Welcome to our guide devoted to the newest edition of Prince's of Persia adventures. This time we can totally forget about the Sands of Time and move to a completely new fictional world which has nothing to do with the previous series. Our task is to stop the evil Ahriman from escaping from a sealed prison. However we will have to fight with his servants, before we face Ahriman himself.
This guide contains all pieces of information which are necessary to complete the adventure happily, collect all 1001 Light Seeds and unlock secrets.
Przemek "G40st" Zamecki
You obtain the access to the map after finishing the Prologue. The map is divided into five main spheres. Four of them consist of six smaller locations. The temple and adjacent corridors form the fifth sphere.
At the beginning you have the opportunity to heal only the first locations of every sphere. You can reach it directly by using the corridor which is connected to the temple. You can travel throughout the whole map. However, if you want to heal it, you have to possess a particular type of power.
Every type of power requires obtaining a certain number of Light Seeds. However, you are the one who decides which Ormazd's ability will be learnt first, second etc. The order is not at all important when it comes to the game itself. Simply, until you learn a particular power, you won't be able to heal some areas. Prince of Persia offers full freedom and you are the one who decides where to go. Four first locations are an exception because there is a direct connection to the temple via the corridors. You should take care of them in the first place because it will allow you to collect a proper quantity of Light Seeds which are necessary to acquire the first type of power.
The first power
60 Light Seeds
The second power
170 Light Seeds
The third power
340 Light Seeds
The fourth power
540 Light Seeds
After finding a specific number of Light Seeds, teleport from the temple and stand in one of few colourful circles which are situated at the foot of the stairs. Start pushing the proper key rhythmically. After a moment you will be transferred to a brief self-study book which will enable you to learn about the capabilities of every kind of power.
Step of Ormazd
It enables us to perform very long jumps but without our control.
Hand of Ormazd
Elika catches you in her arms and flies with you over a short distance. However, you must be very careful as this short flight may end with throwing you into the air too far from the place of destination. In this case press a proper key and your companion will throw you into the air again.
Breath of Ormazd
Thanks to this power you can run even on vertical surfaces. During the run you can control the character to avoid colliding with the obstacles and collect Light Seeds situated on the path.
Wings of Ormazd
It enables you to fly in a lane which was defined by the authors in advance. However, during the flight you have a partial control over the character. You can relocate in every way to avoid the obstacles and collect the Light Seeds which were inaccessible earlier.
There are no ordinary enemies in Prince of Persia except from the beginning of the game. Elika's father is an exception but even he starts using the abilities of other creatures over time. Instead of fights with soldiers, there are only skirmishes with Ahriman's minor servants which are situated on the borders of every area. There are also skirmishes with four main 'bosses'. You will fight with every boss six times - five times before healing every place. The sixth and final fight takes place in a place protected by a sealed door. Elika will be able to destroy the seal after you heal all places comprising a bigger area from depravation.
You can't die in the battle. If Elika's intervention is necessary, your opponent is likely to regenerate his health bar and you will get back to the battle with full power. As a result, you can beat every enemy. The only problem is the time needed to finish off the creatures. For that reason, combos are the most useful and all types of combos can be find in menu in the game itself. The colour correspond to the marks of the Xbox 360 controller designed for the Windows system. So yellow stands for Y, blue for X, green for A and red for B.
Ahriman's Soldiers
These individuals appear only in places where two locations connect. They disappear only if two adjacent areas are healed. Otherwise, they are going to sicken your life endlessly. There is no point in fighting with them and waiting for the health bar to reach zero. It is better to manoeuvre to pin the creatures to the wall or push them over the borders of the arena. In this case they die at once, no matter how much health they still have.
The Alchemist
He is one of four main Ahriman's bosses. The Alchemist wanted to live forever. He often attacks using something which resembles a tail made of slime.
The Hunter
Eternal Hunter and a temporary ruler of the Citadel. He likes spitting slime right into somebody's eyes - in this case a big black rectangle which covers the vision appears on the screen. You should perform a BLOK and roll over. The Hunter also attacks using huge scissors which is a test for your fingers' dexterity - you have to hammer the right key as fast as possible to block the strike.
The Concubine
She takes care of the Royal Palace. She can create illusion and she may immobilize Elika couple of times. She keeps a sort of scepter in her hands. She spins it and there is no chance of push your way through her defense if you attack her with a sword. In this case, use the glove.
The Warrior
A battle with the warrior requires completely different tactics than in the cases of other bosses. There is no point in attacking him with a sword. In most cases the best tactic is to push him off edge - first stand at the edge and let him attack you. He will try to crush you with his leg but you can stop his attack and after running between his legs you should attack him at once. Afterward just press I key and your enemy will fall down.
Elika's Father
You will have few opportunities to fight with this character. However, at the beginning he doesn't possess any special powers so defeating him shouldn't be difficult. The battle with his last incarnation may be a bit more difficult because daddy uses all special skills belonging to other bosses.
In general, fighting with the enemies is connected with using so called Quick Time Events which means pressing proper keys when their marks appear on the screen. Grey mark with a glove means that you must perform a block.
Other marks are green, red, yellow or blue which corresponds to the keys of Xbox 360 controller which was designed for Windows system. In most cases, you have to press the right key only once but sometimes quick and rhythmical pressing is necessary.
When the enemy takes up such form (they look like covered in tar), the only effective attack is Elika's attack. To perform it, you have be close enough.
If red rays come out of you opponent, the only effective attack is the attack with a glove.
