Welcome to my guide dedicated to the one of the most expected games - Gothic III. At the beginning I have to point that it's not a guide in the classical meaning. The hugeness of Gothic world and a very large number of quests do not let me to prepare a solution guiding players step by step. That's why I decided only to list all possible quests without going into details. I only give you information who offers the quest and where it must be solved. Naturally, if it's possible, I try to give some tips making your game easier.
At the beginning you should learn some clues that help you to understand my tips and game's rules.
This is a map of the world you will explore. You can find here all main locations where you can get and solve quests. I did not mark other locations: caves, hunter's huts, hideouts etc. because there are to many of them. Moreover, it's very hard to find a particular location even if it's marked on the map. In the following parts of the solution I add more maps showing places where you can find all important items and characters.
Rhobar is the owner of the artifact called the scepter of Varant. You can get the quest connected with the scepter, in the further part of the game when you have to choose one of possible endings. You need the scepter for two possible paths but the main quest is given by Xardas, when you choose the Orcs' path (and you leave this world together with Xardas). Your job is to take the scepter from Rhobar and it means that you have to kill the King.
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The artifact of Trelis is the Amulet of Adanos. Vak the Orc leader in Trelis is the owner of the amulet. I described earlier how to get this artifact from Vak's hands (check Trelis and Nemora quests).
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It's a prize for reaching the king Rhobar in Vengard. You can get there when you find the teleporter stone leading to the temple in Vengard (described later). Then you have to go through the entire city invaded by the Orcs (Check the Vengard quests).
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King Rhobar gives this quest when you meet him in Vengard.
Rhobar orders you to learn Xardas's plans. Go to Nordmar and find there the necromancer's tower (it's described earlier). When you find Xardas he reveals his plans to you (just talk to the magician).
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This quest is similar to the previous one but his time it's Zuben the Hashishin leader who gives it (you have to finish a lot of quests in Varant, before you can meet Zuben). When you learn the plans go back to Zuben with a report.
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The staff is an artifact that belongs to Zuben. You can get this quest in the late moment of the game when you have to choose the ending (similar to the quest connected with the scepter of Varant). But this time it's a Hashishin path you choose.
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Roland the leader of the rebels from Okara gives this quest.
The teleporter is hidden in Gotha. After killing all the undead enter the Gotha underground tunnels. You can find the teleporter rune at the end of the tunnel - it's on the crate.
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It's about the Crown of Adanos, the artifact hidden in Mora Sul temple. I described earlier how to get the Crown (check the Mora Sul quests).
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It's about the Robe of Adanos. Check the KDW Camp quest to find put how to get the Robe.
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It's about the one of Adanos's rings. You can find it in Nordmar on the body of the undead warrior Akasha (check the Fire Clan quests).
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It's about the second ring of Adanos. You can find it on the body of the demon you kill in Gotha (check the Gotha quests).
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You do this quest for almost the whole game. A lot of characters mention the fire chalices but this quest is given by Sebastian the Fire Mage from Reddock. You have to find all twelve chalices and use them according to the path you choose. When you support the rebels bring the chalice to Milten in the Monastery and then throw them into the sacred fire (described later). When you support the Orcs bring the chalices to Grok from Geldern. In the next chapter I give the list of people and places connected with all fire chalices.
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Innos gives this quest, when you are able to talk to him, (it's late moment of the game). You have to banish the Orcs from Myrtana, by killing all their leaders and liberating all occupied towns. It's very hard task because of the number of the Orcs stationing in these towns.
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Xardas gives his quest when you choose the Orcs path. It's the one before the last quest in the game. When the necromancer leads you to the portal (described later), approach to the teleport an activate it. You have to use the scepter of Varant and The staff of the Eternal Wanderer (you got it earlier).
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The last quest given by Xardas - it's a consequence of the previous task. After the activation you have to open the portal. The, both of you enter the portal and disappear.
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This quest appears during a conversation with Dargoth from the Monastery, when you start asking about Akasha and his artifacts. It's hard to get this quest because of the problems with cooperation with Dargoth - it's hard to talk to him fluently. To complete this quest you have to go to the lowest level of the Library and read one of the books (some kind of chronicles). Then you learn where to look for Akasha's artifact. Be careful because when you finish reading you are attack by a demon and a few skeletons.
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It's one of the last quests after choosing the rebels path.
