From publishing powerhouse EA comes the latest installment in the Dungeon Keeper series, bringing the classic PC games to mobile. Have you ever been sick of always playing the good guy? What about instead of sealing the Triforce away forever in The Legend of Zelda, you could harness the power and enslave humanity? Sadly, most games released nowadays are all about saving the world, with no options for those more sadistically inclined. Available on both iOS and Android, and developed by Mythic Entertainment, Dungeon Keeper lets you be the ultimate bad guy. Build your dungeon, set your Imp minions to work and lay down traps, just in case any do good heroes think they’re strong enough to challenge your might (hint: they aren’t).
Every feature in Dungeon Keeper is laid out during the tutorial, where you quickly set your only Imp to clear some space for future buildings. Imps in Dungeon Keeper are similar to builders in the base building mobile game Clash of Clans; they are pretty much in charge of everything, but can only work on one project at a time. Buildings in Dungeon Keeper unlock more content for you to use and abuse. For instance, constructing a Workshop gives you access to spike traps. Spike traps are like the Dungeon Keeper landmine, they’re hidden underground and trigger when an enemy unit walks over it. They also have a short reset time, so take full advantage of spike traps by placing them in your dungeon’s main pathways.
Of course, dungeon defences don’t mean anything unless you actually have something to defend against. When you’re feeling up to the task of defending your dungeon, you can go ahead and select the Battle option in the bottom left hand corner of the main screen. During a Battle (if you’re on defence), enemy units spawn at a set location and funnel into your dungeon. This is similar to Tower Defence games like Final Fantasy: Crystal Defenders. You’ll always know the path the enemy will take, so placing traps and buildings properly should come with ease. If defence isn’t your kind of thing, you could always spend some Gold, purchase your own troops and battle it out online! Take cues from Dr Evil and you should be a Dungeon Keeper master in no time.
Gold, gems, and stones are an important part of Dungeon Keeper. To win, you’ll need a lot of gold, gems, and stones. Download our free Dungeon Keeper hack tool now, directly from our website, to easily get stones, gems, and gold.
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Don’t use Gems to speed up timers that are short enough to wait out. Gems cost money and spawn very rarely, which makes sense because they have such a powerful effect. Using them to speed up a five minute job might feel nice, but wait until your buildings take 7 days to complete and see how you feel then. Sure would be good to have more Gems right about now, eh?
Enemy units spawn from the same places every time your dungeon is attacked. Take advantage of this by stacking up your defences near their spawn points, which should seriously thin out the opposing forces, leaving your core heart building to clean up the rest.
Invading another person’s dungeon is a great way to make a quick profit in Dungeon Keeper. Each win comes with a base reward of resources, but keep in mind that your units cost money too. There’s no point winning a thousand gold if it costs you five thousand in units to attack.
Five minutes into playing Dungeon Keeper, I swiped across the screen to show affection to my worker Imps by giving them a good slap. Suffice to say, Dungeon Keeper is full of charm, but what else could you expect coming from a series packed full of the stuff. Selecting menu items always comes with a snarky comment and a nice sound effect, curtesy of the ever entertaining Horned Reaper. Its little touches like this, which I’m sure has something to do with the game’s huge budget, that makes Dungeon Keeper stand out from the slew of other base builder apps available.
I’ll be the first to admit my hate for base builders. Sure, I played Clash of Clans for some time. A long time, actually, but at some point you begin an upgrade and see the little ‘7 days remaining’ text above it and the fantasy of maxing out your base keels over and dies. Dungeon Keeper keeps your attention for a little while with all its bells and whistles, but when the cost of upgrading your Workshop jumps from 5,000 to 50,000, the veil is lifted, and you find yourself wondering what the point of progressing is.
Dungeon Keeper has some cutting edge graphics and charming sound effects, mix in a highly charismatic tutor in the form of the Horned Reaper and it should be a recipe for success. There’s just one problem: games need gameplay, and EA has locked most of Dungeon Keeper’s content behind a huge paywall (or grind wall, for the less rich). It becomes quite hard to actually do anything in Dungeon Keeper. Sure, you can keep doing battles, but there’s diminishing returns here and soon enough you’ll be losing money from the cost of your units every fight. So what’s even the point of continuing to play Dungeon Keeper? That’s not rhetoric by the way, I don’t have a clue why you would, and judging by the Play Store rating, neither does anyone else.
Dungeon Keeper Ratings
Artwork: I give Dungeon Keeper a 10 out of 10 for Artwork. From the whimsical start up loading screen, to the fully 3D in game models, Dungeon Keeper maintains a strong art style across the board. Make no mistake, this is a great looking game.
Music and SFX: I give Dungeon Keeper a 9 out of 10 for Music and SFX. You can hear a very satisfying squelch when you slap your worker Imps in Dungeon Keeper. The music is great too, but the sound effects are what really shine here.
Story and Originality: I give Dungeon Keeper an 8 out of 10 for Story and Originality. Dungeon Keeper’s story is enough to keep your attention throughout the first couple player levels, but then it just kind of disappears, never to be heard from again. Shame, really.
General Gameplay: I give Dungeon Keeper a 5 out of 10 for General Gameplay. If you play Dungeon Keeper long enough, the game will actively make it more difficult for you to continue. I don’t mean difficulty levels, I mean waiting two weeks for a building to finish before you can start on the next one. Poor gameplay choices are extremely evident in this app.
Addictiveness: I give Dungeon Keeper a 7 out of 10 for Addictiveness. This is where base building games usually thrive in the ratings, but you can’t be addicted to a game if you aren’t consistently completing objectives and goals.
Overall, I give Dungeon Keeper a 7 out of 10.