Back in the ruins of Cloud Cuckoo Land, follow the green studs to the zip-line and ride across the water. Jump to the agility hand-hold on the right with Wyldstyle to get to the top of the colorful castle.
Jump onto the big red pump to blow out the wall. Now Unikitty to climb up to the roof and destroy the rainbow blocks.
Constructing the pieces to form a springboard, then use it to reach a tinier version of the submarine. Use Wyldstyle to climb up onto the submarine to start the next level.
At the start, you’ll be stuck with Benny and Vitruvius. Smash the light hanging from the ceiling to the left of the start, then construct the pieces to plug the water.
Next, destroy the Lego objects past the water to get a little item to grab. Follow the pointer to place the little object in the DJ booth to blow out the floor.
Falling down, jump to the right and smash the bricks near the Lego fire. Construct the pieces, smash the fireplace, and use Vitruvius to activate the Secret Knock icon.
Continue right and use the Master Builder icon after smashing the grey pipes on the right-corner of the blue-ish room.
Ride the lift up, then attack the glowing cloud Lego objects near the ceiling of the purple room. A big heart will smash through the lower two floors. Drop down to reach the lowest area of the sub.
Smash the yellow radar dish objects on the left and right of the room, then jump on both of the yellow things to activate two switches.
Pull both switches to raise the shield blocking a computer that Benny can hack. Finishing the challenge launches a torpedo that puts a hole in the sub, and crashes into the rocks to the left of the ship.
Swim through the new hole in the floor, and continue left to find the crashed torpedo in the rocks.
Target the torpedo to destroy it, breaking into the tunnel below. Here, you’ll need to fill up your oxygen meter by collecting blue hearts. Those pop out of areas where bubbles flow.
While swimming through the straight tunnel, hide in the alcoves to dodge schools of fish that push the pair of characters backwards.
Continue to swim until you leave the tunnel and reach a larger open area. There’s a swordfish waiting for you.
To leave, swim over to the right side where there’s a pile of Lego ruins with a target. Draw the swordfish toward the target by swimming near it. Once the Swordfish slams into the ruins, swim through to enter another section of the tunnel.
It’s really dark down here, so watch where you swim. There are more alcoves with bubbles you’ll want to hide in to avoid schools of pushy fish.
As you swim, watch out for areas where bubbles are just lingering in the water. Eels will pop-out and try to bite Vitruvius or Benny if you get close.
Swimming to a giant vertical path, you’ll have another danger to avoid. Giant electric eels will swim across the water, damaging anything they touch. Take it slow, and watch out for these deadly sea monsters.
At the top of the dark pathway, you’ll finally reach the light (and a red crystal savepoint) but the trip through the depths isn’t over yet.
Keep up all the swimming, until the pair finds a pointer made of studs, leading to a hatch into the safe zone of the submarine with the rest of your Lego friends.
Jump into the submarine through the opening in the bottom with Vitruvius and use the Secret Knock icon to reach the level exit.
Level 10 – Infiltrate The Octan Tower
Time to invade Lord Business’ evil fortress. Smash the rainbow object near the haphazard submarine and construct the pieces into a platform attached to the submerged toaster. Jump onto the toaster with Batman and stand on the opposite edge to use his grapple gun.
Jump onto the big object, then leap to the wrecked tower, and slide down the zip-line. Now, all you have to do is jump onto the double-decker couch.
Before you can invade Octan Tower, you’ll need to build a spaceship on Metalbeard’s pirate ship. There are five missing instruction manuals, let’s get hunting.
Let’s start with Batman. See the double-decker couch? It’s on a broken track. Use Batman to target the grapple point above the couch, then construct the bricks to complete the track. Push the couch over to make an agility icon appear.
Jump onto the couch with Wyldstyle and climb up to the front of the ship. Destroy the Lego object closer to the foreground to build the pieces into a ladder, so Batman can climb up.
With Batman, destroy the Lego barrels and build the pieces, then use a batarang on the glowing torch hanging off the mast. The fire will light the Lego bricks and blow open the front of the ship, allowing the minifigs to jump down into the lower deck.
