A Solitary Patron
Approach the objective icon in the east to slip past the Cyclops that suddenly appears and pass through the corridor beside him to ascend the left-side set of steps at the end, then navigate around the enemies in the hallways until you reach the Ballroom and cross to the opposite side of the area to climb another staircase ahead on the left.
Make a left at the top of the steps to enter the next corridor and follow it around until you reach a room filled with red-lit crates at the end, then climb up the stack on the right and continue navigating the various series of connecting hallways ahead.
Interact with the terminal in the corner at the end to open the doors in front of you and press the Switch on the other side to do battle with a Skata-ne, then defeat this enemy by maintaining a safe distance while firing electricity-based projectiles and by guarding frequently whenever the creature leaps into the air or rushes in at close-range.
Proceed through the corridor ahead to make a left at the next wall and enter the hallway in the corner to spot the Switch in the open room at the end, then climb the nearby crate stack to access the doorway at the top and ascend the steps ahead.
Press the Switch on the opposite side of the ledge to pass through the next corridor that opens beneath it and take a left at the fork in the tunnel ahead to drop into a room filled with shipping containers, then climb onto the red crates directly in front of you to move left at the top and make a u-turn in the hallway below to ascend a ladder.
Defeat the Anubys at the top by staggering the enemy with repeated electricity-based attacks before finishing him up at close-range with combination melee strikes, then climb over the crates in the tunnel on the left to drop into the area below and activate a cut scene with the Supplier.
Climb the steps beside you to activate another cut scene and head through the corridors to the west to smash through a row of crates blocking a doorway, then ascend the ladder at the end of the hall to head left at the top and defeat the Schrodinger before locating the switch in the next room.
Ascend the ladder against the center column to enter the corridor on the left and make another left at the fork to cross the bridge in front of the archway in the next room, then defeat the Anubys to pull the Switch on the opposite wall and climb the staircase that becomes accessible below to drop into the area at the top.
Approach the two Anubys guarding the door in front of you and open fire on the first one that approaches with a string of electricity-based projectiles, then guard his next attack and remain in a defensive position to block the other enemy that strikes from behind.
Focus your attention on the first Anubys you traded blows with and knock him backwards with a melee assault before retreating to a safe distance as he counter-attacks, then continue firing projectiles into the enemy and watch for the other opponent to approach from the side so you can block the incoming strike.
Finish the first monster off by executing a series of combination attacks after staggering him and defeat the remaining Anubys to pass through the doors that open ahead, then examine the pendant in the caged bedroom at the end of the corridor to activate a cut scene and drop into the indicated shaft to return to the lower floor.
Ascend the staircase located by the Supplier again to approach the frozen door at the top and activate a cut scene to initiate combat with Snow, then back away to a safe distance as he prepares to charge towards you and guard the incoming attack.
Lob a stream of fire-based projectiles at Snow once he stops moving for a moment until you’re sure he’s going to remain stationary, then sprint in towards him at close range to unleash a series of melee combinations and back away each time you see the enemy begin a striking attack to throw off its rhythm so you can guard against it easier.
Activate Overclock once your opponent’s health bar is at the half-way point to cause further significant damage and guard successfully against his charged special attacks to keep the enemy momentarily defenseless, then utilize the potions from the inventory you’ve collected for healing purposes during the battle.
Whenever Snow is on the move, back away from him to anticipate any incoming attack that you’ll need to guard against and hurl a repeated stream of electricity-based projectiles in the enemy’s direction.
Always be prepared to deflect 3-4 combination strikes whenever Snow comes charging towards you and the use the moments in which the boss poses to charge one of his special attacks as an opportunity to attack at close-range until the assault is interrupted
Repeat the previous 3 steps to completely drain Snow’s health and defeat him to complete this quest.
The Angel of Valhalla
Travel north-east in the direction of the current objective marker to cross the Grasslands and stay within the surrounding brush to remain hidden from the monsters on the trail, then turn left at the far rock wall to speak with Hunter Chief and Scout as they sit atop their giant yellow bird steeds.
Proceed down the winding dirt trail that runs in a northeastern direction and eliminate the Miniflan you encounter by hitting them with any combination of electricity-based attacks while staying on the move to avoid being swarmed.
Continue traveling north towards the current objective marker to locate the Chocobo Eater that appears as a rock monster stuck halfway in the ground and start a battle the creature, then walk backwards to stay ahead of the approaching enemy and put your guard up when his arm goes back to block an oncoming fist.
Use a series of constant melee combination strikes at close-range to wear down the rock monster’s health and watch for his arm to rear back so you can immediately switch over to defense or ready a health potion from the inventory, then chase the Chocobo Eater into momentarily retreat and blast him repeatedly with Thunder from a safe distance until the enemy becomes staggered or charges in your direction again.
