Walkthrough

Approach the Trophy from the east. Choose the Cryptographic Sequencer and interact with the control panel on the right #1. Solve the mini-game to crack the password #2. Enter the newly unlocked area and collect the Trophy.

TROPHY 24

Gadgets used: Explosive Gel

22 - Batman trophies (15-24) - Park Row - Batman: Arkham City - Game Guide and WalkthroughDon't try using Batarangs here, just approach each of the three interactive question marks and spray Explosive Gel #1 - Batman trophies (15-24) - Park Row - Batman: Arkham City - Game Guide and Walkthrough

Don't try using Batarangs here, just approach each of the three interactive question marks and spray Explosive Gel #1. Afterwards detonate all three charges at once #2 and take the Trophy from the open cage.

TROPHY 25

Gadgets used: Batarang

After reaching the area, note the five interactive question marks on the wall - Batman trophies (25-36) - Park Row - Batman: Arkham City - Game Guide and Walkthrough

After reaching the area, note the five interactive question marks on the wall. They lit in a determined order: first, fourth, third, fifth, second. The order in which you hit them with the Batarang doesn't matter, you just need to feel the right moment. Notice! Turning a question mark doesn't cause the next one to activate faster. It of course makes the whole thing harder, as you need to pay more attention to throwing the Batarang at the proper time. In return for turning off all five question marks, you will be able to take the Trophy.

TROPHY 26

Gadgets used: Explosive Gel

1 - Batman trophies (25-36) - Park Row - Batman: Arkham City - Game Guide and WalkthroughTake a look around where Jack Ryder is for a destructible wooden wall #1 - Batman trophies (25-36) - Park Row - Batman: Arkham City - Game Guide and Walkthrough

Take a look around where Jack Ryder is for a destructible wooden wall #1. Spray and detonate the Explosive Gel and you will be able to collect the Trophy #2.

TROPHY 27

Gadgets used: Batclaw

2 - Batman trophies (25-36) - Park Row - Batman: Arkham City - Game Guide and WalkthroughFind the pressure plate nearby the Trophy cage and stand on it #1 - Batman trophies (25-36) - Park Row - Batman: Arkham City - Game Guide and Walkthrough

Find the pressure plate nearby the Trophy cage and stand on it #1. Turn towards the Trophy and grab it using the Batclaw (you can't get off the plate, as it will cause the cage to close again) #2.

TROPHY 28

Gadgets used: Disruptor - Mine Detonator

3 - Batman trophies (25-36) - Park Row - Batman: Arkham City - Game Guide and WalkthroughAfter reaching the area where the Trophy is hidden you should note that there are two proximity mines blocking the way to it - Batman trophies (25-36) - Park Row - Batman: Arkham City - Game Guide and Walkthrough

After reaching the area where the Trophy is hidden you should note that there are two proximity mines blocking the way to it. Use the Disruptor on each to detonate them #1. Afterwards pick up the Trophy #2.

TROPHY 29

Gadgets used: Batclaw

4 - Batman trophies (25-36) - Park Row - Batman: Arkham City - Game Guide and WalkthroughAfter reaching the area where the Trophy is hidden you should note that there is a large horizontal gate blocking access to it #1 - Batman trophies (25-36) - Park Row - Batman: Arkham City - Game Guide and Walkthrough

After reaching the area where the Trophy is hidden you should note that there is a large horizontal gate blocking access to it #1. You can't unlock it in any ordinary manner, so look up and search for a vantage points marked with green #2. Reach it using the Batclaw.

5 - Batman trophies (25-36) - Park Row - Batman: Arkham City - Game Guide and WalkthroughThe gate below you should open, though it's going to close a few moments after you leave the vantage point - Batman trophies (25-36) - Park Row - Batman: Arkham City - Game Guide and Walkthrough

The gate below you should open, though it's going to close a few moments after you leave the vantage point. Therefore it's important to fly perfectly down after jumping off #1, without hitting any obstacle on your way. After reaching the new location take a look around for a Trophy #2. Luckily collecting it will unlock the exit.

TROPHY 30

Gadgets used: Batclaw

6 - Batman trophies (25-36) - Park Row - Batman: Arkham City - Game Guide and WalkthroughLocate stairs leading to the basement in the northern part of the building #1 - Batman trophies (25-36) - Park Row - Batman: Arkham City - Game Guide and Walkthrough

Locate stairs leading to the basement in the northern part of the building #1. Use them, but stop around the middle. Turn around, look up and use the Batclaw to grab the Trophy hanging from the wall #2.

TROPHY 31

Used skills: Dive Bomb

7 - Batman trophies (25-36) - Park Row - Batman: Arkham City - Game Guide and WalkthroughAfter reaching the area where the Trophy is hidden you should note that it's blocked by a large horizontal gate #1 - Batman trophies (25-36) - Park Row - Batman: Arkham City - Game Guide and Walkthrough

After reaching the area where the Trophy is hidden you should note that it's blocked by a large horizontal gate #1. You can't open it in any ordinary manner, so look around the eastern building's roof for a pressure plate #2. Stand on it, of course.

8 - Batman trophies (25-36) - Park Row - Batman: Arkham City - Game Guide and WalkthroughThe gate below you should open #1, though it's going to close again a few moments after you leave the plate - Batman trophies (25-36) - Park Row - Batman: Arkham City - Game Guide and Walkthrough

The gate below you should open #1, though it's going to close again a few moments after you leave the plate. Therefore you should jump off, glide for a short moment and afterwards use the Dive Bomb by holding down the right trigger #2.

9 - Batman trophies (25-36) - Park Row - Batman: Arkham City - Game Guide and WalkthroughBatman should not only fly through the gate before it closes again, but also break through a floor fragment #1 - Batman trophies (25-36) - Park Row - Batman: Arkham City - Game Guide and Walkthrough

Batman should not only fly through the gate before it closes again, but also break through a floor fragment #1. Look around for the Trophy #2. Luckily collecting it will cause the exit to open.

TROPHY 32

Gadgets used: Remote Electrical Charge

10 - Batman trophies (25-36) - Park Row - Batman: Arkham City - Game Guide and WalkthroughAfter reaching the area, take some time to familiarize yourself with the puzzle - Batman trophies (25-36) - Park Row - Batman: Arkham City - Game Guide and Walkthrough

After reaching the area, take some time to familiarize yourself with the puzzle. You will have to push the ball from the starting point #1 to the hole #2. It can be accomplished using as much as three electromagnets.

11 - Batman trophies (25-36) - Park Row - Batman: Arkham City - Game Guide and WalkthroughEquip the Remote Electrical Charge and start off by shooting at the lower magnet #1, the one beside which the ball is - Batman trophies (25-36) - Park Row - Batman: Arkham City - Game Guide and Walkthrough

Equip the Remote Electrical Charge and start off by shooting at the lower magnet #1, the one beside which the ball is. Make the magnet push off the ball, causing it to move upwards #2.

12 - Batman trophies (25-36) - Park Row - Batman: Arkham City - Game Guide and WalkthroughIt's important to quickly send a charge towards the second electromagnet found above the first one #1 - Batman trophies (25-36) - Park Row - Batman: Arkham City - Game Guide and Walkthrough

It's important to quickly send a charge towards the second electromagnet found above the first one #1. Eventually both active magnets should cause the ball to fall into the horizontal tunnel #2 leading towards the "labyrinth" exit.

13 - Batman trophies (25-36) - Park Row - Batman: Arkham City - Game Guide and WalkthroughAll you have to do now is interacting with the so far ignored, third magnet #1 found right beside the hole - Batman trophies (25-36) - Park Row - Batman: Arkham City - Game Guide and Walkthrough

All you have to do now is interacting with the so far ignored, third magnet #1 found right beside the hole. Push the ball towards it and go there to take the Trophy out of the ball #2.

TROPHY 33

Gadgets used: Line Launcher, Batclaw

14 - Batman trophies (25-36) - Park Row - Batman: Arkham City - Game Guide and WalkthroughLocate the metal construction adjoining the church, enter it and stand on the green pressure plate #1 - Batman trophies (25-36) - Park Row - Batman: Arkham City - Game Guide and Walkthrough

Locate the metal construction adjoining the church, enter it and stand on the green pressure plate #1. Equip the Line Launcher and shoot at the grate visible in the distance #2 which will let you avoid three red pressure plates.

15 - Batman trophies (25-36) - Park Row - Batman: Arkham City - Game Guide and WalkthroughWait for Batman to land, turn around and use the Batclaw to grab onto the upper ledge #1 - Batman trophies (25-36) - Park Row - Batman: Arkham City - Game Guide and Walkthrough

Wait for Batman to land, turn around and use the Batclaw to grab onto the upper ledge #1. Here head forwards and take the Trophy from the open cage #2.

TROPHY 34

Gadgets used: Remote Controlled Batarang

16 - Batman trophies (25-36) - Park Row - Batman: Arkham City - Game Guide and WalkthroughStand on the roof of the building east of the Trophy, opposite to the ventilation shaft to be precise #1 #2 - Batman trophies (25-36) - Park Row - Batman: Arkham City - Game Guide and Walkthrough

Stand on the roof of the building east of the Trophy, opposite to the ventilation shaft to be precise #1 #2.

17 - Batman trophies (25-36) - Park Row - Batman: Arkham City - Game Guide and WalkthroughEquip the Remote Controlled Batarang and throw it into the ventilation shaft #1 - Batman trophies (25-36) - Park Row - Batman: Arkham City - Game Guide and Walkthrough

Equip the Remote Controlled Batarang and throw it into the ventilation shaft #1. After taking control over the Batarang, be ready to turn right #2.

18 - Batman trophies (25-36) - Park Row - Batman: Arkham City - Game Guide and WalkthroughMake the Batarang fly through the whole shaft and hit the interactive question mark #1 - Batman trophies (25-36) - Park Row - Batman: Arkham City - Game Guide and Walkthrough

Make the Batarang fly through the whole shaft and hit the interactive question mark #1. Afterwards jump onto the neighbouring roof and collect the Trophy #2.

TROPHY 35

Gadgets used: Remote Electrical Charge

19 - Batman trophies (25-36) - Park Row - Batman: Arkham City - Game Guide and WalkthroughJump over the fence, prepare the Remote Electrical Charge and shoot at the engine #1 to raise the gate - Batman trophies (25-36) - Park Row - Batman: Arkham City - Game Guide and Walkthrough

Jump over the fence, prepare the Remote Electrical Charge and shoot at the engine #1 to raise the gate. Head inside and collect the Trophy #2.

TROPHY 36

Gadgets used: Batarang

20 - Batman trophies (25-36) - Park Row - Batman: Arkham City - Game Guide and WalkthroughNote the interactive question marks behind the Trophy cage - Batman trophies (25-36) - Park Row - Batman: Arkham City - Game Guide and Walkthrough

Note the interactive question marks behind the Trophy cage. Prepare the Batarang and throw it at the first question mark from the right at the proper moment #1. If you have done it correctly (the question mark has to be lit when getting hit), the cage will open and you will be able to collect the Trophy #2.

RIDDLE 1 - It's far from PURRFECT, but she calls it home.

Get onto the roof of the building and scan Catwoman's hideout through the window (screen above) - Riddles - Park Row - Batman: Arkham City - Game Guide and Walkthrough

Get onto the roof of the building and scan Catwoman's hideout through the window (screen above). You can of course approach from a different side if you care for a better shot.

RIDDLE 2 - I wonder how you can land an appointment with this milliner? Perhaps it would be best to book?

You can solve this riddle only after completing The Tea Party side quest - Riddles - Park Row - Batman: Arkham City - Game Guide and Walkthrough

You can solve this riddle only after completing The Tea Party side quest. After reaching the spot marked by the game, search for the door leading to the previously visited Mad Hatter's hideout (screen above).

Get inside the building and scan the table where the Mad Hatter is standing (screen above) - Riddles - Park Row - Batman: Arkham City - Game Guide and Walkthrough

Get inside the building and scan the table where the Mad Hatter is standing (screen above).

RIDDLE 3 - This question can only be answered from an unusual perspective. Can you get yourself there?

If you use Detective Mode to scan the area of the spot marked by the game, you should note an incomplete question mark and a dot (screen above) - Riddles - Park Row - Batman: Arkham City - Game Guide and Walkthrough

If you use Detective Mode to scan the area of the spot marked by the game, you should note an incomplete question mark and a dot (screen above). In order to solve this riddle you have to arrange them into one.

1 - Riddles - Park Row - Batman: Arkham City - Game Guide and WalkthroughThe perfect place for doing that is the vantage point above the main entrance to the Solomon Wayne Courthouse, located north of the question mark - Riddles - Park Row - Batman: Arkham City - Game Guide and Walkthrough

The perfect place for doing that is the vantage point above the main entrance to the Solomon Wayne Courthouse, located north of the question mark. The spot has been presented on the two above screens. Remember to arrange yourself so that the main part of the question mark and the dot to create one.

RIDDLE 4 - You've been warned. People aren't the only unstable part of this city.

Find the fence with signs warning of subsidence (screen above) and scan it - Riddles - Park Row - Batman: Arkham City - Game Guide and Walkthrough

Find the fence with signs warning of subsidence (screen above) and scan it.

RIDDLE 5 - Do you have Strange thoughts? Maybe you should seek help?

Find the door leading inside the building with a Strange Minds sign (screen above) and scan it - Riddles - Park Row - Batman: Arkham City - Game Guide and Walkthrough

Find the door leading inside the building with a Strange Minds sign (screen above) and scan it.

RIDDLE 6 - DA campaign special: Get two votes for the price of one.

Find the entrance to Harvey Dent's office (screen above) and scan it - Riddles - Park Row - Batman: Arkham City - Game Guide and Walkthrough

Find the entrance to Harvey Dent's office (screen above) and scan it.

RIDDLE 7 - If you find the name, does the Cash come hand in hand?

Approach the table from the south-east side (screen above) - Riddles - Park Row - Batman: Arkham City - Game Guide and Walkthrough

Approach the table from the south-east side (screen above).

Zoom in on the items on the table, especially including Aaron's Cash ID (screen above) - Riddles - Park Row - Batman: Arkham City - Game Guide and Walkthrough

Zoom in on the items on the table, especially including Aaron's Cash ID (screen above). Scan it.

RIDDLE 8 - I am an actor who can transform a film with the final cut. Who am I?

Find the large movie poster hanging from the wall (screen above) and scan it - Riddles - Park Row - Batman: Arkham City - Game Guide and Walkthrough

Find the large movie poster hanging from the wall (screen above) and scan it.

RIDDLE 9 - BANG! BANG! Order in the court.

Examine the court's main room (the one in which Catwoman was held) and approach the small glass cabin (it was occupied by Two-Face; screen above) - Riddles - Park Row - Batman: Arkham City - Game Guide and Walkthrough

Examine the court's main room (the one in which Catwoman was held) and approach the small glass cabin (it was occupied by Two-Face; screen above).

Zoom in and scan the judge's hammer (screen above) - Riddles - Park Row - Batman: Arkham City - Game Guide and Walkthrough

Zoom in and scan the judge's hammer (screen above).

RIDDLE 10 - This den is where the vicious animals take your treasure. Is it theft, if it's already stolen?

Find the entrance to the TYGER confiscated good treasury (screen above) and scan it - Riddles - Park Row - Batman: Arkham City - Game Guide and Walkthrough

Find the entrance to the TYGER confiscated good treasury (screen above) and scan it.

RIDDLE 11 - Six legs went in and only two came out. Where am I?

Find the Crime Alley signpost (screen above) and scan it - Riddles - Park Row - Batman: Arkham City - Game Guide and Walkthrough

Find the Crime Alley signpost (screen above) and scan it.

RIDDLE 12 - Who's crazy enough to date this guy?

Find stairs leading to the basement in the northern part of the court - Riddles - Park Row - Batman: Arkham City - Game Guide and Walkthrough

Find stairs leading to the basement in the northern part of the court. Go down, locate the cell in which the Calendar Man is being held and scan him (screen above).

RIDDLE 13 - Has this flower turned a new leaf?

Find the Baudelaire flower shop (screen above) and scan it - Riddles - Park Row - Batman: Arkham City - Game Guide and Walkthrough

Find the Baudelaire flower shop (screen above) and scan it.

RIDDLE 14 - Acing the chemistry test will illuminate you.

Get onto the roof of the building located west of the riddle solution spot and scan the Ace Chemicals neon sign (screen above) - Riddles - Park Row - Batman: Arkham City - Game Guide and Walkthrough

Get onto the roof of the building located west of the riddle solution spot and scan the Ace Chemicals neon sign (screen above). If you're having problems make sure you're not standing right beneath it or use the zoom option.

1 - RELAY HUB

Gadgets used: Cryptographic Sequencer + Cryptographic Sequencer Power Amplifier

1 - TYGER cameras - Park Row - Batman: Arkham City - Game Guide and WalkthroughLook around the roof for a control panel that you can hack #1 and use the Cryptographic Sequencer on it - TYGER cameras - Park Row - Batman: Arkham City - Game Guide and Walkthrough

Look around the roof for a control panel that you can hack #1 and use the Cryptographic Sequencer on it. Solve the mini game and crack the password #2. Note that therefore the locations of all 12 cameras in Park Row have been added t the map.

CAMERAS

Gadgets used: Batarang

There is a total of twelve TYGER cams in Park Row and destroying them will let you complete a total of four riddles (three cameras per each) - TYGER cameras - Park Row - Batman: Arkham City - Game Guide and Walkthrough

There is a total of twelve TYGER cams in Park Row and destroying them will let you complete a total of four riddles (three cameras per each). Each time you find a camera (K on the attached map), prepare an ordinary Batarang and throw at it.

TROPHY 1

1 - Catwoman trophies - Park Row - Batman: Arkham City - Game Guide and WalkthroughApproach the Trophy from the north #1 - Catwoman trophies - Park Row - Batman: Arkham City - Game Guide and Walkthrough

Approach the Trophy from the north #1. It's blocked by a destructible wall. As Catwoman isn't capable of taking down walls, Batman will have to do it for her with the use of the Explosive Gel #2. It's best done while collecting Batman's Trophy #9.

2 - Catwoman trophies - Park Row - Batman: Arkham City - Game Guide and WalkthroughAfter going through the destroyed wall, get onto the ceiling by press RB #1 and head for the Trophy #2 - Catwoman trophies - Park Row - Batman: Arkham City - Game Guide and Walkthrough

After going through the destroyed wall, get onto the ceiling by press RB #1 and head for the Trophy #2.

TROPHY 2

3 - Catwoman trophies - Park Row - Batman: Arkham City - Game Guide and WalkthroughAfter reaching the area where the Trophy is hidden After reaching the area where the Trophy is hidden you should note that it's inside a large cage #1 - Catwoman trophies - Park Row - Batman: Arkham City - Game Guide and Walkthrough

After reaching the area where the Trophy is hidden After reaching the area where the Trophy is hidden you should note that it's inside a large cage #1. Stand directly below it and press RB to stack walking along the ceiling #2.

4 - Catwoman trophies - Park Row - Batman: Arkham City - Game Guide and WalkthroughHead to the interactive grate #1, press A to open it and collect the Trophy #2 - Catwoman trophies - Park Row - Batman: Arkham City - Game Guide and Walkthrough

Head to the interactive grate #1, press A to open it and collect the Trophy #2.

TROPHY 3

The Trophy can be found on the roof of the building, right beside the big billboard to be precise (screen above) - Catwoman trophies - Park Row - Batman: Arkham City - Game Guide and Walkthrough

The Trophy can be found on the roof of the building, right beside the big billboard to be precise (screen above).

TROPHY 4

5 - Catwoman trophies - Park Row - Batman: Arkham City - Game Guide and WalkthroughFind the big steel construction beside the place where the Trophy is hidden #1 - Catwoman trophies - Park Row - Batman: Arkham City - Game Guide and Walkthrough

Find the big steel construction beside the place where the Trophy is hidden #1. Step inside and stand on the first, green pressure plate #2.

6 - Catwoman trophies - Park Row - Batman: Arkham City - Game Guide and WalkthroughNow you have to press RB to stick onto the ceiling #1 - Catwoman trophies - Park Row - Batman: Arkham City - Game Guide and Walkthrough

Now you have to press RB to stick onto the ceiling #1. Head forward and after reaching the other end press A to climb onto the ledge #2.

7 - Catwoman trophies - Park Row - Batman: Arkham City - Game Guide and WalkthroughYou should reach the upper balcony #1, press RB yet again there - Catwoman trophies - Park Row - Batman: Arkham City - Game Guide and Walkthrough

You should reach the upper balcony #1, press RB yet again there. Now just approach and collect the Trophy #2.

TROPHY 5

8 - Catwoman trophies - Park Row - Batman: Arkham City - Game Guide and WalkthroughApproach the Trophy from the north #1 and climb the gate found there #2 - Catwoman trophies - Park Row - Batman: Arkham City - Game Guide and Walkthrough

Approach the Trophy from the north #1 and climb the gate found there #2.

9 - Catwoman trophies - Park Row - Batman: Arkham City - Game Guide and WalkthroughYou now have to use the Ceiling Climb skill, so look up #1 and press RB to stick onto the ceiling - Catwoman trophies - Park Row - Batman: Arkham City - Game Guide and Walkthrough

You now have to use the Ceiling Climb skill, so look up #1 and press RB to stick onto the ceiling. After wards approach the Trophy and collect it #2.

Location info

The Amusement Mile stays a completely accessible district of Arkham City throughout the whole game. In the beginning, navigating through it won't involve any real difficulties. In the later part of the game, you must take into consideration that a large portion of streets and bridges will get destroyed. Therefore you will have to use Batman's Grapnel Gun and Catwoman's whip more often.

The Amusement Miles includes two buildings which you can explore - Location info & maps - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

The Amusement Miles includes two buildings which you can explore. In both cases you will find a couple Trophies and Riddles inside. The by far bigger building of the two is the GCPD building. in the beginning you should access it through the main entrance (screen above), helping yourself with the Electrical Charge.

After completing Defeat Mister Freeze using the main entrance will be impossible, as it will end up frozen - Location info & maps - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

After completing Defeat Mister Freeze using the main entrance will be impossible, as it will end up frozen. As a result you will have to use the door at the back of the station (screen above). The second building is the Krank Co. Toys. The object doesn't have its own map and hides only two Trophies (one for Batman and one for Catwoman).

LOCATION STATISTICS:

Batman Trophies - 37

Riddles - 9

TYGER cameras - 12 (4 challenges) + 1 camera Relay HUB

Balloons - 12

Catwoman Trophies - 5

Location maps

1 - Location info & maps - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough2 - Location info & maps - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

TROPHY 1

Gadgets used: Explosive Gel

1 - Batman trophies (01-10) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughTurn on the Detective Mode thanks to which you will note that you can destroy the wooden wall with the Explosive Gel #1 - Batman trophies (01-10) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Turn on the Detective Mode thanks to which you will note that you can destroy the wooden wall with the Explosive Gel #1. Afterwards pick up the Trophy #2.

TROPHY 2

Gadgets used: Freeze Blast, Line Launcher, Remote Electrical Charge, Batclaw

Try landing on the roof of the metal construction - Batman trophies (01-10) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Try landing on the roof of the metal construction. The idea behind this puzzle is pushing down the sphere with the Trophy into the hole found on this level (screen above).

2 - Batman trophies (01-10) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughHead north #1 and jump onto the lower platform - Batman trophies (01-10) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Head north #1 and jump onto the lower platform. Turn north and you should end up opposite to a small water tank #2.

3 - Batman trophies (01-10) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughEquip the Freeze Blast and create an ice raft #1, making sure that it's as close to the wall in the distance as possible - Batman trophies (01-10) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Equip the Freeze Blast and create an ice raft #1, making sure that it's as close to the wall in the distance as possible. Afterwards use the Line Launcher to safely reach the ice float #2.

4 - Batman trophies (01-10) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughLand on it and equip the Remote Electrical Charge - Batman trophies (01-10) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Land on it and equip the Remote Electrical Charge. Aim at the electromagnet above you #1. Sending a charge into it will result in pushing the ball into the hole mentioned before (i.e. up and afterwards left) #2.

5 - Batman trophies (01-10) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughNow you need to return to the starting point, so use the Line Launcher #1 and afterwards the Claw - Batman trophies (01-10) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Now you need to return to the starting point, so use the Line Launcher #1 and afterwards the Claw. Approach the hole #2 and collect the Trophy from the sphere.

TROPHY 3

Gadgets used: Remote Controlled Batarang

6 - Batman trophies (01-10) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughIn order to reach the Trophy you have to jump off the highway and land on the small platform beside the water #1 - Batman trophies (01-10) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

In order to reach the Trophy you have to jump off the highway and land on the small platform beside the water #1. Stand on the pressure plate and turn towards the interactive question marks to the west #2.

7 - Batman trophies (01-10) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughTake out the Remote Controlled Batarang and throw it at the middle question mark #1 - Batman trophies (01-10) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Take out the Remote Controlled Batarang and throw it at the middle question mark #1. Things will get more complicated from here on, as the other two question marks are hidden behind pillars and additionally a timer will start. Quickly throw another RCB. It's worth to press the right trigger to increase its speed during the flight. Steer into one of the side question marks #2.

8 - Batman trophies (01-10) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughImmediately throw the last Remote Controlled Batarang and make it hit the third question mark #1 - Batman trophies (01-10) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Immediately throw the last Remote Controlled Batarang and make it hit the third question mark #1. Switching off them all will cause the Trophy cage to open #2.

TROPHY 4

Gadgets used: Batclaw, Explosive Gel

9 - Batman trophies (01-10) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughStart off by standing west of the Gotham City Olympus building #1 #2 - Batman trophies (01-10) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Start off by standing west of the Gotham City Olympus building #1 #2.

10 - Batman trophies (01-10) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughAim at the balcony below the neon sign and use the Grapnel Gun to get there #1 - Batman trophies (01-10) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Aim at the balcony below the neon sign and use the Grapnel Gun to get there #1. Afterwards equip the Explosive Gel and destroy the wooden wall using it #2. Afterwards pick up the Trophy.

TROPHY 5

11 - Batman trophies (01-10) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughIn order to find the Trophy you will have to reach the underground police station parking - Batman trophies (01-10) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

In order to find the Trophy you will have to reach the underground police station parking. Start off north of the destination, placing yourself by the edge of the roof #1. Glide south, towards the wooden wall beside the water #2.

12 - Batman trophies (01-10) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughBatman should automatically break through the wall upon hitting it #1 - Batman trophies (01-10) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Batman should automatically break through the wall upon hitting it #1. Pull up if necessary and afterwards turn right to find the Trophy #2.

TROPHY 6

Gadgets used: Batclaw

13 - Batman trophies (01-10) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughThe solution to this puzzle is quite complicated and it implies activating three pressure plates - Batman trophies (01-10) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

The solution to this puzzle is quite complicated and it implies activating three pressure plates. The first plate is on the roof of the building located north of the Trophy #1 #2.

14 - Batman trophies (01-10) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughJump off the edge and glide south - Batman trophies (01-10) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Jump off the edge and glide south. You need to head towards the pressure plate on the wall of the southern building #1. The key in this case is bouncing off the wall connected with activating the plate #2. In order to perform that action, you have to let go of A at the last moment and quickly press X. of course don't forget to press and hold down A again after Batman bounces off to start gliding again.

15 - Batman trophies (01-10) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughIt's important to try and bounce off the plate in its upper part, thanks to which it will be easier to reach the next one - Batman trophies (01-10) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

It's important to try and bounce off the plate in its upper part, thanks to which it will be easier to reach the next one. It's on the wall of the northern building #1, the one on which you started. Just like before, you have to let go of A at the right moment and press X #2.

16 - Batman trophies (01-10) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughThat's the last plate, so after bouncing off the wall use the Grapnel Gun to reach the roof of the southern building #1 - Batman trophies (01-10) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

That's the last plate, so after bouncing off the wall use the Grapnel Gun to reach the roof of the southern building #1. Keep in mind that you have to hurry with it, as a timer has started. Grab the Trophy right after reaching the roof #2.

TROPHY 7

Used skills: Grapnel Boost

17 - Batman trophies (01-10) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughThe solution to this puzzle isn't quite obvious, so try to directly follow the hints given here - Batman trophies (01-10) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

The solution to this puzzle isn't quite obvious, so try to directly follow the hints given here. Note that the Trophy and the three pressure plates #1 are found in separate cages. In order to gain access to the secret you have to land on each plate without touching the ground. Start off by standing on any of the plates #2.

18 - Batman trophies (01-10) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughIn order to safely leave the cage, you will have to use the Grapnel Boost - Batman trophies (01-10) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

In order to safely leave the cage, you will have to use the Grapnel Boost. Aim at any object above you (e.g. the chimney or large crane #1) and after a standard press of RB additionally press A twice (and hold it down afterwards). If you have done everything correctly, Batman will not only get out of the cage, but will also get catapulted #2.

19 - Batman trophies (01-10) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughStart gliding above the cages in which the other two pressure plates are #1 - Batman trophies (01-10) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Start gliding above the cages in which the other two pressure plates are #1. Lower the altitude and try to safely land on one of them. It's worth to notice that you will have to restart the whole puzzle if you don't land perfectly on the plate and for example grab onto the fence #2. If you do though, it's important to let go of the fence and not climb it.

20 - Batman trophies (01-10) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughRepeat the above actions with the last, third plate - Batman trophies (01-10) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Repeat the above actions with the last, third plate. Catapult yourself #1 and after a dozen or so second of gliding, land safely on it. Afterwards you will be able to jump inside the cage in which the Trophy is #2.

TROPHY 8

21 - Batman trophies (01-10) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughGet inside the Morgue at the GCPD building #1 - Batman trophies (01-10) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Get inside the Morgue at the GCPD building #1. The Trophy is on one of the tables #2.

TROPHY 9

Gadgets used: Freeze Blast, Disruptor - Jam Firearm, Batclaw

22 - Batman trophies (01-10) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughStand somewhere above the tunnel leading to where the Trophy is hidden #1 - Batman trophies (01-10) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Stand somewhere above the tunnel leading to where the Trophy is hidden #1. Equip the Freeze Blast, create an ice float using it #2 and of course jump onto it.

23 - Batman trophies (01-10) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughNote that the access to the Trophy is protected by a turret #1 - Batman trophies (01-10) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Note that the access to the Trophy is protected by a turret #1. Equip the Disruptor and use it on the turret #2 so that it's incapable of attacking.

24 - Batman trophies (01-10) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughNow you will just have to swim for the Trophy - Batman trophies (01-10) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Now you will just have to swim for the Trophy. Use the Batclaw to grab onto the grapple points #1 (optionally, you can also use the Line Launcher). Jump onto the small ledge and pick up the Trophy #2.

TROPHY 10

25 - Batman trophies (01-10) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughAfter getting to the area you should note that the platform on which the Trophy is keeps turning from time to time, varying between blocking #1 and unblocking #2 access to the secret - Batman trophies (01-10) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

After getting to the area you should note that the platform on which the Trophy is keeps turning from time to time, varying between blocking #1 and unblocking #2 access to the secret.

26 - Batman trophies (01-10) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughStart running towards the metal construction and perform as slide #1 - Batman trophies (01-10) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Start running towards the metal construction and perform as slide #1. You however need to coordinate it with the platform's motion, so that you can grab the Trophy during the slide #2.

TROPHY 11

Gadgets used: Explosive Gel, Batclaw, Batarang

1 - Batman trophies (11-18) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughDedicate a moment to familiarize yourself with this rather complicated puzzle - Batman trophies (11-18) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Dedicate a moment to familiarize yourself with this rather complicated puzzle. You have to turn off six interactive question marks in a short period of time. Three of them are on your current level #1 and the other three a bit higher #2.

2 - Batman trophies (11-18) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughWe will start with the question marks on this level - Batman trophies (11-18) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

We will start with the question marks on this level. Approach each of them #1 and spray Explosive Gel #2. Plant three charges that way, BUT don't detonate them just yet.

3 - Batman trophies (11-18) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughNow use the Grapnel Gun to reach the roof of the nearest building and turn towards the three question marks on the upper level #1 - Batman trophies (11-18) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Now use the Grapnel Gun to reach the roof of the nearest building and turn towards the three question marks on the upper level #1. Once you're ready, detonate the three charges planted before #2.

4 - Batman trophies (11-18) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughNow you have to QUICKLY throw three Batarang #1 by pressing the left trigger three times - Batman trophies (11-18) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Now you have to QUICKLY throw three Batarang #1 by pressing the left trigger three times. They should automatically fly towards the upper question marks and turn them off. If you have made it in time, you can return down and collect the prize #2.

TROPHY 12

5 - Batman trophies (11-18) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughThe puzzle connected with this Trophy is fairly easy - Batman trophies (11-18) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

The puzzle connected with this Trophy is fairly easy. You have to stand on the pressure plate exactly when it changes its colour to green #1. It will cause the Trophy cage to unlock #2.

TROPHY 13

Gadgets used: Cryptographic Sequencer + Cryptographic Sequencer Range Amplifier

6 - Batman trophies (11-18) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughLand on the roof of the building west of where the Trophy is hidden #1 #2 - Batman trophies (11-18) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Land on the roof of the building west of where the Trophy is hidden #1 #2.

7 - Batman trophies (11-18) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughEquip the Cryptographic Sequencer and locate the control panel behind the fence #1 - Batman trophies (11-18) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Equip the Cryptographic Sequencer and locate the control panel behind the fence #1. Create the password to hack it #2.

8 - Batman trophies (11-18) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughNow you can access the main part of the police parking and use the newly unlocked passage #1 - Batman trophies (11-18) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Now you can access the main part of the police parking and use the newly unlocked passage #1. The trophy is hidden inside the little lounge #2.

TROPHY 14

Gadgets used: Remote Electrical Charge, Batclaw, Cryptographic Sequencer + Cryptographic Sequencer Range Amplifier

9 - Batman trophies (11-18) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughThe Trophy is hidden below the Krank Co - Batman trophies (11-18) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

The Trophy is hidden below the Krank Co. Toys. Stand beside the lower edge, equip the Freeze Blast, use it to create an ice float #1 and afterwards jump onto it #2.

10 - Batman trophies (11-18) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughTurn towards the Trophy #1 and start pulling yourself towards it using the grapple points #2 - Batman trophies (11-18) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Turn towards the Trophy #1 and start pulling yourself towards it using the grapple points #2.

11 - Batman trophies (11-18) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughEventually you should reach the grate with the Trophy behind it #1 - Batman trophies (11-18) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Eventually you should reach the grate with the Trophy behind it #1. Take out the Cryptographic Sequencer and start hacking the terminal on the right #2.

12 - Batman trophies (11-18) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughSolve the mini-game by creating the password #1 - Batman trophies (11-18) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Solve the mini-game by creating the password #1. Wait for the grate to raise. Once again use the Batclaw on the grapple points to reach the Trophy #2.

TROPHY 15

Gadgets used: Remote Electrical Charge, Batclaw

13 - Batman trophies (11-18) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughThe Trophy you're looking for is underwater #1, at the spot where you can see a green sign - Batman trophies (11-18) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

The Trophy you're looking for is underwater #1, at the spot where you can see a green sign. Unfortunately you can't get it using the Freeze Blast, so head to the top of the nearby crane #2.

14 - Batman trophies (11-18) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughLocate the crane's engine #1 and use the Electrical Charge on it - Batman trophies (11-18) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Locate the crane's engine #1 and use the Electrical Charge on it. You need to make the hook plunge into the water #2.

15 - Batman trophies (11-18) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughOnce again aim at the engine, this time choosing the negative charge to make the hook come out of the water #1 - Batman trophies (11-18) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Once again aim at the engine, this time choosing the negative charge to make the hook come out of the water #1. Use the Batclaw to catch the Trophy #2.

TROPHY 16

Gadgets used: Cryptographic Sequencer, Explosive Gel

16 - Batman trophies (11-18) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughFind the entrance to the cage adjoining the one in which the Trophy has been hidden - Batman trophies (11-18) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Find the entrance to the cage adjoining the one in which the Trophy has been hidden. Equip the Cryptographic Sequencer and use it on the control panel #1. Solve the mini-game by creating the password #2.

17 - Batman trophies (11-18) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughGet inside the cell and note that one of the wall has reduced durability #1 - Batman trophies (11-18) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Get inside the cell and note that one of the wall has reduced durability #1. Spray the Explosive Gel onto it, detonate it and enter the room with the Trophy #2.

TROPHY 17

Gadgets used: Explosive Gel

18 - Batman trophies (11-18) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughTurn on the Detective Mode thanks to which you should note that the wooden obstacle can be destroyed with Explosive Gel #1 - Batman trophies (11-18) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Turn on the Detective Mode thanks to which you should note that the wooden obstacle can be destroyed with Explosive Gel #1. After a successful explosion, pick up the Trophy #2.

TROPHY 18

Gadgets used: Freeze Blast, Batclaw, Explosive Gel

19 - Batman trophies (11-18) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughSearch for the Trophy cage on one of the lower parts of the roof #1 and afterwards look for the three interactive question marks right beside the water #2 - Batman trophies (11-18) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Search for the Trophy cage on one of the lower parts of the roof #1 and afterwards look for the three interactive question marks right beside the water #2.

20 - Batman trophies (11-18) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughUse the Freeze Blast to create an ice float beside the question marks #1 and glide there #2 - Batman trophies (11-18) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Use the Freeze Blast to create an ice float beside the question marks #1 and glide there #2.

21 - Batman trophies (11-18) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughApproach each of the question marks using the grapple points (Batclaw) and spray Explosive Gel onto them #1 - Batman trophies (11-18) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Approach each of the question marks using the grapple points (Batclaw) and spray Explosive Gel onto them #1. Plant three charges that way #2, BUT don't detonate them just yet.

22 - Batman trophies (11-18) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughReturn to where the Trophy is and stand on the pressure plate #1 thanks to which you will activate the question marks - Batman trophies (11-18) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Return to where the Trophy is and stand on the pressure plate #1 thanks to which you will activate the question marks. Only afterward should you detonate the previously planted charges. Pick up the Trophy #2.

