Tales Of Xillia is probably one of the best role playing games released in the past few years. With so many RPG’s getting less popular or completely disappearing from the market, the Tales series has managed to gain a great following in the West, after years of struggling to get games localized.
Tales Of Xillia features everything that’s expected from a great RPG: an intriguing plot, a well built battle system, a slew of different skills to customize your characters and more.
The Liner Motion Battle system makes a return in Xillia, with some nice improvements that make the whole system deeper than ever. Players are now able to chain artes together without any tier classification. This will allow them to unleash powerful Link Artes when used in battle, in conjunction with another character.
In true Tales tradition, the game also comes with many subquests, with many only becoming unavailable once a certain story part has been completed. These quests not only give you some nice rewards like extra money and items but, also allow players to understand more of Rise Maxia and its inhabitants.
Before we can start talking about the many side events of the game, we will be taking a deep look at each character’s unique artes. New comers to Xillia are likely unaware that many of the Artes will change and improve with more uses, become faster, get better range and so on. Ifyou’re looking to understand more of the game’s battle system, don’t look any further!
Please note that artes that don’t receive any performance change will not be listed: the standard bonuses for uses still apply, like reduced TP use, chance to save AC cost and more.
Pow Hammer
Chance to inflict the “Stun” status ailment increases after 100 uses
Teepo Spray
While “Teepo OFF” is active, adds an additional hit after 200 uses
While “Teepo ON” is active, projectile speed and range increases after 100 uses
Teepo Quake
Adds an additional hit after 200 uses
Forces downed enemies to stand after 200 uses
Teepo Roar
Chance to guard break is available after 100 uses
Teepo Copter
Precision in chasing enemies increases after 400 and 1000 uses
Tipo Squash
Area of effect increases after 100 and 200 uses
Tipo Vacuum
Mid-weight monsters class can be swallowed after 100 uses
Heavy-weight monsters class can be swallowed after 400 uses
Super-heavy-weight monsters class can be swallowed after 1000 uses