This guide contains a complete walkthrough of Outlast: Whistleblower, along with numerous screenshots depicting successive stages of the game. Chapters are named according to consecutive game sequences. You will also find additional hints from the author as for completing a given game chapter. Along with each level description there is also information on the location of batteries, which are needed for your camcorder. The Outlast add-on was created by Red Barrel Studios and is based on the same mechanics as the base game. The game frightens you with suddenly appearing enemies, matching music, and atmospheric locations usually covered in darkness. It should be noted that the DLC is much more brutal than the base game and in some moments it may even be disgusting or distasteful. The game also introduces new enemies, such as the cook or the groom, who are very well-written. Whistleblower is a story about a computer scientist who works in Mount Massive asylum. It is him, who sent the message about what was happening there to the journalist who was the protagonist in the base game. However, he gets caught in the act by his superiors and they start to carry out experiments on him too. The prisoners, however, launch a mutiny and start killing all the staff as well as one another. As a former employee you cannot feel safe here, so you must leave this horrible place. Once again, you have only a camcorder with a limited amount of power to help you.
Outlast: Whistleblower guide contains:
Marcin "Xanas" Baran ()
A man in front of the screen
The game starts with your character writing an email at his laptop in a storage room. Once he finishes, press the left mouse button to send the message. After a moment a man comes saying that they expect you at your work place. Leave the room and go to the right, and at the reception turn right again. After walking down the hall, you get to your work place where you are asked to a repair some software. Sit on the chair by the computer and watch the cut-scene. When everything is done, go back the room with the laptop. There you will get caught by guards.
Take the camcorder before you leave the roomYou wake up sitting on a chair in front of a TV. Take the camcorder and wait until your mate opens up the cell for you. Then quickly go left, and in the bathroom on the right you will find a battery. Walk on, and after a while you are attacked by a ghost. Run down the corridor until you get to the door. Once you dash inside, the ghost disperses and prisoners appear, who invite you to join them in maltreating a dead doctor. Wait until the prisoner stops talking and head on down the corridor.
The guy who is sitting here suddenly attacks youWatch out for the guy who is sitting on the chair on the right, because when you approach, he will stand up and attack you. Run to the next room and there find the bathroom entrance. The madman will focus on another one, whom you passed, and you yourself get stuck here. At the top, there is a ventilation shaft. Go inside and crawl toward the exit. On the way you can hear a conversation between a doctor and a guard.
At the end of the shaft, jump down. The guy there will not hurt you, so you need not be afraid of him. Push the cabinet that is blocking the door and exit the room. While you are doing this, the man who was sitting, will stand up and come up to you, but you have no reason to be afraid.
A trapped doctorAt the fork, you can only go left. The corridor to the right is a dead end. Visions appear. Find a room with the button that opens the way on. There you will find a doctor trapped in a chamber. Press the button and watch the cut-scene. Note that you can find a battery next to the button. Then go back and walk on down the open pathway. Be careful, because in the hallway, a ghost attacks you again. It will stop when you make it to the gate.
Closed exit, turn around and climb on the boxes on the rightAfter a moment, you get decontaminated in the chamber and you can walk on. You will get to the exit door. Unfortunately, it gets closed right before you. On the left side, you will find a battery lying on the floor (behind the cylinders). While standing with your back to the front door, approach the boxes on the right. Climb on those and go up. Go over the room and then jump back into the hallway.
The canteen, only the cook is still at workIn the hallway by the dead guard you will find a battery. Another one is in an illuminated room on the left from the bed. Head toward the smacking sound, and after a moment you will get to the kitchen. Go through the icehouse, then the cafeteria, where dead patients are lying. The cook himself will not hurt you, so move on. While you are passing between the tables, the cook notices you and tells you to go out of here. Do what he says.
You have to find the handcuffs key, turn around and jump over the windowGo out into the hallway and turn right to the bathroom. You can see there a row of washbasins and urinals. On the right there are lockers. You will find a battery there - take it and head on straight. There you will hear two normal voices and a prisoner cuffed to the door. You have to remove the handcuffs, and for that you need a key. Turn around and climb through the window into another part of the compound.
