After defeating the Last Giant, use his key on the wooden door past the turtle knight. Take the stairs up to find the white mist entrance into his arena.
This quick, floating knight won’t go easy on you. Unlike the giant, he’s very fast. Keep circling him, and attack once when he tries to lunge with his shield out.
When he rears back with his sword-arm, watch out if the sword glows blue. He’ll break your guard and stab right through the player, cursing and lowering your maximum health.
A sturdy shield will help in this fight. Because the Pursuer is always flying, it’s tough to get behind him – except while he pauses after an attack string, or a lunge.
Unless you’re very nibble, with a high level of poise, stay away and hit him when he pauses after an attack, even if its from the front.
Old Dragonslayer
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Location: Cathedral of Blue
Get to Blue’s Cathedral through the left-path in the sentinel knight pavilion after reaching Heide’s Tower of Flame. Defeat the knight on the platform opposite the raised draw-bridge and a switch will appear. Pull it to lower the bridge and gain access to another boss fight.
Ornstein returns! Entering the cathedral, Ornstein lunges straight forward with his spear attack. Often, he’ll thrust forward into a two-hit combo. Watch out, and stand near the Dragonslayer at all times, circling around him.
When he lunges forward, hit him twice. He’ll always start with a single thrust, then either attach with a horizontal swipe or finish with a forward thrust. If he uses his spear for two forward attacks, you’ll have plenty of time to get in two solid hits or more.
If the Dragonslayer crackles in purple energy, quickly back away. Stay out of the electricity’s area-of-effect until the magic completely dissipates, don’t bother trying to get an attack in.
Follow the pattern to make short work of him. He seems tough at first, but watch his attack patterns and stay on your toes. If you continue to circle around him, his forward lunge will always miss.
Be patient, and wait for opportunities to strike. Don’t over-extend and lose too much stamina, the Dragonslayer’s attacks can be devastating. Hit him while he pauses after lunging, and he can be beaten.
Skeleton Lords
Location: Huntsman’s Copse
Reach the white mist through the dark cave near the bonfire inside the hut.
In this battle, the player is faced with three giant skeletons. One is armed with a scythe, another with a spear, and the third hangs back while launching fire ball attacks.
These lords have relatively low health, and the melee-weapon wielding pair only use basic lunge attacks. The trick here is to keep moving, shield yourself behind the pillars of bone to avoid fireballs, and wait for the two to separate enough to get in an attack.
Save the sorcerer for last, and bring lots of knives, bolts, or bombs. After killing each of the lords, a group of skeleton warriors will appear and attempt to swarm you.
Pick off the skeleton warriors with ranged weapons while kiting them around the room. Once the warriors are down, go for the sorcerer last – and watch out for his ranged flamethrower attack. It can be blocked, but its best to avoid it completely.
Once the sorcerer is defeated, four bone wheels will be summoned. These are the most annoying skeletal enemies – try to face them alone. Dodge as they roll, then attack when they’re on the ground.
When the last skeleton enemies are dead, the boss will be defeated. Ranged explosives, crossbow bolts, knives, or magic will help during this fight.
Ruin Sentinels
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Location: The Lost Bastille
Find the ruin sentinels by reaching the Lost Bastille. Interact with the bird’s nest after defeating the Pursuer. Travel along the walls to the prison interior, through the closed gates.
Each Sentinel is armed with a shield and a hammer, and uses identical attacks. They each have a leaping down-attack, a two-hit wide combo, a forward-swing and a spinning area-of-effect.
Do enough damage to a Sentinel, and it will discard its shield by throwing it. It becomes infused with magic, so don’t try to guard, just dodge.
Kill the first Sentinel by itself on the platform. Trying to fight all three at once is suicidal. Once the first is down, the next two will come for you.
Bring fire bombs – they’re surprisingly effective. Kite away from the Sentinels, and pelt one of them with fire bombs until it’s defeated. Then you can swiftly take care of the final Sentinel. Alone, they aren’t so difficult to deal with.
