What Star Fox for the Wii U needs to do

Nintendo’s E3 this year was great. We got the stuff everybody was expecting, like the first look at the Legend of Zelda for Wii U, lots more Smash Bros., along with welcome surprises like Captain Toad: Treasure Tracker. Then, thanks to Splatoon, we found out wet paint can be just as, if not MORE boring than watching it dry if you give developers too long to showcase their game. The biggest revelation for me, personally, was finding out that Star Fox on Wii U was really happening.


 

I’d spent the weeks leading up to E3 suspecting it may happen. Despite this, I tried my best not to get my hopes up. This proved unnecessary when they showed cheeky wee Miyamoto playing on a screen that was blurred, but unmistakably displaying Star Fox gameplay. I later found out that this was because the footage was from a very early demo that apparently looked pretty dreadful, so I think they played the reveal just right, considering. Now that we know that Star Fox for Wii U is indeed a thing that’s happening, I asked a few folks what they’d like to see from the game and here they are, along with some of the things I’m hoping for myself:

Bring a number of pieces from the Lylat Wars (Star Fox 64) soundtrack back
There are a bunch of tracks from Lylat Wars that should definitely be included in this game. They ought to extend them, bring them to life with a full orchestra, and include them. In particular, the asteroid Field music, the main title music, and especially the victory theme. If there’s a better piece of music signaling victory in all of videogames, I haven’t heard it. They did actually bring back the asteroid field music in Star Fox: Assault but listening back to it, it feels like it lost a bit of its heaviness in translation. They also included a slower version of the track in Star Fox: Command, so it seems like the most likely one to make a return.

Keep Branching Paths (with different in-level criteria required to unlock them)
As you’ll no doubt remember if you’ve played Lylat Wars, there were certain things you could do in-game that would unlock a different course, through not only the level, but the game itself. This is something they sort of half-attempted in Star Fox: Command, but like most things in that game, it really wasn’t as well implemented as in Lylat. This, if utilized as well as in Lylat, will make for a very replayable game, indeed. I very much hope the game ends up being super long, and filled with alternative routes through the galaxy.


Continue reading our wishlist on the next page!