Riddles of Fate: Wild Hunt Walkthrough, Guide, & Tips
Riddles of Fate: Wild Hunt Walkthrough
Welcome to the Riddles of Fate: Wild Hunt Walkthrough
Can you defeat the Four Horsemen and save the city?
Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.
This document contains a complete Riddles of Fate: Wild Hunt game walkthrough featuring annotated screenshots from actual gameplay!
We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.
Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!
This walkthrough was created by LuckySmile, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.
General Tips
- This is the official guide for Riddles of Fate: Wild Hunt.
- This guide will not mention each time you have to zoom into a location; the screenshots will show each zoom scene.
- We will use the acronym HOP for Hidden-object puzzles. Interactive items will be color-coded and some will be numbered; please follow the numbers in sequence.
- Use the map to travel to a location.
Chapter 1: The Bridge
- You receive the HOUSE KEY.
- Take the OILCAN (A).
- Take DOLL 1/3 (B); read the note (purple).
- Open the door (C).
- Play the HOP.
- You receive the GEAR (D).
- Take the WEDGE (E); connect the GEAR to the mechanism (F), pour the OILCAN over the lever (G), and turn the lever.
- Go to the City Square.
- Take the BUCKET (H).
- Talk to the bat (I), take COIN 1/3 (J); you receive the SLINGSHOT.
- Walk down.
- Connect the BUCKET to the hook (K), turn the handle (L), and take the BUCKET OF WATER.
- Move forward.
- Pour the BUCKET OF WATER over the flames (M).
- Enter the Archive.
- Take the PIANO KEY (N).
- Take COIN 2/3 (O).
- Take the RUNGS (P).
- Take COIN 3/3 (Q) and read the note (R).
- Walk down.
- Insert the 3 COINS into the slot (S); take the HAMMER (T), the NAILS (U), and read the note (V).
- Read the note (green); connect the RUNGS and NAILS to the ladder (purple), hit the nails with the HAMMER, and take the LADDER (W).
- Walk down.
- Shoot the SLINGSHOT at the raven (X) to acquire BAT AMULET 1/2.
- Go to the Archive.
- Put down the LADDER (Y).
- Take BAT AMULET 2/2 (Z) and the FOLIO (A).
- Walk down.
- Insert the 2 BAT AMULETS into the niche (B); take LOUIS THE BAT (C).
- Enter the Archive.
- Put the FOLIO into the slot (blue); take the FLINT (D) and the ORB (E).
- Walk down.
- Place the ORB into the hand (F).
- Walk down.
- Put the WEDGE into the crack (G), hit the wedge with the HAMMER, and take the DAGGER (H).
- Go to the Archive.
- Cut the painting with the DAGGER (purple); take the SCEPTER (I).
- Walk down.
- Put the SCEPTER into the hand (J); take the KING’S AMULET (K).
- Enter the Archive.
- Insert the KING’S AMULET into the niche (L).
- Play the mini-game.
- Solution (M): Q, P, O, N, R, S, N, O, P, S, Q, R, N, O, S, N, R, Q, S, R, N, O, and S.
- Play the mini-game.
- To solve this puzzle (T), put the weapons into the correct positions.
- Play the mini-game.
- Solution (U): V, Wx2, V, Wx2, V, and Wx2.
- Take the GRIFFIN FEATHER (X).
- Light the burner with the FLINT (Y); insert the FEATHER into the flask (Z).
- Hold LOUIS next to the flask; take the POTION OF COLD (A).
- Walk down.
- Throw the POTION OF COLD at the dragon (B).
- Insert the HOUSE KEY into the lock (C); turn the key.
- Enter the House.
- Zoom into the family (D).
- Cut the rope with the DAGGER (E).
- Talk to the woman (F); you receive the ROUND KEY.
- Take DOLL 2/3 (G).
- Take the NEEDLE AND THREAD (H).
- Insert the ROUND KEY into the lock (I); turn the key.
- Play the HOP.
- You receive the CORKSCREW (J).
- Walk down twice.
- Sew the mitten with the NEEDLE AND THREAD (K); take the MITTEN.
- Move forward.
- Remove the cork with the CORKSCREW (L) to acquire the CORK.
- Put the CORK into the mandrake (light blue); take the MANDRAKE with the MITTEN (M).