If there are blue clouds around you enemy, it means that his health bar is regenerating. The best way is to attack him with a sword.
Name
How to unlock
Skin Altair from game Assassin's Creed
In menu in skins' choice write in the code 13372805
Prototype skin of Prince and Elika
You have to collect all 1001 Light Seeds
Skin from game Prince of Persia: Sand of Time
In menu skins' choice write in the code 52585854
Skin Jade from game Beyond Good & Evil
You have to finish the game
We meet the new main character while he is wandering in a sand storm and looking for his lost companion called Farah. Few moments later Elika, who is running away from the soldiers, literally falls into the arms of our protagonist.
After this short scene run after Elika. The aim of the first level of the game is to familiarize you with the new way of controlling and with few trick which will be indispensable later on. Perform some simple jumps, gain momentum in the right place and jump along the rock wall on the left.
Jump onto the highest level. Few steps further pick up speed and jump down to a lower lever. Pick up speed there, make a jump along the wall on the right and when your character starts to lose the speed and slide down the wall, make a jump left.
It is time to test your abilities in a battle. Follow the instruction which appear on the screen.
After the fight and explaining who Farah really is, Elika jumps to a higher level. Enter the niche between two rocks, face yourself right and jump on the wall. Wait until the character runs a bit higher after the jump and bounce in the opposite direction. If you perform the evolution correctly, the character should catch the edge on the left. Next test is a bit more difficult. Pick up speed, make a jump along the wall on the right and when the character starts to slide down slightly, jump left. Now allow the character to run along the wall on the left till its end.
A few moments later, the soldiers throw the stones on a bridge you are running on. The construction falls and at this point Elika's secret talents come to light. She saves you from the trouble.
Now you have to carry exhausted Elika for a while. Go straight ahead and after leaving the rock corridor, beat the enemy. Use all the tricks that you already know.
After the fight run to the next level. After running along the wall, jump over the crevice.
In the narrow corridor, first run on the wall on the left. Then bounce off the opposite wall in identical way as you have already done just before the bridge collapsed.
When you leave the canyon, you have to face your enemies for the last time.
Listen to what Elika's father has to say and come up to the rock's edge boldly so that the character would jump off it and catch the edge at the same time. Now press the proper key and let the character go down to the bottom safely.
You are on a desert, near the temple. Elika starts running to the temple. Follow her.
Jump on the wall of the building in a place where the girl starts to climb. Jump higher and higher using the cracks gouged in the wall. When you reach the top, catch one end of the device. Wait until Elika catches the other end and then turn the windlass. At the bottom the door leading to the temple will open.
Go down using the glove and run inside through the door that has just opened.
When you reach the closed door, jump on the wall on the right. The character will catch a metal ring. If you pull it down, the entrance will open.
Elika's father appears suddenly when you reach the centre of the chamber. You have to fight with him.
Mad master cuts the sacred tree and releases all evil powers which are personified by demonic Ahriman.
After defeating Elika's father, you have to try to leave the temple as soon as possible. Choking dust spins everywhere around. Jump on the remaining parts of the floor to the other side of the room.
Jump on the wall on the left, bounce off it and catch the crack in the wall. Move left.
At the end of the last crack, lean out left and cover the last fragment by running on the wall. Jump to the foot of stairs and run upstairs.
Before leaving the chamber, you have to fight with the second Ahriman's private servant. Kill him and pull the metal ring down.
The corridor starts to fall apart so you have to be very careful if you don't want to fall in one of holes which are filled with black slime and spring up everywhere.
Next to last jump should be performed along the wall on the right. When you are one step from the exit, pick up speed, make a jump and after a moment press the jump key again. Elika will help you to cover greater distance so you avoid falling into the slime.
When you get out, watch the interlude scene and familiarize yourself with the map and with the individual areas.
You have to reach the top of the ruined building. After leaving the corridor running from the temple's area jump along the wall on the left. Then make a jump in the direction of the column and farther to the base of the tower.
Go over the crack using the ivy. Then use two columns.
Use the ivy again. When you pass the bend, go up the column to reach a higher level.
Jump on the column from the landing. Go up and lean towards the metal ring. Press the jump key and when the character is near the ring press the key which allows you to go farther. When you are on the other side, jump on the beams.
Use the suspended columns to jump onto the wooden landing. There start running on the wall and catch the ivy.
Use the plants to move left. Then go up. Get hold of the edge of the highest level.
Here you have to face Hunter for the first time. He is one of four main servants of Ahriman.
Collect first four Light Seeds from the top of the tower.
Collect number 6 and 7 after performing a jump from the top of the tower in the direction of huge, closed gate. The eighth one is at the bottom, near the edge.
A couple of other seeds is situated along the wall, near the crossing which leads to the temple's area. Jump on the wall in the place where Light Seed number 11 is situated. Then catch the ivy.
Jump on the columns and move right. Then relocate to the from which you have already jump to the base of the tower.
You will find 17 and 18 after performing a jump on the right. Then start jumping on the tower again, move left all the time. Do everything exactly the same as you did before defeating Hunter.
After collecting 22 jump down to the base of a huge, closed door. This time - run left.
Jump on the poles towards the fragment of the building which sticks out of the wall. Collect 25 by jumping on the wall just under it.
Turn back and now jump back but this time jump one level higher. In this way you will collect other Seed Lights. After collecting 28 come back to the place where 25 was situated and jump on a pole and from there - to the ramp.
Go down on the ramp, run on the wall and you will come up to another guard.
Go back and slide on the ramps on the opposite wall. Move toward the corridor which leads to the temple's area. Go inside and go left. Collect other seeds.
