Bring on the noise and crush some Nazis with our massive Wolfenstein: The New Order walkthrough, providing tips and strategies for smashing every freak the Third Reich sends your way. After a disastrous mission, the original scowling FPS hero himself (B.J. Blazkowicz) wakes up from a coma to a world transformed.
With the Nazis in control, it’s up to B.J. and the resistance to strike a blow against their all-encompassing fascist dictatorship. Going back to its old-school roots, you’ll fight a bizarre array of monstrous robotic enemies armed with double machine guns, energy rifles, and bazookas. It’s a retro take on the modern FPS and we’re here to get you through the surprisingly tough campaign alive.
Once the world is safe from Nazi scum, you might want to see what else this blockbuster shooter has to offer. Check out the Wolfenstein: The New Order cheats list for links to achievement guides, secret Easter eggs, collectible locations, or anything else we can uncover on the next-generation revival of a classic PC gaming series.
Chapter 1
Welcome to Wolfenstein! Wake up and turn around, There’s some pliers to get. You’re on a time limit, so turn left once you’re out of the cockpit and you’ll see a prompt to open up a locker. Inside you’ll find pliers and wire.
Turn around and move to the opening across from the cockpit door. Duck down and turn right once you’re through to see the prompt.
The door across from the locker opens up now, so head that way and get to cutting the straps. There are prompts once you get close, and six straps to cut. Once again, you’re on the clock so don’t waste time!
Head back to the cockpit, and after some dialog you’ll be told to enter the gunner’s seat. If you’re not looking down while the pilot is talking, it can be easy to miss where you’re supposed to go, but the gunner’s seat entrance is between the seats in the cockpit. Activate the prompt and get to shooting.
Once you’re awake, pull the hand lever, then open the cockpit door. You’ll need to sprint jump to the other plane.
Now get to slapping! Once you’re on the ground answer the phone in front of the co-pilot’s seat. Then you’ll want to turn around and destroy the box blocking your way with a knife.
What a friendly fella. Perform a running slide to escape the crashed plane. You’ll want to do it quick.
Jump in the water and go for a swim. Move quick to avoid drowning — press the sprint button. Follow the lights along the seabed to reach another crashed plane. Get inside and climb the ladder you find, which will take you to a gunner’s seat.
Zoom in to get a better look at the robo-dog. Once you start shooting, it’ll turn to attack you, so be ready and kill it fast, as you’ll have to deal with a second panzerhund before you can get out of the gunner’s seat.
Now for some old fashion shooting! After talking to the soldiers that exit the crashed plane, you’ll want to dash forward through the trench in front of you. Don’t wander the beach, or you’ll be gunned down by the auto-turret, so stay on point.
Jump down the hole you find in yet another crashed ship. Feel free to blast the Nazis that appear in the trench below you, but your objective is actually directly behind you.
Load up on grenades and get to throwing at the auto-turret. Once it’s gone, you’ll have a new hole to jump down.
This might be a little confusing, but you’ll need to shoot the feet of an enemy behind the door you’re standing in front of. Duck down as low as you can and take a few potshots at the feet you see. Crouch, then lean down to shoot him through the tiny slot.
Be sure to finish him off once the door is open, then head into the trench. You’ll have some Nazi soldiers to blast, so get to it.
After more killing, you’ll hit a crossroads. Either forward into another bunker or right into more trenches. If you want to be more of a completionist, head forward into the bunker.
Moving forward, you’ll encounter your first attack dog. Be sure to kill it quick, because if it gets close it’ll bite you for some pretty serious damage at higher difficulties. If it does grab you, start tapping the melee button, you’ll have to stab the thing a few times to kill it.
Move through more trenches and you’ll find a bunker with your first Nazi Commander. These guys can be a pain, as they’re the ones that call for reinforcement. At higher difficulties, stealth is your best bet. Wherever they appear, you’ll have the opportunity to kill them silently. This one is easy pickings.
Moving forward, you’ll find the first real stealth encounter. This one is pretty basic, with the officer visible from the offset. If you don’t want to stealth it, just pop him from a distance and fight it out with the rest. Once the officer is dead, there is no danger of reinforcement.
The next area is a little tricky. Run out and pop the officer before he moves away from the visible area. There are two soldiers facing each other who will notice you if you try stealth kills, and reinforcements appear almost instantly once the officer is alerted.
Beside the mounted machine gun is a bunker with some high explosives. Grab them and head back to the giant door, that’s where the explosives will go. Place the bomb, get away, get inside.
Move quick on this one. The officer will be right on the rails, so take him out from cover. After he’s done, you’ll want to hug the left wall to flank the machine gun. From there it’s an easy mop up.
If you want to do a little exploring, follow along the rails until you find a vent. If you want to continue, take the stairs up.
Move on to the first anti-air gun. You don’t need to destroy it, just kill the gunner. If you’d like, take control of the gun and shoot at the giant walking robot. It’s weakness is the glowing blue eye thing it shoots with. If you destroy it, you’ll get a little extra dialogue.
If you want to open up a secret, you’ll soon find a room with three switches. Hit the first one, then the third, then the second to open up a secret wall.
Once you take out the gunner for the second anti-air gun, jump in it. You’ll need to turn the thing to the left and fire on a crashed plane blocking your progress. Once it’s destroyed, feel free to jump off and head through the newly opened passage.
Another Panzerhund will attack once you open the next door, have your machine gun handy and blast it in the face when given the opportunity. Once it’s dead, grab the dude’s arm to end the level!
The level is over, but the chapter isn’t! When you see a plane crash into the side of the castle, get ready to jump to avoid a large chunk of debris. Then get back to climbing and blasting.
Once you pull the lever, move to the right to climb down the chain.
When you see a door that gives you a prompt, try turning around and heading back into the hallway across from the door. You’ll find a silencer which will make the next section much easier. There’s an officer patrolling the hallway directly across from the door.
The second officer is up the stairs to the right. Silently kill the dog, as long as you’re sneaking it won’t notice you. You’ll find your target in the room, facing away from you and just begging for a stabbing.
