Dark Realm: Princess of Ice Walkthrough, Guide, & Tips
Dark Realm: Princess of Ice Walkthrough
Welcome to the Dark Realm: Princess of Ice Walkthrough
A magic bear summons you to help save the neighboring kingdom of Nypha.
Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.
This document contains a complete Dark Realm: Princess of Ice game walkthrough featuring annotated screenshots from actual gameplay!
We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.
Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!
This walkthrough was created by prpldva, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.
General Tips
- This is the official guide for Dark Realm: Princess of Ice.
- This guide will not mention each time you have to zoom into a location; the screenshots will show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. This guide will not show HOP solutions. It will identify the location of the HOP and the inventory item acquired.
- This guide will show solutions for non-random puzzles. Please read the in-game instructions for each puzzle.
Chapter 1: Visit from a Bear
- Move the bottles; take the INK SOLUTION (A).
- Take the LUCKY FEATHER; use the INK SOLUTION (B).
- Take the CANDLE and select the paper (C).
- Change the dials (red).
- Take the JOURNAL and KNOB (D).
- Use the KNOB; take the HANDKERCHIEF, PERFUME, and WIRE (E).
- Walk left.
- Read the book; take the MASK (F).
- Separate the MASK from the MASK HANDLE; combine with the WIRE to make the HOOK (inventory).
- Walk right.
- Place the CANDLE: use the HOOK to take the BRACELET (G).
- Go forward.
- Close the window (H).
- Talk to Marina (I).
- Select (J); the FROZEN CLAW is now on your menu bar (K).
- Walk left.
- Select (L).
- Select (M-N).
- Select (O).
- Select (P).
- Select (Q).
- Select (R).
- Select (S).
- Walk forward.
- Open the curtain.
- Select (T).
- Select (U) and (V).
- Select combinations of 3 or more (A) to fulfill the requirements (B).
- You must finish in 10 moves or it will restart (C).
- This mini-game is randomly generated; your solution will vary.
- Take the PROTECTION BRACELET (D).
- Select (E).
- Use the PROTECTION BRACELET (F).
- Select (G-H-I).
- Select 1-3 when the ice appears; it may appear if you are idle too long.
- Take the SHIELD (J).
- Use the SHIELD and open the door (K).
- Play the HOP; earn the CHEST KEY (L).
- Remove the items; take the BRANCH (M).
- Combine the BRANCH, HANDKERCHIEF, and PERFUME to make the TORCH (inventory).
- Use the TORCH to make the LIT TORCH (N).
- Use the LIT TORCH and CHEST KEY (O).
- Open the chest; take the MAP, ROPE, and BLANKET (P).
- Use the SHIELD (A).
- Clear the ice 1-3; you may see the ice several times during the game.
- Combine the SHIELD, BLANKET, and ROPE to make the SHIELD SLED (inventory).
- Place the SHIELD SLED (B).
- Go left.
- Go forward.
- Move left and right to avoid the obstacles (C).
- The bar shows upcoming obstacles (D).
- Move right-left-left-right-right.
- Talk to the Guard (E).
- Take the BROOM (F).
- Take the SHIELD; use the BROOM (G).
- Place and use the LUCKY FEATHER; take the PASSWORD CORNER (H).
- Take the BAG (I).
- Open the BAG; take the HAMMER, STONE DISC, BROKEN COMPASS, and DRUNKARD’S NOTES (inventory).
- Remove the glass from the COMPASS: take the COMPASS NEEDLE (inventory).
- Open the DRUNKARD’S NOTES and remove the page; add the PASSWORD CORNER to find the PASSWORD (inventory).
- Use the PASSWORD (J).
- Walk left (K).
- Take the KNIFE, PADDLE, and MUG (L).
- Select the Herald 2x (M).
- Walk down.
- Select (O).
- Give the PADDLE (P).
- Take the BUCKET WITH SNOW (Q).
- Place and select the BUCKET WITH SNOW; take the MAGIC FIREBALL (R).
- Walk left.
- Give the MAGIC FIREBALL (S).
- Solution (T).
- Select rapidly to fill the meter (U).
- Take MAP, JOURNAL, and FROZEN CLAW (V).
- Take and read the BOOK (A).
- Talk to the Bear and take the IRON AXE (B); select (C-D).
- Select combinations of 3 or more (E) to fulfill the requirements (F).
- You must finish in 10 moves or it will restart (G).