Climb on that desk and go through the holeGo down the hall and jump over the overturned bed. You are not alone here. This place is being patrolled by the cook with a circular saw. You must not run, if you want to avoid him, because once he spots you, he starts chasing you. It is a good idea to move while crouching. If he starts to chase you, you can always escape to the place you came from. To find the key you need to go through a dark room, then to the left, through the illuminated part.
Then turn into the room on the right. Take a battery from there and go to the next room with an illuminated desk. Jump on it and get back to the more friendly part of the compound.
There is the key in the roomThere you will encounter a guy with his ??mouth gagged, who will be following you. He will not hurt you, though, so you can ignore him. Head down the hallway and take the key from a dead guard. While going through the laboratory, pick up a battery along the way and exit through the forced door. You are back to the well-known part of the compound, which is patrolled by the cook. You can now run to the guy handcuffed to the door and get him free.
The cook will then whisper that he would find another way.
Jump out from thereAfter that you will find yourself in a crematorium. The whole room is covered in darkness, so you will often have to use your camera. Inside you will also see a crawling man. However, after a while he falls dead.
As you approach one of the doors, the cook will catch you. But then he throws you into the furnace with intention of burning you. Dash to the other end and start breaking through the wall. When you are out, the madman gets furious, but he is not around anymore.
The ladder to the next levelNow go to the ladder next to you. Being at the top of the ladder, climb up on the ledge, and now you are on the higher floor. Now climb up on the boxes, and then carefully walk across the ledge to the other end of the room. In the middle of the way a ghost starts chasing you again. While fleeing, enter the shaft that is at your feet level, and jump down into the corridor.
A fork, take right to move on with the story or left to collect a batteryGo to the newly discovered corridor, which is covered in darkness. At the fork you can take two directions. Going left will take you to a battery, while taking the right - where the light comes from - will allow you to progress in the story. Go down the corridor until you get to the library. Here, the cook stalking you appears again. If he notices you, run and hide in the lockers or run the whole time through the main corridor to the passage between shelves where he cannot squeeze through.
An illuminated room, the door on the right leads further onThen you will see a room with two doors. The one on the left leads to the bathroom, there is a lunatic busy pushing a doctor's head into to the toilet, but he will not hurt you. The door on the right is the one you should choose.
It will take you to the corridor covered in foil. On the right there is a battery and on the left - the way forward. Near the chamber entrance there is a torn out passage, where you should go. Then find a broken window and go through it, and head left. Go through two doors, and in front of you a patient will appear who will turn away and go banging his head against the other door.
The guy is already so messed up that he is just banging his head on the doorGo under the nearby desk, and leave the room, while collecting batteries from the nearby counter. Walk past the nurse room to the next corridor. Now turn right, because there is nothing to collect on the left. Enter the room 237 and climb up the shaft. Press on until you fall down. The cook starts to bang at the door, but he cannot force it. Quickly go through the other door.
The door leading to the laboratoryYou will get to a small bathroom, which you should exit through the hole in the wall. Go into the hallway and walk forward all the time, until you reach a laboratory with two computers. There, take documents and walk on. You will meet a guard - he tells you to beat it. Take the battery that is lying by the chamber controls.
Exit the room and go down the hallway to the next one. Immediately you will hear the familiar sound of a saw. Your friend is here again. You have to go to the hall and run straight to the door dead ahead, then down the hallway, and when you see traces of blood on the floor, head toward the chamber to climb onto it.
Proceed on, while up there in order to get to the gas room, where you have to turn off the gas.
A gas valveOnce you turn that off, play with the cook just a little more, and go back to the door where a guard is cowering in fear. Go through the airlock and continue down the familiar corridor. Just one more chamber, and you get to the basement.
Stairway to the yard
You will find the stairs to the courtyard. Once you go there you can take two ways - right and left. There is nothing on the right, even though you hear the sound of the cook's machine. He himself is not there, however. The path to the left is the correct one, and it is best to keep walking by the right fence in order to get to the next level. The worst thing about this level is that the night vision is useless for looking around.