Your way forward is across these wooden beams.
For another secret, look for a crooked sword beside the portrait of Deathshead. Activate the prompt and you’re good to go.
The secret passage gives you easy access to one of the two officers in the next section. You know what to do.
Exit the room and head up the stairs into the dining hall. Here you’ll find the second Commander.
Moving on, you’ll find the courtyard. It’s probably best to either get on the mounted gun or take cover and take potshots. The gun you can get previously is tempting to use, but without the ability to zoom, it can be difficult to hit the far away enemies.
Once you’re done mowing down some Nazis, take the path to the right, break some boxes and head into the crashed plane in front of you.
More jumping to do. Leap the gap, and BJ’s team is in for a surprise.
You’ve got to move quick once the incinerators get going. Open the shelf closest to the specimens, it’s the one that contains the key. Move fast, you’re on a short leash for this one.
Meet your first Super soldier. The trick for this guy is to blast him in the face until he makes his ugly zombie mug visible. He’ll pull his mask off after taking some damage, that’s your opportunity to shoot. The only way to kill him is to hit his exposed head, so try not to waste ammo.
This is the end. Here you’ll be forced to make a choice, I chose to save Fergus, which leads to the death of Wyatt. Once you’re free, use the pipe he gives you to takedown the monster, then destroy the exposed incinerators.
Once done, head to the window, where you’ll need to hot-wire for the first time. Move the thumbsticks so the wires touch three times in a row. Do it quick, you’re on a short time limit. Head out the window to end the chapter!
Chapter 2
BJ wakes up in a Polish asylum long after the war. He’s aware, but can’t shake out of the coma – not until Nazi thugs break in and start murdering everyone inside.
All encompassing hatred is enough to pop out of a coma. As the trooper kills the innocent doctors, grab the knife and wait.
When he’s close enough, a prompt will appear. Take him down, then prepare to fight.
Don’t start gunning yet. Play it safe and take the burning upper floor of the asylum with stealth. There are two Nazi Commanders here. Grab the throwing knife on the ground just as you enter the combat area.
Carefully take down the Nazi, then enter the narrow hallway ahead. There’s a Commander here. Pick him off, then get the last Commander at the end of the hall. You can also get a Silenced Pistol upgrade in the open attack ladder in this area.
Don’t forget to grab any weapons you find. Get a hold of two 1960 Assault Rifles to deal with reinforcements.
Use the narrow hall to reach the stairs and go down. There’s a double barreled shotgun near the dead nurse at the top of the steps. Don’t miss it!
The Nazis are bound to spot you downstairs, so go in guns blazing. The goal is a small office next to the exit doors.
Pressing the button at the front desk calls in even more Nazi scum. Eliminate them with double pistols or Assault Rifles – and don’t forget to check the reception office. If you’re on Fergus’ Timeline, you can crack open the electronic safe build into the wall.
Stock up on health and armor before going outside, because you’ll want to prepare for a big fight. Load up two Assault Rifles and start shooting to eliminate a handful of the unsuspecting Nazis outside.
A tank arrives to back the troopers up once they’re cleared. First, it launches a new enemy. The drones are relatively weak, but they’re tough to target. Try using the Shotgun for some quick kills.
Once the enemies are eliminated, just interact with Anya near the Nazi staff car. For some extra goodies, check underneath the staff car’s engine for a gold item.
Chapter 3
Things are looking grim. The war is over and the Nazis won. But, don’t worry about that right now. There’s a Nazi in the garage that William has some questions for.
Start off by interacting with the wooden cupboard to get a smock. Then use the desk drawer under the chainsaw to grab some goggles. Now you’re ready to use the chainsaw and move onto the next stage of the level.
Of course, the officer won’t go down easily. When he attacks, mash the fire button to punch the Nazi goon off.
Things get hairy at the Nazi checkpoint fast. Anya’s grandfather kills the first guard before he can raise an alarm.
Let’s start things sneaky. Use the ditch to the left of the road to sneak into the East Section of the checkpoint.
Through the sewer, turn left at the open door to collect a new Silenced Pistol upgrade. It’ll come in handy up top.
The first Commander is on the building above the sewers, while the second is in the top floor office on the larger structure ahead. Sneak along to the wooden building and climb up to the rooftop to get the drop on the commander.
If you’re caught, watch out for the dogs and drones that appear. Akimbo Assault Rifles should take care of things. Or, grab the Machine Gun on the bridge to help clear things out.
Return to Anya’s truck to continue into the next area. When the door opens to the left of the gate, fight through the lobby and up the stairs. Cross the bridge, and watch out.
There’s an elevator you can take in the second shaft. Don’t do it. Instead, jump down and fight the Nazi ambush down the stairs where you won’t be surrounded.
Down at the base of the lift, use the metal grate to climb down into the under works. Two guards are patrolling behind a pipe. There a supply room to your right with an extra throwing knife.
Sneak by the goons and pick them off, hugging the right wall to find stairs leading into a larger X-Ray monitoring room with a Nazi Commander. Play it sneaky.
Crouch and move straight forward. There’s a guard waiting near the ladder, and another criss-crossing the main office floor. Pick them both off with a pistol or knives – don’t try to take them down unless they’re under the catwalks.
The commander is inside the garage. One bullet will take him out, making the rest of the thugs easy pickings.
Your goal is on the second floor of the X-Ray room. Climb up the ladder and hop across the gap, or use the lift, to reach the switch by the window. Press it to open up the last area.
With the gates open, a door unlocks to your left. Go in and follow the path up. Deal with the three guards in your way until you get to a locked door with a switch box nearby. Hit the switch and follow Anya’s family across the checkpoint.
In this large rainy exterior area, you’ll need to be mindful of the patrols to stay hidden. Use the pistol to pick-off guards from afar, and stick to the right wall. Move to the first MG nest and take out the single guard.
The office in the back left corner is your target. That’s where the Commander is hiding. Don’t just shoot guards out in the open – if a buddy spots them they’ll raise an alarm. If you think another guard might see a body, try sneaking by instead of shooting.
