The Emerald Maiden: Symphony of Dreams Walkthrough, Guide, & Tips
The Emerald Maiden: Symphony of Dreams Walkthrough
Welcome to the The Emerald Maiden: Symphony of Dreams Walkthrough
An invitation from your long lost mother leads you to a mysterious facility deep below the Atlantic Ocean.
Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.
This document contains a complete The Emerald Maiden: Symphony of Dreams game walkthrough featuring annotated screenshots from actual gameplay!
We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.
Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!
This walkthrough was created by David Becker, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.
General Tips
- This is the official guide for The Emerald Maiden: Symphony of Dreams.
- This guide will not mention each time you have to zoom into a location; the screenshots will show each zoom scene.
- We will use the acronym HOP for Hidden-object puzzles. Interactive items will be color-coded and some will be numbered; please follow the numbers in sequence.
- Use the map to travel to a location.
Chapter 1: The Airlock
- Remove your mask.
- Take the BRASS FISH (A); ring the bell (B).
- Place the BRASS FISH on the niche (purple); take the map (green).
- Play the HOP.
- Insert the play button (C) into the camera (white).
- Put the reel (D) into the camera (green).
- Insert the key (E) into the lock (F).
- Insert the bulb (purple) into the niche (orange).
- Connect the lever (G) to the camera (blue).
- Put the lens (H) into the camera (I).
- Open the box (J) with the razor (K).
- Insert the FUSE (yellow) into the camera (brown).
- Move forward.
- Talk to the man (L).
- Move forward.
- Flip the turtle (M); take the TURTLE.
- Turn left.
- Read the note (N).
- Take the BUTTON (O).
- Walk down twice.
- Place the BUTTON on the niche (P); push it.
- Back out.
- The man will talk to you; you receive the SEA HORSE.
- Move forward, turn left.
- Play the HOP.
- You receive ELECTRIC EEL 1/2 (Q).
- Put down the SEA HORSE (R).
- Play the mini-game.
- Solution: W, S, V, X, T, U.
- Take the OCTOPUS EYE (Y).
- Walk down.
- Place the OCTOPUS EYE on the statue (Z).
- Move forward.
- Open the curtain.
- Take the GLASS SHARD (A); read the note (purple).
- Move forward.
- Play the HOP.
- Pour the acid (B) over the chain (C).
- Put the gear (orange) into the slot (D).
- Place the bolt (E) on the diving suit (F).
- Put the dream corporation logo (purple) into the slot (green).
- Connect the breathing tube (G) to the diving suit (H).
- Put the key (yellow) into the robot (white).
- Insert the valve (I) into the slot (blue).
- Connect the hand (J) to the diving suit (K).
- Take the PEARL (L).
- Open the door (M).
- Take the OIL (N); read the article (O).
- Walk down twice, turn left.
- Pour the OIL over the hinges (P); take the SEASHELL KEY (Q) and look at the photo (R).
- Walk down, move forward twice.
- Insert the SEASHELL KEY into the lock (S) and the PEARL into the slot (T); take the SILVER DOLLAR (U).
- Walk down three times.
- Insert the SILVER DOLLAR into the slot (V) to acquire the BOTTLED WATER; take the reel (W) and look at the flyer (purple).
- Move forward, turn left.
- Pour the BOTTLED WATER over the flames; take ELECTRIC EEL 2/2 (X).
- Walk down, move forward twice.
- Connect 2 ELECTRIC EELS to the device (Y); pull the lever (green).
- Walk down twice, turn right.
- Put the TURTLE into the aquarium (Z); take the PARIS CARD (A).
- Go upstairs.
- Take the reel (B); read the note (C).
- Play the mini-game (D).
- Solution: Ex7, Fx5, Hx3.
- Take the ROBOT JET (I).
- Remove the cover (J); take the ROBOT SPEAKER (K).
- Move forward.
- Take the PLANKTON CANISTER (L).