Deflect and assault the Chocobo Eater each time it advances using the methods listed above until the creature’s health bar is less than 25% full, then activate Overclock as an advantage to help you win the battle for good and complete this mission.
Healing an Angel
After defeating the Chocobo Eater, fight your way south down the previous dirt trail to proceed west across the grasslands and enter Canopus Farms located beneath a patch of tall tree cover.
Purchase any necessary supplies at the farm’s village market and cross to the opposite side of the property to activate a cut scene, then speak with Dr. Gysahi about the angel’s health to obtain the Gysahi Greens and hand them over to the animal laid out beside you to start caring for it.
Speak to Sarala in the nearby vegetable garden to acquire more Greens and head towards the opposite side of the farm where the Innkeeper is located to receive Fuzzy Sheep Milk, then return to the garden to get the Chocobull from Hunter Chief waiting outside the wooden fence and exit the property to travel into the Grasslands.
Head southwest through the grasslands to locate a pair of demolished buildings along the cliff face that borders the area and follow the narrow dirt trail that runs in front of them to head west into the corner of the woods occupied by the large yellow birds.
Speak with Hunter Hopeful near the yellow intersection sign to accept The Right Stuff side mission and hand over the vibrant ooze you’ve collected from defeating Miniflans to receive the Mythical Meal, then return to the farm to give the white angel more food and activate another cut scene with the doctor.
Afterwards, continue feeding the Angel of Valhalla with the food from your inventory until the animal can stand on his feet again to complete this mission.
Where Chaos Sleeps
Mount the White Angel of Valhalla to ride him north towards the current objective marker and enter the cave you encounter to navigate the maze of tunnels inside, then exit into the open marketplace area to make a left u-turn after the Adeventuring Essentials vendor and talk with the Man Awaiting the End at the top of the next incline to learn about the Temple.
Jump the gap behind the Man Awaiting the End to glide down to the broken ledge below on the right and walk to the wall at the opposite end to fly across the gap on your left, then proceed in a northern direction to flap up to the barricade of brown rock in front of the temple gates and activate a cut scene to relieve the Angel.
Climb the nearby ladder to make a left along the rock ledge ahead and cross the Bridge of Faith to proceed into the Closed Hall above, then climb to the top of the stairs to activate another cut scene with Lumina and drop into War’s Cage: Lower Level.
Make your way up the collapsed section of checkered floor slabs in front of you on the left to reach the highest point possible by jumping repeatedly, then head south across the rubble to access the Hall of Avarice in the back right corner and exit into the next room on the other side to activate a cut scene with Yeul.
Afterwards, jump up the floating checkered platforms that have appeared to turn left at the top and speak with Yeul again to cross the next three platforms that suddenly manifest beside you.
Head right to enter the next darkened hall in the corner and fight past the Ectopudding enemies using repeated ice-based attacks to eliminate them, then exit into War’s Cage: Middle Level to proceed forward by crossing the walkway on your right and climb the collapsed rubble at the end to speak with Yeul again.
Jump forward along the three checkered platforms that have appeared to follow the path of rubble on the other side uphill and pass through the archway directly across from you at the top to speak with Yeul once again, then exit the enclosure to climb the line of green platforms that are now on your left and enter the Hall of Rebirth to acquire the Prophecy of Rebirth.
Sidestep the enormous purple flower in the next room to climb the pile of rubble behind it and drop into the darkness below for another conversation with Yeul, then ascend the platforms that appear to make your way through the second floor corridor and approach Yeul at the end to activate a cut scene.
Cross the next path comprised of floating green platforms to reach the corridor on the other side and make a series of immediate left turns through it to exit into an area partially covered with thin layers of snow.
Approach the opposite ledge in front of the chasm to turn left and jump across the spiraling pathway of stone blocks that travels upward to speak with Yeul by the cage at the top, then climb the green platforms that appear to pass through the corridor above and encounter Yeul again at the bottom of the stone incline below.
Cross another series of floating green platforms to slide down the pole at the end and enter the Hall of Memory in the corner above to reach a barred containment cell area on the other side, then proceed through the open door below on the left to speak with Yeul and jump forward along the next pair of platform that appear to navigate the corridors on the right.
Speak with Yeul again to activate an extended cut scene and make your way across the green platforms that appear to turn left on the last one in the line, then jump through the hole in the wall below to navigate the next corridor ahead and climb the long staircase at the end to initiate a battle with Caius.
Use the Steelguard or Heavy Guard defensive maneuvers if possible to weather Caius’ first round of attacks and wait for him to stand still before charging in at close-range for a series of combination strikes, then quickly retreat when you see your opponent raise his weapon.