After getting all of the Adanos artifacts and the scepter of Varant go to the Monastery and put these items on the Innos altar. This way you get the power of Innos.
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It's one of the last tasks after choosing the Orc path. Xardas gives this quest when you finish his previous tasks. Your job is to escort Xardas to the portal to another land. The trip is going to be long (from the Xardas's tower to the forest near Okara) and you have to take care for the necromancer. Xardas cannot get killed and you surely face some beasts and few groups of the rebels and Hashishin.
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It's a main quest but you can finish the game (according to each path) without completing it. Vatras the Water Mage gives this task. The magician wants you to banish the Hashishin from Varant by killing their leaders and liberating the occupied cities. It's a difficult job for one man but sometimes you may ally with the Nomad and slaves. When you kill Zuben in Ishtar do not forget to take his staff of the Eternal Wanderer (this way you still can finish the game according to the Hashishin path).
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Milten gives this quest when you find all of the fire chalices.
Throw all the chalices to the sacred fire (it's just next to the Innos altar in the Monastery). Now you can bring the blessed chalices to the paladins you met during your journey (mainly in the rebels camps and Vengard).
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Xardas gives this quest and there is nothing to explain: do exactly what he says (described as other quests).
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It's one of the last quests (it appears when you put the artifacts on the altar of Beliar). Frankly speaking it's done a second after you get it.
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It's similar quest to the previous one, but this time it's altar of Innos (just put the artifacts on the altar). .
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Xardas and Zuben want you to kill the King but the main quest is given by Zuben. Killing Rhobar is a condition of finishing the game according to the Orc and Hashishin paths. You have to teleport to Vengard and kill the King Rhobar.
Rhobar is a skilled fighter (he's very immune to blows) and his warriors assist him. You may kill all of them or just try to kill only the king and try to escape using the teleporter rune. You may also ally with Lee you met in Nordmar (it's described earlier).
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It's one of the last quests when you choose the Hashishin path, (Beliar path). Beliar wants you to kill all the Orc chieftains: Uruk from Cape Dun, Varek from Montera, Umbrak from Silden, Grok from Geldern, Vak from Trelis and Kan from Faring. You have to liberate whole Myrtana and face a power of the Orcs. Sometimes you may ally with the rebels (it's described earlier).
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It's one of the last quests when you choose the Hashishin path, (Beliar gives this quest).
Beliar is angry with Xardas and wants you to kill the necromancer. Go to the tower of Xardas and kill the magician.
Benefits:
It's a part of finishing the game according to the Hashishin path (Beliar gives this quest).
Beliar is not happy with Zuben and wants you to take his place. You have to go to Ishtar and kill Zuben. Do it in the same way as you did with Rhobar.
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It's similar quest to the one connected with getting Innos's power.
You receive the power when you put the artifacts on the altar of Beliar and talk to the god.
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This quest appears when you talk to king Rhobar or Grok the shaman. Artifacts are hidden in different places and it takes a lot of time to find them all. In the next chapter I give the list of these artifacts.
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It's one of the first quests you get in the game and it takes a lot of time to finish it. You can get a lot of tips during your journey but it's Nordmar where you can find an answer where is Xardas. Just find Hanson and his wolf (it's described earlier).
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Nobody gives this quest. It's just a reward for meeting Zuben in Ishtar.
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Xardas gives this quest when you choose the Orc path.
When you collect all Adanos artifacts Xardas orders you to destroy these items. You can do that only in the great furnace of the Hammer Clan. The furnace is in the Orcs' hands (check the Hammer Clan quests).
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Kan the great leader of the Orcs gives this quest. Your job is to destroy all the major camps of the rebels: Reddock, Okara, Nemora and Vengard.
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These especially quests are not given by any NPC - these are the prizes for achieving success connected with your skill (Alchemy, Thieving, Hunting skills etc.). You can solve this quest by winning the arena duels, preparing potions, forging a weapon, learning a difficult skill etc. these quests are also connected with skills we mastered.
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The prize for meeting Diego in Braga.
Diego sits on a bench near the Nafalem's house. Take to him and let him to join you if you want.
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The prize for bringing Diego to Mora Sul (if you take him here).
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The prize for reaching Mora Sul (when you let Diego to bring you here).
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The prize for meeting Lester in Al Shedim (near the temple excavation).
