Just because you beat the game doesn't mean you're done with Batman: Arkham City. The devious Riddler has returned, and once again he's brought a slew of trophies, riddles and puzzles for the Caped Crusader to figure out. Fortunately, finding all the collectibles in Arkham City is just as fun as it was before, but if you want to grab them all quickly, we've assembled a comprehensive guide to help you outwit Edward Nigma.
Cameras are indicated on the map for each area, they're easy to spot once you're near them so we haven't included images of each. Just check the map for their locations.
Harley Quinn's Revenge is a post-launch DLC epilogue. Check out our complete collectibles guide for the DLC.
Above: Click for a huge version of the map
You’re going to need to dive bomb from a nearby gargoyle in order to put enough pressure on the Riddler panel to light up the Riddler switch above it. You’ll also need to detonate your shock wave after you land.
This trophy can be seen inside a cage, but proximity mines are blocking the way in. Use your disruptor: mine detonator to disable them and claim your prize.
You need to use the disruptor: firearm jammer to disable the TYGER sentry in this danger zone. After that, just walk around the sentry to find a trophy.
Directly across from the Gotham Casinos entrance there is a door just beyond a chain link fence that can be opened using the remote electric charge. Open it to find the trophy.
You’ll need to use your remote electrical charge to activate the transformers in sequence, moving the trophy through the chainlink cage.
Under a car just outside the entrance to the Gotham Casinos. You’ll have to grab it while doing a running slide since the car is too low to simply crouch under.
Use your freeze blast to stop the hot steam, then slide under the fence to nab this trophy.
This gargoyle is riddled with Riddler symbols. Grappling up to it will unlock the Riddler door just below it. Inside you’ll find a trophy.
Here you’ll see what appears to be five blinking panels, but detective mode shows only the far right one to be connected to the cage. Wait for that panel to light up before throwing your batarang.
On this roof there is some soft wooden panelling that you can remove with explosive gel. You can’t miss it in detective mode.
You’ll notice a panel here inside a chainlink cage, right by a caged trophy. Pilot your remote batarang through the nearby duct to activate the panel. Remember to use LT/L2 to slow your batarang down as it rounds the corner.
Use your freeze blast to stop the hot steam, then duck under the fence to nab this trophy.
Look for a caged trophy. There is a Riddler switch just west of it on some smoke stacks. Use your batarang.
On a high roof just northwest of the clocktower you’ll see a pressure pad. Face west and look down. The pad opens a trap door below. Jump down before it closes and use your explosive gel to reach the trophy.
You need to touch all three of the panels surrounding this cage BEFORE you touch the ground. Glide into the highest panel from the opposite building, then press A/Cross to push off and glide in the opposite direction. Touch the next panel, then again press A/Cross to push off, making sure to end your flight on the third and final panel.
Three spurts of explosive gel detonated simultaneously will do the trick here.
In the political prisoner shanty town, look for some soft wood panelling. Since it’s at ground level, you can just punch through.
You’ll need to use your disruptor: firearm jammer on this TYGER sentry gun. After that just slap some explosive gel on the right wall to access the trophy.
You’ll need to chuck your batarang at each panel when it lights up. They light up in a certain sequence, so study the pattern and try to anticipate.
You may spot this trophy long before you can reach it. You need to create an ice platform using the freeze blast, and then use your grapnel to pull yourself over to the trophy.
On the church roof, smack dab in the middle. You only need the cryptographic sequencer to use hack the nearby panel.
In the alley behind the church you’ll see four Riddler panels. Stepping on the first unlocks the trophy cages above, but you need to somehow get over the other three red panels or the cage will close again. Use the line launcher and attach it to the far left wall (the fence directly in front of you won’t work). Turn around and grapple up to claim the trophy.
This one is located south west of the church. Use the remote electric charge to disable the electricity, then use your explosive gel on the left wall.
Turn on detective mode and follow the wiring to find a Riddler panel high above this caged trophy. Hit the panel with a batarang then quickly drop down before the cage closes.
Look for the soft wood panelling at the back of the confessional, near medic Adam Hamasaki. He’s in the northeast corner.
Above the door to the bell tower there is a small area that you can grapple up into. From here you can see soft wood panelling on the other side of the main entrance, but on the same level. Use your line launcher to bust through it.
As you’re making your way up to the bell tower from inside the church, check above this archway for a trophy. Use your batclaw to get it down.
Stand near the back door and pilot a remote batarang through the nearby electric arc, down the stairs, over the bars, and into the fusebox. This will unlock the nearby cell, which contains a trophy.
As you head up the stairs from the courthouse basement make sure to look up. There is a trophy above the door; use your grapnel to get it down.
The way to this trophy is at ground level. Look for some bars underneath the “Gotham Hardware” sign.
Just west of the courthouse at ground level. If Batman has already blown the weak wall with his explosive gel, Catwoman can just walk into this area and grab the trophy from the ceiling.
Just northeast of the courthouse, very near the Catwoman spawn point. Pounce onto the bottom of the cage and open the vent to get to the trophy.