- This mini-game is randomly generated; your solution will vary.
- Take the AXE OF ARCANE FURY (H).
- Talk to the Drunk (I).
- Play the HOP to earn the SHED KEY (J).
- Walk down.
- Use the SHED KEY; take the CHISEL (K).
- Open the box; take the FRESH MEAT, GRAPPLING HOOK, and BARREL TAP (L).
- Use the BARREL TAP and MUG; earn the ALE (M).
- Touch, and then use the CHISEL and HAMMER (N).
- You earn the HAMMER AND CHISEL.
- Take the MUSHROOM (O).
- Use the AXE OF ARCANE FURY (P).
- Select the symbols (Q) as they appear (R).
- Take the BUNDLE (S).
- Open the BUNDLE; take the note and KINGS TOKEN (inventory).
- Walk left.
- Give the ALE (T).
- Take the CORKSCREW (U).
- Use the CORKSCREW; take the OIL LAMP (V).
- Walk down and forward.
- Select (W).
- Place the STONE DISC in the center.
- Select Ax3-Bx3-Cx2-Dx1-Ex2.
- Solution (F).
- Walk forward.
Chapter 2: The King’s Head
- Look left.
- Use the GRAPPLING HOOK; select the hook when the indicator is in the green (G).
- Do the same for the second hook (H).
- Select 1-4.
- Select the hook when the indicator is in the green (I).
- Use the KNIFE to take the TREE BARK (J).
- Place the KING’S TOKEN (K).
- Select (L).
- Walk down 2x.
- Place the FRESH MEAT (M).
- Walk forward.
- Select (N).
- Play the HOP; earn the TOWER SEAL (O).
- Walk forward.
- Take the EGGSHELL (P).
- Place the TOWER SEAL (Q).
- Go forward.
- Use the FROZEN CLAW (R).
- Restore the 4 items (S).
- Restore the 4 item (T).
- Take the MOUNTAIN FIREBLOOM (U).
- Walk down 2x; go left.
- Select (V).
- Place the MUSHROOM, OIL LAMP, EGGSHELL, MOUNTAIN FIREBLOOM, and TREE BARK (A).
- Play the HOP; earn the HEALING POTION (B).
- Use the HEALING POTION (C).
- Take the STONE RUNE (D).
- Walk down; go forward 2x.
- Place the STONE RUNE (E).
- Go forward.
- Select (F).
- Use the PROTECTION BRACELET (G).
- Fire colored balls to make sets of 3 or more (H) and stop the chain from going to the mouth (I).
- Do this for 3 chains.
- Go left.
- Go forward.
- Select, and then use the PROTECTION BRACELET (L).
- Walk down and left.
- Take the SACRIFICIAL DAGGER and MARBLE SHARD (M).
- Walk left.
- Use the MARBLE SHARD (N).
- Play the HOP; earn the ORNAMENT HEAD (O).
- Combine the ORNAMENT HEAD with the HAMMER AND CHISEL; take the JEWELS (inventory).
- Place the JEWELS; take the JUG (P).
- Use the JUG to take the JUG WITH WATER (Q).
- Use the SACRIFICIAL DAGGER; take the PLIERS (R).
- Walk down.
- Touch, and then use the JUG WITH WATER (S).
- Use the PLIERS 2x to take the MAGICAL SNOWFLAKES (1-2).
- Select T-U.
- Select combinations of 3 or more (V) to fulfill the requirements (W).
- You must finish in 17 moves or it will restart (X).
- This mini-game is randomly generated; your solution will vary.
- Take the 2 ENCHANTED SNOWFLAKES (Y).
- Walk right and forward.
- Place the 1st ENCHANTED SNOWFLAKE (A).
- Place the 2nd ENCHANTED SNOWFLAKE (B).
- Select (C).
- Direct the beams and select (D).
- Select 1-4.
- Direct the beams and select (E).
- Select 5-6.
- Direct the beams and select (F).
- Select 7-8.
- Direct the beams and select (G).
- Select 9-10.
- Walk left.
- Select (H).
- Take the SLEEPING POTION and read the book (I).
- Use the FROZEN CLAW (J).
- Restore the 4 items (K).
- Restore the 4 items (L).
- Take the CHARCOAL; select the poker and take the BALCONY KEY (M).
- Use the BALCONY KEY (N).
- Walk right.
- Take the BRUSH, MAZE MAP, and BLANK CANVAS (O).