Covetous Demon
Location: Earthen Peak
The fat, slug-like demon is found up the ramp inside the square room, guarded by three fat hollows and the poisonous mushroom-like creatures.
He’s fat and slow, but beware its tongue. If it manages to slurp up the Undead Hero, it’ll do extreme damage and unequip everything in your inventory. When the demon licks its lips, that’s your cue to back off.
Standing near it, it’ll try to swipe you with its stubby arms. They don’t have much range, as long as it doesn’t pin you to a back wall, they’re avoidable.
When it lowers its face, be prepared for a jumping attack. It’ll launch forward and crash against the ground. Just roll out of the way and peg the creature with knives or bombs to dish out some extra damage.
In fact, the demon is pretty susceptible to knives in general. If you don’t get close, it’ll spit blobs of acid that are surprisingly slow.
Use knives and stay away to make short work of the slug.
Mytha, the Baneful Queen
Location: Earthen Peak, Central Earth Peak
Up the massive windmill tower, you’ll find the entrance guarded by a pair of Grave Wardens. Climb the ladder up from the bonfire and move down the right path. It’s a straight show forward.
This massive, headless Medusa’s arena is submerged in poisonous water. As long as there is poison, the creature will be healed.
Get rid of the poison before fighting the boss. You can reach the main shaft of the giant windmill by walking up a mound of dirt down the steps from the Central Earth Peak bonfire. Once the huge blades are burned, you’ll be free of poison.
Still, before going inside, look on the sunken ground near the steps to find an AI partner to summon. Jester Thomas’ powerful explosive attacks will make this fight a cinch.
In the arena, the edges are slightly lowered. Don’t get knocked into the poison, and try to keep the snake out or she’ll regain health.
Her spear has long range, but a good shield should be able to block it. Absorb her spear strikes, and strike during the pause after a combo.
When she throws her head, back away from it before it explodes in magical energy. She’ll quickly slither to retrieve it, which is another good time to attack.
Don’t let her snake tail grab you! It’s very likely she’ll kill in one grapple attack.
Flexile Sentry
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Location: No-Man’s Wharf
The conjoined creature in the spectral ship’s hold has two sets of distinct weapons. One comes with a pair of swords, and the other has two huge maces.
Because of his unique condition, there’s no way to circle around to his back. He has no back! The swords are faster, but the maces hit harder. It’s your choice which sets of weapons you prefer.
Shields work well against his attacks, so don’t be afraid to block. But, too many hits will cause bleeding, even if you guard.
Like most bosses, the goal here is to wait for him to complete his string of attacks, then hit him once. The fight is similar to the Pursuer, you’ll only want to hit him once before fading backwards.
Weapons like knives and bombs will help if you’re feeling especially immobile in the waist-deep water.
The Lost Sinner
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Location: Sinner’s Rise
If you’re able to find the keys, you can light the oil reserves in both locked doors, to the left and right of the boss entrance. Doing so will bring some light into the arena, but it isn’t required.
The Lost Sinner is located at the very bottom of Sinner’s Rise. Take the lift down, then fight through the submerged prison to the locked gate. Use the switch next to the gate and follow the bridge to the sinner’s chamber.
This boss is very fast. A strong shield will keep you alive. Stay locked-on and strafing, it’s impossible to circle around to its back, so get in your strikes between combo strings, or after it launches a jump-strike.
Unfortunately, there’s no trick to bringing this guy down. It’s a straight-up slog. Guard its wide swings, don’t try to dodge, and stay close. Ranged weapons won’t be extremely helpful, the Sinner is just too quick.
Royal Rat Vanguard
Location: Grave of Saints
Reach the Grave of Saints by dropping down the massive pit in Majula. You’ll need lots of health – also, purchase the ring from the cat merchant to reduce falling damage. At the mid-point of the pit, you’ll find the entrance.
This odd boss comes in the form of a never-ending swarm of rats. Bring fire bombs and kill rats with melee attacks until you spot the boss health bar.
