Escape Game: “Prank House” Walkthrough

1. Zoom out. Tap on the right side of the screen to enter the kitchen.

2. Look between the fridge and the sink to find a pair of metal chopsticks.

prank house

;

;

;

;

;

;

;

;

;

3. Leave the kitchen. Turn right and zoom in on the window. There’s a light switch to the right of it with this clue on it:

prank house escape game

;

;

;

;

;

;

;

;

;

4. Close the curtains and examine them.

;

;

;

;

;

;

;

;

;

5. Turn right to see the TV. Examine the dog on the bookshelf and look at its back:

;

;

;

;

;

;

;

;

;

6. Zoom in on the sofa. Look at the back of the cat:

;

;

;

;

;

;

;

;

7. Pick up the cushion to the right and get a card.

;

;

;

;

;

;

;

;

;

8. Turn right. Zoom in on the green panel on the wall. Press the buttons in the order you saw on the light switch.

9. Open the panel and flip the switch inside.

;

;

;

;

;

;

;

;

;

10. Go back to the window and turn on the light.

11. Look at the letters that appeared on the curtain:

12. Zoom out. Look near the door at the fallen plant. Zoom in on it and use the chopsticks to straighten it up.

13. Zoom out and look at the floor. A key was under the fallen plant. Take it. Then take the chopsticks back.

14. Back in the kitchen, look between the fridge and the wall. Plug the cord into the outlet.

15. Look in the sink to see this:

16. If you tap on the dog to get it to buzz 5 times, it eventually tells you that the cat is lying. So we know the code on the back of the cat isn’t used for anything.

17. The clue on the curtain turned upside down reads 0735x. Add the 52 from the sink to that and you get 0735 x 52.

18. Do the math and then enter the answer into multicolored keypad (matches the colors of the clues) on the door near the laptop. Press enter and it will unlock.

20120112-143454.jpg

19. Open the door and go upstairs.

20. Use the key to unlock the drawer beneath the toys. Take out the glue.

21. Examine the clue on the poster:

20120112-144358.jpg

22. Open the door to the right and enter the bathroom.

23. There’s a screwdriver in the toilet water tank. Use the chopsticks to get it.

24. Leave the bathroom. Open the glass cabinet with he toys inside. Move the red robot aside and take the lighter from behind.

25. Go back downstairs. Face the laptop. There’s a candle under a tall lamp. Light it. Notice that it starts turning.

26. Zoom out and open the drawer under the candle. Take the mouse.

27. Attach the mouse to the computer.

28. Turn to the door next to the window. Fix the dial with the screwdriver.

29. Go back upstairs. Open the left door and go inside. Take the stepladder from the right side of the room.

30. Tap on the bottom bookshelf to open one of the books. There’s a photo inside. Examine it.

31. Zoom in on the brown closet to the left. There’s some black crayon scribbled on the door.

20120112-150124.jpg

32. Use the screwdriver to get rid of the crayon and see this clue:

20120112-150049.jpg

33. Go back downstairs. Examine the stepladder. It’s broken, so fix it with the glue (and then trust the glue to hold you up!).

34. Look above the door by the window. There’s a memo you can’t reach. Use the stepladder to get it.

35. Turn the memo over to see this message:

20120112-150148.jpg

36. Go to the kitchen. Look at the top of the fridge. Remember the photo? There’s the item from it. Use the ladder to reach it. Take it. It’s a mold.

37. Go upstairs and enter the left room. Look behind the projector for a cord. Plug it in and turn on the projector.

38. Go back downstairs. Remember the two clues with music notes on them? Subtract the letters “YOU” from the word “EASYHOUSE”.

39. Put the remaining letters into the keypad on the guitar and press ENTER:

20120112-164145.jpg

40. Take the lightbulb from inside the guitar.

41. Go upstairs. Above the toy cabinet is a lamp. Use the ladder to reach it and put the bulb in.

42. Go back down and turn on the switch by the staircase.

43. Go upstairs and now the light is shining on the floor. It reveals another clue:

20120112-164247.jpg

44. Go into the left room and look at the word “SCRATCH” again. Note the pink letters.

45. Enter the pink letters into the keypad below the numbered cabinets and press ENTER:

20120112-164338.jpg

46. Open door 16 and take the key. Note that number 12 is still locked.

47. Go to the bathroom and use the key to open the panel on the sink.

48. Go back downstairs and look behind the guitar to see this clue:

20120112-164722.jpg

49. Turn to the big door near the window. Zoom in on the dial. Turn it according to the clue from the guitar, so tap the C side once, F side 3 times, C twice, and F 4 times. Tap the middle and it will unlock.

50. Open the door and enter the courtyard.

60. It’s too dark to read the book on the table. Tap on the keypad on the left side of the screen. Press 1 & 2 and the lights will all go on.

20120112-204202.jpg

20120112-204209.jpg

20120112-204255.jpg

61. Read the book on the table:

20120112-210148.jpg

62. Go back to the light switches and press the 3.

20120112-210225.jpg

63. Now the floor lights are on. Look under the table and take the cartridge.

64. Go back upstairs and insert the cartridge into the projector. Some letters will appear on the numbered cubbies.

20120112-210533.jpg

65. Press the cubbies in alphabetical order. Then tap the bottom and cubby #12 will open. Take the second half of the mold from inside.

66. Combine the two mold pieces to make a mold of a key.

67. Go back to the laptop. Enter the password:

20120113-154508.jpg

68. Open the two files for more clues:

20120113-154556.jpg

20120113-154601.jpg

69. Look around the apartment at the different roman numerals: III (3), VII (7), VIII (8), IX (9).

20120113-154853.jpg

20120113-154859.jpg

20120113-154906.jpg

20120113-154912.jpg

70. Now, based on the clue from the computer, enter them into the keypad on the fridge:

20120113-154638.jpg

71. Open the fridge and take out the beaker.

72. Go to the upstairs bathroom. Open the panel below the sink. Remember the clue from the laptop? Set the temp to 80 degrees.

73. Fill the sink with water. Then put the beaker in the water. It will turn into a clear liquid.

74. Pour the liquid into the key mold.

75. Put the mold in the freezer (the bottoms drawer of the fridge).

76. For some strange reason, you can now plug in the TV — the cord is to the right of it. Read the message:

20120113-161655.jpg

76. The mold should be ready now. Take it out of the freezer. Take the key from the mold and use it to open the front door.

Congratulations! You made it out!

;

;

;

;

;

Win a free copy of Lechuza horror point and click game.

If you liked this game, try these other escape games.