- Open the compartment; read the letter (M).
- Move forward.
- Read the note (N).
- Turn the valve (O).
- Move forward.
- Take the reel (P).
- Walk down.
- Open the vent (Q).
- Walk down four times, move forward.
- Put the PLANKTON CANISTER into the slot (R).
- Play the mini-game.
- Solution: S, U, S, Ux2, T, V, T, Vx2.
- Take the GLOWING PLANKTON (W).
- Go to the Aquarium Passageway.
- Place the GLOWING PLANKTON into the opening (X).
- Play the mini-game (Y).
- To solve this puzzle (Z), adjust the figurines correctly.
- Take the DOLPHIN HANDLE (green).
- Move forward.
Chapter 2: The Powder Room
- Connect the DOLPHIN HANDLE to the door (A).
- Turn right.
- Read the newspaper (B).
- Play the HOP.
- You receive the HANDLE (C).
- Connect the HANDLE to the faucet (D); make note of the code (purple).
- Go to the Theater Entrance.
- Enter the code ’5550700′ (E); make note of the code (F).
- Walk down, turn left.
- Take the ROBOT PROPELLER (G) and CORPORATE LOGO (H); read the manual (blue).
- Take the SCREWDRIVER (1).
- Walk down, turn right.
- Insert the CORPORATE LOGO into the niche (I); take the ROBOT EYE (J) and BLUEPRINT SECTION 1/3 (K).
- Go to the Powder Room.
- Connect the ROBOT SPEAKER, ROBOT JET, ROBOT PROPELLER, and ROBOT EYE to the robot (L); you receive ATOM.
- Open the box with ATOM (M); take BLUEPRINT SECTION 2/3 (N).
- Walk down, move forward.
- Open the secret compartment with ATOM (O).
- Insert the PARIS CARD into the slot (P); enter the dream (Q).
- Take the LIGHTER (R).
- Light the candle with the LIGHTER (S).
- Play the HOP.
- Put the snuffer (T) on the pipe (U).
- Put the symbol (purple) into the niche (V).
- Connect the handle (W) to the box (X).
- Put the clip (orange) into the niche (yellow).
- Insert the hinge (Y) into the slot (white).
- Put the emerald (Z) on the box (green).
- Connect the power supply (A) to the box (blue).
- Place the gear (brown) on the box (black).
- Take the DIAMOND RING (B).
- Walk down twice.
- Put the DIAMOND RING into the box (C); take the DORSAL FIN (D).
- Move forward.
- Connect the DORSAL FIN to the door (E).
- Turn left.
- Take the reel (F), JUNGLE CARD (G), and letter (H).
- Walk down, move forward.
- Insert the JUNGLE CARD into the slot (I); enter the dream (J).
- Move forward.
- Take the letter (K) and HAMMER AND CHISEL (L).
- Use the HAMMER AND CHISEL on the face (M); take the FOSSIL (purple).
- Place the FOSSIL on the niche (N).
- Play the HOP.
- You receive the MONKEY NECKLACE (O).
- Walk down.
- Put the MONKEY NECKLACE on the statue (P).
- Take the PIANO KEY (Q).
- Walk down, turn left.
- Place the PIANO KEY on the piano (R).
- Play the mini-game.
- Solution: 1-4.
- Play the HOP.
- You receive the RECORD (S).
- Put the RECORD on the gramophone (T).
- Take the MONOCLE (U) and MAKESHIFT BUTTONS (V).
- Go to the Elevator.
Chapter 3: Eden
- Insert the MAKESHIFT BUTTONS (W); enter the code ’34593′.
- Move forward.
- Connect the MONOCLE to the telescope (X).
- Send ATOM to the symbol (Y).
- Play the HOP.
- You receive the CHEESE CHUNK (Z).
- Give the CHEESE CHUNK to the rat (A); take the PLANKTON LANTERN (purple) and reel (green).