TROPHY 19

Gadgets used: Disruptor - Mine Detonator

1 - Batman trophies (19-28) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughThe while fenced area around the Trophy is a minefield which you have to pass through - Batman trophies (19-28) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

The while fenced area around the Trophy is a minefield which you have to pass through. In order to make it safe, start off by detonating the two proximity mines marked on the screen above. You of course have to use the Disruptor in both cases.

2 - Batman trophies (19-28) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughNow you can enter the labyrinth, starting with a turn to the right (where the first mine was) #1 - Batman trophies (19-28) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Now you can enter the labyrinth, starting with a turn to the right (where the first mine was) #1. After reaching the spot showed on the screen #2, turn slightly to the left and afterwards right.

3 - Batman trophies (19-28) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughAfter reaching the corner of the labyrinth of course turn right - Batman trophies (19-28) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

After reaching the corner of the labyrinth of course turn right. Go pass the recently destroyed mine and turn right once again #1. You should note the Trophy now and you can safely head for it #2. Afterwards safely leave the minefield following the same way. Luckily in case you make a mistake, the explosion will only hurt Batman and not kill him.

TROPHY 20

Gadgets used: Remote Electrical Charge

4 - Batman trophies (19-28) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughAfter reaching the destination point, take some time to familiarize yourself with the assumptions of this riddle - Batman trophies (19-28) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

After reaching the destination point, take some time to familiarize yourself with the assumptions of this riddle. Your task is to push the sphere with the Trophy from the starting point #1 to the destination, i.e. the hole #2. For that you will use the electromagnet and the pressure plate.

5 - Batman trophies (19-28) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughStand on the pressure plate #1 thanks to which you will move the grate right in front of the sphere - Batman trophies (19-28) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Stand on the pressure plate #1 thanks to which you will move the grate right in front of the sphere. Take out the Remote Electrical Charge and shoot at the magnet #2.

6 - Batman trophies (19-28) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughSending the charge will cause the electromagnet to attract the sphere #1 - Batman trophies (19-28) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Sending the charge will cause the electromagnet to attract the sphere #1. Wait for the sphere to move maximally to the right and quickly get off the pressure plate, thanks to which after bouncing off the barrier it won't return to the starting point, but will stop around the middle of the road. Send another charge towards the magnet #2.

7 - Batman trophies (19-28) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughWhen the sphere gets right beside the magnet, get onto the pressure plate #1 which will cause the barrier to move out and stop it - Batman trophies (19-28) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

When the sphere gets right beside the magnet, get onto the pressure plate #1 which will cause the barrier to move out and stop it. Fire a charge at the magnet for the last time. Quickly run to the sphere before the magnet stops working and take out the Trophy #2.

TROPHY 21

Gadgets used: Batclaw

8 - Batman trophies (19-28) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughHead to the back of the GCPD building and glide towards the platform east of the Trophy #1 - Batman trophies (19-28) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Head to the back of the GCPD building and glide towards the platform east of the Trophy #1. Turn towards the police station, locate the Trophy hanging from the wall and catch it with the Batclaw #2.

TROPHY 22

Used skills: Dive Bomb

9 - Batman trophies (19-28) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughAfter reaching the destination you should note that the Trophy is inside a big cage #1 and that the access is blocked by red pressure plated that you cannot touch #2 - Batman trophies (19-28) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

After reaching the destination you should note that the Trophy is inside a big cage #1 and that the access is blocked by red pressure plated that you cannot touch #2. As the game won't allow you to use the Line Launcher here, the only solution will be flying above the pressure plates.

10 - Batman trophies (19-28) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughHead north and find a high vantage point on the roof of the GCPD building #1 #2 - Batman trophies (19-28) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Head north and find a high vantage point on the roof of the GCPD building #1 #2. Turn south so that you see the spot you have to fly to.

11 - Batman trophies (19-28) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughJump off the ledge, but don't use normal gliding as it probably won't let you reach the destination without touching the pressure plates - Batman trophies (19-28) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Jump off the ledge, but don't use normal gliding as it probably won't let you reach the destination without touching the pressure plates. Instead, use the Dive Bomb #1 by pressing the right trigger. Soon afterwards let go of the trigger and lean the analog stick down, which will cause Batman to gain altitude #2.

12 - Batman trophies (19-28) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughIf you manage to pull off the above actions properly, you will be able to fly into the cage nearby its ceiling #1 - Batman trophies (19-28) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

If you manage to pull off the above actions properly, you will be able to fly into the cage nearby its ceiling #1. Therefore you will be able to fly above the pressure plates. Land nearby the Trophy and pick it up #2

TROPHY 23

Gadgets used: Batclaw

13 - Batman trophies (19-28) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughIn order to reach the area where the Trophy is hidden, you need to enter the Krank Co - Batman trophies (19-28) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

In order to reach the area where the Trophy is hidden, you need to enter the Krank Co. Toys building #1. Head to the main room and look for a Trophy visible behind one of the windows #2. Grab it using the Batclaw.

TROPHY 24

Gadgets used: Line Launcher

14 - Batman trophies (19-28) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughFind the small balcony south-east of the Trophy #1 - Batman trophies (19-28) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Find the small balcony south-east of the Trophy #1. Note that approaching it will cause the grate to lower #2.

15 - Batman trophies (19-28) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughGo south, find another pressure plate #1 #2 and of course stand on it - Batman trophies (19-28) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Go south, find another pressure plate #1 #2 and of course stand on it.

16 - Batman trophies (19-28) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughTurn north (towards the Trophy) #1 and equip the Line Launcher - Batman trophies (19-28) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Turn north (towards the Trophy) #1 and equip the Line Launcher. Shoot at the wooden wall in the distance #2.

17 - Batman trophies (19-28) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughStart riding the line and Batman will automatically break through wooden walls #1 - Batman trophies (19-28) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Start riding the line and Batman will automatically break through wooden walls #1. Eventually you should land nearby the place where the Trophy is #2.

TROPHY 25

Gadgets used: Batclaw

18 - Batman trophies (19-28) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughSearch for the pressure plate nearby the Trophy cage and stand on it #1 - Batman trophies (19-28) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Search for the pressure plate nearby the Trophy cage and stand on it #1. Turn around towards the Trophy and grab it using the Batclaw (you can't get off the plate, as it will cause the cage to close again) #2.

TROPHY 26

19 - Batman trophies (19-28) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughThe puzzle behind the Trophy is very easy - Batman trophies (19-28) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

The puzzle behind the Trophy is very easy. Run through the three pressure plates before the cage #1 and it should open as a result #2.

TROPHY 27

Gadgets used: Batclaw

20 - Batman trophies (19-28) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughUse the Grapnel Gun or the gliding to reach the upper balconies of the leaned radio tower #1 - Batman trophies (19-28) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Use the Grapnel Gun or the gliding to reach the upper balconies of the leaned radio tower #1. On one of the balconies you will come across a Trophy #2.

TROPHY 28

21 - Batman trophies (19-28) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughExamine the upper balconies in the GCPD building to find a ventilation shaft entrance #1 - Batman trophies (19-28) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Examine the upper balconies in the GCPD building to find a ventilation shaft entrance #1. Use it and collect the Trophy hidden there #2.

TROPHY 29

Gadgets used: Remote Controlled Batarang

1 - Batman trophies (29-37) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughLand on the roof of the Krank Co - Batman trophies (29-37) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Land on the roof of the Krank Co. Toys building and search for a ventilation shaft nearby the Trophy cage #1. You can't enter it yourself, so equip the Remote Controlled Batarang. You have to choose the right moment to throw the Batarang, as the blockades will keep opening and closing #2.

2 - Batman trophies (29-37) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughAfter throwing the Batarang, speed it up (right trigger) and fly straight #1 - Batman trophies (29-37) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

After throwing the Batarang, speed it up (right trigger) and fly straight #1. Try to hit the first interactive question mark this way #2.

3 - Batman trophies (29-37) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughOnce again throw the RCB into the shaft, but this time after reaching the first fork #1 turn left - Batman trophies (29-37) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Once again throw the RCB into the shaft, but this time after reaching the first fork #1 turn left. be ready for a right turn soon afterwards #2.

4 - Batman trophies (29-37) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughNow you just need to lead the Batarang into the second interactive question mark #1 - Batman trophies (29-37) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Now you just need to lead the Batarang into the second interactive question mark #1. Approach the open cage and pick up the Trophy #2.

TROPHY 30

Gadgets used: Batclaw, Line Launcher

5 - Batman trophies (29-37) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughStand in the corridor east of the secret and look up - Batman trophies (29-37) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Stand in the corridor east of the secret and look up. you should note that you can use the Grapnel Gun to reach the upper balconies #1. Approach the Trophy cage #2 and take some time to familiarize yourself with the assumptions of this riddle. You will have to activate three pressure plates without standing on any other parts of the floor.

6 - Batman trophies (29-37) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughStand on the plate closest to the Trophy #1 and turn east - Batman trophies (29-37) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Stand on the plate closest to the Trophy #1 and turn east. Equip the Line Launcher and shoot at the wall in front of you #2.

7 - Batman trophies (29-37) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughRight after jumping onto the line, hold the left trigger to slow down the whole process - Batman trophies (29-37) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Right after jumping onto the line, hold the left trigger to slow down the whole process. After reaching the fork, turn right and shoot at the southern wall #1. Resume the ride but let go of the line soon enough to land on the second pressure plate #2. You can't make it too late, as otherwise Batman won't hit the plate and you will have to repeat the whole process from the beginning.

8 - Batman trophies (29-37) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughTurn north and shoot at the wall in the distance #1 - Batman trophies (29-37) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Turn north and shoot at the wall in the distance #1. Here you will have to let go of the line at the right moment as well #2, landing on the third and last pressure plate.

9 - Batman trophies (29-37) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughIf you have done everything correctly, all the plates should deactivate #1 - Batman trophies (29-37) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

If you have done everything correctly, all the plates should deactivate #1. Return to the open cage to collect the Trophy #2.

TROPHY 31

10 - Batman trophies (29-37) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughThe assumption of this puzzle is activating three different pressure plates without touching any other environment elements or the ground - Batman trophies (29-37) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

The assumption of this puzzle is activating three different pressure plates without touching any other environment elements or the ground. Start off by standing on the pressure plate on the roof of the highest building, south-west of the cage #1 #2.

11 - Batman trophies (29-37) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughGlide north-east #1 and land on the pressure plate north of the Trophy #2 - Batman trophies (29-37) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Glide north-east #1 and land on the pressure plate north of the Trophy #2.

12 - Batman trophies (29-37) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughNow turn south and fly to the third pressure plate using the same method #1 - Batman trophies (29-37) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Now turn south and fly to the third pressure plate using the same method #1. Return to the cage and take the Trophy from inside #2.

TROPHY 32

Gadgets used: Batclaw

13 - Batman trophies (29-37) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughAfter reaching the destination it will turn out that the Trophy is hidden inside a cage #1 - Batman trophies (29-37) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

After reaching the destination it will turn out that the Trophy is hidden inside a cage #1. The only way to open it is touching the pressure plate below, though it can't be done in an ordinary way as the passage is blocked by a large horizontal gate #2. As a result you will have to reach the gate from a different place.

In order to solve this puzzle, get onto the roof of the GCPD building, located south-east from here (screen above) - Batman trophies (29-37) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

In order to solve this puzzle, get onto the roof of the GCPD building, located south-east from here (screen above).

14 - Batman trophies (29-37) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughJump off the edge and start gliding towards the mentioned pressure plate #1 - Batman trophies (29-37) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Jump off the edge and start gliding towards the mentioned pressure plate #1. Remember not to fly too high or too low. Lead Batman onto the plate #2.

15 - Batman trophies (29-37) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughYou can't just normally hit the plate, so at the last moment let go of the glide button and press X #1 - Batman trophies (29-37) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

You can't just normally hit the plate, so at the last moment let go of the glide button and press X #1. Don't however bounce off the plate. Note that a horizontal gate has opened above you. Quickly use the Grapnel Gun to get above #2. Now you can take the Trophy from the cage.

TROPHY 33

Gadgets used: Cryptographic Sequencer

16 - Batman trophies (29-37) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughAfter reaching the area where the Trophy is hidden, search for a control panel that you can hack and use the Cryptographic Sequencer on it #1 - Batman trophies (29-37) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

After reaching the area where the Trophy is hidden, search for a control panel that you can hack and use the Cryptographic Sequencer on it #1. Start the mini-game and create the password #2 thanks to which you will unlock access to the Trophy.

TROPHY 34

Gadgets used: Remote Electrical Charge, Explosive Gel

17 - Batman trophies (29-37) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughStand south of the Trophy, opposite to the gate used to access the police station to be precise #1 - Batman trophies (29-37) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Stand south of the Trophy, opposite to the gate used to access the police station to be precise #1. Use the Electrical Charge on the engine above the gate in the well known way and slide underneath it #2.

18 - Batman trophies (29-37) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughNow head north, choosing the ramp leading down - Batman trophies (29-37) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Now head north, choosing the ramp leading down. Destroy the wall with the Explosive Gel #1 and you will be able to pick up the Trophy #2.

TROPHY 35

Gadgets used: Freeze Blast, Batclaw

19 - Batman trophies (29-37) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughThe Trophy is underneath the drawbridge - Batman trophies (29-37) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

The Trophy is underneath the drawbridge. Use the Freeze Blast aiming nearby it #1. Afterwards glide towards the ice float, look up and grab the Trophy with the Claw #2.

TROPHY 36

Gadgets used: Batarang

After reaching the area where the Trophy is hidden, stand on the pressure plate and note that by doing that you have causes the question marks to light up - Batman trophies (29-37) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

After reaching the area where the Trophy is hidden, stand on the pressure plate and note that by doing that you have causes the question marks to light up. The idea behind this puzzle is hitting the question marks in the exact same order in which they have been activated by using the Batarang. There are three sequences in total to complete.

First sequence: first, third, fifth, second, fourth.

Second sequence: fourth, third, first, fifth, second.

Third sequence: third, fifth, second, first, fourth.

Now you can collect the Trophy from the open cage.

TROPHY 37

Gadgets used: Remote Controlled Batarang

20 - Batman trophies (29-37) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughThe Trophy can be found inside a cell that you can't access normally - Batman trophies (29-37) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

The Trophy can be found inside a cell that you can't access normally. Head to the eastern part of the station, to the area of the morgue (if you haven't been here yet, you should note that you can access it using the Freeze Blast). Stop when you note discharges above you #1 #2.

21 - Batman trophies (29-37) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughEquip the Remote Controlled Batarang and throw it towards the discharges to electrify it #1 - Batman trophies (29-37) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Equip the Remote Controlled Batarang and throw it towards the discharges to electrify it #1. Now lead it west, flying below the gate #2 and following the main corridor.

22 - Batman trophies (29-37) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughAfter reaching the fork turn north #1 - Batman trophies (29-37) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

After reaching the fork turn north #1. Fly to the Trophy cell using the small hole above the door #2.

23 - Batman trophies (29-37) - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughNow you need to lead the Batarang to the fuse box #1 - Batman trophies (29-37) - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Now you need to lead the Batarang to the fuse box #1. Watch a short cutscene and head there yourself to pick up the Trophy #2.

RIDDLE 1 - Which acrobat family gambled with their lives, and has now been left to fly solo?

Find the giant circus poster on the wall of the building (screen above) and scan it - Riddles - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Find the giant circus poster on the wall of the building (screen above) and scan it.

RIDDLE 2 - This place has taken a TURN for the worse. Is it a little BEAR for your tastes?

Scan the bear together with the neon sign above the Krank Co - Riddles - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Scan the bear together with the neon sign above the Krank Co. Toys building entrance (screen above).

RIDDLE 3 - Would an invitation to party like the gods be a bolt out of the blue?

Centre the camera on the Zeus statue above the Gotham City Olympus neon sign (screen above) and scan it - Riddles - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Centre the camera on the Zeus statue above the Gotham City Olympus neon sign (screen above) and scan it.

RIDDLE 4 - This question can only be answered from an unusual perspective. Can you get yourself there?

Start by reaching the TYGER billboard (screen above) on one of the roofs - Riddles - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Start by reaching the TYGER billboard (screen above) on one of the roofs.

Examine the back of the billboard in Detective Mode and you should note that there's a question mark painted on it - Riddles - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Examine the back of the billboard in Detective Mode and you should note that there's a question mark painted on it. Stand as seen in the screen above and scan.

RIDDLE 5 - Park in his spot and you may just get a ticket.

Gadgets used: Line Launcher

1 - Riddles - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughIn order to fins the solution of this riddle, you will first have to reach the underground police parking - Riddles - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

In order to fins the solution of this riddle, you will first have to reach the underground police parking. Start off north of the destination point, standing by the edge of the police building #1 #2.

2 - Riddles - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughGlide south, towards the wooden construction nearby the water #1 - Riddles - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Glide south, towards the wooden construction nearby the water #1. Batman should automatically break through the wall upon hitting it #2.

3 - Riddles - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughPull up if necessary and afterwards head south, stopping after reaching the flooded part of the parking lot #1 - Riddles - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Pull up if necessary and afterwards head south, stopping after reaching the flooded part of the parking lot #1. Prepare the Line Launcher and shoot at the wall in the distance #2.

Afterwards scan James Gordon's parking space (screen above) - Riddles - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Afterwards scan James Gordon's parking space (screen above).

RIDDLE 6 - Look out! Can you see where the madness began?

The riddle is rather untypical, as it requires you to scan an area beyond Arkham City, to the east of Amusement Mile to be precise - Riddles - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

The riddle is rather untypical, as it requires you to scan an area beyond Arkham City, to the east of Amusement Mile to be precise. Get onto the roof of the GCPD building and look for an island visible in the distance. It's Arkham Asylum, the place where the action of the first game took place (screen above).

Zoom in on the island (press the right analog stick) and scan afterwards - Riddles - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Zoom in on the island (press the right analog stick) and scan afterwards.

RIDDLE 7 - Always a shining example of justice? Not if you ask me.

Search for the large searchlight used to call Batman on the GCPD building (screen above) and scan it - Riddles - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Search for the large searchlight used to call Batman on the GCPD building (screen above) and scan it.

RIDDLE 8 - If she is the ROOT of evil, how could anyone be expected to contain her?

Centre the camera on the roots coming out of Poison Ivy's estate (screen above) and scan them - Riddles - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Centre the camera on the roots coming out of Poison Ivy's estate (screen above) and scan them.

RIDDLE 9 - If you're afraid, don't be scared to crow about it.

Search for hay on the very top of the drawbridge (screen above) and scan it - Riddles - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Search for hay on the very top of the drawbridge (screen above) and scan it.

1 - RELAY HUB

Gadgets used: Cryptographic Sequencer + Cryptographic Sequencer Power Amplifier

1 - TYGER cameras - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughSearch the roof of the building for a control panel that you can hack #1 and use the Cryptographic Sequencer on it - TYGER cameras - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Search the roof of the building for a control panel that you can hack #1 and use the Cryptographic Sequencer on it. Solve the mini-game by creating a proper password #2. Note that therefore the location of all 12 cameras Note that therefore the locations of all 12 cameras in Amusement Mile have been added to the map.

CAMERAS

Gadgets used: Batarang

There is a total of twelve TYGER cams in Amusement Mile and destroying them will let you complete a total of four riddles (three cameras per each) - TYGER cameras - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

There is a total of twelve TYGER cams in Amusement Mile and destroying them will let you complete a total of four riddles (three cameras per each). Each time you find a camera (K on the attached map), prepare an ordinary Batarang and throw at it.

BALLOONS

Gadgets used: Batarang

There is a total of 12 balloon sets in Amusement Mile and by destroying them you will solve 4 riddles (three sets per each) - Balloons - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

There is a total of 12 balloon sets in Amusement Mile and by destroying them you will solve 4 riddles (three sets per each). Each time you find a balloon set (B on the included map), prepare and ordinary Batarang and throw it at them.

TROPHY 1

1 - Catwoman trophies - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughThe Trophy is hidden below the bridge leading to Poison Ivy's estate #1 - Catwoman trophies - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

The Trophy is hidden below the bridge leading to Poison Ivy's estate #1. Start off by getting to the area and stand south-east of the secret, below the stairs to be precise #2.

2 - Catwoman trophies - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughNow press RB to stick onto the bottom of the bridge #1 - Catwoman trophies - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Now press RB to stick onto the bottom of the bridge #1. Approach the Trophy and collect it #2.

TROPHY 2

3 - Catwoman trophies - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughThe Trophy can be found below the highway and it would be best to start on one of the lower level, south-east of its whereabouts #1 #2 - Catwoman trophies - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

The Trophy can be found below the highway and it would be best to start on one of the lower level, south-east of its whereabouts #1 #2.

4 - Catwoman trophies - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughPress RB to stick onto the road #1 - Catwoman trophies - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Press RB to stick onto the road #1. Now you just need to reach the spot where the Trophy is #2.

TROPHY 3

5 - Catwoman trophies - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughAfter reaching the area where the Trophy is hidden, it will turn out that the passage leading towards it is blocked #1 - Catwoman trophies - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

After reaching the area where the Trophy is hidden, it will turn out that the passage leading towards it is blocked #1. As Catwoman is incapable of destroying walls, Batman will have to do it for her by using the Explosive Gel #2. After the wall is done with, return there and collect the Trophy.

TROPHY 4

6 - Catwoman trophies - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughObtaining this Trophy requires strict Batman-Catwoman coordination - Catwoman trophies - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Obtaining this Trophy requires strict Batman-Catwoman coordination. First, you will have to access the underground police station and that's a job for Batman. You can do it while solving riddle #5 or obtaining Batman's Trophy #5. Start off north of the underground parking lot, standing on the edge of the GCPD building roof #1 #2.

7 - Catwoman trophies - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughGlide south, towards the wooden wall nearby the water #1 - Catwoman trophies - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Glide south, towards the wooden wall nearby the water #1. Batman should automatically break through the wall upon hitting it #2.

8 - Catwoman trophies - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughNow you can switch to Catwoman and use the hole in the wall created by Batman #1 to reach the underground parking lot #2 - Catwoman trophies - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Now you can switch to Catwoman and use the hole in the wall created by Batman #1 to reach the underground parking lot #2.

9 - Catwoman trophies - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughNow press RB to stick onto the ceiling #1 - Catwoman trophies - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Now press RB to stick onto the ceiling #1. Head south, going above the water. Let go only after reaching the southern part of the parking lot. The Trophy is on the barrel #2.

TROPHY 5

10 - Catwoman trophies - Amusement Mile - Batman: Arkham City - Game Guide and WalkthroughIn order to obtain the Trophy, you will have to enter the Krank Co - Catwoman trophies - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

In order to obtain the Trophy, you will have to enter the Krank Co. Toys building #1. Inside, head to the room where the canisters collected by Bane where stored #2. It's worth to notice that you can do it only after completing one of Batman's side missions, i.e. Fragile Alliance.

Use Ceiling Climb skill by pressing RB and collect the Trophy (screen above) - Catwoman trophies - Amusement Mile - Batman: Arkham City - Game Guide and Walkthrough

Use Ceiling Climb skill by pressing RB and collect the Trophy (screen above).

Location info

The Industrial District is a completely accessible part of Arkham City throughout the whole game. However I'd suggest exploring it only after familiarizing yourself with the game and unblocking some new skills and gadgets, as you will constantly come across enemies equipped with firearms.

There are a couple building that you can enter in the Industrial District, but only two of them are worth mentioning - Location info & maps - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

There are a couple building that you can enter in the Industrial District, but only two of them are worth mentioning. The first one is the Storage Warehouse 5B (screen above), you can find how to get inside it in the main guide, to be precise in the Heart of Ice walkthrough.

The second building is Zsasz's hideout - Location info & maps - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

The second building is Zsasz's hideout. Just like above, I'd suggest checking out the main guide, the solution of the Cold Call Killer side mission to be precise.

LOCATION STATISTICS:

Batman Trophies - 37

Riddles - 9

TYGER cameras - 12 (4 challenges) + 1 camera Relay HUB

Balloons - 12

Catwoman Trophies - 5

Location map

1 - Location info & maps - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

TROPHY 1

Gadgets used: Remote Electrical Charge, Batclaw

1 - Batman trophies (01-08) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughThe Trophy is underwater, at the spot with the green sign to be precise #1 - Batman trophies (01-08) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

The Trophy is underwater, at the spot with the green sign to be precise #1. You unfortunately can't obtain it with the Freeze Blast, so turn towards the nearby crane #2.

2 - Batman trophies (01-08) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughLocate the crane's engine using the Detective Mode #1 and use the Electrical Charge on it - Batman trophies (01-08) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

Locate the crane's engine using the Detective Mode #1 and use the Electrical Charge on it. By doing it you will cause the to lower into the water #2.

3 - Batman trophies (01-08) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughOnce again shoot at the engine, this time with the opposite charge and you will cause the hook to raise up again #1 - Batman trophies (01-08) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

Once again shoot at the engine, this time with the opposite charge and you will cause the hook to raise up again #1. Use the Claw to catch the Trophy\ #2.

TROPHY 2

Gadgets used: Line Launcher

4 - Batman trophies (01-08) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughAfter reaching the area where the Trophy is hidden you should note that it's inside a tower #1 - Batman trophies (01-08) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

After reaching the area where the Trophy is hidden you should note that it's inside a tower #1. The only way of getting inside is breaking through the weak wooden wall #2.

5 - Batman trophies (01-08) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughYou can get rid of the wall in a few ways - Batman trophies (01-08) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

You can get rid of the wall in a few ways. One of them is gliding from one of the higher buildings and hitting the wall. I'd recommend the faster method, implying using the Line Launcher north-west of the target #1. The line should break through the wall and all you will have to do it climb up after riding it. The Trophy luckily isn't protected in any way #2.

TROPHY 3

Gadgets used: Remote Controlled Batarang, Batarang

6 - Batman trophies (01-08) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughAfter getting to the destination, search for a pressure plate found right beside the Trophy cage #1 - Batman trophies (01-08) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

After getting to the destination, search for a pressure plate found right beside the Trophy cage #1. Note that by standing on it you will cause the two metal gates in the distance to open for a short while #2. The key to completing this puzzle is hitting all three interactive question marks with the Batarang before the gates close and make any further attempts impossible.

7 - Batman trophies (01-08) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughStart off by quickly throwing a Remote Controlled Batarang and leading it towards the metal door #1 - Batman trophies (01-08) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

Start off by quickly throwing a Remote Controlled Batarang and leading it towards the metal door #1. Afterwards turn right, towards the question mark in the distance #2. I'd suggest using the boost option activated by pressing the right trigger as often as possible to speed things up.

8 - Batman trophies (01-08) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughRight after hitting the right question mark, quickly throw a normal Batarang by pressing the left trigger - Batman trophies (01-08) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

Right after hitting the right question mark, quickly throw a normal Batarang by pressing the left trigger. Therefore you will hit the question mark in front of you #1. Afterwards once again throw a Remote Controlled Batarang and turn left after it flies through the closing metal door #2.

9 - Batman trophies (01-08) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughYou don't have to hurry so much with hitting the third question mark #1 - Batman trophies (01-08) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

You don't have to hurry so much with hitting the third question mark #1. If you have done everything properly, the cage will open and you will be able to pick up the Trophy #2.

TROPHY 4

10 - Batman trophies (01-08) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughThe whole fenced area is a one big minefield #1, through which you have to pass - Batman trophies (01-08) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

The whole fenced area is a one big minefield #1, through which you have to pass. Curiously, you won't need to use the Disruptor here, as there is a safe path leading to the objective. Crouch and immediately turn right #2.

11 - Batman trophies (01-08) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughTurn left after reaching the spot marked in screenshot #1 - Batman trophies (01-08) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

Turn left after reaching the spot marked in screenshot #1. Head forward, turning left after reaching the reaching the place in screenshot #2.

12 - Batman trophies (01-08) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughHere, turn right immediately #1 - Batman trophies (01-08) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

Here, turn right immediately #1. Head to the very end and turn left #2 thanks to which you will reach the Trophy. Afterwards carefully leave the minefield following the same path as before. Luckily, in case you make a mistake, the mine will only hurt Batman and not kill him.

TROPHY 5

13 - Batman trophies (01-08) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughThe Trophy is below the large crane #1 - Batman trophies (01-08) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

The Trophy is below the large crane #1. Crouch and collect it #2.

TROPHY 6

14 - Batman trophies (01-08) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughHead to eastern edge of the Steel Mill and start carefully jumping onto the lower ledges #1 - Batman trophies (01-08) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

Head to eastern edge of the Steel Mill and start carefully jumping onto the lower ledges #1. After reaching a bigger balcony, turn around and you should note the Trophy #2.

TROPHY 7

Gadgets used: Remote Electrical Charge, Explosive Gel, Batclaw

15 - Batman trophies (01-08) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughStand south of where the Trophy is hidden, nearby the entrance to a small tunnel #1 #2 - Batman trophies (01-08) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

Stand south of where the Trophy is hidden, nearby the entrance to a small tunnel #1 #2.

16 - Batman trophies (01-08) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughTake out the Remote Electrical Charge and shoot at the engine found inside a small locomotive #1 - Batman trophies (01-08) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

Take out the Remote Electrical Charge and shoot at the engine found inside a small locomotive #1. That should cause it to ride north #2.

17 - Batman trophies (01-08) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughApproach the spot at which it has stopped and jump onto its roof - Batman trophies (01-08) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

Approach the spot at which it has stopped and jump onto its roof. Look up and destroy the fragile wall fragment with the Explosive Gel #1. In the end use the Batclaw to grab the Trophy from afar #2.

TROPHY 8

Gadgets used: Remote Controlled Batarang, Batclaw

This Trophy can be found inside Zsasz's hideout - Batman trophies (01-08) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

This Trophy can be found inside Zsasz's hideout. For more details concerning unblocking and finding that location, check out the walkthrough of the Cold Call Killer mission. use the door leading inside the building (screen above).

18 - Batman trophies (01-08) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughHead to the main room and interact with the control panel #1 - Batman trophies (01-08) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

Head to the main room and interact with the control panel #1. It should cause electrical discharges to appear directly below the control room #2.

19 - Batman trophies (01-08) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughGet out of the control room, turn right and wait for the water level to lower - Batman trophies (01-08) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

Get out of the control room, turn right and wait for the water level to lower. Equip the Remote Controlled Batarang and throw it towards the water #1. Afterwards direct it onto the discharges which have appeared after you activated the console #2.

20 - Batman trophies (01-08) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughAfter the Batarang becomes electrified, lead it towards the ceiling and turn right #1 - Batman trophies (01-08) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

After the Batarang becomes electrified, lead it towards the ceiling and turn right #1. You need to find the ventilation shaft entrance #2.

21 - Batman trophies (01-08) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughFly the Batarang into the shaft and after reaching the first fork #1 choose the left tunnel - Batman trophies (01-08) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

Fly the Batarang into the shaft and after reaching the first fork #1 choose the left tunnel. Soon enough the Batarang should reach a fuse box #2. Watch a short cinematic showing the cage with the Trophy getting unlocked.

22 - Batman trophies (01-08) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughExit this room and return to the stairs - Batman trophies (01-08) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

Exit this room and return to the stairs. Turn left and use the Grapnel Hook to enter the ventilation shaft #1. Go through it, jump down onto the well-known balcony and turn left to reach the Trophy cage #2.

TROPHY 9

Gadgets used: Explosive Gel, Remote Electrical Charge

1 - Batman trophies (09-16) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughStand east of the Trophy and locate a destructible wall on the lower level #1 #2 - Batman trophies (09-16) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

Stand east of the Trophy and locate a destructible wall on the lower level #1 #2. Of course use the Explosive Gel to destroy it.

2 - Batman trophies (09-16) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughGo inside and familiarize yourself with the assumptions of this riddle - Batman trophies (09-16) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

Go inside and familiarize yourself with the assumptions of this riddle. You will have to push the Trophy sphere from the starting point #1 to the destination point, i.e. the hole #2. You will use the two electromagnets to complete it.

3 - Batman trophies (09-16) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughTake out the Remote Electrical Charge and aim at the right electromagnet #1, causing the second to move left #2 - Batman trophies (09-16) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

Take out the Remote Electrical Charge and aim at the right electromagnet #1, causing the second to move left #2.

4 - Batman trophies (09-16) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughAim at the electromagnet you have just moved (it should be in the upper left corner now) #1 - Batman trophies (09-16) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

Aim at the electromagnet you have just moved (it should be in the upper left corner now) #1. Send a charge, so that the sphere moves towards the magnet #2.

5 - Batman trophies (09-16) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughQUICKLY turn right and once again shoot at the right magnet #1 - Batman trophies (09-16) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

QUICKLY turn right and once again shoot at the right magnet #1. The idea here is moving the magnet which is "holding" the sphere back right #2, although you need to do it before it stops working and lets go of the sphere.

6 - Batman trophies (09-16) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughIf you have made everything in time, the electromagnet you have moved will let go of the sphere only after reaching the right side #1 - Batman trophies (09-16) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

If you have made everything in time, the electromagnet you have moved will let go of the sphere only after reaching the right side #1. Approach the hole and take the Trophy out of the sphere #2.

TROPHY 10

Gadgets used: Explosive Gel, Line Launcher

7 - Batman trophies (09-16) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughJump over the metal barrier and stand south of where the Trophy is hidden #1 #2 - Batman trophies (09-16) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

Jump over the metal barrier and stand south of where the Trophy is hidden #1 #2.

8 - Batman trophies (09-16) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughThere are three weak wall separating you from the secret and depending on your likings you can either use the Explosive Gel #1 or break through them with the Line Launcher - Batman trophies (09-16) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

There are three weak wall separating you from the secret and depending on your likings you can either use the Explosive Gel #1 or break through them with the Line Launcher. Regardless of the chosen method you will reach the Trophy #2.

TROPHY 11

Gadgets used: Batclaw

9 - Batman trophies (09-16) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughStart climbing up the large ferries wheel #1, using the Grapnel Gun - Batman trophies (09-16) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

Start climbing up the large ferries wheel #1, using the Grapnel Gun. The Trophy is inside one of the higher cars. Land on the roof of the lower cart and grab the secret with the Claw #2.

TROPHY 12

Gadgets used: Cryptographic Sequencer

10 - Batman trophies (09-16) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughJump over the small wall and equip the - Batman trophies (09-16) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

Jump over the small wall and equip the. Use it on the control panel found right beside the secret #1 and create the password #2. Pick up the Trophy afterwards.

TROPHY 13

Used skills: Dive Bomb

Gadgets used: Explosive Gel, Batclaw

11 - Batman trophies (09-16) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughStart on one of the higher vantage points, east of the tower in which the Trophy is #1 #2 - Batman trophies (09-16) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

Start on one of the higher vantage points, east of the tower in which the Trophy is #1 #2.

12 - Batman trophies (09-16) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughJump off and glide towards the destructible wooden wall #1 - Batman trophies (09-16) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

Jump off and glide towards the destructible wooden wall #1. Batman should break through it, though if you won't destroy it all you can always use the Explosive Gel to take care of the rest #2.

13 - Batman trophies (09-16) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughNote that you have ended up nearby the Trophy cage #1 and in order to open it you will have to touch the plate on the wall #2 - Batman trophies (09-16) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

Note that you have ended up nearby the Trophy cage #1 and in order to open it you will have to touch the plate on the wall #2.

14 - Batman trophies (09-16) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughReturn to the previous vantage point #1 - Batman trophies (09-16) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

Return to the previous vantage point #1. Once again jump off the ledge, but this time use the Dive Bomb while gliding #2. You can activate it by pressing the right trigger.

15 - Batman trophies (09-16) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughBe ready to let go of the right trigger and leaning out the left analog stick back once Batman reaches the hole #1 - Batman trophies (09-16) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

Be ready to let go of the right trigger and leaning out the left analog stick back once Batman reaches the hole #1. Glide towards the pressure plate from which you need to bounce off #2 by letting go of A in the last moment and pressing X for a change.

16 - Batman trophies (09-16) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughAfterwards you will have to once again press and hold down A - Batman trophies (09-16) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

Afterwards you will have to once again press and hold down A. It's very important, as you have to get away without touching the red tiles #1. Land anywhere else and return to the opened cage to collect your reward #2.

TROPHY 14

Gadgets used: Explosive Gel, Remote Controlled Batarang

17 - Batman trophies (09-16) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughStand south of the Trophy and locate a destructible wall #1 #2 - Batman trophies (09-16) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

Stand south of the Trophy and locate a destructible wall #1 #2. You of course need to use the Explosive Gel to destroy it.

18 - Batman trophies (09-16) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughFor now ignore the question mark in the distance and head north, stopping beside the Trophy cage #1 - Batman trophies (09-16) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

For now ignore the question mark in the distance and head north, stopping beside the Trophy cage #1. Turn north, equip the Remote Controlled Batarang and throw it #2.

19 - Batman trophies (09-16) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughDirect it towards the destroyed passage #1 and afterwards into the previously mentioned question mark #2 - Batman trophies (09-16) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

Direct it towards the destroyed passage #1 and afterwards into the previously mentioned question mark #2. Right after the Batarang hits the question mark, you will only have a few second to collect the Trophy from the cage, though it shouldn't be hard considering that you're standing right beside it.

TROPHY 15

Gadgets used: Batclaw

20 - Batman trophies (09-16) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughStand east of where the Trophy is, start running towards the partially raised gate and slide underneath it #1 - Batman trophies (09-16) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

Stand east of where the Trophy is, start running towards the partially raised gate and slide underneath it #1. After reaching the new area, look up and grab the Trophy hanging from the ceiling with the Claw #2.

