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Syberia, Part 2 Walkthrough, Guide, & Tips

Syberia, Part 2 Walkthrough

Syberia, Part 2 Walkthrough

Welcome to the Syberia, Part 2 Walkthrough

As Kate and Oscar continue their journey they find themselves blocked in the mysterious university town of Barrockstadt!

Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.

This document contains a complete Syberia, Part 2 game walkthrough featuring annotated screenshots from actual gameplay!

We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.

Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!

This walkthrough was created by Chie, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.

General Tips

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• This game only allows you to play one user at a time. If you select ‘new game’, you will erase your current game.

• In the options menu you change the volume of various categories.

• There is a gallery of images from the game that you can view in the main menu.

• There are five types of cursors in the game. You can talk with people when the speech cursor appears (1). You can change scenes with the movement cursor (2).

• The magnifying glass cursor allows you to view a close-up of the scene (3). You can interact with an object and use an inventory item with the inventory cursor (4). The hand cursor allows you to take an inventory item (5).

• To open the inventory, select the hand at the bottom of the screen.

• Select an object and then the hand button to equip it. Now when you use something it will use this object to interact with.

• When you have an object equipped it will appear in the box in the bottom right corner.

• Select an object and then the eye button to inspect the item. This is how you can read information, such as a newspaper, more than once.

• There is a phone at the top of the inventory that you can use to call the contacts you have acquired. Select the name you want to call and press the send button. You cannot type in any numbers.

• There is a simple tutorial and help available if you select that option when creating a new game.

Chapter 1: The Sauvignon

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• Finish the conversation with Oscar.

• Exit the train (A) and step out to the left (B).

• Walk toward to the right (C) until you find the winding machine (D).

• You will have to go to the right 3 times and then down once.

• Return to the train again and talk with Oscar.

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• Exit the train and step out to the left (E).

• Walk to the left side (F) and then across the left bridge (G).

• Walk to the right to find birds (H) by walking towards the bottom of the screen.

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• Try to distract the birds (I).

• Return to the previous spot and enter the garden (J) by following the path two more times.

• Check the locked iron door (K).

• Return to the bridge and cross both bridges to the other side of the platform. Go North (L).

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• Walk to the left and check the locks control panel (M).

• Return to the bridge and walk down to the left (N).

• Walk forward until you find the beach.

• Talk with the man (O), the stationmaster, about all of the topics; collect the HOOK (P).

• Return to the platform on the right again and exit the train station (Q).

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• Enter the university by walking to the right twice and then going inside (R).

• Enter the building and once in the main room with the mammoth skeleton, walk left twice (S).

• Enter the rector’s office at the end of the hall (T) and talk with rectors about all her topics (U).

• Return to the train.

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• Pass Oscar and walk toward to the room with bookshelves and sculptures (V).

• Zoom into the figure in the middle to check there is a missing piece (W).

• Collect the MAMMOTH FIGURE (X).

• Zoom into the shelf; take the MUSIC CYLINDER and VOICE CYLINDER (Y).

• Exit the train and enter the university again (Z).

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• Walk to the right side of the corridor (A).

• Talk with the paleontologist and give him the MAMMOTH DOLL (B).

• Enter the laboratory.

• Zoom into the shelf (C).

• Collect the BARROCKSTADT VOICE CYLINDER (D).

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• Walk down to the left (E).

• Zoom into the table (F) and collect the TEST TUBE HOLDER (G) and YANGALA-COLA POWDER (H).

• Talk with the paleontologist again (I).

• Exit the laboratory.

• Walk to the left until you find the next door to the study room (J).

• Enter the study room.

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• Walk down the stairs and take the AMERZONE BOOK on the table (K).

• Read about the birds in the book.

• Return to the rector’s office (L).

• Ask about the sauvignon (M).

• Exit the university.

• You will receive a phone call.

• Return to the train station (N).

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• Return to the beach to talk with the trainmaster about the sauvignon (O).

• Follow him up to the bridge (P).

• Ask the trainmaster again about the sauvignon (Q).

• Return to the university.

• Go toward the laboratory (R).

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• Enter the laboratory (S).

• Ask the paleontologist about the sauvignon (T).

• Exit the university.

• Stop by the mechanical bandstand in the courtyard, and then travel around to the back (U).

• Zoom into the door to receive the new task: find an egg (V).

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• Exit the courtyard and walk to the left (W).

• Go down the stairs to go to the barge (X).

• Ask the couple for help, and you will receive the new task about getting 100 dollars (Y).

• Return to the university (Z).

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• Enter the rectors’ office (A).

• Talk with rectors about money and sauvignon (B).

• They will give you some work.

• Return to the train station and ask the trainmaster about the sauvignon (C). He will open the gate to the garden.