On the corner of this roof, out in the open.
Step on the first Riddler panel, then pounce to the ceiling of the cage to avoid the other three red panels. Make your way past them and to the trophy.
Above: Click for a huge version of this map
Above: Click for a huge version of this map
This trophy’s cage will automatically open, provided you stay a fair distance away. Use your Batclaw to grab the trophy.
As soon as you stand on the nearby Riddler panel, you’ll have two seconds to do a running slide through the vents while the bars are retracted.
This trophy is behind some bars at ground level. Use your cryptographic sequencer on the nearby console.
There’s a structural weakness just left of this danger zone. Blow the wall and climb into the maintenance vent. You’ll come out on the other side where the trophy awaits, safe from the sentry.
Just use your remote electric charge on this door at ground level to reach the trophy inside.
Before stepping onto the Riddler panel, slap explosive gel on all three Riddler switches. When you step on the panel, one of the switches will light up. Make sure to zoom in (click right stick) on that explosive charge so that you can detonate separately from the others. Do the same for the second and third switches when they light up.
This trophy is caged and surrounded by three panels. You need to get creative with your line launcher and land on the three panels without touching anything else--see the video. Make sure to drop from the line at the right time to avoid overshooting.
This trophy rests on the horse statue just outside the entrance to the Iceberg Lounge. Use your Batclaw to get it down.
This Riddler trophy is in the lower streets, very near #7. You need to do a dive bomb and pull up in order to glide over the electrified fence that stands in your way--see the video.
There are no traps or cages around this trophy, just look behind this support column.
This trophy is resting atop the cable car track support column.
This one is inside a cable car. Hack the nearby console with your cryptographic sequencer to gain access to the trophy.
Stepping on the panel lights up the left Riddler switch. However, when you hit that switch, bars raise up and block you from throwing gadgets at a distance. You need to stand on the panel and use your line launcher: tight rope to get inside the cage. Once you’re in, you can throw Batarangs at both switches from your tightrope.
This one is out in the open, on the museum roof along the southern edge of the map.
You can find this trophy at ground level. Just do a running slide under the small opening in the cage.
Check the lower streets, under the museum entrance. You can see a trophy through a window. Break punch through the soft wood panelling to the left of that window to gain access.
Stand on top of the entrance to the subway and face the museum. You’ll see some soft wood panelling that you can break through using your line launcher. Alternatively, you can leap from the bridge above the subway entrance and do a dive bomb glide to break in that way.
Check the lower streets for this small Italian cuisine shop. Use your remote electric charge on the door to get inside and nab the trophy.
This trophy is under the bridge but above the cable car tracks. There are six Riddler switches; use three quick Batarangs and then spin around and use another quick three. If you’re fast enough, the trophy cage should unlock and you can use the Batclaw to claim your prize.
Search the lower streets for a cluster of proximity mines near a structural weakness. Use your disruptor: mine detonator to clear the area in front of the wall, then use your explosive gel to break through.
Look on top of one of the arches located on the roof of this building. Use your Batclaw to get the trophy down.
There’s a Riddler trophy through that window. Use your explosive gel to gain access.
Use your remote electric charge on the two generators to push and pull the trophy through the cage maze, stepping on the panel open the hatches when necessary.
The panel next to this caged Riddler trophy is one of three. The other two are on the sides of nearby buildings. Hop onto the roof of the building across from the trophy and glide into the first panel. Press A/Cross to bounce off the wall and glide into the second panel. Repeat, only this time land on the panel next to the cage.
This trophy is on the roof, near a switch that is completely caged in. Throw a Remote Batarang through the nearby open duct. Once you’ve exited the other side, turn around to find a second duct adjacent to the first. Navigate through this one to get to the switch. Make sure to use the brakes!
Simply use your cryptographic sequencer on the console to unlock the cage.
This cable car has weak wood panelling on one side. Simply glide into it from any high roof.
If you switch on detective mode you’ll notice there are two wires running from the trophy cage to two separate switches. Plant explosive gel on the one pictured above, then run over to the other switch. Detonate the gel, then use your Batarang on the other switch.
Use your explosive gel on the structural weakness. Simple stuff.
There is some soft wood panelling on the side of this building. Simply glide through it and grab the trophy on the other side.
Use your freeze blast to stop the steam, then do a running slide under the fence.
There’s a trophy up on the wall here. Use your Batclaw to get it down.
Use your cryptographic sequencer to lower the bars blocking this rooftop doorway.
There are three panels attached to this trophy cage. The first is on a roof to the south. Jump from that first panel down to the second, and then use your line launcher to reach the final panel.
Use your freeze blast to create an ice raft at the pool, which is at the very bottom of the area. From your raft, use your batclaw to open the rusty hatch.
Inside the elevator on the ceiling. Hack the console on the left to open the doors. Use your batclaw to get it down.
Destroy the structural weakness above the door at this location using your explosive gel.
Enter the torture chamber and break the mirror. Look straight up at the ceiling. Use your batclaw to get the trophy down.
