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Guide: Everything You Need to Know About Super Smash Bros. for Nintendo 3DS

The time is now

Smash 3 DSart

Super Smash Bros. for Nintendo 3DS is finally here, the latest brawling behemoth from Masahiro Sakurai and his team. It's been critically acclaimed, awarded 9/10 in our own review, and has proven that — despite some initial fears — the franchise arrives on the portable as a full-fat, fantastic game. With midnight launches on the eShop and many more besides no doubt going for the physical box option, we expect sales in the West to exceed the excellent launch it's had in Japan.

We've had some time with the game for review purposes, of course, so thought we'd bring together this guide to ease you into the new experience; if you want to know what treats await, we aim to cover it here. One thing we will do, however, is stick to official information or details that are there in the game right from the off. Any spoilers will be marked as such or linked to the relevant article elsewhere on the site — such as character reveals — to give you the best chance of only seeing the information you want to see.

That said, let's talk about Smash.


Single Player Modes

There are plenty of modes and variety available in Super Smash Bros. for Nintendo 3DS, so let's kick off with those that are specifically suitable for single (offline) players, and are all found in the Games & More section.

Training:

A vital mode for mastering the daunting roster of fighters. You have a great deal of control over your AI opponent, determining whether they simply stand still, walk towards you waiting to be thrashed or — if you're feeling feisty — fight back; you can even spawn specific items to improved familiarity with their uses.

Classic:

Called as such for a reason, this is a quickfire mode — you can rattle through in 10-15 minutes — in which you tackle six stages, concluding with an iconic face off with Master Hand or, if you want a greater challenge, that foe and an extra accomplice. These levels vary in challenge, as you tackle three opponents, team up with AI to tackle giant foes and more. The path also splits at each juncture, with alternate rewards and Trophy pick-ups available on each route.

This mode also includes an "Intensity" meter, like that seen in Kid Icarus: Uprising; this allows you to gamble gold coins on higher difficulty levels, with the benefit of higher levels bringing greater rewards. A Game Over offers a continue that deducts points and rewards, in addition to automatically lowering the selected level of intensity.

All-Star — also available in local multiplayer

Another returning mode in which you battle against the entire roster, with the choice of three difficulty levels. Each round will throw up 4-5 opponents, all appearing in chronological order of their first game appearances; this mode will expand as you unlock more characters.

Stadium

Stadium

Target Blast — Its description as 'Smash does Angry Birds' isn't too far from the truth. With 10 seconds you quickly damage the bomb as much as possible before using a Smash move to propel it towards a sizeable structure full of point-scoring opportunities — you have two shots per round.

Home-Run Contest — Returning from previous entries, you have ten seconds to beat up the punch bag before launching it with a baseball bat; the higher the percentage you've inflicted on it, the further it'll travel.

Multi-Man Smash — in Stadium, also playable in local multiplayer

10-Man Smash — Obliterate 10 foes (mainly Mii fighters) as quickly as possible.
100-Man Smash — Obliterate 100 foes (mainly Mii fighters) as quickly as possible.
3-Minute Smash — Obliterate as many foes (mainly Mii fighters) as possible in 3 minutes.
Rival Smash (single player only) — Battle against a CPU rival (which uses the same character) to defeat as many Mii fighters as possible; the round ends when you or the CPU are knocked out of the arena.
Endless Smash — Fight hordes of Mii fighters and others until you're eventually defeated.
Cruel Smash — Take on other main characters from the roster in an exceptionally tough fight.

Trophy Rush — found in the Vault in Trophies

In this mode you pay a fair amount of gold to extend your time in the game. You then destroy as many falling boxes and blocks as possible to earn trophies.


Smash Run

For Solo or Multiplayer Fun

Smash Run — single or local multiplayer

This is a new mode that's exclusive to the 3DS version. The basic format sets you in a large, variable area for five minutes; it's packed full of enemies and minions from throughout Nintendo's franchises. Your initial goal — shared by your three rivals — is to explore, find hidden chests, take on challenge rooms and destroy enemies. All of these activities bring you items and, most importantly, buffs. These boost key areas of your fighter's performance such as speed, strength, jumping, defence and smash power. The priority in those five minutes is to boost your abilities as far as possible before a final quickfire battle among the four competitors, each powered up from the initial round. The format of this final battle is also random, with some occasions of being in teams, others where the Star item is repeatedly spawned and so on.

