So maybe you’ve just finished Max Payne and you’re sitting pretty with a lowly 200-300 gamerscore. That’s because aside from some story replaying and multiplayer grinding, many of the achievements in Max Payne 3 are skill-based. Well, that just gives us an excuse to fire up the ol’ video recorder and tape ourselves being slightly less terrible than the average gamer for the benefit of our lovely audience! Read/watch/stare on to learn the quickest way to your 1000g/platinum.
10g/Bronze
Total Everything On The Runway
Load story mode, chapter 14, checkpoint 13. If you put it on easy mode, don’t waste any shots trying to kill the foot soldiers at the beginning. The goal is to destroy every vehicle on the runway with your grenade launcher. That includes all the Jeeps that show up, the four stationary cop cars, the armored car at the end, and the chopper at the very beginning. Just remember to aim higher for targets that are further away. The most difficult part of this achievement is simply timing your reloads if you miss at an inconvenient time. Prioritize the chopper and the cop cars, since they don’t move alongside you like the Jeeps do.
10g/Silver
Unlock And Complete New York Minute Hardcore
Available in arcade mode, New York Minute Hardcore is unlocked after beating the original New York Minute mode. New York Minute Hardcore is identical in every way to New York Minute mode (one minute on the clock per level, add five seconds for a kill, six for a headshot, 10 for melee) but if you die, you have to start over from chapter 1. Our only advice is to play semi-conservatively: the biggest challenge of New York Minute mode lies in competing with other players’ times or for medals, so if you’re not concerned with that, staying alive is a bit easier.
25g/Silver
(Multiplayer) Achieve Level Rank 50
Play a lot of multiplayer. Hardcore matches grant more xp.
15g/Bronze
Clear Everyone On The Bus Ride
Fire up story mode, chapter 10, checkpoint 11. Set the difficulty to easy and turn on Hard Lock. Don’t forget (like we did) that bullet time is an option during this sequence and should be used liberally if you’re having trouble. Make sure to kill everyone you see, prioritizing enemies on the left to avoid completely passing them. Don’t forget to blow up the gas pumps either, as the explosion will quickly kill a large group of enemies. However, the trickiest moment lies in dealing with the enemy carrying a rocket launcher. You should kill the baddies around him first, because killing him progresses the action almost immediately and as a result, you may miss out on killing the trio otherwise.
As you can see, we clearly missed the last guy due to an untimely reload yet the achievement still unlocked. You may get similarly lucky. Also, if you don’t already have the “Colder Than The Devil’s Heart” achievement/trophy, that will unlock while you’re going for this one.
20g/Bronze
100 Kills During Shootdodge
The only challenge here lies in remembering to use Shootdodge. Try to line up your Shootdodges so that you land in cover. Or maybe not, as dying and reloading will simply give you more opportunities to use Shootdodge!
20g/Bronze
Shoot 10 Airborne Grenades
You may get this naturally during the story, but if you haven’t (or if you want to work on the Fire Works Grind, which requires 50), go to story mode, chapter 8, checkpoint 3.You’ll be confronted by three enemies, one of which carries a grenade launcher. Kill the two traditionally-armed enemies, then simply shoot grenades out of the air until the achievement unlocks. This enemy will not run out of ammo, will not move, and will not be shot by Passos.
If you’re having trouble shooting the grenades, turn on Hard Lock.
20g/Bronze
(Single Player) 100 Kills With Melee.
To melee an enemy, simply get within hugs & kisses range and pull the trigger. Instead of immediately shooting, Max will hit his attacker. This also works when enemies are languishing on the ground.
5g/Bronze
Don’t Shoot The Dis-Armed Man
Near the end of the final chapter, you’ll have an opportunity to execute one of the final bosses by shooting him in the head. Don’t pull the trigger and you’ll earn this achievement.
20g/Bronze
Use Every Weapon In The Game
Below you’ll find a list. All of these weapons are found during single player mode (the first time you can find each weapon is listed next to the names). For the LAW and the Grenade Launcher, only direct hits to a human body count. The RPG is not available in single player mode and is not required for this achievement.
For the uncommon weapons that we had trouble finding, we’ve included the exact checkpoint you should load.
One-handed weapons:
Two-handed weapons:
40g/Silver
Collect All Golden Guns
You can find a complete collectibles guide HERE.
100g/Gold
Finish In A New York Minute
Unlock “New York Minute” mode by beating the story mode, then selecting it from the Arcade menu. In this mode, you begin each level with only one minute on the clock. You can add time to this counter by killing an enemy (adds five seconds), getting a headshot kill, (adds six seconds), or killing someone with a melee attack (adds 10 seconds).
100g/Gold
Finish All Single Player Grinds
Access the grinds menu from the main menu. From there, you can track your progress. It may take a while, but at least you’ll know exactly what you need to do.