Behind the heavy metal TYGER security doors. Use your cryptographic sequencer to hack the console on the left and open the door. Once inside, use your batclaw to get the trophy down from the ceiling.
There’s a soft wood panelling wall that you need Batman to bust through on the side of this building. Enter through that hole, and pounce on the ceiling. Open the grate and grab the trophy.
This trophy is out in the open on this roof.
Underneath the bridge. Pounce to the ceiling and crawl over to the trophy.
On this ledge. The trophy is fenced in on two sides, so you need to drop down to the lowest level and climb the wall.
On the roof of the museum, just north of centre.
Inside a danger zone. You’ll need to use the freeze blast to create an ice raft, then use the disruptor: firearm jammer to disable the TYGER sentry. Pull yourself in using the grapnel and grab the trophy.
Inside this rooftop shanty. Use your explosive gel to ruin the hobo hole, then grab your trophy.
Find the Gotham Casinos sign at ground level, then look to the left. Step on the Riddler panel, then turn around and use your line launcher on the soft wooden panelling in the distance. You’ll crash through it to find a trophy.
This trophy rotates automatically; it’s just a matter of timing your running slide under the fence so that you can grab it when it’s face down.
You might be able to see the trophy in its cozy chain link cage, but in order to reach it you’ll need to follow the grating north until you can drop down and see underneath. You’ll need to throw a freeze blast at into the water at the far end near the wall, then use your line launcher to get onto it. From here you should have be able to take an easy shot at the generator with your remote electric charge. Alternatively, use the line launcher tight rope ability to bypass the need for a freeze blast.
There are three Riddler panels you need to step on without touching anything else. The first is on a roof just southwest of the caged trophy. Simply glide to the other two and the cage will open.
There are six total Riddler switches you have to hit nearly simultaneously to open the gate. The switches reset after about four seconds, so you need to plant explosive gel on the upper three, then jump down and face the right most switch. Detonate your gel, then quickly throw your batarang, run to the next switch, throw another, and the same for the final switch. The timing is tight, so make sure to use a quick batarang by just tapping LT/L2.
You simply need to use your disruptor: mine detonator to destroy the proximity mines. Be prepared to wait, though, since you can only take out two before your disruptor needs to cool down. The challenge here is patience. Damn that brilliant criminal!
There are three panels nearby. Look for the first on a high rooftop just north of the caged trophy. Glide from this one into the one the wall, then make sure to press A/Cross to glide off the wall in the opposite direction so that you can tag the final panel. From there, get back to the cage as quickly as you can.
A simple sprint over these three adjacent panels will unlock the cage.
Use your remote electric charge on the generator before stepping on the switch to move the trophy to the right. Then quickly hop on the Riddler panel in order to open the small trap door, which will allow the trophy to move to the opening.
On the GCR radio tower, out in the open. Can’t miss it.
The Riddler panel here alternates between green and red. Step on it when it’s green to unlock the nearby trophy cage.
Stand on the Riddler panel. This will light up the nearby switches in a certain sequence. Memorize the sequence, then use your batarang or remote electric charge to deactivate each switch in order. This process repeats three times, each with a different pattern, so stay on the panel or everything will reset.
The hatches inside this duct open every few seconds. Pilot a remote batarang straight through to hit the first Riddler switch, then pilot another through the duct making sure to take the first left to come out on the end with the second switch.
Inside the Krank Co. Toys building. It’s on a chair behind the receptionist’s counter. Use the batclaw to grab it.
There is some soft wood panelling just below the massive Gotham City Olympus sign. Use explosive gel on it.
Use your cryptographic sequencer to hack the console and lower the bars.
There is some soft wood panelling along the side of the building that you need to glide through. Get the required momentum by leaping from the roof just north of the GCPD. Once inside turn right and grab the trophy.
Open up the GCPD vehicle access door using your remote electrical charge. Once inside, go straight ahead down the ramp to find a structural weakness. Slap on some explosive gel and grab the trophy on the other side of the wall.
Under these stairs is a trophy. Simply go around to the right of the stairs to find a small area to duck under.
There is some debris in the water behind GCPD that you can stand on. From it, look for an inverted trophy just underneath the back entrance to the building. Use your batclaw.
This one is under the building. Start on the floating ice behind the GCPD building. Create a raft using your freeze blast, then pull yourself under the building using the many hook points available. Once you are close to the bars, hack the nearby console using your cryptographic sequencer with range amplifier.
Stepping on the Riddler panel near the trophy cage lights up some switches along the bottom of a nearby building. Stand on the panel, and use three remote batarangs to hit all three switches before your time runs out. Time slows down when you’re piloting a batarang, but you’ll still need to use the boost when you can.
You need to leap from the GCPD building and dive bomb then pull up to get the proper trajectory. If you do it just right, you’ll smack into the Riddler panel, the hatch above you will open, and you can use your grapnel to pull yourself up to the trophy.
Stand on the nearby panel and use your batclaw to grab the trophy when the cage opens.
Stepping on this Riddler panel lights up three switches below, but it also surrounds them with a cage. The trick is to create an ice raft using your freeze blast in front of the switches and plant explosive gel on each one. Go back to the panel, stand on it, and detonate your gel to claim your prize.