- Walk down.
- Use the BLANK CANVAS and CHARCOAL to make the INCOMPLETE PATTERN (P).
- Use the INCOMPLETE PATTERN and CHARCOAL to make the SHIELD CLUE (Q).
- Select (R).
- Place the SHIELD CLUE (A).
- Select the differences (blue).
- Take the shield clue.
- Select the books (green).
- Walk left.
- Take the METAL PIPE, GUNPOWDER and BOTTLES (B).
- Combine the BOTTLES and BRUSH to find the ACID (inventory).
- Use the SLEEPING POTION (D).
- Take the ORDERS and LANTERN (E).
- Hang the LANTERN; take the instructions and DOOR TILE (F).
- Select (G).
- Place the DOOR TILE (H).
- Solution: Jx1-Ix2-Kx2-Jx1-Lx2.
- Walk forward.
- Remove the blanket; play the HOP to earn the PRISONER’S JOURNAL (M).
- Read the PRISONER’S JOURNAL to find the code (inventory).
- Take the SMALL PICK and BONE (N).
- Use the BONE (O).
- Note the action (P).
- Rubbing eyes-select S-Q-R-T.
- Scratching-select T-R-S-Q.
- Yawning-select U-S-T-Q.
- Enter and go forward (V).
- Select (W), and then use the FROZEN CLAW (X).
- Move the skull; select, and then take the 3 RUNE STONES (red).
- Walk down 3x.
- Use the ACID; remove the lock (A).
- Play the HOP; earn the CRYSTAL BALL (B).
- Walk left.
- Select (C).
- Place the CRYSTAL BALL (D).
- Place the 3 RUNE STONES (E).
- Talk to Myrina; select Nathaniel (F).
- Take the CRYSTAL PRISM (G).
- Select H-I.
- Select combinations of 3 or more (J) to fulfill the requirements (K).
- You must finish in 20 moves or it will restart (L).
- This mini-game is randomly generated; your solution will vary.
- Take the REFLECTION PRISM (M).
- Go forward.
- Place the GUNPOWDER and REFLECTION PRISM (N).
- Go forward (O).
- Go forward (P).
Chapter 3: The Maze
- Place the MAZE MAP (A).
- Select B-C-D.
- Talk to the Snail (E).
- Take the 1/2 TREE TILE and 1/2 STATUE TILE; note the Snail tile mini-game (F).
- Go left.
- Select G-H-I.
- Talk to the Statue (J).
- Take the 2/2 TREE TILE and 1/2 SNAIL TILE; note the Statue tile mini-game (K).
- Go left.
- Select L-M-N.
- Talk to the Tree (O).
- Take the 2/2 SNAIL TILE and 2/2 STATUE TILE (P).
- Place the 2 TREE TILES; solution (Q).
- Go right.
- Select R-S-T.
- Select the Statue mini-game.
- Place the 2 STATUE TILES; solution (A).
- Go right.
- Select B-C-D.
- Select the Snail tile mini-game.
- Place the 2 SNAIL TILES; replicate 3 random patterns (1-3).
- Walk forward.
- Talk to the Bear (E).
- Walk right (F).
- Read the ingredient list (G).
- Select H-I.
- Play the HOP; earn the SHATTERED CRYSTALS (J).
- Restore the SHATTERED CRYSTALS to make the CRYSTALS (inventory).
- Select K-L.
- Take the BLUE MISTLETOE and RED ORE (M).
- Walk down.
- Take the LEMON FLOWER (N).
- Walk right.
- Place the CRYSTALS, LEMON FLOWER, RED ORE, and BLUE MISTLETOE (O).
- Select (P).
- Take the COLORFUL CRYSTALS (Q); place the COLORFUL CRYSTALS (R).
- You earn the PRISMATIC CRYSTALS.
- Place the PRISMATIC CRYSTALS (S).
- Select U-T-W-T-W.
- Walk forward.
- Talk to the Guard (A).
- Select (B).
- Play the HOP; earn the POWER CATALYST(C).
- Walk left.
- Take the BALLISTA WHEEL and SMALL SHOVEL (E).
- Take the WRENCH, FLINT, instructions, and RAIN ROCKET (F).
- Take the PILE OF WOOD (H).
- Open the door and place the PILE OF WOOD (I).
- Remove the 3 boards; take the RUST REMOVER and COGWHEEL (J).
- Walk down 2x.
