Fish Out of Water, the arcade game from Halfbrick, will definitely test your mettle when it comes to the rather unique sport of throwing fish as far as possible. This guide will teach you the basics in this endeavor so that you will be able to properly soar towards the farthest reaches of the ocean using your fishy friends.
Gameplay
Fish Out of Water focuses on players flinging fish for as far as they could, with as many skips as they could. Each round gives the players three throws, and their performance will be judged by crab judges that have different criteria on what defines a good throw. There are also many missions to be accomplished, and players will be rewarded by boosts that will help them go even farther with each fish they fling away.
Oscar
Oscar will be the first character that you will see. Oscar is a crab that will serve as your instructor in the sport of fish throwing. He will act as your guide as you get acclimated with the game.
Fishes
There are five different types of fish that players can throw. Each fish has different abilities which would define the angle and strength by which you would flick them away. Some fish bounce higher than others, while some are better when thrown at a low angle. Having a clear understanding as to how these fishes behave will give you a definite advantage when it comes to scoring both distance and skips.
Ideally, however, the idea is to throw by tapping and holding onto your chosen fish and flinging them to the right as hard and as fast as you can. The angle, though, depends on the fish that you are currently throwing, as well as on current weather conditions.
Boosts
Each round, players will be provided with a boost meter, and this can be used by tapping and holding the screen. If a throw is boosted, then the fish will move with greater momentum, allowing them to go farther, as well as skip and bounce more, depending on the fish and how you threw it. Boosts can be depleted, and players can only refill them by collecting yellow orbs that players can catch by being near their trajectory. Take note that players are provided with only one full boost meter per round, and this carries over for each of the three throws you have, so knowing when to use them is essential, and it would not be very wise to use up all your boosts during your first throw.
Weather
Weather also plays a factor as to how your fishes behave if you throw them. Be very particular about the current weather, as it changes every hour, and adjust your selection of fishes as well as your throws depending on the situation.
Judges
Once you’ve completed all three throws, you will be judged based on the total distance that you have covered, as well as the skips you have made. Some judges also take weather into consideration when judging. The highest score that a judge can give is ten, and all scores are accumulated in order to come up with your total. This total can then be shared in the player’s social media profile such as in Facebook or Twitter.
It can be very difficult to please all judges as they all have different preferences, so make sure to account for all criteria of judging in order to get the top score.
Happy Clam
The Happy Clam does not play a factor in the game, although he does provide the player with some interesting trivia about life in the water, so make sure to catch what he has to say as it is certainly both interesting and entertaining.
Goals
Goals are objectives that players can reach in order to earn bonus items. These goals range from reaching a certain distance, getting a specific number of skips, throw a specified number of fish, or flying within a predetermined height. This is a great way to earn gems that you can use to improve your next throw.
Gems
As mentioned above, gems can be earned by completing goals. Gems can be collected, and are of varying color, with each having a specific effect on your fish and your throw. Players must complete all pieces and place them on the fish cutout, turning it into a charm, so that it can be activated. These benefits include boosting your total distance, giving you extra capacity in your boost meter, adding points to your final score, and even changing the opinion of the judges. Thus, you should use charms wisely, like if you are trying to reach a particular score or if you are trying to impress other judges with your throw.