Final Fantas XIV: A Realm Reborn Class Guide: Disciples Of War – Archer



After a very lengthy development cycle, Final Fantasy XIV: A Realm Reborn has finally been released. As FF fans already know, the original release of the game wasn’t what people were expecting, releasing to the public with many bugs and incomplete features that would have required an excessive amount of work to fix. Square Enix reps stated that the game tarnished the Final Fantasy brand, requiring a complete reworking of the game’s mechanics in moving forward, to try and help fans forget about the original FF XIV launch.

Fast forward to present day, with the game seeing a relaunch, and A Realm Reborn has been a smashing success. So much so in fact, Square Enix had to stop the sale of digital copies of the game to try and improve the servers, which were unable to handle the huge number of log-ins closer to a the game’s launch.

If you are just now starting to get into the world of Final Fantasy XIV: A Realm Reborn, you may be interested in our guides for the game. We will be taking an in-depth look at all the races found in the game, as well as analyzing the playable classes and offering some tips that may make your life in Eorzea a bit easier.

In the previous guides, we have taken a look at the five races living in Eorzea. When creating a character, you can choose whatever race and clan you desire. While this choice won’t be limiting your development overall, every race has their pro’s and con’s.

In Final Fantasy XIV: A Realm Reborn there are four different Disciplines, with each one covering specific aspects of combats or crafting.

Disciples of War are specialized in dealing physical damage; Disciples of Magic are specialized in magic; Disciples of the Hand deal with crafting and Disciples of the Land deal with harvesting and materials collecting.

In The Class Guides we will be taking an in-depth look at all the available classes. Mastering your main class will allow you to choose a Job which will make your development even more specific in certain fields. In A Realm Reborn you can never stop improving and, with our guidance, you’ll become one of Eorzea’s top warriors.

  •  Disciples Of War – Archers

Archers use ranged attacks to do consistent damage over time. The fact that they can deal decent damage from long range gives them quite an advantage and even more freedom in battle. Unlike other Disciples Of War classes, Archers are weaker physically and must avoid damage at all costs. Archers also have useful area of effect attacks so they’re highly useful in a lot of different situations. Once at Level 30, an Archer can become a Bard if your Lancer level is 15.

  • Skills

Level 1 – Heavy Shot
Level 2 – Straight Shot
Level 4 – Raging Strikes
Level 6 – Venomous Bite
Level 8 – Misery’s End
Level 10 – Shadowbind
Level 12 – Blooletter
Level 15 – Repelling Shot
Level 18 – Quick Knock
Level 22 – Swiftsong
Level 26 – Hawk’s eye
Level 30 – Windbite
Level 34 – Quelling Strikes
Level 38 – Barrage
Level 42 – Blunt Arrow
Level 46 – Flaming Arrow
Level 50 – Wide Volley

  • Traits

Level 8 – Heavier Shot
Adds to Heavy Shot a 20% chance that your next Straight Shot will deal critical damage.

Level 14 – Enhanced Dexterity (Archer)
Increases dexterity by 2.

Level 16 – Enhanced Dexterity II (Archer)
Increases dexterity by 4.

Level 20 – Increased Action Damage (Archer)
Increases base action damage by 10%.

Level 24 – Enhanced Venomous Bite
Extends Venomous Bite duration to 18 seconds.

Level 28 – Enhanced Raging Strike
Shortens Raging Strike recast time to 120 seconds.

Level 32 – Enhanced Dexterity III (Archer)
Increases dexterity by 6.

Level 36 – Enhanced Quick Nock
Extends Quick Nock range to 12 yalms.

Level 40 -Increased Action Damage II (Archer)
Increases base action damage by 20%.

Level 44 – Enhanced Barrage
Increases number of strikes per auto-attack to three.

Level 48 – River of Blood
Grants a 20% chance that damage over time inflicted by Venomous Bite or Windbite will reset the Bloodletter recast timer.