Guide Shyvana League of Legends S6

Child of the Dragonborn

(Passive): Shyvana's standard attacks improve her abilities.

Tips :

Shyvana's passive adds effects to each spell, making them stronger.  

Twin Bite (Q)

(Active): Shyvana's next autoattack will strike twice in one swift movement. The second attack will deal physical damage equal to a percentage of her total attack damage. Both attacks will trigger on-hit effects and Fury of the Dragonborn effects.

Dragon form: Twin Bite will damage all units in front of Shyvana when she uses her next autottack instead of just her target. Each unit hit will be dealt on-hit effects and grant fury twice.

Fury of the Dragonborn: Each auto attack reduces the cooldown by 0.5 seconds. This doesn't work on structures.

    Tips :

    Shyvana strikes her target.

    Resets the attack timer.

       Activates the on hit effects and makes Shyvana's W longer
    This spell resets the attack timer which allows you to deal more damage if you use it after a base attack.

    This skill also lengthens the duration of Shyvana's W, making it up to three attacks included the technique above. 

    The cooldown on this spell decreases with the levesl, which lets Shyvana's passive recover it often in the end game. 

    Applies 2 "on-hit" effects! With the reset of the attack timer you can apply 3 "on-hit" effects.

    In dragon form the Q will deal zone damage.

    Shyvana frappe les cibles devant elles

      Cooldown: 10 / 9 / 8 / 7 / 6 seconds

      Second Strike Physical Damage: 80 / 85 / 90 / 95 / 100 % of attack damage

    Burnout (W)

    (Active): During the next 3 seconds, Shyvana will deal magic damage each second to nearby enemies and her movement speed will be greatly increased. Shyvana's movement speed bonus itself will be reduced multiplicatively by 15% for every second that passes.

    Dragon form: Shyvana now scorches the earth where she walks, leaving a trail of fire for 5 seconds that will continually deal magic damage to enemies that pass over it.

    • Cooldown: 12 seconds
    • Diameter of AoE: 325

    Fury of the Dragonborn: Each auto attack extends the duration of Burnout by 1 second to a maximum of 4 extra seconds. This works on structures.

    Tips :

    Flames turn around Shyvana.

    Shyvana's magic DoT.

       Lets you quickly kill the jungle
    An excellent spell to deal very heavy damage over time at your opponent. The movement bonus also lets you follow your opponent more easily. 

    The zone damage of this spell lets you quickly do the jungle.

    Using the technique of a standard attack then Twin Bite will lengthen Burnout by 3 seconds as long as you have cast it beforehand and manage to make it last 9 seconds by continuing to attack.

    Be careful not to take aggro by using the spell under the tower and touching an opponent with it.

    The movement bonus decreases with levels.

    Under ultimate: the spell leaves a trail of flames as Shyvana's feet.

    The Q in dragon form will charge the W for each opponent touched. 

    Shyvana leaves a trail behind her.

      Magic Damage per Second: 25 / 40 / 55 / 70 / 85 (+0.2 per bonus attack damage)

      Maximum Magic Damage: 175 / 280 / 385 / 490 / 595 (+1.4 per bonus attack damage)

      Initial Movement Speed Bonus: 30 / 35 / 40 / 45 / 50 %

    Flame Breath (E)

    (Active): Shyvana unleashes a fireball forward in a line that affects the first enemy it hits, dealing magic damage to it and reducing its armour by 15% for 4 seconds.

    Dragon form: Flame Breath engulfs all units in a cone in front of Shyvana.

    • Range: 925

    Fury of the Dragonborn: Each autoattack that hits debuffed targets will deal 15% of the ability's damage as additional magic damage.

    Tips :

    Shyvana casts a ball of flames.

    Magic damage and armour reduction.

       Damage from activating the "on-hit" effects
    The armour reduction benefits the whole team.

    The spell deals good damage and lets you inflict 15% of the ability's damage with every base attack, corresponding to another "on-hit" effect, so you can surprise an opponent during an auto attack + A combined with a Wit's End.

    Shyvana can also check her opponent's presence in the bushes with this spell.

    The spell reduces the target's armour by 15% for 4 seconds.

    Under the ultimate: the spell becomes a cone shaped zone spell.

    Shyvana spits out a flaming cone.

      Cooldown: 12 / 11 / 10 / 9 / 8 seconds

      Magic Damage: 80 / 125 / 170 / 215 / 260 (+0.6 per ability power)

      Additional On-hit Magic Damage: 12 / 18.75 / 25.5 / 32.25 / 39 (+0.09 per ability power)

    Dragon's Descent (R)

    (Passive): Shyvana reinforces her scales, increasing her armor and magic resistance. These defensive bonuses are doubled while in dragon form.

    (Active): Shyvana transforms into a dragon and dashes to a target location. Enemies along her path take magic damage and are pushed toward her target location.

    • Range: 1000

    This ability has no cooldown but requires 100 fury to activate. Shyvana generates 1 fury every 1.5 seconds while in human form. While in dragon form, she will lose 6 fury every second. Once the fury bar is empty she will return to her normal state.

    Fury of the Dragonborn: Each of her autottacks will generate 2 fury. This will allow for Shyvana to prolong the duration of dragon form by attacking. This ability works on structures.

    Tips :

    Shyvana jumps on a target in fire dragon mode.

    Stronger spells and a very long range dash.

       Don't anger the dragon.
    An excellent ultimatee whic is a very powerful gap closer thanks to its immense range.

    The ultimate's bump lets you cancel channeled spells.

    This ultimate can go though several walls, so it is very useful to use in a chase, to avoid a gank, or simply to escape your enemies after having done the dragon or after a counter-jungle for example.

    This ultimate also modifies all of Shyvana's spells, making them more powerful and giving them a zone damage effect.

    Opponent touched will be pushed, letting you cancel channeled spells.

      Passive Armor & Magic Resistance: 10 / 15 / 20

      Magic Damage: 200 / 300 / 400 (+0.7 per ability power)


    Can quickly do the jungle or push a lane. 

    Good mobility thanks to the W and her ultimate that let her cross walss. 

    An important burst and zone damage.

    "On-hit" zone effects with her Q in the form of a dragon.

    Shyvana is naturally tanky and quite easy to take up.


    Macks controls.

    Quite dependent on her items to deal heavy damage and have a minimum of control.

    Quite weak and without an escape before level 6, so watch out for ganks.

    Can be kited despite her unique gap closer.

    Not necessarily easy in a gank because of her lack of control.