Down below, destroy all four Lego boxes and build the pieces to create a platform. Walk on it with Batman, and target the grapple point above. Once it’s pulled down, Vitruvius can build the blue/white bricks and tip-toe to the first instruction manual.
When a shark tries to bite Vitruvius, he’ll go flying back to the forward mast, pulling down a net that Wyldstyle can climb up. Get up there, and jump into the pipe to get shot out to the back end of the ship.
Luckily, there’s a manual nearby. Run down the steps to the left to find the second instruction manual.
Smash the crate next to the instruction manual to build a ladder for the rest of your friends.
While you’re down near the Instruction Build pad, I switched to Vitruvius and activated the Secret Knock icon in the right foreground. The third instruction manual is in there.
Now, climb the ladder and drill into the cracked wall attached to the treasure chest. Build the hopping bricks with any Master Builder, then pull the grapple point with Batman.
Grappling up, there’s a target attached to the wheel. Hit it with a batarang to open a room full of rainbow bricks. Too bad Unikitty can’t reach that area yet because of the busted stairs.
Grab the green handle that falls from the smashed target, and use it with the machine below, creating an air stream that can lift Unikitty up.
Fly up to the next deck of the ship with Unikitty and destroy the rainbow bricks. When they start bouncing, build the rainbow Lego objects into a spring to reach the very top of Metalbeard’s cutter.
Not only is Metalbeard up here, but an instruction manual is too. Only one more to go.
Right next to Metalbeard, you’ll find a Master Builder icon. Use it to create a cannon. Now, jump on in with any old Lego person to take a ride to the crow’s nest.
The zip-line drops your character down on the fifth instruction manual. Now Emmet can use the Instruction Build pad.
Welcome to Octan Tower! Take control of Metalbeard and go on a rampage. Defeat SWAT robots until the number at the top of the screen reaches zero.
There are also gun turrets – Metalbeard is a tough customer, hold down attack to target enemies with his cannon. It destroys most enemies, including tough Micro Managers, in one hit.
In the back-left corner of the room, more enemies will exit through a set of double doors. To the right of those doors, you’ll find a cracked wall. Drill through with Emmet to reveal a silver column.
Only explosives can destroy silver Lego bricks. Switch to Metalbeard and target the column with his cannon to blow those bricks apart.
Instead of creating a nice ramp, the platform breaks down, leaving an agility icon, signifying that Wyldstyle can use it to reach the high platform.
Move left and press the big red button to reveal an electrical switch. To trigger these, grab enemy robots with Greybeard [B / Interaction Button] and then hold down attack to target the switch. He’ll throw the bot in, activating the lift so the rest of your team can join Wyldstyle.
Get up there with Batman, and pull on the grapple point above the Master Build icon, which is also near an unactivated hacking computer. Pull down the grapple point, then complete the Master Build.
The hacking computer is now complete. Bring Benny the Spaceman up on the lift to use it. When the minigame is done, two shields to reveal four silver Lego locks on the massive door out of the hangar.
What destroys silver? Explosives! Switch to Metalbeard and blast all four silver locks.
The next room is full of robot troops and Micro Managers. Deal with the bad guys first – remember, Metalbeard can destroy the Micro Managers in one hit with his cannon.
When all the bad guys a defeated, a dropship will appear with a prominent gold grapple point. Use Batman to bring the grapple point down, revealing an electricity switch.
Do the same thing as before. Grab a robot with Metalbeard, then target the switch to activate it. The dropship will crash, and a Master Build icon will appear.
Complete the Master Build to create steps up to the burning pathway only Vitruvius can use. Once he tip-toes through the burning ledges, you’ll reach an inactive lift.
To the left of the elevator is a Secret Knock icon. Use it to create steps up to the area for everyone by Metalbeard, and to reveal an electricity switch. There are no robots for Metalbeard to throw into the switch yet, let’s fix that.
Jump up the steps with Benny and use the hacking computer to take control of a robot. Move the robot down next to Metalbeard, then switch to the pirate and pick the hacked robot up. Throw it into the switch, and the lift will activate.