Sneak around the back of the office to find a ladder to the roof. There’s a hatch up there, allowing for an easy stealth kill on the Nazi Commander. He’ll turn his back to you just as you drop in.
With the commander gone, you can take out the remaining thugs as you see fit. Don’t forget to stock-up on ammo and grenades inside the barrack. The level isn’t over yet.
On the way back to Anya’s car, be prepared. As you ride, two Guard Robots will spring to life. Tesla Grenades are very useful against mechanical enemies – they’ll temporarily shutdown, leaving them stunned and helpless for a few seconds.
The guard robots have two guns. They’ll fire a plasma shot that explodes like a grenade, or just shoot with a cannon. Stay far away and keep moving to evade the explosive blast.
Use Tesla Grenades to stun them, then grab a machine gun from one of the two nests scattered around the area. Unleashing one of those powerful weapons will tear these robots apart.
Don’t forget that you can reattach the MG to the nest for an ammo refill. When you’re not using the heavy weapon, try equipped akimbo Assault Rifles.
As you destroy the robots, their armor will come popping off. If you need some extra protection, spend a moment scavenging the metal.
When both robots are down, return to Anya’s car to escape.
But the chapter isn’t over yet. In the train to Berlin, BJ is stopped by two high-ranking officers. Put down the tray at their table and have a little talk.
Engel places two cards and asks a question. The pistol is always an available choice, but don’t even think about grabbing it. Make your choices and see the results.
After the ordeal is over, go back to Anya’s room with the coffee. Don’t miss a gold item in the towel alcove in the passenger car, either.
Chapter 4
Welcome to Berlin. Speak with Anya to get out onto the balcony and start your mission to infiltrate the prison.
Down the ledge, you’ll find a pipe. Slide down, and open the hatch on the sloping rooftop. Go into the work room straight ahead, there’s a new tool for BJ to collect – the Laser Cutter.
Before you can grab it, take the battery to the left of the door. Now you can take the Laser Cutter and head upstairs.
Use the laser to cut through the gratings upstairs. There are two on both sides. If you run out of power, you can recharge whenever you need to with the yellow charging station on the wall.
Inside, open the window and make a running leap to get to the secret police HQ. Open up a window, and you’ll have to deal with melee guards patrolling the office.
Don’t try to use your Laser Cutter, it’s a terrible weapon. Your knife is best here. Sneak through the office, and watch out for the dog in the back left interrogation room.
If a melee guard does spot you, don’t just attack wildly. Instead, wait for them to raise their baton. Right before they land a hit, counter with a knife attack to instantly take them down.
The hallway past the office is clear. Just don’t stomp into the Commander’s room and you should have no problem taking him by surprise.
Climb out through the window, and quickly shimmy across the ledge. Move fast, you don’t want the prisoners to leave without you!
Around the ledge, look down at the truck roof and interact to hop down. Now you’ll enter the prison proper.
Follow the catwalk left to a ladder leading to the outer wall rooftops. Climb another ladder and you’ll get a good view of a melee guard below.
There’s a chained door to the right of the guard. Recharge the Laser Cutter, then slice open the lock with your sci-fi tool.
Downstairs is when things get tricky. There are cameras with mounted turrets watching the main paths. To keep out of view, use the Laser Cutter on the gratings down the main hallway.
Sneak across the central hallway and laser through two grates to get by the cameras, then sneak up the steps to find a locked door. If you’re on Wyatt’s Timeline, you can break in this door. Still, go left down and up some steps to reach an open vent.
Just as you fall in, prepare to run. A Panzerhund appears down the hallway.
Turn around and dash! Perform a running slide, then laser through the flashing chain to escape the mechanical hound.
Travel down the new path and turn left. Deal with the guard and climb the ladder up. Crawling through the grating, you’ll be able to enter the prison through a tiny grating near the ceiling.
Take down the Nazi in the bathroom stall for a special animation! Move left and carefully take down the sleeping robot dog. Ignore the room to your right for now. The goal is to takeout the Nazi Commander, alone in a security room.
Cut the Commander’s neck, then find the locked door out in the hallway. Time to find the key. Remember that room we skipped earlier? Go back and finish off the guards inside. There’s a key box on the wall. Grab it and get outside.
You’ll reach the coal furnace next. There’s plenty to explore in this room, but your goal is just down the central upper catwalk to the locked gate.
But, go down the steps to the lower catwalk to find another battery. Grabbing it upgrades the Laser Cutter, turning it into a ranged weapon.
Cut the chain and get to the catwalks – yep, the Panzerhund is still there. Don’t stay in one place too long, or the monster will break through the safety railings and hit you.
Use your new laser upgrade to quickly shoot both glowing chains holding up the prison gate. Now you can safely enter the main prison block.
Recharge the laser and use it to take out the guards in the central tower. A single head shot puts each of these Nazi goons down.
Once both guards are out, use the elevator inside the tower. Follow the path to the only door and give it a knock. The prisoners are inside.
Use the charging station to refill the laser and cut everyone free. One of them will request some help. Interact, and you’ll meet an old friend.
Don’t celebrate just yet. Riot guards have the room surrounded. Look above the door and shoot the chain holding the vent closed. Climb up and you’ll drop into an armory behind the Nazi guards.
Load up with weapons, then return to the cell guns-blazing. You’ll gain a new weapon next to the Nazi Commander – the Automatic Shotgun. In the tight space ahead, it’ll easily take care of any threat. Hit the switch when you’re ready.
In my case, I saved Fergus. If you rescued Wyatt instead, things might play out a little different. Either way, follow your ally to the control room and press the marked button on his mark.
That releases every cell, starting an instant prison riot. No time to mess around, get to the catwalks along the outer edge of the block and start fighting your way down. Be sure to take out the automatic camera-turrets too.
Use the orange plates for cover as you move down the block. Heavily armored troops will begin to appear from the lower floors.
At the lowest floor, watch out for the electrified water. Hit the switch next to the ruined stairs before leaping down to the ground.