When you reach the end, turn back and return to the King's Gate.
Now collect all Light Seeds situated on the right side of the corridor. When you possess the power called Step of Ormazd, go to the top of the tower again and come up to the edge on the opposite side to the place from which you usually jump down. Jump down onto the Power Plate...
... and collect the remaining Light Seeds.
You will find 44 and 45 at the side of the ramp, just before collecting 31.
After leaving the corridor, jump on a vertical footbridge on the left and go one level higher by using the ivy.
At the same moment the level of slime will rise so you won't be able to go back. Run on the footbridges straight ahead.
Go one level higher again and when the level of slime rises again, go one the next level.
Slide on the ramp and jump to another footbridge. There start going to the column using the beams.
Go up to the next, short fragment of the column. Then repeat the action but this time when your character reaches the metal ring, don't forget to push the proper key.
Jump in turn on flooded landings.
Go down the ramp and prepare for your first battle with the Alchemist.
First four Light Seeds collect in the place of the battle. Then jump onto a vertical wall.
Hold the ivy and go down to collect other Light Seeds.
Collect number 13-15 and turn back. Then jump on the ivy where number 14 was situated again. Go to the top.
After collecting 16 go to the corridor to the outlet to the temple's area. Catch the ivy on the vertical footbridge and go to a higher level.
Run along the wall on the left. At some point you will be able to jump onto suspended column and from there to the niche with number 20.
Next Light Seeds are situated in the corridor leading to the Cave.
There are seven Light Seeds in the corridor leading to the King's Gate.
Some Light Seeds are situated in the corridor leading to Building Site. You can collect number 36 and 37 by bouncing in the direction of the opposite wall from the end of the crack, just over 35. After making a jump, use Elika'a help.
The last five Light Seeds are situated on the highest shelf in the cauldron area.
After leaving the corridor jump along the wall on the left. From the landing in the middle head to three suspended columns. You are bond to fall off them a moment later because of bad luck and the script.
Elika is temporarily immobilized the Concubine, one of the Ahriman's bosses.
The Concubine knows how to make a false image of herself which unfortunately makes the player's life much more difficult. After interlude scene jump on a column on the left side of the arena and move to another level. Jump to the place where the enemy stands.
Come up to the Concubine and attack her. The image will disappear and appear on the opposite side of the chamber.
Jump down to the arena and go one level higher using the same column as few moments ago. This time head left.
Attack the Concubine again. She will disappear and reappear again in another place.
Attack the image for the third time. This time a real enemy appears on the arena next to imprisoned Elika.
Jump down and defeat the boss.
After the battle collect all Light Seeds which you can see. You shouldn't have any problems with reaching them.
If you collected Light Seeds according to the pictures in the guide, number 18 should be left at the arena. Now jump onto the column again and farther up.
You will find Light Seeds starting with number 23 in the corridor leading to City Gate.
Light Seeds starting with number 30 can be found in the corridor leading to Royal Gardens.
Other Light Seeds, starting with 36, are situated in the corridor leading to the Cauldron.
You just have to go straight ahead and collect other seeds.
If you possess Wings of Ormazd ability collect Light Seeds.
Remember you can control your character only in limited way.
Start sliding down the ramps.
At some point the ramp will fall down. You are on the right of the place where you are going to fight with the boss.
Use the wall to go to the other side of the room. At the end jump down onto the fragment of the floor.
From this place jump to the arena and defeat the Warrior.
The only way to defeat the Warrior is to push him down from the platform. To do this try to stand near the edge all the time. After defeating you enemy, heal the area.
Collect four Light Seeds from the place where you have fought and come up to the edge. Lower yourself and collect number 5.
Move along the edge to collect number 6. You have to jump on the door to collect number 7.
Then collect all Light Seeds situated on the right from the place where you have fought and go round the chamber slowly.
Move left all the time and collect Light Seeds.
25 and more are situated in the corridor leading to Ahriman's Tower.
35 and more are situated in the corridor leading to the Cavern.
There is a Power Disk with the Hand of Ormazd on one of the walls of the main room. When you possess the ability, jump on him...
...and collect remaining Light Seeds.
You have to possess the power called Step of Ormazd to heal this location. Come up to a red ring in the wall and jump on it. Then press the proper key.
You will be relocated to the arena where you will have your first battle with the Hunter.
After partial reduction of health bar, Hunter will ran away to a higher situated place.
Jump onto a red Power Plate which is situated on one of the rocks surrounding the arena.
You will be relocated to a wooden platform. Jump to the crack and start moving right. When you start to run, chose the right moment to avoid being shaken down by the distracters which crawl on the walls.
Constantly move right. Then start climbing up along the crack.
Jump to the ring which will relocate you to the other side of location. There start climbing on the crack.
Go to the top and jump off in the direction of the column. Climb higher and jump to a rock wall again. Then repeat the activity once again.
Now move left for a change. Then jump onto Power Plate.
It will move you to the place where you will fight Hunter. Your enemy will run away when his life bar reaches zero. Enter the ring and press the proper key rhythmically and allow Elika to heal this location.
Collect the first four Light Seeds and jump onto red Power Plate. You will be relocated to a lower level.
Turn right and start collecting Light Seeds situated along the wall.
Jump on Power Plate which has moved you to the arena where the first fragment of fight with Hunter took place again. It will relocate you to one of the niches situated on the way to Martyr's Tower. Collect number 14 there. Light Seed number 40 is situated above (you can't see it on the picture).