Now Metalbeard can ride the elevator up, destroy the dangerous turret, and blow open the silver doors at the end of the road.
Next, the group arrives in Lord Business’ secret relics room. Jump over the first set of lasers with Wyldstyle, and complete the Master Build on the left side to create a ramp. Switch to Emmet and drill through the cracked floor on the right.
That reveals another Master Build icon. This one creates a springboard so the ground can jump over the second set of deadly lasers.
Jump over and you’ll find yet another Master Build icon on the left section. With the slingshot in place, activate it with the crank on the left side, then press the interaction button to pull Lord Business’ chair over.
A fourth Master Build now has all three pieces it needs. Find the icon on the right side to create a passcode machine.
This is tricky. Start at “0”, then carefully walk from “.” to “2”, to “5”, to “6”, to “9” then jump to “7” to solve the puzzle.
Now that the lasers are down, Batman can use the grapple point to the left of the calculator. That completes another level, and brings Emmet one step closer to stopping Lord Business’ evil plans.
Level 11 – Put The Thing On The Thing
Time to get into the the Kragle chamber. Use Emmet to fix the broken blue Lego machine, then switch to Wyldstyle and ride the fixed lift.
Jump up and move right to leap to the twirl pole. Leap over to the hand-holds, climb up, and use the red switch to open the massive door. Now you can follow the green studs to the next level.
As the level starts, circle around the production line of robot workers to enter the main area with an Instruction Pad in the center. Time to find 3 instruction manuals.
To the left of the pad, smash the two red computer terminals. Build the hopping bricks to create a photo booth. Use it to create an ID card – just don’t forget to grab it from the front of the machine.
Take the photo ID and use it with the terminal on the right. The conveyor belt brings two more Lego objects, allowing Wyldstyle to use the Master Build icon on the left section of the area.
Once the television is built, the line of robot workers further left will leave. Ride up the elevator and drill through the cracked wall. Grab the first instruction manual, then construct the hopping bricks – both piles!
The pieces build a remote-control car and a terminal. Use the terminal to automatically drive the car into the door to your right, blowing the door open.
Enter the windowed area and push the block on the track with the attached twirl pole to the left-most edge of the track.
Once it’s in place, jump to the twirl pole and use the computer pad attached to the glass door, allowing Emmet to join Wyldstyle on the balcony.
Drill through the cracked wall to unlock the second instruction manual. Build the hopping bricks into an agility jump pad. Just step on it and use the Master Build icon to create a ladder for Emmet.
Now Emmet can climb up and drill through the cracked wall. That’s all three instruction manuals. Jump back down and use the Construction Pad.
The speaker gets dumped onto the conveyor, while more Lego objects stop down the center pathway. That’s your cue to use the new Master Builder icon.
So begins another dance sequence. When it’s done, the long line of robot workers on the right will vacate, revealing the cracked wall in that previously locked-off area.
Drill through the cracked Lego wall and climb up to enter a new area. Here, Wyldstyle leaves in favor of Batman.
Up on the catwalk, you’ll need to tear down all four Lego wires. The first is right near the start. Pull off the grapple point, then drill through the cracks with Emmet.
To the right, there’s a tricky security system puzzle. To get by, wait for the red light outside of the audio sensors. While in front of an audio sensor, you can’t jump. Stand outside the sensors, then jump over the red light before walking past the audio sensor.
Past the security, push the Lego crate off the track so both minifigs can get into the corner and destroy the second wire.
Once the second wire is broken, the right-most electrified pathway will shut down, allowing the pair to move toward the background and get to the third wire.
Get by the second security checkpoint to reach the last wire. When it’s destroyed, the path to the Kragle will open. Run down the long road to reach the final section of the level.
It’s Lord Business versus Vitruvius! Around the arena, your pals are being chased by robots. Defeat the guards and then target each friend to remove their handcuffs.
When all five friends are safe, run toward Lord Business to enter the next phase of the fight. Two replicators will appear, building skeleton robot minions. On the right replicator, climb up the agility netting with Wyldstyle.