Don’t stand around, run back through the hallway where Fergus is waiting. Slide under the gate and cover him as he raises the second. The Panzerhund just doesn’t want to give up yet.
As Fergus (or Wyatt) opens the second gate, crouch down and pick off the guard. You’re back outside in the courtyard.
This is a grueling fight against multiple enemies, including squads of reinforcements and new Heavy Troopers armed with Shotguns.
To deal with Heavy Troopers, try aiming for the protruding canisters on their backs. A few shots will cause them to explode, dishing out extra damage against these tough Nazi opponents.
Fergus will open the gate down the main hallway once the area is clear. Use the side-hallway to circle around the guarded checkpoint and hit the Nazis from behind.
Fight upstairs and watch out for the duo of Heavy Troopers. They can tear you apart fast if you’re not hunkered behind cover.
The next hallway isn’t any easier. Grab supplies from the open lockers before moving into the barracks, where Nazis will appear around every open door. Grenades do well here.
Shoot through the under-construction office and watch out for the dog.
You’re almost out now. At the exit door, a Heavy Trooper stands sentry without moving. Hide behind something and pick off his cannisters, then leap over the railing to the left of the exit door.
Fergus is already working on the vehicle. Get inside to escape – hold down the right trigger and drive for the exit. After the crash, laser through the chain beneath your car.
Run down the sewer, and look up to interact with Anya to finally escape.
Chapter 5
Do as your resistance pal says. Jump into the water by pressing the interaction button as you look down. Don’t wait around too long either.
Before entering the Kreisau Circle safehouse, you’ll need to navigate the waters. Listen to your ally – don’t swim above water. Instead, follow Anya down to the sealed pipe.
Use the Laser Cutter on the chain, then open the hatch to get inside the pipe. Climb out of the water and follow your pals to the yellow door. Talk to Anya to initiate a cutscene introducing BJ to the resistance crew.
Caroline asks William to collect a special “Project Whisper” folder. It’s your job to find it. Before you do, there’s a lot to see and do in the safe house.
Check out every room to find more people to chat with. Go to the third floor and cross the workshop to find a special bed, sending BJ into a original Wolfenstein 3D level. Cool, right?
Back on task. The file folder is found inside Max Haas’ room. It’s the colorful one next to Klaus’ place. Go to the room on the first floor with a blue crate to get a crowbar.
Pull the wood from the wall to collect the project folder and bring it to Caroline Becker to end the level.
Before you leave, check out Caroline’s room. Interact with the poster to find a hidden room, leading into a passage with some collectibles.
Chapter 6
Just as BJ steps out of the car, the London Nautica building will shake with a massive car bomb. The entire facade turns into rubble.
Time to get inside. Move through the center corridor of rubble and slide under to get to a metal grate. Laser through it, but watch out. Moving forward, a Panzerhund will appear and attack.
Back away and turn right as a car flips over, opening a new road. Keep moving, running and sliding under each pile of debris until the Panzerhund crushes itself. One less dog to deal with.
The wounded commander ahead won’t offer much resistance. Pick him off and continue through. There’s a soldier ahead that’ll drop an Assault Rifle to add to your arsenal.
Collect the Assault Rifles on the bodies and equip them as you progress. You’ll need them for a surprise. There’s also a grenade near the living soldier.
A Guard Robot appears by surprise! Toss a grenade and finish it off with the Assault Rifle. Luckily the bot is pretty weak after the explosion.
Crawl ahead to reach the lobby outside the Moon Dome. Plenty of troops will attack, so load up in the security room to the left of the entrance.
Move upstairs and duck into the side hallway to escape a Robot Guard and the gun turret. Pick off the heavy laser gun and use it to wipe out the robot. Grenades will be helpful hear.
When the room is clear, grab the new Marksman’s Rifle to the left of the door to the Moon Dome. Hold the switch to slowly open the shutter.
Soldiers will start shooting as the shutter raises. Watch out for two drones, and slowly fight up the catwalks. There isn’t much cover up there, so use the Marksman’s Rifle to pick the unarmed troops at range.
Get up to the control room at the top and pull the switch to open a new path. You can take the long way, or you can shoot the chain on the hanging satellite for a short cut.
Slowly move down the hallway and take out guards as you do. Use cover, because this hall is full of goons.
At the end of the road, blast the chain over the vent cover and crawl into the elevator shaft. Be careful and make a running jump to get to the hanging elevator car. Cross onto the second car as it crashes nearby, then grab the rope.
The shotgun will take care of the drones handily. Climb up and circle to the vent to reach another elevator.
This part is slightly tricky. Stand on the counter-weight (marked with yellow lines off the elevator) then shoot each of the four brakes to ride up.
Through the next vent, you’ll enter a strange lab. Grab as many artifacts as you can, then take a look at the cool weapon testing case. You’ve got to get that laser.
Use the laser on the two glowing chains. Just climb the ladder on the left side of the chamber and jump onto the glass case.
Once the steel plate falls, use the test button again and grab the gun. Now you can cut through thick steel vents. There’s one behind the weapon case.
Cut through and crawl back into the elevator shaft. There’s a ladder leading higher up just as you pop out of the vent.
Shoot the brakes on the elevator above, then cut out the vent to finally reach the chopper hangar. This area is guarded by two Nazi Commanders, a ton of soldiers, and Robot Guards. Stealth is your best option.
Check your map of the area. One Commander is in the center of the landing pads, while another is watching the southern computer room. Sneak around the railings on the left side of the room and pick them both off with the silenced pistol.
Use the heavy lasers attached to the helicopters to help take down the robot guards. Just be wary that plasma blasts or tesla grenades will temporarily deactivate the turrets.
Clear the room of reinforcements and step closer to the massive door on the northern end of the hangar. Go prepared – break open crates and look in the supply rooms to refill health, armor, and ammo.
The Heavy Robot doesn’t mess around. It’s thick armor makes it tough to take down. There are two options you’ll want to take; use the heavy lasers attached to the choppers, abandoning them as the robot hits each with a plasma blast.