TROPHY 16

Gadgets used: Batclaw, Freeze Blast

The Trophy is hidden inside the building in which Zsasz had his hideout - Batman trophies (09-16) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

The Trophy is hidden inside the building in which Zsasz had his hideout. You can find more details regarding that location in the walkthrough of the Cold Call Killer side mission. Use the door leading into the hideout (screen above).

21 - Batman trophies (09-16) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughGo down the stairs, turn right and use the Grapnel Gun to get into the ventilation shaft #1 - Batman trophies (09-16) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

Go down the stairs, turn right and use the Grapnel Gun to get into the ventilation shaft #1. Go through it to reach the balcony you already know from the previous visit #2.

22 - Batman trophies (09-16) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughApproach the bridge which raises with the water level and turn right - Batman trophies (09-16) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

Approach the bridge which raises with the water level and turn right. Take out the Freeze Blast and shoot into the water #1. At the same time try to create the ice float as far away from the ledge you're currently on as possible. Wait for the water level to lower and glide towards the ice #2.

23 - Batman trophies (09-16) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughIf you have done everything properly, you should end up in a spot far away from the main room #1 - Batman trophies (09-16) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

If you have done everything properly, you should end up in a spot far away from the main room #1. Turn left and use the Claw to grab the Trophy attached to the wall #2.

TROPHY 17

Used skills: Dive Bomb, Shock Wave

Gadgets used: Batarang

1 - Batman trophies (17-25) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughThe puzzle connected with this Trophy is rather untypical, as it requires you to hit a pressure plate with great force - Batman trophies (17-25) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

The puzzle connected with this Trophy is rather untypical, as it requires you to hit a pressure plate with great force. As a result, start off by climbing onto one of the high chimneys east of the cage #1 #2.

2 - Batman trophies (17-25) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughGlide towards the pressure plate and getting nearby it additionally press the right trigger to activate the Dive Bomb skill #1 - Batman trophies (17-25) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

Glide towards the pressure plate and getting nearby it additionally press the right trigger to activate the Dive Bomb skill #1. Right after hitting the plate press B to create a Shock Wave. If you have done everything properly, all the arrow will light up #2. If only a few of them activate, it means that you have hit the plate with too little force and therefore will have to repeat the whole process (make sure you have chosen the highest chimney and had the Dive Bomb activated for long enough).

3 - Batman trophies (17-25) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughStay on the pressure plate on which you have landed and throw a Batarang into the interactive question mark for it to light up #1 - Batman trophies (17-25) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

Stay on the pressure plate on which you have landed and throw a Batarang into the interactive question mark for it to light up #1. Now you can take the Trophy from the cage #2.

TROPHY 18

Gadgets used: Freeze Blast, Disruptor - Mine Detonator

4 - Batman trophies (17-25) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughApproach the Trophy from the east #1 - Batman trophies (17-25) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

Approach the Trophy from the east #1. Start off by choosing the Freeze Blast and use it to seal the pipe from which steam is coming out #2.

5 - Batman trophies (17-25) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughNow prepare the Disruptor and use it to detonate the proximity mine from a safe distance #1 - Batman trophies (17-25) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

Now prepare the Disruptor and use it to detonate the proximity mine from a safe distance #1. Crouch and move further. Once again use the Freeze Blast to deal with the upper pipe #2.

6 - Batman trophies (17-25) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughIn the end use the Disruptor for the second time and detonate the proximity mine right beside the secret #1 - Batman trophies (17-25) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

In the end use the Disruptor for the second time and detonate the proximity mine right beside the secret #1. Pick up the Trophy #2.

TROPHY 19

Gadgets used: Remote Electrical Charge

7 - Batman trophies (17-25) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughAfter reaching the area where the Trophy is hidden, take some time to familiarize yourself with the assumptions of this puzzle - Batman trophies (17-25) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

After reaching the area where the Trophy is hidden, take some time to familiarize yourself with the assumptions of this puzzle. The goal here is to push the sphere with the Trophy from the starting point #1 to the hole #2.

8 - Batman trophies (17-25) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughIn order to do it, you will have to use the two electromagnets #1 #2 - Batman trophies (17-25) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

In order to do it, you will have to use the two electromagnets #1 #2. Send charges into them, attracting or pulling away (RB and right trigger) the sphere according to need.

9 - Batman trophies (17-25) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughContinue sending charges until the sphere rolls to the exit #1 - Batman trophies (17-25) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

Continue sending charges until the sphere rolls to the exit #1. Now just approach the hole and take the Trophy #2.

TROPHY 20

Gadgets used: Cryptographic Sequencer + Cryptographic Sequencer Power Amplifier + Cryptographic Sequencer Range Amplifier

10 - Batman trophies (17-25) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughApproach the Trophy from the east - Batman trophies (17-25) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

Approach the Trophy from the east. Take out the Cryptographic Sequencer and use it to hack the control panel behind the bars #1. Solve the mini-game by creating the password #2 and head west to collect the Trophy.

TROPHY 21

Gadgets used: Explosive Gel

11 - Batman trophies (17-25) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughJump over the small wall and look for a fragile wall fragment nearby the Trophy #1 - Batman trophies (17-25) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

Jump over the small wall and look for a fragile wall fragment nearby the Trophy #1. Destroy the wall using the Explosive Gel and take the collectible #2.

TROPHY 22

Gadgets used: Line Launcher

12 - Batman trophies (17-25) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughStand north of the Trophy and note the electrical discharges blocking access to it #1 #2 - Batman trophies (17-25) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

Stand north of the Trophy and note the electrical discharges blocking access to it #1 #2.

13 - Batman trophies (17-25) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughEquip the Line Launcher and shoot it at the wall behind the electrified floor #1 - Batman trophies (17-25) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

Equip the Line Launcher and shoot it at the wall behind the electrified floor #1. Pick up the Trophy after reaching the new area #2. Curiously, you can also use a different method and hit the red button on the wall with the Remote Controlled Batarang. By the way hitting the button is very advisable, as it will let you leave the area without any problems.

TROPHY 23

Gadgets used: Explosive Gel

14 - Batman trophies (17-25) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughStand west of the Trophy and use the Explosive Gel on the destructible wall #1 - Batman trophies (17-25) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

Stand west of the Trophy and use the Explosive Gel on the destructible wall #1. Go inside and collect the Trophy #2.

TROPHY 24

Gadgets used: Grapnel Boost

15 - Batman trophies (17-25) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughThis puzzle is rather complicated and its solutions isn't quite obvious - Batman trophies (17-25) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

This puzzle is rather complicated and its solutions isn't quite obvious. In order to open the Trophy cage #1 you have to activate three pressure plates on the walls of the nearby chimneys #2. What's more, you have to do it without touching any other objects or the ground.

16 - Batman trophies (17-25) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughStart off by getting onto one of the chimneys #1 and glide towards the pressure plate #2 - Batman trophies (17-25) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

Start off by getting onto one of the chimneys #1 and glide towards the pressure plate #2.

17 - Batman trophies (17-25) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughAfter getting near the plate, you have to bounce off it #1 - Batman trophies (17-25) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

After getting near the plate, you have to bounce off it #1. In order to do that, you have to let go of A at the last moment and press X. after bouncing off, once again press and hold down A to start gliding again #2.

18 - Batman trophies (17-25) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughIt's not the end of trouble, as after bouncing off the pressure plate Batman will obviously start losing altitude - Batman trophies (17-25) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

It's not the end of trouble, as after bouncing off the pressure plate Batman will obviously start losing altitude. Move the camera onto the top of one of the chimneys #1 and press RB. Additionally you have to use the Grapnel Boost by taping A twice (and holding it down after the second one). Properly executing this action will cause Batman to catapult #2 and therefore gain altitude.

19 - Batman trophies (17-25) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughStart going round the chimneys, aiming at the pressure plate #1 - Batman trophies (17-25) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

Start going round the chimneys, aiming at the pressure plate #1. Just like before, you have to bounce off it and use the Grapnel Boost to gain altitude afterwards #2.

20 - Batman trophies (17-25) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughRepeat all the actions described above with the third pressure plate #1 - Batman trophies (17-25) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

Repeat all the actions described above with the third pressure plate #1. After you press it, all the plates should deactivate. Return to where the Trophy is and collect it #2.

TROPHY 25

Gadgets used: Explosive Gel

21 - Batman trophies (17-25) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughTurn on the Detective Mode thanks to which you should note that the wooden obstacle can be destroyed with the Explosive Gel #1 - Batman trophies (17-25) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

Turn on the Detective Mode thanks to which you should note that the wooden obstacle can be destroyed with the Explosive Gel #1. After a successful detonation, pick up the Trophy #2.

TROPHY 26

Gadgets used: Batclaw

1 - Batman trophies (26-37) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughGet to the very top of the construction and find the pressure plate #1 - Batman trophies (26-37) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

Get to the very top of the construction and find the pressure plate #1. Note that stepping onto it will cause a timer to start #2.

2 - Batman trophies (26-37) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughQuickly run to the edge and jump onto the lower ledge #1 - Batman trophies (26-37) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

Quickly run to the edge and jump onto the lower ledge #1. Now turn around towards the construction on which you were standing just before. The Trophy is hanging from the ceiling #2 and you can grab it using the Batclaw.

TROPHY 27

3 - Batman trophies (26-37) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughAfter reaching the destination you should note that the Trophy is inside a cage #1 and that there are five pressure plates around it - Batman trophies (26-37) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

After reaching the destination you should note that the Trophy is inside a cage #1 and that there are five pressure plates around it. Stand by the plate furthest from the Trophy #2.

4 - Batman trophies (26-37) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughIn order to solve this puzzle, you have to run across the plates #1 at the exactly proper moment - Batman trophies (26-37) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

In order to solve this puzzle, you have to run across the plates #1 at the exactly proper moment. You need to step onto each of them when it turns its colours to green. The prize for doing it properly will of course be the possibility to collect the Trophy from the cage #2.

TROPHY 28

Gadgets used: Freeze Blast, Batclaw

5 - Batman trophies (26-37) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughStand west of the Trophy, beside the water #1 #2 - Batman trophies (26-37) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

Stand west of the Trophy, beside the water #1 #2.

6 - Batman trophies (26-37) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughEquip the Freeze Blast and use it to create an ice float #1 - Batman trophies (26-37) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

Equip the Freeze Blast and use it to create an ice float #1. After landing on it, prepare the Batclaw and use it to open the hatch above you #2.

7 - Batman trophies (26-37) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughNote that a frozen Trophy has fallen out through the hatch #1 - Batman trophies (26-37) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

Note that a frozen Trophy has fallen out through the hatch #1. Swim there by using the Claw to grab the local grapple points and pick up the Trophy #2.

TROPHY 29

Gadgets used: Batarang

8 - Batman trophies (26-37) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughStand on one of the pressure plates beside the Trophy cage and note that is has caused one of the question marks in the distance to light up #1 - Batman trophies (26-37) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

Stand on one of the pressure plates beside the Trophy cage and note that is has caused one of the question marks in the distance to light up #1. Focus all of you attention on it, as it will star turning around with the others. Wait for the "wheel of fortune" to stop and aim at the one that was activated at the very beginning #2.

9 - Batman trophies (26-37) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughIf you hit the right one, all of them should deactivate #1 and the Trophy cage open #2 - Batman trophies (26-37) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

If you hit the right one, all of them should deactivate #1 and the Trophy cage open #2.

TROPHY 30

Used skills: Dive Bomb

10 - Batman trophies (26-37) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughStart on the roof of the Steel Mill, north-east of the Trophy location #1 #2 - Batman trophies (26-37) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

Start on the roof of the Steel Mill, north-east of the Trophy location #1 #2. Turn towards the partially submerged big cage.

11 - Batman trophies (26-37) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughJump off the ledge and after getting near enough to the cage, press the right trigger to activate the Dive Bomb #1 - Batman trophies (26-37) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

Jump off the ledge and after getting near enough to the cage, press the right trigger to activate the Dive Bomb #1. Now you have to perfectly choose the moment to let go of the right trigger and lean the analog stick backwards, so that you neither fall into the water or hit the cage #2.

12 - Batman trophies (26-37) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughGlide west, letting go of A only after finding yourself above the pressure plate #1 - Batman trophies (26-37) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

Glide west, letting go of A only after finding yourself above the pressure plate #1. Turn right and pick up the Trophy #2.

TROPHY 31

13 - Batman trophies (26-37) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughAfter reaching the destination you should note that the Trophy is in a cage #1 and there are three pressure plates around it - Batman trophies (26-37) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

After reaching the destination you should note that the Trophy is in a cage #1 and there are three pressure plates around it. Stand beside the plate closest to the Trophy #2.

14 - Batman trophies (26-37) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughIn order to complete this riddle, you have to run across all of the plates #1 in the proper moment, when it changes its colour to green - Batman trophies (26-37) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

In order to complete this riddle, you have to run across all of the plates #1 in the proper moment, when it changes its colour to green. The prize for properly doing this will be of course the possibility to take the Trophy from the opened cage #2.

TROPHY 32

Gadgets used: Line Launcher + Tightrope, Batclaw

15 - Batman trophies (26-37) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughAfter reaching the area where the Trophy is hidden, look around the lowest level for a passage marked with an arrow #1 - Batman trophies (26-37) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

After reaching the area where the Trophy is hidden, look around the lowest level for a passage marked with an arrow #1. Choose it and afterwards turn right #2.

16 - Batman trophies (26-37) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughPrepare the Line Launcher and shoot it at the fence in the distance #1 - Batman trophies (26-37) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

Prepare the Line Launcher and shoot it at the fence in the distance #1. After the ride starts, hold down the left trigger as you will have to change direction after reaching the corner #2.

17 - Batman trophies (26-37) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughContinue riding the rope, though press RB right after getting out of the tunnel - Batman trophies (26-37) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

Continue riding the rope, though press RB right after getting out of the tunnel. That should cause Batman to stop and jump onto the rope #1. Turn around so that you see the upper ledge in front of you #2.

18 - Batman trophies (26-37) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughTake out the Batclaw and use it to grab the upper platform #1 - Batman trophies (26-37) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

Take out the Batclaw and use it to grab the upper platform #1. You can now pick up the Trophy #2. Notice! You don't need to follow the same way back. Instead, stand on the nearby pressure plate to unlock an alternative exit from the big cage.

TROPHY 33

19 - Batman trophies (26-37) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughAfter reaching the destination you should note two pressure plates and seven inactive lamps - Batman trophies (26-37) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

After reaching the destination you should note two pressure plates and seven inactive lamps. Each time you stand on the left plate three new lamps will be lit #1 and standing n the right one will cause five of them to activate #2. Each them the total amount is higher than 7 (or its multiple), the process will begin from the beginning, though retaining the sequence. For example, if you gain a total of 8 (3 for standing on the left and +5 for the right plate), one lamp will be activated.

20 - Batman trophies (26-37) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughThe goal here is of course causing all seven lamps to activate #1 - Batman trophies (26-37) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

The goal here is of course causing all seven lamps to activate #1. The easiest way of reaching it is standing on the: left, left, right and left plate (3+3+5+3 = 14, seven times two). You can also pretty much keep walking onto one of the plates until you reach the desired result. Regardless of how you intend to behave, solving this riddle will be rewarded with a Trophy #2.

TROPHY 34

21 - Batman trophies (26-37) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughAfter reaching the marked point you should note that the Trophy is beneath you #1 - Batman trophies (26-37) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

After reaching the marked point you should note that the Trophy is beneath you #1. Go down and stand on one of the three pressure plates #2.

22 - Batman trophies (26-37) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughThe key to solving this riddle is activating all three plates without touching the floor - Batman trophies (26-37) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

The key to solving this riddle is activating all three plates without touching the floor. Theoretically you could use the Line Launcher and land on each of them, though it's easier to just jump between them #1, as they're quite close to each other. In return for activating all three, you will unlock the Trophy #2.

TROPHY 35

Gadgets used: Cryptographic Sequencer

23 - Batman trophies (26-37) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughJump over the small wall and look for a control panel around the area where the Trophy is #1 - Batman trophies (26-37) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

Jump over the small wall and look for a control panel around the area where the Trophy is #1. Use the Cryptographic Sequencer on it and solve the mini-game #2. Afterwards you will be able to collect the Trophy.

TROPHY 36

Gadgets used: Remote Electrical Charge, Cryptographic Sequencer + Cryptographic Sequencer Range Amplifier, Explosive Gel

24 - Batman trophies (26-37) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughSearch for a locked door south-east of the Trophy #1 #2 and open them with the Electrical Charge - Batman trophies (26-37) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

Search for a locked door south-east of the Trophy #1 #2 and open them with the Electrical Charge. Crouch and go inside.

25 - Batman trophies (26-37) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughInside, stand on the pressure plate #1 - Batman trophies (26-37) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

Inside, stand on the pressure plate #1. Take out the Cryptographic Sequencer and hack into the control panel in the distance #2.

26 - Batman trophies (26-37) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughSolve the hacking mini-game #1 and return outside by once again using the Electrical Charge #2 - Batman trophies (26-37) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

Solve the hacking mini-game #1 and return outside by once again using the Electrical Charge #2.

27 - Batman trophies (26-37) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughTurn left and use the Explosive Gel to bring down the wall #1 - Batman trophies (26-37) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

Turn left and use the Explosive Gel to bring down the wall #1. You can now re-enter the building and take the Trophy from the cage #2.

TROPHY 37

Used skills: Dive Bomb

28 - Batman trophies (26-37) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughThe Trophy is hidden in a hardly accessible place, reachable through a hole in the wall south of the Industrial District #1 - Batman trophies (26-37) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

The Trophy is hidden in a hardly accessible place, reachable through a hole in the wall south of the Industrial District #1. Start off by getting onto one of the higher balconies on the Sionis Steel Mill roof, standing north of the destination point #2.

29 - Batman trophies (26-37) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughJump off the ledge and start gliding towards the Trophy - Batman trophies (26-37) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

Jump off the ledge and start gliding towards the Trophy. Of course you won't reach it solely by doing that, as you will have to use the Dive Bomb skill. You have to alternate between holding down the right trigger #1 and leaning the analog stick down #2.

30 - Batman trophies (26-37) - Industrial District - Batman: Arkham City - Game Guide and WalkthroughDoing as described above will let you keep a steady altitude - Batman trophies (26-37) - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

Doing as described above will let you keep a steady altitude. Get to the area where the Trophy is #1, safely land and look for you prize #2.

RIDDLE 1 - Air, sea, or land. It would be criminal not to use these wise guys, wouldn't it?

Find the Falcone Warehousing and Storage billboard (screen above) and scan it - Riddles - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

Find the Falcone Warehousing and Storage billboard (screen above) and scan it.

RIDDLE 2 - Can you find this cool couple before romance thaws?

The solution to this puzzle can be found inside Storage Warehouse 5B where you should head only after completing Heart of Ice - Riddles - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

The solution to this puzzle can be found inside Storage Warehouse 5B where you should head only after completing Heart of Ice. Use the previously inaccessible main door (screen above).

After getting inside the building, stand in front of the chamber with Nora Fries, beside which Mister Freeze should be (screen above) - Riddles - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

After getting inside the building, stand in front of the chamber with Nora Fries, beside which Mister Freeze should be (screen above). Scan them both. Notice! If Mister Freeze isn't here, make sure you've completed Heart of Ice in 100%, i.e. you reported to Freeze on the whereabouts of his wife.

RIDDLE 3 - Was this parasite ratted out, or does he continue to plague Gotham?

Find the Otis Flannegan Pest Control billboard (screen above) and scan it - Riddles - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

Find the Otis Flannegan Pest Control billboard (screen above) and scan it.

RIDDLE 4 - This question can only be answered from an unusual perspective. Can you get yourself there?

If you analyze the area in Detective Mode, you should note that there's an incomplete question mark there (screen above) - Riddles - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

If you analyze the area in Detective Mode, you should note that there's an incomplete question mark there (screen above). In order to solve this riddle, you have to find the missing dot.

1 - Riddles - Industrial District - Batman: Arkham City - Game Guide and WalkthroughThe dot in on the roof of one of the building east of the big question mark - Riddles - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

The dot in on the roof of one of the building east of the big question mark. The place was marked on the screen above. Remember to stand in such a place that the main part of the question mark and the dot create a whole.

RIDDLE 5 - Does Zsasz still pose a threat? This guy called to find out.

Find the body of an inmate leaned against a telephone booth (screen above) and scan it - Riddles - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

Find the body of an inmate leaned against a telephone booth (screen above) and scan it.

RIDDLE 6 - Which notorious family keeps talking trash?

Jump, swim or glide to the barque north of the Industrial District - Riddles - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

Jump, swim or glide to the barque north of the Industrial District. Locate the name of the company it belongs to (screen above) and scan it.

RIDDLE 7 - Did you hear the HOLE story of how Black Mask escaped?

Find the Black Mask poster (screen above) and scan it - Riddles - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

Find the Black Mask poster (screen above) and scan it.

RIDDLE 8 - Breaking news! Get out while you still can.

Find the closed hot-dog booth (Bill's Hotdogs) and examine its side - Riddles - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

Find the closed hot-dog booth (Bill's Hotdogs) and examine its side. you need to scan the pages torn out of the Gotham City Globe newspaper (screen above).

RIDDLE 9 - If you're planning on making your mark in Arkham City, you'll need a special kind of realtor.

This riddle can be solved inside the building in which Zsasz's had his hideout - Riddles - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

This riddle can be solved inside the building in which Zsasz's had his hideout. For more details regarding how to unblock and reach that location, check out the Cold Call Killer side mission walkthrough. Use the door leading inside the hideout (screen above).

After getting inside, head to the main room and scan the business cards on the table (screen above) - Riddles - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

After getting inside, head to the main room and scan the business cards on the table (screen above).

1 - RELAY HUB

Gadgets used: Cryptographic Sequencer + Cryptographic Sequencer Power Amplifier

1 - TYGER cameras - Industrial District - Batman: Arkham City - Game Guide and WalkthroughUse any method you like to reach the very top of the tower #1 - TYGER cameras - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

Use any method you like to reach the very top of the tower #1. After getting there find a control panel that you can hack #2 and use the Cryptographic Sequencer on it.

2 - TYGER cameras - Industrial District - Batman: Arkham City - Game Guide and WalkthroughApproach the mini-game and hack the password #1 - TYGER cameras - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

Approach the mini-game and hack the password #1. Note that therefore the locations of all 12 cameras in Industrial District have been added to the map #2.

CAMERAS

Gadgets used: Batarang

There is a total of twelve TYGER cams in the Industrial District and destroying them will let you complete a total of four riddles (three cameras per each) - TYGER cameras - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

There is a total of twelve TYGER cams in the Industrial District and destroying them will let you complete a total of four riddles (three cameras per each). Each time you find a camera (K on the attached map), prepare an ordinary Batarang and throw at it.

BALLOONS

Gadgets used: Batarang

There's a total of twelve balloon sets in the DISTRICT and destroying them all will let you complete four riddles (three sets per riddle) - Balloons - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

There's a total of twelve balloon sets in the DISTRICT and destroying them all will let you complete four riddles (three sets per riddle). Each time you find balloons (B on the attached map) equip an ordinary Batarang and throw it at them.

TROPHY 1

1 - Catwoman trophies - Industrial District - Batman: Arkham City - Game Guide and WalkthroughThe Trophy can be found below the balcony #1 and even though obtaining it won't be difficult, you should look out not to fall into the water - Catwoman trophies - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

The Trophy can be found below the balcony #1 and even though obtaining it won't be difficult, you should look out not to fall into the water. Get onto the upper part of the mentioned balcony and climb up onto the balustrade #2.

2 - Catwoman trophies - Industrial District - Batman: Arkham City - Game Guide and WalkthroughCarefully lower yourself #1 and use the Ceiling Climb skill by pressing RB - Catwoman trophies - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

Carefully lower yourself #1 and use the Ceiling Climb skill by pressing RB. It should result in Catwoman to stick onto the balcony #2. All you have to do now is approach the Trophy and collect it.

TROPHY 2

3 - Catwoman trophies - Industrial District - Batman: Arkham City - Game Guide and WalkthroughThe Trophy can be found in the room inside the tower and reaching it requires the cooperation of Batman and Catwoman - Catwoman trophies - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

The Trophy can be found in the room inside the tower and reaching it requires the cooperation of Batman and Catwoman. Playing as the Bat, locate a destructible wooden wall #1. You can get rid of it in a couple ways. One of them is gliding off one of the higher buildings to hit the wall. I'd recommend a faster method, assuming standing north-west of the objective and using the Line Launcher #2. The Line should break through the wall. It's best to do it while collecting Trophy #2 for Batman.

4 - Catwoman trophies - Industrial District - Batman: Arkham City - Game Guide and WalkthroughNow you can switch to Catwoman, return to the area #1 and jump inside #2 - Catwoman trophies - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

Now you can switch to Catwoman, return to the area #1 and jump inside #2. Here you should note that in order to open the Trophy cage you have to activate three pressure plates, though without touching any other elements of the floor.

5 - Catwoman trophies - Industrial District - Batman: Arkham City - Game Guide and WalkthroughStand on the first pressure plate #1 and afterwards use the Ceiling Climb skill by pressing RB #2 - Catwoman trophies - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

Stand on the first pressure plate #1 and afterwards use the Ceiling Climb skill by pressing RB #2.

6 - Catwoman trophies - Industrial District - Batman: Arkham City - Game Guide and WalkthroughMove along the ceiling and stop above the second pressure plate #1 - Catwoman trophies - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

Move along the ceiling and stop above the second pressure plate #1. Let go and land on the plate #2.

7 - Catwoman trophies - Industrial District - Batman: Arkham City - Game Guide and WalkthroughNow you need to repeat the above actions with the third plate, so

Now you need to repeat the above actions with the third plate, so "stick" to the ceiling and reach a spot from which you will be able to jump down onto the pressure plate #1. Now you can use the well-known way to reach the Trophy cage #2.

TROPHY 3

8 - Catwoman trophies - Industrial District - Batman: Arkham City - Game Guide and WalkthroughThe Trophy is on the roof, guarded by armed enemies #1 - Catwoman trophies - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

The Trophy is on the roof, guarded by armed enemies #1. It's worth to use Thief Vision #2, activated by pressing LB, to locate them. I'd suggest using silent takedowns and the left trigger + Y in case Catwoman is detected, thanks to which you can knock out guns out of enemies' hands.

9 - Catwoman trophies - Industrial District - Batman: Arkham City - Game Guide and WalkthroughAfter clearing the roof, stand beside the fence #1 - Catwoman trophies - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

After clearing the roof, stand beside the fence #1. You will have to use the Ceiling Climb skill, so press RB to stick onto the fence. Now you just need to approach the Trophy and collect it #2.

TROPHY 4

10 - Catwoman trophies - Industrial District - Batman: Arkham City - Game Guide and WalkthroughApproach the Trophy from the north #1 #2 and find a small passage - Catwoman trophies - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

Approach the Trophy from the north #1 #2 and find a small passage.

11 - Catwoman trophies - Industrial District - Batman: Arkham City - Game Guide and WalkthroughThe Trophy is beside a small fence, on the other side of which there's a statue of a seal with a balloon #1 - Catwoman trophies - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

The Trophy is beside a small fence, on the other side of which there's a statue of a seal with a balloon #1. You have to use the Ceiling Climb skill by pressing RB #2 and collect the Trophy afterwards.

TROPHY 5

The Trophy inside the Storage Warehouse 5B where you must head after completing Batman's side mission Heart of Ice - Catwoman trophies - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

The Trophy inside the Storage Warehouse 5B where you must head after completing Batman's side mission Heart of Ice. Use the main door leading into the building (screen above).

12 - Catwoman trophies - Industrial District - Batman: Arkham City - Game Guide and WalkthroughAfter getting inside the biggest room of the Warehouse, jump into the shaft in the floor #1 - Catwoman trophies - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

After getting inside the biggest room of the Warehouse, jump into the shaft in the floor #1. Follow it until you reach the opposite exit #2.

13 - Catwoman trophies - Industrial District - Batman: Arkham City - Game Guide and WalkthroughJump down into the little room and look up to find the Trophy, attached to the ceiling #1 - Catwoman trophies - Industrial District - Batman: Arkham City - Game Guide and Walkthrough

Jump down into the little room and look up to find the Trophy, attached to the ceiling #1. You have to use the Ceiling Climb skill here by pressing the RB button #2. Collect the Trophy.

Location info

The subway tunnels stay an open location of Arkham City throughout the whole game, though you won't be able to check out every its part at once. In order to reach the central station, you will need the Remote Electric Charge, while the eastern part of the tunnel require the Line Launcher.

In order to reach the tunnels, you can use either of the two possible entrances - Location info & maps - Subway - Batman: Arkham City - Game Guide and Walkthrough

In order to reach the tunnels, you can use either of the two possible entrances. In the beginning part of the game the better choice is using the western one (screen above), found in the Bowery, nearby the museum. Be careful however, as the area is likely to be patrolled by armed enemies.

The eastern entrance is in the Industrial District and it's a large hole into which you can jump (screen above) - Location info & maps - Subway - Batman: Arkham City - Game Guide and Walkthrough

The eastern entrance is in the Industrial District and it's a large hole into which you can jump (screen above). In this case you will have to look out for armed inmates as well.

LOCATION STATISTICS:

Batman Trophies - 26

Riddles - 5

Joker Teeth - 12 (4 challenges)

Catwoman Trophies - 5

Location map

1 - Location info & maps - Subway - Batman: Arkham City - Game Guide and Walkthrough

TROPHY 1

1 - Batman trophies (01-11) - Subway - Batman: Arkham City - Game Guide and WalkthroughUse the northern stairs leading to the station and look for a ventilation shaft grate after getting there #1 - Batman trophies (01-11) - Subway - Batman: Arkham City - Game Guide and Walkthrough

Use the northern stairs leading to the station and look for a ventilation shaft grate after getting there #1. Pull out the grate, enter the shaft and find the Trophy inside a small room below the stairs #2.

TROPHY 2

2 - Batman trophies (01-11) - Subway - Batman: Arkham City - Game Guide and WalkthroughStart off directly east of the Trophy's location, standing on the roof of one of the cars #1 - Batman trophies (01-11) - Subway - Batman: Arkham City - Game Guide and Walkthrough

Start off directly east of the Trophy's location, standing on the roof of one of the cars #1. Head west and afterwards jump down #2 to find the Trophy.

TROPHY 3

Gadgets used: Batclaw

3 - Batman trophies (01-11) - Subway - Batman: Arkham City - Game Guide and WalkthroughApproach the Trophy from the eastern side - Batman trophies (01-11) - Subway - Batman: Arkham City - Game Guide and Walkthrough

Approach the Trophy from the eastern side. Turn on the Detective Mode and examine the area above the stairs (the main room of the station) to note that there's a destructible wall #1. Use the Grapnel Gun to reach one of the vantage points located east from here #2.

4 - Batman trophies (01-11) - Subway - Batman: Arkham City - Game Guide and WalkthroughThe solution of this puzzle is fairly easy, as you just need to glide into the fragile wall #1 - Batman trophies (01-11) - Subway - Batman: Arkham City - Game Guide and Walkthrough

The solution of this puzzle is fairly easy, as you just need to glide into the fragile wall #1. It should get destroyed as Batman hits it, thanks to which you will be able to obtain the Trophy #2.

TROPHY 4

Gadgets used: Remote Electrical Charge

5 - Batman trophies (01-11) - Subway - Batman: Arkham City - Game Guide and WalkthroughTake some time to familiarize yourself with the situation - Batman trophies (01-11) - Subway - Batman: Arkham City - Game Guide and Walkthrough

Take some time to familiarize yourself with the situation. The Trophy is inside a locked room adjacent to the stairs #1 and in order to reach it you will have to destroy the fuse box #2.

Go down and approach the Trophy location from the east - Batman trophies (01-11) - Subway - Batman: Arkham City - Game Guide and Walkthrough

Go down and approach the Trophy location from the east. Take out the Remote Electrical Charge and stand so that you're able to hit the by sending a charge through the small hole (screen above). Afterwards return up and collect the Trophy.

TROPHY 5

Gadgets used: Line Launcher

6 - Batman trophies (01-11) - Subway - Batman: Arkham City - Game Guide and WalkthroughStart off south-west of where the Trophy is - Batman trophies (01-11) - Subway - Batman: Arkham City - Game Guide and Walkthrough

Start off south-west of where the Trophy is. Stop by the partially flooded part of the tunnel #1 and equip the Line Launcher. Shoot a line at the northern wall #2 and start riding it.

7 - Batman trophies (01-11) - Subway - Batman: Arkham City - Game Guide and WalkthroughI'd definitely suggest holding down the left trigger to slow down, as soon afterwards you will have to change direction - Batman trophies (01-11) - Subway - Batman: Arkham City - Game Guide and Walkthrough

I'd definitely suggest holding down the left trigger to slow down, as soon afterwards you will have to change direction. Be ready to shoot a new line into the eastern wall #1. Wait for Batman to reach the new ledge and pick up the Trophy #2.

TROPHY 6

Gadgets used: Remote Controlled Batarang

8 - Batman trophies (01-11) - Subway - Batman: Arkham City - Game Guide and WalkthroughAfter reaching the area where the Trophy is hidden, you should note that it's behind a locked gate #1 - Batman trophies (01-11) - Subway - Batman: Arkham City - Game Guide and Walkthrough

After reaching the area where the Trophy is hidden, you should note that it's behind a locked gate #1. The only way to get past is destroying the fuse box in the distance #2.

9 - Batman trophies (01-11) - Subway - Batman: Arkham City - Game Guide and WalkthroughHead south, stopping beside the eastern subway tunnels exit #1 - Batman trophies (01-11) - Subway - Batman: Arkham City - Game Guide and Walkthrough

Head south, stopping beside the eastern subway tunnels exit #1. Turn west and you should note electrical discharges in the distance #2. Equip the Remote Controlled Batarang.

10 - Batman trophies (01-11) - Subway - Batman: Arkham City - Game Guide and WalkthroughThrow the Batarang into the discharges #1, and turn it around towards Batman right after it gets electrified #2 - Batman trophies (01-11) - Subway - Batman: Arkham City - Game Guide and Walkthrough

Throw the Batarang into the discharges #1, and turn it around towards Batman right after it gets electrified #2. The easiest way to do it is by pressing the left and right trigger at the same time.

11 - Batman trophies (01-11) - Subway - Batman: Arkham City - Game Guide and WalkthroughNow guide the electrifies Batarang north, towards the Trophy #1 - Batman trophies (01-11) - Subway - Batman: Arkham City - Game Guide and Walkthrough

Now guide the electrifies Batarang north, towards the Trophy #1. After reaching the previously mentioned gate, make the Batarang fly through the small hole #2.

12 - Batman trophies (01-11) - Subway - Batman: Arkham City - Game Guide and WalkthroughNow you just need to direct the Batarang into the fuse box #1 - Batman trophies (01-11) - Subway - Batman: Arkham City - Game Guide and Walkthrough

Now you just need to direct the Batarang into the fuse box #1. After destroying it go north yourself, use the newly unlocked passage and collect the Trophy #2.

TROPHY 7

Gadgets used: Cryptographic Sequencer

13 - Batman trophies (01-11) - Subway - Batman: Arkham City - Game Guide and WalkthroughExamine the upper level of the subway station to find a room in the south-east corner into which you can break #1 - Batman trophies (01-11) - Subway - Batman: Arkham City - Game Guide and Walkthrough

Examine the upper level of the subway station to find a room in the south-east corner into which you can break #1. Choose the Cryptographic Sequencer and use it on the control panel on the right #2.

14 - Batman trophies (01-11) - Subway - Batman: Arkham City - Game Guide and WalkthroughSolve the mini-game by creating the proper password #1 and enter the room to collect the Trophy #2 - Batman trophies (01-11) - Subway - Batman: Arkham City - Game Guide and Walkthrough

Solve the mini-game by creating the proper password #1 and enter the room to collect the Trophy #2.

TROPHY 8

Gadgets used: Remote Controlled Batarang

15 - Batman trophies (01-11) - Subway - Batman: Arkham City - Game Guide and WalkthroughStart off south-east of the Trophy location and follow the partially collapsed passage leading north #1 #2 - Batman trophies (01-11) - Subway - Batman: Arkham City - Game Guide and Walkthrough

Start off south-east of the Trophy location and follow the partially collapsed passage leading north #1 #2.

16 - Batman trophies (01-11) - Subway - Batman: Arkham City - Game Guide and WalkthroughNow turn west #1 - Batman trophies (01-11) - Subway - Batman: Arkham City - Game Guide and Walkthrough

Now turn west #1. After reaching the Trophy cage stand on the pressure plate #2. By doing so you will cause three interactive question marks to activate and which you will have to deactivate again. Equip the Remote Controlled Batarang.

17 - Batman trophies (01-11) - Subway - Batman: Arkham City - Game Guide and WalkthroughMake sure that you are facing west, throw the Batarang and make it fly into the nearest car #1 - Batman trophies (01-11) - Subway - Batman: Arkham City - Game Guide and Walkthrough

Make sure that you are facing west, throw the Batarang and make it fly into the nearest car #1. Ignore the two question marks that you will come across and direct the Batarang into the one found in the last car #2. Note that by hitting it you have also activated a timer, meaning that from now you will have to hurry.

18 - Batman trophies (01-11) - Subway - Batman: Arkham City - Game Guide and WalkthroughQuickly throw another Batarang, directing it into the middle question mark #1 - Batman trophies (01-11) - Subway - Batman: Arkham City - Game Guide and Walkthrough

Quickly throw another Batarang, directing it into the middle question mark #1. Throughout the flight it's worth to press the right trigger to make the Batarang fly faster. Leave the closest question mark for the end. If you destroy all the question marks in time, you will be able to collect the Trophy #2.

TROPHY 9

19 - Batman trophies (01-11) - Subway - Batman: Arkham City - Game Guide and WalkthroughYou can't approach this from the north, as you would come across a locked gate - Batman trophies (01-11) - Subway - Batman: Arkham City - Game Guide and Walkthrough

You can't approach this from the north, as you would come across a locked gate. Instead, take a look around south-west of it behind the stairs #1. Go down the stairs and pick up the Trophy #2.