- Go to the Tower.
Chapter 2: The Tower
- Chase away the guards with the MANDRAKE (N).
- Read the note (O); take the BRONZE KEY (P).
- Take the TORCH (Q).
- Go to the House.
- Light the wood with the FLINT (R); hold LOUIS next to the flames; put the TORCH into the flames to acquire the BURNING TORCH.
- Go to the Tower.
- Burn the vines with the BURNING TORCH (S); insert the BRONZE KEY into the lock (T), turn the key; take the SABERS AMULET (U).
- Put the SABERS AMULET into the niche (V).
- Play the mini-game.
- To solve this puzzle, move the colored beans in numerical order 1-4.
- Enter the Armory.
- Send LOUIS to acquire the CUTTING PLIERS (W).
- Go to the Archive.
- Cut the chain with the CUTTING PLIERS (X); take the SILVER KEY (Y).
- Go to the Tower.
- Insert the SILVER KEY into the lock (Z); turn the key. Take DOLL 3/3 (A).
- Enter the Armory.
- Place the 3 DOLLS on the stage (B).
- Play the mini-game.
- To solve this puzzle, choose the correct items in the following order: crystal ball, death, flowers, heart, and baby.
- Take the GOLDEN KEY (C) and the PIANO KEY (D).
- Go to the House.
- Insert the 2 PIANO KEYS into the gaps (E); take the WICK (F).
- Go to the Tower.
- Insert the GOLDEN KEY into the lock (G); turn it.
- Talk to Death (H); you receive the MONOGRAM.
- Walk down.
- Insert the MONOGRAM into the niche (I); take the PRUNING SHEARS (J) and the DYNAMITE (K).
- Go to the Tower.
- Put down the DYNAMITE (L); insert the WICK into the dynamite, light the wick with the FLINT.
- Move forward.
- Zoom anywhere to receive the BOOK OF DEAD.
- Go to the Archive.
- Use the BOOK OF DEAD to acquire SPIRIT OF VENGEANCE 1/4 (M).
- Go to the Bridge.
- Talk to the family (N).
- Use the BOOK OF DEAD to acquire SPIRIT OF VENGEANCE 2/4 (O).
- Go to the Tower.
- Use the BOOK OF DEAD to acquire SPIRIT OF VENGEANCE 3/4 (P).
- Enter the Armory.
- Use the BOOK OF DEAD to acquire SPIRIT OF VENGEANCE 4/4 (Q).
- Go to the Chapel’s front.
- Give the 4 SPIRITS OF VENGEANCE to Death (R).
- Talk to Death (S).
- Take the HELMET (T).
- Go to the Armory.
- Connect the HELMET to the armor (U); take the PIANO PEDAL (V).
- Go to the House.
- Connect the PIANO PEDAL to the piano (W); take the POKER (X).
- Pull out the PHOENIX with the POKER (Y); take the PHOENIX (Z).
- Go to the Chapel’s front.
- Cut the vines with the PRUNING SHEARS (A); take the FILE (B).
- Go to the House.
- Open the lock with the FILE (C); take the CODE REEL (D) and the PAINT (E).
- Go to the Armory.
- Insert the CODE REEL into the niche (F).
- Play the mini-game.
- Solution (1-3).
- Take the NET (G) and the DRAGON (H).
- Go to the Chapel’s front.
- Put down the PAINT (I).
- Play the mini-game.
- To solve this puzzle (J), paint the grave correctly with the brush.
- Play the HOP.
- You receive the ANGEL (K).
- Put the NET into the water (L) to acquire the WRENCH and the GRIFFIN.
- Go to the Archive.
- Remove the bolt with the WRENCH (M); take the HORSESHOE (N) and the HARPY (O).
- Go to the Armory.
- Connect the HORSESHOE to the hoof (P).
- Take the UNICORN (Q).
- Go to the Chapel’s front.
- Put the ANGEL into the niche (R); take the MEDUSA (S).
- Put down the MEDUSA, PHOENIX, DRAGON, GRIFFIN, HARPY, and UNICORN (T).
- Play the mini-game.
- To solve this puzzle (U), place the figurines correctly.
- Enter the Chapel.
Chapter 3: Inside the Chapel
- Play the HOP.