Or use the new LaserKraftWerk (LKW) by recharging at the stations around the center pillar.
When the boss goes down, climb the ladder through the doorway.
Upstairs, laser through the grate and press the big button in the command center. It’s just an elevator down to meet your pals. Help Caroline to a helicopter to end the level.
Chapter 7
Back in the resistance base, Anya requests a sample of moldy concrete. To find it, go downstairs to the helicopter hangar.
The circular saw you’ll need is in the back left corner. Grabbing it causes a cave in, sticking BJ in the sewers beneath the base.
Watch out for the turrets ahead. Switch to the LKW to fry the sentries, and crawl through the wrecked bars on the right.
Melt the chain behind the second turret, and look right to collect a shotgun.
Drones will appear from the ceiling. Use the shotgun to pick these annoying enemies out, and stalk down the path to reach a ladder in the back right corner.
Soon you’ll be back in the hangar. Get the moldy concrete and BJ just needs one more item to complete the level.
There’s a few more things to do here. After scaring Max, BJ can collect all the missing toys to make amends.
To get into the archive room, you’ll need a key. Go to Fergus / Wyatt to get the key. You’ll need to try to open the door before you can.
Grab the notes from the archives desk and bring both items to Anya to complete the level. You’re heading to a very dark place next.
Chapter 8
In order to save a brilliant engineer, the resistance must infiltrate a concentration camp. Not exactly a pretty job, and the level starts with a dehumanizing march from the trains.
After being sorted, interact with the automatic tattooing device and continue through the hall. Interact with the machine and get working.
BJ needs to cause a distraction. Follow the instructions on the screen; right, left, then down.
After two rounds, the casing on the button will fall off. Hold down the lean button to crouch down and grab the casing, then continue the sequence to destroy the machine.
Speak with the bald prisoner to switch uniforms while the guards are distracted, and you’ll be able to get into Set Roth’s camp section.
Going to B section, enter the bunkhouse on the right to find Set in the back corner tending to a man. The conditions here are shocking, so BJ and Set devise a plan to set everyone free.
Speak with the woman outside the barracks before going inside for a side-quest. To get inside the barracks, use the dead body chute. Gruesome, but it’s the only way inside. You’ll make the Nazis answer for their crimes later.
Go through the double doors ahead.
One of the Commanders ambushes BJ, sending him to the furnaces. Move fast to escape – you’re in the barracks proper now, complete with armed guards and patrols. BJ is very weak, so stealth is the only option.
Stab the dog, then the guard from behind. Go upstairs and follow the patrols, they’ll lead you straight to the Commander’s torture room. Get revenge, then go to the control room to turn off the security cameras.
Set is waiting near the factory entrance. Talk to him to enter the second phase of his plan. He needs a special battery housed in the administration building’s garage.
Cross the factory and press the button in the security room to reach the command building.
You have a few options here. You can go up to the third floor and sneak down or iif you’re on the Fergus Timeline like I am, there’s a special door you can hotwire to the right of the front entrance.
Either way, sneak down through the offices down to the lobby. There’s a side entrance leading into the lightly guarded garage with the battery. Snatch it up and be prepared for action.
BJ and the rest of the camp block are to be executed. Move fast or the giant mech will kill everyone! Look at Set and press the interaction button to throw him the battery.
With your new mech, go on a rampage to break down the gates, help everyone escape, and get out of this camp alive.
Down the path, you’ll have to face off against rocket troopers and robot guards. Use the attached rocket launcher to wipe them out, switching to the minigun to take care of the annoying soldiers.
At the garage outside the gate, get close to the roof awning and interact to help Set get inside. Now swarms of troops will appear on the balconies surrounding the courtyard. Save your rockets for the robot and use the heavy MG to clear the troops. It’ll tear apart the balconies too.
When the robot is down, jump out of the robot and talk to Set Roth to escape.
Chapter 9
Back at base, Set Roth needs some things to complete his little project. Talk to your ally in the chopper hangar working on one of the stolen helicopters.
Talk to him and he’ll tell you how to find the welder. You’ll need to return to the meeting room and talk to Bombate to get through the yellow door.
Through it, laser through the grate and interact with the manhole cover to jump into the water and grab the welder.
Now it’s time to find a way back. Swim through the tunnel and climb the ladder at the end. Look up to see a chain holding up another ladder – blast it, and jump across to get higher.
Things get tricky ahead. Grab the armor in the hallway before jumping into the room with hanging chambers. Don’t press the button yet, blast some of the hanging boxes and charge the LKW.
Pull the switch and prepare for a fight. A Super Soldier appears from the container with a heavy machine gun. A second appears further down.
The best strategy is to kite them around while recharging the LKW at each station. Don’t let them get close or they’ll kill you instantly.
If you survive long enough, just run through the slowly-opening door and escape instead of fighting them.
Ahead, there’s an open vent with a steel grate. Cut through then look at the chain to the left holding the door closed. Shoot it with the LKW and continue through.
Bring Set the welder, and he’ll ask for one more favor. Grab the note from the table and take it to Anya. And that completes another chapter.
Chapter 10
To find the underground storehouse, you’ll need to use a mini-sub to traverse the deep waters. The start of this stage is mostly centered around exploration.
You can jump in and out of the mini-sub as you explore. Just remember, if you’re not in the sub, you’ll be able to drown in the tunnels.
Glide down the tunnel and through the cave to reach your first obstacle.
Sometimes BJ will need to hop out and use the LKW to clear obstructions. With the LKW equipped, you can’t swim quickly, so switch to the knife when you don’t need the laser.
Melt the chain holding the grate open, then board the sub. At the Eisenwald Prison underground, dive down and look for another gate.
Beneath the gate, there’s a narrow cave tunnel. Swim through to get behind the large gate and cut the chain. Now you can return to the glider and continue forward.
Later, you’ll reach large water wheels blocking your path. Climb a nearby ladder to reach a button that controls the wheels. You’ll need to leave an opening underwater that the glider can get through.