From the niche move right again. From number 17 situated next to one of high columns start going in the direction of the Marshalling Ground location.
You should find there one of the rings which activate Step of Ormazd. Use it.
Go towards the Marshalling Ground location.
You collect number 27 and 28 by bouncing from the crossing's wall. 33 and others - in the corridor leading to the King's Gate location.
39 and 40 are situated above the place from which you have collected 14. You have to bounce off the wall of the niche using Elika's help - she will throw you further.
You will find Power Plate with Breath of Ormazd along the wall leading to the Headquarter location.
Use it to climb on a vertical wall and collect remaining Light Seeds.
There is a Power Plate with Wings of Ormazd at the end of a ruined wall. Jump on it.
You will be relocated near other rings.
The last one will relocate you to the place where you will fight Hunter.
Collect first four Light Seeds and jump on a yellow Power Plate. You will be relocated to the beginning of the level. Jump on Power Plate situated on ruined wall again.
While flying don't miss number 5. Collect 6 and 7 at the next ring.
Look outside the edges of a wooden bridge. You will find 9 and 10 on the other side over the edge. Then jump on a yellow Power Plate.
While flying collect other Light Seeds.
Use the ring for the third time and collect 17.
18 and others are situated along the wall leading to Sun Temple location. Just over the waterfall go on the ivy, go to the top and jump back.
You will find another four Light Seeds here.
26 and the other ones are floating further along the wall leading to location the Sun Temple. 32 and the rest collect after coming back to the beginning of the level (next to yellow ring) and start going towards Windmills.
The last five which were visible from the beginning, you can collect when you possess the Hand of Ormazd and by jumping on blue Power Plate.
Go down using a wooden bridge and jump on red Power Plate. After performing the jump, start running on the wall of the tower.
Run left until you are able to use another red ring. Then start going up.
When you are inside, jump to the platform situated in the middle. Here you will find a simple quiz - you just have to put the rings in correct order.
Move the left windlass once in the direction opposite to the movement of clock's hands. Then move the right one once in the same direction. Then move the left windlass once in the direction opposite to the movement of the clock's hands and then the right one twice in the same direction as the movement of the clock's hands.
Run on the wall to reach the red ring which will move you to the other side. Jump ahead using the sticks.
From the stick jump onto the wall, bounce off it and then off the oriel window situated on the left. From the platform you have to run to the beam situated in the middle of a huge moving ring. Wait till it will be placed next to you with its filled part and then start running on the wall.
Wait until the circle moves and the bridge is up. Jump on it and bounce off back. Now you will have to solve a quiz similar to the one you have just solved. It is a bit more difficult because of the third additional element.
Turn the left windlass once in the direction opposite to the movement of clock's hands. Then right windlass twice according to the movement of clock's hands. Then again move the left windlass twice according to the movement of clock's hands and the right one in the same direction.
Run along the wall and jump onto the balcony.
Start climbing up and then jump onto the arena where you will fight Hunter.
Defeat your opponent.
By using a metal ring jump to the other side and let Elika heal the location.
Collect 1 and 2 and then jump to pole from a beam. Start lowering yourself down.
Turn around and jump on red Power Plate.
When you are inside the tower, start climbing up.
Collect 11 on the top and run to oriel window along the wall.
Look over the edge when you pass the niche and lower yourself.
15 is situated on the wall over the oriel window. Collect it by bouncing off the walls and in this way jumping up. Jump to the oriel window from the wall.
Go further along the wall of the tower.
Go around the tower by jumping onto the pole and then onto a beam. In this way you will reach the platform with three Light Seeds.
To collect 23 you will have to run the route to the top of the tower again. Jump to a round platform from a place where 19 is situated. 24 and the rest are situated along the wall leading to Martyrs' Ground.
Collect another Light Seeds situated near a tall wall.
33 and others can be collected by going back in the direction of the location Marshalling Ground. Use Hand of Ormazd ability situated in the wall of tower near 14 and you will be moved to a pole with 41.
43 and 44 are floating near 38.
Lower yourself down on a pole where Light Seed 39 was situated and jump on a blue Power Plate. Collect 45 which is very visible.
Jump onto a platform from a beam and then onto yellow Power Plate.
The main character will attack Hunter and he will make the ground collapse under your feet.
Jump onto the crack and start lowering yourself down. Jump to a pole from a wooden platform.
Run along the wall around the room.
You will reach a wooden platform. Jump onto a pole from it.
Use the poles to go between four massive columns.
Jump in the direction on the crack from the beam and then go right again.
Jump further. Soon you should be by the exit of the hole.
Now just perform a jump up and another fight with your opponent.
After winning find the crack in the wall and start going up.
Go on the right side all the time.
Go right and up and avoid slime distractions at the same time.
You will see a yellow Power Plate but at present you cannot jump onto it. Jump on beams to the other side and then go left on the wall.
Finally you should get to the last beam.
Use Elika's help to jump on a beam one level lower and from here you will reach the ring without any problems.
You will be moved near the exit. Jump higher and allow Elika to heal the location.
Collect Light Seeds and start sliding down to a hole.
7 and 8 can be obtained by bouncing off the columns. 9 after going to a higher level.
10 can be collected by climbing on the cracks. 11 and 12 are situated further on the stairs.
Collect 13 and use Wings of Ormazd ability to go to the surface.
15 and others can be found on your way to Windmill. To collect 21 and 22 jump to a wall on the opposite wall and use Elika's help after bouncing off.
23 and others in the corridor leading to the location Machinery Ground.
