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Might and Magic Heroes VI Hero Abilities Guide - Warfare Ability Tree

Below is a list of Warfare abilities in Heroes of Might and Magic 6

Tier I

Counterstrike I
Increases damage of all friendly creatures by 10% on their retaliations
School: Warfare
Reputation: Tears
Passive Combat Ability

Parry
When a friendly stack cannot retaliate to an enemy melee attack for any reason, some of the creatures parry it reducing damage taken by 8%
School: Warfare
Reputation: Tears
Passive Combat Ability

Toughness I
Increases Maximum Health of friendly creatures by 2%
School: Warfare
Reputation: Tears
Passive Combat Ability

Archery I
Friendly Creatures' ranged attacks deal 6% more damage.
School: Warfare
Reputation: Blood
Passive Combat Ability

Tier II

Counterstrike II
Requires Hero Level 5
Requires Counterstrike I
All friendly creatures in the hero's army can retaliate one additional time during the first 1 turns of the combat
School: Warfare
Reputation: Tears
Passive Combat Ability

Toughness II
Requires Hero Level 5
Requires Toughness I
Increases Maximum Health of friendly creatures by 2%
School: Warfare
Reputation: Tears
Passive Combat Ability

Archery II
Requires Hero Level 5
Requires Archery I
Friendly Creature's damage increases by 3% for each consecutive ranged attack.
Attacking in melee or being attacked in melee will break the chain
School: Warfare
Reputation: Blood
Passive Combat Ability

Giant Slayer
Requires Hero Level 5
Increases damage dealt to large and huge creatures by 5%
School: Warfare
Reputation: Blood
Passive Combat Ability

Tier III

Counterstrike III
Requires Hero Level 15
Requires Counterstrike II
All friendly creatures in the Hero's army can retaliate before the enemy's attack during the first 1 turns of combat
School: Warfare
Reputation: Tears
Passive Combat Ability

Resilience
Requires Hero Level 15
When a friendly stack is attacked three times in a row, it gains 5 Might defense and 10% maximum health for the rest of the combat
All might attacks are valid
School: Warfare
Reputation: Tears
Passive Combat Ability

Toughness II
Requires Hero Level 15
Requires Toughness II
Increases Maximum Health of friendly creatures by 2%
School: Warfare
Reputation: Tears
Passive Combat Ability

Rampage
Requires Hero Level 15
When a friendly stack attacks three times in a row, it gains 5 might power for the rest of the combat.
All might attacks are valid
School: Warfare
Reputation: Blood
Passive Combat Ability

Archery III
Requires Hero Level 15
Requires Archery II
Reduces friendly creatures' ranged penalty by 25%
School: Warfare
Reputation: Blood
Passive Combat Ability

Cleave
Requires Hero Level 15
The first friendly creature destroying an enemy stack instantly gains a free action.
It also benefits from +16 morale and +5 initiative for 3 turns
School: Warfare
Reputation: Blood
Passive Combat Ability