- You receive the CUP (W).
- Walk down.
- Put the CUP into the water (X) to acquire the CUP WITH WATER.
- Enter the Chapel.
- Pour the CUP WITH WATER over Death (Y).
- Talk to Death.
- Take the CANDLESTICK (purple) and the SAW (Z).
- Go to the House.
- Collect the CANDLE with the CANDLESTICK (A).
- Go to the Chapel.
- Collect the ROPE with LOUIS (B).
- Cut the boards with the SAW (C); connect the boards with the ROPE (D) and take the ROPE LADDER (E).
- Put down the ROPE LADDER (F).
- Go to the Underground Lake.
- Zoom anywhere.
- Melt the ice with the CANDLE (G); take the DRAGON’S CLAW (green).
- Open the shell with the DRAGON’S CLAW (H); take the PEARL (blue).
- Enter the Archive.
- Insert the PEARL into the slot (I); take the KNIGHT (J) and EYE 1/2 (K).
- Walk down.
- Put down the KNIGHT (L).
- Play the mini-game.
- To solve this puzzle, remove all the chips from the board (M).
- Remove chips by pairing two chips that are free on at least two sides.
- Take the BONE (N).
- Give the BONE to the dog (O).
- Play the HOP.
- You receive the BOOK (P).
- Enter the Archive.
- Put the BOOK into the gap (Q); take the ACID (R).
- Go to the Tower.
- Take the GRINDSTONE (S); remove the corals with the ACID (blue); take EYE 2/2 (T).
- Go to the House.
- Put the 2 EYES into the cat (U); use the BOOK OF DEAD on the cat; take the CAT.
- Go to the Tower.
- Chase away the dog with the CAT (V).
- Enter the Armory.
- Remove the opal with the DRAGON’S CLAW (W) to acquire the OPAL.
- Walk down.
- Insert the OPAL into the slot (X); take the RUSTY KNIFE (Y).
- Go to the Chapel’s front.
- Connect the GRINDSTONE to the device (Z); sharpen the RUSTY KNIFE on the grindstone to acquire the KNIFE.
- Walk down.
- Cut the tent with the KNIFE (A); take the FISH (B).
- Go to the Chapel’s Front.
- Give the FISH to the dog (C).
- Go to the Underground Lake.
- Take the PICK HAMMER (D).
- Break the stalagmites with the PICK HAMMER (E).
- Zoom into the door behind the stalagmites.
- Play the mini-game.
- To solve this puzzle (F), assemble the puzzle pieces correctly.
- Push the complete picture.
- Enter the Yard.
- Talk to the blacksmith (G).
- Take the SPADE (H).
- Remove the paper (I); take the EMPTY PHIAL (J).
- Read the note (K).
- Go to the Chapel’s front.
- Remove the soil with the SPADE (L); take CADUCEUS AMULET 1/3 (purple) and the WHEEL (green).
- Go to the Underground Lake.
- Chase away the frog with LOUIS (M); take the STAINED GLASS SPLINTER (N).
- Connect the WHEEL to the trolley (O); take CADUCEUS AMULET 2/3 (P).
- Go to the Chapel.
- Insert the STAINED GLASS SPLINTER into the gap (Q); take the DRAGON’S FANG (R).
- Go to the City Square.
- Put the DRAGON’S FANG into the mouth (S); take CADUCEUS AMULET 3/3 (T).
- Go to the Yard.
- Insert the 3 CADUCEUS AMULETS into the niche (U).
- Enter the Shelter.
- Move the curtain on the crib; take ANGELICA’S VESSEL OF MEMORIES (V).
- Pour ANGELICA’S VESSEL OF MEMORIES into the vortex (W); take the SPINDLE (purple).
- Connect the SPINDLE to the spinning wheel (X).
- Play the mini-game.
- To solve this puzzle (Y), complete the net with the correctly colored threads.
- Take the NET (purple).
- Walk down twice.
- Cast the NET at the monsters (Z).
- Talk to Death (A); you receive DEATH’S VESSEL OF MEMORIES.
- Go to the Shelter.
- Pour DEATH’S VESSEL OF MEMORIES into the vortex (B); take the DIADEM (green).
- Walk down.
- Give the DIADEM to the blacksmith (C).
