Might and Magic Heroes VI Hero Abilities Guide - Air Ability Tree
Below is the list of powers under the air ability tree in Heroes of Might and Magic 6
Tier 1
Storm Winds I
The Hero calls upon the winds to impair enemy ranged-attacking creatures for 5 turns. Damage of all enemy shooters is reduced by 11%
School: Air
Reputation: Tears
Mana cost: 20
Active Combat Ability
Air Magic I
Hero gains 3 Magic Power (Air)
School: Prime
Reputation: Neutral
Passive Adventure Ability
Grounded
Hostile winds buffet target enemy flying creature down to the ground. Target stack loses the ability to fly for 1 turns. Grounded creatures can move only short distances.
School: Air
Reputation: Neutral
Mana cost: 15
Active Combat Ability
Storm Arrows
Target Stack's ranged attacks suffer no range penalty and deal extra 27% damage (Air) for 2 turns
School: Air
Reputation: Blood
Mana cost: 15
Active Combat Ability
Tier 2
Storm Winds II
Requires Hero Level 5
Requires Storm Winds I
All creatures affected by Storm Winds are dealt 27 damage (Air) and also inflicted by the Dazed effect
School: Air
Reputation: Tears
Passive Combat Ability
Ait Magic II
Requires Hero Level 5
Requires Air Magic I
Hero gains 3 Magic Power (Air)
School: Prime
Reputation: Neutral
Passive Adventure Ability
Lightning Bolt
Requires Hero Level 5
Deals 120 damage (Air) to target enemy creature
School: Air
Reputation: Blood
Mana cost: 30
Active Combat Ability
Thunderclap
Requires Hero Level 5
All damage (Air) dealt by the hero and his army have 75% chance to inflict the Dazed effect on their target
School: Air
Reputation: Blood
Passive Combat Ability
Tier 3
Summon Air Elemental
Requires Hero Level 15
Summons 1 Air Elementals
School: Air
Reputation: Tears
Mana Cost: 45
Air Magic III
Requires Hero Level 15
Requires Air Magic II
Hero gains 3 Magic Power (Air)
School: Prime
Reputation: Neutral
Passive Adventure Ability
Chain Lightning
Requires Hero Level 15
Requires Lightning Bolt
Deals 82 damage (Air) to the target stack and jumps to three extra enemy stacks.
Damage is halved by each jump.
School: Air
Reputation: Blood
Mana cost: 45
Active Combat Ability
Active Combat Ability