(Innate): Taric's autoattacks replenish his mana for 7.5% of the damage dealt.
Tips :A passive that will always ensure that you have a little mana so that you can hit a few sbires from time to time. However it does put you in a vulnerable position faced with your opponents.
(Active): Taric channels earthen energy to heal his target ally. As the magic flows through them he is healed for the same amount. If Taric heals only himself, the heal will be 40% more effective. His autoattacks on champions decrease this spell's cooldown by 3 seconds each or by 1 second if hitting non-champions.
Tips :
This is your heal ability for having sustain in the lane. It doesn't return a huge amount of life, especially if you pick an allied target, but it will help you better hold the lane.
The heal's cooldown can be reduced by the passive if you go attack in melee. So if you can do it, hit a few sbires in the lane to reduce the CD and assist your carry.
Bear in mind also that your heal will be better if you target yourself rather than an allied target.
Cost: 80 / 95 / 110 / 125 / 140 mana
Cooldown: 20 / 19 / 18 / 17 / 16 seconds
Heal: 60 / 100 / 140 / 180 / 220 (+0.6 per ability power)
Self Heal: 84 / 140 / 196 / 252 / 308 (+0.84 per ability power)
(Passive Aura): Taric hardens crystals around him, providing a permanent armor bonus to himself and nearby allies.
(Passive): Taric's armor is increased by an amount equal to the aura's bonus. Both of these bonuses stack with each other.
(Active): Taric shatters the crystals surrounding him, dealing magic damage to nearby enemies and decreasing their armor for 4 seconds. His own passive armor bonus is not in effect during the cooldown.
Tips :
An excellent spell, as much for the lane phase as for a teamfight.
In the lane phase, you will passively increase the armour of your AD carry, making them more resistant to their opponent. You will also benefit from this bonus. Note, however, that if you activate this ability you will lose your bonus armour while your ability is recharging, but not your allies will not.
Activate the ability when faced with an enemy so that you can considerably reduce his defence and use your burst to help your ally. It's a very good way to destroy a target!
If you really want to reinforce this passive, go for an Aegis of the Legion and you will be really tanky!
Bonus Armor: 10 / 15 / 20 / 25 / 30
Cost: 50 / 60 / 70 / 80 / 90 mana
Magic Damage: 60 / 105 / 150 / 195 / 240 (+0.6 per ability power)
Armor Reduction: 10 / 15 / 20 / 25 / 30
(Active): Taric emits a brilliant ball of prismatic light at a target enemy, dealing magic damage (lower damage the farther the target is), and stunning them for 1.5 seconds.
Tips :
The stun that will be your one and only control! An excellent way of initiating a fight when faced with a careless target. It stuns the target long enough for you to do your burst quickly.
However the cooldown is quite high so be careful how you use it, otherwise things could turn against you. Pay attention to your opponent's reaction following a stun that you consider not worthwhile and you will quickly know whether the jungler is heading towards your lane.
Cooldown: 14 / 13 / 12 / 11 / 10 seconds
Minimum Magic Damage: 40 / 70 / 100 / 130 / 160 (+0.4 per ability power)
Maximum Magic Damage: 80 / 140 / 200 / 260 / 320 (+0.8 per ability power)
(Active): Taric slams the ground dealing magic damage to nearby enemies. For the next 10 seconds, Taric gains attack damage and ability power and receives an aura that grants nearby allied champions half the bonuses.
Tips :
A very good ultimate that has a decent burst. Coupled with your other spell and your carry's engage, you can take a target very quickly or at least force him to flash if he is lucky.
The bonus for your allies as well as yourself is very interesting, especially in teamfights because it really boosts every kind of champion so that they can do the maximum amount of damage. Try to place it in the middle of a fight so that it will touch as many people as possible!
Magic Damage: 150 / 250 / 350 (+0.7 per ability power)
Magic Damage including Bonus: 171 / 285 / 399 (+0.7 per ability power)
Attack Damage and Ability Power Self Bonus: 30 / 50 / 70
Pros
He is very tanky and will be a huge help for his team in holding the lane, very aggressive
He has good sustain with his heal
Taric has a stun that lets him be very aggressive and keep control of the bush
He provides a lot of buff thanks to his consistent halos
Cons
He is very manavorous, especially in the early game
He is not very mobile