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It requires more efforts for “Guild Wars 2″ to succeed

I have completely immersed in “Guild Wars 2″ in the past week like all of you. I wrote this article because “Guild Wars 2″ is in a very interesting historic intersection in the development of large-scale online games.

In one direction, there is “World of Warcraft” leading the theme park mode; in another direction, there are “UO Ultima Online” and “Star Wars: Galaxies” sandbox class online games. The third way leads to the class of semi-sandbox half the park “Ancient Century “,” mysterious world “,” human resource configurations.

However, ArenaNet opened up their fourth road – 80% of the theme park, and 20 percent … I do not know how to describe it, but the developer mainly want to create a virtual world.

Please do not get me wrong, “Guild Wars 2″ and sandbox game are not linked, at least it is in career-based. The equipment level requirements will bind the soul. Strictly speaking, you can affect the world, but they are temporary, and all events will reset no matter how the players performance. But it is difficult to imagine the auction house and loot mode will let you have a very long-term non-combat gaming experience.

However, it is innovative from the player’s point of view in “Guild Wars 2″ feedback. Where is “Guild Wars 2″ innovation on earth? What does it overturn in the old content? What does it create in the new content?

Many people will speak of the dynamic event system in the game, but in my opinion the difference between it and the traditional mission mode is that it cleverly hides the task interface. In addition, what’s the difference between the Guild Wars 2 dynamic events and the traditional task system?

There is indeed a great difference in the fighting mechanism. Players never need to be in one location and crazily press 1, 2 and 3 to defeat a monster. Dodging is very important though mobility fighting have appeared early in the Dungeons & Dragons OL “TERA” ChampionsOL the “the DC superhero Alliance OL, mysterious world” and the “Age of Conan”. But there is no game which is popular on a global scale showing that to the players.

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