TROPHY 10

Gadgets used: Remote Electrical Charge

20 - Batman trophies (01-11) - Subway - Batman: Arkham City - Game Guide and WalkthroughApproach the Trophy from the west - Batman trophies (01-11) - Subway - Batman: Arkham City - Game Guide and Walkthrough

Approach the Trophy from the west. Stand beside the locked gate #1, choose the Remote Electrical Charge and shoot at the engine above you. Now gain momentum and slide underneath the partially raised gate #2 which will let you reach the Trophy room.

TROPHY 11

Gadgets used: Freeze Blast, Batclaw

21 - Batman trophies (01-11) - Subway - Batman: Arkham City - Game Guide and WalkthroughStart off on the lower platform in the waterfalls room #1 - Batman trophies (01-11) - Subway - Batman: Arkham City - Game Guide and Walkthrough

Start off on the lower platform in the waterfalls room #1. Climb one of the balustrades, equip the Freeze Blast and shoot at the water beneath you #2.

22 - Batman trophies (01-11) - Subway - Batman: Arkham City - Game Guide and WalkthroughWait for an ice float to form #1 and carefully jump down onto it - Batman trophies (01-11) - Subway - Batman: Arkham City - Game Guide and Walkthrough

Wait for an ice float to form #1 and carefully jump down onto it. Take a look around and you should note that there's a Trophy attached to the western wall #2. Use the Claw to grab it.

TROPHY 12

1 - Batman trophies (12-26) - Subway - Batman: Arkham City - Game Guide and WalkthroughGet down onto the platform (lower level of the station) and look for shafts built into the floor #1 - Batman trophies (12-26) - Subway - Batman: Arkham City - Game Guide and Walkthrough

Get down onto the platform (lower level of the station) and look for shafts built into the floor #1. Jump into one of them (right trigger + A) and hold down the right trigger which will let you find the Trophy hidden here more easily #2.

TROPHY 13

Gadgets used: Cryptographic Sequencer, Line Launcher + Tightrope

Notice - this Trophy is obtained together with two others, i.e. #18 and #23.

2 - Batman trophies (12-26) - Subway - Batman: Arkham City - Game Guide and WalkthroughStart off south of the Trophies, choosing the partially collapsed passage leading north #1 - Batman trophies (12-26) - Subway - Batman: Arkham City - Game Guide and Walkthrough

Start off south of the Trophies, choosing the partially collapsed passage leading north #1. After reaching the new area, crouch down and pass under the partly raised northern gate #2.

3 - Batman trophies (12-26) - Subway - Batman: Arkham City - Game Guide and WalkthroughEquip the Cryptographic Sequencer and use it on the control panel here #1 - Batman trophies (12-26) - Subway - Batman: Arkham City - Game Guide and Walkthrough

Equip the Cryptographic Sequencer and use it on the control panel here #1. Solve the mini-game by creating the password #2.

4 - Batman trophies (12-26) - Subway - Batman: Arkham City - Game Guide and WalkthroughDon't wait for the Riddler to finish his speech, instead quickly stand against one of the walls #1 - Batman trophies (12-26) - Subway - Batman: Arkham City - Game Guide and Walkthrough

Don't wait for the Riddler to finish his speech, instead quickly stand against one of the walls #1. Equip the Line Launcher and shoot it at the opposite wall #2.

5 - Batman trophies (12-26) - Subway - Batman: Arkham City - Game Guide and WalkthroughRight after shooting the line, press TB and Batman will jump onto it #1 - Batman trophies (12-26) - Subway - Batman: Arkham City - Game Guide and Walkthrough

Right after shooting the line, press TB and Batman will jump onto it #1. You should note that soon enough the whole floor will become electrified #2. On the line however, you are safe.

6 - Batman trophies (12-26) - Subway - Batman: Arkham City - Game Guide and WalkthroughWait for the whole process to end, which you will know by the exit becoming open again #1 - Batman trophies (12-26) - Subway - Batman: Arkham City - Game Guide and Walkthrough

Wait for the whole process to end, which you will know by the exit becoming open again #1. Jump off the line and collect all three Trophies #2.

TROPHY 14

Gadgets used: Batclaw

7 - Batman trophies (12-26) - Subway - Batman: Arkham City - Game Guide and WalkthroughExamine the cars on the station #1 - Batman trophies (12-26) - Subway - Batman: Arkham City - Game Guide and Walkthrough

Examine the cars on the station #1. There's a Trophy attached to the ceiling of one of them and you can obtain it with the Claw #2.

TROPHY 15

Gadgets used: Freeze Blast

8 - Batman trophies (12-26) - Subway - Batman: Arkham City - Game Guide and WalkthroughStand on the wooden footbridge beside the flooded part of the tunnel, equip the Freeze Blast and create an ice float directly beneath yourself #1 - Batman trophies (12-26) - Subway - Batman: Arkham City - Game Guide and Walkthrough

Stand on the wooden footbridge beside the flooded part of the tunnel, equip the Freeze Blast and create an ice float directly beneath yourself #1. Jump down onto it, locate the floating Trophy and pick it up #2.

TROPHY 16

Gadgets used: Explosive Gel, Freeze Blast

Notice - This Trophy is obtained together with two others, i.e. #21 and #26.

9 - Batman trophies (12-26) - Subway - Batman: Arkham City - Game Guide and WalkthroughStart off north of the Trophies location - Batman trophies (12-26) - Subway - Batman: Arkham City - Game Guide and Walkthrough

Start off north of the Trophies location. Turn on the Detective Mode thanks to which you should note that the wall here can be destroyed with the Explosive Gel #1. Afterwards head south and crouch to walk beneath the partially raised hatch #2.

10 - Batman trophies (12-26) - Subway - Batman: Arkham City - Game Guide and WalkthroughStand on the pressure plate #1 and listen out to Riddler's speech - Batman trophies (12-26) - Subway - Batman: Arkham City - Game Guide and Walkthrough

Stand on the pressure plate #1 and listen out to Riddler's speech. It will turn out that you're in a trap connected with the steam coming out of the pipes #2, so Batman's life is at stake here.

11 - Batman trophies (12-26) - Subway - Batman: Arkham City - Game Guide and WalkthroughTake out the Freeze Blast and get ready for using it - Batman trophies (12-26) - Subway - Batman: Arkham City - Game Guide and Walkthrough

Take out the Freeze Blast and get ready for using it. Start off by sealing the two pipes closest to the hatch #1 #2.

12 - Batman trophies (12-26) - Subway - Batman: Arkham City - Game Guide and WalkthroughAfter you seal the two pipes mentioned above, run forward without having to worry about losing health - Batman trophies (12-26) - Subway - Batman: Arkham City - Game Guide and Walkthrough

After you seal the two pipes mentioned above, run forward without having to worry about losing health. Turn around and seal more pipes with the Freeze Blast #1. After sealing all of them, you will be able to collect the Trophy without any problems #2.

TROPHY 17

Gadgets used: Explosive Gel

13 - Batman trophies (12-26) - Subway - Batman: Arkham City - Game Guide and WalkthroughEnter one of the southern room on the upper level of the station #1 and search for a ventilation shaft grate #2 - Batman trophies (12-26) - Subway - Batman: Arkham City - Game Guide and Walkthrough

Enter one of the southern room on the upper level of the station #1 and search for a ventilation shaft grate #2. You of course have to pull out the grate and enter the shaft.

14 - Batman trophies (12-26) - Subway - Batman: Arkham City - Game Guide and WalkthroughAfter passing through the shaft, turn on the Detective Mode thanks to which you will establish that you can destroy the nearby wall fragment with the Explosive Gel #1 - Batman trophies (12-26) - Subway - Batman: Arkham City - Game Guide and Walkthrough

After passing through the shaft, turn on the Detective Mode thanks to which you will establish that you can destroy the nearby wall fragment with the Explosive Gel #1. Detonate it and jump down into the room beneath you to find the Trophy #2.

TROPHY 18

Gadgets used: Cryptographic Sequencer, Line Launcher + Tightrope

Notice - This Trophy is obtained together with two others, i.e. #13 and #23. You can learn how to obtain all of them in the description of Trophy 13.

TROPHY 19

Gadgets used: Batclaw, Cryptographic Sequencer

15 - Batman trophies (12-26) - Subway - Batman: Arkham City - Game Guide and WalkthroughTake a look around where the Trophy is hidden and you should note a hole above you #1 - Batman trophies (12-26) - Subway - Batman: Arkham City - Game Guide and Walkthrough

Take a look around where the Trophy is hidden and you should note a hole above you #1. Get there using the Claw. Afterwards take out the Cryptographic Sequencer and interact with the control panel #2.

16 - Batman trophies (12-26) - Subway - Batman: Arkham City - Game Guide and WalkthroughSolve the hacking mini-game by creating the proper password #1 - Batman trophies (12-26) - Subway - Batman: Arkham City - Game Guide and Walkthrough

Solve the hacking mini-game by creating the proper password #1. Afterwards collect the Trophy from the opened cage #2.

TROPHY 20

Gadgets used: Cryptographic Sequencer + Cryptographic Sequencer Range Amplifier, Batclaw

17 - Batman trophies (12-26) - Subway - Batman: Arkham City - Game Guide and WalkthroughStand on the wooden platform south of the Trophy #1 - Batman trophies (12-26) - Subway - Batman: Arkham City - Game Guide and Walkthrough

Stand on the wooden platform south of the Trophy #1. Take out the Cryptographic Sequencer and use it to remotely hack into the control panel on the wall #2.

18 - Batman trophies (12-26) - Subway - Batman: Arkham City - Game Guide and WalkthroughApproach the hacking mini-game and create the password #1 - Batman trophies (12-26) - Subway - Batman: Arkham City - Game Guide and Walkthrough

Approach the hacking mini-game and create the password #1. You can grab the Trophy from the cage using the Batclaw #2.

TROPHY 21

Gadgets used: Explosive Gel, Freeze Blast

Notice - This Trophy is obtained together with two others, i.e. #16 and #26. You can learn how to obtain all of them in the description of Trophy 16.

TROPHY 22

Gadgets used: Cryptographic Sequencer + Cryptographic Sequencer Power Amplifier

19 - Batman trophies (12-26) - Subway - Batman: Arkham City - Game Guide and WalkthroughApproach the Trophy from the west - Batman trophies (12-26) - Subway - Batman: Arkham City - Game Guide and Walkthrough

Approach the Trophy from the west. Stand by the big gate on the lower platform and look for a control panel into which you can hack using the Cryptographic Sequencer #1. Approach the mini-game and create the password #2.

20 - Batman trophies (12-26) - Subway - Batman: Arkham City - Game Guide and WalkthroughUse the newly unlocked passage by choosing the northern tunnel #1 - Batman trophies (12-26) - Subway - Batman: Arkham City - Game Guide and Walkthrough

Use the newly unlocked passage by choosing the northern tunnel #1. Enter the car found there, head east and eventually you will find the Trophy #2.

TROPHY 23

Gadgets used: Cryptographic Sequencer, Line Launcher + Tightrope

Notice - This Trophy is obtained together with two others, i.e. #13 and #18. You can learn how to obtain all of them in the description of Trophy 13.

TROPHY 24

21 - Batman trophies (12-26) - Subway - Batman: Arkham City - Game Guide and WalkthroughApproach the Trophy from the east to find a small hole #1 - Batman trophies (12-26) - Subway - Batman: Arkham City - Game Guide and Walkthrough

Approach the Trophy from the east to find a small hole #1. Crouch and walk through it to find the secret #2.

TROPHY 25

Gadgets used: Line Launcher

22 - Batman trophies (12-26) - Subway - Batman: Arkham City - Game Guide and WalkthroughApproach the Trophy from the east - Batman trophies (12-26) - Subway - Batman: Arkham City - Game Guide and Walkthrough

Approach the Trophy from the east. Make sure you're on the upper ledge, equip the Line Launcher and shoot at the western wall #1. After reaching the new area, you will be able to pick up the Trophy #2. Notice! If you begin on the lower level, you can use the Grapnel Gun to reach the eastern ledge, or the one with the Trophy at once.

TROPHY 26

Gadgets used: Explosive Gel, Freeze Blast

Notice - This Trophy is obtained together with two others, i.e. #21 and #26. You can learn how to obtain all of them in the description of Trophy 16.

RIDDLE 1 - This Killer was collared, but is he now on the loose?

Gadgets used: Line Launcher, Explosive Gel

1 - Riddles - Subway - Batman: Arkham City - Game Guide and WalkthroughApproach the area from the east - Riddles - Subway - Batman: Arkham City - Game Guide and Walkthrough

Approach the area from the east. Make sure that you're on the upper ledge, equip the Line Launcher and shoot at the western wall in the distance #1. Wait for Batman to reach the destination #2.

2 - Riddles - Subway - Batman: Arkham City - Game Guide and WalkthroughAfter reaching the western ledge, turn on the Detective Mode thanks to which you should note that the floor here can be destroyed #1 - Riddles - Subway - Batman: Arkham City - Game Guide and Walkthrough

After reaching the western ledge, turn on the Detective Mode thanks to which you should note that the floor here can be destroyed #1. Equip the Explosive Gel, spray and detonate it. You can jump to the lower room #2.

Completing the above actions will let you reach Killer Croc's hideout (screen above) - Riddles - Subway - Batman: Arkham City - Game Guide and Walkthrough

Completing the above actions will let you reach Killer Croc's hideout (screen above). Scan it.

RIDDLE 2 - This question can only be answered from an unusual perspective. Can you get yourself there?

3 - Riddles - Subway - Batman: Arkham City - Game Guide and WalkthroughApproach the area from the east, entering one of the cars #1 - Riddles - Subway - Batman: Arkham City - Game Guide and Walkthrough

Approach the area from the east, entering one of the cars #1. Afterwards turn to the north and activate the Detective Mode thanks to which you will find the partial solution of the riddle #2.

The question mark you have found is a reflection, so as you have probably guessed you will have to turn around and examine the windows in the southern part of the wagon - Riddles - Subway - Batman: Arkham City - Game Guide and Walkthrough

The question mark you have found is a reflection, so as you have probably guessed you will have to turn around and examine the windows in the southern part of the wagon. Stand so that you can put the dot and the proper part of the question mark in one frame (screen above).

RIDDLE 3 - BOARD at drive-time? I'm not going to broadcast any more clues!

Search the platform (lower level) for a Vicki Vale billboard (screen above) and scan it - Riddles - Subway - Batman: Arkham City - Game Guide and Walkthrough

Search the platform (lower level) for a Vicki Vale billboard (screen above) and scan it.

RIDDLE 4 - Coming back from the dead is cheating on any day of the week.

Find a Solomon Grundy graffiti on the wall (screen above) and scan it - Riddles - Subway - Batman: Arkham City - Game Guide and Walkthrough

Find a Solomon Grundy graffiti on the wall (screen above) and scan it.

RIDDLE 5 - It's vacation time. Where shall I go? Somewhere venomous?

Find the Santa Prisca poster on the northern wall of the main station room (screen above) and scan it - Riddles - Subway - Batman: Arkham City - Game Guide and Walkthrough

Find the Santa Prisca poster on the northern wall of the main station room (screen above) and scan it.

TEETH

Gadgets used: Batarang

There's a total of twelve Joker Teeth inside the subway tunnels and destroying all of them will let you solve as much as four Riddles (three per each) - Joker teeth - Subway - Batman: Arkham City - Game Guide and Walkthrough

There's a total of twelve Joker Teeth inside the subway tunnels and destroying all of them will let you solve as much as four Riddles (three per each). Each time you find one (S on the attached map), prepare a normal Batarang and throw at it. Don't worry if you miss for the first time, as the Teeth won't leave the designated area.

TROPHY 1

1 - Catwoman trophies - Subway - Batman: Arkham City - Game Guide and WalkthroughThe Trophy is hidden in one of the rooms on the upper level of the subway station #1 #2 - Catwoman trophies - Subway - Batman: Arkham City - Game Guide and Walkthrough

The Trophy is hidden in one of the rooms on the upper level of the subway station #1 #2.

TROPHY 2

2 - Catwoman trophies - Subway - Batman: Arkham City - Game Guide and WalkthroughAfter reaching the area marked as the Trophy location, look up #1 and use the Ceiling Climb skill by pressing RB to stick onto the metal construction #2 - Catwoman trophies - Subway - Batman: Arkham City - Game Guide and Walkthrough

After reaching the area marked as the Trophy location, look up #1 and use the Ceiling Climb skill by pressing RB to stick onto the metal construction #2.

3 - Catwoman trophies - Subway - Batman: Arkham City - Game Guide and WalkthroughHead west, reaching the area where you will be able to climb onto the upper ledge by pressing A #1 - Catwoman trophies - Subway - Batman: Arkham City - Game Guide and Walkthrough

Head west, reaching the area where you will be able to climb onto the upper ledge by pressing A #1. Afterwards return east, thanks to which you will come across the secret you're looking for #2.

TROPHY 3

4 - Catwoman trophies - Subway - Batman: Arkham City - Game Guide and WalkthroughThe Trophy you're looking for can be found above the locked gate dividing the tunnels from the main subway station #1, but luckily you don't need to call Batman for help - Catwoman trophies - Subway - Batman: Arkham City - Game Guide and Walkthrough

The Trophy you're looking for can be found above the locked gate dividing the tunnels from the main subway station #1, but luckily you don't need to call Batman for help. Instead, use the Ceiling Climb skill by pressing RB and collect the Trophy #2.

TROPHY 4

5 - Catwoman trophies - Subway - Batman: Arkham City - Game Guide and WalkthroughThe trophy is below the balcony #1, so start off by jumping onto one of the balustrades #2 - Catwoman trophies - Subway - Batman: Arkham City - Game Guide and Walkthrough

The trophy is below the balcony #1, so start off by jumping onto one of the balustrades #2.

6 - Catwoman trophies - Subway - Batman: Arkham City - Game Guide and WalkthroughPress the right trigger and A at the same time, which should result in Catwoman sticking onto the balcony #1 - Catwoman trophies - Subway - Batman: Arkham City - Game Guide and Walkthrough

Press the right trigger and A at the same time, which should result in Catwoman sticking onto the balcony #1. Now just approach and collect the Trophy #2.

TROPHY 5

7 - Catwoman trophies - Subway - Batman: Arkham City - Game Guide and WalkthroughThe Trophy is hanging from the roof - Catwoman trophies - Subway - Batman: Arkham City - Game Guide and Walkthrough

The Trophy is hanging from the roof. Start off west #1 of its location and use the Ceiling Climb skill by press RB to stick onto the metal construction. Collect the secret #2.

Location info

The Bowery remains an open district of Arkham City throughout the whole game. Its northern part and the Museum area are more or less safe, as you will mostly come across weakly equipped inmates. You should however stay cautious while exploring the subway entrance area and the roofs of higher buildings, as usually they are patrolled by groups of armed enemies.

The only area of the Bowery you can't access at the beginning is the Arkham City Processing Center (screen above) - Location info & maps - Bowery - Batman: Arkham City - Game Guide and Walkthrough

The only area of the Bowery you can't access at the beginning is the Arkham City Processing Center (screen above). It's found in the eastern part of the district and is becomes unlocked only after completing the Gain access to Wonder Tower main mission.

LOCATION STATISTICS:

Batman Trophies - 39

Riddles - 11

TYGER cameras - 12 (4 challenges) + 1 camera Relay HUB

Catwoman Trophies - 5

Location map

1 - Location info & maps - Bowery - Batman: Arkham City - Game Guide and Walkthrough

TROPHY 1

Gadgets used: Explosive Gel

1 - Batman trophies (01-09) - Bowery - Batman: Arkham City - Game Guide and WalkthroughThis puzzle is far more complicated than it might seem at first, so carefully complete the successive moves - Batman trophies (01-09) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

This puzzle is far more complicated than it might seem at first, so carefully complete the successive moves. Ignore the pressure plate for now and jump over the small fence #1 to reach three interactive question marks. Equip the Explosive Gel and spray it on each of them #2. Don't however detonate the charges yet.

2 - Batman trophies (01-09) - Bowery - Batman: Arkham City - Game Guide and WalkthroughNow return to the Trophy cage and stand on the pressure plate #1 - Batman trophies (01-09) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

Now return to the Trophy cage and stand on the pressure plate #1. Note that by doing so you have lit only the middle question mark #2.

3 - Batman trophies (01-09) - Bowery - Batman: Arkham City - Game Guide and WalkthroughZoom in on the middle question mark (by pressing the right analog stick) #1 and only afterwards press the RB button to detonate - Batman trophies (01-09) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

Zoom in on the middle question mark (by pressing the right analog stick) #1 and only afterwards press the RB button to detonate. By doing so you should cause only the middle one to explode. The left question mark should be the next one to lit #2.

4 - Batman trophies (01-09) - Bowery - Batman: Arkham City - Game Guide and WalkthroughJust like before, zoom in and detonate only the left charge #1 - Batman trophies (01-09) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

Just like before, zoom in and detonate only the left charge #1. The question mark on the right will be the last on to activate #2.

5 - Batman trophies (01-09) - Bowery - Batman: Arkham City - Game Guide and WalkthroughThis time you don't need to zoom in, but only detonate the last charge in a traditional way #1 - Batman trophies (01-09) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

This time you don't need to zoom in, but only detonate the last charge in a traditional way #1. Afterwards you will be able to collect the Trophy from the open cage #2.

TROPHY 2

Gadgets used: Batclaw

6 - Batman trophies (01-09) - Bowery - Batman: Arkham City - Game Guide and WalkthroughSearch for a horse statue nearby the northern Museum entrance #1 - Batman trophies (01-09) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

Search for a horse statue nearby the northern Museum entrance #1. The Trophy is on the animal's back and is best grabbed with the Claw #2.

TROPHY 3

Gadgets used: Batclaw

7 - Batman trophies (01-09) - Bowery - Batman: Arkham City - Game Guide and WalkthroughExamine the pillars north of the Museum, reaching it with the help of the Grapnel Gun #1 - Batman trophies (01-09) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

Examine the pillars north of the Museum, reaching it with the help of the Grapnel Gun #1. On top of one of them you will find the Trophy #2.

TROPHY 4

Gadgets used: Disruptor - Mine Detonator, Explosive Gel

8 - Batman trophies (01-09) - Bowery - Batman: Arkham City - Game Guide and WalkthroughApproach the Trophy from the north-east side - Batman trophies (01-09) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

Approach the Trophy from the north-east side. Climb the fence #1, but don't jump down, as there's a minefield below you. As a result choose the Disruptor and use it to destroy two proximity mines closest to the left wall #2.

9 - Batman trophies (01-09) - Bowery - Batman: Arkham City - Game Guide and WalkthroughAfter detonating the mines, glide towards the spot where they were - Batman trophies (01-09) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

After detonating the mines, glide towards the spot where they were. The wall #1 there is fragile, so spray Explosive Gel onto it. Detonate it and take the Trophy #2.

TROPHY 5

Gadgets used: Explosive Gel, Batarang

10 - Batman trophies (01-09) - Bowery - Batman: Arkham City - Game Guide and WalkthroughThe puzzle connected with this Trophy #1 is quite complicated - Batman trophies (01-09) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

The puzzle connected with this Trophy #1 is quite complicated. If you turn on Detective Mode, you should note that there are cables coming out of the secret cage #2, leading to two question marks. The idea behind this riddle is switching them both off in a short period of time.

11 - Batman trophies (01-09) - Bowery - Batman: Arkham City - Game Guide and WalkthroughStart off by heading to the question mark north of the Trophy cage #1 - Batman trophies (01-09) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

Start off by heading to the question mark north of the Trophy cage #1. Equip the Explosive Gel and spray it #2, but DON'T detonate it at once.

12 - Batman trophies (01-09) - Bowery - Batman: Arkham City - Game Guide and WalkthroughNow head to the question mark east of the Trophy cage #1 - Batman trophies (01-09) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

Now head to the question mark east of the Trophy cage #1. Prepare the detonator and activate the charge planted by the first question mark now #2. Note that therefore you have activated a timer.

13 - Batman trophies (01-09) - Bowery - Batman: Arkham City - Game Guide and WalkthroughQuickly turn towards the second question mark and throw a Batarang at it (best done by tapping the left trigger) #1 - Batman trophies (01-09) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

Quickly turn towards the second question mark and throw a Batarang at it (best done by tapping the left trigger) #1. If you have made it quick enough, you will be able to take the Trophy from the opened cage #2.

TROPHY 6

Gadgets used: Explosive Gel

14 - Batman trophies (01-09) - Bowery - Batman: Arkham City - Game Guide and WalkthroughStart exploring the corridors located below the main Museum entrance - Batman trophies (01-09) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

Start exploring the corridors located below the main Museum entrance. On the lowest level you should come across a destructible wall #1. Spray the Explosive Gel onto it and after detonating enter the small room and pick up the Trophy #2.

TROPHY 7

Gadgets used: Remote Controlled Batarang

15 - Batman trophies (01-09) - Bowery - Batman: Arkham City - Game Guide and WalkthroughAfter reaching the destination, take some time to familiarize yourself with the puzzle - Batman trophies (01-09) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

After reaching the destination, take some time to familiarize yourself with the puzzle. In order to obtain the Trophy, you will have to hit the question mark in the south #1. It's however impossible to do normally, as it's behind a fence. Therefore head west, towards the roof of the building #2.

16 - Batman trophies (01-09) - Bowery - Batman: Arkham City - Game Guide and WalkthroughAs I have mentioned before, you should land on the roof west of the Trophy's location #1 #2 - Batman trophies (01-09) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

As I have mentioned before, you should land on the roof west of the Trophy's location #1 #2. Turn towards it and equip the Remote Controlled Batarang.

17 - Batman trophies (01-09) - Bowery - Batman: Arkham City - Game Guide and WalkthroughThrow the Batarang, aiming at the ventilation shaft entrance found beside the Trophy cage #1 - Batman trophies (01-09) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

Throw the Batarang, aiming at the ventilation shaft entrance found beside the Trophy cage #1. Be sure to slow it down by pressing the left trigger to avoid hitting any environment elements. The Batarang should eventually reach a small fenced area #2.

18 - Batman trophies (01-09) - Bowery - Batman: Arkham City - Game Guide and WalkthroughPress the left and right trigger at the same time to turn the Batarang around and afterwards direct it towards the entrance to the left ventilation shaft #1 - Batman trophies (01-09) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

Press the left and right trigger at the same time to turn the Batarang around and afterwards direct it towards the entrance to the left ventilation shaft #1. Be ready for a sharp turn left #2.

19 - Batman trophies (01-09) - Bowery - Batman: Arkham City - Game Guide and WalkthroughNow you just need to lead the Batarang into hitting the question mark #1 - Batman trophies (01-09) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

Now you just need to lead the Batarang into hitting the question mark #1. Afterwards glide back east and collect the Trophy from the opened cage #2.

TROPHY 8

Gadgets used: Remote Electrical Charge, Freeze Blast, Batclaw

20 - Batman trophies (01-09) - Bowery - Batman: Arkham City - Game Guide and WalkthroughAfter reaching the Arkham City Processing Center, use the Electrical Charge to open the nearby door #1 - Batman trophies (01-09) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

After reaching the Arkham City Processing Center, use the Electrical Charge to open the nearby door #1. It will let you reach the partially flooded room #2.

21 - Batman trophies (01-09) - Bowery - Batman: Arkham City - Game Guide and WalkthroughNow equip the Freeze Blast and shoot it at the water to create an ice float #1 - Batman trophies (01-09) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

Now equip the Freeze Blast and shoot it at the water to create an ice float #1. Carefully land on it #2.

22 - Batman trophies (01-09) - Bowery - Batman: Arkham City - Game Guide and WalkthroughTurn south and find the interactive hatch - Batman trophies (01-09) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

Turn south and find the interactive hatch. Equip the Batclaw and use it to open the hatch #1. Afterwards use it again, this time to grab the Trophy from a distance #2.

TROPHY 9

Gadgets used: Line Launcher

23 - Batman trophies (01-09) - Bowery - Batman: Arkham City - Game Guide and WalkthroughIn order to reach the Trophy, it's best to start off north of the Museum building and search for a balustrade which you can jump over and then reach the lower level #1 - Batman trophies (01-09) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

In order to reach the Trophy, it's best to start off north of the Museum building and search for a balustrade which you can jump over and then reach the lower level #1. Here it will turn out that the Trophy is inside a cage #2 and in order to open it you have to land on three nearby pressure plates. The basic problem here is that you won't be able to touch any other objects and ground elements.

24 - Batman trophies (01-09) - Bowery - Batman: Arkham City - Game Guide and WalkthroughI'd suggest starting off by standing on the pressure plate south-west of the Trophy cage #1 - Batman trophies (01-09) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

I'd suggest starting off by standing on the pressure plate south-west of the Trophy cage #1. Equip the Line Launcher and turn towards the second pressure plate, east of your location #2.

25 - Batman trophies (01-09) - Bowery - Batman: Arkham City - Game Guide and WalkthroughShoot a line and right after starting the ride hold down the left trigger to slow down - Batman trophies (01-09) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

Shoot a line and right after starting the ride hold down the left trigger to slow down. You have to let go of the line at the right moment and land on the second platform #1. What's more, you need to carry out the whole process perfectly, ass otherwise you will have start off from the beginning. After landing, turn around and aim at the last pressure plate, located north-west of the cage #2.

26 - Batman trophies (01-09) - Bowery - Batman: Arkham City - Game Guide and WalkthroughJust like before, you have to perfectly choose the moment to land on the plate #1 - Batman trophies (01-09) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

Just like before, you have to perfectly choose the moment to land on the plate #1. If you perform everything according to plan, all three plates should deactivate. Take the Trophy from the opened cage #2.

TROPHY 10

Used skills: Dive Bomb

Gadgets used: Batclaw

1 - Batman trophies (10-21) - Bowery - Batman: Arkham City - Game Guide and WalkthroughIT would be good to start off by taking a look around the area - Batman trophies (10-21) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

IT would be good to start off by taking a look around the area. Find a balustrade north of the Museum building, which after jumping over lets you reach the lower level #1. If you then head east, you should note that there's an electrified fence between you and the Trophy #2. The idea behind this puzzle will be finding a way to fly above it.

2 - Batman trophies (10-21) - Bowery - Batman: Arkham City - Game Guide and WalkthroughHead back west and look for a large pillar whose top you can using the Grapnel Gun #1 #2 - Batman trophies (10-21) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

Head back west and look for a large pillar whose top you can using the Grapnel Gun #1 #2.

3 - Batman trophies (10-21) - Bowery - Batman: Arkham City - Game Guide and WalkthroughNow turn east, jump off the edge and use the Dive Bomb by holding down the right trigger in mid-air #1 - Batman trophies (10-21) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

Now turn east, jump off the edge and use the Dive Bomb by holding down the right trigger in mid-air #1. The key to success here is letting go of the trigger at the right moment, together with leaning out the left analog stick back #2. Try not to hit the ground and don't fly too low.

4 - Batman trophies (10-21) - Bowery - Batman: Arkham City - Game Guide and WalkthroughNow you just need to safely fly over the fence #1, landing only after reaching the previously inaccessible area - Batman trophies (10-21) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

Now you just need to safely fly over the fence #1, landing only after reaching the previously inaccessible area. Afterwards you can safely look for the Trophy #2. Notice! In order to leave this are safely, make use of the crates which will let you jump over the fence.

TROPHY 11

5 - Batman trophies (10-21) - Bowery - Batman: Arkham City - Game Guide and WalkthroughThe Trophy is on the lowest level, so look for a balustrade which you can jump over nearby it #1 - Batman trophies (10-21) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

The Trophy is on the lowest level, so look for a balustrade which you can jump over nearby it #1. The secret is hidden beside one of the pillar #2.

TROPHY 12

Gadgets used: Batclaw

6 - Batman trophies (10-21) - Bowery - Batman: Arkham City - Game Guide and WalkthroughThe Trophy can be found on the roof which is guarded by armed enemies, i - Batman trophies (10-21) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

The Trophy can be found on the roof which is guarded by armed enemies, i.e. at the very top of one of the pillars there #1 #2. It's best to catch it from a distance, with the help of the Claw.

TROPHY 13

Gadgets used: Batclaw

7 - Batman trophies (10-21) - Bowery - Batman: Arkham City - Game Guide and WalkthroughReach the balcony adjoining the Arkham City Processing Center entrance #1 - Batman trophies (10-21) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

Reach the balcony adjoining the Arkham City Processing Center entrance #1. Look up and use the Claw to catch the Trophy attached to the wall here #2.

TROPHY 14

Gadgets used: Line Launcher

8 - Batman trophies (10-21) - Bowery - Batman: Arkham City - Game Guide and WalkthroughNow start exploring the corridors below the main Museum entrance #1 - Batman trophies (10-21) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

Now start exploring the corridors below the main Museum entrance #1. You should note that one of the higher walls can be destroyed #2 and that will be your next objective.

9 - Batman trophies (10-21) - Bowery - Batman: Arkham City - Game Guide and WalkthroughHead east from where the Trophy is hidden - Batman trophies (10-21) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

Head east from where the Trophy is hidden. Stop on one of the higher ledges from which you will have a direct view of the fragile wall #1 #2.

10 - Batman trophies (10-21) - Bowery - Batman: Arkham City - Game Guide and WalkthroughEquip the Line Launcher and shoot it at the wooden wall - Batman trophies (10-21) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

Equip the Line Launcher and shoot it at the wooden wall. After hitting it, Batman should automatically break through #1. You can now collect the Trophy #2.

TROPHY 15

Gadgets used: Cryptographic Sequencer + Cryptographic Sequencer Power Amplifier, Batclaw

11 - Batman trophies (10-21) - Bowery - Batman: Arkham City - Game Guide and WalkthroughApproach the Trophy from the north, reaching a large TYGER gate #1 - Batman trophies (10-21) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

Approach the Trophy from the north, reaching a large TYGER gate #1. Take out the Cryptographic Sequencer and use it on the control panel on the left #2.

12 - Batman trophies (10-21) - Bowery - Batman: Arkham City - Game Guide and WalkthroughApproach the hacking mini-game and create the password #1 - Batman trophies (10-21) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

Approach the hacking mini-game and create the password #1. Note that the gate is partially open now, so crouch and head to the other side. Equip the Batclaw and grab the Trophy attached to the ceiling #2.

TROPHY 16

Gadgets used: Batclaw

13 - Batman trophies (10-21) - Bowery - Batman: Arkham City - Game Guide and WalkthroughApproach the Trophy from the south - Batman trophies (10-21) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

Approach the Trophy from the south. Stand in front of the one-way mirror and break through it. Curiously, you don't need to use the Explosive Gel here, as jumping will be enough #1. After reaching the seemingly inaccessible room, equip the Batclaw and use it to grab the Trophy attached to the ceiling #2.

TROPHY 17

Gadgets used: Line Launcher + Tightrope, Batarang

14 - Batman trophies (10-21) - Bowery - Batman: Arkham City - Game Guide and WalkthroughStart off by standing on the pressure plate #1 - Batman trophies (10-21) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

Start off by standing on the pressure plate #1. This puzzle is more difficult than it might seem at first, as you can't use neither Batarang nor the Explosive Gel to switch off the question marks. As a result equip the Line Launcher and shoot at the fragment of the wall between the two interactive question marks #2.

15 - Batman trophies (10-21) - Bowery - Batman: Arkham City - Game Guide and WalkthroughStart riding the line and after a short while press RB to make Batman jump onto the line #1 - Batman trophies (10-21) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

Start riding the line and after a short while press RB to make Batman jump onto the line #1. Using this skill, get to the big cage inside of which the question marks are #2.

16 - Batman trophies (10-21) - Bowery - Batman: Arkham City - Game Guide and WalkthroughNow equip the Batarang and throw it into the left question mark #1 - Batman trophies (10-21) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

Now equip the Batarang and throw it into the left question mark #1. Note that it has led to the grates behind your back to raise #2, but you shouldn't trouble yourself with it now.

17 - Batman trophies (10-21) - Bowery - Batman: Arkham City - Game Guide and WalkthroughOnce again use the Batarang, this time aiming at the question mark on the right #1 - Batman trophies (10-21) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

Once again use the Batarang, this time aiming at the question mark on the right #1. Afterwards collect the Trophy #2.

TROPHY 18

Gadgets used: Cryptographic Sequencer

18 - Batman trophies (10-21) - Bowery - Batman: Arkham City - Game Guide and WalkthroughAfter reaching the area where the Trophy is hidden, equip the Cryptographic Sequencer and use it on the right control panel #1 - Batman trophies (10-21) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

After reaching the area where the Trophy is hidden, equip the Cryptographic Sequencer and use it on the right control panel #1. Solve the mini-game and create the password #2. Afterwards collect the Trophy.

TROPHY 19

Gadgets used: Remote Electrical Charge

19 - Batman trophies (10-21) - Bowery - Batman: Arkham City - Game Guide and WalkthroughApproach the Trophy from the west - Batman trophies (10-21) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

Approach the Trophy from the west. Equip the Remote Electrical Charge and shoot at the engine above the locked door #1. Quickly slide underneath to reach the small room and collect the Trophy #2.

TROPHY 20

Gadgets used: Line Launcher

20 - Batman trophies (10-21) - Bowery - Batman: Arkham City - Game Guide and WalkthroughStand on one of the higher platforms, directly west of where the Trophy is #1 - Batman trophies (10-21) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

Stand on one of the higher platforms, directly west of where the Trophy is #1. Turn on the Detective Mode, thanks to which you should note that you can destroy the nearby wooden wall #2.

21 - Batman trophies (10-21) - Bowery - Batman: Arkham City - Game Guide and WalkthroughNext, use the Line Launcher, aiming at the wall and destroying it upon contact #1 - Batman trophies (10-21) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

Next, use the Line Launcher, aiming at the wall and destroying it upon contact #1. Afterwards collect the Trophy #2.