- Use the BOOK OF DEAD on the gauntlet (D); take the GAUNTLET (E).
- Collect SCYTHE BLADE 1/5 with the GAUNTLET (F).
- Move forward.
- Collect SCYTHE BLADE 2/5 with the GAUNTLET (G).
- Go to the Armory.
- Collect SCYTHE BLADE 3/5 with the GAUNTLET (H).
- Go to the Chapel.
- Collect SCYTHE BLADE 4/5 with the GAUNTLET (I).
- Go to the House.
- Collect the SCYTHE BLADE 5/5 with the GAUNTLET (J).
- Go to the Yard.
- Put down the 5 SCYTHE BLADES (K); take DEATH’S SCYTHE (L).
- Walk down.
- Give DEATH’S SCYTHE to Death (M).
- Enter the Royal Shrine.
Chapter 4: The Royal Shrine
- Play the HOP.
- You receive the WRENCH (N).
- Take the MASK (O).
- You receive the ANTIDOTE RECIPE.
- Insert the MASK into the shield (P); take the MUSIC SHEET (Q) and PESTILENCE’S VESSEL OF MEMORIES (R).
- Go to the Shelter.
- Pour PESTILENCE’S VESSEL OF MEMORIES into the vortex (S); take the SICKLE (purple).
- Go to the Chapel.
- Put down the MUSIC SHEET (T); take the DOVE (U).
- Go to the Yard.
- Place the ANTIDOTE RECIPE next to the cauldron (V).
- Walk down.
- Remove the bolt with the WRENCH (blue); take the WING (W).
- Enter the Royal Shrine.
- Connect the WING to the statue (X); take the ROSE OIL (Y).
- Go to the Chapel.
- Insert the DOVE into the niche (Z); take the DOLL (A).
- Go to the Shelter.
- Connect the DOLL to the toy (B), use the BOOK OF DEAD on the bee (C); take the BEE.
- Go to the City Square.
- Send the BEE to pollinate the flower (D); acquire POISONOUS FLOWER 1/6 with the SICKLE.
- Move forward.
- Send the BEE to pollinate the flower (E); acquire POISONOUS FLOWER 2/6 with the SICKLE.
- Move forward.
- Send the BEE to pollinate the flower (F); acquire POISONOUS FLOWER 3/6 with the SICKLE.
- Enter the Chapel.
- Acquire POISONOUS FLOWER 4/6 with the SICKLE.
- Go to the Underground Lake.
- Acquire POISONOUS FLOWER 5/6 with the SICKLE.
- Acquire the MUSHROOM with the SICKLE (I).
- Enter the Yard.
- Acquire POISONOUS FLOWER 6/6 with the SICKLE.
- Pour the 6 POISONOUS FLOWERS, MUSHROOM, and ROSE OIL into the cauldron (J1); insert the EMPTY PHIAL into the cauldron to acquire the ANTIDOTE.
- Go to the Royal Shrine.
- Remove the cover; pour the ANTIDOTE over the flower (K).
- Talk to Death (L); you receive the HEART RING.
- Enter the Shelter.
- Unfold the paper; take the REAPPEARING INK (M).
- Go to the Royal Shrine.
- Put the HEART RING into the slot (N); take the GLUE (O).
- Apply the GLUE to the paper pieces (P).
- Play the mini-game.
- To solve this puzzle (Q), create the correct picture; take PAGE 1/5.
- Go to the Chapel.
- Apply the GLUE to the paper pieces (R).
- Play the mini-game.
- To solve this puzzle (S), create the correct picture; take PAGE 2/5.
- Go to the Underground Lake.
- Apply the GLUE to the paper pieces (T).
- Play the mini-game.
- To solve this puzzle (U), create the correct picture; take PAGE 3/5.
- Go to the Yard.
- Apply the GLUE to the paper pieces (V).
- Play the mini-game.
- To solve this puzzle (W), create the correct picture; take PAGE 4/5.
- Go to the Shelter.
- Apply the GLUE to the paper pieces (X).
- Play the mini-game.
- To solve this puzzle (Y), create the correct picture; take PAGE 5/5.
- Insert the 5 PAGES into the book (Z); pour the REAPPEARING INK over the page.
- You receive ANGELICA’S DIARY.