Use some explosive gel to destroy the structural weakness. Too easy.
Southwest of the bridge there is a boat in the water. Stand on this boat and look up at the underside of the bridge. Throw a freeze blast into the water directly under the trophy, then jump to it and use your batclaw to bring the prize down.
Use your remote electrical charge on the crane controls to lift a Riddler trophy out of the water. Use your batclaw to grab the trophy from the crane’s hook.
There are three panels you need to step on without setting foot on anything else. You need to stand on the first one and use your grapnel boost ability to escape the cage, glide around, and dive back in on the next panel--see the video if you’re having trouble.
In order to get the glide path required to skim over all six red panels without touching any of them, you need to do a dive bomb into a pull up from one of the GCPD gargoyles just northwest of this trophy. The pull up will give you enough speed to maintain the level flight required.
Look inside one of the cells along the southern edge of the building. Use your cryptographic sequencer on the nearby console, then use explosive gel to enter the cell with the trophy in it.
Inside the morgue located at the east of the building. The trophy is on a desk.
This trophy is in the northern most cell along the west of the building. You need to pilot a remote batarang through the eclectic arcs found near the morgue (east side), through the small opening at the top of the trophy’s cell, and into the fuse box.
This trophy is up in the ceiling in the southwest corner of the building. Use your line launcher to move from panel to panel without touching anything else. Start with the two panels across from each other, then when you are zipping back across the gap hold the aim button to fire another line perpendicular to the one you’re on. As soon as you do this, press the drop down button so that you don’t smack into the wall.
This trophy is in under the stairs on the southwest corner of GCPD’s roof. You need to be on the building just west of here and use your cryptographic sequencer: range amplifier to hack the console. Once you do, the bars protecting the trophy will drop.
This trophy is under the bridge that leads the plant-infested building.
Underneath GCPD. Make sure Batman has already busted through the weak wood panelling on the north side so that you’ll have access.
Inside Krank Co. Toys. You’ll need to have completed the Bane side quest as Batman to open up this room.
Just inside this roof access doorway. You may have to expose the trophy as Batman by using explosive gel.
Search southeast of this trophy to find an area where you can pounce onto the underside of the raised road.
“This questions can only be answered from an unusual perspective. Can you get yourself there?”
In order to see the bottom of the question mark, you need to lower the door across the way using your remote electric charge.
“Which acrobat family gambled with their lives, and has now been left to fly solo?”
“Would an invitation to party like the gods be a bolt out of the blue?”
“If you’re afraid, don’t be scared to crow about it.”
“This place has taken a TURN for the worse. Is it a little BEAR for your tastes?”
“Always a shining example of justice? Not if you ask me.”
“If she is the ROOT of evil, how could anyone be expected to CONTAIN her?”
“Look out! Can you see where the madness began?”
“Park in his spot and you may just get a ticket.”
This is underneath GCPD. Line launcher required.
Use your remote electric charge to dip the crane into the water, then bring it back up. There should be a Riddler trophy resting in the crane’s hook. Use your batclaw to grab it.
There is a structural weakness under the Gotham Hardware sign. Blow it using your explosive gel. Once inside, use your remote electric charge on the two generators to manoeuvre the Riddler trophy over to the right.
This is another carnival-style “test your strength” kind of test. You need to dive bomb from a very high place (the massive chimneys to the east) and make sure to hit your shockwave when you land on the panel.
Use your line launcher to get to the trophy without touching the electrified ground. Use the button near the trophy to turn the electricity off, allowing for a painless escape.
This is the elusive trophy. Get on a high part of the roof of the steel mill and face south. There is a hole in the side of the prison wall. You’re going to need to do a dive bomb then pull up in order to make the distance.
You need to dive bomb from the steel mill roof and pull up just before entering the cage in the water. Make sure to keep your dive close to the cage entrance or you’ll overshoot it when you pull up.
On this balcony at the eastern most part of the Steel Mill.
You’ll notice the Riddler switch is facing the direction opposite its cage. Throw a remote control batarang to hit the switch, which will give you plenty of time to grab the trophy seeing as you’re already standing right next to it.
Zap the train engine with a remote electrical charge. This will move it forward and position it right underneath a structural weakness. Stand on the engine and use your explosive gel, then use your batclaw to take the trophy off the ceiling.
You can punch (or flying kick ‘cause it’s cooler) right through this soft wood panelling to reach the trophy on the other side.
At ground level look for this flaming trash can. The wall next to it is a structural weakness. Use your explosive gel.
Hack the device next to the trophy cage with your cryptographic sequencer.
There is some soft wood panelling on the side of this skinny building that you can glide through but be careful; there is a panel on the wall opposite the weak wood that you need to touch before hitting the ground (which is covered in red panels). The only way to do this is by pulling off a dive bomb & pull up combo. As soon as you touch the panel on the wall, make sure to push off and glide again.
