To help you in your quest through BioShock Infinite, we've put together this cheats guide with additional info about easter eggs you might find in the game.
The Konami Code and 1999 Mode: BioShock Infinite contains a secret difficulty level known as “1999 mode”, which considerably increases the challenge level of the game. It features reduced player ammo, fewer respawn points, more damage from enemies, reduced player health, higher costs on respawns, no navigation arrow, and no ability to change the game’s difficulty while playing. You can unlock it in one of three ways:
· Beat BioShock Infinite. Once you start a new game, 1999 Mode will be available.
· Enter the Konami Code:
o PC: Up, up, down, down, left, right, left, right, cancel, confirm.
o 360: up, up, down, down, left, right, left, right, B, A.
o PS3: Up up, down down, left right, left right, O, X.
· (PC Only): Edit XUserOptions.ini. The file can be found in your BioShock Game folder (by default, this is Documents/My Games/BioShock Infinite/XGame/Config). Change “DefaultbHasInput1999Code=0” on line 79 to 1 and “bHasInput1999Code=False” on line 117 to True.
Infinite Lockpicks and Cash: In “Return to the Hall of Heroes”, immediately after exiting the hall, there’s an exploitable glitch that allows you to gain access to both infinite money and lockpicks. To perform the exploit, do the following:
· Possess the vending machine to your left. This will earn you a random amount of money.
· Go onto the right Skyline afterwards, and jump off when you come to a platform with some enemies on it. Pick up the lock pick on that platform (under the stairs of the platform, on a stack of timber). You’ll also find a wallet and a tool chest. These all respawn.
· Go back to the Hall of Heroes and use the salt machine to refill your salts.
· Go outside. Rinse and repeat.
Note that this section contains major spoilers.
A Juggling Act: After Booker sees the Monument Island Statue and is given Lutece’s telegram, go to the telescope to his left, look through it, and shift your gaze down as far as you can. You’ll see Robert juggling while Rosalind watches.
A New Arrival: The Preacher’s words at the beginning of the game, “is someone new?” are an echo of the first words uttered by a Splicer at the beginning of BioShock.
ADAM Revival: Though this may not be an intentional Easter Egg, Elizabeth’s revival animation is almost identical to how the Little Sisters from the previous titles harvested ADAM.
An Old Friend: Immediately after you obtain the Murder of Crows Vigor, you should see a very familiar sight – the wrench from the original BioShock will be sitting next to a piece of Gear. This same wrench is also seen on the First Lady Airship.
Baby Boom: You should see a baby carriage in the first hallway you enter after waking up in Battleship Bay. Within that carriage, you’ll find ammo for your pistol. Later, in Emporia, you’ll see a dead woman lying next to a carriage in which there is a hand-cannon. Both events could be seen as a reference to where the revolver was found in the original BioShock.
Big Daddy and Little Sister: During the scene in which Daisy Fitzroy is working her way up to the murder of the young child, Booker lifts Elizabeth up and helps her hide in a vent. This is identical to what Big Daddies did with Little Sisters in the original games.
Development Delay: In the Duke and Dimwit Game Room In Battleship Bay, Elizabeth will mention that the latest version of the game being “delayed three times”, a self-reference to the development of BioShock Infinite.
Happy Ending?: I won’t spoil too much, but there’s an additional scene if you wait until after the end credits. It’s still a bit of a cliffhanger, but it does add a bit more closure to everything.
I was the First(SPOILER ALERT): At one point in the game, Booker will be presented with a number of Elizabeth’s from different realities. One of them has the same design as the Elizabeth shown in BioShock Infinite’s first trailer.
I Married a Communist: Upon first arriving in Columbia, after passing the quartet singing “God Only Knows”, you’ll come upon a man and a woman standing near some children in the town square. The man, uncomfortable with how his wife is speaking, is urging her to keep quiet, to which she responds “oh, come now, don’t turn into some Finkton radical on me. I don’t want to be a character out of “I Married a Vox Populi”, do I?” This is an homage to the 1949 film “I Married a Communist.”
Impromptu Performance: The guitar in the basement of Shantytown can be interacted with. Doing so will cause Booker and Elizabeth to perform a rendition of “Will the Circle be Unbroken.”
Looking Glass Key: Of all the doors in the game, only one of them has a combination lock on it. There’s a reason for this. The code to the lock -0451 – was the number of the Looking Glass Studios office; itself a reference to Fahrenheit 451. Looking Glass Studios created both System Shock and Thief, the former of which is considered to be a spiritual predecessor to BioShock.
Not-so-Romantic Possession: After Dewitt drinks possession – his first vigor – a somewhat disturbing audio clip will start playing, just barely audible in the background. Reverse the audio, and you’ll hear the line “when I shall die, take him and cut him out into little stars.”
Physics!: Those of you who know a few things about physics might find something oddly familiar about Booker DeWitt’s name. The reason for this is because his name serves as an homage to the theoretical physicist Bryce Dewitt. Dewitt ascribed to the Many Worlds interpretation in quantum mechanics, and was responsible for advancing the formulation of Hugh Everett’s “Many Worlds” theory.
Vengeance in a Galaxy Far Far Away: When you arrive at “the girl in the monument”, keep a lookout for a nearby movie theatre for a very familiar – yet somewhat modified – movie title; Revenge of the Jedi. As it turns out, this was the original title for Episode VI before it was deemed an inappropriate word choice. As an added bonus, Booker mutters “this job is getting worse all the time”, a callback to Han Solo in Episode V.
The Absent SaltonStall: Although the character of Saltonstall never made the final cut (he was featured running for office in the 2010 gameplay demo), a few NPCs can nevertheless be heard making reference to him in both Eden Square, and his name can be found on the scalp wall during the Vox Populi takeover of Columbia.
The Happiest Place in Columbia: The Hall of Heroes map bears a striking resemblance to most maps of Disneyland, doesn’t it?
Secret Cover Songs: The development team behind BioShock Infinite has hidden quite a few early 1900s style covers of modern songs throughout the game as Easter Eggs. These covers can be discovered either softly playing in the background or on phonographs. Below is a list of these covers, along with the area of the game in which each one can be found.
· God Only Knows (The Beach Boys): Welcome Center
· Girls Just Wanna Have Fun (Cyndi Lauper): Battleship Bay
· Tainted Love (Soft Cell): Graveyard Shift Bar
· Fortunate Son (Creedence Clearwater Revival): Bull Yard
· Shiny Happy People (R.E.M.): Port Prosperity
· Everybody Wants to Rule the World (Tears for Fears): Memorial Gardens
Snight: In the Graveyard within Lady Comstock’s Mausoleum is a grave inscribed with “SNIGHT.” Just like canvas artists sign their works, so too did Mike Snight, one of Infinite’s environment designers.
(MAJOR SPOILER): Ambient Audio: At certain points in the game, it’s possible to detect a barely-audible, ambient audio track. Speeding it up will reveal that it’s this song. The lyrics are a bit difficult to make out, but it seems like it’s a woman singing “Time will catch up to me” and “I have to drown to live” simultaneously. Once you’ve played through the game and watched the ending, this will make a great deal of sense.