To collect 28 and 29 jump off the platform presented on the first picture. 30 is situated in the corridor while going back to the centre of location.
32 and the other ones can be collected on the way to location Sun Temple.
You will have to perform a double jump from the column on the right side to get to 37 and 38. Then you can come back to the centre of location and from there you will be able to run to green ring.
As a result you will collect Light Seeds to number 43. 44 and 45 can be obtained from a place where 11 and 12 were situated.
After healing the whole Citadel area, you will be able to finally defeat Hunter. Come up to the door leading to his location and wait until Elika destroys the gate. Go inside. Then jump on a wall on right and from there - to red Power Plate.
Jump on yellow Power Place from another platform.
Eventually you will be moved to the place of the battle which will actually proceed in a regular way. There won't be any new elements. Hunter's health bar will fall down of 1/3 level lower.
The other part of the battle takes place here. The floor will fall down when Hunter's health bar drops by 2/3.
You will have to "slide through" to the next area. Use Elika's help, jump over the slime and go down.
Defeat Hunter and Elika will try to heal him.
When it's all over, jump onto the red Power Plate...
...and use other powers to get out of endangered area.
Find green Power Plate and jump onto it.
Then use Elika's help to repeat the action. You will have run on the walls and ceiling for a longer while. Try to avoid all obstacles.
Jump onto the wall from the terrace which allows you to getting to another ring.
You will have to fight the opponent at the top. Stand near the opened door and allow him to attack you. When you run under his legs, start attacking and push the opponent off the edge. When it is all over, allow Elika to heal the location.
Collect Light Seeds from the place of the battle, then start sliding down on wooden footbridges.
Jump onto the wall to get 8 and 9. Then bounce back in a proper moment. Few Light Seeds can be found inside the tower.
Jump onto green Power Plate and collect the balls from the walls and ceiling while you are running.
Follow the same route which you took before healing the location.
As a result you should collect at least 19 seeds.
You will have to bounce off one of side walls to obtain 20.
You should be able to see another green ring from the terrace.
27 and the following ones can be collected while going towards City of Light.
Light Seeds starting with 33 - on the way to location Ahriman's Tower.
39 and 40 are situated under the place where number 11 used to be.
You can collect last five Light Seeds using Hand of Ormazd ability.
Jump onto green Power Plate and at once turn right a bit. If not you fall down.
You are in a Room where you will fight the Warrior. If you want to defeat him you have to push the creature into wooden scaffold which stands in the corner three times. For that reason, try to stay near one of them and perform proper movements to push the Warrior into the corner.
Defeat your opponent and use the wall to go to a higher level.
Go to a terrace and use the wall of the tower to reach the ivy which will help you to go up.
Run on the wall and then start climbing up.
Bounce off the wall to land on another terrace safely. Then start running around the tower again.
Go right and up all the time.
Use wooden oriel window to pass a spot made of slime.
Jump onto green Power Plate and it will move you to the top of the tower.
Unfortunately the Warrior starts bouncing of the walls of the tower which will cause its collapse.
After a collapse there is a ramp - use it as well as the fragments of the wall to slide down.
After sliding to the end use the glove and lower yourself down to a place where Elika will be able to finally heal the location.
After collecting first three Light Seeds go out through the main door and start collecting balls situated just over the banister surrounding the tower.
Go inside again and start climbing up in the direction of a balcony presented on the picture.
Go to the terrace and run around the tower. Then slide down trough a hole in the floor.
Collect all Light Seeds situated here and jump to the corridor leading to the Royal Spire.
First collect all Light Seeds situated on the right side. Collect the rest on your way back.
30 and the following - on your way to the City of Light.
36 and the rest on the way to location the Ahriman's Tower.
If you have Wings of Ormazd ability, jump onto yellow Power Plate in a place where you are going to teleport yourself.
When you are under blue ring, jump onto the column situated nearby. Go to the top, then jump in the direction of the wall to catch a metal ring on your way. When the character is opposite the ring, bounce off in its direction.
After moving to the other part of the chamber go up.
Stand on a wall and jump in the direction of a crack. Then go to a terrace made of stone.
There is a crack outside and use it to climb the wall.
Jump right in the direction of a platform.
Pull the metal ring down and jump to the crack. Now you will be able to jump left.
Go to another platform and turn the windlass. Huge metal ring will spin around and create a new, vertical wall. Jump to it.
Go up, then right in the direction of the platform.
Pull the metal ring again and use the wall to go one level higher.
Go right until you get to a lone column. Jump inside the tower from there.
Defeat the Warrior and throw him off the edge.
Collect first four Light Seeds and jump to a vertical footbridge again. Start sliding to the bottom.
You can find 8 and 9 while running around the tower.
Collect 10 from the centre of the tower and start climbing up in the same way as you did before healing the location.
When you are at the bottom of the tower use Step of Ormazd ability.
Then start sliding down to collect 21 and 22.
26 and 27 can be found under the floor where 23, 24 and 25 are situated. Look for a metal ring at the edge and pull it down.
Light Seeds starting with 28 can be found on the way leading to the Queen's Tower.
34 and the rest on the way to location the Tower of Ormazd.
You can find 44 and 45 on platforms leading to City's Gate.
Stand opposite the door leading to the Warrior's Fortress and slide to a blue Power Plate. You will be moved to a ruined ramp. Run straight ahead in a moment when tendance made of slime disappear for a while in the wall.
Jump to a blue Power Plate from a wooden platform again. Then to another one.
