Call Of Duty: Black Ops 2 Perk-A-Colas Guide



During Zombie modes the only way to take advantage of Call Of Duty: Black Ops 2 perks is by drinking the Perk-A-Colas: they can bought from specific machines placed in specific places on maps or from machines appearing randomly. Some maps require turning the power on before being able to use the machines. Once a Perk-A-Cola has been bought it will be active until the players is downed and the only way to reactivate the same perk is buying it again from the vending machines.

  • Deadshot Daiquiri

This perk can be bought for 1500 points, granting several effects: all crosshairs will be smaller, if auto aim is on the weapon will auto-snap to the head of your enemies and while aiming with sniper rifles you will have no sway at all. This perk can bought only on Nuketown from a randomly located vending machine.

  • Double Tap Root Beer

The Double Tap Root Beer can be bought for 2000 points: it will increase every weapon’s fire rate, making automatic weapons fire even faster and making the shotguns’ pump action quicker between shots. No effect for semi-automatic weapons. You can buy this perk in the Farm’s Barn, in Town across the street from the burning building and in Nuketown from randomly placed vending machines.

  • Jugger-Nog

The Jugger Nog Perk-A-Cola costs 2500 point and it’s used to increase you health by three, making you harder to down. This perk can be bought in Town on the second floor of the burning building, on the second floor of the house in the Farm and from randomly placed machines in Nuketown.

  • Mule Kick

A Mule Kick Perk-A-Cola will cost you 4000 points: thanks to this perk you’ll be able to carry three weapons at once; the third weapon must be bought on the map, either from taking it from a wall of from the Mystery Box. Once you get down, you’ll loose both the perk and the weapon. This perk is only available from randomly placed vending machines on the Nuketown map.

  • PhD Flopper

Costing 2000 points, this Perk-A-Cola will prevent any damage from falling or explosive. As an added bonus you’ll make a small explosion from falling from a certain height. This perk is only available from the randomly placed vending machines on the Nuketown map.

  • Quick Revive

This perk has a different cost and effect whether you’re playing solo on with at least another player: when playing solo it’ll cost 500 points and it’ll revive you once when you’re downed and, as an added effect, it’ll give you the upgraded weapon Mustang and Sally. Be careful that you can only use it three times. If you’re playing with someone else, Quick Revive will recover a downed team mate quicker for the cost of 1500 points. Quick Revive can be bought on Bus Depot lobby during a Green Run game, on the 2nd floor of the bar in the Town, in the barn’s entrance in the farm and from random vending machine in Nuketown.

  • Speed Cola

The Speed Cola perk will allow you to reload your weapons in half the usual time for the price of 3000 points. It can be bought in the diner and rest stop during a Green Run game, in the bank in Town, in the house in the Barn and from random machines in Nuketown.

  • Stamin-Up

The Stamin-Up Perk-A-Cola will grant you faster running speed for the price of 2000 points. It’s actually more effective when holding a heavy weapon since it’ll be like holding a lighter weapon. It can be bought in the bar in Town during a Green Run game, outside the bar in Town and from the random vending machines in Nuketown.

  • Tombstone Soda

The Tombstone Soda will only appear if you’re playing with someone else. For 2000 points it will drop a tombstone where you die, preserving all weapons, both ranged and melee, and perks. It can be bought in the Power Lab during a Green Run game, across the street from the burning building in Town and from random machines in Nuketown.