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Game of Thrones Walkthrough Part 20 – Character Creation Part 12 – Defense Stance Tree

Game of Thrones Walkthrough Part 20 – Character Creation Part 12 – Defense Stance Tree

Self Defense
Requires: None
Energy Cost: 30
Weapon required: One-handed Sword, axe or mace
Type: Damage
“Unleash a series of strikes”
Effects: Hit 1: Damage x1, Hit 2: Damage x1.2. Bonus: If your opponent attacks you: Hit 3: Damage x1.6

Daze
Requires: Self Defense
Energy Cost: 33
Weapon required: Shield
Type: Interrupt, Damage
“Stun your opponent by slamming your shield in his face.”
Effects: Damage x0.7, Stunned 2s

Massive Strike
Requires: Daze Strike
Energy Cost: 48
Weapon required: One-handed Sword, axe or mace
Type: Area Damage
“Smash your opponents all around you (within a range of 3 meters). This ability is executed from your current position.”
Effects: Damage x1.2, Chance to inflict Bleeding (6s) to each opponent: 25%

Fighting Spirit
Requires: Daze Strike
Energy Cost: None
Weapon required: None
Type: Passive
“Your fighting spirit inspires your nearby comrades.”
Effects: Damage +5% for your allies

Targeted Strike
Requires: Massive Strike
Energy Cost: 39
Weapon required: One-handed Sword, axe, mace
Type: Interrupt, Damage
“Strike your opponent in an open wound.”
Effects: Damage x1.4. Bonus: If your opponent is already bleeding: Damage x2.5

Stalwart Defender
Requires: Fighting Spirit
Energy Cost: None
Weapon required: None
Type: Passive
“You defend better when the odds are stacked against you.”
Effects: When 3 or more enemies are attacking you: Dodge +6%, Chance of Critical Hit: +7%

Shield Strike
Requires: Stalwart Defender/Targeted Strike
Energy Cost: 50
Weapon required: Shield
Type: Interrupt, Damage
“Upend your oppoent with a violent blow from your shield.”
Effects: Damage x1, Stunned 4s. Bonus: If your opponent has no shield: Knocked down 3s

Taunt
Requires: Self Defense
Energy Cost: 15
Weapon required: One-handed Sword, axe, mace
Type: Support
“Deride all your opponents with your rapier wit to incite to attack you (within a range of 10 meters).”
Effects: Provoked 13s

Resistance
Requires: Taunt
Energy Cost: 19
Weapon required: Shield
Type: Defensive
“Temporarily increase your damage resistance.”
Effects: Resistance (10s): Damage resistance +35%

Tactician
Requires: Taunt
Energy Cost: None
Weapon required: None
Type: Passive
“You show your true potential when surrounded, and all members of your team, yourself included, inflict more damage.”
Effects: Damage +10% when 3 or more opponents attack you.

Physical Strength
Requires: Resistance
Energy Cost: None
Weapon required: None
Type: Passive
“You are tougher and your enemies have greater difficulty in overpowering you.”
Effects: Chance to resist Stunned or Knocked down: +10%

Flawless Armor
Requires: Tactician
Energy Cost: None
Weapon required: None
Type: Passive
“You are more resistant to attacks while recovering.”
Effects: Damage resistance +40% when using the recovery ability.

Clenched Teeth
Requires: Physical Strength
Energy Cost: None
Weapon required: None
Type: Passive
“You have developed a high tolerance for pain”
Effects: Health Recovery +5% for each Critical Hit received (max of +25%)

Quick Fix
Requires: Flawless Armor/Clenched Teeth
Energy Cost: 42
Weapon required: One-handed Sword, axe, or mace
Type: Defensive
“Patch up your armor to repair battle damage”
Effects: Health +25%