Wait until the tentacles hide in the wall and start running on the wall. You will have to bounce off proper places jumping to the opposite walls. You will slide the ramp few steps further...
...to be made to run again over a quite long way between narrow walls. As a result you will get to the place where you will fight the Warrior.
Your task is to move the character so the warrior will stand in an illuminating niche. When you push him inside, the bars will fall down and the creature will disappear inside the floor. Now heal the location.
Collect the Light Seeds from the place of the battle and use the blue ring.
Light Seeds from 6 are situated on the way leading to location the Tower of Ormazd. 12, 13 and 14 - on the way near the Warrior's Fortress.
Light Seeds starting with number 15 - on the way to Queen's Tower.
On the way back from the Queen's Tower to the Warrior's Fortress you will find a yellow Power Plate. If you possess a proper power, you will be able to collect another five Light Seeds.
31, 32, 33 and 34 can be found on the way back from Warrior's Fortress and the centre of location. To obtain 33 and 34 bounce off the walls up in a place where 32 is situated.
Move to a place where the entrance to the Warrior's Fortress is situated. Jump onto blue Power Plate.
You will have to take the same route as you did before defeating the Warrior.
You will have to run between narrow walls again.
After destroying the sealed door jump onto green Power Plate.
Use other powers to get onto a wooden platform and from there run in the direction of another green ring.
You will be move to a place where the battle will take place. The Warrior is not sensitive to your attacks so you need to trick him. Stand on the edge of the arena in a place where there is no slime and let him attack you. Run around the Warrior and push him into the chasm.
Platform made of stone will collapse and you will fall down. This not the end of the fight.
The Warrior will come back but this time he will be in flames like a live torch. Don't attack him, go back all the time and run away from him. After a will his health bar will reach zero and as a result he will be defeated. Go to a green ring.
Jump onto the Power Plate which will move you to a collapsing wall. Start running straight ahead on the wall.
At the end start sliding. As a result you will run away from endangered area.
Green Power Plate is situated near the exit from the corridor leading to Cauldron. Jump on it.
You will reach a place near four platforms in motion which are situated on poles.
Jump on a wooden wall on the left and from there to the first moving platform. You will have to move windlasses to jump to the place from which Elika can heal the location. Turn the left windlass in the direction opposite to the movement of clock's hands. Jump to the left upper platform and move windlass three times in the direction opposite to the movement of clock's hands. Now jump onto right upper platform and turn windlass once in the direction opposite to the movement of clock's hands. Jump on a left lower platform and turn windlass once according to the movement of clock's hands. Jump to a right lower platform and turn windlass once according to the movement of clock's hands. Finally jump on the right upper platform and turn windlass twice according to the movement of clock's hands.
Now you will be able to get to the place where you will fight the Alchemist. After winning the fight heal the location.
Collect first seven Light Seeds coming back nearly to the place where you have started the mission.
Go onto a vertical wall and jump to the platform again. You will have to think a bit to move the windlasses to get to number 11 and 12.
Collect number 14 after jumping onto the green Power Plate situated by the corridor leading to the Cauldron.
Number 15 and the following ones on the way leading to the Cauldron.
Light Seeds, starting with number 24, are situated on the way leading to the Machinery Ground.
Number 33 and the following ones - in the corridor leading to the Cauldron.
39 and 40 - near 13. You will find the yellow Power Plate near the place where you fought the Alchemist. Jump on it and collect remaining Light Seeds.
Jump onto the red Power Plate.
You will be moved to the centre of the location. Take hold of a metal ring and use the red rings which are left.
Finally you will reach the arena where you will have to defeat the Alchemist.
Alchemist will cast on you the spell of corruption. The only way to heal yourself is to reach the top of the location and Elika's interference.
Jump to a fragment of protruding rock and start climbing up. Then run left.
Wait until the machine stops which enables going through and jump to its other side immediately. Then run straight ahead on the wall.
Jump on the following beams. Huge ring will stop for a while if you move a metal ring during your run.
Start climbing when you pass the circle. Then head right.
Jump onto a column and use the hoop to walk further on the ceiling.
Go right all the time. Move on the ceiling again after you pass the turn.
Jump from the pole to the crack and slide down. Then again grab a metal hoop while you are running. It will stop the machine in front of you.
Go to a lower level and head left.
The next ring is situated behind the turn. Jump from a beam in the direction of a wooden wall and slide down.
In a proper moment grab the hoop and go to the other side. Then go up.
You are in the place where Elika is able to use her power and heal the location as well as the main character.
Collect Light Seeds situated near you and jump onto the red Power Plate.
Go along the rocky wall until you reach the red ring. Use it.
Lean out the camera over the edge and look for the hoop on a huge central platform. Slide on it to collect number 8 and 9.
Then jump down to a rocky fragment, go up and start going left.
There are metal hoops above the place where number 5 and 6 were situated. Jump on the wall, go as high as possible and bounce off to jump down. You will land at a platforms supported by the crane.
Then go left, go behind the huge ring and start climbing higher using the ivy. Now go right all the time.
Go in the same direction as you did before Elika had healed the location.
Light Seed number 20 and the other ones can be found on the way to Heaven's Stairs. Light Seeds number 27 - on the way to the Construction Yard.
33 and the following ones - in the corridor leading to the Martyr's Tower.
39 and 40 near Light Seeds 24 and 25. To get them you have to go down the ivy on a vertical wooden wall.
You should notice the blue Power Plate while standing on the central platform. Jump on it and collect the remaining Light Seeds.
The proper part of the mission starts when you enter the tower. At this point the elevator will be shut and you have to solve a riddle to reopen it.
