Dragon Age Origins Walkthrough Part 50 - Orzammar Sidequests: The Commons, Part 3
The Key to the City
As you entered from Ferelden, to the right of the entrance to Orzammar, you will find the Codex Entry for “Key to the City” - Commission Report. This quest takes place across the whole of Orzammar where you must collect all 5 Codex entries to complete it.
Commission Report – Hall of Heroes: Just to the right of the door into Orzammar itself.
Document – Orzammar Commons: Opposite the Guard on the bridge leading to the Proving.
Assembly Directive – Dust Town: Just beyond Alimar's Emporium on, on the steps next to a washing basin.
Council Writ – Diamond Quarter: Immediately turn around and head up the stairs around the Entry Point to the Diamond Quarter. You will find the document just above the door.
Writ of Censure – Proving: In the Southern Room along the Western wall below the torch.
The Reward for this quest can be claimed in the Chamber of Assembly in the Diamond Quarter. It is found in the entryway inside the Chamber of Assembly. This give the item: “Key to the City” which gives +2 to all Attributes, +4% Spell Resistance and +10% to healing effects received. A very good item.
Informal Training Opportunities
Once you have sided with Bhelen or have gotten someone onto the Throne then this quest will open up inside the Proving. Go and talk with Proving Armsman. He will set up a number of fights for you with the following opponents:
Round 1: Elite Elf Blood Mage, Dwarf Proving Fighter with Sword and Shield, Proving Fight with 2-handed weapon and Dust Town Thug Archer
Round 2: Elite Human with Sword and Shield, Proving Fight Dual Wielding, Dust Town Archer, Proving Fighter with Sword and Shield
Round 3: Elite Elf Arcane Warrior, Proving Fighter 2-handed x2, and Dust Town Archer
Round 4: Elite Human with Sword and Shield, Elf Healer, Proving Fighter with Sword and Shield, Dust Town Archer
Each victory nets you 12 silver. When you complete them all you get the “Blood Ring” codex entry and the ring itself. It lowers the health cost of using Blood Magic and gives +5% to Spirit Damage.