One rat in the swarm is the leader rat. Beware, it’s very poisonous, but otherwise attacks just like the rest of the swarm.
The trick to this fight is staying alive long enough to discover the boss. It’s a little like picking a nail out of a haystack.
Executioner’s Chariot
Location: Undead Purgatory
Take the path upward in the Hunter’s Copse to reach the bridge leading into the boss arena.
The chariot starts off circling a huge pathway. Don’t even try fighting it yet, back away and hide in the alcove doorways to escape its spiked wheels. Keep moving forward, killing skeleton warriors and hiding until you reach a switch near a gate.
Pull the switch to lower the gate. When the chariot smashes into it, it’ll become vulnerable. Now the real fight begins.
Keep away and attack the steed from its sides. From behind, it’ll kick back with both legs, while the front whille spray dark magic in a wide arc. Back away, and dodge its lunge attacks to stay alive.
Belfry Gargoyles
Location: Belfry Luna
To reach this area, use a Pharros Lockstone on the face underneath the servant’s quarters bonfire in the Lost Bastille.
Firebombs are the magic word. Black firebombs can make this tricky duo (soon to be three) much easier to handle.
The first two attack with spears, either running or swooping toward you. The third gargoyle saturates the area in fire.
Trying to get in melee attacks is difficult, especially when a fourth gargoyle enters the fray. Eventually, even more will appear. Try to take them down efficiently, dishing out damage against groups of them with bombs or magic attacks.
Keep killing the gargoyles until the health bar is drained to complete the battle.
Smelter Demon
Location: The Iron Keep
Low the bridge in the smelting chamber to reach the white mist where this creature dwells.
Before going inside, you can summon an AI partner if you’ve got your humanity.
This huge armored demon fights with basis sword swings. It really becomes dangerous when it lights itself. Standing near it will hurt you, and eventually the demon will light its sword on fire, adding extra fire-magic range.
Once it imbues its sword with fire, you’ll need to dodge all of its attacks. Watch out when it pounds the ground after a jump – if you’re near, it’ll fire an explosive area-of-effect pulse.
The Rotten
Location: Black Gulch
The mangled mass of dead bodies is armed with a huge bloody butcher’s knife. Before entering the battle, you can summon the AI partner Lone Hunter Schmidt – find his location by lugging the left wall and backing away from the mist door.
Avoid the burning pits of tar. The Rotten is immune to fire, but you aren’t. Stay near him and roll-dodge to escape its grabbing attack.
Circle-strafe around its fat base to attack from behind. Try to kite it away from the pools of fire when it wanders close – by very mindful of those pits!
When the ground around the Rotten glows, it’s about to unleash a blast of dark magic. If you’re far away, it’ll launch a stream of dark magic across the area.
This is a serious fight. Bring lots of life gems. Extra knives won’t hurt either.
Dodge to escape it’s massive swings, then attack while it’s still reeling.
Scorpioness Najka
Location: Shaded Ruins
Najka starts the battle submerged in sand. Dodge her magic blasts, and prepare for a tough fight. Toss a bomb or attack her to make the creature appear.
The twin scorpion tales are her most powerful weapon. If you circle around to her back, she’ll swing both tails. When the tails lift up, she’ll strike the ground directly in front of her. Dodge backwards, don’t block! It’s unblockable, and she’ll poison you with a deadly toxic status.
Her spear is slow and easy to block, attack after she swings. If she quickly slams both tails into the sand, she’ll be stuck for a good moment, giving you time for another couple of attacks.
If she summons five blue magical orbs, prepare to dodge. Those orbs will accurately target you whenever she attacks. Back away, and dodge-roll to avoid them.
Bring magic defense, like the magic barrier spell, to help survive her magical attacks.
When she dives back under the sand, watch for the plume of smoke signifying her position underground. Don’t let her get beneath you!
While her tails are stabbed into the sand, attack the stingers to cut them off.