Jump to the hand-holds, then bounce to the second pole to pull down an entire wall of cells. A section of the bricks explodes, revealing a broken blue sparking Lego object. Fix it with Emmet’s wrench!
The cells lower even more, and a wall slides open. Climb up the ladder with Benny and use the hacking computer. Finish the hack to take control of a skeleton robot.
These guys have a special ability – they can shoot lasers! Move to the left corner and melt the gold bricks with the skeleton bot’s laser. Now Metalbeard is free!
With Metalbeard’s cannon, you can start destroying these silver robot skeletons. Blast ten of them.
After 10 skeletons are gone, the Micro Manager Walker arrives and knocks Metalbeard out. To defeat this creature, throw Vitruvius’ staff into the sockets where the legs meet the body.
Once the staff is in place, jump to it with Wyldstyle. Pull out both sockets, and the walker will reveal a golden claw. Switch to the skeleton robot and melt the gold claw with his laser beam.
With the claw gone, a grapple point appears on the front of the walker.
When the walker falls, drill through the cracked wall section with Emmet’s drill. Be quick, of the walker will get back up. Keep drilling to defeat the Micro Manager and end the level.
Level 12 – Broadcast News
Returning to Octan Tower, switch to Wyldstyle and look for the agility icon on the left side of the area. Jump up and climb the hand-holds until you’re underneath a rainbow Lego object.
When the object falls, it’ll break apart. Rebuild the hopping rainbow bricks with Unikitty to create a springboard. Ride it with Batman, Benny, or Wyldstyle so they can flip the generic switch up top.
Flipping the switch opens the door below, revealing a shiny grapple point. Use Batman’s targeted grapple gun to pull it, opening the second door on the right.
Use the hacking computer through the second door with Benny. Completing the minigame will start the next level.
In this level, the group needs to commandeer the cameras to send out a message to the world. Take out the first wave of SWAT robots, and you’ll be in control of the sound effects board.
The massive control pad presents three images. Press each matching image in order to complete the puzzle. Complete the sequence three times.
More SWAT robots drop down. Deal with them, then get to work setting up two cameras, three ceiling lights, and one microphone.
Crank the camera right outside the family room set to complete the first. Next, shoot the target on the camera above the set. Use Benny’s gun or Batman’s batarangs.
To place the microphone, smash the clothing rack made of rainbow Lego bricks with Unikitty, then construct the pieces. That’s three objects set, three more to go.
Next, smash the red/white Lego objects holding up the right side of the set wall. Destroying all of them will topple the wall, allowing you to push the camera across the tracks to the green zone in the left. Once its in place, crank camera to get it into place.
In the back right corner of the area, jump to the nets with Wyldstyle from the agility icon. Climb left on the netting to reach the catwalks above the set.
On the catwalks, push each of the two objects on the floor tracks. Five more SWAT robots will rush the set – destroy them!
After the robots, defeat the flying Micro Manager with a batarang to the eye with Batman, then tug the grapple point on its back. Construct the bricks to create a laser on the track floor.
Push the laser left to cut through the line of gold bricks. The window and wall will explode once all the gold bricks are melted. Enter the control room and use the hacking computer inside.
When the cutscene ends, Good Cop will join your team. Hold down attack to shoot through the gold bricks on the left and right back corner of the set.
Construct the Lego bricks on the right after melting the gold, and push the back wall to the right. Why? There’s a hidden red handle behind the wall. Grab it, and bring it to the crank on the left to lift the entire backdrop.
Fight through the SWAT robots and melt the gold doors with Good Cop’s laser to reach another massive hangar.
Metalbeard joins the crew! Switch to him, and move forward to find the large, cracked, and sparking blue Lego machine. Instead of fixing it, Metalbeard can smash it.
Metalbeard throws the server across the room. Unfortunately, the giant pirate can’t get down there himself. Switch to Good Cop and run down the stairs. Blast the exposed gold Lego and stun the jetpack robot – now a Master Builder can use the green icon to construct the first section of Benny’s spaceship.
