Game Guides > pc game > all pc >  

Might and Magic Heroes VI Hero Abilities Guide - Fire Ability Tree

Below is the list of fire powers available in Heroes of Might and Magic 6

Tier 1

Burning Determination
Target Morale is increased by 65 and cannot be reduced by abilities for 2 turns. Dispels all negative effects affecting Morale from the target.
School: Fire
Reputation: Tears
Mana Cost: 15
Active Combat Ability

Fire Shield
Gives a Fire Shield to the target for 3 turns. Fire Shield Increases Magic Defense by 22 and also burns attackers for 2 damage/creature
School: Fire
Reputation: Tears
Mana Cost: 15
Active Combat Ability

Fire Magic I
Hero gains 3 Magic Power (Fire)
School: Prime
Reputation: Neutral
Passive Adventure Ability

Fire Bolt
Launches a burst of fire at a single enemy target dealing 93 damage (Fire)
School: Fire
Reputation: Blood
Mana cost: 15
Active Combat Ability

Inner Fire
Increases target's damage (Might) by 31% and initiative by 10. Lasts 2 turns
School: Fire
Reputation: Blood
Mana Cost: 10
Active Combat ability

Tier 2

Burning Determination, Mass
Requires Hero Level 5
Requires Burning Determination
All friendly stacks' Morale is increased by 24 and cannot be reduced by abilities for 2 turns.
Dispels all negative effects affecting Morale from all friendly creatures
School: Fire
Reputation: TEars
Mana cost: 40
Active Combat Ability

Fire Magic II
Requires Hero Level 5
Requires Fire Magic I
Hero gains 3 Magic Power (Fire)
School: Prime
Reputation: Neutral
Passive Adventure Ability

Fire Ball
Requires Hero Level 5
Requires Fire Bolt
Deals 80 damage (Fire) in target 3x3 area.
Deals half damage around the center
School: Fire
Reputation: Blood
Mana cost: 30
Active Combat Ability

Immolation
Requires Hero LEvel 5
Fire spells of the Hero deal an extra 21% damage on the next 2 turns
School: Fire
Reputation: Blood
Passive Combat Ability

Inner Fire, Mass
Requires Hero Level 5
Requires Inner Fire
Increases damage (Might) by 13% and initiative by 5 for the Hero's army. Lasts 2 turns
School: Fire
Reputation: Blood
Mana Cost: 40
Active Combat Ability

Tier 3

Summon Fire Elemental
Requires Hero Level 15
Summons 1 Fire elementals
School: Fire
Reputation: Tears
Mana cost: 45
Active Combat Ability

Fire Magic III
Requires Hero Level 15
Requires Fire Magic II
Hero gains 3 Magic Power (Fire)
School: Prime
Reputation: Neutral
Passive Adventure Ability

Fire Storm
Requires Hero Level 15
Requires Fire Ball
Deals 42 damage (Fire) to all creatures in target 5x5 area
School: Fire
Reputation: Blood
Mana Cost: 45
Active Combat Ability

Frenzy
Requires Hero Level 15
Target ally or enemy instantly attacks an adjacent creature with 11% increased damage. Does not consume the target's action for the current turn.
School: Fire
Reputation: Blood
Mana cost: 55
Active Combat Ability