10g/Bronze
Trigger A Bullet Cam On The Zipline [FREE AIM]
Fire up story mode, chapter 11, checkpoint 11. Triggering a bullet cam means clearing the immediate area of all enemies, so you’ll have to kill all five of the thugs in front of you before your ride ends. You have unlimited ammo during this sequence and plenty of time, so relax and don’t worry if every shot isn’t a headshot. Just remember to do this with free aim or else it won’t count.
5g/Bronze
Destroy All The Models In The Boardroom
Fire up story mode, chapter 6, checkpoint 3. By ‘models,’ they mean architectural models, and you have to destroy them all personally (enemies can’t be allowed to accidentally take any out) for the achievement to unlock. There are five models total: three on individual pedestals and two on the conference table.
35g/Bronze
Find All Clues
You can find a complete collectibles guide HERE.
15g/Bronze
Kill 30 Enemies in 2 Minutes
There are a couple of parts in the story where this can be achieved, but we’re choosing chapter 10, checkpoint 11. The key lies in setting targeting to Hard Lock. Try to kill every enemy that appears (make sure to blow up the gas pumps as well). You’ll have additional time to rack up kills after the bus crashes.
10g/Bronze
Kill Someone On Your Friends List
This obviously has to be done in multiplayer. Find a friend and invite them - to die.
20g/Bronze
Winner In Any Public Deathmatch
You need to come in first place during public deathmatch. This means free-for-all, not team deathmatch.
30g/Bronze
Story Complete [MEDIUM]
This unlocks when you finish the game on medium difficulty or higher.
10g/Bronze
Complete One Of Each Game Mode Including All Gang Wars
If you haven’t played a particular multiplayer mode, it will have a star next to it. For Gang Wars, although you only play 5 rounds per match, there are just over 10 different round variants total. You do not have to play any of the large or hardcore modes for this achievement to unlock.
5g/Bronze
Looted A Body
During a multiplayer match, stand over any fallen enemy and hold down on the d-pad (or whatever button is prompted, depending on your control scheme) to loot the body.
10g/Bronze
Get 6 Kills While Riding The Push Cart [FREE AIM]
Fire up story mode, chapter 13, checkpoint 14, and switch to easy mode. You also have to select Free Aim mode from the menu for this to count. Minimize how much you move your reticule vertically during this sequence, since all of the enemies (except for one, who will be ducking) are all at identical heights. Like the other Free Aim challenges, you’ll have a bottomless magazine during the sequence, so fire away.
20g/Bronze
10 Bullet Time Kills In A Row
You must get ten kills without disengaging bullet time for this achievement to unlock. Load up story mode, chapter 5, checkpoint 17. Switch the difficulty to easy and turn on Hard Lock. Wait for your bullet time gauge to fill completely, then go to town. There are four boats; you can start from the right and work your way to the left if you wish.
80g/Gold
Story Complete [OLD SCHOOL]
Old school mode is unlocked after beating the story mode on hard difficulty. You take even more damage than you would in hardcore mode and the last man standing option is no longer available to you.
25g/Bronze
Unlock All Faction Characters
All factions are unlocked once you reach rank 7 in multiplayer.
25g/Bronze
Unlock All Weapons
This achievement/trophy is significantly more time-consuming than the “Man of Many Faces,” even though it’s worth the same amount of gamerscore/trophy color. You’ll have to reach rank 40 in multiplayer to unlock all weapons.
5g/Bronze
Invite someone to play through the in-game contact list
Set up a private match and press RB to go to your friends list. Move the cursor over to someone who’s currently online, select them and then invite them. Even if they don’t join you (or even own Max Payne 3) the achievement will immediately unlock.
20g/Bronze
(Single Player) 300 Headshots
This should unlock naturally on your first playthrough, assuming you’re not playing with Hard Lock activated and are actually attempting the occasional headshot. Use bullet time and shootdodge to aid in aiming if you’re having trouble.
10g/Bronze
Get 6 Kills While Diving Through The VIP Window [FREE AIM]
Fire up story mode, chapter 2, checkpoint 2, and switch to easy mode. You also have to select Free Aim mode from the menu for this to count. Don’t worry about perfect accuracy or headshots here — the goal is simply to kill all six men as quickly as possible. You also have a bottomless magazine during this sequence, so fire away. See the video for their exact locations.
20g/Bronze
Complete Part I Of The Story
Part I encompasses chapters 1 through 5. The achievement will unlock upon completion of chapter 5.
20g/Bronze
Complete Part II Of The Story
Part II encompasses chapters 6 through 10. The achievement will unlock upon completion of chapter 10.
20g/Bronze
Complete Part III Of The Story
Part III encompasses chapters 10 through 14 (the end). The achievement will unlock upon finishing the game.
10g/Bronze
Take 100 Painkillers.
Again, this should unlock naturally during your first playthrough. When will depend on how good or bad you are at Max Payne 3!