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Diego gives this quest when you meet him in Braga. Agree to go with Diego to hunt some snappers.
Diego leads you to the place. Kill all beasts and take their skins (you will need it later). Be careful because Diego cannot get killed (and he is not so skilled warrior).
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Quest is given by Gorn in Ardea. You have to follow him until you reach the rebels' camp in Reddock. This is the first task of the whole series of quests connected with following or escorting NPC to the particular place. In this quest you shouldn't wait too long with completing (or even getting) because Rebels will come anyway and you will loose experience points.
This is one of the easiest quests - the journey is quite short and you will meet only one scavenger. In the further part of the game this kind of quests makes a lot more troubles (there are more beasts waiting for you and when you reach your goal there usually is a fight too).
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Quest is given by an old sailor Jack, living in the old tower on the seashore. Your task is to find and kill a band of bilge rats, wandering nearby.
You can find them near the tower, sitting next to the campfire. Kill them all but try not to fight with all of them at the one time - try to lure them out, one by one. When you're done go back to Jack for your prize.
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Quest is given by Serduk from Cape Dun (of course you have to go there first, and it takes some time). Completing this quest is very easy - you must go to the Jack's tower (you killed for him a few bilge rats) and talk to him. He will give you the money without any problems.
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Quest is given by Hamlar from Ardea. After the clash with Orcs talk to Hamlar and ask him about news, Xardas and Rebels.
When Gorn leads you to Reddock, enter the tunnel to the cave. On the lowest floor you can find a former paladin Javier. He is the leader you must talk to.
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This quest is not given by anyone (it appears automatically when the game starts), but you may talk to Hamlar when Orcs are dead. To complete the mission you have to kill all Orcs in Ardea. It's not so hard (Orcs are not fighting so good as they usually do) and you can count on your friends and slaves who help you in the battle.
Do not act noble knight - you have friends so you may outnumber your enemies. Do not hesitate to hit Orcs from the back; you will not be spared in such situation.
Benefits:
Chris, a hunter sitting in the stone circle between Ardea and Vengard, gives the quest. You have to bring him meat of five shy deers.
You must be very patient completing this quest. A deer can't be killed with one shot and it's very easy to shy it. You should do that this way: shot the deer and it starts running when hurt. But after a while deer will come back and then you can kill it. It's not the best idea to follow the deer after the first shot - you have very little chance to catch it. You may approach it a little but not too much. Anyway it's very frustrating task. The second option is to wait until buying better bow that can kill a deer with one shot but it takes some time. After completing a quest Chris becomes you teacher.
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Quest is given by Cyrus.
Cyrus is one of mercenaries working for Orcs in Cape Dun. You may find him near Buford and Urkrass storehouse. It's very easy task: you must have at least one bottle of booze in your inventory. If you don't just buy one and give it to Cyrus. Cyrus can give you a quest and company you during accomplishing it.
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This quest is given by an arrogant Orc Urkrass, a storekeeper in Cape Dun.
Your aim is to find three crates of goods belonging to Urkrass. You may find them in the cave occupied by Ortega's bandits. It's quite difficult fight because of the number of bandits. Fortunately you may use a terrain object to help in the clash. In one of caves (you can see it on the screen above) there is a wall, you can climb on. From this place you can observe thieves and shoot at them. When they approach to you just jump down. This way you can kill a lot of enemies before they think of surrounding you, using a corridor. After killing Ortega, you may loot the caves. Beside Urkrass goods you may find here a few crates of oil - needed for finishing another quest.
It may happen that you will not find goods in Ortega's caves. Then you have to look for them in the bandits' camp between Jens' hut and the seashore.
Benefits:
This quest appears during a conversation with Gamal - the slave hunter standing next to the gates to Cape Dun.
Ask Gamal about captured paladin. Gamal tells you that he sold paladin's equipment to Urkrass. Now you have to go to Urkrass and buy the equipment from Urkrass.
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This quest appears if you ask Marlo from Reddock about people trading goods in Myrtana. In Cape Dun there is a dubious alchemist and it's his chest you have to loot.
You can solve this quest in two ways. You may way until Fadi leaves his hut to prepare some potions in hi cauldron. Then loot his chest. Second option is to wait until liberation of the city from Orcs hands. Then you will have to kill all Orcs and their allies (including Fadi). Dead alchemist is not going to protest against opening his chest, any longer.