Walk over the bloodied wall.Go over the bloodied wall and turn right. You will see an escaping lunatic. Let him go, and walk to where he was fleeing from. Climb up the stairs and turn left again, because the door to the right are closed. Walk past the guy who is playing basketball on his own, and after a while you will see one guy trying to go outside through a large door. He fails, though.
Now go back to the stairs and take door on the right - the one covered in blood - which are now open.
A basketball gameWalk past the body of a guard, at the end of the path turn right as soon as you can, then immediately left. Nearby there is a spot where you can jump down from. After the jump walk straight ahead and jump down again. Then follow the tunnel and take the ladder up again, and you will be back in the gardens. Now run down the main corridor and take the first turn right, then right again, and finally left. By the next passage you will meet the twins known from the base game. They are standing next to the table. You have to run past them and turn left. They will come after you, although they are not in much hurry.
You get out to the basketball court. The guy who was playing there gets mad at you. Run on, between two other lunatics and climb up the ladder.
The bridge to the next levelAt the fork, there are documents on the right and a bridge on the left. After taking the documents, follow this way. At some point a madman starts running at you, but he simply passes you. Go on, until you finally reach the door. There is a ladder nearby. Climb even higher.
Others do not want you to reach the radio
There you will meet a lunatic talking to himself. Go past him and go back inside the building. You will see there a total slaughterhouse. You can take only one direction, that is left. Go down the hallway and enter the room at its end. Inside you will find the so-wanted radio.
The fat guy from the base game is still patrolling these corridorsHowever, as usually something goes wrong and the radio gets destroyed. Exit the room and hide in the darkness in the other room. Wait until the big guy goes away, or simply start running as soon as he moves away from the door. Return to the hallway and jump over the first desk, then enter the next room and the other corridor. Then straight to the narrow space between the shelves.
A man writing something on a wallTo go further, use the barred door and meet a man who is creating a writing that was already finished in the base game. Of course you have to jump into the same hole that you did then. Behind the door that are left ajar there are documents, so you have to go the other way towards the Exit sign.
When you start going down the corridor a giant will start chasing youIn the room behind the illuminated room you will find a battery. Then head to the hallway where there are a lot of small lockers, then start running forward. At some point the music will intensify, and you will notice a giant breathing down your neck. Run down the corridor all the time, and at the end, jump out of the window.
Power switch - you will have to use it twice
While being outside, jump down and keep walking by the right side of the wall. You will get to a descend to the underground level. At the end of the corridor, jump over a damaged fence and walk forward while crouching. You will come outside again. Ahead of you there is a cathedral and a document next to it, and on the right, a passage to the next level - in order to get through you need to turn off electricity in the control room on the left.
Take left and after a moment you will find a switch. Turn off power and go back upstairs to the fence. Now do that again, because someone turned on power again. Once you do this and turn away, you will see a madman standing in front of you. He starts chasing you. Run to the top, then to the left and toward the door with the warning sign.
Once the power is off and you have entered inside, take leftHowever, he will not stop chasing you as soon as you go through the door, but only when you turn left and jump into the next building. Once inside, take left.
Go through the hallway and then, once outside, jump into the water. At the end of the pool you will find a ladder. Head to the open door. Then immediately turn right and enter the building through the hole in the fence.
Leap of faith, but an unsuccessful oneGo up to the top, go through the window, and jump to the far ledge. Unfortunately, you will fall down right into the next area.
If you walk past this dead guy, you are going the right direction
You find yourself in the attic. You need to get out of here, because you are not alone. Squeeze through the passage between the boards, then turn left and walk around the small room you were in. This way you will get to a room with lots of shelves and cartons. While crouching go through most of the room, and when you get to the gap between the shelves, go through it. Next go by a hanging corpse, and behind it there will be another gap to go through.
The scenery slightly changesWalk on, and at the time the opponents start to talk about water, you should be able to see a shelf in front of you. Jump over it and go into the hole on the left. The scenery will change a little bit to slightly bluish. Go on through the small corridor and in the end there is an imminent confrontation waiting for you. Jump over the quite large, wooden wall. Then the guys will notice you - you will know that when an opponent comes out of the room in front of you. Immediately start running left.