Look down in the water with detective mode on. You’ll notice there is a rusty hatch down there. Use your freeze blast to create a raft directly under said hatch, then use your batclaw to pull it open. The Riddler trophy will fall out.
These panels alternate from green to red. You need run at a steady speed as you follow along with them, making sure to only step on a panel when it is green. Step on all three when they’re green and the trophy cage will open.
From the floating wooden bridge, throw a freeze blast into the water to your right. If you can throw it far enough, you’ll be able to see a trophy on the wall when you jump out to your makeshift raft. Use your batclaw to nab your prize.
After you’ve defeated Zsasz, turn on the console at the centre of the room. This will create an electric arc nearby. Head back through the double doors you came in through and look to the left to find a vent. Crawl through it, and emerge next to a caged trophy. From here, you want to manoeuvre a remote controlled batarang through the arc of electricity and back into the ducts, where there is a fuse box. Make sure to wait for the water level to fall.
There are three panels on the sides of the three giant chimneys in the area. You’ll have to touch all three in a row without touching the ground. Glide to the far chimney, then push off and do a grapnel boost off of one of the tall chimneys to gain some altitude. This should give you time to glide around and hit the second panel. Repeat this process for the third.
Hack the console with your cryptographic sequencer. Nice and easy...
The panel on the left adds three lights to the pattern. The panel on the right adds four. Your goal is turn on all the lights and leave nothing unlit. If all else fails, just keep stepping on the left panel.
Use your disruptor: mine detonator to remove the mines. You can only do two at time before a lengthy cool down period, so be patient.
Use your remote electric charge on the two generators in order to force the trophy to the other end of the chain link maze.
This trophy is on the ceiling of one of the pods at the top of the ferris wheel. Use your batclaw to grab it.
Standing on this Riddler panel will partially open some heavy metal doors for a short period of time, provided you stay on the panel. Step onto the panel and immediately throw a remote batarang through the metal door in front of you. Pilot it into the switch on the right, then immediately throw a quick batarang at the centre switch. Finally, throw another remote batarang through the metal door and into the switch on the left. If you’re quick enough, you should be able to hit all three switches before the metal door shuts.
You’ll need the freeze blast to block the steam-spewing pipes and the disruptor: mine detonator to disarm the two proximity mines. Do all that and the trophy is yours.
There is some soft wood panelling at street level across from the entrance to Joker's Funland. Punch your way through it to find a trophy.
There is some wood panelling on side of the building in which this trophies lies. Glide into it from a height and grab the trophy. Looks like Catwoman might have a harder time here though...
Step into the cage (follow the arrow) and use your line launcher. Prepare to fire the line again at a perpendicular angle to the first as soon as you can. Once you’ve done that, quickly use the line launcher tightrope. From here, you can grapple up to the trophy.
Just use your explosive gel on this structural weakness.
The panel to open this trophy cage is on the roof of this structure. Once you step on it, you’ll have six seconds to drop down and grab the trophy with your batclaw. This should be more than enough time.
Stand on the railing and climb down. You’ll crawl underneath the catwalk and be touching distance from the trophy.
If you’ve already located Nora Fries as Batman, you can enter this building as Catwoman. Once inside, crawl down into the vents. You’ll come out in front of a trophy.
Make sure you’ve broken the soft wood panelling with a Batman glide beforehand. Stand on one of the Riddler panels and pounce to the ceiling. Drop onto the second panel, and repeat for the third.
At the top of this building, there is a chain link roof. On the underside of that roof you’ll find the trophy.
On the roof of the steel mill, right around the centre, look for a small fenced in area with a seal & beach ball. The trophy is on the ceiling of that fenced in area.
“Which notorious family keeps talking trash?”
“Can you find this cool couple before the romance thaws?”
Inside the building in which you find Nora Fries.
“This question can only be answered from an unusual perspective. Can you get yourself there?”
Stand on the chimney of the same building where you found #2 and look west.
“Breaking news! Get out while you still can.”
“If you’re planning on making a mark in Arkham City, you’ll need a special kind of realtor.”
Inside Zsasz’s hideout.
“Was this parasite ratted out, or does he continue to plague Gotham?”
“Air, sea or land. It would be criminal not to use these wise guys, wouldn’t it?”
“Does Zsasz still pose a threat? This guy called to find out.”
“Did you hear the HOLE story of how Black Mask escaped?”
As soon as you enter the subway station, take the north stairs and turn right as you descend. You’ll spot a vent along the right wall. Pull open the cover and find a trophy just inside.
Look for some floor grates near the tracks. Open them up and you’ll find a trophy.
As soon as you enter the subway station, look for a ticket booth. The trophy is inside that booth, blocked off by heavy bars. Use your cryptographic sequencer on the console to gain entry.
If you’re coming from the west, look for a door at the back of the room as soon as you enter the subway station. Past that door, you’ll spot a Catwoman trophy. Turn right and look for a vent cover. Crawl through it, then use explosive gel on the floor after you emerge.
On the lower floor of the western subway station (the one with the tracks) you’ll notice a console on the eastern wall. Use your cryptographic sequencer on it to open the large metal doors. Enter the train car on the left to find your trophy.