Smash Run has plenty of depth beyond that core format. Items and moves that you collect — throughout the game — are customised onto your fighter of choice; you can use previously used setups, equip a new character and create multiple customisations of any given fighter. You can also select a 'default' or 'random' setting, but customisation allows you to adjust the focus to Attack, Defence or Speed by applying equiment, customise Specials and select Powers that can be activated in the first phase of the mode. Attention to these details can greatly boost your odds of success — more on this in our Character Customisation section below.

This mode is fun Solo, but local multiplayer Group matches should provide plenty of competitive edge, with matches that take less than 10 minutes to complete. As a neat bonus you can also select any track to play as selected from the unlocked soundtrack.

Smash

Smash — single or local multiplayer

This is the mode that most will be familiar with from throughout the franchise, which started it all and remains the core of the experience. Straight up arena battling in single or local multiplayer, supporting up to four players, this can be customised in almost any way imaginable. Items can be set to all on, all off, or selected individually, while CPU fighters have 9 difficulty levels. The following Rules can also be edited:

  • Rules: Time is to win with the best KO score in the set time, Stock is all about survival.
  • Time Limit: Can be set from 1 minutes to 99 minutes, or infinite if you're crazy.
  • Customisations: This is an On or Off option for allowing customised characters, a feature outlined in the Smash Run section and detailed further below.
  • Handicap: Auto setting adjusts starting percentage based on last battle, Yes allows you to adjust the starting percentage per fighter, and No means everyone starts on 0%.
  • Launch Rate: Can be increased for more explosive launches from attacks, great for a chaotic match with fighters flying off screen at a frenetic pace.
  • Stage Choice: A number of options, particularly covering multiplayer, to dictate who chooses stages and in what order.

This is the mode in which you can dictate battle types to suit those playing, whether full of items on standard stages for some craziness, or no-item fights on a flat Ω Omega stage variation for some intense scrapping.


Online

Online Modes

The online multiplayer in Super Smash Bros. for Nintendo 3DS is very directly split between competitive and relaxed modes, with one option contributing to your overall record and the other quite literally being "For Fun".

With Friends

This is a separate option for taking on your friends, in which you can even use Mii fighters and customised characters, which are not an option in any other online mode.

With Anyone

This is split into the following areas:

  • For Fun — This mode does not contribute to your rankings. Items are on and most stages are available for selection; you can either play in the every-player-for-themselves For Fun Smash, or form teams of two in For Fun Team Smash.
  • For Glory — This contributes to your rankings and statistics. All matches are without items and played on flat Ω Omega stages: For Glory Smash is for up to four players competing individually, For Glory 1-on-1 is an intense scrap between two players, while For Glory Team Smash forms teams of two.

Spectate — A rather enjoyable addition, this allows you to sit back and watch others duke it out, while even betting your in-game currency on the outcome; a fun feature is that, when watching, you can select a character view with the shoulder button and shift the view with the Circle Pad. This area has the following modes:

  • Spectate: The main mode, here you'll be randomly assigned matches and shown form for the players based on their recent performances. You bet gold and then watch the match, and if you pick the right winner you can re-invest your winnings to go for a streak or cash out and start again.
  • Replay Channel: In this mode you select a favoured character and the game will auto load replays of matches featuring that fighter.
  • World Status: This shows you where matches are being played around the world before taking you into a round to watch.

Fighters

Fighters

The following list is not complete. New fighters are unlocked with progress, some early but some requiring a lot of hours and effort. If you want to see some particularly exciting reveals that came from the Japanese release click here, but beware spoilers. As you play the game (offline) you'll occasionally be greeted with a "New Challenger Approaching" notification — you must beat that character and, if you're successful, they'll join your roster.

Below, then, is the formally revealed line-up from Masahiro Sakurai:

  • Pit
  • Bowser
  • Pikachu
  • Fox
  • Kirby
  • Samus
  • Link
  • Wii Fit Trainer
  • Mega Man
  • Donkey Kong
  • Mario
  • Villager
  • Pikmin & Olimar
  • Luigi
  • Peach
  • Toon Link
  • Rosalina & Luma
  • Sonic
  • Marth
  • Little Mac
  • Zelda
  • King Dedede
  • Greninja
  • Lucario
  • Diddy Kong
  • Zero Suit Samus
  • Sheik
  • Palutena
  • Yoshi
  • Charizard
  • Pac-Man
  • Ike
  • Captain Falcon
  • Robin
  • Lucina
  • Meta Knight
  • Shulk
  • Mii Fighter — Brawler, Gunner and Swordfighter

Customising

Customising Characters

Though not available in every mode — online when playing anyone not on your Friend List, for example — these customised fighters can add a lot of depth; there are 10 available slots for each roster fighter.