Keep close and she’ll use fewer magic attacks. Hit her when she’s got her tails stuck
Prowling Magus
Location: Brightstone Cove Tseldora
Through the spider-infested cave, you’ll find this creepy shrine filled with hollow priests. Bring a few bombs to quickly defeat the congregation of hollow worshipers surrounding the main boss.
Watch out for the rangers attacks coming from the Magus and his two priests. If you bring bombs and throwing knives, you can circle around and clear out the enemies one at a time.
The Duke’s Dear Freja
Location: Brightstone Cove Tseldora
Travel to the bottom of the spider-infested temple, past the rickety bridge over spikes on the edge of the cove town.
The enormous spider is two-sided, with two mouths to spray an arcing beam across the arena, while swarms of little spiders spawn from the nest above.
The giant beam is it’s deadliest weapon. Keep circling right, the magic beam always starts on the left side. Don’t worry about bringing a shield, instead hold your weapons with both hands to dish out more damage.
Stay light on your feet, heavy armor won’t help much in this fight. It’s all about moving fast. Its spit and leg-attacks are slow, but it recovers faster.
Run to the opposite head when it fires its beam and hit it hard with two-handed weapons. While you’re circling it, try to kill off as many of the minion spiders as you can to avoid getting ambushed.
Only the heads are vulnerable to attack. Stay in medium range, and only attack the spider while it’s busy shooting beams, spraying acid, or if its leg are stuck in the ground.
Hit it enough, and both heads will freak out for a moment. Just wait for the spider to stop going berserk before resuming.
Old Iron King
Location: The Iron Keep
The huge demon in the lava won’t go down without a fight. Make sure to climb the ladder near the fire traps to find a bonfire. It’s just inside the keep before reaching the boss.
This devil has major attacks – he’ll fire a beam of light from his fist, blow an arc of fireballs, or punch the ground.
When he fires the straight laser, just dodge left or right and attack his outstretched arm. After he slams his fists into the ground, attack his hands while he recovers.
Don’t accidentally trip into the lava pit in the center of the arena! And beware standing near the edges, a single attack can send your undead hero into the lava and kill him instantly.
Stay away to weave through the fire balls, and dodge his fist attacks. They’re heavily telegraphed – only attack when he see his arms rear back.
Dragonriders
Location: Drangleic Castle
Instead of one Dragonrider, you’ll have to fight two at once. One is just like the first Dragonrider way back in the Tower of Fire. Now he’s got some new moves, and an archer for back-up.
Lead the first Dragonrider to the statue where the archer is hiding. He’ll smash the statue with his big swing, putting the archer down in the arena.
Now you can move along the edge of the arena, guarding against the first and taking attacks of opportunity on the archer.
Do enough damage to the archer, and he’ll put away the bow. Try to finish one of them off so you can focus on just one.
Once there’s only one rider, this fight is a cakewalk. The black rider has far, far less health than the red rider. They’re weak to lightning most of all, but fire will work too.
Looking Glass Knight
Location: King’s Passage
Collect the King’s Passage key after reaching the second Drangleic castle bonfire. Climb the ladder and activate the giant golem with a soul, then ride the lift to find the key in a chest.
Before entering the arena, you can summon Benhart of Jugo as an AI companion to help.
The Looking Glass Knight has a standard set of attacks, with his lighting-slash being his most deadly. Back away and shield yourself from the electricity orbs he launches when he raises his sword to the clouds.
What makes him so special? When he places his mirror shield down, he’ll summon an undead shadow to attack you. Play offline if you want to only fight AI enemies. If you’re connected, actual players will join the fight against you. These AI shadows don’t have much health, so deal with them before fighting the knight.
While summoning a shadow he’ll pause and sit still for a few seconds. Wield your primary weapon with two hands and go nuts until his minion appears.
If the minions are giving you trouble, just wait near the mirror. The shadows will pause after being summoned, giving you plenty of time to inflict damage.
Royal Rat Authority
Location: Ordeal’s End, Doors of Pharos
The giant mangy rat appears with a swarm of its smaller brethren. Don’t let them inflict you with toxic, and try to wipe them out fast with bombs or a few sword attacks.