Continue using high-speed assault maneuvers such as Blitz to strike Caius in between his attacks and utilize the potions in your inventory as often as necessary to stay in the fight.
You can also launch ice-based projectiles at Caius from a safe distance to cause additional damage and put up your guard as soon as the enemy starts returning fire.
Continue using Heavy Guard and Steelguard to withstand Caius’ variety of high-powered attacks and retaliate with a Blitz strike or string of ice-based projectiles as soon as each one concludes.
Survive your opponents series of devastating special moves and continue draining his health using the methods outlined above until Caius is defeated to complete this mission.
Bandits of the Desert
Visit the South Station Platform in Luxerion to buy a ticket to the Dead Dunes and watch the next cut scene in which you arrive there by train, then approach the Lazy Station Worker sitting in the sand below to talk with him about the Clavis.
Head north across the desert in the the direction of the current objective marker and defeat the warm-climate enemies you encounter along the way with the help of ice-based projectiles, then proceed over the sand dunes until the first ruins come into view below.
Pass the first ruins to reach a yellow intersection sign sticking up from the side of the dune wall and climb the sandy stairs around the corner to the left, then continue fighting your way north to eventually reach an area called Ruffian.
Move through the entrance of the building behind the red warp statue and make a right inside to proceed down the opposite corridor, then speak with the blonde man in the red leather jumpsuit to identify him as Adonis and complete this mission.
Aspiring Bandit
After speaking with Adonis, interact with the warp statute outside to transport yourself into the vicinity of God’s Wrath and sprint towards the current objective marker until you can see a tornado in front of you.
Approach the base of the tornado at close-range to activate a cut-scene in which Adonis’ monster appears, then open fire with ice-based projectiles to start draining the Gurangatch’s health and remain mobile at a safe distance from the enemy on a consistent basis.
Continue using ice to break away at the Gurangatch’s armor and strike the exposed sections of the monster’s body at close range with your weapon, then electrocute the creature after its been staggered to finish removing its defenses and eliminate the enemy with a few quick blows.
Head north onto the shortcut trail to travel downhill and head left at the bottom to return to Ruffian, then enter the bandits’ hideout again to proceed through the corridor on the right and meet up with Adonis to complete this mission.
Where the Clavis Lies
After meeting with Fang, warp to the Path of Ashes at the Temple Ruins to speak with the Ruins Gatekeeper at the bottom of the staircase and activate a cut-scene.
Proceed down the corridor behind you to reach the Chamber of Dusk: Upper Level and make a right in the adjacent room ahead to approach the shaft in the corner, then collect the nearby Guard’s Cravat before dropping to the level below and learning about “timed doors”.
Pass through the oranate doors to the south to examine the timed door and head right onto the Path of Ruin, then slice through the pair of corpses obstructing the passageway to reach the Chamber of Plenilune: Upper Level on the other side.
Head south to the corner of the maze and follow it around to approach another time door at the end of the hall, then turn right to drop into the Chamber of Plenilune: Lower Level via the shaft on the opposite side of the room and continue south to make a right at the wall.
Examine the glowing device in the next room to activate it with savior’s power and proceed through the doors that open into the Path of Vicissitude, then exit into the Chamber of Flame to follow Fang onto Sentry Row.
Approach the yellowish mechanical=looking door of the Chamber of Floods (Sacred Gate) and examine it to complete this mission.
Murals of the Gods
Return to the Chamber of Flame to make your first right onto Serpent Way and descend to Sacred Grove to make a right across the room, then turn through the first doorway on the left to enter the wide southern corridor and follow it forward to the red-lit entrance at the end.
Turn the corner at the end of the hall to approach the next glowing cubed device you see in an alcove on the right and examine it to pass through the red-lit doors that open afterwards.
Follow the Walk of Peace corridor to locate a Gurangatch wedged into one of the doorways on the right and strike the monster to initiate a battle, then defeat this enemy as you did with the others and proceed through the corridor it was protecting to exit into the Golden Chamber: Upper Level.
Drop to the sandy floor below to climb the ladder on the opposite wall ahead and jump over the railing in front of you at the top to move towards the right, then make a left turn around the corner and collect the Pilgrim’s Crux from the area behind the next shaft in the floor before landing in the Golden Chamber: Lower Level below.
Make a left in front of the timed door outside to enter a room in which an Earth Eater is obstructing one of the entryways and strike the monster to initiate battle, then defeat this enemy by firing ice-based projectiles from a distance into his purple mouth and by utilizing Overclock whenever he becomes staggered.
Collect the Pilgrim’s Crux that the Earth Eater was guarding and drop into the next shaft in the floor to access the Path of Brimstone, then follow it around to descend into Scorched Earth: Lower Level and proceed to the back rooms ahead to make a left at the wall.
