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Twisted Metal Sweet Tooth Walkthrough Part 3: Metro Square

This third event will shake things up a bit. You will still have to kill all of the enemies in the map, but this time you must do so while staying within the bounds or a constantly moving, neon green cage. Any time spent outside of the cage will drain your Grace timer, found to the left of the screen, and once your Grace runs out, your health will begin to drain. This new mode will be accompanied by a new map. Metro Square is possibly the most varied map you will have played on yet, full of secrets and hazards.

As soon as you begin the match, unload your sidearm and your Special on whoever begins the match closest to you. Since moving between cages will drain your Grace, you’ll want to give the cage as few opportunities as possible to move. This means killing every enemy as quickly and efficiently as you can. You should be able to destroy at least one car before the cage moves from its initial location in the northeast of the map. As the ring timer dwindles, get ready to head south.

The second cage will appear in the southeast of the square city area. You can blast the head off of the Statue of Liberty on the northwest side of the map to send it hurtling into the second arena, but the time it will take you to get there and back may not be worth the chance of a few easy kills. It’s up to you to budget your time effectively here. Otherwise, drive straight through the stock exchange and book store buildings to the east to divert enemies and drive up the stairs to grab some power ups. From here, you can drive off of a ramp to the west to get to the next building or head down to ground level to deliver some punishment with the weapons that you just picked up. Also keep in mind that the garage is just to the north of this area, so head there if you need to swap rides. This may become necessary in the future, when your Grace period may run out.

The third cage is in the same place as the first, but it’s only half as big. Only the top half of the first cage is included in the third, so race back north to get to keep your Grace from running out. Try to pick up the Sniper Rifle power-up on the way. When you get back to the cage, head to the northern end and make a u-turn to find a ramp. Drive onto the ramp to collect a Power Missile, Homing Missile, and Turbo. Powerslide to the left before the next ramp to get out onto a ledge. If you were able to find the Sniper Rifle in the streets on your way back, you can easily snipe someone from this high vantage point. If not, be sure to grab the health up here before jumping back to the street and unleashing chaos with the different missiles you just picked up.

The fourth cage will be in the ice rink to the left of the third cage. Drive over the bumpy path and up the steps to reach it, grabbing the weapon pickups strewn about the area as you go. The ice rink has virtually no traction, and thus precise control is impossible. Instead of flooring it around the rink hoping to regain control, simply aim your vehicle where you want to shoot while everyone else skids around. Another health pickup will be in the center of the rink, and a few weapons will be scattered about the arena. Focus on killing enemies with what you have instead of skidding around the rink looking for power-ups.

The fifth cage will be around the Nature and Science Museum to the south of the map. Smash straight through the front door. Pay the artifacts and skeletons strewn about no mind; you can easily smash right through them. The blue whale specimen hanging from the ceiling can be shot down to smash enemies and create a ramp to the metro, and the doors on the sides of the museum will lead you to temporary safety if the attacks become too much to handle. Otherwise, use your powerslide to constantly keep enemies in view and unload with everything you have. If you have been attacking the enemies pretty frequently, you should be able to score a win in this fifth cage.

If not, however, the sixth cage will be located on the ice rink to the south of the map. This one is a mirror of the fourth cage, so use the same tactics you did there. The seventh cage is located towards the center of the map, around the giant toy store. This is a fairly small area, so close-range weapons like the Shotgun work best in here. You can destroy the Princess Pony display on the first floor to gain access to the subways, but that’s of little use for now. Make a mental note of the shortcut for later use in the campaign and multiplayer, though, as you never know when it’ll come in handy.

The eighth cage is the same as the third, while the ninth is all the way to the left in the middle of the map. Finally, the tenth cage comprises a small vertical strip to the left of where the fifth cage was. If you haven’t beaten the enemies by the time the tenth cage cycles, the sequence will begin from cage number one. Again, you should easily be able to defeat all of the enemies before this happens, especially if you’re gunning for a medal.

In order to receive a medal on this level, you will have to beat the following times:

12:00, 13:12, or 14:24 for a Bronze on Normal, Hard, and Twisted, respectively.

9:00, 9:54, or 10:48 for a Silver on Normal, Hard, and Twisted, respectively.

6:00, 6:36, or 7:12 for a Gold on Normal, Hard, and Twisted, respectively.

For beating this level, you will receive the ability to rear fire your Freeze Beam.