You must go to the other side of this wallYou need to find a smaller wall, with the door in it. The door is closed, but you can jump over the wall. After that, head left without any delay and then jump over the garbage on the right. Now simply follow the corridor and jump on the closet in front of you. Then go straight a little bit, and jump down the stairs below.
The stairs leading to the groomNow it is time for the confrontation with the groom. He will not be there at first, until you try to open the door at the other end of the room. When he starts searching the rooms looking for you, you need to sneak behind the door that he came from. It is best is to hide under a sewing machine in the middle of the room and wait for him to pass.
When you try to open that door, your opponent will appearThe door that you must take are open, so there should be no problem with locating them. There is a battery along the way, but you do not have to take it, because at the end, you will lose them all. Then just keep running from one door to another.
When you push the second cabinet and run out into the hallway, you will see an elevator shaft. Jump there and watch the scene in which the ladder falls apart.
For the first time hiding in a locker turns out to be a bad ideaWhen Gluskin starts the elevator, go to the floor below. Turn right at the fork and force enter the room. When you reach the door that cannot be opened, there is the groom on the other side. Hide in a nearby locker and watch the cut-scene.
The second part of the escape from Gluskin. When you see him, hide yourself behind the tableOnce it is finished you are free to go, but you still have to run, because the groom is looking for you. The problem is that the guy took all your batteries. However, it is not so dark here. Walk straight, then turn left. Hide behind a table as soon as you see him. Then keep on walking straight - you will have to walk past a couple of rooms, until you find an open window. Jump out to get to the yard.
Return to Gluskin's houseGo inside again through the only door here. On the right, there is a battery, and then take the other way. After that you get an objective to find the key to the Male Ward. Go straight ahead and enter the kitchen through the door left ajar. At the end there is a vent shaft, where you can climb into.
The bride is readyGo through the vent shaft, and then you get to the great hall full of hanging corpses. When you go out from there, you will ??again hear Gluskin's voice. In the room with plenty of lockers you will find a battery. It is also a good idea to hide there and wait until he passes. Go down the hallway and take the barred the door on the right. When you see a row of chairs and a person wearing a wedding dress, walk toward her.
Having the key, go back the same wayThe key you need is glistening in her hand. But of course Gluskin appears behind you. Turn left and run through the gap between the shelves. Then push the locker on the right and go through the door. Now run to the left down the hallway and go back to the room with the corpses hanging there. Go back through the same vent shaft.
For those who have already played the base game this is a familiar sight
When you open the door with the key, watch the cut-scene, and move the mouse when the game tells you to. After that, go through the door on the right and move to the Male Ward through the open door. After a long run through the corridor, a cleaning squad appears - they have an order to kill everyone here. At one point, you will have to crouch down to go further. Then turn left. At one point the guards start shouting, and you should turn right at the fork. You will get to the place where you started off in the base game. Enter the room with a TV, go into the hallway and now go straight and take the stairs down.
The governor in pains. Makes you drop a tear.Now go straight toward the exit. At the door you meet a man in black, who is lying on the floor at the exit door, barely alive. When you approach him, he will attack you. The only thing you can do now is watch.
After the cut-scene, exit the compound and get into the car. When the game tells you to send a message, click the mouse. The game is over.
Next to the exit door. In the room on the right. There are lots of corpses nearby.
In the laboratory along with the dead guards and the handcuffs key. The gagged guy without a hand who starts to follow you is wandering around. The document lies by the computers.
After the sequence in which cook tries to roast you, there is a chapel next to the room you are in. The document is under the cross that hangs on the wall.
After receiving the objective to turn off the gas in the chamber. Go through the broken window, it is in the room ahead.
Once you get to the laboratory, after the third escape from the cook and going through the room 237. The documents are lying on the table.
After the first escape from the twins and climbing up the ladder behind the court. In the room at the top.
After you meet the patient who is making the writing on the wall and jumping down. In the room with locked prisoners.
Before powering off the fence. By the cathedral door.
You can find the document after falling from the tower to the attic. When you are about to push the first metal locker, do not do it, but go straight instead. The document is at the end of the corridor.
After fleeing from the groom and jumping out of the window. Near the fountain.
In the illuminated hallway, after encountering special forces on the first floor. In one of the rooms on the right.