Look for this area between two cars, one of which is stuck in a collapsed wall. The trophy is on the ground between them.
Look for a structural weakness at the end of the southern tracks (before you enter the room with the thugs) that blocks off the northern track. Turn left. The Riddler panel lights up three switches located on the roofs of the subway cars in front of you. Stand on the panel and use your remote Batarang to hit the switches. A timer will begin counting down as soon as you hit one of the switches, so make sure to start with the furthest switch and use the boost on your Batarang as much as possible.
Duck under the Riddler door very near trophy #7 to find a room with three caged trophies. Use your cryptographic sequencer to hack the console. This will open the cages, but it will also electrify the floor and close off the exit. Use your line launcher: tight rope to wait out the electricity, then claim your prizes.
You can use your grapple to get up to this trophy from the room below it. Use your cryptographic sequencer on the console next to cage.
From atop the gargoyles in this room, you can spot some weak wood panelling on the west side. Glide through it to find a trophy.
Crawl through the opening that runs under the stairs, as seen here. There is a trophy waiting for you.
There is a room just above trophy #13. Stand east of that room and look up at it. You can shoot your remote electrical charge at the fuse box through a gap.
Check the ceiling of this subway car. Use your Batclaw to get the trophy down.
There is a metal door that can be partially opened using your remote electrical charge. Do a running slide under it and find a trophy resting on a crate to your left.
Use your freeze blast to create a raft in the pool at the bottom of this room. The trophy is along the southern edge.
In the same room as #17 you’ll spot a caged trophy on the wall just below a console. Use your cryptographic sequencer with range amplifier to open the cage. Then use your Batclaw to grab the trophy.
In this corner you’ll see several sections of soft wood panelling and some floor grates. You can go through the panels or the grates, just make sure to descend the short staircase you see afterwards to find a trophy.
Use your line launcher to reach this trophy.
In the room with the two waterfalls (for lack of a better word) look up. There is a point where you can use your grapple.
Use your explosive gel to destroy the structural weakness guarding these trophies. Crawl under the door, step on the panel, and hit the Riddler switch that turns on behind you. This will open the cages, but it will also release steam from the six vents in the room. Use your freeze blast to stop the steam before it kills you. After you close all six vents you’ll be able to leave the room.
In the room with the two waterfalls, chuck a freeze blast into the water to create a raft. From the raft, you can spot this trophy on the wall. Use your Batclaw.
There’s a gate blocking you from this trophy. The gate is controlled by the fuse box beyond it. Run south down the tunnel until you find some electric arcs running across the ceiling. Pilot a remote Batarang through them and all the way back into the fuse box.
On the upper floor of the subway station, look for a room on the east side. The trophy is just past the door, on top of a desk.
Just west of this marking on the map, you’ll see a hatch on the ceiling that Catwoman can open. Climb up through it and double back to find your trophy.
Just above the door that Batman might open using an electric charge, you’ll find the trophy.
On the ceiling in the area of the maintenance tunnel where the floor is missing.
This is on the underside of the bridge, in the room with the waterfalls. Stand on the bridge’s railing and climb down to go inverted.
“BOARD at drive-time? I’m not going to broadcast any more clues!”
“This question can only be answered from an unusual perspective. Can you get yourself there?”
Inside a subway car, looking through the mirror that is on your left as you enter.
“Coming back from the dead is cheating on any day of the week.”
“It’s vacation time. Where shall I go? Somewhere venomous?”
“This Killer was collared, but is he now on the loose?”
In the room with the waterfalls, grapple up to the west ledge. Use explosive gel on the weakened floor you find once up there.
Grapple up to this ledge and use your explosive gel on the structural weakness.
Use your line launcher or freeze blast to get across the water, then hack the console using your cryptographic sequencer.
Throw a Batarang at this Riddler switch and the bars above it will lower. Use your line launcher to get over there, then crawl through the vent you see to find a trophy.
Notice the trophy behind bars. Use your Batclaw to open the hatch left of these bars, then pilot a remote Batarang to the north and look for an electricity arc over the water. Bring the electrified Batarang back through the hatch opening and into the fuse box.
Use your freeze blast to create a raft in the water. Face east and you’ll notice a high point to which you can grapple. Find the trophy up there.
Look for a hatch on the wall. Use your Batclaw to pull it open, then use your Batclaw again to grab the trophy.
If you enter the Assembly Line from the southernmost entrance on the west side, look up and to your left. There is a ledge above the vent that you can grapple too. Once you have, use your explosive gel to destroy the structural weakness.
Step out into the main room and use your remote electrical charge on the generator. This will pull all of the carts towards the generator, revealing an opening. Use your freeze blast to stop the steam then crawl in to find your trophy.
There is a vent cover in the same room as the generator used in #13. Pry it open and crawl through to find your next trophy.
Hack this console using your cryptographic sequencer to open the elevator door, granting access to the trophy.
Crawl under the floor grates and look for this pipe spewing steam. Close it off with your freeze blast, then climb past it to find a trophy.