• Go across the bridge and walk all the way to the left end of the garden (D).

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• Once you reach the end of the jungle area (E), enter the garden through the door (F).

• Walk to the left (G).

• Walk forward to find the SAUVIGNON GRAPES (H).

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• Return to the train station and follow the path all the way to the right (I).

• Return to the platform (J) by passing the bridge.

• Give the SAUVIGNON GRAPES to the birds (K).

• Climb up the ladder (L).

• Zoom into the bird machine (M).

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• Use the TEST TUBE HOLDER to collect the CUCKOO’S EGG (N).

• Go down the ladder and up the bridge (O), then follow the bridge across the way (P).

• The trainmaster will give you the WINE BOTTLE (Q).

• Exit the train station (R).

Chapter 2: The Locks

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• Enter the university area.

• Enter the mechanical bandstand (S) and go around to the back.

• Zoom into the door (T), place the CUCKOO’S EGG (U) and then turn the handle (V).

• Enter the inside of the building and climb down the ladder (W).

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• Pull the lever to restart the university bandstand (A).

• Return to the rector’s office (B, C).

• Ask about the money (D) and they will pay you the MONEY you need.

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• Exit the university.

• Walk to the barge (E).

• Give the MONEY to the sailors (F).

• Collect the LOCK KEY on the ground (G).

• Enter the train station again (H).

• Walk to the left (I).

• She will receive a phone call from her mother.

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• Walk to the left and zoom into the locks operating machine (J).

• Use the LOCK KEY to open the cover (K).

• Try to enter a random code; you need the code to open the lock.

• Exit the scene and zoom into the number sign above the phone (L) and press it to get phone number (M).

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• Use your inventory and then use the cell phone. Call the locks and listen to the code numbers (N).

• The customer service agent will say,” if you are using Barrockstadt locks, press 4.”, “if you want the water level higher, press 1 and if you want to lower the water level, press 2.” and “press star to confirm procedure.”

• Zoom into the number panel again and enter the code, 42* (O).

• Return to the barge (P).

• Talk to the sailors and ask them about the locks to let them through (Q).

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• Return to the locks control panel again (R).

• Press the code, 41*, to make higher the water level to let the boat through the locks (S).

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• Return to the middle platform that has access to the train.

• Pass the train toward the right to see the sailors and ask about Help (T).

• Zoom into the ground and use the HOOK (U).

• Keep walking forward to the wall (V).

Chapter 3: The Wall

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• She will get a phone call from Professor Pons (W).

• Return to the train station (X).

• Return to the university and walk toward the mammoth skeleton (Y).

• Enter the lecture hall (Z).

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• Walk to the lecture hall (A).

• Listen to the lecture and you will receive the PALEONTOLOGY NOTES (B).

• Move to the laboratory (C) and talk with Professor Pons about the mission (D).

• You will receive the MAMMOTH TOY DOLL.

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• Enter the study room and walk to the second floor (E).

• Walk to the left (F).

• Climb up the ladder (G) and collect the MUSHROOM BOOK (H).

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• Exit the university and enter the train station again (I).

• Walk to the train from the middle platform.

• Step to the right to go other side of the platform (J).

• Turn the wheel (K) and pull the handle (L).

• She will receive a phone call from Dan.

• Enter the train and talk with Oscar about the mission (M).

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• Walk toward to the room in the back; play the BARROCKSTADT VOICE CYLINDER with the pedestal in the middle of the room (N)

• Zoom into the shelf and place all of the CYLINDERS (O).

• Talk with Oscar again about the mission.

• Move to the room to return the MAMMOTH TOY DOLL (P).

• Talk with Oscar about the mission.

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• Step out the train and walk to the right (Q).

• Enter the counter to talk with Oscar (R).

• Exit the ticket counter (S) and walk to the left (T).

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• Enter the tower (U).

• Go up the stairs (V) and walk to the left (W).

• She will receive another call from her mother.

• Reach the captain’s room (X).

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• Talk with the captain (A).

• Investigate the wine glasses and broken glasses on the desk.

• Zoom into the telescope (B).

• Adjust the telescope by press the right red button three times (C).

• Talk with the captain again (A).

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• Zoom into the desk again the pour the WINE into the glasses.

• Put the YANGALA-COLA POWDER into the glasses (D).

• Exit the scene.

• Give the wine glass to the captain (E).

• You will receive the EXIT VISA from the captain.

• Exit the captain’s room (F).

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• Return to the ticket counter (G).

• You will receive the TRAIN TICKET (H).

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• Return to the train and give the TRAIN TICKET (J) to Oscar (I).

• Congratulations, you have completed Syberia: Part 2!