Pay attention to the tanks which stand on both sides and are filled with a different amount of liquid. First jump on the one which contains the smallest amount of liquid.
Jump to the column from the tank. Then jump in the direction of the wall. There move to the other column and go to a wooden platform. Something similar to choking gas will start escaping from the floor.
Run onto the wall from the platform and grab the metal ring. It will activate the first mechanism.
Power Plate will expire on a tank which you used to reach the first mechanism. Now jump onto the next tank. Try to jump on the platform above the tank as fast as possible.
Go right till you reach the end. Then - to a higher platform.
Activate another mechanism and run onto the third tank.
Jump to a platform from the tank, then move left along the crack in the wall. Pull yourself up and jump one level higher.
Run on the wall and activate the third mechanism. After jumping down go onto the fourth tank.
Jump on the columns and wall to a higher level and activate the last mechanism.
As a result the elevator will reopen. Enter it and turn the windlass as you go up.
When you are up, jump in the direction of the exit. Now use the green ring.
You will run to the place where you will fight the Alchemist. Defeat him and let Elika heal the location.
Collect Light Seeds situated in the place of fight and jump into a wooden tunnel.
You will land on a wooden platform. Jump in the direction of lone column situated aside.
11 and other Light Seeds can by collected by lowering down a little in the direction of the Machinery Ground.
19 and 20 are situated on a platform, in the middle of location, in a place from which you have just jumped onto a lone column. Here you can also jump on a green Power Plate.
Use the power the Breath of Ormazd to collect other Light Seeds.
25 and others are floating in the chamber with tanks.
After collecting 28 use the elevator and jump to the exit of the chamber.
Jump onto the green Power Plate and collect 32 and 33.
Light Seeds starting with 34 and ending with 40 can be found on the way to the Tank. If you have the power Hand of Ormazd, come back to the room with tanks. Use the elevator to go up, jump to the opposite platform and look for a blue ring.
Start the proper part of the mission by jumping onto the red Power Plate.
When you are on another platform, repeat the activity.
Go down on a ramp and jump left. Then go to the solid ground.
Move left all the time and jump onto another Power Plate.
On following ramps...
...go down to the place where you will fight Alchemist. After defeating him let Elika heal the location.
Jump onto the red Power Plate and collect all Light Seeds situated above it.
Now jump on the wall situated on the left and move right.
Head in the direction of Construction Yard all the time.
Then come back to the place where you were thrown by a red ring from the centre and go towards Heaven's Stairs. Then come back again and jump on the red Power Plate.
Jump between red rings and collect Light Seeds.
Some of them are situated on different types of ramps.
Jump onto red Power Plate in a place where you started. If you have the power Wings of Ormazd jump onto the yellow one. While flying collect five Light Seeds.
38 and others can be found in the corridor leading to the Spire of Dreams.
Jump onto the green Power Plate. You will reach the safe platform by performing consecutive manoeuvres. Jump onto the wall from there and prolong the run by using metal hoop.
You will reach another ring. You will be thrown in the direction of the balloons. Run on their surface for a while.
Finally you will reach a small chamber where the battle with the Alchemist will take place.
Try to stay near the centre of the arena all the time because there is surrounded by slime. When you fall into it and Elika has to interfere, Alchemist's health bar will renew a little.
After the first part of the battle jump on the red Power Plate. You will reach the chamber situated one level higher where you will have to fight a less important servant of Ahriman.
Then you should find a lone platform. Here you will have to defeat a regular opponent.
Then jump onto red Power Plate and you will be moved to the place where the final battle will take place.
Defeat the Alchemist and try to stay near the centre of arena.
After the fight jump onto the red Power Plate...
... and you will reach the exit of the location by going on the balloons.
Jump onto the yellow Power Plate and reach another level by bouncing off the walls.
When you use another ring, you will be moved to the central part of the gardens.
Now you will have to put the windlasses in correct order so the slime will fill the tank in the middle. Start from the left side. First move the lower windlass on the right according to the movement of clock's hands. Then move the lower one on the left in the direction opposite to the movement of clock's hands. Then the upper one of the left once according to the movement of clock's hands and the upper windlass on the right once in the opposite direction.
The upper one on the right once according to the movement of clock's hands. Then the upper one on the left once in the same direction. Now the lower one on the right once in the direction opposite to the movement of clock's hands. At the end the lower one on the left twice according to the movement of clock's hands. Then jump to yellow ring.
You will fly to a place where you face Concubine. Elika will be trapped for a while as usual.
Defeat Concubine and heal the location.
Collect orbs and start jumping left, along the wall.
Go round the room using suspended columns. Then activate yellow Power Plate situated near the entrance to this part of the gardens.
12,13,14 and 15 should be reached from the platform situated above the garden. 16,17 and 18 are situated on its left side...
...and 19 and 20 on the right side.
21 and 22 collect by bouncing off between the wall of annex and the nearest pillar which stands by the wall.
Jump on the wall using the columns situated on both sides of the room and then in the direction of red rings. As a result you will be moved to the place where other five Light Seeds are situated (24-27).
Light Seeds starting with 28 can be found on the way to Royal Spire.
34-36 are situated on the way to the Royal Spire and the other ones - in the corridor leading to the Cave.
Light Seed 43 also on the way to the Spire of Dreams.
44 and 45 behind 36, on the other side of the building.
Jump on a yellow Power Plate situated next to the entrance to the Palace Rooms.
Jump over the slime and attack the false image of Concubine.