- Walk down twice.
- Give ANGELICA’S DIARY to Death (A).
- Go to the Fair Square.
Chapter 5: The Fair Square
- Zoom anywhere twice.
- Take the AXE HANDLE (B).
- Go to the Yard.
- Connect the AXE HANDLE to the blade (C); take the RUSTY AXE.
- Go to the Chapel’s front.
- Sharpen the RUSTY AXE on the grindstone (D) to acquire the AXE.
- Go to the Fair Square.
- Cut the rope holding the anchor with the AXE (E); take the ROPE (F).
- Zoom into the gate (G).
- Play the mini-game.
- To solve this puzzle, collect pairs of flowers framed in the same color.
- Connect the ROPE to the cage (H).
- Talk to Death (I).
- Take the DOOR KNOCKER (J).
- Insert the DOOR KNOCKER into the gap (K); push it.
- Enter the Shop of Wonders.
- Take the SCISSORS HALF (L).
- Take FAMINE’S FLASK OF MEMORIES (M).
- Send LOUIS to acquire the DRAGONFLY (N).
- Take PUZZLE 1/2 (O).
- Go to the Shelter.
- Pour FAMINE’S FLASK OF MEMORIES into the vortex (P); take the BLACK ROSE (purple).
- Insert the DRAGONFLY into the niche (Q); take the BOTTLE (R).
- Go to the Fair Square.
- Connect the SCISSORS HALF to its other half (S); take the SCISSORS.
- Cut the seam with the SCISSORS (T).
- Play the HOP.
- You receive the VALVE (U).
- Enter the Shop of Wonders.
- Put down the BOTTLE (V); turn the faucet (W) and take the OIL.
- Walk down.
- Pour the OIL over the mechanism (X), connect the VALVE to it; turn the valve, pull the handle (Y).
- Talk to Death (Z); you receive the SCREWDRIVER.
- Go to the Chapel.
- Remove the screw with the SCREWDRIVER (A) to acquire GEAR 1/3.
- Go to the Royal Shrine.
- Remove the screw with the SCREWDRIVER (B) to acquire GEAR 2/3.
- Go to the Shelter.
- Remove the screw with the SCREWDRIVER (C) to acquire GEAR 3/3.
- Go to the Shop of Wonders.
- Break the padlock with the AXE (D); take the CHAIN (E).
- Walk down.
- Connect the 3 GEARS and the CHAIN to the device (F); pull the lever (G).
- Talk to the woman (H).
- Take the DREAM CATCHER (I).
- Enter the Shop of Wonders.
- Connect the DREAM CATCHER to the incomplete one (J).
- Play the mini-game.
- To solve this puzzle (K), swap the buttons in the following order: 1-4, 5-2, 8-5, 5-2, 6-9, 8-7, 11-10, 10-13, 12-15, 15-14, 12-15, 15-14.
- Take the ROYAL LILY (L).
- Walk down.
- Insert the ROYAL LILY into the slot (M).
- Enter the Alley.
- Take the GHOST SEAL (N).
- Go to the Chapel.
- Put the GHOST SEAL on the box (O); take ZODIAC 1/10 (P).
- Move forward.
- Put the GHOST SEAL on the gnome (Q); take ZODIAC 2/10 (R).
- Enter the Yard.
- Put the GHOST SEAL on the gnome (S); take ZODIAC 3/10 (T).
- Enter the Shelter.
- Put the GHOST SEAL on the gnome (U); take ZODIAC 4/10 (V).
- Put the GHOST SEAL on the gnome (W); take ZODIAC 5/10 (X).
- Go to the Fair Square.
- Put the GHOST SEAL on the gnome (Y); take ZODIAC 6/10 (Z).
- Enter the Shop of Wonders.
- Put the GHOST SEAL on the gnome (A); take ZODIAC 7/10 (B).
- Go to the Alley.
- Put the GHOST SEAL on the gnome (C); take ZODIAC 8/10 (D).
- Put the GHOST SEAL on the gnome (E); take ZODIAC 9/10 (F).
- Go to the Chapel.
- Put the GHOST SEAL on the gnome (G); take ZODIAC 10/10 (H).
- Go to the Alley.
- Insert the 10 ZODIACS (I).
- Play the mini-game.