Once the first spaceship section is complete, you’ll be able to climb up onto the platform on the left where there’s a second cracked Lego server. Only Metalbeard can destroy these, so we’ll need to figure out a way to get Metalbeard across.
Watch out for flying Micro Managers! Don’t worry, one shot from Metalbeard’s cannon can destroy these bad guys. When they’re all defeated, use the hacking computer with Benny in the left corner.
Completing the hack extends the bridge so Metalbeard can get to the server. You know what to do – bring Metalbeard to the server, and smash it.
Once again, the chunks of server will fly across the screen. Get down there, melt the gold with Good Cop’s laser, stun the jetpack guy, and use the Master Builder icon to finish another section of the ship.
The path to the last cracked server is open. Jump up there, run to the back corner, and use the hacking computer with Benny after destroying all three Micro Managers.
Metalbeard throws the last chunk of Lego server to the ground. Jump down, and use the last Master Build icon to finish the spaceship and make your escape.
Level 13 – Back From Reality
Follow the green studs to the construction vehicle. Smash it up, then construct the rainbow bricks into a springboard, which launches you into the next level.
You start with Emmet and a fireman. There’s a Master Builder icon here, but you won’t be able to use it until Emmet drills through the cracked floor. After his trip to reality, Emmet can now use Master Builder spots.
Completing the Master Build removes the junk from the pool of water. Now the fireman can refill his water tank and spray water to put out the fires to the right.
In the next area, you’ll have to deal with a new type of Micro Managers. These wheeled mini Micro Managers can’t be defeated in any normal way.
Use Emmet to drill through the cracked floors to create a giant pit in the center of the construction zone. Now, stand in front of the Micro Managers to lure them into a charge so that they fall into the pit.
Once both Micro Managers are defeated, the lady construction worker will join your team. Gail can jump high like Wyldstyle, so keep an eye out for agility (purple/blue) Lego icons and bricks.
With Gail, jump to the high hand-hold in the back right corner. Pulling the switch dumps trash on the flying Micro Manager, opening the path forward.
At the crater site, even more robots will arrive from their dropship. Move right and drill through the truck to create a pool of water.
Now the fireman can fill his water tank and put out the fires on the stairs. Once the fires are you, you’ll be able to hop onto the big blue conveyor belt and continue right. Just don’t get caught up on the Lego junk in your way.
At the end of the path, climb the agility netting to enter the construction site with Gail, then punch the ladder to the left so the boys can climb up.
Punch the water cooler in the back right corner (next to the gold bricks) to create a pool of water. Fill up the fireman’s extinguisher and put out the fires on the stairs.
Up top, defeat the robots and hide behind the gold column. The Micro Managers will melt the gold Lego column while you’re hiding. Now, use the Master Build icon with Emmet.
He builds a double catapult! Crank it up to destroy both Micro Managers.
The skyscraper topples over, leaving the minifigures in a side-ways tower. Use Emmet’s wrench to fix the blue sparking machine, then jump into the elevator shaft and push the broken elevator to the right.
In the following room, climb the wall with Gail to enter a ruined bathroom. Keep going up, and smash the toilet at the top to create a pool of water down where Emmet and the fireman are.
Fill the fireman’s extinguisher and put out the fire to the right to exit the ruins.
Fight across the bridge and deal with the robots before moving left and drilling through the cracked wall with Emmet. The water dumps out and creates a pool.
Use the fireman to put out the fires on the right, then fix the lift with Emmet’s wrench. Ride the lift up and drill through the wall cracks.
Doing that releases the wrecking ball, destroying the Micro Manager. To the left of the (former) manager, use Gail to jump onto the crane and turn the crank to lower the entire thing.
Continue by putting out the fires on the left side of the screen to discover a hidden valve. Grab it and take it to the socket – the pointer will lead you to the right spot.
Turn the crank to fill the sunken section with concrete, creating a track floor. Now you can push the construction vehicle down the track to the right.
That’s all you need. Now Emmet can use the Master Build icon on the raised platform. Use it to finish the level.
