Dead Island: Riptide Walkthrough
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Welcome to the walkthrough for Dead Island: Riptide, the anticipated sequel to the first zombie action-RPG from developer Deep Silver. Another island full of mutants and monsters awaits as the characters from the Dead Island return, with one new addition rounding out the cast.
Not even the formerly safe hubs provide protection for long. You’ll have to set out alone or join friends in co-op to complete missions and level-up to survive. Explore dank swamps and infested oil rigs to find better loot. It’s an ugly island out there, get through the story alive with the walkthrough right here for leveling tips, boss strategies, and step-by-step instructions for navigating every major quest.
There’s more to learn about the sequel to Dead Island; see more challenges with the Dead Island: Riptide achievements and trophies. Or, find our full coverage of secrets, glitches, exploits, Easter eggs and more on our list of Dead Island: Riptide cheats.
Text & Video Walkthrough
Text & Video Walkthrough
Main Quest: The Storm
Welcome back to the island of the dead. Adjust the gamma setting, enjoy the recap/intro, and buckle up!
The prologue exists only to warm you up. The left shoulder button kicks to get you some distance, the right shoulder button lets you select different weapons. When an enemy is down, put the reticle over their head to stomp them to death. And, just like the first game, regardless of your character’s specialty, you’re gonna start out doing a lot of hand-to-hand combat in the beginning.
The path is clear, there’s very little off the beaten path to explore, just keep doing what you’re told. Reach the bridge to end the prologue and get a little Achievement .
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Main Quest: Castaway
Oh, they took your weapons away again. AWESOME.
Report to the camp, defend the locals, get a mission. The second half of that mission is defending the perimeter against around 10 zombies. After that, you have to blow the bridge. While zombies attack. Ignore them as much as you can, just take out the bridge, and then all is well.
Text & Video Walkthrough
Main Quest: New Beginnings
Check out the hut for a fast-travel map. You have three missions here, collect useful things from the beach (easy), retrieve a boat (medium), or help shore up the defenses by electrifying the fences (hard).
The boat quest is the main, story-driven one. First you’ll follow a marker to a dude, and then to another marker. You’ll do your first driving along the way. Then there’s another drive to open up the map some. Then you head back to the dude you talked with. He’ll send you to the other side of the village to save a missionary.
There are a number of walkers in the water around him, so bring something electric and you’ll plow through them like nothing. Then you’ll save a guy and he’ll ask you to do the same with another Thug and his homies on the other side of town. Retrieve those tools and he’ll tell you how to get out of Dodge.
Quest: Electrifying
Quest: Pathfinders
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Main Quest: Saving Holy Man
Follow the path to dudeface’s hut in the Mataka Village to the north, and you’ll get a fetch quest for medicine. Take the road as far as you can to the northeast to gather the three pieces of bark you need. One is at a campfire guarded by a Suicider, and one is in a cave packed with the undead, so go prepared.
Once you’re done collecting, go back to Mataka to hand over the bark. Head inside. Check out the building, then talk to the guy again for a warning.
Head back to Halai, and then do some prepping. You’re about to bounce to Paradise for a confrontation, but it’s a survival battle, so make sure your weapons are in good repair and you have some explosives and medical packs. You’ll face four waves of bad guys, all but the first reinforced by heavies like Floaters and Thugs. The good news is, your teammates are actually helpful. The waves will culminate in two Floaters and “Mr. Dead,” a super Thug who is VERY susceptible to fire. And don’t forget there’s a weapons bench upstairs. That’ll save your bacon.
Halai is new home base. Stock up, repair, and then Harlow will give you your next gig. By this point, btw, if you haven’t gone into the in-game menu and started fulfilling teammate quests, you should. They’ll give you BOMBS for stuff you probably have lying around anyway. Totally worth it.
You’re gonna head north to find a biosphere. Fancy! That will take you to…
Quest: Natural Resources
Finding Miya
Quest: The Ritual
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Main Quest: Way of Science
You may have actually noticed this place earlier and noted you couldn’t get in. Well now you can! Dr. Kessler will help you, but of course not for free. Fetch quest? Fetch quest. You have to get some vials from his former assistants. They’re in the biodome. Buckle up. The scientists are, fortunately, the only bad guys in here. They’re all fairly beefed up against fire. Explosives work well though. The Thuggish Grenadier models are carrying the reaganets, and they soak up damage and throw stuff at you.
And wow, that was it. Much shorter chapter than the last one!
Quest: Dr. Kessler
Text & Video Walkthrough
Main Quest: House of God
The map marker will lead you to the mission, which is, of course, infested. There is a new bad guy in here who gases while he attacks, and is Thug sized, so he sucks, but the place is loaded with gas tanks, which makes things much easier. There’s lots of loot around, too.
This is the new home base, and Trevor will ask you to get rid of the water flooding the tomb. Stock up, repair, upgrade, etc, first. Go fetch the pump and return it by boat. Then you’ll have to defend the base’s perimeter, but it’s only about 10 ghouls, and you should have that well in hand.
Next you’ll go on a fetch quest for some heavier arms. After installing them, seed the area with mines, place the propane tanks where they’ll be easily ‘sploded, etc. When everything is go, talk to Trevor to initiate the next attack wave.
This siege is a big one. The first wave ends with Butchers, the second with a Floater and a Thug, and the third features a final giant Thug. The first wave is generalized, the second is primarily from the rear, the direction where you’re pumping, and the third is general again. Once it’s all clear, see Trevor for a reward, and it’s on to the basement!