30g/Silver
(Multiplayer) Kill 100 Other Players
This is pretty self-explanatory, just rake up those kills online.
20g/Bronze
Story Complete [HARDCORE]
Hardcore mode is unlocked by beating the story mode on hard difficulty. In hardcore mode, there is no aim assist and you will take more damage. Remember to select new game from the story menu, then Hardcore mode.
50g/Silver
Story Complete [HARD]
This unlocks when you beat the game on hard difficulty. Aim assist must be turned off (in other words, Free Aim only) for the entire game or this achievement will not unlock. You also must also start a new game as opposed to selecting individual chapters.
10g/Bronze
Get 9 Kills While Being Pulled By A Chain [FREE AIM]
Load story mode, chapter 7, checkpoint 9, and switch to easy mode. You also have to select Free Aim mode from the menu for this to count. Make sure to kill the men on the second level before you lose the sightline. Because these enemies are a little closer to you than the other Free Aim challenges, try lowering your aim sensitivity if you’ve been playing with it turned up (like we were). If you’re having trouble unlocking this using a semi-auto pistol that you’re given if you go directly to this checkpoint, load an earlier checkpoint and find a fully automatic one-handed weapon for the task. Like the other Free Aim challenges, you’ll have a bottomless magazine during the sequence.
10g/Bronze
Get 7 Kills While Jumping From The Rickety Boat [FREE AIM]
Fire up the story mode, chapter 5, checkpoint 6, and switch to easy mode. You also have to select Free Aim mode from the menu for this to count. When you are unnoticed in cover, quickly pop out and shoot the yellow propane tank on the stairs to ignite it before the cutscene triggers. The tank will explode during the cutscene, killing three of the men for you. The rest is easy!
5g/Bronze
Get A Headshot During The Rooftop Tremors
Go to the story mode, chapter 12, checkpoint 11. Kill all the enemies who have the high ground, then walk forward and the ground will cave in a bit. Take cover behind the big AC unit and wait for a tremor. As soon as it does, turn on bullet time and rush the closest enemy. The point is to get as close as possible, increasing the likelihood of a headshot. (The achievement did not unlock for us in this video because we already had it.)
10g/Bronze
Discover All Tourist Locations
There are two “tourists.” One is the ex-cop and the other is the pervert. Finding them in each of their locations counts as finding clues, so just follow our complete clues guide HERE. They can be found in chapters 2, 7, 13, and 14, so refer to those sections in our guide.
10g/Bronze
Flawless Team Gang Wars Victory
Every Gang Wars match has five rounds. If your team wins all five of these rounds, this achievement will unlock.
10g/Bronze
Clear The Hallway Of Laser
Fire up story mode, chapter 4, checkpoint 8. To clear the hallway of laser you have to kill all the enemies who carry weapons with laser sights. Take cover underneath a window and kill all of the men on the roof. Don’t forget about the two enemies that come from down the hall too.
15g/Bronze
Won A Wager
You have a chance to place a wager at the start of each round of Gang Wars by pressing X/square. Sometimes you can coordinate a successful wager if you are in communication with your teammates. Otherwise, it’s mostly a crapshoot.
20g/Bronze
Survive A Level Without Painkillers
Load the first chapter in story mode. Switch the difficulty to easy and turn on Hard Lock (if you prefer to). Just be cautious. You are allowed to die and/or reload checkpoints, but do not use last stand mode if given the opportunity. Remember that doing so automatically consumes any painkillers you have on hand.
10g/Bronze
Cover Passos With Perfect Aim
Fire up story mode, chapter 3, checkpoint 12, and switch to easy mode. This is the segment where you have to use a sniper rifle to protect Passos as he makes his way through the stands. The goal is to have perfect accuracy throughout the entire segment. A good tactic is to simply place your reticule in the path of an enemy, then pull the trigger a split second before they hit that point (bullet delay). If possible, save your bullet time for the later parts of this segment when Passos is being flanked from both sides.
If you miss a shot before Passos tries in vain to open the doors, you can simply try again by reloading the checkpoint. If you miss a shot after this point, you cannot choose reload checkpoint anymore. You’ll have to quit and restart checkpoint 12. This may be fixed later with a patch (along with the confounding reversal of the analog stick roles in sniper mode), though we can’t say for sure.
10g/Bronze
Get 8 Kills While Dangling From A Chain [FREE AIM]
Go to story mode, chapter 10, checkpoint 5, and switch to easy mode. You also have to select Free Aim mode from the menu for this to count. This is actually one of the easiest Free Aim achievements. But if you’re having trouble unlocking this using a semi-auto pistol that you’re given at checkpoint 5, load an earlier checkpoint and find a fully automatic one handed weapon for the task. Like the other Free Aim challenges, you’ll have a bottomless magazine during the sequence.