What Star Fox for the Wii U needs to do - Part 2


No on-foot sections (or if they’re there, make them better than Assault)
This is, perhaps as expected, the most contentious point I’ve come across with regards to what people think Nintendo should do with the new Star Fox game; many people are staunchly opposed to on-foot sections, and some thought they were the highlight of Assault, and want to see them come back. Personally, I’m of a mixed opinion about this. I mostly feel like they should just stick to honing the space missions, include a few landmaster missions, and call it a day. However, if they were implemented better, I really wouldn’t be against them being included. I’m among what, these days, feels like the very small number of people that loved Star Fox: Adventures, after all. If I recall correctly, I remember thinking the on-foot sections of Assault were a really cool idea but they sadly felt a bit underdeveloped and a pretty lacklustre. It’s something that certainly has a lot of potential for success, and I hope if they include sections like that that they’re a lot more polished.

Include another psychedelic level
This is probably just years of drug abuse talking, but besides the music that I’d like to see return, this is my number one request from the new game. A level in the same style as the one that appeared in Lylat Wars, but in glorious HD, would blow my mind no matter the state it’s in. I’m very excited to see what the game looks like in general, I’m sure HD space will be an incredible sight to behold filled with massive supernovas and swirling galaxies... but a stage where it’s almost entirely vibrant colours will truly make the most of the Wii U’s graphical capabilities.

Don’t screw up the controls
Alongside the unbelievably shoddy and at times genuinely creepy writing in Star Fox: Command, the one thing that held the game back the most was its need to force in gimmicky controls, making the whole thing a poorly done tech demo for the DS’s touchscreen. Nintendo let showcasing the technology become a far higher priority than the game controlling in a satisfying manner, and there are few things in game development that annoy me more. It’s, of course, not the only time that this has happened; not even the only time on the same console. The Zelda games Phantom Hourglass and Spirit Tracks would have been much, much better without the need to force players to use the touchscreen for almost everything, including the simple act of walking. Stop it, Nintendo. Stop it. That said, as someone who thought the Wii’s motion controls were for the most part a waste of time, I surprisingly really enjoy using the gyroscope to control in Wii U titles.

They’ve made it incredibly fluid and fun to use, and deserve credit for that in my opinion. I’ve heard that what they intend to use it for in this title is controlling the reticule, letting you aim your guns in a different direction from the one you’re flying in, while leaving piloting the ship to the traditional analogue stick. This is something I think is a very wise move, rather than having the whole game control with motion and a couple of buttons. Also, what I’m hearing about how they’re going to utilize the multiple screens to display different viewpoints (IE. View from the cockpit on one screen, behind the ship on another) and that they will apparently be interchangeable due to your preference has me very interested indeed... just don’t screw it up.



What do you want to see in the next Star Fox for the Wii U? Let us know in the comments below!


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