Interact with the next device you see on the left to open the red-lit doors and approach them to do battle with the Gaunt, then defeat this flying enemy with the help of long-range ice projectiles and by moving in close when the creature is staggered to finish him off with a flurry of combination strikes.
Collect the Pilgrim’s Crux from behind the doors that were just unlocked and head right to eventually climb a ladder that leads to Scorched Earth: Upper Level, then enter the room lit up by a multitude of torches to jump over the wall of crates on your left and turn right in the next area below to grab another Pilgrim’s Crux.
Turn right to examine the shimmering door in the corner and use the Pilgrim’s Crux to reveal a shortcut that exits out of the ruins, then head back the way you came to pass through a series of rooms in the direction of the objective marker in the east and descend onto the Path of the Dead.
Fight your way down into the Confinement Pass to proceed towards the east and approach the current objective marker in the Gallery of Creation to set the Tablet up for a viewing of the second mural, then watch the next cut scene play out and grab the Crux Tip from the top of the steps in front of you.
Return to the Path of Desolation to select Sacred Gate as your next warp destination and proceed through the entrance to Headless Pass in front of you on the left to reach the Gallery of Forgetfulness, then set the tablet to view the last mural and collect the Crux Base before completing this mission.
The Holy Clavis
Approach the current arrow marker on your map to open the Sacred Gate and proceed forward into the Clavis Chamber to climb the staircase on the opposite side of the room, then examine the clock at the top to identify it as the Holy Clavis and watch the next cut scene play out to initiate a battle with the Grendel monster.
Immediately start hitting Grendel with a series of ice-based projectile attacks and retreat backwards as the monster approaches your position, then use Heavy Guard to deflect the enemy’s smoke breath and sprint in at close-range to continue inflicting damage with combination strike teamwork.
Use Steelguard or Heavy Guard to keep you protected from counter-attacks during your close-range striking assaults, but make sure to retreat quickly after the initial hit to continue inflicting damage by switching over to projectile-based combat.
Attack the monster relentlessly to eventually stagger Grendel and activate Overclock to inflict additional damage at a faster rate, then continue switching between ice projectiles and close-range weapon slashes.
Fire a flurry of three or four projectiles into the monster as it mounts each of its attacks and ready yourself to defend against the ensuing impact, then leap back in at close-range to melee Grendel from the opposite side as your partner for optimal teamwork efficiency.
Repeat the previous step to drain the Grendel’s health until the monster is finally defeated to complete this mission.
Father and Son
Mount the White Angel of Valhalla to ride him north across the Wildlands and stop at the Crash Site in front of the bordering cliff face to proceed on foot.
Climb the ladder leaning against the front of the rickety structure to reach the second level, then enter the room at the top to speak with Sazh inside and accept the task of collecting 5 soul fragments.
Follow the purple Chocobo chick by the front entrance to pick up the Fragment of Mischief, then travel south across the Grasslands to locate the Wildlands Station on your far right and speak with Chocolina by turning around at the top of the steps.
Access the Canvas of Prayers menu to select “Key to Her Heart” and offer up the Beloved’s Gift you found earlier in the Dead Dunes to receive the Fragment of Smiles from Chocolina.
Teleport to Yusnaan Station to head south down the next set of steps ahead and make a left through the Aromatic Market at the bottom to descend into Lower City, then locate Ramira or Baird to give them the Moogle Fragment you collected earlier at Moogle Village and receive the Fragment of Radiance.
Travel south after 7:00 PM to arrive at Coliseum Square and approach Slaughterhouse Zoey’s booth beside the front gate ahead to sign up for the special match, then watch the cut scene that follows until your battle begins with the Zaltys Brimstone.
Use electricity-based and Blitz-style attacks to wear down the dragon’s health right off the bat, then retreat from the Zaltys Brimstone anytime it approaches you to either block the oncoming strike or jump backwards to evade it before immediately retaliating with a melee combination of your own at close-range.
Repeat the previous step until the dragon falls over dead to win this battle and receive the Fragment of Courage as your reward.
Teleport to Dead Dunes Station to approach the first warp statue in front of you and use it to travel to the Dry Floodlands Shrine, then proceed in a northeastern direction to locate the top of a sandstorm and approach the crystal monument beside it to use the Pilgrim’s Crux.
After the cyclone disappears, start a fight with the green cylindrical creature that was living inside the storm to identify him as Cactair and open fire on your opponent immediately with a series of electricity-based projectiles.
Drain Cactair’s health from a safe distance so that Fang can ambush him and use this moment of distraction to sprint in at close-range for a series of combination strikes, then defeat your opponent with this strategy to receive the Fragment of Kindness and bring all 5 to Sazh at the Crash Site to complete this quest.