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Might and Magic Heroes VI Hero Abilities Guide - Warcries Ability Tree

Below is the list of warcries abilities in Heroes of Might and Magic 6:

Tier 1

Stand your Ground
Target stack gains one extra retaliation and its might Defense is increased by 8 for 3 turns
School: Warcries
Reputation: Tears
Active Combat Ability

Rush!
Orders target walker stack to rush:
Increases initiative by 17 and movement by 50%
School: Warcries
Reputation: Neutral
Active Combat Ability

Heroism
Increases target stack's morale and luck by 16 and damage (Might) by 17% for 3 turns
School: Warcries
Reputation: Blood
Active Combat Ability

Flawless Assault
Target stack's attacks will inflict maximum damage for 2 turns
School: Warcries
Reputation: Blood
Active Combat Ability

Tier 2

Evasive Maneuvers
Requires Hero Level 5
Decreases damage dealt to your creatures with all attacks by 11% for 2 turns
School: Warcries
Reputation: Tears
Active Combat Ability

Stand your Ground, Mass
Requires Hero Level 5
Requires Stand your Ground I
All friendly stacks gain one extra retaliation and their might Defense is increased by 6 for 3 turns
School: Warcries
Reputation: Tears
Active Combat Ability

Warlord's Command
Requires Hero Level 5
Requires Rush!
Target stack which has not taken an action this turn acts now instead of when it was supposed to
School: Warcries
Reputation: Neutral
Active Combat Ability

Heroism, Mass
Requires Hero Level 5
Requires Heroism
Increases all friendly stack's Morale and Luck by 6 and damage (might) by 10% for 3 turns
School: Warcries
Reputation: Blood
Active Combat Ability

Pressed Attack
Requires Hero Level 5
Links the Hero with the target friendly stack for 2 turns.
Each time the stack attacks (except retaliation) the Hero attacks its target for free first.
School: Warcries
Reputation: Blood
Active Combat Ability

Tier 3

Intimidation
Requires hero level 15
All enemy creatures are intimidated for 2 turns.
Core creatures cannot attack Elites and Champions.
Elites cannot attack Champions
School: Warcries
Reputation: Tears
Active Combat Ability

Taunt
Requires Hero Level 15
Adjacent enemies are forced to attack target friendly stack with 58% reduced damage.
Taunted creatures attack in turn, consuming their action for the turn.
School: Warcries
Reputation: Blood
Active Combat Ability

Heroic Charge
Requires Hero Level 15
Target friendly creature gains 2 Movement and 10% damage for each square crossed before the attack
School: Warcries
Reputation: Blood
Active Combat Ability