- Use the SMALL SHOVEL to take the CLAY (K).
- Walk forward.
- Place the COG WHEEL (L).
- Place the BALLISTA WHEEL, RAIN ROCKET, and CLAY (M).
- Select the bolt; use the FLINT (N).
- Walk left and forward.
- Place the POWER CATALYST (O).
- Press (P).
- Pull (Q).
- Take the CHARGED POWER CATALYST.
- Walk down 2x.
- Place the CHARGED POWER CATALYST (R).
- Open the door (S).
- Pull the lever (T).
- Look and use the FROZEN CLAW (A).
- Play the HOP; earn the WARHAMMER (B).
- Select C-D.
- Select combinations of 3 or more (E) to fulfill the requirements (F).
- You must finish in 20 moves or it will restart (G).
- This mini-game is randomly generated; your solution will vary.
- Take the WARHAMMER OF DOOM (H).
- Use the RUST REMOVER and the WARHAMMER OF DOOM (J).
- Select the bell (K); select the bell again when the half moon is in the marked area (L).
- Do this 4 times (M).
- Walk forward.
Chapter 4: The Train
- Talk to the Woman; give her the ORDERS (N).
- Pull the lever (O).
- Move the items; take the 1/4 MAP PART, TWEEZERS, and QUILL WITH INK (P).
- Give the QUILL WITH INK (Q).
- Take the FORGED ORDERS and 2/4 MAP PART (R).
- Use the TWEEZERS; take the 3/4 MAP PART (S).
- Take the COOKING POT (T).
- Use the WRENCH; take the 4/4 MAP PART (U).
- Restore the MAP PARTS to make the MAP (inventory).
- Show the MAP (V).
- Walk down.
- Take the STARTER KEY (A).
- Take the LEAF (B).
- Use the COOKING POT and METAL PIPE; take the POT WITH WATER (C).
- Combine the POT WITH WATER, LEAF, and COMPASS NEEDLE; take the IMPROVISED COMPASS (inventory).
- Walk left.
- Use the STARTER KEY (D).
- Play the HOP; earn the STASH KEY (E).
- Walk down.
- Place the STASH KEY (F); play the HOP to earn the DRILLING ARM.
- Place the DRILLING ARM (@).
- Use the IMPROVISED COMPASS (G).
- Walk forward (H).
- Use the FORGED ORDERS (I).
- Talk to the Princess (J).
- Select the sword (K).
- Select (L-M).
- Select (N).
- Select (O).
- Select (P-Q).
- Take the GRASS, RUSTY SPOON, and push the button (R).
- Select (S).
- Select pairs (color-coded).
- Walk left.
- Take the 1/2 TILE PART (A).
- Walk forward.
- Take the 2/2 TILE PART (B).
- Walk down and left.
- Take the MAGIC RESIN (C).
- Use the SMALL PICK; take the TREE ROOT (D).
- Combine the 2 TILE PARTS and MAGIC RESIN to make the WOODEN TILE (inventory).
- Take the BERRIES and COCOON (E).
- Walk down.
- Place the WOODEN TILE; select J-K-N-M-L-I-J-M-N-K-H-G-F-I-L.
- Solution (U).
- Turn the handle (O).
- Walk right.
- Open the drawer, move the items, and take the CLOTH (P).
- Take the INCOMPLETE SOLUTION (Q).
- Open the curtain; play the HOP to earn the LETTER OPENER (R).
- Take the MORTAR WITH PESTLE (S).
- Combine the MORTAR WITH PESTLE and BERRIES to make the MINCED BERRIES (inventory).
- Select (T).
- Read the recipe (A).
- Spin the globe; use the LETTER OPENER and RUSTY SPOON to take the SPOON WITH DUST (B).
- Combine the INCOMPLETE SOLUTION, GRASS, and SPOON WITH DUST to make the MAGIC CLEANING SOLUTION (inventory).
- Combine the CLOTH and MAGIC CLEANING SOLUTION to make the MAGIC RAG (inventory).
- Use the MAGIC RAG; use the FROZEN CLAW (C).
- Restore the 4 items (D).
- Restore the 4 items (E).
- Take the OLD COIN (F).
- Select G-H.
- Select combinations of 3 or more (I) to fulfill the requirements (J).
- You must finish in 18 moves or it will restart (K).
- This mini-game is randomly generated; your solution will vary.
- Take the WISHING COIN (L).
- Walk down.