Miya Quest: Proximity
Miya Quest: Surplus
Quest: Stop the Madness
Text & Video Walkthrough
Main Quest: The Tunnels
Oh, good, spooky tunnels! When you look for the fault, you’ll need to ascend pipes, which isn’t very clear. Walk more than jump, it’s easier. After that, it’s just a long crawl in the dark, looking for fuses. Use the flares to let your flashlight recharge, and look for repair benches. After the second fuse, you’ll hear smugglers. Hang to the left to get behind them. Keep going until you have to find a key, and then you’re about done.
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Main Quest: The Crossing
Now you get to fight poor, poor Wayne. He is a damage SINKHOLE, so prepare the explosives, the heavy stuff, and look for valves to open to release steam. They do way more damage than you will, but maneuvering him under them is challenging, especially when more dead flood the area.
Fight your way across the port area to find the ferry terminal, held by escaped prisoners. After you take care of them, look for the office. Summoning your crew will engage a wave of zombies, against which you won’t really have time to defend. Look for a heavy machine gun to install, and use that primarily. After that, drop mines and set up fences in anticipation of the next attack. That’ll come after you return to the office and ask them to warm up the ferry.
There will be four waves. You’ll get time to prep between each, and the fourth will be led into by a cutscene introducing the Screamer. Keep your distance to avoid being stunned, so long-range weaponry is the order for the last wave in particular. If you can, save your heavy machine gun rounds until the last wave or two. And that will take you to Henderson.
Main Quest: Terminal Siege
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Main Quest: The Ferry
Now you have to clear out the town so the survivors can move on. It’s a low-level challenge, even according to the game’s rating system. Enjoy.
Next you’ll take on a series of similar missions, clearing the area out in stages so your crew can advance. Talk to Jacqueline, sort things out, and this will be your new home base.
Text & Video Walkthrough
Main Quest: Militarized Zone
Proceed to the military base. At the entrance, you’ll face down a Wrestler, which takes a lot of killing. Mines are handy. Speaking of mines, as soon as you’re past the big bad, you’ll find a field of them. And they keep coming. You’ll need to climb four towers to turn off the sirens. In between are lots of bad guys, but it’s pretty straightforward.
After that, you’ll need to explore to find some explosives to blow the gate, and then you’ll enter the military base. I found the explosives down an alley, all the way to the left of the gate, hugging the wall.
The base itself is largely dark, but is a great place to find weapons and mods, so keep your eyes open. A few heavy guys will be between you and the door to Henderson, but you should be well able to handle such things by now.
Text & Video Walkthrough
Main Quest: Rescue
Make your way back to home base to load up and get your next assignment. It’s simple, build a signal fire for the chopper. However, THAT will draw zombie attention, so you need to follow the path out of the cinema to a stage to start a distraction. The CD you need is behind the stage.
Now the chopper landing zone will be swarmed, but by this time you should well be ready for it. Explosives, the machine gun up on the platform, throw the switch to release some random electricity…There are five distinct waves, the fences will help keep them out, and just keep moving and blowing stuff up.
Text & Video Walkthrough
Main Quest: The Crash
Talk to Trevor. He’ll tell you to go find the chopper, and you’ll have to climb down off the cinema roof and follow a vague radar point. Head directly toward it, climb a tower, and look for a store with a live wire next to it. When you’re there, you’re within 100 meters, keep going with the store to your left, and go straight, then hang a left on a brick bridge.
At the end of the bridge is the fort. There you’ll find the chopper and a horde, with a very BIG bad waiting. Look for a blood stain to examine by the stairs going down into the fort. There are two sub-goals, but they basically entail you getting out of the fort.
So the fort is home base now. Any bets you’ll have to defend it? Head downstairs and talk to Trevor for the next mission. Head back out, along the bridge. At the end of if, you’ll find a Screamer and a Wrestler. Easiest way to take them out is to retreat and drop mines.
You’ll break through a barrier with style, and then be on a search. Clear the area, then look for an alley with dumpsters. Climb over them, go up a ramp, and when the path deadends, backtrack to an obstacle you can climb. Beyond it is a Screamer. Keep going until things open out to Red Cross tents, and you’ll meet a Ram and a new big bad, a named boss, the Walking Carcass. You can skip them if you want, head past all the tents, look for a steel ramp, and you’ll be at the dock.
Text & Video Walkthrough
Main Quest: Quarantine Zone
So the fort is home base now. Any bets you’ll have to defend it? Head downstairs and talk to Trevor for the next mission. Head back out, along the bridge. At the end of if, you’ll find a Screamer and a Wrestler. Easiest way to take them out is to retreat and drop mines.
You’ll break through a barrier with style, and then be on a search. Clear the area, then look for an alley with dumpsters. Climb over them, go up a ramp, and when the path deadends, backtrack to an obstacle you can climb. Beyond it is a Screamer. Keep going until things open out to Red Cross tents, and you’ll meet a Ram and a new big bad, a named boss, the Walking Carcass. You can skip them if you want, head past all the tents, look for a steel ramp, and you’ll be at the dock.
Text & Video Walkthrough
Main Quest: With the Tide
There’s a long crawl through the basements and cellars, a few big bads, but it’s not rocket science at this point. When you reach the end, you’ll have to investigate several points of interest before you can move on. After that is a multi-stage boss battle, but you’re more than ready for it.
After she’s down, follow the trail past a couple more zombies, until you face off with that guy once more, and then hop a boat!