Equip lighter armor if you have to. To stay alive, you’ll have to dodge the rat’s attacks. Guarding isn’t an option, it’ll poison you too quickly. Skirt around it, dodge when it swipes, and strike back.
This guy can be very annoying. If you’re having trouble, know that he’s completely optional. Return later when you’re tough enough to handle it.
When it’s low on health, it becomes significantly easier to deal with. Its attack become slower, and it limps around the arena. Finishing it off will lead to the Rat King’s chamber.
Demon of Song
Location: Shrine of Amana
The demon hiding in the giant frog can only be harmed when its decrepit face appears out of the amphibian’s mouth. Wait for it (and its arms) to emerge before attacking. The rest of the body is invulnerable.
Whatever you do, don’t stand directly in front of the demon! When it turns, dash to the left or right. When it stands on its hind legs and drops down, you’ll have plenty of time to run in and attack.
Stay close, too. The demon’s dark magic ranged attack is devastating if you’re caught in its beam.
Keep back, and only attack after its ground slam. If it leaps away, just get close again before it tries any of its magic out on your hero.
Defeating this creature rewards you with the Key to the Embedded. Return to the tall tower, accessed from a lift, back in Drangleic castle to use it.
Velstadt, the Royal Aegis
Location: Undead Crypt
This bruiser of a knight is fleet of foot, even with his massive bell-shaped mace. Like other knights, he hits hard but leaves himself open after attacking. Stay close and strafe behind him.
When he’s infused with dark energy, beware when he plants his bell on the ground again – he’ll shoot a wide arc of dark magic straight forward.
Play it safe and attack after he completes his sword combo.
Guardian Dragon
Location: Aldia’s Keep
Bring lots of fire defense before going in to make the wyrm much easier to handle. It has a series of flame-based attacks – when it flies up and shoots fire straight down, or as it lands.
When the dragon attaches itself to the walls of the cage, dash to the opposite end. Move in close as it lands and attack the legs after it tries swiping its head across the ground. Roll our of the way as it rears back.
Without fire defense, you’ll need speed to escape its wide attacks. Dash and roll away from its fire, and stab the dragon’s legs. There aren’t many tricks to this fight.
Throne Watcher & Throne Defender
Location: Throne of Want
Use the King’s Ring on the special door, down the steps from the King’s Passage to reach these two. Regain your humanity before going into the fight, and you can summon two AI companions at once to help.
The Throne Watcher is fast, but weaker. His companion, the Defender brings heavy armor and shield to the table.
Annoyingly, each of the Throne guards can fully revive their downed companion. Before dealing the finishing blow to one of them, make sure both of their health is relatively low.
Defeat one, then quickly defeat the other before they revive each other. With both of the AI companions at your side, this isn’t so difficult. Back away and wait for your allies to get their attention before striking.
The second companion only appears if you talk to the severed head in the mist forest. Defeat his headless body in the Primal Bonfire chamber after defeating the giant spider Freja, then talk to him again.
Giant Lord
Location: Memory of Jeigh
Once you gain the special key from the Ancient Dragon, return to the King’s Seal door and interact with the tree to enter a memory of the past.
The Giant Lord’s sword launches a shockwave toward you if you rush back. Snake toward him and stay near his feet, just watch for his foot stomps.
Stay near the locked tower, or you’ll risk getting hit by the volleys of fireballs coming from the distance.
The giant is slow – keep a safe distance away from his feet, and circle around to his back when he attacks to consistently deal damage. He’s slow, so you should be able to manage a few hits at a time.
The trickiest part? You’ll have to be fast. After a certain amount of time, you’ll be ejected out of the memory.
Nashandra [Final Boss]
Location: Throne of Want
Return to the Throne of Want after defeating the Giant Lord to encounter this creature.
Bring lots of Curse protection – her attacks curse you, and so do the floating black mist that surrounds her. When she summons the cursed clouds, back away and wait for her to come to you.