Level 14 – Bricksburg Under Attack
To escape the crater, just use Emmet with the Master Builder icon, then run toward the massive mech.
In the level proper, Emmet is in control of the Construction Mech, while Superman joins him. Crush the puny Micro Managers on your way down the street, until a giant tentacle blocks the road.
Switch to Superman and use his laser eyes to melt the gold bricks on the side of the red tentacle. Once it’s cut through, an Octan tanker will fall from the top of a building.
Use Emmet’s Mech to lift the green/white Octan tanker and target the exposed section of the red tentacle to destroy it, clearing the way forward.
Moving onto the Bricksburg Streets map, Superman will leave, but Green Lantern will take his place. Down the road, there’s another massive tentacle blocking the way. Smash the truck to reveal glowing green bricks.
Only Green Lantern can build with those! Construct the green hopping Lego pieces to punch a hole in the red tentacle. Then, pick up the wrecked truck with Emmet’s Mech and target the open tentacle.
With the tentacle destroyed, you’ll switch perspective to Wyldstyle, Benny, and Wonder Woman. Our superheroine has all the same abilities as Batman – she can pull grapple points with her lasso and throw her tiara.
Destroy both flying Micro Managers with Wonder Woman to rescue the plumbing truck. A Master Builder icon will appear. Use all the glowing pieces in the plumbing truck to complete the build.
The truck will fly away, and shoot three plungers into the wall nearby. Use the plungers like twirl poles to reach the agility hand-holds up high.
Jump onto the antennae to pull it down, then construct the hopping bricks into a hacking computer that Benny can use.
Hack all three nodes to take control of a robot with a rocket launcher. Target the silver Lego bricks on the red tentacle.
Now Emmet can lift the second half of the truck and throw it at the cracked section of the red tentacle, completely destroying it. With the path now clear, Emmet can rush into the final showdown with Lord Business.
Level 15 – The Final Showdown
To start the last level, just lift up the giant Lego box with Emmet’s Mech and throw it at the huge target.
This is it. It’s just Emmet (and his Mech) with berserker Unikitty versus Lord Business’ enormous Micro Manager.
Defeat both walking Micro Managers and the three fliers. The Mech can make easy work of them. When they’re destroyed, switch to Unikitty and hold her interaction button [B / Circle] to fire a laser beam, melting the gold panels on the giant Micro Manager’s back.
Watch out! The giant Micro Manager fires swarms of missiles. When you see five red circles appear on the ground, move out of the way.
Destroy enough gold panels, and Lord Business will summon three more walkers. Crush them, along with five wheeled Micro Managers, along with three more fliers.
When the Micro Managers are defeated, Lord Business’ robot will spin around and reveal his gold panels again. Use Unikitty’s beam attack to melt through the last gold panels.
Once all the gold panels are melted off, Gandalf will appear and knock a chunk of building down for Emmet to pick up. Switch to Emmet’s Mech and throw the giant chuck straight into the cracked core of Lord Business’ huge robot.
One hit weaker, Lord Business retreats to the rooftops. Emmet and Unikitty split up. On Emmet’s side, take out the flying Micro Managers until Lord Business turns to face him, leaving another array of golden Lego panels exposed.
Switch to Unikitty and melt off the gold panels! Melt enough, and Lord Business sends another wave of Micro Managers. Smash them up with Unikitty, then melt off the last gold panels.
With the panels off, the cracked side of the giant robot is exposed. A friendly magician appears and drops an Octan tanker for Emmet to throw. Do just that, and Lord Business will retreat to the top level of the rooftops.
Time to take on Lord Business mech-to-mech. Wait for the giant Micro Manager to rear back with one of its claws, then retreat. While the claw is stuck in the ground, hit it with regular attacks.
Destroy the Giant Micro Manager’s claw to sever it, letting Emmet lift it up and throw it right into robot’s face. Do it twice, then use Emmet’s grapple arm to pull the Giant Micro Manager down.
While the enormous robot is down, hit it with everything you’ve got! Just keep attacking, and you’ll finally bring Lord Business’ reign of terror to a halt.