- Solution (J): 4, 5, 6, 1, 2, and 3.
- Enter the Sacred Grove.
Chapter 6: The Sacred Grove
- Zoom anywhere.
- Talk to the woman (K); you receive the BROKEN KINGS CROWN.
- Go to the Yard.
- Talk to the blacksmith (L).
- Take the GARDEN KEY (M).
- Go to the Alley.
- Insert the GARDEN KEY into the lock (N); turn the key, take the BOAT HOOK (O).
- Collect the NECKLACE with the BOAT HOOK (P).
- Go to the Shop of Wonders.
- Put the NECKLACE on the dancer (Q); take PUZZLE 2/2 (R) and the BULL’S EYE (S).
- Go to the Alley.
- Put down the 2 PUZZLES (T).
- Play the mini-game.
- To solve this puzzle (U), swap the picture pieces to create the correct image.
- Go to the Palace Entrance.
- Play the HOP.
- You receive the FLY AGARIC (V).
- Place the BULL’S EYE into the target (W); take the ARROW (X).
- Walk down.
- Give the FLY AGARIC to the gnome (Y); take the BLOW LAMP (Z).
- Go to the Palace Entrance.
- Melt the metal bars with the BLOW LAMP (A); remove the old hook (B) and take the NAIL PULLER (C).
- Walk down.
- Collect the TRIANGLE SIGN with the NAIL PULLER (D).
- Go to the Shop of Wonders.
- Insert the TRIANGLE SIGN into the slot (E); take the SILVER CHARM (F) and the FIREWORK (G).
- Go to the Palace Entrance.
- Insert the SILVER CHARM into the niche (H); take the SOMBRERO (I).
- Go to the Shop of Wonders.
- Put the SOMBRERO on the dancer (J); take the BOWSTRING (K).
- Go to the Alley.
- Connect the BOWSTRING, ARROW, and FIREWORK to the crossbow; take the FIRE CROSSBOW (L).
- Go to the Yard.
- Shoot the FIRE CROSSBOW at the monster (M).
- Put down the BROKEN KINGS CROWN (N); you receive the MAGICAL EYEGLASS.
- Play the HOP.
- You receive the SODA POWDER (O).
- Go to the Shop of Wonders.
- Use the MAGICAL EYEGLASS on the symbol (P); pour the SODA into the acid tank and take MAGICAL CRYSTAL 1/3 (Q).
- Go to the Alley.
- Use the MAGICAL EYEGLASS on the symbol (R); acquire MAGICAL CRYSTAL 2/3 with LOUIS (S).
- Walk down.
- Use the MAGICAL EYE-GLASS on the symbol (T); acquire MAGICAL CRYSTAL 3/3 with LOUIS (U).
- Go to the Yard.
- Insert the 3 MAGICAL CRYSTALS into the crown (blue); take the ENCHANTED KING’S CROWN (V).
- Go to the Royal Shrine.
- Put the ENCHANTED KING’S CROWN on the skeleton (purple); use the BOOK OF DEAD on the skeleton (W).
- Zoom anywhere twice; you receive the HORSE FIGURINE.
- Send Louis to collect the CARRIAGE KEY (X).
- Take the MACHETE (Y).
- Go to the Palace Entrance.
- Insert the HORSE FIGURINE into the niche (Z).
- Enter the Royal Stables.
- Take SKULL 1/2 (B).
- Put the CARRIAGE KEY into the slot (A).
- Play the HOP.
- You receive the FISHING HOOK (C).
- Walk down.
- Connect the FISHING HOOK to the fishing rod (blue); take the FISHING ROD (D).
- Walk down.
- Cut the reed with the MACHETE (E); take the CLOWN (F), the SHOVEL (G), and collect the BRONZE with the FISHING ROD (H).
- Walk down.
- Insert the CLOWN into the niche (I); take the SILVER (J) and SKULL 2/2 (K).
- Go to the Palace Entrance.
- Use the MAGICAL EYEGLASS on the symbol (L); take the COIN (M).
- Insert the 2 SKULLS into the slot (N).
- Enter the Throne Room.
- Take the FIREPLACE TONGS (O).
- Take STRING 1/4 (P).
- Insert the COIN into the slot (Q); take the MILL HANDLE (R).
