Jacob Jones like solving puzzles. This weird kid has a knack for riddles, geometry, pattern recognition, and fixing traffic jams. He's quite smart.
His brainy abilities will come in handy in
Jacob Jones and the Bigfoot Mystery: Episode 2, which has 14 tricky puzzles for you to solve. In this guide we'll show you how to solve all of them.
There's more to the game than just solving puzzles, though. You also need to know where to go, who to talk to, and what to do. Check out our walkthrough for information on all the other bits.
Now, without further ado…
Puzzle 1 - Jamtastic BoreLocation: School Bus / Max reward: 3000 Merits
You'll get this puzzle automatically at the start of the game.
Move the vehicles around to get the school bus to the right side of the screen. The GIF above shows the optimum solution.
Puzzle 2 - Oh What a NightLocation: School Bus / Max reward: 1000 Merits
Talk to Dwayne Rivers on the bus (he's sitting directly behind JJ) to try this puzzle.
You have to put the pictures in chronological order, with the cake and ice cream as your guide. The correct answer is shown above.
Puzzle 3 - Happily Ever RafterLocation: School Bus / Max reward: 4000 Merits
Chat to Lafonda on the bus (the girl sitting next to Jacob) to get this puzzle.
You need to move the chair around the cabin so that it ends up on the purple rug. Hit reset if you push it against the left, right, or bottom walls, as you won't be able to get it to the rug. The GIF above shows the optimum solution.
Puzzle 4 - Super FansLocation: Nature Trail / Max reward: 5000 Merits
After arriving at Camp Eagle Feather, chat to Lafonda outside the bus to accept this puzzle.
Your job is to figure out how many of the 10 million Moonlight fans surveyed like both Patriciano and Robison. The answe is 5 million, as shown in the image above.
Puzzle 5 - Grumpy FowlLocation: Nature Trail / Max reward: 3000 Merits
This puzzle can be found on the nature trail, near the bus. Look at the bird nest to start solving it.
You need to put the birds on different perches, to meet their individual desires. The correct solution is shown above.
Puzzle 6 - Route MasterLocation: Nature Trail / Max reward: 4000 Merits
Find Mr. Flommerty on this path in the nature trail, and talk to him. He'll give you a puzzle about walking in the forest.
You've got to draw a route that visits every square and loops back to wherever you started. The image above shows a correct solution to the riddle.
Puzzle 7 - A Tents SituationLocation: Nature Trail / Max reward: 2000 Merits
This one is found to the side of the gorge, with the yellow tape. Talk to Ms Truly and she'll give you this puzzle.
Your job is to arrange the tents so each is next to a tree, but there's only one tent on any row or column. The image above shows the right solution, though it doesn't matter which kids you use in each spot.
Puzzle 8 - Bridge of SighsLocation: Nature Trail / Max reward: 3000 Merits
This puzzle is given to you by Dwayne and Deathkill, who appear next to the gorge after you've solved Puzzle 7.
You have to figure out how many squares are in this picture of a house. Each square has four filled-in sides of equal length, and some are only show when you look at the plan at an angle. The answer, as shown above, is 21.
Puzzle 9 - Time for a SnackLocation: Nature Trail / Max reward: 5000 Merits
You can only solve this puzzle after finishing Puzzle 6. Once you have figured out Route Master, leave the area and come back and you'll find Mr. Flommerty looking at a bug. Talk to him to get this riddle.
The answer to his question is 24. The three babies represents half of the survivors, which means there were six survivors. And that's just a quarter of how many Mama started with, meaning there were originally 24 in total.
Puzzle 10 - Symphony of StoneLocation: Millstone Creek / Max reward: 3000 Merits
This puzzle can be found by looking at the weird stone heads on the way up to the mill.
Make sure the puzzle is in its default state (press the reset button if you've been messing around) and then tap the heads in the order shown above to solve the puzzle.
Puzzle 11 - Picture PerfectLocation: Mill / Max reward: 2000 Merits
You can find this puzzle by talking to Jeremiah Glupp in his kitchen, in the mill.
You have to put the photos in the correct order. You can see the Glupps aging by the changing colour of their hair, and Jeremiah's damaged pocket. Or, just look at the solution above. You big cheat.
Puzzle 12 - A Pair of PlanksLocation: Millstone Creek / Max reward: 5000 Merits
You can get this puzzle after talking to Jeremiah Glupp in the Mill, and finding out that his wife Nora is buried across the river.
This is a slightly weird one. You have to move the planks around by picking them and dropping them, but you can only move planks that are connect to Jacob and Biggie. The animated GIF, above, shows you the corret (and optimum) solution.
Puzzle 13 - Speaking VolumesLocation: Millstone Creek / Max reward: 3000 Merits
You can get this puzzle helping Mr and Mrs. Beaver. When their electromagnetic problem has been fixed, just talk to Mrs. Beaver to get this tricky coloured wood problem.
The answer is red. One of the red shapes in the totem is bigger than the yellow and blue ones.
Puzzle 14 - Trouble at MillLocation: Mill / Max reward: 3000 Merits
You need to have solved Puzzle 11, and helped out Mr and Mrs. Beaver to get this puzzle from Jeremiah Flupp.
The riddle sees you pulling threads so that they end on one of the stitches at the center, and so that every grid square is covered. A correct solution is shown above.