- Use the WISHING COIN; take the WISHING STAR (N).
- Walk forward.
- Select (O).
- Place the WISHING STAR (P).
- Solution (Q).
- Move R-S.
- Move T-U.
- Walk down.
- Remove the ice (1-3).
- Use the FROZEN CLAW (A-B).
- Walk left.
- Talk to the Princess (C).
- Look at the carving (D).
- Walk down and forward.
- Read the book (E).
- Read the book (F).
- Walk down and left.
- Play the HOP; earn the OYSTER (G).
- Walk down and right.
- Use the MINCED BERRIES, TREE ROOT, and OYSTER; take the MAGIC DUST (H).
- Walk down and left.
- Select (I).
- Use the MAGIC DUST; trace the 3 symbols (1-3).
- Walk right.
Chapter 5: The Tomb of Kings
- Take the CRYSTAL PICK and instructions (J).
- Walk down.
- Use the CRYSTAL PICK; take the CRYSTAL ROCK (K).
- Select L-M.
- Select combinations of 3 or more (N) to fulfill the requirements (O).
- You must finish in 20 moves or it will restart (P).
- This mini-game is randomly generated; your solution will vary.
- Take the MAGIC MIRROR (Q).
- Walk right.
- Place the MAGIC MIRROR (A).
- Select (B); replicate sequence 1-5.
- Select (C).
- Select (D); replicate sequence 1-5.
- Walk right.
- Talk to the Princess (E).
- Select 1-9.
- Play the HOP; earn the MAGIC PIPE (F).
- Use the COCOON; touch the handprint (G).
- Look in each cave 1-3.
- Walk down and left.
- Use the MAGIC PIPE; take the EMERALD HORN, SAPPHIRE HORN, and RUBY HORN (H).
- Walk down and right.
- Use the SAPPHIRE HORN to take the GLOWING SAPPHIRE HORN (I).
- Use the EMERALD HORN to take the GLOWING EMERALD HORN (J).
- Use the RUBY HORN to take the GLOWING RUBY HORN (K).
- Walk down and left.
- Use the GLOWING EMERALD HORN, GLOWING RUBY HORN, and GLOWING SAPPHIRE HORN (L).
- Walk down and forward.
- Play the HOP; earn the KING’S CROWN (M).
- Select N-O.
- Select combinations of 3 or more (P) to fulfill the requirements (Q).
- You must finish in 25 moves or it will restart (R).
- This mini-game is randomly generated; your solution will vary.
- Take the CEREMONIAL DIADEM (S).
- Place the CEREMONIAL DIADEM (A).
- Use the FROZEN CLAW (B).
- Restore the 4 items (C).
- Restore the 4 items (D).
- Take the GEM OF INSIGHT (E).
- Select the pieces (red).
- Take the 4 PLATE ARMOR PARTS (F).
- Use the 4 PLATE ARMOR PARTS (G).
- Select (H).
- Use the FROZEN CLAW (I).
- Walk down 3x.
- Select (J).
- Take the paper (K).
- Go left (L).
- Select (M).
- Select P-O-N-Q-U-V-W-T-P-O-N-Q-U-V-S-W-T.
- Solution (X).
- Walk left.
- Select the 5 orb parts (green).
- Go forward.
- Select the symbols pairs (1-2); this mini-game is randomly generated, your solution may vary.
- Select combinations of 3 or more (A) to fulfill the requirements (B).
- You must finish in 10 moves or it will restart (C).
- This mini-game is randomly generated; your solution will vary.
- Select the symbols pairs (1-2); this mini-game is randomly generated, your solution may vary.
- Select combinations of 3 or more (D) to fulfill the requirements (E).
- You must finish in 10 moves or it will restart (F).
- This mini-game is randomly generated; your solution will vary.
- Select the symbols pair (3).
- Select the symbols pairs (1-2).
- Select combinations of 3 or more (G) to fulfill the requirements (H).
- You must finish in 17 moves or it will restart (I).
- This mini-game is randomly generated; your solution will vary.
- Walk forward.
- Move the items; take the ICE SABER (J).
- Combine the ICE SABER and GEM OF INSIGHT to make the ICE SABER (inventory).
- Give the ICE SABER (K).
- Select (L).
- Select (M).
- Select (N).
- Select (O).
- Select (P).
- Select (Q).
- Select R-S.
- Congratulations! You have completed Dark Realm: Princess of Ice!