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Deus Ex: Human Revolution Side Quest Walkthrough Part 1 – One Good Turn, Motherly Ties

Deus Ex: Human Revolution Side Quest Walkthrough Part 1 – One Good Turn, Motherly Ties

Motherly Ties
Head into the apartment building nearby the LIMB clinic. You will find Detective Chase who will fill you in on things about his involvement in Megan's case. He points out two cops that you will want to investigate. Both Officers you should investigate have things that you can want to learn on their computers.

One Good Turn Deserves Another
While here, if you have not already, head up to the third floor and visit the Thorpes. Talk with Greg to get a discount at a Gun Runner's, Seurat, in Earl's Court. Go through the other door in their apartment and look at the nightstand to the left of the bed. There you will find a Hugh Darrows eBook. Read it to make progress on “Scholar”. After that, head back down to ground level.

Motherly Ties – Evidence Locker
Hop the Fence just to the left of the Station and head down the alley way. There is a grate door on your left with a security console right next to it. Punch in the code you got from Chase to get inside (or hack it as it is Security Rating 1). Step inside and it is time to gather all evidence you can from the incident six months ago. Starting on the left you can find a few eBooks on the matter showing Police Reports. Now turn to the right and move over to the next desk. You will find another report on the incident that is Megan's autopsy report. Turn more to the right and look at the safe. There is one more report to the right of it but be sure to attempt to open the safe first. It has a Security Rating of 3 so it can be tricky. Inside you will find a report by Megan as well as a bracelet. That is everything inside it so close up and head on out.

Motherly Ties – Police Station
Head inside and your first stop should be the third floor. It is always better to do interrogations with all the dirt you can get first. Try to do this in conjunction with the suicide hacker story mission to keep things smooth.

Police Station Floor 1
From the front of the station there is a lot you can find and collect. You cannot linger very long so you must be quick regardless of what you are doing. From  the first door turn left and go into the nearby men's restroom. Look in the second stall on the floor to find a Pocket Secretary with a pass code on it for Melanie Frezell. Head out and to the right, going into the second door. You must hack this level 2 security door quickly to avoid drawing attention to yourself if you did not collect the Pocket Secretary from the Men's Bathroom. Inside this room you will find a 10mm pistol in the desk, a credit chip tucked in with some magazines on the desk. A machine pistol and ammo are on the left left side of the room hidden behind the back left book case. Another pocket secretary with user name and password, “patriotism” for the armory are sitting on the bookcase. Hack into her computer to learn a few more access codes like the access code to Penn's Office, “2419” as well as the code for the security grid which is “7668”. After that you will want to make for the break room that is next to the staircase. Inside on the desk opposite the door is a pocket secretary with a code for Berndard Gum's office, “2231”. The stair well beside this room leads up to floor 2, but there is still a little more to collect down here. Head into the main area with all the officers and computers. Look at the first desk on the right to find some combat rifle ammo in the drawer. It is very risky hacking a computer as the Police will quickly catch on even if you came in peacefully through the front door. Go diagonally left to the next desk and look in its drawer to find some credits. Now check the back right desk for revolver ammo in the drawer. For a little extra, look around the back left of the room to find a stun gun dart on the table there.

Police Station Floor 2
Head to the right and go around the corner and through the first door on the left. Head in to find the office leading into the armory. If you did all the poking around on floor 1 you will have free access to all the goodies inside the armory. This includes a P.E.P.S. and ammo, Combat Rifle and Shotgun with ammo as well as two upgrades, one rate of fire and one damage. Exit the armory and go straight ahead. You can quickly hack into the next door on the left. Inside you will find a Pocket Secretary somewhat hidden in the back left among the binders. Search the office to find a shotgun on the left side of the office between the book cases, a credit chip in the desk drawer and shotgun cartridges. If you hack into computer. You will learn a little more about the gang situation that is going on with Jenny. Head over one more office to find Captain Penn's Office. Use the code you found to gain access. Inside first look at the desk to find a Pocket Secretary that has the interm Morgue access code, “9212”. Poke around the desk some more to find some credits and an eBook. Inside the desk you can find a 10mm pistol and ammo. Collect all that then turn your attention to his computer. Time for some dirt digging and you will find it in his emails with the bottom one. Now exit the office and go the left if you want to head outside. Otherwise, return to the stair well and head up one more flight.

Police Station Floor 3
Take your time exploring this floor. There are a number of vents you can use too to get some quick experience. To get to Wagner's office, head right at the top of the stairs and follow the corridor to the left. His is the second office on the left, the door is locked but nothing too bad. If you want avoid causing any trouble with the police though look for the first vent along the floor near the stairs. Take the first right and then go through the second vent to reach Wagner's office without having to hack anything! Once inside Wagner's office look inside his desk for a number of credit chips. After that it is time to hack into his computer. The last e-mail is very incriminating so be sure to give it a quick read. After that, you are done with the upper levels of the Police Station and it is time to talk with Wagner and Penn about the Sarif Attack 6 months ago.

After all that, return to the lobby of the Police station and interrogating Wagner. Jensen will handle things very well over all

With that you will be able to wrap things up neatly. Now with a quick trip for a quick trip to your apartment where Cassandra Reed is waiting for you. Before you talk with her (or go into the building) save. At the end of the conversation you can either give her the bracelet or keep it for yourself for an achievement/trophy. The save gives you the option to give her the bracelet and still get the trophy.