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Might and Magic Heroes VI Hero Abilities Guide - Earth Ability Tree

Below is the list of earth abilities in Heroes of Might and Magic 6

Tier 1

Regeneration
Target friendly stack is healed by 12/turn
lasts for 5 turns
School: Earth
Reputation: Tears
Mana Cost: 20
Active Combat Ability

Stone Skin
Reduces Damage (Might) dealt to target friendly creature by 33% for 5 turns
School: Earth
Reputation: Tears
Mana cost: 10
Active Combat Ability

Earth Magic I
Hero Gains  3 Magic Power (Earth)
School: Prime
Reputation: Neutral
Passive Adventure Ability

Tier 2

Regeneration, Mass
Requires Hero Level 5
Requires Regeneration
All friendly stacks are healed by 15/turn
lasts for 5 turns
School: Earth
Reputation: Tears
Mana Cost: 40
Active Combat Ability

Rockwalls
Requires Hero Level 5
Creates three blocks of 1x1 Rockwall with 1 structure point to the targeted areas for 2 turns.
Each block provides cover to ranged attacks
School:Earth
Reputation: Tears
Mana Cost: 30
Active Combat Ability

Stone Skin, Mass
Requires Hero Level 5
Requires Stone Skin
Reduces Damage (Might) dealt to all friendly creatures by 16% for 5 turns
School: Earth
Reputation: Tears
Mana cost: 40
Active Combat Ability

Earth Magic II
Requires Hero Level 5
Requires Earth Magic I
Hero Gains  3 Magic Power (Earth)
School: Prime
Reputation: Neutral
Passive Adventure Ability

Erosion
Requires Hero Level 5
Deals 1 Structural damage to target wall or obstacle
School: Earth
Reputation: Blood
Mana cost: 15
Active Combat Ability

Tier 3

Summon Earth Elemental
Requires Hero Level 15
Summons 1 Earth Elementals
School: Earth
Reputation: Tears
Mana Cost: 45
Active Combat Ability

Petrification
Requires Hero Level 15
Target creature turns to stone and becomes invulnerable for 2 turn(s).
Target enemies cannot act. Target friendly creatures may act but doing so will dispel this effect.
School: Earth
Reputation: Tears
Mana Cost: 45
Active Combat Ability

Earth Magic II
Requires Hero Level 15
Requires Earth Magic II
Hero Gains  3 Magic Power (Earth)
School: Prime
Reputation: Neutral
Passive Adventure Ability

Earthquake
Requires Hero Level 15
Deals 1 structural damage to walls and obstacles in the target 4x4 area.
All creatures cought within the area will also be Dazed
School: Earth
Reputation: Blood
Mana cost: 45
Active Combat Ability

Poison Cloud
Requires Hero Level 15
Creates a 3x3 cloud of poison which deals 31 damage (Earth) each turn.
Lasts until the end of the combat
School: Earth
Reputation: Blood
Mana cost: 55
Active Combat Ability