Use your remote electrical charge on the generator in this room, pushing and pulling the crane hook until it smashes into the fan on the back wall. Just beyond that fan you’ll find a trophy.
Navigate through the area under the floor grates and head south until you reach the spot where you first entered the steel mill near the start of the game. Look for a hatch that can be pulled open with the Batclaw.
Continue through the vent you opened up during #17 and drop down into the hole you find. From there, use your line launcher to reach the Riddler panel. Simply standing on it will open the trophy cage.
Just to the left of the freight elevators is a hatch that can be pulled open with your Batclaw. Do so to find a trophy.
At the bottom of the elevator shaft you’ll find a small hole that allows you to go even deeper. Drop in there to find a trophy.
Drop to the bottom of the freight elevator shaft and look up. Grapple to the point pictured above to find a trophy.
Use your explosive gel on the structural weakness to find a trophy.
Use your quick Batarangs to destroy all the purple penguins. The trophy will then be revealed. Use your Batclaw to grab it.
On the underside of this bridge. Walk to the edge and climb down to reach the trophy.
This trophy is on the underside of one of the walkways in the smelting chamber.
Climb up the high section of this area of the map. There is a grate that you can crawl through--as seen above--to reach the trophy.
Provided you opened this elevator door as Batman using the cryptographic sequencer, you can just pick up the Catwoman trophy without issue.
In order to have access to this trophy, you need Batman to use the remote electrical charge on the generator in the loading bay to smash the crane hook through the fan on the south wall. This opens a path down to a pit of fire. As Catwoman you can pounce to the ceiling and crawl over the fence to reach a trophy.
Use three quick Batarangs in a row to unlock this trophy cage.
Use your explosive gel on the structural weakness here to gain access to your trophy.
This trophy is on the catwalk above the T-Rex.
Use your disruptor: firearm jammer to disable the TYGER sentry guarding this trophy.
Use your cryptographic sequencer with range amplifier to hack the far console next to the trophy. This will disable the trap that brings metal bars down whenever you try and approach the trophy.
Use your remote electrical charge to open this door. The trophy is in the grass on the other side. This trophy is not pictured above because we accidentally grabbed it before taking the screenshot.
The trophy is in the ceiling of the room that contains #6. Run back to the north and find a place to grapple up to. From there, you can use your line launcher to break through the fragile glass and claim your prize.
First, hack the console at the top of the gladiator pit using your cryptographic sequencer. Drop down into the pit, and pilot a remote controlled Batarang through the newly created electric arcs on the fence to the north. Take your electrified Batarang underneath the southern-most door, around the corner, through the open spot at the top of the window, and into the fuse box. Voila. I mean booya...
Jump through the glass just right of where you found #8. Follow the path until you reach the next trophy.
Use your Batclaw to pry open this rusty metal hatch and expose the trophy.
Raise the elevator using your remote electrical charge. Now you can plant explosive gel on the structural weakness to the right and grab the trophy waiting on the other side.
Use your freeze blast to create an ice raft in the water. There should be a hatch you can pull open with your Batclaw to expose a trophy.
Look for a spot to grapple up onto the catwalk in the northwest part of the room. From there, use your line launcher to head south west, then aim another line over to where the trophy is.
In the western part of the room, look for a trophy floating inside a fenced in area. Use your line launcher: tight rope to get above it, then use your freeze blast to create a raft. Hope down and grab that trophy.
This trophy is in an open treasure chest inside the display. Enter from the back.
Use your freeze blast to stop the steam, then crouch past the frozen valve to claim the trophy.
Enter the Iceberg Lounge from the outside of the museum. Use your disruptor: mine detonator to clear the proximity mines so you can slide under the gate and grab the trophy.
Use your remote electrical charge to enter this small room. Once inside, use your charge again by targeting any one of the switches and firing only when it lights up.
Under the floor vents, right next to the leaking door to the Iceberg Lounge.
Use your freeze blast to stop the steam, then wooden pallets to find a trophy resting on a crate.
Look under the corner of the bridge that runs over the mammoth. Use your cryptographic sequencer with range amplifier to hack the console that is near the caged trophy. When the cage opens, use your Batclaw to claim your prize.
Simply punch through the weak wood panelling on either side of this trophy’s location to gain access to it.
Hack this console with your cryptographic sequencer to lift the gate that stands in the way of you and your precious final trophy.
Check the ceiling. You can pounce up to it, open the grate, and grab the trophy.
Just to right as you enter this room from the east. Climb down to the underside of the walkway you’re on, then crawl over and open the grate from underneath.
Once you’ve picked up #3, stand over the grate you came in through and pounce to the ceiling. Crawl west to claim your next trophy.
Stand at this location and look at the ceiling. There’s the trophy. Pounce up to grab it.
On top of the display case where you found Mr. Freeze’s suit.
“Who’s in control here? The puppet or the puppeteer?”
“Was he framed? Or does it run in the family?”
“Have Joker’s pets laughed themselves to death, or just eaten too much?”
“Brothers in arms. Brothers at war. Who’s right? Who’s... Left?”