- Go to the Shop of Wonders.
- Connect the MILL HANDLE to the mill (S); take the GOLD (T).
- Go to the Sacred Grove.
- Put the SILVER (1), GOLD (2), and BRONZE (3) into the niches; use the FIREPLACE TONGS to acquire the SILVER STAMP (4), GOLD STAMP (5), and BRONZE STAMP (6).
- Go to the Royal Stables.
- Insert the SILVER STAMP (U), GOLD STAMP (V), and BRONZE STAMP (W) into the niches.
- Use the BOOK OF DEAD on the horse (X); take HORSE DEATH.
- Go to the Sacred Grove.
- Give HORSE DEATH to Death (Y).
- Take the BUTTON (Z).
- Go to the Royal Stables.
- Insert the BUTTON into the niche (A); take the BRUSH (B).
- Go to the Throne Room.
- Put the BRUSH into the solvent (C).
- Play the mini-game.
- To solve this puzzle (D), turn around the correct tiles.
- Enter Angelica’s Room.
Chapter 7: Angelica’s Room
- Take the GOLDEN THREAD (E).
- Read the note (F).
- Remove the flowers (G); open the box, take the SPONGE (H).
- Go to the Palace Entrance.
- Sew the veil with the GOLDEN THREAD (purple); take the VEIL (I).
- Go to Angelica’s Room.
- Connect the VEIL to the dress (J); take the BRASS GLOBE (K) and LEAF 1/2 (green).
- Walk down.
- Put the BRASS GLOBE into the hands (L).
- Play the HOP.
- You receive the HEX KEY (M).
- Walk down.
- Remove the cover with the HEX KEY (N); take the FLINT (O) and LATIN LETTER 1/2 (P).
- Go to the Shop of Wonders.
- Remove the bolt with the HEX KEY (Q); take the BUCKET (R).
- Go to the Royal Stables.
- Burn the hay with the FLINT (S); take STRING 2/4 (T) and LATIN LETTER 2/2 (blue).
- Go to the Throne Room.
- Connect the 2 LATIN LETTERS to the board (U).
- Enter the King’s Parlor.
- Use the MAGICAL EYEGLASS on the symbol (V); take the BALLET DANCER (W).
- Go to Angelica’s Room.
- Put the BALLET DANCER on the box (X); take the KING’S PORTRAIT (Y).
- Go to the Royal Stables.
- Put the BUCKET into the cement (Z) to acquire the BUCKET WITH CEMENT.
- Go to the King’s Parlor.
- Pour the BUCKET WITH CEMENT into the niche (A), put the nose on the bust (B); insert the KING’S PORTRAIT into the niche (C).
- Play the mini-game.
- To solve this puzzle (D), adjust the bust according to the portrait.
- Take STRING 3/4 (purple) and LEAF 2/2 (E).
- Go to the Sacred Grove.
- Insert the 2 LEAVES into the niches (F).
- Solution (G): 1-26.
- Take STRING 4/4 (purple) and the SPEAR (H).
- Go to Angelica’s Room.
- Connect the 4 STRINGS to the harp (I).
- Play the mini-game.
- Solution (J): 5, 2, 4, 1, 4, 5, 1, 4, 5, 2, and 3.
- Take the PERFUME (K); send LOUIS to the peach (L).
- Take the PIT (M).
- Go to the King’s Parlor.
- Spray the PERFUME on the shield (N); wipe the shield with the SPONGE.
- Play the mini-game.
- Solution (O): 4, 7, 8, 9, 6, 3, 2, 1, 4, 7, 8, 9, 6, 3, 2, 1, 4, 7, 8, 9, 6, 3, 2, 1, 4, 7, 8, 9, 6, 3, 2, 5, 6, 3, 2, 1, 4, 7, 8, 9, 6, 3, 2, 1, 4, 7, 8, 9, 6, 3, 2, 1, 4, 7, 8, 9, 6, 3, 2, 5, 6, 3, 2, and 1.
- Take the DAGGER SPLINTER (P).
- Go to Angelica’s Room.
- Acquire the BOW with the DAGGER SPLINTER (Q).
- Connect the BOW to the teddy bear (R); take the DIAMOND RING (S) and the SCYTHE (T).