Glide through to the center where there’s a tunnel BJ can reach. Climb up into the control room and hit the switch to raise the water level.
Return to the glider and go through the accessible tunnel into the basin. You’ll have to leave the sub behind from this point on.
Climb up and jump into the water below. The exit is covered with a metal grate. Switch to the LKW and laser the glowing chain to free and mine, allowing you to continue.
Finally, the path leads to an elevator. Ride it up to the train platform.
Load up on armor inside and look in the dark corners to collect a Silenced Pistol and a LKW upgrade.
Crawl under the loading platform to easily sneak up behind the first Commander. Clear both, then take out the remaining enemies. You’ll want to before pulling the switch to the shutter near the Commanders.
Scavenge an Assault Rifle and charge the LKW – as you pull the switch, a Super Soldier will appear. Let go of the switch and use the LKW to gun down the tough bad guy.
Load up on ammo in the control room upstairs, and press the big button when you’re ready. The final battle is grueling.
Stay on the catwalk near the control room and pick off the troops below. More will appear from the second floor access, so check often for flankers.
When the shotgun heavies are destroyed, go downstairs and get ready for round two.
Super Soldiers appear with troopers to back them up. Use the dropped Heavy Lasers to take down the Super Soldiers while they’re stunned with grenades.
If things are getting too tough, make a run for the target train’s front car and hit the switch to escape.
Chapter 11
Welcome to the U-boat! You’re immediately in a room with a Commander. He’s patrolling around the exit on the second floor.
You’ll move through two doors before you reach some patrols. You can get into a fight here if you want, there aren’t any commanders.
If you want a secret, turn around when facing the bunk hallways. There are two doors, one with a keypad and one that can be lock picked.
Moving forward, you’ll run into some heavy troopers with the shrapnel upgrade. This alternate fire mode is very good against armored opponents, when up close or when dealing with large groups of unarmored soldiers in tight corridors.
Once you’re through the ducts, you’ll reach the command deck. It’s a straight shoot out here, so bring out the big guns. Dual-wielding shotguns or assault rifles will help.
There are two waves of Nazis you’ll have to deal with before the back doors of the room swing open and reveal the ship’s commander.
The two doors are down on the bottom floor parallel to the hatch entrance. Be sure to laser all four chains once you clear the room, then hit the buoy button in the center.
After a quick cutscene, you’ll reemerge on the sea floor. Follow your allies and hit each button as they’re pointed out.
Once you enter a large underground chamber, wait until Set offers to talk to you. He’ll provide an upgrade, now you’re free to use the LKW to shoot the gold balls to create a stairway. Just move quick, they don’t stay extended long.
Hit the platform button at the top, and again once everyone is about to get inside the vault. There’s a puzzle to be solved here that will net you a LKW upgrade.
Eventually you’ll be asked to retrieve something, which you can find along the opposite side to the machine it goes in – near one of the strange pillars along the outer walls. Once you install it, the level and the chapter are over.
Chapter 12
Time to get started. Stepping off the helicopter, weave through the rubble ahead until the shooting starts. Find a yellow ladder that leads into a train car, where the first enemies of the area appear.
Ahead, watch out for the first of many rocket soldiers in this chapter. These grunts are covered in armor, so give the new rocket launcher upgrade for the assault rifle a tr.
To the left, outside the train car, take out the auto-turret attached to the train car roof. One rocket should take it out.
Keep on moving. There are only a few wounded soldiers to deal with. Watch out for the turret; take it out with a rocket. Keep the heavy weapons handy, there’s a Super Soldier ahead.
Move quickly or try and snipe the large group of soldiers taking cover in the back of the double-decker train car.
Once you clear up the two-floor train car, climb up to the hatch and cross over the yellow and black girder to continue. Laser cut an exit through the fence in the car and make your way up.
Head down the hanging car, cut the grating and you’ll find reach an open section. It may look safe, but soon a Super Soldier will burst out of an overturned train car, so keep heavy weapons ready to take it out. The LKW, rockets, grenades — they’ll all work against him.
Past here, prepare to hunker down for more long-range fighting. Stick with the Marksman’s Rifle and the assault rifle, take cover, and pick off Nazi soldiers as they rush down the rubble.
Look out for the Super Soldier later in the arena. If you don’t take care of it ASAP, it’ll grind BJ’s health down fast. Past him you’ll find some destroyed tanks, soldiers and a Rocket trooper.
This section is a meat-grinder. Be prepared to use your best gear. Rockets and LKW charges are worth spending to stay alive. If you’re overwhelmed, retreat to the start and try to use your recharging health (multiples of 20) to avoid getting massacred.
Before moving toward the exit, try to scrounge for health and armor because there’s yet another Super Soldier near the end. He’s waiting around the corner on the giant bridge’s center pylon.
It’s in your best interest to hold on to a Heavy Laser before going down the grate, as there’s a Super Soldier in the warehouse below. Clear them room and go down the stairs to continue.
More enemies spawn in below, but they’re only soldiers. Once you exit the room, you’ll need to do a running jump on the right to continue. An undead monster man attacks, but your helicopter pilot comes to the rescue.
Now that you’re on the helicopter, it’s time to think fast. If you jump off you’ll be in for a tough fight, but if you stay you’ll be able to use the mounted gun to help clear the area. Be sure to take out the Panzerhund that appears — if it reaches the chopper it’s instant death.
If you jump out there’s a checkpoint. If you’re low on health, that’s the better option for survival.
Clear the area of enemies and move into the train car. Your objective is at the bottom of the overhanging train. Watch out for a wounded enemy inside, but otherwise this job is done.
Carefully jump down the vertical train car, using the seats as safe platforms. The papers are located at the bottom of the car. Interact to complete this chapter.
Chapter 13
It’s the moon. The Nazis rule space with an iron fist. The first step? Get the LKW. Leave the empty shuttle and get yourself to the luggage claim.
Go through the X-Ray machine and crawl into the bright-red vent to get into the baggage claim office. Grab your yellow bag and get changed to start the mission proper.