TROPHY 21

22 - Batman trophies (10-21) - Bowery - Batman: Arkham City - Game Guide and WalkthroughThis Trophy is easily accessible - Batman trophies (10-21) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

This Trophy is easily accessible. Get onto the roof of the Museum and search for the collectible #1 #2.

TROPHY 22

Gadgets used: Remote Electrical Charge

After reaching the destination, take some time to familiarize yourself with the assumptions of this puzzle - Batman trophies (22-30) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

After reaching the destination, take some time to familiarize yourself with the assumptions of this puzzle. You will have to push the sphere from the starting point to the hole (screen above). In order to do that, you will have to make use of the two electromagnets and the pressure plate.

1 - Batman trophies (22-30) - Bowery - Batman: Arkham City - Game Guide and WalkthroughStart off by standing on the pressure plate #1 - Batman trophies (22-30) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

Start off by standing on the pressure plate #1. Equip the Remote Electrical Charge and shoot at the left electromagnet (the one beside the exit hole) #2

2 - Batman trophies (22-30) - Bowery - Batman: Arkham City - Game Guide and WalkthroughPush the sphere left and note that is has stopped by the blockade #1 - Batman trophies (22-30) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

Push the sphere left and note that is has stopped by the blockade #1. As a result, shoot at the second magnet in the distance #2.

3 - Batman trophies (22-30) - Bowery - Batman: Arkham City - Game Guide and WalkthroughThis time the sphere should roll to the upper part of the steel construction #1 - Batman trophies (22-30) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

This time the sphere should roll to the upper part of the steel construction #1. Get off the pressure plate, thanks to which some of the gates will move and therefore change the configuration of the labyrinth #2.

4 - Batman trophies (22-30) - Bowery - Batman: Arkham City - Game Guide and WalkthroughAim at the left magnet and make the sphere move towards you #1 - Batman trophies (22-30) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

Aim at the left magnet and make the sphere move towards you #1. It should hit the grate, so get back onto the pressure plat #2.

5 - Batman trophies (22-30) - Bowery - Batman: Arkham City - Game Guide and WalkthroughShoot at the left magnet and make the sphere move slightly to the right #1 - Batman trophies (22-30) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

Shoot at the left magnet and make the sphere move slightly to the right #1. Once again get off the plate to unlock the final part of the labyrinth #2.

6 - Batman trophies (22-30) - Bowery - Batman: Arkham City - Game Guide and WalkthroughNow you just need to push the sphere to the exit #1 - Batman trophies (22-30) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

Now you just need to push the sphere to the exit #1. Shooting the electromagnet on the left should be enough, but if the situation requires it you can also use the upper one. Afterwards approach the hole and collect the Trophy from the sphere #2.

TROPHY 23

Used skills: Dive Bomb

Gadgets used: Line Launcher

7 - Batman trophies (22-30) - Bowery - Batman: Arkham City - Game Guide and WalkthroughIn order to unlock the Trophy you will have to interact with three pressure plates without touching any other environment elements or the ground - Batman trophies (22-30) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

In order to unlock the Trophy you will have to interact with three pressure plates without touching any other environment elements or the ground. Start off by heading south-west of the cage, finding the pressure plate on the upper roof #1 #2. Of course stand on it to begin the whole process.

8 - Batman trophies (22-30) - Bowery - Batman: Arkham City - Game Guide and WalkthroughJump off the ledge and glide towards the second plate found north of here #1, helping yourself with the Dive Bomb (activated by holding down the right trigger in mid-air) #2 - Batman trophies (22-30) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

Jump off the ledge and glide towards the second plate found north of here #1, helping yourself with the Dive Bomb (activated by holding down the right trigger in mid-air) #2.

9 - Batman trophies (22-30) - Bowery - Batman: Arkham City - Game Guide and WalkthroughAfter successfully landing, turn towards the last pressure plate - Batman trophies (22-30) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

After successfully landing, turn towards the last pressure plate. It's located nearby the Trophy cage, i.e. north-east from here #1. Equip the Line Launcher and shoot at the wall behind the pressure plate #2.

10 - Batman trophies (22-30) - Bowery - Batman: Arkham City - Game Guide and WalkthroughRight after beginning the ride, hold down the left trigger to slow down the whole process - Batman trophies (22-30) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

Right after beginning the ride, hold down the left trigger to slow down the whole process. You have to land on the last plate at the right moment #1 and you can't let go of the line too late, as Batman will miss the plate and you will have to begin everything from the beginning. If you manage to touch all three plates without any mistakes, you will be of course able to collect the Trophy #2.

TROPHY 24

Gadgets used: Batclaw, Explosive Gel

11 - Batman trophies (22-30) - Bowery - Batman: Arkham City - Game Guide and WalkthroughApproach the Trophy from the north - Batman trophies (22-30) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

Approach the Trophy from the north. Instead of using the door, equip the Grapnel Gun and reach the upper balcony #1. Locate a destructible wall there #2 and make use of the Explosive Gel. Pick up the Trophy.

TROPHY 25

Gadgets used: Remote Electrical Charge

12 - Batman trophies (22-30) - Bowery - Batman: Arkham City - Game Guide and WalkthroughStart off south-west of where the Trophy is, jumping over the fence - Batman trophies (22-30) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

Start off south-west of where the Trophy is, jumping over the fence. Now look for a locked door #1. Equip the Remote Electrical Charge and shoot with it into the engine. Crouch, enter the small room and pick up the Trophy #2.

TROPHY 26

13 - Batman trophies (22-30) - Bowery - Batman: Arkham City - Game Guide and WalkthroughStand on the pressure plate located west of the Trophy #1 - Batman trophies (22-30) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

Stand on the pressure plate located west of the Trophy #1. Note that it has led to the grate blocking access to the secret to temporarily raise. Head towards them and perform a slide #2 before the time runs out. Pick up the Trophy. Leave the area in the same way, without worrying about the grates now.

TROPHY 27

Gadgets used: Batarang, Batclaw

14 - Batman trophies (22-30) - Bowery - Batman: Arkham City - Game Guide and WalkthroughThe Trophy cage is found below the big bridge #1 and you should start off by reaching the monorail track #2 - Batman trophies (22-30) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

The Trophy cage is found below the big bridge #1 and you should start off by reaching the monorail track #2. Get ready for a rather complicated puzzle which will require you to turn off six nearby interactive question marks in a short period of time.

15 - Batman trophies (22-30) - Bowery - Batman: Arkham City - Game Guide and WalkthroughStand opposite to the group of three question marks #1 - Batman trophies (22-30) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

Stand opposite to the group of three question marks #1. Equip a standard Batarang and get ready to throw three of them #2 by tapping the left trigger.

16 - Batman trophies (22-30) - Bowery - Batman: Arkham City - Game Guide and WalkthroughAfter throwing the Batarangs, quickly turn around as you won't have too much time for hitting the three other question marks #1 - Batman trophies (22-30) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

After throwing the Batarangs, quickly turn around as you won't have too much time for hitting the three other question marks #1. Just like before, use the quick throw by tapping the left trigger. If you manage to do it within the time limit, all the question marks should deactivate. Look up and grab the Trophy using the Batclaw #2.

TROPHY 28

Gadgets used: Freeze Blast

17 - Batman trophies (22-30) - Bowery - Batman: Arkham City - Game Guide and WalkthroughApproach the Trophy from the west - Batman trophies (22-30) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

Approach the Trophy from the west. Take out the Freeze Blast and use it to seal the pipe from which steam is coming out #1. Gain momentum and perform a slide #2 to reach the secret.

TROPHY 29

Gadgets used: Cryptographic Sequencer

18 - Batman trophies (22-30) - Bowery - Batman: Arkham City - Game Guide and WalkthroughFind the stairs leading onto the upper platform of the monorail #1 - Batman trophies (22-30) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

Find the stairs leading onto the upper platform of the monorail #1. After getting there, approach the train car, equip the Cryptographic Sequencer and use it on the control panel #2.

19 - Batman trophies (22-30) - Bowery - Batman: Arkham City - Game Guide and WalkthroughApproach the hacking mini-game and create the password #1 - Batman trophies (22-30) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

Approach the hacking mini-game and create the password #1. Afterwards enter the car and pick up the Trophy #2.

TROPHY 30

Gadgets used: Explosive Gel

20 - Batman trophies (22-30) - Bowery - Batman: Arkham City - Game Guide and WalkthroughApproach the Trophy from the east - Batman trophies (22-30) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

Approach the Trophy from the east. Find a destructible wall #1 and spray Explosive Gel onto it. After a successful detonation, enter the small room and pick up the Trophy #2.

TROPHY 31

Gadgets used: Cryptographic Sequencer

1 - Batman trophies (31-39) - Bowery - Batman: Arkham City - Game Guide and WalkthroughUse the Cryptographic Sequencer on the local control panel #1 - Batman trophies (31-39) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

Use the Cryptographic Sequencer on the local control panel #1. Approach the hacking mini-game and create the password #2. Afterwards collect the Trophy from the spot previously blocked by grates.

TROPHY 32

Gadgets used: Cryptographic Sequencer + Cryptographic Sequencer Power Amplifier, Batclaw

2 - Batman trophies (31-39) - Bowery - Batman: Arkham City - Game Guide and WalkthroughJump down onto the lower level and stand north of the Trophy - Batman trophies (31-39) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

Jump down onto the lower level and stand north of the Trophy. Equip the Cryptographic Sequencer and interact with the control panel #1. Approach the mini-game and create the password #2.

3 - Batman trophies (31-39) - Bowery - Batman: Arkham City - Game Guide and WalkthroughNow you can use the passage leading into the small room #1 - Batman trophies (31-39) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

Now you can use the passage leading into the small room #1. Turn right, look up and use the Claw to grab the Trophy hanging from the ceiling #2.

TROPHY 33

Gadgets used: Explosive Gel

4 - Batman trophies (31-39) - Bowery - Batman: Arkham City - Game Guide and WalkthroughIgnore the guard tower and examine the area south of the Trophy's location - Batman trophies (31-39) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

Ignore the guard tower and examine the area south of the Trophy's location. There you should find a boarded up passage which you have to destroy with the Explosive Gel #1 #2.

5 - Batman trophies (31-39) - Bowery - Batman: Arkham City - Game Guide and WalkthroughAfter detonating it, approach he newly unlocked ventilation shaft entrance #1 and use it - Batman trophies (31-39) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

After detonating it, approach he newly unlocked ventilation shaft entrance #1 and use it. Cross the shaft, reaching the exit soon enough. You should end up right next to the Trophy #2.

TROPHY 34

Gadgets used: Batclaw

6 - Batman trophies (31-39) - Bowery - Batman: Arkham City - Game Guide and WalkthroughAfter reaching the Trophy, you should note that each time you approach it, the cage closes #1 - Batman trophies (31-39) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

After reaching the Trophy, you should note that each time you approach it, the cage closes #1. Stand far enough from it and grab the Trophy using the Claw #2.

TROPHY 35

7 - Batman trophies (31-39) - Bowery - Batman: Arkham City - Game Guide and WalkthroughLocating this Trophy isn't easy, as it's inside a high car of the monorail #1 - Batman trophies (31-39) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

Locating this Trophy isn't easy, as it's inside a high car of the monorail #1. Stand on one of the nearby vantage points and turn on the Detective Mode to note that the side wall of the car can be destroyed #2.

8 - Batman trophies (31-39) - Bowery - Batman: Arkham City - Game Guide and WalkthroughLuckily you don't need to use any complicated tactics, as simply gliding towards it will be enough #1 - Batman trophies (31-39) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

Luckily you don't need to use any complicated tactics, as simply gliding towards it will be enough #1. Make sure Batman hit the wall and afterwards pull up #2 or help yourself with the Grapnel Gun, depending on the situation. Pick up the Trophy.

TROPHY 36

Gadgets used: Explosive Gel

9 - Batman trophies (31-39) - Bowery - Batman: Arkham City - Game Guide and WalkthroughTurn on the Detective Mode, thanks to which you will note that the wooden obstacle can be destroyed with the Explosive Gel #1 - Batman trophies (31-39) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

Turn on the Detective Mode, thanks to which you will note that the wooden obstacle can be destroyed with the Explosive Gel #1. Afterwards pick up the Trophy #2.

TROPHY 37

10 - Batman trophies (31-39) - Bowery - Batman: Arkham City - Game Guide and WalkthroughApproach the Trophy from the east and you should note that it's hidden behind a fence #1 - Batman trophies (31-39) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

Approach the Trophy from the east and you should note that it's hidden behind a fence #1. Gain momentum and perform a slide #2, thanks to which you will be able to obtain it\.

TROPHY 38

11 - Batman trophies (31-39) - Bowery - Batman: Arkham City - Game Guide and WalkthroughSolving this puzzle is quite hard and it implies activating three pressure plates without touching walls or the ground - Batman trophies (31-39) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

Solving this puzzle is quite hard and it implies activating three pressure plates without touching walls or the ground. Start off at the roof of the building (standing on the water tower at best), directly east of the Trophy cage #1 #2.

12 - Batman trophies (31-39) - Bowery - Batman: Arkham City - Game Guide and WalkthroughGlide west - Batman trophies (31-39) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

Glide west. You need to head towards the pressure plate on the wall of the western building #1. The key to success in this case is bouncing off the wall connecter with activating the plate #2. In order to do that, you have to let go of the A button at the last moment and quickly press X. Of course don't forget to press and hold A again after Batman bounces off, to start gliding again.

13 - Batman trophies (31-39) - Bowery - Batman: Arkham City - Game Guide and WalkthroughIt's important to bounce off the first plate in its upper part, so that you have an easier time reaching the next one - Batman trophies (31-39) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

It's important to bounce off the first plate in its upper part, so that you have an easier time reaching the next one. It's on the wall of the eastern building #1, the one on which you began the whole procedure. Just like before, you have to let go of A at the right moment and press X instead #2.

14 - Batman trophies (31-39) - Bowery - Batman: Arkham City - Game Guide and WalkthroughOnce again fly west, though the last pressure plate will be on the ground #1 - Batman trophies (31-39) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

Once again fly west, though the last pressure plate will be on the ground #1. A proper landing will be rewarded with a possibility to collect the Trophy from the cage #2.

TROPHY 39

Gadgets used: Cryptographic Sequencer

15 - Batman trophies (31-39) - Bowery - Batman: Arkham City - Game Guide and WalkthroughGet onto the roof of the building and search for a control panel into which you can hack using the Cryptographic Sequencer #1 - Batman trophies (31-39) - Bowery - Batman: Arkham City - Game Guide and Walkthrough

Get onto the roof of the building and search for a control panel into which you can hack using the Cryptographic Sequencer #1. Approach the mini-game and create the password #2. Afterwards collect the Trophy from the cage.

RIDDLE 1 - My intellect towers above yours, Batman. I wonder if you'll ever solve this riddle?

The

The "official" location of this riddle is very misleading, as you don't even have to be in the Bowery. It's only important to scan the Wonder Tower (screen above), the highest building in the whole Arkham City. If the game keeps telling you that the object is too far away, try zooming in the view. Notice! Whether the Tower is untouched or already partially destroyed doesn't matter, you can complete the riddle anyway.

RIDDLE 2 - Arkham city is not a place for the rich or famous, Bruce Wayne never felt so wanted.

Find the Bruce Wayne wanted posters (screen above) and scan them - Riddles - Bowery - Batman: Arkham City - Game Guide and Walkthrough

Find the Bruce Wayne wanted posters (screen above) and scan them.

RIDDLE 3 - The feuding families always sit down to a good meal. Will there be a massacre?

Find the entrance to the Maroni's Italian restaurant (screen above) and scan it - Riddles - Bowery - Batman: Arkham City - Game Guide and Walkthrough

Find the entrance to the Maroni's Italian restaurant (screen above) and scan it.

RIDDLE 4 - You're a dummy if you don't try and buy one.

Find the entrance to the Magic and Props shop (screen above) and scan it - Riddles - Bowery - Batman: Arkham City - Game Guide and Walkthrough

Find the entrance to the Magic and Props shop (screen above) and scan it.

RIDDLE 5 - Cowboy, trilby or bowler? Hats off to anyone brave enough to try one on.

Find the hats shop (screen above) and scan the entrance - Riddles - Bowery - Batman: Arkham City - Game Guide and Walkthrough

Find the hats shop (screen above) and scan the entrance.

RIDDLE 6 - Studies have shown that if you're not on your best behavior, you'll come out crazy. How Strange?

Find the gate with the TYGER logo (screen above) and scan it - Riddles - Bowery - Batman: Arkham City - Game Guide and Walkthrough

Find the gate with the TYGER logo (screen above) and scan it. It's not important whether it's locked or partially raised.

RIDDLE 7 - Do you need to look SHARP to campaign for change?

Find the campaign billboard (screen above) and scan it - Riddles - Bowery - Batman: Arkham City - Game Guide and Walkthrough

Find the campaign billboard (screen above) and scan it.

RIDDLE 8 - You don't want to be caught off-guard in this place, do you?

Get to the room with the hostage (from the south) and scan him (screen above) - Riddles - Bowery - Batman: Arkham City - Game Guide and Walkthrough

Get to the room with the hostage (from the south) and scan him (screen above).

RIDDLE 9 - This question can only be answered from an unusual perspective. Can you get yourself there?

Gadgets used: Remote Electrical Charge, Cryptographic Sequencer + Cryptographic Sequencer Power Amplifier + Cryptographic Sequencer Range Amplifier

1 - Riddles - Bowery - Batman: Arkham City - Game Guide and WalkthroughAfter reaching the Arkham City Processing Center entrance, use the REC to open the nearby door #1 - Riddles - Bowery - Batman: Arkham City - Game Guide and Walkthrough

After reaching the Arkham City Processing Center entrance, use the REC to open the nearby door #1. It will let you reach a partially flooded room. If you now turn towards the passage through which you came here and turn on the Detective Mode, you should note an incomplete question mark #2. In order to solve the riddle, you have to find the missing dot.

2 - Riddles - Bowery - Batman: Arkham City - Game Guide and WalkthroughStay on the balconies and approach the locked grate east of here - Riddles - Bowery - Batman: Arkham City - Game Guide and Walkthrough

Stay on the balconies and approach the locked grate east of here. Equip the Cryptographic Sequencer and use it on the control panel in the distance #1. Start hacking it and create the password #2.

3 - Riddles - Bowery - Batman: Arkham City - Game Guide and WalkthroughEnter the newly unlocked room - Riddles - Bowery - Batman: Arkham City - Game Guide and Walkthrough

Enter the newly unlocked room. Use the Detective Mode to find the missing dot. Afterwards you will just have to stand properly, as shown on the two above screens. Remember that the main part of the question mark and the dot have to create a whole.

RIDDLE 10 - Was the writing on the wall from the moment you entered?

Get onto the balcony adjoining the Arkham City Processing Center (screen above) - Riddles - Bowery - Batman: Arkham City - Game Guide and Walkthrough

Get onto the balcony adjoining the Arkham City Processing Center (screen above).

Examine the southern part of the balcony to find a plate informing of the date on which Arkham City was opened - Riddles - Bowery - Batman: Arkham City - Game Guide and Walkthrough

Examine the southern part of the balcony to find a plate informing of the date on which Arkham City was opened. Zoom in on it (screen above) and scan it.

RIDDLE 11 - You don't have to be crazy to shop here, do you?

Stand in front of the big gate (screen above) - Riddles - Bowery - Batman: Arkham City - Game Guide and Walkthrough

Stand in front of the big gate (screen above).

Zoom in on the JEZEBEL CENTER sign (screen above) and scan it - Riddles - Bowery - Batman: Arkham City - Game Guide and Walkthrough

Zoom in on the JEZEBEL CENTER sign (screen above) and scan it.

1 - RELAY HUB

Gadgets used: Cryptographic Sequencer + Cryptographic Sequencer Power Amplifier

1 - TYGER cameras - Bowery - Batman: Arkham City - Game Guide and WalkthroughSearch the roof for a control panel that you can hack #1 and use the Cryptographic Sequencer on it - TYGER cameras - Bowery - Batman: Arkham City - Game Guide and Walkthrough

Search the roof for a control panel that you can hack #1 and use the Cryptographic Sequencer on it. Approach the hacking mini-game and create the password #2. Note that therefore the locations of all 12 cameras in the Bowery have been added to the map.

CAMERAS

Gadgets used: Batarang

There is a total of twelve TYGER cams in the Bowery and destroying them will let you complete a total of four riddles (three cameras per each) - TYGER cameras - Bowery - Batman: Arkham City - Game Guide and Walkthrough

There is a total of twelve TYGER cams in the Bowery and destroying them will let you complete a total of four riddles (three cameras per each). Each time you find a camera (K on the attached map), prepare an ordinary Batarang and throw at it.

TROPHY 1

1 - Catwoman trophies - Bowery - Batman: Arkham City - Game Guide and WalkthroughThe Trophy can be found below a big bridge #1 - Catwoman trophies - Bowery - Batman: Arkham City - Game Guide and Walkthrough

The Trophy can be found below a big bridge #1. After getting there, use the Ceiling Climb ability by pressing RB to stick onto the bridge. Now you just need to approach the Trophy #2.

TROPHY 2

2 - Catwoman trophies - Bowery - Batman: Arkham City - Game Guide and WalkthroughThe Trophy is found in a normally inaccessible area, so as a result Catwoman and Batman will have to cooperate - Catwoman trophies - Bowery - Batman: Arkham City - Game Guide and Walkthrough

The Trophy is found in a normally inaccessible area, so as a result Catwoman and Batman will have to cooperate. You can perform the needed actions while obtaining Batman's Trophy #20. Playing as the Bat, stand on one of the higher platforms directly west of where Catwoman's Trophy is #1. Turn on the Detective Mode, thanks to which you should note that you can destroy the nearby wooden wall #2.

3 - Catwoman trophies - Bowery - Batman: Arkham City - Game Guide and WalkthroughUse the Line Launcher for that, shooting at the wall and destroying it upon contact #1 - Catwoman trophies - Bowery - Batman: Arkham City - Game Guide and Walkthrough

Use the Line Launcher for that, shooting at the wall and destroying it upon contact #1. Afterwards you can switch to Catwoman and reach the area unlocked by Batman #2.

4 - Catwoman trophies - Bowery - Batman: Arkham City - Game Guide and WalkthroughLook up #1 and use the Ceiling Climb ability by pressing RB to stick onto the steel construction - Catwoman trophies - Bowery - Batman: Arkham City - Game Guide and Walkthrough

Look up #1 and use the Ceiling Climb ability by pressing RB to stick onto the steel construction. Afterwards stand on the grate and press A #2. It will let you reach the Trophy.

TROPHY 3

This Trophy can be reached very easily - Catwoman trophies - Bowery - Batman: Arkham City - Game Guide and Walkthrough

This Trophy can be reached very easily. Get onto the roof of the Museum and look around to find the collectible (screen above).

TROPHY 4

5 - Catwoman trophies - Bowery - Batman: Arkham City - Game Guide and WalkthroughStart off on the balcony north-west of where the Trophy is #1 #2 - Catwoman trophies - Bowery - Batman: Arkham City - Game Guide and Walkthrough

Start off on the balcony north-west of where the Trophy is #1 #2.

6 - Catwoman trophies - Bowery - Batman: Arkham City - Game Guide and WalkthroughJump onto the southernmost balcony, grabbing the balustrade #1 - Catwoman trophies - Bowery - Batman: Arkham City - Game Guide and Walkthrough

Jump onto the southernmost balcony, grabbing the balustrade #1. Afterwards you just need to climb and pick up the Trophy #2.

TROPHY 5

This Trophy can be reached very easily - Catwoman trophies - Bowery - Batman: Arkham City - Game Guide and Walkthrough

This Trophy can be reached very easily. It can be found on the roof of the building (screen above).

Location info

Access to the Sionis Steel Mill is very limited. Right at the beginning of the game it's inaccessible and you can explore as part of the Access the Sionis Steel Mill through the main chimney main mission. the chimney mentioned in the name of the mission can unfortunately be used only once, as it will be blocked further into the game. In such situation, you will have to choose between two other Steel Mill entrances.

The first option is using the southern entrance (screen above), leading into the Cooling Tunnel D - Location info & maps - Steel Mill - Batman: Arkham City - Game Guide and Walkthrough

The first option is using the southern entrance (screen above), leading into the Cooling Tunnel D. Unfortunately, it's always guarded by armed inmates. Additionally in order to be able to safely navigate through the Steel Mill, you will need to have the Freeze Blast which you receive after completing Defeat Mister Freeze.

The second entrance can be found on the destroyed roof (screen above) and leads into Joker's Office, adjoining the Loading Bay - Location info & maps - Steel Mill - Batman: Arkham City - Game Guide and Walkthrough

The second entrance can be found on the destroyed roof (screen above) and leads into Joker's Office, adjoining the Loading Bay. Do note however, that this entrance is unlocked only after completing the Defeat Joker main mission (second Steel Mill visit, as part of the main story).

LOCATION STATISTICS:

Batman Trophies - 24

Riddles - 7

Harley Heads - 12 (4 challenges)

Catwoman Trophies - 5

Location map

1 - Location info & maps - Steel Mill - Batman: Arkham City - Game Guide and Walkthrough

TROPHY 1

Gadgets used: Batclaw

1 - Batman trophies (01-15) - Steel Mill - Batman: Arkham City - Game Guide and WalkthroughGet inside the tunnel leading from the Waste Exchange to the Loading Bay - Batman trophies (01-15) - Steel Mill - Batman: Arkham City - Game Guide and Walkthrough

Get inside the tunnel leading from the Waste Exchange to the Loading Bay. You need to find the hatch #1 and open it with the Claw. Afterwards collect the Trophy #2.

TROPHY 2

Gadgets used: Batclaw

2 - Batman trophies (01-15) - Steel Mill - Batman: Arkham City - Game Guide and WalkthroughStay on the upper floor (the one with the Loading Bay) and examine the northern wall - Batman trophies (01-15) - Steel Mill - Batman: Arkham City - Game Guide and Walkthrough

Stay on the upper floor (the one with the Loading Bay) and examine the northern wall. You need to find the hatch #1 and open it with the Claw. Afterwards collect the Trophy #2.

TROPHY 3

Gadgets used: Batclaw, Explosive Gel

Start in the Assembly Line, standing south-west of where the Trophy is hidden - Batman trophies (01-15) - Steel Mill - Batman: Arkham City - Game Guide and Walkthrough

Start in the Assembly Line, standing south-west of where the Trophy is hidden. Look up and search for a ledge which you can grab with the Grapnel Gun (screen above).

3 - Batman trophies (01-15) - Steel Mill - Batman: Arkham City - Game Guide and WalkthroughAfter reaching the upper ledge, equip the Explosive Gel and use it to destroy the wall above the Joker's Funland neon sign #1 - Batman trophies (01-15) - Steel Mill - Batman: Arkham City - Game Guide and Walkthrough

After reaching the upper ledge, equip the Explosive Gel and use it to destroy the wall above the Joker's Funland neon sign #1. Afterwards collect the Trophy #2.

TROPHY 4

Gadgets used: Batclaw

4 - Batman trophies (01-15) - Steel Mill - Batman: Arkham City - Game Guide and WalkthroughBegin on the bridge north-east of where the Trophy is hidden #1 #2 - Batman trophies (01-15) - Steel Mill - Batman: Arkham City - Game Guide and Walkthrough

Begin on the bridge north-east of where the Trophy is hidden #1 #2.

5 - Batman trophies (01-15) - Steel Mill - Batman: Arkham City - Game Guide and WalkthroughEquip the Batclaw and shoot it at the ventilation shaft grate in the distance #1 - Batman trophies (01-15) - Steel Mill - Batman: Arkham City - Game Guide and Walkthrough

Equip the Batclaw and shoot it at the ventilation shaft grate in the distance #1. Pull it out and afterwards use the Grapnel Gun (or glide) to reach the shaft #2. Pull up, make a few steps and collect the Trophy.

TROPHY 5

Gadgets used: Line Launcher, Cryptographic Sequencer

6 - Batman trophies (01-15) - Steel Mill - Batman: Arkham City - Game Guide and WalkthroughStand south of the Trophy and equip the Line Launcher - Batman trophies (01-15) - Steel Mill - Batman: Arkham City - Game Guide and Walkthrough

Stand south of the Trophy and equip the Line Launcher. Shoot it at the wall in front of you #1 and wait for Batman to safely reach the new area. After landing, prepare the Cryptographic Sequencer and use it on the nearby control panel #2.

7 - Batman trophies (01-15) - Steel Mill - Batman: Arkham City - Game Guide and WalkthroughApproach the hacking mini-game and create he password #1 - Batman trophies (01-15) - Steel Mill - Batman: Arkham City - Game Guide and Walkthrough

Approach the hacking mini-game and create he password #1. Pick up the Trophy #2. Notice! If you don't want to waste time on using the Line Launcher, you can use the Freeze Blast (ice float) or hack the control panel remotely and use the Batclaw to grab the Trophy.

TROPHY 6

Gadgets used: Freeze Blast

8 - Batman trophies (01-15) - Steel Mill - Batman: Arkham City - Game Guide and WalkthroughExplore the are below the Loading Bay and stop north-east of the Trophy #1 #2 - Batman trophies (01-15) - Steel Mill - Batman: Arkham City - Game Guide and Walkthrough

Explore the are below the Loading Bay and stop north-east of the Trophy #1 #2.

9 - Batman trophies (01-15) - Steel Mill - Batman: Arkham City - Game Guide and WalkthroughEquip the Freeze Blast and use it to seal the pipe #1 - Batman trophies (01-15) - Steel Mill - Batman: Arkham City - Game Guide and Walkthrough

Equip the Freeze Blast and use it to seal the pipe #1. Afterwards climb up and pick up the Trophy #2.

TROPHY 7

Gadgets used: Batclaw

10 - Batman trophies (01-15) - Steel Mill - Batman: Arkham City - Game Guide and WalkthroughGet to the very bottom of the elevator shaft, which has been described in the Hot and Cold walkthrough - Batman trophies (01-15) - Steel Mill - Batman: Arkham City - Game Guide and Walkthrough

Get to the very bottom of the elevator shaft, which has been described in the Hot and Cold walkthrough. After reaching the lowest level, look up and search for a ledge that you can grab with the Grapnel Gun (not the one leading to the engine room!) #1. Use the gadget and pick up the Trophy #2.

TROPHY 8

11 - Batman trophies (01-15) - Steel Mill - Batman: Arkham City - Game Guide and WalkthroughExamine the middle construction of the Smelting chamber and you should note that the Trophy is hidden underneath it #1 - Batman trophies (01-15) - Steel Mill - Batman: Arkham City - Game Guide and Walkthrough

Examine the middle construction of the Smelting chamber and you should note that the Trophy is hidden underneath it #1. Move away and start running into it #2.

12 - Batman trophies (01-15) - Steel Mill - Batman: Arkham City - Game Guide and WalkthroughPerform a slide at the proper moment #1 and note that you will have to grab the Trophy during it #2 - Batman trophies (01-15) - Steel Mill - Batman: Arkham City - Game Guide and Walkthrough

Perform a slide at the proper moment #1 and note that you will have to grab the Trophy during it #2. Luckily if you won't manage to do it the first time, you will be able to repeat the whole process without any problems.

TROPHY 9

Gadgets used: Freeze Blast, Batclaw

13 - Batman trophies (01-15) - Steel Mill - Batman: Arkham City - Game Guide and WalkthroughUse the Freeze Blast (ice float) and Batclaw to move along the water #1 - Batman trophies (01-15) - Steel Mill - Batman: Arkham City - Game Guide and Walkthrough

Use the Freeze Blast (ice float) and Batclaw to move along the water #1. After reaching the destination point, look up and grab the Trophy hanging from the ceiling with the Batclaw #2. Notice! It would be good to hurry with it, before the ice float approaches the drill!

TROPHY 10

Gadgets used: Batclaw, Explosive Gel

14 - Batman trophies (01-15) - Steel Mill - Batman: Arkham City - Game Guide and WalkthroughStand east of the secret and use the Grapnel Gun to reach the upper ledge #1 - Batman trophies (01-15) - Steel Mill - Batman: Arkham City - Game Guide and Walkthrough

Stand east of the secret and use the Grapnel Gun to reach the upper ledge #1. Here, take out the explosive Gel and spray it onto the destructible wall #2. Enter the small area and pick up the Trophy.

TROPHY 11

Gadgets used: Cryptographic Sequencer

15 - Batman trophies (01-15) - Steel Mill - Batman: Arkham City - Game Guide and WalkthroughStand north of the Trophy and use the Cryptographic Sequencer on the nearby control panel #1 - Batman trophies (01-15) - Steel Mill - Batman: Arkham City - Game Guide and Walkthrough

Stand north of the Trophy and use the Cryptographic Sequencer on the nearby control panel #1. Approach the mini-game and create the password #2. Afterwards collect the Trophy.

TROPHY 12

Gadgets used: Explosive Gel

16 - Batman trophies (01-15) - Steel Mill - Batman: Arkham City - Game Guide and WalkthroughGet to the very bottom of the elevator shaft, which has been described in the Hot and Cold walkthrough - Batman trophies (01-15) - Steel Mill - Batman: Arkham City - Game Guide and Walkthrough

Get to the very bottom of the elevator shaft, which has been described in the Hot and Cold walkthrough. Stand south of the Trophy and look for a destructible floor fragment #1 #2.

17 - Batman trophies (01-15) - Steel Mill - Batman: Arkham City - Game Guide and WalkthroughAfter the detonation, jump into the newly created hole #1 - Batman trophies (01-15) - Steel Mill - Batman: Arkham City - Game Guide and Walkthrough

After the detonation, jump into the newly created hole #1. Head north and soon enough you will come across the Trophy #2.

TROPHY 13

Gadgets used: Batclaw

18 - Batman trophies (01-15) - Steel Mill - Batman: Arkham City - Game Guide and WalkthroughStart exploring the north-west part of the Smelting Chamber to find a shaft entrance #1 #2 - Batman trophies (01-15) - Steel Mill - Batman: Arkham City - Game Guide and Walkthrough

Start exploring the north-west part of the Smelting Chamber to find a shaft entrance #1 #2. Cross it to the other side.

19 - Batman trophies (01-15) - Steel Mill - Batman: Arkham City - Game Guide and WalkthroughAfter using the shaft, look up and find a spot where you can use the Grapnel Gun #1 - Batman trophies (01-15) - Steel Mill - Batman: Arkham City - Game Guide and Walkthrough

After using the shaft, look up and find a spot where you can use the Grapnel Gun #1. It will let you reach the upper ledge, on which the Trophy has been hidden #2.

TROPHY 14

Gadgets used: Freeze Blast, Batclaw

20 - Batman trophies (01-15) - Steel Mill - Batman: Arkham City - Game Guide and WalkthroughAfter reaching the ledge, use the Freeze Blast to create an ice float #1 - Batman trophies (01-15) - Steel Mill - Batman: Arkham City - Game Guide and Walkthrough

After reaching the ledge, use the Freeze Blast to create an ice float #1. Jump onto it, turn east and look up to find a ledge which you can grab using the Grapnel Gun #2.

21 - Batman trophies (01-15) - Steel Mill - Batman: Arkham City - Game Guide and WalkthroughUsing the Grapnel Gun should let you reach an otherwise inaccessible upper room #1 - Batman trophies (01-15) - Steel Mill - Batman: Arkham City - Game Guide and Walkthrough

Using the Grapnel Gun should let you reach an otherwise inaccessible upper room #1. Search for the Trophy there #2.

TROPHY 15

Gadgets used: Batarang, Batclaw

22 - Batman trophies (01-15) - Steel Mill - Batman: Arkham City - Game Guide and WalkthroughGet to the Boiler Room, which has been described in the Hot and Cold walkthrough - Batman trophies (01-15) - Steel Mill - Batman: Arkham City - Game Guide and Walkthrough

Get to the Boiler Room, which has been described in the Hot and Cold walkthrough. Stand in front of the shooting range #1 #2.

23 - Batman trophies (01-15) - Steel Mill - Batman: Arkham City - Game Guide and WalkthroughStart using the Batarangs to destroy the penguins #1 - Batman trophies (01-15) - Steel Mill - Batman: Arkham City - Game Guide and Walkthrough

Start using the Batarangs to destroy the penguins #1. After you destroy all of them, the Trophy will appear on the line and you will have to grab it with the Batclaw #2.

TROPHY 16

Gadgets used: Remote Electrical Charge, Batclaw

1 - Batman trophies (16-24) - Steel Mill - Batman: Arkham City - Game Guide and WalkthroughStart off in the main room of the Loading Bay, north of where the Trophy is - Batman trophies (16-24) - Steel Mill - Batman: Arkham City - Game Guide and Walkthrough

Start off in the main room of the Loading Bay, north of where the Trophy is. Equip the Remote Electrical Charge and aim at the engine in the very middle of the room #1. Start alternating between pressing RB and the right trigger, therefore sending opposite charges and setting the big hook into motion #2.

2 - Batman trophies (16-24) - Steel Mill - Batman: Arkham City - Game Guide and WalkthroughYou need to swing the hook enough for it to hit the big fan on the southern wall #1 - Batman trophies (16-24) - Steel Mill - Batman: Arkham City - Game Guide and Walkthrough

You need to swing the hook enough for it to hit the big fan on the southern wall #1. Afterwards you can use the hook to get there. You will find the Trophy right after reaching the tunnel #2.

TROPHY 17

Gadgets used: Remote Electrical Charge

3 - Batman trophies (16-24) - Steel Mill - Batman: Arkham City - Game Guide and WalkthroughStart off in the room north of the Trophy, to be precise in the area where the electric cars are #1 #2 - Batman trophies (16-24) - Steel Mill - Batman: Arkham City - Game Guide and Walkthrough

Start off in the room north of the Trophy, to be precise in the area where the electric cars are #1 #2.

4 - Batman trophies (16-24) - Steel Mill - Batman: Arkham City - Game Guide and WalkthroughPrepare the Remote Electrical Charge and shoot at the magnet beside the northern wall from a safe distance #1 - Batman trophies (16-24) - Steel Mill - Batman: Arkham City - Game Guide and Walkthrough

Prepare the Remote Electrical Charge and shoot at the magnet beside the northern wall from a safe distance #1. You need to cause it to attract the cars #2.

