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Dragon Age Origins Walkthrough Part 43 – Jarvia's Hideout, Part 1

Dragon Age Origins Walkthrough Part 43 – Jarvia's Hideout, Part 1

Head into Dust Town and you have some searching to do. There is more than one way to get into the Hideout and a lot of options exist for you to take advantage of. The first piece of information you need inside Dust Town is simply where to go.

If the Warden started as a Dwarven Commoner, Leske will appear near the camp fire in Dust Town and she will direct the Warden to the Dust Town Home. For every other variant of Warden you need to talk to Nadezda (ignore Alimar). She will tell you the details about what you need to do to get into Jarvia's base: you need a token that Jarvia gives out with a symbol she put there. Nadezda will ask for some coin in exchange for the information.

Getting the Fingerbone Token
Head over to the Slum's Household. Once inside you will find 5 thugs just waiting for you. You can either fight all of them or just focus on the Leader to quickly end the first. Once he is down, he will beg for his life. You can press him for information and get the finger bone token that you need to get inside. Now you can either let the Leader go or kill him. The choice is yours.

Head over to the right from the Slum's Household to the Suspicious Door. Interact with it and put the finger bone token through the small slot. This will get you inside the Carta's hideout. Once inside head around the corner and through the door and down the hallway. At the end of it you will find a Carta Doorman who demands a password, something that was never covered. Time to fight the Doorman and 3 more Carta members. Defeat them and head around the wall and go through the Southern door.

On the other side you will find 3 paths in a cavern. To the West there are 10 Carta members who can be killed, to the South: 4 outside the door, to the East: 4. To the West you will find a few goodies. In the locked chest you will find some Ice Bolts. To the West of that you will find Jammer's Journal which adds the “Jammer's Stash” Codex entry and Side Quest.

Head down the Southern path and you will find not only 4 but a door you can head though. Still,  the moment you engage the guards, the remaining 4 from the room to the West will come pouring out at you. Tear into them all. Head into the room to the West after you have beaten them all down. To the West you will find a crate with some loot. In the northern part of this room you will find a lvl 3 locked chest that has a diamond maul inside it. In the southern part of the room you will find one more chest that is locked, with some Fire Arrows inside it.

After that room has been dealt with, head over to the opposite side. You will find another room with 3 foes inside it. They are a Qunari and Elven Mercenary plus 1 Carta Assassin. Once the fight is over head to the northern wall of this room and take a crack at the locked chest there. It is pretty easy to open.

Now head over to the right just past the bed there. You will find Kanky's Common Box, the first piece of “Jammer's Stash”. Remember, if you are pursuing this quest to go for the lowest value item. For Kanky's Common Box it is the Silver Custom Ring. Grabbing any of the others will result in some damage and an injury. Head back to the corridor you were in and turn to the South.