Laser through the metal grates to the right of the charger and hit the button. Time for the fighting to begin. There are several soldiers and a Heavy Trooper waiting – they’re armed with a new weapon.
The Laser Rifle secondary for the Marksman’s Rifle charges just like your LKW. It shoots fast and empties the battery quick, so save the AR Marksman’s Laser for heavy combat.
Down the hallway, prepare to sneak through the circular chamber ahead. Sneak along the outer ring of the room and clear troops to reach the opposite side.
Take out the two Commanders and watch out for a heavy laser turret in the back corner you can use to help clear the area.
Circle around the room to reach a hall leading to the crew quarters. Two more Commanders are sleeping in this area, so don’t miss them. Enter the side-rooms to sneak around the vents, making the stealth much easier here.
If you use the vents, BJ can sneak past the Super Soldier to reach an open vent down the hallway. Jump in to continue and weave through the red-tinted tunnels.
The laboratory ahead is guarded by a handful of Nazi troops. That doesn’t include a Commander, so go nuts with double-ARs if you’re tired of being sneaky.
Get through the scanner to reach another inner lab guarded by more commanders. Carefully sneak up the stairs and watch your back. The area is lightly guarded. Reach the labs spiraling around outer rung of the room to continue through the area.
Travel through the empty lab, to the tunnel, and through the vent to reach the air-lock. Grab the waiting suit and prepare for a quick space-walk.
Follow the snow-dust path to the left canyon. There’s a charger here you’ll want to use if you’re low on energy.
Destroy the drones down the hills and leap across the chasm to the single platform before reaching the facility across. Hit the big button outside to open the huge door, press the second button, and put away the suit.
In the next room, there’s a table with a sharp knife. Use it for a short cutscene before reaching the next guarded lab.
This place is tricky – if you don’t know what to do. There are two well-guarded Commanders behind a Super Soldier. It looks impossible, but there’s a way to get the Commanders and clear the Super Soldier with ease.
Sneak through the yellow-tinted lab and cross over to the tunnel with the locked door. There’s a vent you can use to stealth past the large Super Soldier and reach the two-floored room with the Commanders.
Crawl through the vent and eventually you’ll reach a ladder, putting you on the second floor catwalk with a heavy laser turret. Use the silenced pistol to take out both commanders, kill the soldiers, then hop on the gun to wipe out the Super Soldier.
Wipe them out then load up with gear before riding the elevator in the far back of the chamber. Why? Well…
You’ll ride up into a huge room where you’re completely surrounded by Space Marines. Don’t stay in the middle, rush over to one of the ramps and right along the rings to clear the area and collect extra resources.
Switch to akimbo Laser AR’s and kill every Nazi. Exit through the door on the northern side of the room.
Ahead, you’ll find the War Room. In the raised office, hit the waypoint computer to collect the codes and watch out for the robodog and soldier.
Run over to the locked door where those two arrived and open the hatch in the floor to make your escape. The alarms are going now; rush through the red vents and gun down the Nazis after climbing the ladder.
Laser through the metal grates and you’ll reach yet another two-floored area filled with Nazi scum.
Crawl through another vent, and you’ll finally reach the tram station. Shoot down the Heavy Trooper and hop into the vehicle for a short ride back to the hangar.
Of course, the Nazis aren’t going to let you get away easily. When the tram stops, use the hatch in the floor and fight down the road.
Punch through the luggage claim and you’re almost home free. The waiting area is swarming with troops too. Clear them out and jump down into the hangar proper, but come prepared with some health and armor.
In the hangar itself, the pilot deploys two Super Soldiers against you. Unload into one of the monsters with double Laser AR’s for a quick kill, then lead the second heavy away and grab the Heavy Laser.
When the giants are dead, enter the open shuttle and interact with the pilot’s door to escape.
Chapter 14
As the level gets started, you’re immediately under fire. You’ll see a Commander notification on your HUD, but there’s nothing you can do about that. Take cover in the cockpit until a helicopter appears and causes your transition into the stage proper.
This section is a pretty vicious shootout. You’ll want to focus on the Heavy and stay out of the open as much as possible. Hang back at the checkpoint and try to thin enemies out with the Marksman’s Rifle.
It’s pretty hard to make out the Commander among the soldiers here, but you’ll be able to find him near the back of the room. Try to take him out with your rifle quick, before you get overwhelmed by reinforcements.
Once you’re through the section, cut the above chain, be sure not to cut both!
Now for some more shooting. The Heavy will pick up a second shotgun when he appears, so it’s really in your best interest to stay back and take him out quick. Rockets or the LKW will do it.
Now for another shoot out. Be sure to use the charging station before continuing, it’s right before the section you see above.
Time to take out that pesky helicopter. It’ll take about four or five rockets to bring it down, so stay in cover and be cautious.
Moving down the building, you’ll be dealing with a few separate concentrated shoot-outs. Your resources remain low, so it’s in your interest to use cover and be cautious. Scavenge weapons from the thugs and use your Markman’s Rifle Laser or LKW to save on ammo.
Time to face off with the London Monitor. The arena looks flat, but there are holes leading to underground tunnels with supplies and charging stations. Those areas are your best bet for cover against the Monitor’s small arms.
The Monitor is basically Metal Gear, so its got crotch machine guns, a flame thrower if you get underneath its legs and side turrets that flip out from its midsection. Don’t focus too much on the side turrets, they can’t be permanently destroyed.
Instead, you’ll want to shoot at the Monitor’s eye when it begins to glow read. This signifies that it is charging it’s death laser. If you’re unable to damage the eye enough, you’ll want to start sprinting, the red light coming from your HUD indicates you’re in the blast zone. The beam goes right through cover.
If you are able to damage the eye, it’ll open up the six rocket pods and try to shoot you with those. Focus fire on the pods, you should be able to destroy two, maybe three before the Monitor switches tactics again.
Once you destroy all six pods, then you’ll want to fire at the glowing spot at the bottom of the Monitor. After shooting the glowing eye, you’ll need to stay close. You have to get directly underneath it to shoot the weak spot.