5 - Batman trophies (16-24) - Steel Mill - Batman: Arkham City - Game Guide and WalkthroughGo down, turn south and note that moving the cars has led to unlocking the ventilation shaft entrance #1 - Batman trophies (16-24) - Steel Mill - Batman: Arkham City - Game Guide and Walkthrough

Go down, turn south and note that moving the cars has led to unlocking the ventilation shaft entrance #1. Pull out the grate and enter the shaft #2.

6 - Batman trophies (16-24) - Steel Mill - Batman: Arkham City - Game Guide and WalkthroughYou need to reach the shaft exit #1 - Batman trophies (16-24) - Steel Mill - Batman: Arkham City - Game Guide and Walkthrough

You need to reach the shaft exit #1. Go across the inactive assembly line and pick up the Trophy in the corner #2.

TROPHY 18

Gadgets used: Batclaw

7 - Batman trophies (16-24) - Steel Mill - Batman: Arkham City - Game Guide and WalkthroughExamine the southern wall - Batman trophies (16-24) - Steel Mill - Batman: Arkham City - Game Guide and Walkthrough

Examine the southern wall. Find the hatch which you can open with the Batclaw #1 and afterwards use it again to grab the Trophy #2.

TROPHY 19

Gadgets used: Batclaw, Remote Controlled Batarang

8 - Batman trophies (16-24) - Steel Mill - Batman: Arkham City - Game Guide and WalkthroughStat off nearby where the Trophy is hidden, searching for an interactive hatch #1 - Batman trophies (16-24) - Steel Mill - Batman: Arkham City - Game Guide and Walkthrough

Stat off nearby where the Trophy is hidden, searching for an interactive hatch #1. Use the Batclaw and open it #2.

9 - Batman trophies (16-24) - Steel Mill - Batman: Arkham City - Game Guide and WalkthroughNow equip the Remote Controlled Batarang turn to the north and throw it at the balcony above you #1 - Batman trophies (16-24) - Steel Mill - Batman: Arkham City - Game Guide and Walkthrough

Now equip the Remote Controlled Batarang turn to the north and throw it at the balcony above you #1. Afterwards make the Batarang fly towards the bridge #2. Notice - if the passage is blocked, you will first need to reach the bridge (from the west) and open the gate using the Cryptographic Sequencer.

10 - Batman trophies (16-24) - Steel Mill - Batman: Arkham City - Game Guide and WalkthroughTurn the Batarang left, leading it into towards the area with electrical discharges #1 - Batman trophies (16-24) - Steel Mill - Batman: Arkham City - Game Guide and Walkthrough

Turn the Batarang left, leading it into towards the area with electrical discharges #1. Fly beside the discharges to electrify the Batarang and afterwards turn it around #2, once again leading it towards the bridge. It's best to just press the left and right trigger to do it.

11 - Batman trophies (16-24) - Steel Mill - Batman: Arkham City - Game Guide and WalkthroughNow you need to return with the Batarang to the area in which Batman is, so turn south #1 - Batman trophies (16-24) - Steel Mill - Batman: Arkham City - Game Guide and Walkthrough

Now you need to return with the Batarang to the area in which Batman is, so turn south #1. Now comes the hardest part, as you will have to fly the Batarang into the tunnel on the left, accessible thanks to opening the hatch #2.

12 - Batman trophies (16-24) - Steel Mill - Batman: Arkham City - Game Guide and WalkthroughBe ready for a sharp turn right #1, helping yourself by slowing down the Batarang (left trigger) - Batman trophies (16-24) - Steel Mill - Batman: Arkham City - Game Guide and Walkthrough

Be ready for a sharp turn right #1, helping yourself by slowing down the Batarang (left trigger). Eventually you should hit the fuse box at the end of the corridor #2.

13 - Batman trophies (16-24) - Steel Mill - Batman: Arkham City - Game Guide and WalkthroughNote that the grate that has been blocking access to the Trophy is now raised #1 - Batman trophies (16-24) - Steel Mill - Batman: Arkham City - Game Guide and Walkthrough

Note that the grate that has been blocking access to the Trophy is now raised #1. Head there and collect your prize #2.

TROPHY 20

Gadgets used: Explosive Gel

14 - Batman trophies (16-24) - Steel Mill - Batman: Arkham City - Game Guide and WalkthroughGet to the Boiler Room, which has been described in the Hot and Cold walkthrough - Batman trophies (16-24) - Steel Mill - Batman: Arkham City - Game Guide and Walkthrough

Get to the Boiler Room, which has been described in the Hot and Cold walkthrough. Stand south of the Trophy and use the Explosive Gel to destroy the fragile wall fragment #1. Pick up the Trophy #2.

TROPHY 21

Gadgets used: Remote Electrical Charge, Batclaw, Line Launcher

15 - Batman trophies (16-24) - Steel Mill - Batman: Arkham City - Game Guide and WalkthroughStart off in the main room of the Loading Bay, north-east of the Trophy - Batman trophies (16-24) - Steel Mill - Batman: Arkham City - Game Guide and Walkthrough

Start off in the main room of the Loading Bay, north-east of the Trophy. Equip the Remote Electrical Charge and shoot at the engine in the very middle of the room #1. Now alternate between pressing RB and the right trigger to send opposite charges and therefore set the hook into motion #2.

16 - Batman trophies (16-24) - Steel Mill - Batman: Arkham City - Game Guide and WalkthroughYou need to swing the hook enough for it to hit the big fan in the southern wall #1 - Batman trophies (16-24) - Steel Mill - Batman: Arkham City - Game Guide and Walkthrough

You need to swing the hook enough for it to hit the big fan in the southern wall #1. Afterwards use the Grapnel Gun to get there #2.

17 - Batman trophies (16-24) - Steel Mill - Batman: Arkham City - Game Guide and WalkthroughHead south and afterwards turn west, jumping into the hole #1 - Batman trophies (16-24) - Steel Mill - Batman: Arkham City - Game Guide and Walkthrough

Head south and afterwards turn west, jumping into the hole #1. Approach the ledge, equip the Line Launcher and shoot into the wall in the distance #2.

18 - Batman trophies (16-24) - Steel Mill - Batman: Arkham City - Game Guide and WalkthroughEnd the ride on the pressure plate #1 - Batman trophies (16-24) - Steel Mill - Batman: Arkham City - Game Guide and Walkthrough

End the ride on the pressure plate #1. Afterwards collect the Trophy from the open cage #2.

TROPHY 22

Gadgets used: Remote Electrical Charge, Freeze Blast

19 - Batman trophies (16-24) - Steel Mill - Batman: Arkham City - Game Guide and WalkthroughStart off in the room east of the Trophy, inside the room with the electrical cars to be precise #1 #2 - Batman trophies (16-24) - Steel Mill - Batman: Arkham City - Game Guide and Walkthrough

Start off in the room east of the Trophy, inside the room with the electrical cars to be precise #1 #2.

20 - Batman trophies (16-24) - Steel Mill - Batman: Arkham City - Game Guide and WalkthroughPrepare the Remote Electrical Charge and shoot at the magnet beside the northern wall from a safe distance #1 - Batman trophies (16-24) - Steel Mill - Batman: Arkham City - Game Guide and Walkthrough

Prepare the Remote Electrical Charge and shoot at the magnet beside the northern wall from a safe distance #1. You need to cause it to attract the cars #2.

21 - Batman trophies (16-24) - Steel Mill - Batman: Arkham City - Game Guide and WalkthroughAfterwards go down and turn west to note that the passage leading to the collectible has been unlocked #1 - Batman trophies (16-24) - Steel Mill - Batman: Arkham City - Game Guide and Walkthrough

Afterwards go down and turn west to note that the passage leading to the collectible has been unlocked #1. Use the Freeze Blast to seal the pipe. Afterwards crouch and head for the Trophy #2.

TROPHY 23

Gadgets used: Remote Electrical Charge

22 - Batman trophies (16-24) - Steel Mill - Batman: Arkham City - Game Guide and WalkthroughThe Trophy is found below the mine car #1 and unfortunately you can't collect it at once - Batman trophies (16-24) - Steel Mill - Batman: Arkham City - Game Guide and Walkthrough

The Trophy is found below the mine car #1 and unfortunately you can't collect it at once. Prepare the Remote Electrical Charge and shoot at the electromagnet on the left #1.

23 - Batman trophies (16-24) - Steel Mill - Batman: Arkham City - Game Guide and WalkthroughUse the magnet to move the car #1, therefore unlocking access to the Trophy #2 - Batman trophies (16-24) - Steel Mill - Batman: Arkham City - Game Guide and Walkthrough

Use the magnet to move the car #1, therefore unlocking access to the Trophy #2.

TROPHY 24

Gadgets used: Batarang, Line Launcher

24 - Batman trophies (16-24) - Steel Mill - Batman: Arkham City - Game Guide and WalkthroughStart off south of the Trophy, on the other side of the river - Batman trophies (16-24) - Steel Mill - Batman: Arkham City - Game Guide and Walkthrough

Start off south of the Trophy, on the other side of the river. Locate the question mark which you can hit with the Batarang #1 #2.

25 - Batman trophies (16-24) - Steel Mill - Batman: Arkham City - Game Guide and WalkthroughNote that hitting the question mark has led to the grate above him to raise - Batman trophies (16-24) - Steel Mill - Batman: Arkham City - Game Guide and Walkthrough

Note that hitting the question mark has led to the grate above him to raise. Equip the Line Launcher and shoot there #1. After reaching the new ledge, turn left and pull out the ventilation shaft grate #2.

26 - Batman trophies (16-24) - Steel Mill - Batman: Arkham City - Game Guide and WalkthroughNow you can enter the shaft #1 which will take you to where the Trophy is hidden #2 - Batman trophies (16-24) - Steel Mill - Batman: Arkham City - Game Guide and Walkthrough

Now you can enter the shaft #1 which will take you to where the Trophy is hidden #2.

RIDDLE 1 - They say the more things change the more they stay the same. Which dummy said that?

Get inside Joker's office adjoining the Loading Bay and take a look around the area - Riddles - Steel Mill - Batman: Arkham City - Game Guide and Walkthrough

Get inside Joker's office adjoining the Loading Bay and take a look around the area. You need to scan the pregnancy test lying on the floor (screen above).

RIDDLE 2 - What's a funnyman without his box of tricks?

Get to the Boiler Room, which has been described in the Hot and Cold walkthrough - Riddles - Steel Mill - Batman: Arkham City - Game Guide and Walkthrough

Get to the Boiler Room, which has been described in the Hot and Cold walkthrough. Here find the small box with items belonging to Joker (screen above) and scan it.

RIDDLE 3 - Once assembled, do these two become one again?

Gadgets used: Remote Electrical Charge

1 - Riddles - Steel Mill - Batman: Arkham City - Game Guide and WalkthroughStart off inside the Smelting Chamber, west of the riddle area #1 #2 - Riddles - Steel Mill - Batman: Arkham City - Game Guide and Walkthrough

Start off inside the Smelting Chamber, west of the riddle area #1 #2.

2 - Riddles - Steel Mill - Batman: Arkham City - Game Guide and WalkthroughHead east - Riddles - Steel Mill - Batman: Arkham City - Game Guide and Walkthrough

Head east. On your way, you will have to unlock two doors and in both cases you need to use the Remote Electrical Charge #1 #2.

After reaching the destination, scan the Abramovici twins, sitting with their back onto you (screen above) - Riddles - Steel Mill - Batman: Arkham City - Game Guide and Walkthrough

After reaching the destination, scan the Abramovici twins, sitting with their back onto you (screen above). Notice! If for some reason they aren't here, make sure that you have dealt with each of the twins in the main story mode! It also worth noticing that if you don't want to use the REC, you can also reach the twins' whereabouts from the south, going through the ventilation shaft.

RIDDLE 4 - Surely someone was clowning around when they qualified this person?

Find Joker's photos and the Gotham University diploma (screen above) and scan them all in one go - Riddles - Steel Mill - Batman: Arkham City - Game Guide and Walkthrough

Find Joker's photos and the Gotham University diploma (screen above) and scan them all in one go.

RIDDLE 5 - Do you really need to hammer it home? Everyone knows Harley is stupid.

Stand in front of one of Harley heads (no matter whether it's already destroyed or not) and scan it together with the hammer beside it (screen above) - Riddles - Steel Mill - Batman: Arkham City - Game Guide and Walkthrough

Stand in front of one of Harley heads (no matter whether it's already destroyed or not) and scan it together with the hammer beside it (screen above).

RIDDLE 6 - This question can only be answered from an unusual perspective. Can you get yourself there?

3 - Riddles - Steel Mill - Batman: Arkham City - Game Guide and WalkthroughIf you stand in the marked spot and turn on the Detective Mode, you should note an incomplete question mark #1 - Riddles - Steel Mill - Batman: Arkham City - Game Guide and Walkthrough

If you stand in the marked spot and turn on the Detective Mode, you should note an incomplete question mark #1. In order to solve this riddle you need to find the missing part and for that, head south #2.

4 - Riddles - Steel Mill - Batman: Arkham City - Game Guide and WalkthroughAfter approaching the ledge, lower yourself (without letting go - Riddles - Steel Mill - Batman: Arkham City - Game Guide and Walkthrough

After approaching the ledge, lower yourself (without letting go!) and use the Detective Mode to find the missing dot. The exact spot has been shown on the two above screens. Remember to place yourself in such a position that the main part of the question mark and the dot create a whole.

RIDDLE 7 - Who can BOYLE and Freeze at the same time?

Find the Boyle Cryogenics banner (screen above) and scan it - Riddles - Steel Mill - Batman: Arkham City - Game Guide and Walkthrough

Find the Boyle Cryogenics banner (screen above) and scan it.

HEADS

Gadgets used: Remote Electrical Charge

There is a total of twelve so-called Harley Heads inside the Sionis Steel Mill and destroying all of them will let you complete four riddles (three heads per each) - Harley heads - Steel Mill - Batman: Arkham City - Game Guide and Walkthrough

There is a total of twelve so-called Harley Heads inside the Sionis Steel Mill and destroying all of them will let you complete four riddles (three heads per each). Each time you find a head (H on the attached map), prepare the Remote Electrical Charge and aim at the heart. Successfully hitting it should result in the device exploding. Notice! If you want to listen to the short recordings beside each of the heads, be sure to make it before throwing the Batarang!

TROPHY 1

1 - Catwoman trophies - Steel Mill - Batman: Arkham City - Game Guide and WalkthroughThe Trophy is found in an normally inaccessible room of the Steel Mill, so as a result a strict cooperation of Catwoman and Batman is required here - Catwoman trophies - Steel Mill - Batman: Arkham City - Game Guide and Walkthrough

The Trophy is found in an normally inaccessible room of the Steel Mill, so as a result a strict cooperation of Catwoman and Batman is required here. You can perform the required actions while obtaining Batman's Trophies #16 and #21. Playing as the Bat, head to the main room of the Loading Bay, north of where the Trophy is. Equip the Remote Electrical Charge and aim at the engine in the middle of the room #1. Start alternating between pressing RB and the right trigger, sending out different charges and setting the big hook into motion #2.

2 - Catwoman trophies - Steel Mill - Batman: Arkham City - Game Guide and WalkthroughYou need to swing the hook enough for it to destroy the big fan on the southern wall #1 - Catwoman trophies - Steel Mill - Batman: Arkham City - Game Guide and Walkthrough

You need to swing the hook enough for it to destroy the big fan on the southern wall #1. Afterwards switch to Catwoman and head to the tunnel unlocked thanks to the hook #2.

3 - Catwoman trophies - Steel Mill - Batman: Arkham City - Game Guide and WalkthroughHead south and afterwards turn west, jumping into the hole you come across #1 - Catwoman trophies - Steel Mill - Batman: Arkham City - Game Guide and Walkthrough

Head south and afterwards turn west, jumping into the hole you come across #1. Stand by the ledge and use the Ceiling Climb skill by pressing RB to stick onto the ceiling#2.

4 - Catwoman trophies - Steel Mill - Batman: Arkham City - Game Guide and WalkthroughHead west #1, remembering not to jump anywhere - Catwoman trophies - Steel Mill - Batman: Arkham City - Game Guide and Walkthrough

Head west #1, remembering not to jump anywhere. After a few moment you should reach the place where the Trophy has been hidden #2.

TROPHY 2

5 - Catwoman trophies - Steel Mill - Batman: Arkham City - Game Guide and WalkthroughA locked gate guards access to the Trophy - Catwoman trophies - Steel Mill - Batman: Arkham City - Game Guide and Walkthrough

A locked gate guards access to the Trophy. As Catwoman can't hack into control panels, Batman has to do it for her with the Cryptographic Sequencer #1. It's best to do it while collecting Batman's Trophy #11. Change to Catwoman and collect the Trophy #2.

TROPHY 3

Start off in the Assembly Line room, standing south of the Trophy - Catwoman trophies - Steel Mill - Batman: Arkham City - Game Guide and Walkthrough

Start off in the Assembly Line room, standing south of the Trophy. Look up and search for a ledge which you can reach (screen above).

6 - Catwoman trophies - Steel Mill - Batman: Arkham City - Game Guide and WalkthroughAfter getting onto the upper ledge, approach the interactive grate just beside #1 - Catwoman trophies - Steel Mill - Batman: Arkham City - Game Guide and Walkthrough

After getting onto the upper ledge, approach the interactive grate just beside #1. Press the right trigger and the A button at once to open it and therefore use the Ceiling Climb skill #2.

7 - Catwoman trophies - Steel Mill - Batman: Arkham City - Game Guide and WalkthroughHead towards the second grate and after getting there #1 press A - Catwoman trophies - Steel Mill - Batman: Arkham City - Game Guide and Walkthrough

Head towards the second grate and after getting there #1 press A. Doing so should result in finding yourself right beside the Trophy #2.

TROPHY 4

8 - Catwoman trophies - Steel Mill - Batman: Arkham City - Game Guide and WalkthroughTake a look around for the Trophy which is attached to the balcony #1 - Catwoman trophies - Steel Mill - Batman: Arkham City - Game Guide and Walkthrough

Take a look around for the Trophy which is attached to the balcony #1. Stand there and use the Ceiling Climb ability by pressing RB to stick onto the ceiling #2. Afterwards collect the Trophy.

TROPHY 5

9 - Catwoman trophies - Steel Mill - Batman: Arkham City - Game Guide and WalkthroughAfter reaching the area where the Trophy is hidden, stop on the bridge #1 - Catwoman trophies - Steel Mill - Batman: Arkham City - Game Guide and Walkthrough

After reaching the area where the Trophy is hidden, stop on the bridge #1. Approach the ledge and press A to lower yourself #2.

10 - Catwoman trophies - Steel Mill - Batman: Arkham City - Game Guide and WalkthroughNow use the Ceiling Climb skill by pressing the right trigger - Catwoman trophies - Steel Mill - Batman: Arkham City - Game Guide and Walkthrough

Now use the Ceiling Climb skill by pressing the right trigger. It should result in Catwoman sticking onto the bridge #1. Now you just need to approach the Trophy and collect it #2.

Location info

The access to the Museum is limited. At first exploring it is completely impossible, as the a laser barrier is protecting access to the main rooms. It changes after completing the Disable Penguin's Final Communications Disruptor underground main mission.

The museum has two entrances - Location info & maps - Museum - Batman: Arkham City - Game Guide and Walkthrough

The museum has two entrances. The more obvious option implies using the front door (screen above), beside which there's always a small group of enemies. Choosing this entrance guarantees access to most of the Museum rooms. During your first visit though, you will have to use the Cryptographic Sequencer to unlock the door.

The only exception is the Iceberg Lounge - Location info & maps - Museum - Batman: Arkham City - Game Guide and Walkthrough

The only exception is the Iceberg Lounge. Exploring the room is possible only after completing the Defeat Penguin main mission. You unfortunately can't get there by choosing the path leading to the torture chamber and as a result you will have to locate the northern Museum entrance (screen above). Just like with the front door, you will have to defeat a small group of inmates.

LOCATION STATISTICS:

Batman Trophies - 23

Riddles - 8

Penguins - 12 (4 challenges)

Catwoman Trophies - 5

Location map

1 - Location info & maps - Museum - Batman: Arkham City - Game Guide and Walkthrough

TROPHY 1

Gadgets used: Explosive Gel, Batarang

1 - Batman trophies (01-10) - Museum - Batman: Arkham City - Game Guide and WalkthroughUse the Explosive Gel on the hole north of the Trophy (Trophy Room) #1 - Batman trophies (01-10) - Museum - Batman: Arkham City - Game Guide and Walkthrough

Use the Explosive Gel on the hole north of the Trophy (Trophy Room) #1. After detonating it, enter the small room and stand in front of the Trophy cage #2.

2 - Batman trophies (01-10) - Museum - Batman: Arkham City - Game Guide and WalkthroughIn order to solve this riddle, you have to throw three Batarangs by quickly tapping the left trigger (don't hold it down - Batman trophies (01-10) - Museum - Batman: Arkham City - Game Guide and Walkthrough

In order to solve this riddle, you have to throw three Batarangs by quickly tapping the left trigger (don't hold it down!) in a short period of time #1. If you mange to switch off all three question marks at the same time the cage will open #2.

TROPHY 2

Gadgets used: Batclaw, Line Launcher

3 - Batman trophies (01-10) - Museum - Batman: Arkham City - Game Guide and WalkthroughTake a look around north of the Trophy for a higher ledge which you can access using the Grapnel Gun #1 #2 - Batman trophies (01-10) - Museum - Batman: Arkham City - Game Guide and Walkthrough

Take a look around north of the Trophy for a higher ledge which you can access using the Grapnel Gun #1 #2.

4 - Batman trophies (01-10) - Museum - Batman: Arkham City - Game Guide and WalkthroughAfter getting upstairs, turn around to the south and use the Line Launcher #1 - Batman trophies (01-10) - Museum - Batman: Arkham City - Game Guide and Walkthrough

After getting upstairs, turn around to the south and use the Line Launcher #1. Wait for the ride - during which Batman will automatically break through a couple obstacles - to end #2. You should land inside the Trophy room, so all that's left is just taking it.

TROPHY 3

Gadgets used: Batclaw, Line Launcher

5 - Batman trophies (01-10) - Museum - Batman: Arkham City - Game Guide and WalkthroughStart off north-west of the Trophy's location, i - Batman trophies (01-10) - Museum - Batman: Arkham City - Game Guide and Walkthrough

Start off north-west of the Trophy's location, i.e. on the northern balcony adjoining the passage leading to the War Room. Search for scaffoldings and reach its upper part using the Grapnel Gun.

6 - Batman trophies (01-10) - Museum - Batman: Arkham City - Game Guide and WalkthroughNow turn to the south-east, equip the Line Launcher and shoot into the wall on the other end of the Torture Chamber #1 - Batman trophies (01-10) - Museum - Batman: Arkham City - Game Guide and Walkthrough

Now turn to the south-east, equip the Line Launcher and shoot into the wall on the other end of the Torture Chamber #1. Right after the ride begins, hold down the left trigger to slow down the process as you will have to change direction. Turn the camera left and shoot at the ledge located in the north-east corner of the room #2.

7 - Batman trophies (01-10) - Museum - Batman: Arkham City - Game Guide and WalkthroughPatiently wait for Batman to reach the mentioned ledge #1 - Batman trophies (01-10) - Museum - Batman: Arkham City - Game Guide and Walkthrough

Patiently wait for Batman to reach the mentioned ledge #1. Carefully land on it and pick up the Trophy #2.

TROPHY 4

8 - Batman trophies (01-10) - Museum - Batman: Arkham City - Game Guide and WalkthroughStart exploring the lower level of the War Room and search for grates in the wall into which you can jump #1 - Batman trophies (01-10) - Museum - Batman: Arkham City - Game Guide and Walkthrough

Start exploring the lower level of the War Room and search for grates in the wall into which you can jump #1. Inside one of such shafts, the Trophy has been hidden #2.

TROPHY 5

Gadgets used: Remote Electrical Charge

9 - Batman trophies (01-10) - Museum - Batman: Arkham City - Game Guide and WalkthroughStand by the locked gate north of the Trophy, equip the Remote Electrical Charge and shoot at the engine #1 - Batman trophies (01-10) - Museum - Batman: Arkham City - Game Guide and Walkthrough

Stand by the locked gate north of the Trophy, equip the Remote Electrical Charge and shoot at the engine #1. After the gate raises, enter the small room and collect the Trophy #2.

TROPHY 6

Gadgets used: Explosive Gel

10 - Batman trophies (01-10) - Museum - Batman: Arkham City - Game Guide and WalkthroughExplore the southern part of the upper floor of the Torture Chamber - Batman trophies (01-10) - Museum - Batman: Arkham City - Game Guide and Walkthrough

Explore the southern part of the upper floor of the Torture Chamber. You should find a destructible wall fragment there #1 and you of course have to use the Explosive Gel. Afterwards jump onto the crates, finding the Trophy on one of them #2.

TROPHY 7

Gadgets used: Remote Electrical Charge, Explosive Gel

11 - Batman trophies (01-10) - Museum - Batman: Arkham City - Game Guide and WalkthroughStart off in the southern part of the Gladiator Pit, i - Batman trophies (01-10) - Museum - Batman: Arkham City - Game Guide and Walkthrough

Start off in the southern part of the Gladiator Pit, i.e. standing in front of the elevator #1. Use the Electrical Charge to send the elevator up #2.

12 - Batman trophies (01-10) - Museum - Batman: Arkham City - Game Guide and WalkthroughNote that you can now approach the wall on the right - which has been previously covered by the elevator #1 - and destroy it with the Explosive Gel - Batman trophies (01-10) - Museum - Batman: Arkham City - Game Guide and Walkthrough

Note that you can now approach the wall on the right - which has been previously covered by the elevator #1 - and destroy it with the Explosive Gel. Enter the newly unlocked area and collect the Trophy #2.

TROPHY 8

Gadgets used: Freeze Blast, Batclaw

13 - Batman trophies (01-10) - Museum - Batman: Arkham City - Game Guide and WalkthroughStart off by reaching the balcony north of the Trophy #1 #2 - Batman trophies (01-10) - Museum - Batman: Arkham City - Game Guide and Walkthrough

Start off by reaching the balcony north of the Trophy #1 #2.

14 - Batman trophies (01-10) - Museum - Batman: Arkham City - Game Guide and WalkthroughPrepare the Freeze Blast and aim at the fenced part of the tank #1, causing an ice float to be created - Batman trophies (01-10) - Museum - Batman: Arkham City - Game Guide and Walkthrough

Prepare the Freeze Blast and aim at the fenced part of the tank #1, causing an ice float to be created. Glide towards the ice and start pulling yourself towards the frozen Trophy by using the grapple points. After you reach the Trophy, the game will let you pick it up #2.

TROPHY 9

Gadgets used: Cryptographic Sequencer + Cryptographic Sequencer Range Amplifier, Batclaw

15 - Batman trophies (01-10) - Museum - Batman: Arkham City - Game Guide and WalkthroughStart exploring the lowest level of the War Room, taking a look around the Mammoth #1 - Batman trophies (01-10) - Museum - Batman: Arkham City - Game Guide and Walkthrough

Start exploring the lowest level of the War Room, taking a look around the Mammoth #1. You should note a control panel on one of the walls #2 and you have to use the Cryptographic Sequencer to remotely hack it.

16 - Batman trophies (01-10) - Museum - Batman: Arkham City - Game Guide and WalkthroughCreate the password to solve the mini-game #1 - Batman trophies (01-10) - Museum - Batman: Arkham City - Game Guide and Walkthrough

Create the password to solve the mini-game #1. Afterwards equip the Batclaw and grab the Trophy attached to the wall using it #2.

TROPHY 10

Gadgets used: Remote Controlled Batarang

17 - Batman trophies (01-10) - Museum - Batman: Arkham City - Game Guide and WalkthroughStart off in the central part of the Gladiator Pit and turn north - Batman trophies (01-10) - Museum - Batman: Arkham City - Game Guide and Walkthrough

Start off in the central part of the Gladiator Pit and turn north. Take out the Remote Controlled Batarang and throw it at the hole with discharges in front of you #1. Turn the Batarang around after it gets electrified (making it fly towards Batman) #2.

18 - Batman trophies (01-10) - Museum - Batman: Arkham City - Game Guide and WalkthroughLead the Batarang onto the partially raised grate in the south-west part of the room #1 - Batman trophies (01-10) - Museum - Batman: Arkham City - Game Guide and Walkthrough

Lead the Batarang onto the partially raised grate in the south-west part of the room #1. If for some reasons it's not raised, check out the walkthrough of Rescue remaining undercover GCPD officers in the Museum to learn how to do it. After the Batarang flies beneath the grate, turn it slightly right #2.

19 - Batman trophies (01-10) - Museum - Batman: Arkham City - Game Guide and WalkthroughWait for the Batarang to reach the big water tanks and this time turn right #1 - Batman trophies (01-10) - Museum - Batman: Arkham City - Game Guide and Walkthrough

Wait for the Batarang to reach the big water tanks and this time turn right #1. Afterwards make it fly though the small hole #2.

20 - Batman trophies (01-10) - Museum - Batman: Arkham City - Game Guide and WalkthroughTurn the Batarang right for the last time #1 - Batman trophies (01-10) - Museum - Batman: Arkham City - Game Guide and Walkthrough

Turn the Batarang right for the last time #1. You need to make it hit the fuse box #2.

21 - Batman trophies (01-10) - Museum - Batman: Arkham City - Game Guide and WalkthroughNote that destroying the box has led to the middle (western) grate getting partially raised #1 - Batman trophies (01-10) - Museum - Batman: Arkham City - Game Guide and Walkthrough

Note that destroying the box has led to the middle (western) grate getting partially raised #1. Slide underneath it and find the Trophy in the partially flooded room #2.

TROPHY 11

Gadgets used: Grapnel Gun

1 - Batman trophies (11-23) - Museum - Batman: Arkham City - Game Guide and WalkthroughGo to the main room with the dinosaur exhibit - Batman trophies (11-23) - Museum - Batman: Arkham City - Game Guide and Walkthrough

Go to the main room with the dinosaur exhibit. Look up and look for the platform hanging from the ceiling which you can grab with the Grapnel Gun #1. After reaching it, collect the Trophy from the floor #2.

TROPHY 12

Gadgets used: Batclaw

2 - Batman trophies (11-23) - Museum - Batman: Arkham City - Game Guide and WalkthroughUse the elevator to reach the higher level of the Gladiator Pit and afterwards examine the western wall - Batman trophies (11-23) - Museum - Batman: Arkham City - Game Guide and Walkthrough

Use the elevator to reach the higher level of the Gladiator Pit and afterwards examine the western wall. Search for the hatch which can be opened with the Batclaw #1 and afterwards use this gadget to catch from Trophy from afar #2.

TROPHY 13

Gadgets used: Remote Electrical Charge, Batarang

3 - Batman trophies (11-23) - Museum - Batman: Arkham City - Game Guide and WalkthroughStand beside the locked gate north of the Trophy, equip the Remote Electrical Charge and shoot at the engine #1 - Batman trophies (11-23) - Museum - Batman: Arkham City - Game Guide and Walkthrough

Stand beside the locked gate north of the Trophy, equip the Remote Electrical Charge and shoot at the engine #1. After the gate raises, crouch and get inside #2.

4 - Batman trophies (11-23) - Museum - Batman: Arkham City - Game Guide and WalkthroughYou will have to solve an easy puzzle requiring you to hit one of the question marks in the moment it lights up - Batman trophies (11-23) - Museum - Batman: Arkham City - Game Guide and Walkthrough

You will have to solve an easy puzzle requiring you to hit one of the question marks in the moment it lights up. Completing this task will once again require using the Remote Electrical Charge, though you could pretty well use the normal Batarang as well #1. In return for a well timed throw, you will be rewarded with the opportunity to pick up the Trophy #2.

TROPHY 14

Gadgets used: Freeze Blast

5 - Batman trophies (11-23) - Museum - Batman: Arkham City - Game Guide and WalkthroughStart exploring the lowest level of the War Room, the north-west corner to be precise - Batman trophies (11-23) - Museum - Batman: Arkham City - Game Guide and Walkthrough

Start exploring the lowest level of the War Room, the north-west corner to be precise. Find the ventilation shaft entrance here #1. After crossing the shaft, turn right #2.

6 - Batman trophies (11-23) - Museum - Batman: Arkham City - Game Guide and WalkthroughEquip the Freeze Blast and shoot with it at the spot from which the steam is coming out #1 to seal the pipe - Batman trophies (11-23) - Museum - Batman: Arkham City - Game Guide and Walkthrough

Equip the Freeze Blast and shoot with it at the spot from which the steam is coming out #1 to seal the pipe. Afterwards move on and collect the Trophy #2.

TROPHY 15

Gadgets used: Cryptographic Sequencer

7 - Batman trophies (11-23) - Museum - Batman: Arkham City - Game Guide and WalkthroughExamine the north-east corner of the War Room to find a locked gate #1 - Batman trophies (11-23) - Museum - Batman: Arkham City - Game Guide and Walkthrough

Examine the north-east corner of the War Room to find a locked gate #1. Equip the Cryptographic Sequencer and use it on the control panel on the left #2.

8 - Batman trophies (11-23) - Museum - Batman: Arkham City - Game Guide and WalkthroughApproach the mini-game and create the password #1 - Batman trophies (11-23) - Museum - Batman: Arkham City - Game Guide and Walkthrough

Approach the mini-game and create the password #1. Afterwards enter the small storage and pick up the Trophy #2.

TROPHY 16

Gadgets used: Cryptographic Sequencer + Cryptographic Sequencer Range Amplifier

9 - Batman trophies (11-23) - Museum - Batman: Arkham City - Game Guide and WalkthroughStart off north of the objective, performing a slide underneath a partially opened gate #1 - Batman trophies (11-23) - Museum - Batman: Arkham City - Game Guide and Walkthrough

Start off north of the objective, performing a slide underneath a partially opened gate #1. Head south. Ignore the fact that the laser beams have caused the gate to locked and stand beside it. Equip the Cryptographic Sequencer and use it on the control panel in the distance #2.

10 - Batman trophies (11-23) - Museum - Batman: Arkham City - Game Guide and WalkthroughSolve the mini-game by creating the proper password #1 - Batman trophies (11-23) - Museum - Batman: Arkham City - Game Guide and Walkthrough

Solve the mini-game by creating the proper password #1. Enter the southern room and collect the Trophy #2.

TROPHY 17

Gadgets used: Remote Controlled Batarang

11 - Batman trophies (11-23) - Museum - Batman: Arkham City - Game Guide and WalkthroughBegin in the middle part of the Gladiator Pit and turn north - Batman trophies (11-23) - Museum - Batman: Arkham City - Game Guide and Walkthrough

Begin in the middle part of the Gladiator Pit and turn north. Equip the Remote Controlled Batarang and aim it at the hole with discharges in front of you #1. Throw the Batarang, but turn it around right after it gets electrified (towards Batman) #2.

12 - Batman trophies (11-23) - Museum - Batman: Arkham City - Game Guide and WalkthroughLead the Batarang onto the partially raised grate in the south-west part of the room #1 - Batman trophies (11-23) - Museum - Batman: Arkham City - Game Guide and Walkthrough

Lead the Batarang onto the partially raised grate in the south-west part of the room #1. If for some reasons it's not raised, check out the walkthrough of Rescue remaining undercover GCPD officers in the Museum to learn how to do it. After the Batarang flies beneath the grate, turn it slightly right #2.

13 - Batman trophies (11-23) - Museum - Batman: Arkham City - Game Guide and WalkthroughWait for the Batarang to reach the large water tanks and this time turn it sharply right #1 - Batman trophies (11-23) - Museum - Batman: Arkham City - Game Guide and Walkthrough

Wait for the Batarang to reach the large water tanks and this time turn it sharply right #1. Afterwards make it fly through the small hole #2.

14 - Batman trophies (11-23) - Museum - Batman: Arkham City - Game Guide and WalkthroughTurn the Batarang right for the last time #1 - Batman trophies (11-23) - Museum - Batman: Arkham City - Game Guide and Walkthrough

Turn the Batarang right for the last time #1. You need to make it hit the fuse box #2.

15 - Batman trophies (11-23) - Museum - Batman: Arkham City - Game Guide and WalkthroughNote that destroying the fuse box has led to the middle (western) grate to raise #1 - Batman trophies (11-23) - Museum - Batman: Arkham City - Game Guide and Walkthrough

Note that destroying the fuse box has led to the middle (western) grate to raise #1. Slide underneath it and after reaching the partially flooded room turn right. Find the small window on the northern wall #2 and jump through it #2.

16 - Batman trophies (11-23) - Museum - Batman: Arkham City - Game Guide and WalkthroughHead north and afterwards turn right #1 - Batman trophies (11-23) - Museum - Batman: Arkham City - Game Guide and Walkthrough

Head north and afterwards turn right #1. After a few steps you will come across the Trophy #2.

TROPHY 18

Gadgets used: Explosive Gel

17 - Batman trophies (11-23) - Museum - Batman: Arkham City - Game Guide and WalkthroughStand in the middle part of the War Room and head north-west - Batman trophies (11-23) - Museum - Batman: Arkham City - Game Guide and Walkthrough

Stand in the middle part of the War Room and head north-west. If it's your first visit here, you will have to use the Explosive Gel to blow up the wall #1. Otherwise, you will be able to move on without any problems #2.

18 - Batman trophies (11-23) - Museum - Batman: Arkham City - Game Guide and WalkthroughTurn south - Batman trophies (11-23) - Museum - Batman: Arkham City - Game Guide and Walkthrough

Turn south. You need to use the use the entrance to the cage in which Mister Freeze was held #1 and it will be possible only after finishing the Defeat Penguin main mission. after getting inside, search for an open chest, inside of which is the Trophy #2.