“This question can only be answered from an unusual perspective. Can you get yourself there?”
Seen by looking at the northwestern wall while standing on a raft in the northeast corner.
“How do you protect yourself when it’s raining bullets?”
“Can anyone TOP the Penguin when it comes to the full VIP treatment?”
Enter Iceberg Lounge from outside the museum.
"See no evil, hear no evil, speak no evil, or there will be explosive consequences.”
There’s nothing difficult about this one. Just drop to the lowest level and check this corridor.
Use your explosive gel on this structural weakness. The trophy is just behind it.
Simply look up at the ceiling above this caged trophy. Throw your Batarang at the Riddler switch there.
Use your cryptographic sequencer with range amplifier to hack the console beyond the fence.
You can leap out over the water and use your grapnel to get onto this ledge.
This trophy is frozen solid and hanging from a rope in mid-air. Use your Batarang to get it down, then use your freeze blast to create a raft next to the trophy in the water.
Use your line launcher to create a tight rope high above the water. Use your freeze blast to create a raft underneath the trophy, then use your Batclaw to get it down.
On the middle floor of this building you’ll find a caged trophy. Step on the panel and use your line launcher to reach another panel to the north. From there, look west and use your line launcher again to reach that panel. The cage will then be opened.
There is a small opening that you do a running slide through at the bottom of the Billingham Butchers building.
This one is at street level, resting in a baby carriage.
Walk straight into the drugstore and blow the structural weakness in front of you with your explosive gel. On the other side you’ll see a caged trophy. You need to throw a remote Batarang all the way around the building to the other side of the wall and hit the Riddler switch. You’ll then have about 10 seconds to grab the trophy. If you’re already standing near it, this won’t be a problem.
Just punch through this soft wood panelling to reach the trophy.
Use your disruptor: mine detonator to disable the proximity mine here, then just do a running slide to get your trophy.
Use your remote electrical charge on the generator at the foot of this door. The trophy waits on the other side.
When the elevator stops and you step out, turn right. You’ll see a trophy behind some bars. You need to go in the other direction, and shimmy all the way around the tower instead of dropping down where you normally would.
Climb Wonder Tower. Just after you cross the wire, you’ll be able to grapple further up the tower. As soon as you get up there, drop back down. You’ll land on top of a cage, and the trophy will be to your right.
“Crime is a global issue. You’ll never stop it, Batman.”
“Read all about it! Is this a sign of the Times?”
“Wanted: Dead... and alive?”
“Do these demonic twins pose a threat?”
“Where can you get a wonderful view of the past?”
“This question can only be answered from an unusual perspective. Can you get yourself there?”
Chances are you’ll complete most of The Riddler’s physical challenges unintentionally while scouring Arkham City questing and hunting trophies. There are, however, several that may remain elusive for you. We’ve listed those below, along with advice on how to complete them.
For some reason doing exactly what the description says isn’t good enough. Find a high place--the chimneys in the Industrial District work great--and leap off. Make sure to do about four or five dive bombs into pull-ups in a row. This should be enough to complete the challenge.
Go to any part of the city with lots of buildings (we did it right in front of the courthouse) and find one long stretch to use your line launcher. The beauty is you can press left trigger almost immediately after launching your first line and launch another, meaning you don’t have to cover much distance at all to complete this challenge.
Chances are you’ve probably done this while completing the AR challenges. It requires fairly strict timing; you’ll need to pull up from a dive bomb just before you hit the drink and hold your glide as long as possible. Make sure to hold down after you pull up to avoid flying too high. Fortunately, 30 meters is nothing in terms of distance while you’re gliding, and 5 meters above the water is pretty generous.
All you need to do is use a quick Batclaw during combat (LT + Y, or L2 + Triangle) and then immediately press the attack button as the enemy is coming towards you. This is quite satisfying.
You’ll need to stun an enemy with your cape (B or Circle), then double tap the jump button to vault on top of them. As you’re doing that, quickly press the attack button and hold the left stick in the direction of another enemy.
Enemies will often grab objects and hold them above their heads for a while, waiting for a ripe opportunity. Whenever one of these enemies is holding a fire extinguisher or a propane tank, use your quick Batarang on them (double tap LT or L2).
The only difficult part to this challenge is finding two enemies standing close enough together in an area that allows for an attack from great height. Try the entrance to Joker’s section of the Industrial District. Hone in on an enemy, press the attack button while gliding, then hold RT/R2.
The best way to do this is to find some enemies that haven’t detected you yet, or pick a fight and then hop onto a lamp post where you can’t be reached. Make sure to pilot the Batarang close to the ground until just before you hit the enemy, then pull up and drive that sucker into the schmuck’s torso.
It’s best to do this on an unsuspecting enemy. It’s not easy to pull this off in the heat of combat.
There is a rooftop in the southwest corner of Amusement Mile that is usually patrolled by two armed guards, and they often walk near the edges. If you can’t spring this attack on them, get their attention, drop to the street, and wait for them to peer over the edge of the roof.
Even after you beat the game, you can always find one of these devices on a guard in the central area of the subway.