- Move forward.
- Talk to the man (B); you receive the WINTER CABIN CARD.
- Connect the PLANKTON LANTERN to the hook (C).
- Go to the Dream Machine.
- Insert the WINTER CABIN CARD into the slot (D); enter the dream (E).
- Take the SHOVEL (F).
- Remove the snow with the SHOVEL (G); take the FIRE STEEL (purple).
- Put down the FIRE STEEL (H).
- Play the HOP.
- You receive the FLINT (I).
- Make fire with the FLINT (J); take the LIT TORCH (K).
- Melt the ice with the LIT TORCH (L).
- Play the mini-game.
- Melt the ice with the LIT TORCH (N).
- Turn left.
- Assemble the puzzle correctly (O).
- Walk down.
- Enter the correct code ’5234′ (P); take the WIRE CUTTERS (Q).
- Turn left.
- Cut the wires with the WIRE CUTTERS (R) and open the backpack; take the MAPLE LEAF (S).
- Walk down.
- Place the MAPLE LEAF on the niche (T).
- Play the mini-game.
- Solution: U left, V left, W right, X right, Y right.
- You receive the TRUCK KEY.
- Walk down.
- Insert the TRUCK KEY into the lock (Z); take the ICE FISHING GEAR (A) and ICE DRILL (B).
- Make a hole with the ICE DRILL (C); place the ICE FISHING GEAR on the hole.
- Select the rod three times; take the FISH (D).
- Hang the FISH on the branch (E).
- Move forward, turn left.
- Take the SCIENCE FAIR TROPHY (F).
- Go to the Basement.
- Give the SCIENCE FAIR TROPHY to the man (G); you receive the NUMBER DIAL.
- Go to the Cloakroom Entrance.
- Open the compartment with ATOM (H); take STARFISH ARM 1/3 (I).
- Walk down twice.
- Place the NUMBER DIAL on the device (J).
- Play the mini-game.
- Solution: (K).
- Move forward.
- Turn the lever (L); take the JELLYFISH KEY (M).
- Play the mini-game (N).
- Open the door; cut the sack with the GLASS SHARD (O) and take the VALVE (P).
- Go to the Aquarium Passageway.
- Insert the JELLYFISH KEY into the lock (Q); take STARFISH ARM 2/3 (R).
- Turn left.
Chapter 4: The Balcony
- Take the BACK SCRATCHER (S); read the note (T).
- Go to the Basement, turn left.
- Connect the VALVE to the pipe (U); take the EAR HORN (green), note (V), and HEX WRENCH (W).
- Go to the Nautilus.
- Remove the sand with the EAR HORN (X).
- Collect the DOOR HANDLE with the HEX WRENCH (Y).
- Connect the DOOR HANDLE to the submarine (Z).
- Play the HOP.
- Put the steering wheel (A) into the slot (B).
- Put the periscope (yellow) into the correct position (orange).
- Place the gas canister (green) on the holder (blue).
- Put the sonar (purple) into the slot (white).
- Place the dial (C) on the niche (D).
- Connect the gear shift (E) to the submarine panel (F).
- Move forward.
- Play the HOP.
- You receive the LADDER (G).
- Take the MATCHES (H).
- Take GOLD COIN 1/7 (I).
- Take GOLD COIN 2/7 (J).
- Walk down.
- Burn the cobwebs with the MATCHES (K); take the reel (purple) and GOLD COIN 3/7 (blue).
- Walk down.
- Burn the cobwebs with the MATCHES (L); take the RED LEVER (green).
- Collect the KEY CARD with the BACK SCRATCHER (M).
- Go to the Ballroom.
- Put down the LADDER (N); take KITTEN 1/5 (O).
- Play the HOP.
- You receive the GREEN LEVER (P).
- Go to the Solarium Entrance.
- Connect the KEY CARD (Q), RED LEVER and GREEN LEVER (R) to the machine.