Hide behind a leg as best you can so you’re not forced to waste ammo getting the machine guns to retract. Don’t try and get fancy, just hit the weak spot with whatever you’ve got. It might take a few rounds of shooting the vulnerable point before bringing it down.
Chapter 15
Things aren’t looking good for the resistance. After Klaus’ crash landing in the square, Max will try to rescue his surrogate father from the wreckage.
Quickly collect the discarded rifles near the bodies and fight the swarms of enemies that appear on the railings above. Use dual AR’s or the LKW to get rid of them fast.
Clear these goons, and enter the tunnel once Max opens the hatch for you. If you’re feeling helpful, you can stick around and clear out the Heavy Troopers that appear.
The interior of the base is on fire. Creep through the main entrance and unload double rifles into the Commander’s back along with his men.
Grab as much health and armor as you can in the meeting room, then head upstairs. There are two Heavy Troopers with shrapnel shotguns up here, so take them out with Rockets, the LKW, or grenades.
Fight up to the third floor and shoot the glowing chain with the LKW to get into the escape vent. Frau Engel is getting away with Anya, Set and Bombate – you’ve got to save them.
Down in the vent, grab your ally’s hand for a cutscene before landing in a new vent outside the sewer tunnels.
There are two patrolling Super Soldiers here. They’re the biggest threat, so put them down first. Double Assault Rifles switched to the Rocket Launcher secondary can wipe one of these bullet-sponges out fast.
If you’ve got the charges, use double Marksman’s Rifles switched to Laser mode for extra accurate firepower, as well.
Use the ladder on the left side of the chamber to climb up to a vent. Crawl ahead until you’re dumped into the hangar.
Boss time! Time to finally take down the Panzerhund. Don’t try to fight it in a stand-up battle, you’ll always maul you.
Instead, run to each side of the hangar and lead it into the narrow pipe-covered passages. As it tries to follow, it’ll get stuck. Use the stun period to hit the robotic dog with everything you’ve got.
Once the boss is destroyed, Caroline will arrive in a chopper. Interact with the door to complete this chapter and head into the final battle against Deathshead.
Chapter 16
BJ begins the chapter in a diving suit. Step through the airlock and interact with the massive gun’s chair to fire a special payload directly onto Deathshead’s fortress.
Swim through the lower tunnel and collect gear around the cages before going upstairs into the concrete tunnels of the fortress.
The first enemy encounter is down the grey crypt-like halls. Use the side-office to duck away from the army of troopers as they rush forward. Use hard cover and pick the regular soldiers off with the Assault Rifle, switching to the shotgun when they get in close.
Don’t rush down the hallway until the reinforcements stop coming. There’s a robot down the hallway that’ll cause you trouble mixed in with the Heavy Troopers.
Pushing forward, you’ll reach an open-air courtyard. Before going in, use the laser on the grate to the right of the entrance. Follow the vent around and you can reach a mounted turret, helping you clear the Super Soldiers and other troops below.
Once the area is clear, jump down and hit the button on the center rung of the courtyard. More troops will pour out of the entrance, so hop onto the turret even if you went in guns blazing.
Pressing the center button opens the door into a two-story arena. This area houses one of the toughest fights in the game.
Turning the corner, you’ll find a Heavy Trooper on the second floor, Super Soldiers, and a Robot Guard. That includes Heavy Troopers with shotguns and commandos on the ground. Hold your own on the back hall before using the maintenance passage for refuge.
The side-path is guarded by Heavy Troopers, so don’t rush in without some heavy artillery. Take him out in an instant with rockets or the LKW then collect the health and armor along the floor.
After picking off soldiers and using the tight corridors from cover against the larger enemies, keep moving down to locate a heavy laser turret. Grab it, and the extra armor nearby, to put down the Guard Robot or Super Soldier.
When the area is clear, go down the steps to the right and open the shutter to enter Deathshead’s ghoulish laboratory.
Move to the security office through the dissection lab and climb the ladder.
Engel’s boy-toy Bubi was lying in wait for BJ, stabbing him with a poison before forcing him against the TV, letting his cruel lover watch.
Wait for your chance. When the man whispers into your ear, go for the bite. Once you’re free, crawl back up into the vent to escape.
Stagger to the elevator and press the button to ride up to the prison cells. Enter the elevator after meeting your friends, then interact to help them escape. Leaving them behind, BJ goes to meet Deathshead for the last time.
Once you’re back in control, Deathshead launches his Prototype Machine Man, powered by Wyatt (or Fergus’) brain after you. Don’t try to stand and fight. Run!
Hit the button on the door, and the robot will punch BJ into the arena outside. Watch out for its new beam and jump attack. Don’t even think about getting close!
Run to the crates to find grenades. You’re weaponless now, and grenades are your only option.
As he lands or charges an attack, drop a grenade at his feet. For a moment, his brain-case will be exposed after a Tesla blast. Interact and get close to end the robot’s suffering.
After putting an end to the Prototype, Deathshead will come out in a massive mech. There’s no way to get through his shields yet. Switch to the LKW and cut through the grates to reach the exterior rung of the arena.
To bring down the shield, you’ll need to destroy the zeppelins collecting lightning. There are two anti-air cannons in the upper corners of the area.
If you’re getting pounded too hard, shoot the mech until he powers up again. It’ll give you time to get to the guns.
Get to both cannons and blow the zeppelins away with a single shot to bring down Deathshead’s shields. Next time he tries to charge, he’ll get fried by the lightning.
Take this time to resupply. Grab health, armor, and ammo from the crates and in the armory between the two guns before jumping down and facing off against the last phase of the final boss.
To take down the final form, weave around cover and blast it with the LKW or with double rocket launchers. Start with the launchers and unload your full payload before switching to the LKW.
Move around the outer edge of the arena, recharging at stations, then hit Deathshead hard with the LKW.
When the mech goes down, interact with the pod to pull Deathshead out. When you’re read to end the game – stab Deathshead.