You can create and customise Mii fighters based on any Mii on your system, but you can also customise the core cast. In the case of Mii characters you can adjust the focus on Attack, Defence or Speed by customising the following:

  • Equipment: You have three slots to fill, with unlocked items colour coded to those three aforementioned areas.
  • Specials: Each Mii fighter can has three customisable move options for each Special (Standard, Side, Up, Down) which gives 12 in total. These customisation options vary between the three classes — Brawler, Gunner and Swordfighter.
  • Headgear: These don't affect performance, but look rad.
  • Outfit: These don't affect performance, but look rad.

Non-Mii fighters can only be customised in the Equipment and Specials categories.

When choosing a fighter in a round — barring those that don't allow customisations — you can freely choose between default or customised characters.


Stages

Stages

Every stage comes in a 'Normal' mode — in which there can be variations on platforms, scrolling and transition — and a Ω Omega setup, which is a flat, simple design often used in competitive matches. Although there are 34 stages in total, below we have only those that are available right from the off; others have been confirmed by Masahiro Sakurai on Miiverse, but some of the fun is in unlocking additional stages!

  • Battlefield
  • Final Destination
  • 3D Land
  • Golden Plains
  • Rainbow Road
  • Paper Mario
  • Mushroomy Kingdom
  • Jungle Japes
  • Gerudo Valley
  • Spirit Train
  • Brinstar
  • Yoshi's Island
  • Corneria
  • Unova Pokemon League
  • Prism Tower
  • Arena Ferox
  • Reset Bomb Forest
  • Distant Planet
  • Tortimer Island
  • Boxing Ring
  • Gaur Plain
  • Living Room
  • StreetPass Quest
  • Tomodachi Life
  • PictoChat 2
  • Green Hill Zone
  • Wily Castle

Challenges

It'd be easy to ignore the Challenges menu, but it needs your attention. Meeting specific criteria unlocks grid boxes on a panel, with each panel having 35 challenges. Some are easy and others are fiendish, but these unlock items, outfits and — importantly — some awesome stages. There's useful visibility of grid spaces around those you've completed, telling you what you need to do to achieve that unlock; meeting these challenges can be compulsive. Some unlocks give you a hammer, too, which can be used to clear a grid box of your choice.

Don't ignore the challenges, as some true delights are waiting to be unlocked, and they also encourage you to try modes and characters that you'd otherwise skip.


Global Smash Power

An interesting addition to this title. Many modes will assign you a Global Smash Power rating; these can be view in the Vault / Records / Stats. Your number in each mode represents how many players you've out-performed with your score, so the higher the better.


Street Smash

StreetSmash

The StreetPass mode, when enabled, activates a mini-game in which you control a disc — from a top down perspective — and try to knock others off the stage. A handy way to earn some gold, this can also be practised at any time.


Some Fun Extras

  • You can take Snapshots when playing in some offline modes — simply pause with the start button, at which point you can move the camera in various ways and take a picture with a shoulder button. This is then stored in Vault / Album.
  • With Games & More / Options you can adjust the Fighter Outline, thickening the line around characters on screen.
  • During a battle, tapping a fighter on the bottom screen will put a square around them on the top screen, useful when keeping track in the mayhem.
  • If you wait long enough on the first screen you'll be shown a basic instruction video on how to play.
  • When the Wii U version arrives you'll be able to select the Wii U menu and exchange customised fighters between the two games. You'll also be able to use the 3DS as a Wii U controller — the game will need to be running on both systems for it to work.
  • You can listen to the Soundtrack while your 3DS is in Sleep, assuming you've plugged in some headphones. Head to the Vault and then Sound Test; at the top right of the touch screen is a 'zzz' button, tap that, play music and close the lid!
  • To pick up some randomised tips, check out the Tips section in the Vault.
  • Some modes allow you to save a Replay — if you do this you can view them later in the Vault.
  • You can buy Trophies from a Shop with in-game currency, with different ones on offer each day (some on sale) — head to Vault and then Trophies.

More Must-Read Content

  • Super Smash Bros. for Nintendo 3DS review
  • Guide: How to Beat Everyone at Super Smash Bros. for Nintendo 3DS
  • Developer Profile: Masahiro Sakurai
  • Exclusive: Masahiro Sakurai on Planned Accidents and New Ways to Play Super Smash Bros. for Nintendo 3DS

So there you go, a whole load of info on Super Smash Bros. for Nintendo 3DS. We'll update this further in the coming days, and if we're missed anything particularly glaring hit us up in the comments. Remember, we've excluded some spoilers deliberately, so please be sensitive to fellow community members in what you share.

Not long now, we'll see you in some online matches!