TROPHY 19

Gadgets used: Batclaw

19 - Batman trophies (11-23) - Museum - Batman: Arkham City - Game Guide and WalkthroughStart exploring the lowest level of the War Room - Batman trophies (11-23) - Museum - Batman: Arkham City - Game Guide and Walkthrough

Start exploring the lowest level of the War Room. Look around the ceiling and you should note that there's a big hole at once spot #1. Reach it with the Grapnel Gun and afterwards pick up the Trophy #2.

TROPHY 20

Gadgets used: Disruptor - Jam Firearm

20 - Batman trophies (11-23) - Museum - Batman: Arkham City - Game Guide and WalkthroughStart off south-east of the Trophy, in the dinosaur room to be precise - Batman trophies (11-23) - Museum - Batman: Arkham City - Game Guide and Walkthrough

Start off south-east of the Trophy, in the dinosaur room to be precise. Search the north-west corner of the room to find a ventilation shaft entrance #1 #2.

21 - Batman trophies (11-23) - Museum - Batman: Arkham City - Game Guide and WalkthroughGo through the shaft, thanks to which you will find yourself south of the destination - Batman trophies (11-23) - Museum - Batman: Arkham City - Game Guide and Walkthrough

Go through the shaft, thanks to which you will find yourself south of the destination. Equip the Disruptor and use in on the turret hanging from the ceiling #1, therefore blocking it. Now you can head north and pick up the Trophy #2.

TROPHY 21

Gadgets used: Freeze Blast, Batclaw

22 - Batman trophies (11-23) - Museum - Batman: Arkham City - Game Guide and WalkthroughIf you intend to collect this Trophy during your first visit at the Museum, you just need to jump down onto the fragile ice - Batman trophies (11-23) - Museum - Batman: Arkham City - Game Guide and Walkthrough

If you intend to collect this Trophy during your first visit at the Museum, you just need to jump down onto the fragile ice. Otherwise, you will need to pull a platform towards yourself or use the Freeze Blast to create an ice float #1.Regardless of the chosen method, turn east and find the hatch which you can open using the Claw #2. The Trophy is hidden inside.

TROPHY 22

Gadgets used: Explosive Gel, Freeze Blast

23 - Batman trophies (11-23) - Museum - Batman: Arkham City - Game Guide and WalkthroughStand in the middle part of the War Room and head north-west - Batman trophies (11-23) - Museum - Batman: Arkham City - Game Guide and Walkthrough

Stand in the middle part of the War Room and head north-west. If it's your first visit, you will have to use the Explosive Gel to blow up the wall #1. Otherwise, you will be able to move on at once #2.

24 - Batman trophies (11-23) - Museum - Batman: Arkham City - Game Guide and WalkthroughStop after reaching the north-west corner - Batman trophies (11-23) - Museum - Batman: Arkham City - Game Guide and Walkthrough

Stop after reaching the north-west corner. In order to reach the Trophy, you need to have the Freeze Blast. Shoot at the pipe from which steam is coming out #1 and seal it. Afterwards crouch and reach the Trophy #2.

TROPHY 23

Gadgets used: Disruptor - Mine Detonator

25 - Batman trophies (11-23) - Museum - Batman: Arkham City - Game Guide and WalkthroughAfter reaching the destination, you should note that the gate is only partially raised and that there are two proximity mines set below it #1 - Batman trophies (11-23) - Museum - Batman: Arkham City - Game Guide and Walkthrough

After reaching the destination, you should note that the gate is only partially raised and that there are two proximity mines set below it #1. Take out the Disruptor and use it to detonate them both #2.

26 - Batman trophies (11-23) - Museum - Batman: Arkham City - Game Guide and WalkthroughAfterwards perform a slide underneath the gate #1 - Batman trophies (11-23) - Museum - Batman: Arkham City - Game Guide and Walkthrough

Afterwards perform a slide underneath the gate #1. After reaching the new area, take a look around for the Trophy #2.

RIDDLE 1 - Was he framed? Or does it run in the family?

Find the painting hanging from the wall (screen above) and scan it - Riddles - Museum - Batman: Arkham City - Game Guide and Walkthrough

Find the painting hanging from the wall (screen above) and scan it.

RIDDLE 2 - How do you protect yourself when it's raining bullets?

Stand beside one of the saved undercover officers (screen above) and scan him - Riddles - Museum - Batman: Arkham City - Game Guide and Walkthrough

Stand beside one of the saved undercover officers (screen above) and scan him.

RIDDLE 3 - Have Joker's pets laughed themselves to death, or just eaten too much?

O your way to the main part of the War Room, find the hyena exhibit (screen above) and scan it - Riddles - Museum - Batman: Arkham City - Game Guide and Walkthrough

O your way to the main part of the War Room, find the hyena exhibit (screen above) and scan it.

RIDDLE 4 - Brothers in arms. Brother at war. Who's right? Who's... Left?

Gadgets used: Explosive Gel

1 - Riddles - Museum - Batman: Arkham City - Game Guide and WalkthroughStand in the middle part of the War Room and head north-west - Riddles - Museum - Batman: Arkham City - Game Guide and Walkthrough

Stand in the middle part of the War Room and head north-west. If it's your first visit in this location, you will have to use the Explosive Gel to blow up the wall #1. Otherwise, you will be able to move on without any problems #2.

Soon afterwards, turn south - Riddles - Museum - Batman: Arkham City - Game Guide and Walkthrough

Soon afterwards, turn south. You need to reach the place where you will note a Abramovici brothers poster (screen above). Scan it to complete the riddle.

RIDDLE 5 - This question can only be answered from an unusual perspective. Can you get yourself there?

2 - Riddles - Museum - Batman: Arkham City - Game Guide and WalkthroughIf you sail towards the spot marked by the game and turn on the Detective Mode, you should note an incomplete question mark #1 - Riddles - Museum - Batman: Arkham City - Game Guide and Walkthrough

If you sail towards the spot marked by the game and turn on the Detective Mode, you should note an incomplete question mark #1. In order to solve this riddle, you have to find the missing dot. It has been painted on one of the pillars with grapple points, east of the question mark #2.

3 - Riddles - Museum - Batman: Arkham City - Game Guide and WalkthroughThe place in which you have to scan has been presented on the two above screens - Riddles - Museum - Batman: Arkham City - Game Guide and Walkthrough

The place in which you have to scan has been presented on the two above screens. Remember to place yourself so that the main part of the question mark and the dot create a whole.

RIDDLE 6 - See no evil, hear no evil, speak no evil, or there will be explosives consequences.

Explore the lower level of the War Room - Riddles - Museum - Batman: Arkham City - Game Guide and Walkthrough

Explore the lower level of the War Room. Find the exhibit in its northern part (screen above) and scan it.

RIDDLE 7 - Who's in control here? The puppet or the puppeteer?

Find the puppet exhibit (screen above), approach it and press the red button to set it into motion - Riddles - Museum - Batman: Arkham City - Game Guide and Walkthrough

Find the puppet exhibit (screen above), approach it and press the red button to set it into motion. Go back a bit and scan it.

RIDDLE 8 - Can anyone TOP the Penguin when it comes to the full VIP treatment?

Find Penguin's pieces of clothing (mainly hats) in the Iceberg Lounge and scan them (screen above) - Riddles - Museum - Batman: Arkham City - Game Guide and Walkthrough

Find Penguin's pieces of clothing (mainly hats) in the Iceberg Lounge and scan them (screen above).

PENGUINS

Gadgets used: Batarang

Inside the Museum, there's a total of twelve Penguins and destroying them all will let you complete four challenges (three Penguins per each) - Penguins - Museum - Batman: Arkham City - Game Guide and Walkthrough

Inside the Museum, there's a total of twelve Penguins and destroying them all will let you complete four challenges (three Penguins per each). Each time you find a Penguin (P on the attached map), prepare a standard Batarang and throw at it.

1 - Penguins - Museum - Batman: Arkham City - Game Guide and WalkthroughDestroying the two Penguin inside the Gladiators Pit might be a bit more problematic - Penguins - Museum - Batman: Arkham City - Game Guide and Walkthrough

Destroying the two Penguin inside the Gladiators Pit might be a bit more problematic. The Penguin behind the electrified fence has to be destroyed using the Remote Controlled Batarang (e.g. by flying through the hole with discharges and afterwards turning the Batarang around) #1. The second Penguin can be found inside the cage and it's best to destroy it after reaching the upper floor of this room #2.

TROPHY 1

1 - Catwoman trophies - Museum - Batman: Arkham City - Game Guide and WalkthroughThe Trophy can be found inside a normally closed room and therefore it requires a strict cooperation between Catwoman and Batman - Catwoman trophies - Museum - Batman: Arkham City - Game Guide and Walkthrough

The Trophy can be found inside a normally closed room and therefore it requires a strict cooperation between Catwoman and Batman. You can perform the needed actions while collecting Batman's Trophy #5. Playing as the Bat, stand by the locked gate north of Catwoman's Trophy, equip the Remote Electrical Charge and shoot at the engine #1. Now return here with Catwoman and use the unlocked passage #2.

2 - Catwoman trophies - Museum - Batman: Arkham City - Game Guide and WalkthroughAfter entering the small room, look up #1 and use the Ceiling Climb ability by pressing RB to stick onto the metal construction - Catwoman trophies - Museum - Batman: Arkham City - Game Guide and Walkthrough

After entering the small room, look up #1 and use the Ceiling Climb ability by pressing RB to stick onto the metal construction. Find the interactive grate, move towards it #2 and press A. Pick up the Trophy.

TROPHY 2

3 - Catwoman trophies - Museum - Batman: Arkham City - Game Guide and WalkthroughStart off on the balcony south of the Trophy #1 - Catwoman trophies - Museum - Batman: Arkham City - Game Guide and Walkthrough

Start off on the balcony south of the Trophy #1. Approach the ledge of the balcony and at the same time press the right trigger and A, therefore activating the Ceiling Climb ability #2.

4 - Catwoman trophies - Museum - Batman: Arkham City - Game Guide and WalkthroughNow head north, reaching the interactive grate which you can open by pressing A #1 - Catwoman trophies - Museum - Batman: Arkham City - Game Guide and Walkthrough

Now head north, reaching the interactive grate which you can open by pressing A #1. Completing all those actions should lead you inside the big cage, where you will find the Trophy #2.

TROPHY 3

5 - Catwoman trophies - Museum - Batman: Arkham City - Game Guide and WalkthroughStart off on the balcony south-east of the Trophy #1 - Catwoman trophies - Museum - Batman: Arkham City - Game Guide and Walkthrough

Start off on the balcony south-east of the Trophy #1. Approach the ledge of the balcony and at the same time press the right trigger and A, therefore activating the Ceiling Climb ability #2.

6 - Catwoman trophies - Museum - Batman: Arkham City - Game Guide and WalkthroughNow head north, reaching an interactive grate which you can open by pressing A #1 - Catwoman trophies - Museum - Batman: Arkham City - Game Guide and Walkthrough

Now head north, reaching an interactive grate which you can open by pressing A #1. Those actions should cause you to get inside a big cage, in which a different Trophy of Catwoman was. Look for a part of the ceiling which you can grab by pressing RB #2.

7 - Catwoman trophies - Museum - Batman: Arkham City - Game Guide and WalkthroughStart heading west #1 - Catwoman trophies - Museum - Batman: Arkham City - Game Guide and Walkthrough

Start heading west #1. Soon afterwards you should reach the spot where the Trophy is #2.

TROPHY 4

8 - Catwoman trophies - Museum - Batman: Arkham City - Game Guide and WalkthroughThe Trophy is on the roof of the big capsule inside if which you found Mister Freeze's costume playing as Batman #1 #2 - Catwoman trophies - Museum - Batman: Arkham City - Game Guide and Walkthrough

The Trophy is on the roof of the big capsule inside if which you found Mister Freeze's costume playing as Batman #1 #2.

TROPHY 5

9 - Catwoman trophies - Museum - Batman: Arkham City - Game Guide and WalkthroughThe trophy is below the balcony #1 - Catwoman trophies - Museum - Batman: Arkham City - Game Guide and Walkthrough

The trophy is below the balcony #1. After reaching the destination, use the Ceiling Climb ability by pressing RB to stick onto the ceiling #2. Afterwards just collect the Trophy #2.

Location info

Access to the Wonder City is unfortunately highly limited. You can't reach it at all at first and it changes only after starting Follow assassin using tracker device to locate Ra's al Ghul. It's also worth to notice that part of this location - the Wonder Tower - becomes accessible after beginning Gain access to Wonder Tower. Moreover, its top level gets destroyed after completing Climb the observation deck to stop Protocol 10, but luckily there aren't any secrets hidden there so you won't miss anything.

There are two main paths leading into Miracle Tower - Location info & maps - Wonder City - Batman: Arkham City - Game Guide and Walkthrough

There are two main paths leading into Miracle Tower. The first is the door found on the main subway station (screen above). You will probably use it for the first time during Follow assassin using tracer device to locate Ra's al Ghul, as soon after getting through it you have to use the Line Launcher.

The second passage leads through the Arkham City Process Center found in the Bowery (screen above) - Location info & maps - Wonder City - Batman: Arkham City - Game Guide and Walkthrough

The second passage leads through the Arkham City Process Center found in the Bowery (screen above). The path gets unlocked for the first time during Gain access to Wonder Tower.

While we're at it, it's also worth to mention the elevator found in the Wonder Tower Foundation, taking passengers onto the upper levels of the Tower (screen above) - Location info & maps - Wonder City - Batman: Arkham City - Game Guide and Walkthrough

While we're at it, it's also worth to mention the elevator found in the Wonder Tower Foundation, taking passengers onto the upper levels of the Tower (screen above). You can use it for the first time during Climb the observation deck to stop Protocol 10, though if you intend to return to it in the further part of the game you will have to once again solve two hacking mini-games.

LOCATION STATISTICS:

Batman Trophies - 25

Riddles - 6

Demon Seals - 12 (4 challenges)

Location maps

1 - Location info & maps - Wonder City - Batman: Arkham City - Game Guide and Walkthrough2 - Location info & maps - Wonder City - Batman: Arkham City - Game Guide and Walkthrough

TROPHY 1

Gadgets used: Batclaw

1 - Batman trophies (01-12) - Wonder City - Batman: Arkham City - Game Guide and WalkthroughStand east of the Trophy, look up and use the Grapnel Gun to reach the upper ledge #1 - Batman trophies (01-12) - Wonder City - Batman: Arkham City - Game Guide and Walkthrough

Stand east of the Trophy, look up and use the Grapnel Gun to reach the upper ledge #1. Pick up the Trophy #2.

TROPHY 2

Gadgets used: Line Launcher, Batclaw

2 - Batman trophies (01-12) - Wonder City - Batman: Arkham City - Game Guide and WalkthroughStart off by the ledge, south-east of where the Trophy is #1 - Batman trophies (01-12) - Wonder City - Batman: Arkham City - Game Guide and Walkthrough

Start off by the ledge, south-east of where the Trophy is #1. Shoot a line towards the western wall. Right after the ride begins, hold down the left trigger to slow down the process. Turn the camera right and be ready to change direction, aiming at the small platform in the north (not into the big hole, where enemies have been) #2.

3 - Batman trophies (01-12) - Wonder City - Batman: Arkham City - Game Guide and WalkthroughEventually you should reach a platform east of the Trophy's location #1 #2 - Batman trophies (01-12) - Wonder City - Batman: Arkham City - Game Guide and Walkthrough

Eventually you should reach a platform east of the Trophy's location #1 #2.

4 - Batman trophies (01-12) - Wonder City - Batman: Arkham City - Game Guide and WalkthroughTake a look around the western wall and you should note a hole which you can grab with the Grapnel Gun #1 - Batman trophies (01-12) - Wonder City - Batman: Arkham City - Game Guide and Walkthrough

Take a look around the western wall and you should note a hole which you can grab with the Grapnel Gun #1. After reaching the small room, examine the ceiling. Use the Batclaw to grab the collectible #2.

TROPHY 3

Gadgets used: Explosive Gel

5 - Batman trophies (01-12) - Wonder City - Batman: Arkham City - Game Guide and WalkthroughExamine the eastern wall, finding a place where you can spray the Explosive Gel with the Detective Mode #1 - Batman trophies (01-12) - Wonder City - Batman: Arkham City - Game Guide and Walkthrough

Examine the eastern wall, finding a place where you can spray the Explosive Gel with the Detective Mode #1. Detonate the charge and collect the Trophy #2.

TROPHY 4

Gadgets used: Batarang

6 - Batman trophies (01-12) - Wonder City - Batman: Arkham City - Game Guide and WalkthroughThe Trophy is found inside a cage #1 and in order to open it you need to throw a Batarang into the question mark above you #2 - Batman trophies (01-12) - Wonder City - Batman: Arkham City - Game Guide and Walkthrough

The Trophy is found inside a cage #1 and in order to open it you need to throw a Batarang into the question mark above you #2. Notice! If there's a destructible wall here, it means that you came for this Trophy too early. In such situation, wait until you complete Gain access to Wonder Tower, as during it Batman will break through the wall into the library.

TROPHY 5

The Trophy is hidden inside the pram (screen above) left beside the street lamp - Batman trophies (01-12) - Wonder City - Batman: Arkham City - Game Guide and Walkthrough

The Trophy is hidden inside the pram (screen above) left beside the street lamp.

TROPHY 6

Gadgets used: Freeze Blast, Batclaw

7 - Batman trophies (01-12) - Wonder City - Batman: Arkham City - Game Guide and WalkthroughApproach the Trophy from the north - Batman trophies (01-12) - Wonder City - Batman: Arkham City - Game Guide and Walkthrough

Approach the Trophy from the north. Equip the Freeze Blast and look up to locate two pipes that you can seal #1 #2.

8 - Batman trophies (01-12) - Wonder City - Batman: Arkham City - Game Guide and WalkthroughSealing the pipes will let you access the upper ledge, so grab the ledge with the Grapnel Gun #1 - Batman trophies (01-12) - Wonder City - Batman: Arkham City - Game Guide and Walkthrough

Sealing the pipes will let you access the upper ledge, so grab the ledge with the Grapnel Gun #1. After reaching the destination, collect the Trophy #2.

TROPHY 7

Gadgets used: Freeze Blast

9 - Batman trophies (01-12) - Wonder City - Batman: Arkham City - Game Guide and WalkthroughThe Trophy in the water, so stand beside the lower ledge, equip the Freeze Blast and use it to create an ice raft #1 - Batman trophies (01-12) - Wonder City - Batman: Arkham City - Game Guide and Walkthrough

The Trophy in the water, so stand beside the lower ledge, equip the Freeze Blast and use it to create an ice raft #1. Afterwards glide there. If you have created the ice right next to the Trophy, you will be able to collect it at once #2. Otherwise, help yourself with the Batclaw by using it on the grapple points.

TROPHY 8

Gadgets used: Freeze Blast, Batclaw

10 - Batman trophies (01-12) - Wonder City - Batman: Arkham City - Game Guide and WalkthroughStand by the ledge north of the Trophy #1 - Batman trophies (01-12) - Wonder City - Batman: Arkham City - Game Guide and Walkthrough

Stand by the ledge north of the Trophy #1. Equip the Freeze Blast an use it to create an ice raft, as close to the southern wall as possible #2.

11 - Batman trophies (01-12) - Wonder City - Batman: Arkham City - Game Guide and WalkthroughNow you of course need to glide towards the ice raft #1 - Batman trophies (01-12) - Wonder City - Batman: Arkham City - Game Guide and Walkthrough

Now you of course need to glide towards the ice raft #1. After landing on it, look up and grab the Trophy attached to the balcony #2 using the Batclaw.

TROPHY 9

Gadgets used: Batclaw, Line Launcher

12 - Batman trophies (01-12) - Wonder City - Batman: Arkham City - Game Guide and WalkthroughTake a look around north of the Trophy to find an upper ledge which you can grab with the Grapnel Gun #1 - Batman trophies (01-12) - Wonder City - Batman: Arkham City - Game Guide and Walkthrough

Take a look around north of the Trophy to find an upper ledge which you can grab with the Grapnel Gun #1. After getting upstairs #2, it will turn out that in order to obtain the Trophy, you have to activate three pressure plates without touching any other environment elements or the ground.

13 - Batman trophies (01-12) - Wonder City - Batman: Arkham City - Game Guide and WalkthroughStart off by standing on the pressure plate beside the cage #1 - Batman trophies (01-12) - Wonder City - Batman: Arkham City - Game Guide and Walkthrough

Start off by standing on the pressure plate beside the cage #1. Equip the Line Launcher and shoot at the northern wall #2, as that's where the second pressure plate is.

14 - Batman trophies (01-12) - Wonder City - Batman: Arkham City - Game Guide and WalkthroughStart riding the line, but be ready for letting go at the proper moment, so that Batman perfectly land on the second plate #1 - Batman trophies (01-12) - Wonder City - Batman: Arkham City - Game Guide and Walkthrough

Start riding the line, but be ready for letting go at the proper moment, so that Batman perfectly land on the second plate #1. You can't do it too late or too fast, as otherwise you will have to begin the whole procedure from the beginning. Turn west and shoot at the wall located behind the third pressure plate #2.

15 - Batman trophies (01-12) - Wonder City - Batman: Arkham City - Game Guide and WalkthroughJust like before, you need to perfectly choose the moment to let go of the line #1 - Batman trophies (01-12) - Wonder City - Batman: Arkham City - Game Guide and Walkthrough

Just like before, you need to perfectly choose the moment to let go of the line #1. If you make it, all three pressure plats should switch off. Return to the starting point to collect you prize #2.

TROPHY 10

Gadgets used: Disruptor - Mine Detonator

16 - Batman trophies (01-12) - Wonder City - Batman: Arkham City - Game Guide and WalkthroughStart off south-east of the Trophy's location, beside the secret tunnel entrance to be precise #1 - Batman trophies (01-12) - Wonder City - Batman: Arkham City - Game Guide and Walkthrough

Start off south-east of the Trophy's location, beside the secret tunnel entrance to be precise #1. As a reminder, you unlock this corridor for the first time during Locate the secret entrance using the video data. Head west and afterwards north, stopping after reaching the blocked passage #2.

17 - Batman trophies (01-12) - Wonder City - Batman: Arkham City - Game Guide and WalkthroughTake out the Disruptor and use it to detonate the proximity mine on the ground #1 - Batman trophies (01-12) - Wonder City - Batman: Arkham City - Game Guide and Walkthrough

Take out the Disruptor and use it to detonate the proximity mine on the ground #1. Only afterwards perform a slide #2, thanks to which you will reach the area where the Trophy is\.

TROPHY 11

Gadgets used: Line Launcher

18 - Batman trophies (01-12) - Wonder City - Batman: Arkham City - Game Guide and WalkthroughStand by the ledge north-east of the Trophy #1 #2 - Batman trophies (01-12) - Wonder City - Batman: Arkham City - Game Guide and Walkthrough

Stand by the ledge north-east of the Trophy #1 #2. Equip the Line Launcher.

19 - Batman trophies (01-12) - Wonder City - Batman: Arkham City - Game Guide and WalkthroughFire a line at the western wall in the distance #1 - Batman trophies (01-12) - Wonder City - Batman: Arkham City - Game Guide and Walkthrough

Fire a line at the western wall in the distance #1. Right after you begin the ride, hold down the left trigger to slow down. Turn the camera left and be ready to change the direction, aiming at the small southern ledge on which the Trophy is #2. Land on it and pick up the collectible.

TROPHY 12

Gadgets used: Cryptographic Sequencer + Cryptographic Sequencer Power Amplifier, Batclaw

20 - Batman trophies (01-12) - Wonder City - Batman: Arkham City - Game Guide and WalkthroughApproach the Trophy from the north, using one of the barrow balconies to reach a locked door - Batman trophies (01-12) - Wonder City - Batman: Arkham City - Game Guide and Walkthrough

Approach the Trophy from the north, using one of the barrow balconies to reach a locked door. Equip the Cryptographic Sequencer and use it on the control panel on the left #1. Solve the mini-game by creating the password #2.

21 - Batman trophies (01-12) - Wonder City - Batman: Arkham City - Game Guide and WalkthroughNow open the door and go down the stairs #1 - Batman trophies (01-12) - Wonder City - Batman: Arkham City - Game Guide and Walkthrough

Now open the door and go down the stairs #1. Look up and use the Batclaw to grab the Trophy hanging from the ceiling #2.

TROPHY 13

Gadgets used: Cryptographic Sequencer + Cryptographic Sequencer Range Amplifier, Batclaw

1 - Batman trophies (13-25) - Wonder City - Batman: Arkham City - Game Guide and WalkthroughStand on the ledge north of the Trophy's location - Batman trophies (13-25) - Wonder City - Batman: Arkham City - Game Guide and Walkthrough

Stand on the ledge north of the Trophy's location. If you zoom in, you should note that the Trophy is inside a cage #1 and that in order to open it, you will have to break into the local security system. Equip the Cryptographic Sequencer and use it to remotely hack the control panel behind the fence #2.

2 - Batman trophies (13-25) - Wonder City - Batman: Arkham City - Game Guide and WalkthroughBegin the hacking mini-game and create the password #1 - Batman trophies (13-25) - Wonder City - Batman: Arkham City - Game Guide and Walkthrough

Begin the hacking mini-game and create the password #1. Afterwards grab the Trophy hanging from the wall with the Batclaw #2.

TROPHY 14

3 - Batman trophies (13-25) - Wonder City - Batman: Arkham City - Game Guide and WalkthroughApproach the Trophy from the west and you should note that it's hidden beneath a building #1 - Batman trophies (13-25) - Wonder City - Batman: Arkham City - Game Guide and Walkthrough

Approach the Trophy from the west and you should note that it's hidden beneath a building #1. Stand in front of the small hole, gain momentum and slide underneath it #2, thanks to which you will be able to collect it.

TROPHY 15

Gadgets used: Remote Electrical Charge

4 - Batman trophies (13-25) - Wonder City - Batman: Arkham City - Game Guide and WalkthroughStart off east of the Trophy's location - Batman trophies (13-25) - Wonder City - Batman: Arkham City - Game Guide and Walkthrough

Start off east of the Trophy's location. Equip the Remote Electrical Charge, approach the large gate and send a charge towards the engine built into the floor #1. Afterwards head west and collect the Trophy #2. Notice! Stay cautious, as while leaving this location you can get unexpectedly attacked by an assassin.

TROPHY 16

Gadgets used: Freeze Blast, Grapnel Boost

5 - Batman trophies (13-25) - Wonder City - Batman: Arkham City - Game Guide and WalkthroughHead to the area where the Trophy is hidden and stand by the western ledge #1 - Batman trophies (13-25) - Wonder City - Batman: Arkham City - Game Guide and Walkthrough

Head to the area where the Trophy is hidden and stand by the western ledge #1. Equip the Freeze Blast and use it to create an ice raft, onto which you of course need to jump #2.

6 - Batman trophies (13-25) - Wonder City - Batman: Arkham City - Game Guide and WalkthroughAfter landing on the ice, turn around and make sure you're west of the secret #1 - Batman trophies (13-25) - Wonder City - Batman: Arkham City - Game Guide and Walkthrough

After landing on the ice, turn around and make sure you're west of the secret #1. Prepare the Grapnel Gun and aim at the red ledge in the distance (zoom in if you're having troubles locating it) #2.

7 - Batman trophies (13-25) - Wonder City - Batman: Arkham City - Game Guide and WalkthroughRight after you launch off, use the Grapnel Boost by pressing A twice (and holding down the button after the second time) - Batman trophies (13-25) - Wonder City - Batman: Arkham City - Game Guide and Walkthrough

Right after you launch off, use the Grapnel Boost by pressing A twice (and holding down the button after the second time). That way you will gain more speed by catapulting Batman and as a result he will break through a fragment of the ceiling #1 in which the Trophy was hidden. Wait for Batman to land and use the Batclaw to grab the Trophy #2.

TROPHY 17

Gadgets used: Cryptographic Sequencer + Cryptographic Sequencer Power Amplifier

8 - Batman trophies (13-25) - Wonder City - Batman: Arkham City - Game Guide and WalkthroughSearch for a control panel nearby the Trophy's location and hack it with the Cryptographic Sequencer #1 - Batman trophies (13-25) - Wonder City - Batman: Arkham City - Game Guide and Walkthrough

Search for a control panel nearby the Trophy's location and hack it with the Cryptographic Sequencer #1. Complete the mini-game by creating the password #2. Afterwards collect the Trophy.

TROPHY 18

Gadgets used: Line Launcher

9 - Batman trophies (13-25) - Wonder City - Batman: Arkham City - Game Guide and WalkthroughThe Trophy is on a small ledge which you come across during one of the main story missions, Gain access to Wonder Tower to be precise - Batman trophies (13-25) - Wonder City - Batman: Arkham City - Game Guide and Walkthrough

The Trophy is on a small ledge which you come across during one of the main story missions, Gain access to Wonder Tower to be precise. If you didn't pick up the Trophy on the first run, use the below description. Start off standing beside the ledge, west of the Trophy's location #1. Take out the Line Launcher and shoot at the southern wall #2.

10 - Batman trophies (13-25) - Wonder City - Batman: Arkham City - Game Guide and WalkthroughRight after the ride starts, hold down the left trigger to slow down as you will have to change direction - Batman trophies (13-25) - Wonder City - Batman: Arkham City - Game Guide and Walkthrough

Right after the ride starts, hold down the left trigger to slow down as you will have to change direction. Turn the camera left and shoot at the ledge north-east from your current location #1. After reaching it, pick up the Trophy #2.

TROPHY 19

Gadgets used: Explosive Gel, Remote Controlled Batarang

11 - Batman trophies (13-25) - Wonder City - Batman: Arkham City - Game Guide and WalkthroughCollecting this Trophy is unfortunately rather hard, as it implies performing a few not very obvious actions - Batman trophies (13-25) - Wonder City - Batman: Arkham City - Game Guide and Walkthrough

Collecting this Trophy is unfortunately rather hard, as it implies performing a few not very obvious actions. Start off east of the Trophy's location, beside the secret tunnel entrance #1 #2. As a reminder, this corridor becomes unlocked for the first time during Locate the secret entrance using the video data.

12 - Batman trophies (13-25) - Wonder City - Batman: Arkham City - Game Guide and WalkthroughHead west, but don't turn right at once - Batman trophies (13-25) - Wonder City - Batman: Arkham City - Game Guide and Walkthrough

Head west, but don't turn right at once. Instead, blow up the wall with the Explosive Gel #1. You will find a Trophy cage and establish that in order to open it, you will have to deactivate the interactive question mark to which the cable is going #2.

13 - Batman trophies (13-25) - Wonder City - Batman: Arkham City - Game Guide and WalkthroughTurn around, equip the Remote Controlled Batarang and throw it #1, causing it to fly out of the secret passage - Batman trophies (13-25) - Wonder City - Batman: Arkham City - Game Guide and Walkthrough

Turn around, equip the Remote Controlled Batarang and throw it #1, causing it to fly out of the secret passage. Afterwards turn it right, towards the south-west. It should not fly towards the passage between the buildings #2.

14 - Batman trophies (13-25) - Wonder City - Batman: Arkham City - Game Guide and WalkthroughAfter reaching the street lamp, turn the Batarang slightly right #1 and afterwards a bit more sharply - Batman trophies (13-25) - Wonder City - Batman: Arkham City - Game Guide and Walkthrough

After reaching the street lamp, turn the Batarang slightly right #1 and afterwards a bit more sharply. Eventually the Batarang should be flying towards the north #2.

15 - Batman trophies (13-25) - Wonder City - Batman: Arkham City - Game Guide and WalkthroughYou need to lead it into hitting the interactive question mark #1 - Batman trophies (13-25) - Wonder City - Batman: Arkham City - Game Guide and Walkthrough

You need to lead it into hitting the interactive question mark #1. It can be found directly west of the Trophy #2, separated from the cage with a wall. Turn around once again and collect the Trophy.

TROPHY 20

16 - Batman trophies (13-25) - Wonder City - Batman: Arkham City - Game Guide and WalkthroughSoon after using the elevator to the upper levels of the Wonder Tower, you will have to go round the whole construction using the cornices #1 - Batman trophies (13-25) - Wonder City - Batman: Arkham City - Game Guide and Walkthrough

Soon after using the elevator to the upper levels of the Wonder Tower, you will have to go round the whole construction using the cornices #1. Move north using this method and afterwards west #2, WITHOUT jumping onto the ledge following which you could continue the climb.

17 - Batman trophies (13-25) - Wonder City - Batman: Arkham City - Game Guide and WalkthroughSoon you should find yourself by the western wall of the building and here you need to move south #1 - Batman trophies (13-25) - Wonder City - Batman: Arkham City - Game Guide and Walkthrough

Soon you should find yourself by the western wall of the building and here you need to move south #1. It will let you reach a small ledge with the Trophy on it #2. Curiously, the ledge adjoins the observation platform reached after getting out of the elevator.

TROPHY 21

Gadgets used: Explosive Gel, Line Launcher, Batclaw

18 - Batman trophies (13-25) - Wonder City - Batman: Arkham City - Game Guide and WalkthroughTake some time to familiarize yourself with the situation - Batman trophies (13-25) - Wonder City - Batman: Arkham City - Game Guide and Walkthrough

Take some time to familiarize yourself with the situation. The Trophy is inside a cage in a small room #1, which opens each time you get out. Therefore, you will have to grab the Trophy from afar. Start off by spraying Explosive Gel onto the window in this room #2.

19 - Batman trophies (13-25) - Wonder City - Batman: Arkham City - Game Guide and WalkthroughGet out of the room and head west, stopping after reaching the ledge #1 - Batman trophies (13-25) - Wonder City - Batman: Arkham City - Game Guide and Walkthrough

Get out of the room and head west, stopping after reaching the ledge #1. Shoot a line towards the western wall. Right after beginning the ride, press the left trigger to slow things down. Turn the camera right and be ready to change direction, aiming at the small northern platform (not into the big hole inside of which enemies were) #2.

20 - Batman trophies (13-25) - Wonder City - Batman: Arkham City - Game Guide and WalkthroughEventually you should reach a platform north-west of the Trophy's location #1 #2 - Batman trophies (13-25) - Wonder City - Batman: Arkham City - Game Guide and Walkthrough

Eventually you should reach a platform north-west of the Trophy's location #1 #2.

Turn south-east, i - Batman trophies (13-25) - Wonder City - Batman: Arkham City - Game Guide and Walkthrough

Turn south-east, i.e. towards the Trophy. Equip the Batclaw and use it to grab the secret (screen above), using the window destroyed by the explosion.

TROPHY 22

Explore the south-east corner of the Wonder Tower Foundation, its lowest level to be precise - Batman trophies (13-25) - Wonder City - Batman: Arkham City - Game Guide and Walkthrough

Explore the south-east corner of the Wonder Tower Foundation, its lowest level to be precise. The Trophy can be found by one of the shafts built into the floor (screen above).

TROPHY 23

Gadgets used: Batarang, Freeze Blast

21 - Batman trophies (13-25) - Wonder City - Batman: Arkham City - Game Guide and WalkthroughStart off by reaching the small ledge located east of the Trophy's location #1 - Batman trophies (13-25) - Wonder City - Batman: Arkham City - Game Guide and Walkthrough

Start off by reaching the small ledge located east of the Trophy's location #1. Afterwards turn west, take out the Batarang and use it to hit the Trophy hanging from the line #2.

22 - Batman trophies (13-25) - Wonder City - Batman: Arkham City - Game Guide and WalkthroughUpon getting hit by the Batarang, the Trophy will fall down into the water - Batman trophies (13-25) - Wonder City - Batman: Arkham City - Game Guide and Walkthrough

Upon getting hit by the Batarang, the Trophy will fall down into the water. Equip the Freeze Blast and create an ice float beside it #1. Now just glide there and collect your prize #2.

TROPHY 24

Gadgets used: Explosive Gel

23 - Batman trophies (13-25) - Wonder City - Batman: Arkham City - Game Guide and WalkthroughExamine the western wall, finding a spot where you can spray the Explosive Gel using the Detective Mode #1 - Batman trophies (13-25) - Wonder City - Batman: Arkham City - Game Guide and Walkthrough

Examine the western wall, finding a spot where you can spray the Explosive Gel using the Detective Mode #1. Detonate the charge and collect the Trophy #2.

TROPHY 25

Gadgets used: Batclaw

24 - Batman trophies (13-25) - Wonder City - Batman: Arkham City - Game Guide and WalkthroughYou need to start climbing the Wonder Tower, eventually reaching the spot where you use the Grapnel Gun to get onto the metal construction #1 - Batman trophies (13-25) - Wonder City - Batman: Arkham City - Game Guide and Walkthrough

You need to start climbing the Wonder Tower, eventually reaching the spot where you use the Grapnel Gun to get onto the metal construction #1. Head towards the northern wall of the building and you should be able to find the Trophy without much problems #2.

RIDDLE 1 - This question can only be answered from an unusual perspective. Can you get yourself there?

Gadgets used: Batclaw

1 - Riddles - Wonder City - Batman: Arkham City - Game Guide and WalkthroughIn order to solve this riddle, you will first have to start climbing the Wonder Tower - Riddles - Wonder City - Batman: Arkham City - Game Guide and Walkthrough

In order to solve this riddle, you will first have to start climbing the Wonder Tower. Stop after reaching one of the higher levels, at the spot from which you can reach the second northern extension arm #1. If you now turn around and activate the Detective Mode, you should note an incomplete question mark painted on the tower #2.

2 - Riddles - Wonder City - Batman: Arkham City - Game Guide and WalkthroughDon't waste time on searching for the missing dot, as it's impossible from this position - Riddles - Wonder City - Batman: Arkham City - Game Guide and Walkthrough

Don't waste time on searching for the missing dot, as it's impossible from this position. Instead, use the Grapnel Gun to reach the upper floor (the one with the control panel) #1. After getting there, turn around and stand by the ledge #2.