Follow her to the side corridor. There start sliding down the ramp.
Stay close to the corridor.
Few moment later you will get to arena where Elika will join you. Go onto the annex.
Go right on a wall. Jump at the end to catch the oriel window.
Jump right all the time.
Jump to a column from a platform and then to the other one.
After a while you should reach a wider column from which you have to jump to the place where you will fight against Concubine.
One of Concubine's tricks is to catch you with an invisible power and move you in the direction of a wall or a chasm. If you want to avoid it, attack when your opponent approaches to you to attack. Heal the location after the fight.
Collect Light Seeds from the place of the battle and enter the annex.
Slide down on a ramp collecting other Light Seeds.
Make sure that after the slide you have at least 11 Light Seeds.
Then jump onto the annex and go right.
Soon you should get to the door leading to the Palace Rooms.
20 and others - on the way to Coronation Hall.
Light Seeds starting with number 31 can be found on the way to the Spire of Dreams.
37 and 38 are situated in the place where the corridors meet and which is protected by one of Ahriman's servants.
Use red ring to reach to the remaining Light Seeds. It is situated on the left, just after leaving the central part of the location(going towards the Spire of Dreams).
Run on the wall and use Hand of Ormazd ability. If you go on the wall, you should get to another Power Plate.
Go inside the elevator and turn the windlass until you reach the top. Here Elika will be temporarily immobilized.
Come up to the Concubine and attack her. Unfortunately, its only her false image. Run on the wall and jump on the column.
Go to a higher level using the ceiling and jump on another columns to get to Concubine.
Attack her but it is a false image again. At the same time Elika will be freed so you need to use elevator again.
When you are on the highest level run right on the wall all the time.
You will use Hand of Ormazd ability couple of times. You have to use Elika's ability to throw you to the wall as often. In the opposite case you will fall down.
Go to another level by using the crack in the wall.
Use elevator again, but this time you need to go to the top and defeat Concubine.
Collect Light Seeds from the place where you fought and run along the edge to find a metal stick protruding from the tower. Lower yourself on it and then jump towards Light Seeds number 4 and 5.
Take few steps back and start running on the wall. If you did it right, the character should start sliding down the wall in the proper place to collect other Light Seeds.
You have to start climbing again to the top inside the tower.
Head towards the top of the tower all the time.
Light Seeds from 21 to 26 are situated in the corridor leading to Coronation Hall.
27-31 can be obtained after using Breath of Ormazd ability.
At the exit of the tower there is a tall column. Don't jump on it but jump to a lower level from that place. As a result, you will collect two Light Seeds. Then pull a metal hoop and finally jump onto the tall column.
Collect Light Seeds from 34 to 38 by walking on narrow footbridges. 40 and the other ones are situated in the corridor leading to the Reservoir.
41 and the other ones - in the corridor leading to the Reservoir.
Choose a proper moment and jump on a blue Power Plate. Then jump to the wall and you will reach another ring.
Go right all the time, around the chamber.
While standing on a platform, wait for a proper moment and jump into another blue ring. Now you have to be careful because Elika not always is able to throw you into the air to a safe place. So using her magical power of additional throw is necessary.
Go into the elevator and go out one level higher...
Defeat the Concubine and heal the location.
Grab the edge in a place where Light Seed number 3 is situated. Start sliding to the foot of the tower.
Then go right all the time until you reach a chamber with moving rings.
Before you reach the green ring, you should have at least 18 Light Seeds. Use Breath of Ormazd ability to reach the shelf with Light Seeds 19-23.
From 24 - the corridor leading to the location called Tower of Ormazd.
30 and other ones - in the corridor leading to Royal Gardens.
Starting with number 40 - in the corridor leading to Coronation Hall. Number 44 and 45 are situated in a place where the corridors meet and where you fought one of Ahriman's servants.
After destroying the door jump onto the yellow Power Plate. You reach another platform after a while.
Use the combination of two powers to reach the first floor of Palace Rooms.
The Concubine will defend herself here until her life bar loses its third part. After her escape jump onto the Power Plate presented in the second picture.
On the second Concubine will fight until she loses 2/3 of her health.
After her escape jump onto the yellow Power Plate and you will be moved to the third floor.
This time Concubine is not here but there are few Elikas. You will have to choose the proper one but attacking every image won't work. To check if it is a proper Elika, throw yourself into the chasm and you will be saved. Finally you will be able to fight Concubine.
After interlude film jump onto the yellow Power Plate and you will be moved to the exit of the location.
After finishing all four bosses head towards the temple.
The first attraction is to cover a very long path without making a mistake which means you have to use all the powers you possess.
After getting to this place you will learn that Elika's father has been completely possessed by evil powers. Fight him. Ahriman appears after the fight. Since that moment you will observe the world from his perspective. Run onto the wall on the right.
Don't stop even for a moment. Go right all the time. The exemptions are shining points. You have to stop exactly in front of them and wait until the wave of slime falls down. Then go further.
You will have to heal three locations on your way. It will weaken the beasts a little every time.
At the end you will reach one red ring. Jump onto it and then to the other ones. Be careful because you will have to press Quick Time Events key.
Elika will push you in the direction of a tree in the middle by using all the powers she has left. Then she falls on the ground. Take her outside...
...and put her onto the altar situated in front of the door. Now head towards the desert and cut down four trees situated on small buildings.
Go back to the temple and here cut down the last fifth tree. As a result you will obtain the 1001st Light Seed.
Take Light Seeds to the altar. Now the only thing you can do is to watch the ending of the game.