- Take the JUNGLE SETTLEMENT CARD (S).
- Go to the Dream Machine.
- Insert the JUNGLE SETTLEMENT CARD into the slot (T); enter the dream (U).
- Play the HOP.
- You receive the ROPE (V).
- Talk to the man (W).
- Repair the bridge with the ROPE (X); you receive the BANANA.
- Move forward.
- Talk to the man (Y); you receive the BIRDSEED.
- Play the HOP.
- You receive the MACHETE (Z).
- Give the BANANA to the monkey (blue); take the CAGE (A).
- Remove the leaves with the MACHETE (B); take TOUCAN 1/4 (orange).
- Walk down.
- Remove the leaves with the MACHETE (C); take the BRANCH (purple).
- Move forward twice.
- Put down the CAGE (D); place the BIRDSEED and BRANCH in it.
- Try to catch the toucan (E).
- Take TOUCAN 2/4 (F).
- Walk down twice.
- Take TOUCAN 3/4 (G).
- Move forward.
- Play the HOP.
- You receive the STATUE HEAD (H).
- Walk down.
- Put down the STATUE HEAD (I); take TOUCAN 4/4 (J).
- Move forward.
- Put down 4 TOUCANS (K).
- Play the mini-game.
- Open the 4 cages.
- Solution: (L).
- You receive the BOW.
- Move forward.
- Shoot the BOW at the target (M).
- Open the bag; take the photo (N) and HERBICIDE (O).
- Go to the Solarium Entrance.
- Put the HERBICIDE into the machine (P).
- Play the mini-game.
- Solution: (Q).
- Pull the lever (green).
- Solution: (2).
- Pull the lever (purple).
- Move forward.
- Play the HOP.
Chapter 5: The Solarium
- You receive the FIRE EXTINGUISHER (R).
- Read the note (T).
- Take GOLD COIN 4/7 (U) and YELLOW PAINT (V).
- Go to the Balcony.
- Use the FIRE EXTINGUISHER to extinguish 2 fires (purple).
- Take GOLD COIN 5/7 (W).
- Take GOLD COIN 6/7 (X).
- Go to the Hallway.
- Open the compartment with the SCREWDRIVER (Y); take KITTEN 2/5 (blue).
- Go to the Nautilus, move forward.
- Remove the screws with the SCREWDRIVER (1) and open the box; look at the photo (purple) and take the PEACH PAINT and PAINTBRUSH (2).
- Move forward.
- Put down the YELLOW PAINT, PEACH PAINT, and PAINTBRUSH (3).
- Play the mini-game.
- Solution: (4).
- Take GOLD COIN 7/7 (5).
- Walk down.
- Insert 7 GOLD COINS into the slot (Z); take KITTEN 3/5 (purple) and put ATOM into the machine (A) to acquire ATOM 2.0.
- Move forward twice.
- Open the compartment with ATOM 2.0 (B); take the PLANET (C) and reel (green).
- Connect the PLANET to the system (D); take STARFISH ARM 3/3 (E).
- Go to the Theater Entrance.
- Connect 3 STARFISH ARMS to the door (F); turn the handle.
- Turn right twice.
- Open the helmet; take the RUBBER GLOVE (G) and read the note (H).
- Walk down.
- Collect the 10 LB WEIGHT with the RUBBER GLOVE (I).
- Turn right.
- Connect the 10 LB WEIGHT to the chain (J); take the PRY BAR (K).
- Walk down, turn left.
- Push the button (blue); read the note (green).
- Move forward.
- Remove the plank with the PRY BAR (L); take the reel (M) and the STAGE KEY (N).
- Walk down.
- Insert the STAGE KEY into the lock (O).
- Play the HOP.
- You receive the OXYGEN TANK (P).
- Walk down, turn right.
- Connect the OXYGEN TANK to the diving suit (Q).
- Play the HOP.
- Place the straight pipe (white) on the gap (orange).