Don’t try blocking, it’ll only accumulate curse. Save your shield for emergencies only, and wait for the status to dissipate before going back in.
If you’re standing too far out of its range, it’ll shoot a deadly beam straight forward. It is slow and predictable, just side-strafe to avoid it. Similarly, her glowing hand will reach into her chest and create an explosion of dark magic. Again, back off when it does.
Its scythe attacks are very close-range, you can stand pretty close without getting hit. A polearm or spear can help hear. Wait for her to attack, then sneak in an attack while she’s recovering between scythe swings.
Draw her out, be patient, and guard only when necessary to bring the final boss down.
King Vendric
Location: Undead Crypt
Bring 3 Giant Souls to the deepest chamber of the crypt to initiate this optional boss fight. He can’t be damage unless you bring generic souls of giants into the fight.
Each one will make him more vulnerable, but it’s unlikely you’ll do enough damage to kill him unless you bring at least three.
The King is slow, but incredibly tough. The fight is a long one, so be prepared for a sit even if you bring more than 3 Giant Souls.
After defeating the King, return to the Shrine of Amana. Teleport to the second bonfire, and look for vines on the left path. There’s a special door that only opens after defeating King Vendric.
Ancient Dragon
Location: Dragon Shrine
At the last platform of the Dragon Shrine, you’ll have to talk to the Ancient Dragon to proceed through the story. But, attack the dormant giant enough, and it’ll take to the air to face you.
The enormous dragon is incredibly powerful. Bring fire resistant rings and a heavy shield if you want to try guarding its attacks, but even with those preparations it will kill many undead heroes in one attack.
There are two strategies — shooting with a bow or magic attacks, or attacking the tail. Both require that you learn its fire-breathing patterns down pat. Circle strafe, attack the tail once it finishes its spin attack, or unload spells / arrows into it while the dragons pauses between flying and landing.
Darklurker
Location: Dark Chasm of Old
To enter the Dark Chasm of Old, you’ll need to join the Pilgrims of Dark covenant and reach Rank 2. Check the notes below for details on how to join the covenant, and how to reach Rank 2.
Covenant: Pilgrims of Dark
Talk to the mysterious Grandahl in three different dark locations across the kingdom. During the third talk he’ll offer to let you join. Use the Abyss Seal and offer an Effigy to open a portal to a new location called the Dark Chasm of Old.
Black Gulch: Far down the path, there’s a hard-to-see ledge in the area with the worms and black lurkers. Use a torch to spot areas to drop down to. Find a large locked door, then drop down further to find a tunnel. Go through and defeat the two enemies inside to gain a key. Return to the locked door above to find Grandahl.
Shaded Ruin: Before reaching the scorpion, look to the right of the ramp for a breakable wooden floor. Drop through to find Grandahl.
Drangleic Castle: Search the large room next to the King’s Gate Bonfire, he’s behind a locked door in the back left edge of the chamber.
Rank 1: Clear one section of the chasm / Rewarded with Resonant Soul
Rank 2: Light all 3 Braziers in the chasm / Rewarded with a Great Resonant Soul
Rank 3: Defeat the boss of the Dark Chasm / Rewarded with Xanthous Crown, Xanthous Waistcloth, Xanthous Gloves, Xanthous Overcoat, Climax
Bring fire arrows, pyromancy, or fire-enchanted weapons to deal extra damage to the Darklurker. This impressive monster has the tricky tendency to teleport away during the fight. Be prepared for the Darklurker to appear behind you.
Try to stay close — the Darklurker’s melee blade attack can be dodged, and is less dangerous than its powerful spells. Bait its melee attack, then hit it while it pauses.
If you stay in melee range, be prepared to back away when the Darklurker prepares its area-of-effect attack. The boss will cross its arms before creating a dark explosion.
To help defend, bring dark infused shields or any other dark magic protection.
At about half health, the Darklurker will spawn a copy of itself. This is when the battle gets even harder, but both Darklurkers share the same health bar. If you have explosive pyromancy, use it now and switch to ranged tactics.
Video Walkthrough