- Go to the King’s Parlor.
- Cut the glass with the DIAMOND RING (U); take the TUNING FORK (purple).
- Go to the Throne Room.
- Break the statue with the TUNING FORK (V); light the candles with the FLINT (W), take the LIT CANDLE HOLDER.
- Go to the King’s Parlor.
- Put down the LIT CANDLE HOLDER (X).
- Play the HOP.
- You receive the GOLD BROOCH (Y).
- Walk down twice.
- Insert the GOLD BROOCH into the slot (Z); take the PIN (A) and the MACE (B).
- Walk down.
- Insert the PIN into the lock (C); take the GARDENING PRUNERS (D) and the WATERING CAN (E).
- Enter the Shop of Wonders.
- Dig through the soil with the SHOVEL (E), put the PIT into the pot (green); dig through the soil with the SHOVEL, pour the WATERING CAN over it; acquire the PEACH FLOWER with the GARDENING PRUNERS (F).
- Go to the Palace Entrance.
- Pour the WATERING CAN over the flower; acquire the LILY with the GARDENING PRUNERS (G).
- Go to Angelica’s Room.
- Put the LILY, PEACH FLOWER, and BLACK ROSE into the vase (H); take the DRAGON (I), use the MAGICAL EYEGLASS on the symbol (J); take the BLOOD-RED RUBY (K).
- Go to the King’s Parlor.
- Insert the BLOOD-RED RUBY into the niche (blue); take the CROWN (L).
- Go to the Sacred Grove.
- Put the CROWN on the statue (M); take WAR’S FLASK OF MEMORIES (N), read the note (green).
- Go to the Shelter.
- Pour WAR’S FLASK OF MEMORIES into the vortex (O); take the SWORD (purple).
- Go to the Sacred Grove.
- Insert the MACE, SPEAR, SCYTHE, and SWORD into the niches (P).
- Play the mini-game.
- Solution (Q): Rx4, T, Sx2, U, T, Ux2, Tx4, R, T, S, T, Sx2, R, Sx3, U, R, Ux3, R, and U.
- Take the GOBLIN (V) and the CLOCK PENDULUM (W).
- Go to the King’s Parlor.
- Connect the CLOCK PENDULUM to the clock (X); take the FEATHER DUSTER (Y).
- Remove the dust with the FEATHER DUSTER (Z); take the LEVER (A), read the note below the lever.
- Go to the Royal Stables.
- Lift the wheel with the LEVER (B); take the PALETTE KNIFE (C).
- Go to the King’s Parlor.
- Remove the paint with the PALETTE KNIFE (D); remove the stones with the DAGGER SPLINTER (green); take the KRAKEN (E) and the BONE (F).
- Go to the Royal Stables.
- Insert the BONE into the slot (G); put down the LIT CANDLE HOLDER (H), take the BAT (I).
- Go to the Fair Square.
- Break the bottles with the BAT (J); take the WIND-UP MOUSE (K) and the WHISTLE (L).
- Enter the Shop of Wonders.
- Put the WIND-UP MOUSE into the trap (M); take the CHEESE (N).
- Go to the Royal Stables.
- Give the CHEESE to the mouse (O); take the HORSESHOE (P).
- Wake the bat with the WHISTLE (Q), send LOUIS to the bat; you receive the WITCH.
- Go to the Throne Room.
- Insert the HORSESHOE into the niche (R); take the UNDEAD (S).
- Go to the Sacred Grove.
- Insert the WITCH (T), KRAKEN (U), GOBLIN (V), DRAGON (W), and UNDEAD (X) into the niches.
- Play the mini-game.
- Solution (Y): 9, 8, 3, 2, 7, 12, 11, 6, 7, 8, 9, 4, 5, 10, 15, 14, 9, 8, 7, 12, 17, 18, 23, 22, 17, 16, 21, 22, 23, 18, 17, 16, 21, 22, 17, and 16.
- 21, 22, 23, 18, 17, 22, 23, 18, 17, 16, 21, 22, 23, 18, 17, 16, 21, 22, 17, 18, 23, 22, 21, 16, 17, 22, 23, 18, 19, 24, 23, 18, 19, 24, 23, 18, and 19.
- Congratulations, you have completed Riddles of Fate: Wild Hunt.