- Put the valve (purple) into the slot (brown).
- Connect the curved pipe (green) to the broken pipe (yellow).
- Put the corner pipe (R) on the niche (S).
- Put the top piece (T) on the system (U).
- Connect the fan (V) to the system (W).
- Play the HOP.
- You receive the REVOLVER (X).
- Walk down twice.
- Shoot the REVOLVER at the target (Y).
- Take the PRAGUE MUSEUM CARD (Z).
- Go to the Dream Machine.
- Insert the PRAGUE MUSEUM CARD into the slot (A); enter the dream (B).
Chapter 6: Prague Museum
- Talk to the man (C).
- Turn left.
- Take a closer look through the window (D).
- Play the HOP.
- You receive the LATCH (E).
- Put the LATCH into the slot (F); take the COAT HANGER (G).
- Walk down.
- Unlock the car with the COAT HANGER (H); open the door.
- Play the HOP.
- Place the steering wheel (I) on the slot (orange).
- Put the side lever (purple) into the niche (green).
- Insert the gauge (blue) into the niche (yellow).
- Connect the gear shift (J) to the car (K).
- Put the gas pedal (L) into the niche (M).
- Connect the radio dial (N) to the radio (O).
- Turn the key (P).
- Take the SHEARS (Q).
- Enter the Museum.
- Play the mini-game (R).
- Solution: 1-5.
- Cut the bag with the SHEARS (S).
- Walk down, turn left.
- Take the MAGNET (T), reel (U), and read the note (purple).
- Play the HOP.
- You receive the BRICK (V).
- Walk down, turn right.
- Break the cover with the BRICK (W).
- Play the mini-game.
- Solution: (X).
- Take TOKEN 1/2 (Y).
- Collect TOKEN 2/2 (Z) with the MAGNET.
- Walk down.
- Insert 2 TOKENS into the slots (A); open the box and take KITTEN 4/5 (B).
- Walk down twice, turn left.
- Open the compartment with ATOM 2.0 (C) to receive KITTEN 5/5.
- Go to the Basement, turn left.
- Give the 5 KITTENS to the cat (D); take BLUEPRINT SECTION 3/3 (E).
- Move forward.
- Put down 3 BLUEPRINT SECTIONS (F).
- Play the HOP.
- Connect power cell A (green) to the gun (purple).
- Connect power cell B (blue) to the gun (orange).
- Connect the hammer (G) to the gun (H).
- Put the trigger (I) on the gun (J).
- Connect the scope (K) to the gun (L).
- Insert the sighting device (M) into the niche (N).
- Take the MATTER TRANSFORMER (brown).
- Go to the Dream Machine.
- Enter the dream (O).
- Shoot the MATTER TRANSFORMER at the symbol (P); make note of the code.
- Enter the code ’6847′ (Q); take TRISKELION KEY 1/5 (R).
- Enter the dream (S).
- Move forward.
- Shoot the MATTER TRANSFORMER at the symbol (T); take TRISKELION KEY 2/5 (U).
- Enter the dream (V).
- Move forward, turn left.
- Shoot the MATTER TRANSFORMER at the lock (W); open the chest and take TRISKELION KEY 3/5 (X).
- Enter the dream (Y).
- Move forward twice.
- Shoot the MATTER TRANSFORMER at the symbol (Z); remove the broken stones and take TRISKELION KEY 4/5 (A).
- Enter the dream (B).
- Turn left.
- Shoot the MATTER TRANSFORMER at the symbol (C); take TRISKELION KEY 5/5 (D).
- Go to the Stage.
- Put down 5 TRISKELION KEYS (E); each placement of a triskelion key triggers a mini-game.
- Solution: (1).
- Solution: (2).
- Solution: (3).
- Solution: (4).
- Solution: (5).
- Enter the empty capsule.
- Congratulations, you have completed The Emerald Maiden: Symphony of Dreams.