You need to jump off the ledge and glide north - Riddles - Wonder City - Batman: Arkham City - Game Guide and Walkthrough

You need to jump off the ledge and glide north. After flying a couple dozen meters, start turning around and try to reach a position from which you will see the whole question mark (screen above). Don't worry if you don't manage to do it on the first try, as you can always return to the starting point and start all over again. What's more, if Batman crashes against something and falls down, the game will automatically return him onto one of the previous ledges.

3 - Riddles - Wonder City - Batman: Arkham City - Game Guide and WalkthroughNotice - Riddles - Wonder City - Batman: Arkham City - Game Guide and Walkthrough

Notice! If you can't handle solving this riddle by gliding, you can always use the alternative method implying standing on the mentioned northern extension arm #1 and afterwards jumping off it (B button), trying to scan the question mark in mid-air #2.

RIDDLE 2 - Where can you get a wonderful view of the past?

Get onto the big terrace after riding the elevator to the upper level of the Tower and scan the Gotham City painting (screen above) - Riddles - Wonder City - Batman: Arkham City - Game Guide and Walkthrough

Get onto the big terrace after riding the elevator to the upper level of the Tower and scan the Gotham City painting (screen above).

RIDDLE 3 - Crime is a global issue. You'll never stop it, Batman.

Stand beside the antique monument with a globe connected with the Wonder City (screen above) and scan it - Riddles - Wonder City - Batman: Arkham City - Game Guide and Walkthrough

Stand beside the antique monument with a globe connected with the Wonder City (screen above) and scan it.

RIDDLE 4 - Read all about it! Is this the sign of the Times?

Find the plate informing of the shutdown of Wonder City (screen above) and scan it - Riddles - Wonder City - Batman: Arkham City - Game Guide and Walkthrough

Find the plate informing of the shutdown of Wonder City (screen above) and scan it.

RIDDLE 5 - Wanted: Dead... and alive?

Find the overturned Solomon Grundy wanted poster (screen above) and scan it - Riddles - Wonder City - Batman: Arkham City - Game Guide and Walkthrough

Find the overturned Solomon Grundy wanted poster (screen above) and scan it.

RIDDLE 6 - Do these demonic twins pose a threat?

Grab the twins statues in one frame (screen above) and scan it - Riddles - Wonder City - Batman: Arkham City - Game Guide and Walkthrough

Grab the twins statues in one frame (screen above) and scan it.

SEALS

Gadgets used: Batclaw

There is a total of twelve Demon Seals in Wonder City and destroying them all will let you complete four riddles (three seals pear each) - Demon seals - Wonder City - Batman: Arkham City - Game Guide and Walkthrough

There is a total of twelve Demon Seals in Wonder City and destroying them all will let you complete four riddles (three seals pear each). Each time you find a Seal (P on the attached map), use the Batclaw to grab it (screen above). Afterwards tap A and Batman will rip out the Seal.

You might have some problems with finding three Seals on the upper level of the Wonder Tower - Demon seals - Wonder City - Batman: Arkham City - Game Guide and Walkthrough

You might have some problems with finding three Seals on the upper level of the Wonder Tower. The first one can be found right after using the elevator. Climb onto its roof and search for a vertical shaft (screen above). You need to do it after heading onto the observation deck.

The second Seal can be found after reaching the southern observation deck - Demon seals - Wonder City - Batman: Arkham City - Game Guide and Walkthrough

The second Seal can be found after reaching the southern observation deck. Just turn around and look up (screen above).

The last Seal can be found and destroyed after beginning climbing, to be precise after reaching the spot from which you can glide through a shaft for a short time and land on a lower shelf - Demon seals - Wonder City - Batman: Arkham City - Game Guide and Walkthrough

The last Seal can be found and destroyed after beginning climbing, to be precise after reaching the spot from which you can glide through a shaft for a short time and land on a lower shelf. Do it and turn around (screen above).

CHALLENGE 1 - Glide continuously for over 150 meters (without using the Grapnel Boost upgrade)

How to complete: It's a very simple challenge, as in order not to land too early, you need to alternate between using the Dive bomb (holding the right trigger; screen above) and ascending (leaning the left analog stick down) - Batman (01-23) - Physical challenges - Batman: Arkham City - Game Guide and Walkthrough

How to complete: It's a very simple challenge, as in order not to land too early, you need to alternate between using the Dive bomb (holding the right trigger; screen above) and ascending (leaning the left analog stick down). Just look out not to hit anything on your way.

CHALLENGE 2 - Glide continuously for over 250 meters (Grapnel Boost upgrade permitted)

How to complete: Curiously, you don't have to use the Boost at all, as you can pretty much just use the tactic described in Challenge #1. If you however plan on using it (by tapping A twice and holding it down after the second one), remember not to hit anything after catapulting Batman (ledges, buildings etc..

CHALLENGE 3 - Perform a vertical dive for over 50 meters

How to complete: The challenge of course corresponds to the Dive Bomb, activated by pressing the right trigger in mid-air. In order to make sure that you can complete this challenge, choose a roof of a very tall building, like the Church or Gotham Bank.

CHALLENGE 4 - Perform five consecutive line launches without touching the ground

How to complete: You can approach this challenge only after obtaining the Line Launcher. The assumptions of this challenge aren't very complicated, as you have probably come across the need to change direction multiple times throughout the story mode. Just remember to constantly use the ability to slow down (left rigger). I'd also recommend completing this in either Park Row or the Bowery, as you will have an easier time moving between the building.

CHALLENGE 5 - Glide for 30 meters while maintaining a height of less than 5 meters above the water

How to complete: You should approach this challenge in the Industrial District - Batman (01-23) - Physical challenges - Batman: Arkham City - Game Guide and Walkthrough

How to complete: You should approach this challenge in the Industrial District. Start off by using the Dive Bomb (hold down the right trigger in mid-air) and flatten out at the very last moment (by pulling the left analog stick back). Now just fly right above the water (screen above) and you should complete the required 30 meters without any problems.

CHALLENGE 6 - Achieve a x20 combat combo

How to complete: It's a pretty simple challenge. Remember not to take any longer breaks between the attacks. The multiplier can be also easily increased by using the Beat Down skill, that is first stunning the enemy with the cloak (B) and afterwards attacking him by tapping X.

CHALLENGE 7 - Use 3 Quickfire gadgets in one combat encounter

How to complete: The Quickfire is offered by, inter alia, Batclaw, Batarang, Batarang, Remote Electrical Charge or Freeze Blast. It's important to use the shortcut each time (e.g. left trigger + B with the Electrical Charge), so without the process of manually aiming. It's also worth to complete this challenge during a fight with a large enough group of inmates, so that you don't run out of enemies before using the required amount of gadgets.

CHALLENGE 8 - Achieve a x5 variation bonus in one combat encounter

How to complete: This challenge shouldn't be especially hard. Start the fight with an aerial attack and during the fight itself lead out different attack types (Stun, Beat down etc.), not just the standard types and counters.

CHALLENGE 9 - Aerial Attack off a stunned enemy into another (3 required)

How to complete: This challenge is easier than it might seem. Start off by stunning an enemy with the cloak (B) and afterwards press A twice to run onto him. Don't wait for Batman to jump above him, but quickly lean out the analog stick towards a different enemy and press X. as a result Batman should bounce off the first enemy and attack the next one. Perform this attack two more times.

CHALLENGE 10 - Use the Slide to trip an enemy (3 required)

How to complete: This trivial challenge can be completed in a matter or second. Start running at an enemy and press the right trigger to slide and trip him. Repeat this attack two more times.

CHALLENGE 11 - Perform a Beat Down to finish an enemy (5 required)

How to complete: Completing this challenge isn't very hard. During the fight, attack every enemy but one, leaving him for the end. Once he's the only one left, stun him with the cloak (B) and afterwards start tapping X, activating the Beat down. Repeat this four more times.

CHALLENGE 12 - Counter an enemy projectile (3 required)

How to complete: The challenge doesn't correspond to the bullets fired from gun, but to items that the inmates throw at Batman (e - Batman (01-23) - Physical challenges - Batman: Arkham City - Game Guide and Walkthrough

How to complete: The challenge doesn't correspond to the bullets fired from gun, but to items that the inmates throw at Batman (e.g. small crates). Each time you note such an enemy, wait for a counter icon to appear above the thrown item and press Y. Batman should grab the item (screen above) and throw it back. Repeat this two more times.

CHALLENGE 13 - Hit an explosive object with a Batarang before it is thrown

How to complete: You shouldn't have problems here - Batman (01-23) - Physical challenges - Batman: Arkham City - Game Guide and Walkthrough

How to complete: You shouldn't have problems here. You need to fight a group of inmates, in which one will try to throw a fire-extinguisher or a different explosive item at Batman. When you note that someone is holding an explosive item, throw a Batarang at him (Quickfire, or manually aiming at him) to cause a premature explosion (screen above).

CHALLENGE 14 - Take out 2 enemies at once with the Glide Boost Attack

How to complete: You will need to have the Glide Boost Attack upgrade to complete this challenge - Batman (01-23) - Physical challenges - Batman: Arkham City - Game Guide and Walkthrough

How to complete: You will need to have the Glide Boost Attack upgrade to complete this challenge. Start on a vantage points or a roof, nearby a big group of enemies. Glide towards at least two standing beside each other, at first pressing X to aim at one of the inmates and afterwards the right trigger. A yellow icon should appear above the inmate and start filling up (screen above). The icon must start glowing red, thanks to which the force will knock down both enemies.

CHALLENGE 15 - Use a Combo Batarang in combat (10 required)

How to complete: This simple challenge implies using the Batarang by tapping the left trigger (without aiming). Do this move nine more time.

CHALLENGE 16 - Perform a Batclaw Slam (5 required)

How to complete: Completing this challenge requires the Batclaw Slam upgrade - Batman (01-23) - Physical challenges - Batman: Arkham City - Game Guide and Walkthrough

How to complete: Completing this challenge requires the Batclaw Slam upgrade. Aim at any enemy and afterwards press the left trigger and Y at the same time. It's however not the end, as after a given enemy get pulled towards Batman, you need to hit him by pressing X (screen above). Repeat this four more times.

CHALLENGE 17 - Use the Quickfire Remote Electrical Charge during a combo (5 Required)

How to complete: You can approach this challenge after obtaining the Remote Electrical Charge. The Quickfire shortcut for this gadget is left trigger + B. It of course cannot be the only attack in the combo, so perform at least one normal attack after using the gadget. Repeat this four more times.

CHALLENGE 18 - Use the Quickfire Explosive Gel during a combo (5 required)

How to complete: The Quickfire shortcut is left trigger + X. of course after planting the charges you need to detonate them at the right moment, so that you hit the enemies. You also need to make sure that it's not the only attack in the combo. Repeat this four more times.

CHALLENGE 19 - Use the Quickfire Freeze Blast during a combo (5 required)

How to complete: You can approach this challenge only after unlocking the Freeze Blast. The Quickfire shortcut for hits gadget is tapping the right trigger twice. You of course need to make sure that it's not the only attack, so attack at least one after using the gadget. Repeat this four more times.

CHALLENGE 20 - Use the Smoke Pellet to disorientate enemies into attacking each other

How to complete: This challenge is best approached in a rather small room, surrounded by a big group of enemies - Batman (01-23) - Physical challenges - Batman: Arkham City - Game Guide and Walkthrough

How to complete: This challenge is best approached in a rather small room, surrounded by a big group of enemies. Press Y to let out a smoke pellet and start running through the smoke hoping that one of the enemies will try to attack you and hit his buddy instead. Luckily, it's much easier than it sounds.

CHALLENGE 21 - Finish a fight with a Combo Batarang (3 required)

How to complete: It's a very simple challenge, requiring you only to knock out the last enemy in a group with the Batarang. If the first Batarang attack causes him only to fall down, wait until he gets up and try again. Repeat this two more times.

CHALLENGE 22 - Use the Remote Electrical Charge to get an armed enemy to fire his weapon and surprise at least one other nearby enemy

How to complete: Stand beside any group of armed enemies and make Batman doesn't get noticed by them. Aim at one of the enemies with the Remote Electrical Charge and shoot at him. The challenge will be completed if there as at least one other inmate beside him.

CHALLENGE 23 - Use the Remote Electrical Charge to force an enemy to hit another enemy (3 required)

How to complete: Start by locating a group of enemies with at least one equipped with a stun stick - Batman (01-23) - Physical challenges - Batman: Arkham City - Game Guide and Walkthrough

How to complete: Start by locating a group of enemies with at least one equipped with a stun stick. You can either shoot him from above or fight the group directly, focusing your attention of that one enemy (screen above). In the latter case, you should of course use the Quickfire option (left trigger + B). Repeat this two more times.

CHALLENGE 24 - Use the Remote Electrical Charge to blast one armored thug into any other thug

How to complete: Find an armoured enemy (the type which you defeat using Beat Down, screen above) - Batman (24-40) - Physical challenges - Batman: Arkham City - Game Guide and Walkthrough

How to complete: Find an armoured enemy (the type which you defeat using Beat Down, screen above). Shoot at him with the Remote Electrical Charge and with some luck he will hit another inmate while stunned.

CHALLENGE 25 - Use the Freeze Cluster Grenade to immobilize three or more henchmen at one time (Upgrade required)

How to complete: You can approach this challenge only after unlocking the Freeze Cluster Grenade - Batman (24-40) - Physical challenges - Batman: Arkham City - Game Guide and Walkthrough

How to complete: You can approach this challenge only after unlocking the Freeze Cluster Grenade. It's worth to try this challenge in smaller areas, as the enemies don't have anywhere to run. You can also search for a place where they're standing beside each other (screen above) and attack them by surprise.

CHALLENGE 26 - Use the Freeze Blast to freeze an enemy then a Batarang to knock them down

How to complete: You can approach this challenge only after unlocking the Freeze Blast. Additional description seems needless, as the name says it all. Make sure not to attack the enemy in any other way after freezing him, but use the Batarang at once.

CHALLENGE 27 - Perform a Grapnel Boost Takedown

1 - Batman (24-40) - Physical challenges - Batman: Arkham City - Game Guide and WalkthroughHow to complete: You can approach this challenge only after unlocking the Grapnel Gun Boost - Batman (24-40) - Physical challenges - Batman: Arkham City - Game Guide and Walkthrough

How to complete: You can approach this challenge only after unlocking the Grapnel Gun Boost. Take a look around Park Row or the industrial District for a roof patrolled by armed enemies. Provoke the enemies by showing yourself to them and wait for one of them to approach the roof ledge (screen 1). Aim at that ledge with the Grapnel Gun and afterwards use the Boost by pressing (and holding down) A twice. If you have done everything properly, Batman won't catapult upon reaching the ledge, but automatically knock out the enemy (screen 2).

CHALLENGE 28 - Use the Reverse Batarang to knock down an enemy

How to complete: You can approach this challenge only after unlocking the Reverse Batarang. Stand above a group of enemies, aim at one of them (left trigger) and hold down RB until the aiming process finishes. Afterwards let go of RB and the Batarang will automatically circle the enemy and knock him out from behind.

CHALLENGE 29 - Kick an enemy while riding on the Line Launcher (3 required)

How to complete: You can approach this challenge after unlocking the Line Launcher - Batman (24-40) - Physical challenges - Batman: Arkham City - Game Guide and Walkthrough

How to complete: You can approach this challenge after unlocking the Line Launcher. Stand on the same level as the enemy you want to knock out and aim the line at him. After the ride begins, make sure that Batman will hit him (it's best if the inmate doesn't get alarmed too soon; screen above). Repeat this two more times.

CHALLENGE 30 - While riding on the Line Launcher towards an unaware enemy, use the Takedown attack to drop down and knock them out

How to complete: You can approach this challenge only after unlocking the Line Launcher - Batman (24-40) - Physical challenges - Batman: Arkham City - Game Guide and Walkthrough

How to complete: You can approach this challenge only after unlocking the Line Launcher. Stand on the same level as the enemy you want to knock out. Aim and fire the line. After the ride begins, wait for Batman to get nearby the target (screen above) and press Y for a knockout.

CHALLENGE 31 - Catch a Remote Batarang

How to complete: this trivial challenge implies throwing a Batarang and making sure it returns to Batman. You can perform a full turn or just turn the gadget around by pressing the left and right trigger at the same time.

CHALLENGE 32 - Fly a fully boosted Remote Batarang into a thug and send him flying through the air

How to complete: Throw a Remote Controlled Batarang and hold down the right trigger to make it fly faster. Lead it onto one of the enemies. The hit should be strong enough to send him flying automatically, so you don't need to worry about hitting him at a specific angle.

CHALLENGE 33 - Use the Freeze Blast to freeze an armed enemy before taking him out

How to complete: You can approach this challenge only after obtaining the Freeze Blast. Aim at a single armed enemy, use the Freeze Blast and afterwards approach hi and press Y for a knockout.

CHALLENGE 34 - Use the Smoke Pellet to disorientate an armed enemy and follow up with a Takedown

How to complete: Look for at least one armoured enemy and land beside him - Batman (24-40) - Physical challenges - Batman: Arkham City - Game Guide and Walkthrough

How to complete: Look for at least one armoured enemy and land beside him. Once Batman get noticed, press Y to let out a smoke pellet, quickly approach the enemy from behind and press U for a knockout (screen above).

CHALLENGE 35 - Disarm an enemy using the Batclaw disarm (3 required)

How to complete: Completing this challenge requires the Batclaw disarm upgrade. Locate a single armed enemy and after getting near enough, press the left trigger and Y. Repeat this two more times afterwards.

CHALLENGE 36 - Use the Disruptor to jam the gun of an armed enemy and then get him to try and fire

How to complete: You can approach this challenge after unlocking the Disruptor and the Jam Firearm upgrade - Batman (24-40) - Physical challenges - Batman: Arkham City - Game Guide and Walkthrough

How to complete: You can approach this challenge after unlocking the Disruptor and the Jam Firearm upgrade. Locate a single armed enemy and equip the Disruptor. Press the left trigger and then the right one and wait for the bar to fill up (screen above), informing that the gun has been jammed. Jump down and stand in front of the enemy, so that he tries to shoot Batman.

CHALLENGE 37 - Use the Remote Electrical Charge to temporarily disable a backpack Jammer device

How to complete: You can approach this challenge only after unlocking the Electrical Charge - Batman (24-40) - Physical challenges - Batman: Arkham City - Game Guide and Walkthrough

How to complete: You can approach this challenge only after unlocking the Electrical Charge. Additionally you will have to find a group of enemies with at least one jammer device (screen above), the perfect place for that being the main subway station. Shoot a charge at the enemy thanks to which the jammer will stop working for a while.

CHALLENGE 38 - Take down an enemy using the Sonic Batarang

How to complete: You can approach this challenge only after unlocking the Sonic Batarang and the Sonic Shock Batarang upgrade. Throw a Batarang and make it hit the floor or a wall beside an enemy's patrol route. Once an enemy gets beside the Batarang, press the left trigger + RB to detonate the gadget.

CHALLENGE 39 - Perform an Inverted Takedown from a Vantage Point

How to complete: It's a very simple challenge which you will probably complete during the main story - Batman (24-40) - Physical challenges - Batman: Arkham City - Game Guide and Walkthrough

How to complete: It's a very simple challenge which you will probably complete during the main story. You need to reach one of the rooms in which you need to act from the shadows and with vantage points. Reach one of such points, wait for a guard to get beneath you and press Y for a Inverted Takedown (screen above).

CHALLENGE 40 - Perform a Knockout Smash (5 required)

How to complete: Completing this challenge shouldn't be hard. Approach any enemy from behind, helping yourself by crouching down if you need to. After getting beside him press Y for a silent takedown. Repeat this four more times.

CHALLENGE 1 - Use Caltrops to stun an enemy (3 required)

How to complete: This challenge isn't particularly hard, it only implies using one of Catwoman's gadgets. With the Caltrops, it's worth to use Quickfire option activated by pressing the left trigger and B.

CHALLENGE 2 - Perform a Special Combo Whiplash and Special Combo Whip Trip in one combo flow

How to complete: You can approach this challenge only after unlocking the Special Combo Whiplash (A+X) Special Combo Whip Trip (A+B). afterwards locate a large group of enemies (e.g. inmates standing beside the Courthouse) and attack them, aiming for a high multiplier. After gaining a high enough value, activate one of the above skills. Quickly start attacking again so that the multiplier doesn't reset and soon afterwards activate the second skill.

CHALLENGE 3 - Complete one Claw Climb using at least 8 separate leaps without missing the timing for a single jump

How to complete: The challenge is a bit harder than it might seem at first, as the jumps need to be performed at a perfect pace - Catwoman - Physical challenges - Batman: Arkham City - Game Guide and Walkthrough

How to complete: The challenge is a bit harder than it might seem at first, as the jumps need to be performed at a perfect pace. Luckily the game informs you each time if the jump was ideal, or too late or fast. After a few attempts you should master the climbing enough and you will just have to find one of the highest buildings in Arkham City (e.g. the Gotham Bank - screen above). It will let you perform at least 8 jumps before reaching the top of the building.

CHALLENGE 4 - Perform a Pounce attack (3 required)

How to complete: It's a very simple challenge, implying attacking the enemy from above - Catwoman - Physical challenges - Batman: Arkham City - Game Guide and Walkthrough

How to complete: It's a very simple challenge, implying attacking the enemy from above. You will be informed of the possibility to do it by a claw icon appearing above his head (screen above) and then you will have to just press X. Repeat this move two more times.

CHALLENGE 5 - Use the Quickfire Whip attack during combat (3 required)

How to complete: This challenge isn't particularly hard, you pretty much just need to test one of Catwoman's gadgets. It's worth to use the Quickfire option, either by pressing the left trigger or the left trigger + Y combination (disarm).

The overall rules of the challenge maps haven't changed since the first game. I'd definitely recommend approaching them at the end, i.e. after completing the main story mode, side missions and finding all the secrets. There's a total of 12 maps, though you need to complete them separately with each character. Batman and Catwoman are available from the beginning, through you can also buy Robin and Nightwing DLCs. Each of the maps lets you obtain three medals - bronze, silver and gold. Which medal you get depends on the amount of points you have at the end of the third round (more information in the table below) and if you want to max out your score, you should remember about:

  • Gaining and keeping high multipliers - as a result you need to have a very good understanding of a given character's fighting mechanics, reducing the probability of accidentally breaking the combo because of a failed or too slow attack attempt.
  • Using a wide variety of attacks - apart from standard attacks and counters, you should also use other types (like Beat Down or Ultra Stun for Batman). The same goes for special attacks, which usually require you to press two buttons.
  • Using the available gadgets - it's worth to use each gadget at least once each round. Of course you need to remember the Quickfire shortcuts, so that you don't have to manually equip them each time.
  • Avoiding getting damaged - most of all remember to perform counters, though you should also look out for enemies with firearms, stun sticks, shields and other elite enemy types. An universal method is evading often, as well as jumping over enemies.
  • Finishing off downed enemies - you should use this option only by the end of the round, thanks to which you won't get attacked by an enemy while trying to finish off his buddy.

LIST OF MAPS

NAME

GOLD

SILVER

BRONZE

Blind Justice

24000 points

12000 points

6000 points

Survival of the Fittest

32000 points

16000 points

8000 points

Rooftop Rumble

32000 points

16000 points

8000 points

Hell's Gate

32000 points

16000 points

8000 points

Funhouse Brawl

60000 points

30000 points

15000 points

Prison Riot

32000 points

16000 points

8000 points

Blind Justice (Extreme)

32000 points

16000 points

8000 points

Survival of the Fittest (Extreme)

60000 points

30000 points

15000 points

Rooftop Rumble (Extreme)

40000 points

20000 points

10000 points

Hell's Gate (Extreme)

48000 points

24000 points

12000 points

Funhouse Brawl (Extreme)

60000 points

30000 points

15000 points

Prison Riot (Extreme)

48000 points

24000 points

12000 points

The overall rules of the challenge maps haven't changed since the first game. I'd definitely recommend approaching them at the end, i.e. after completing the main story mode, side missions and finding all the secrets. There's a total of 12 maps, though you need to complete them separately with each character.

The further part of the walkthrough included the two characters available in the basic game, i.e. Batman and Catwoman. Each of them has their individual mission, though played on the same maps. I'd recommend first completing the ones for Batman, as even the Extreme versions will be easier than those of Catwoman. There are three missions on each map, each with a bigger description in the tables below. Remember to first familiarize yourself with the maps and missions, aiming at completing the map as fast as possible. As a side note, remember that even after completing every mission on a given map, you will still need to eliminate the enemies to finish the challenge.

LIST OF MAPS - BATMAN

NAME

CHALLENGES DESCRIPTION

Meltdown Mayhem

1) Smoke Detector - You need to use a smoke pellet after Batman gets noticed and afterwards use the fact that the local enemies have been blinded and approach one of them from behind and knock him out.

2) Mind Your Head - You need to throw a Batarang at an enemy and afterwards quickly approach him and finish him off before he can get up.

3) Shock Tactics - you need to hit one of the armed guards with an Electric Charge, causing his gun to fire and therefore scare the one beside him. Of course you should attack groups of two or more, as only then you will succeed.

Police Brutality

1) Blast Zone - Spray the Explosive Gel on one of the destructible walls, wait for a guard to reach it and detonate the charge.

2) Knockout Smash - Approach the enemy from behind. Start off by pressing Y to silently take him out and afterwards X to finish him off fast (instead of waiting until his body is laid onto the ground).

3) Window Pain - Stand beside one of the windows, wait for one of the guards to appear on the other side and attack him by surprise (Y button).

Natural Selection

1) Weapon Jam - Use the Disruptor with the Jam Firearm to block the weapon of one of the guards. Afterwards, let him see you so that he tries to shoot you.

2) Aerial Assault - Attack an enemy from above, at best by gliding off one of the vantage points. After knocking him down, quickly finish him off.

3) Friends Fly Free - Use the Grapnel Gun to grab the bridge connecting the upper balconies. Don't however climb up, instead keep hanging from the ledge. Wait for two guards to get beside you and attack them by surprise (Y) to throw them both through the balustrade.

End of the Line

1) Kick Off - Stand on the roof of one of the subway cars on the station. Wait for an enemy to appear on the opposite car, aim at him with the Line Launcher and start the ride, kicking him and therefore throwing down to the ground.

2) Scare Tactics - You need to scare at least one enemy, for example by using the Smoke Pellet or Electrical Charge. You need to act fast, appearing in front of your target by surprise. Therefore you can glide or jump out of the ground shaft.

3) Freeze Frame - Use the Freeze Blast to freeze an armed enemy and afterwards knock him out (Y).

Lost City

1) Grate Moves - You need to hide in the ground shaft, wait for an enemy to get above Batman and perform a surprise attack (Y).

2) Fall Guy - Stand on the lowest balcony and wait for a guard to appear on one of the higher balconies (or the ones adjoining the elevator). Grab him with the Batclaw and push over the balustrade.

3) Breaking and Entering - You need to stand beside one of the wooden walls, wait for an enemy to appear on the other side (Detective Mode will come in handy here) and take him out (Y).

Top of the World

1) Fire Hazard - Wait for an enemy to stand beside one of the fire extinguishers on the lower level. Throw a Batarang at the extinguisher and afterwards quickly approach the blinded enemy. Get behind his back and take him down (Y).

2) Confiscated Weapon - Approach one of the armed enemies. Use the Batclaw with the Disarm upgrade to pull the gun out of his hands. Afterwards, once the disarmed guard is pulled towards you, press X for a knockout.

3) Mined Your Step - Don't eliminate the guard with proximity mines prematurely. Instead, wait for him to plant at least one. Afterwards you need to wait for an enemy to approach it and detonate the mine by using the Disruptor with the Mine Detonator upgrade.

Meltdown Mayhem (Extreme)

1) Armor Piercing - You need to eliminate the armoured enemy as the first one. Luckily it's very easy and doesn't require you to use Beat Down, as you only need to wait for him to get beneath one of the vantage points and use the Inverted Takedown on him.

2) Bringing Down the Roof - Spray the Explosive Gel on a destructible wall fragment. Wait for an enemy to enter the room below and detonate the charge.

3) Venting Anger - Hide inside one of the side ventilation shafts, wait for an enemy to appear and attack him by surprise (Y). Curiously, you don't need to worry about opening the grate as Batman will break through it automatically while leading out the attack.

Police Brutality (Extreme)

1) Don't Touch That Dial - Neutralize the enemy with the Jammer as the last one. Therefore it means that throughout this level you won't be able to use the Detective Mode.

2) Feet First - Stand on the balustrade of one of the higher balconies, wait for a guard to appear beneath you and perform a surprise attack on him (Y). You should of course wait and deal with one of the last enemies using this method, as Batman can be easily spotted by others.

3) Smash and Grab - Locate the vantage point with a glass ceiling fragment beneath it. Wait for a guard to appear in the room on the very bottom and perform a Inverted Takedown, breaking through the glass.

Natural Selection (Extreme)

1) Boom Box - Spray the Explosive Gel beside the crate from which enemies can take weapons. Afterwards alert one of the guards (e.g. by showing yourself or using the Sonic Batarang), therefore making him head for a gun. Stand in a place from which you have a god view on him and detonate the charge as he tries to get the weapon.

2) Chaos Theory - Stand on one of the vantage points, wait for an enemy with thermal vision goggles to appear beneath it and quickly perform an Inverted Takedown on him (Y), before he manages to scan the point.

3) Deep Impact - Stand on one of the vantage points and wait for at least two enemies to stand beside each other on the lowest level. Jump down and hold the right trigger to activate the Dive Bomb. Try to land beside the enemies and press B when Batman touches ground to create a Shock Wave. Notice - you will need the Shock Wave Attack to perform the last step.

End of the Line (Extreme)

1) Perpetual Motion - Start off on one of the higher balconies of the subway station, focusing your attention on the enemy who uses the ladder from time to time. Stand beside the ladder and prepare to use the Electrical Charge. You need to do it when the guard almost finished climbing onto the balcony you're on.

2) What Goes Up - Check out the hints regarding the above (1st) challenge, as you can complete them both at the same time.

3) Don't Touch That Dial - You need to neutralize the enemy with the Jammer as the last one. That means not being able to use the Detective Mode throughout the whole level.

Lost City (Extreme)

1) Bullet Proof - You need to eliminate all the guards without getting damaged. Therefore you should complete the whole stage without getting noticed by anyone.

2) Switch Hitter - This mission is quite hard and I'd recommend trying to complete it on the highest balconies, the one adjoining the elevator. The idea behind this challenge is firing a line towards an enemy, hitting him while riding the line AND afterwards changing direction and doing the same with yet another inmate. You should probably take some time to prepare the whole thing and also make things easier by freezing one of the enemies beforehand.

3) High Speed Impact - Begin on one of the vantage points and equip the Remote Controlled Batarang. Aim at one of the enemies one the higher balconies, the one standing beside the balustrade to be precise. Throw the Batarang and make sure to speed it up by holding the right trigger. The enemy you hit should get sent flying and fly over the balustrade, but in case he doesn't, wait for him to fully recover and quickly throw another Batarang.

Top of the World (Extreme)

1) Fists of Fury - You need to use Beat Down to eliminate one of the enemies (you execute it by pressing B and afterwards tapping X). It's best to do it with the last enemy, therefore ending the level.

2) Human Cannonball - Wait for the enemies to stand beside each other and try to attack them by surprise, using the Remote Electrical Charge. Shoot at the enemy with the armour and with some luck he will fall into his buddies.

3) Cold War - You need to use the Freeze Cluster to freeze at least three guards at the same time. For obvious reasons you should try doing it in the beginning part of the level, making use of the fact the enemies gather in one place.

LIST OF MAPS - CATWOMAN

NAME

CHALLENGES DESCRIPTION

Meltdown Mayhem

1) Whipped Up - Use the Ceiling Climb ability and grab onto the bottom of the metal balconies. Place yourself in such a place that you have an enemy above you (use the Thief Vision) and attack him with the whip by pressing Y (it's also equivalent to getting onto the balcony which he was patrolling).

2) Silence is Golden - You need to silently approach an enemy from behind and silently take him down by pressing Y.

3) Break Your Fall - start off on one of the roofs of vantage points. Wait for an enemy beside which a claws icon will appear to get beneath you. Press X and afterwards quickly approach him and finish off.

Police Brutality

1) Whip Into Shape - Attack the guard using the whip, at best by tapping the left trigger. After the enemy triples over, approach and finish him off.

2) Scare Tactics - Scare at least one enemy by attacking him with the whip and disappearing or letting him find the body of a fellow inmate. You need to act fast and appear by an enemy by surprise, so wait for him beside a corner or jump out of a ground shaft.

3) Hit and Run - You need to attack an armed enemy with standard (X) attack. As it's not a very effective method, you should probably do it with the last enemy standing.

Natural Selection

1) Cat Nap - Use the Ceiling Climb skill to - as the name implies - grab onto one of the ceilings. Wait for an enemy to appear beneath you and press Y to take him out.

2) Grate Moves - You need to hide inside a ground shaft, wait for an enemy to appear above Catwoman and attack him by surprise (Y)

3) Have a Nice Trip - Start following an enemy. After getting near enough to him, start running and press the right trigger to perform a slide. Quickly approach him and finish him off.

End of the Line

1) Bola'd Over - You need to throw Bolas at an enemy (Quickfire with left trigger + X) and finish him off after he falls over. As the action can alert the other guards, you should use this method to eliminate one of the last enemies.

2) Over the Ledge - Head onto the upper balconies, jumping over the balustrade at any place you like. Keep hanging and wait for a guard to get beside you. Attack him by surprise (Y), causing him to fall over the balustrade.

3) Breaking and Entering - You need to stand beside one of the wooden walls, wait for an enemy to appear on the other side (Thief Vision can come in handy here) and knock him out (Y).

Lost City

1) Caltrop Trip - Throw the caltrop (the Quickfire shortcut is left trigger + B) at a spot patrolled by the enemy. Wait for one of the guards to appear here and after he steps onto the caltrops, approach him from behind and knock out (Y).

2) Round the Bend - Begin on the upper balconies, standing by the stairs leading onto the lower level. Press A to hide behind a corner by sticking onto the balustrade. Wait until an enemy appears and go up the stairs and press Y for a takedown.

3) Pouncer - Begin on one of the vantage points. Wait for the enemy beside which a claws icon appears to get beneath you. Press X and afterwards approach him and finish him off.

Top of the World

1) Gun Thief - You need to use the Whip Disarm skill by approach him and using the left trigger + Y combination.

2) Have a Nice Trip - Start following an enemy. After getting near enough to him, start running and press the right trigger to perform a slide. Quickly approach him and finish him off.

3) Feet First - Stand on the balustrade of one of the higher balconies, wait for a guard to appear beneath you and perform a surprise attack on him (Y). You should of course wait and deal with one of the last enemies using this method, as Batman can be easily spotted by others.

Meltdown Mayhem (Extreme)

1) Lone Gunman - Use the Ceiling Climb ability and grab onto the bottom of the metal balconies. Place yourself in such a place that you have an enemy sniper above you (use the Thief Vision) and attack him with the whip by pressing Y (it's also equivalent to getting onto the balcony which he was patrolling)..

2) Grate Moves - You need to hide in the ground shaft, wait for an enemy to get above Batman and perform a surprise attack (Y).

3) Window Pain - Stand beside one of the windows, wait for one of the guards to appear on the other side and attack him by surprise (Y button).

Police Brutality (Extreme)

1) Gun Thief - You need to use the Whip Disarm skill by approach him and using the left trigger + Y combination.

2) Knockout Smash Approach the enemy from behind. Start off by pressing Y to silently take him out and afterwards X to finish him off fast (instead of waiting until his body is laid onto the ground).

3) Bullet Proof - You need to eliminate all the guards without getting damaged. Therefore you should complete the whole stage without getting noticed by anyone.

Natural Selection (Extreme)

1) Cat Fight - You need to use Beat Down to eliminate an armoured enemy. The bad news that the inmate we're talking about is also a sniper, so you can't leave him for the end. As a result you should wait for the enemies to get away from the bridge with the sniper, quickly approach him from behind and use Beat Down (press B and afterwards start tapping X).

2) Breaking and Entering - You need to stand beside one of the wooden walls, wait for an enemy to appear on the other side (Detective Mode will come in handy here) and take him out (Y).

3) Pouncer - Begin on one of the vantage points. Wait for the enemy beside which a claws icon appears to get beneath you. Press X and afterwards approach him and finish him off.

End of the Line (Extreme)

1) Whip Into Shape - Attack the guard using the whip, at best by tapping the left trigger. After the enemy triples over, approach and finish him off.

2) Friends Fly Free - Head onto one of the two main bridges connecting the upper balconies and jump over the balustrade. Holding onto the ledge, wait for two enemy stand beside each other and attack them by surprise (Y), throwing them both over the balustrade.

3) Grate Moves - You need to hide inside a ground shaft, wait for an enemy to appear above Catwoman and attack him by surprise (Y).

Lost City (Extreme)

1) Whipped Up - Use the Ceiling Climb ability and grab onto the bottom of the metal balconies. Place yourself in such a place that you have an enemy above you (use the Thief Vision) and attack him with the whip by pressing Y (it's also equivalent to getting onto the balcony which he was patrolling).

2) Knockout Smash - Approach the enemy from behind. Start off by pressing Y to silently take him out and afterwards X to finish him off fast (instead of waiting until his body is laid onto the ground).

3) Three Strikes - You need to attack at least three different armed enemies in direct combat with the standard attack (X). You should of course get rid of each attacked guard at once and not run away after the first hit. It's worth to take care of this mission at the end and always choose lonely guards so that his buddies don't have time to help him.

Top of the World (Extreme)

1) Cat Fight - You need to use Beat Down (B and then tapping X) to eliminate an armoured enemy. The enemy has a Jammer on his back and you should leave him for the end, giving up on Detective Vision, as it will let you complete mission 3 at the same time.

2) Caltrop Trip - Throw the caltrop (the Quickfire shortcut is left trigger + B) at a spot patrolled by the enemy. Wait for one of the guards to appear here and after he steps onto the caltrops, approach him from behind and knock out (Y).

3) Don't Touch That Dial - Neutralize the enemy with the Jammer as the last one. Therefore it means that throughout this level you won't be able to use the Thief Vision.