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Quartermaster Deckard gives this quest.
You can find Deckard near the Urkrass warehouse, next to the storehouse. Quartermaster needs three healing potions. You should have them in your inventory. If you don't just buy or prepare a few. After completing this quest you will be allowed to buy goods from Deckard.
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This quest is given by Harek, who can be found near the Cape Dun (next to the hills).
To get this quest you have to talk to Harek in a proper way (this means that Harek must admit he is a slave). You have only one chance to finish this quest because Harek asks you only once. It's not your last meeting with Harek.
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This quest is given by a merchant Iomar. You may find him on the crossroad near Ortega's caves. Iomar had been robbed by Ortega's bandits, who stole five crates of oil. You can find these crates in Ortega's caves during solving another quests. After defeating enemies take all crates with you (you can find them on the floor in caves) and give them back to Iomar.
Benefits:
There are a few characters connected with this quest but the most important are Phil and paladin Wenzel. When you are ready (this means when you finish all your businesses with Phil) persuade paladin to attack Orcs.
It's going to be very tough fight because there are a lot of Orcs. Wenzel rushes to attack immediately and the best way is to let Orcs to concentrate on paladin. You may stay aside and attack at the back Orcs and mercenaries charging at Wenzel. You must still move not to let bowmen and crossbowmen to shoot at you. After defeating all rivals at the top of Cape Dun head down. You may use your bow here and shoot at Orcs attacking Wenzel. The clash may look different depending on Wenzel's behavior. Sometimes it's a good idea to let Orcs storm the building the paladin was imprisoned in -this way you are not being attacked by too many enemies at one time. But you may not hide for too long cause Wenzel is not immortal and you have to support him.
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Quest is given by an underground agent Phil. You have to bring him three bundles o weapons. You may find it in the bandits' camp (I wrote about it describing Urkrass's case). A few bundles can be found in the caves under Cape Dun, but you must defeat very strong monsters to get it (these beats are rather too strong at this moment).
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You may hear rumors about bandits from a few people but this quest is given by Cyrus (you gave him booze). Those famous bandits are Ortega's thieves. You can solve this quest during other quests (for Urkrass and Iomar). You may take Cyrus with you.
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It's Arokh who rules the arena in Cape Dun. You have to talk to him if you want to duel in the arena. Fadi is your first opponent. Rules are the same as ever.
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Darmok is the second fighter you can duel in Cape Dun.
Fadi is a weak swordsman; Darmok is a little better, (he is quite strong). You shouldn't have any problems. Remember about the rules (do not leave the arena, do not kill opponents).
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Harek gives the quest, but only if you want to take him back to Gamal. You have to decide which side to support. If you want to help Harek, lead him to Jens' hut. Harek can teach you Acrobatic skill.
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Wenzel gives the quest, just after persuading him to liberate Cape Dun. To complete the mission you have to follow paladin, until you both kill all enemies.
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Jens, living in a hut between Cape Dun and seashore, gives this quest. You have to bring Jens ten wolf skins. Probably you can't skin animals at this moment but you may finish this task in another way. Go to Cape and look for skins. You can find there more than ten pieces of skin, on the ground and behind buildings.
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It's Serduk who gives this quest. You can find him near Phil, Cyrus and the rest of mercenaries.
Stealing goblets is easier than it seems. Enter the storehouse by the door at the back. You can find goblets on the floor and shelves. If you are happy Urkrass will leave the storehouse. Even if he stays inside just check if he is looking at you: when he can't see you grab goblets. You may steal as long as Urkrass is looking outside. When you get all goblets leave the warehouse, and if anybody asks you about missing items, just say you don't know anything.
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Quest is given by Gamal the slave hunter who told you about paladin's equipment. Harek is the slave you have to bring back to Gamal (you met Harek earlier). Go to Harek and bring him back. You have to choose between bringing Harek to Gamal and letting him go.
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Bufford, the leader of mercenaries in Cape Dun, gives this quest.
You have to kill all wolves terrorizing nearest area. There are three groups of wolves. Run around Cape Dun and do your job.
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It's Wenzel who gives this quest just after liberating Cape Dun.
You can solve this quest when you reach Montera. There is a cave just next to the city, occupied by a group of hungry wolves. Kill all beasts and loot the cave. Wenzel's sword is next to the chest.
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Quest is given by Esiel. Bring him twelve pieces of healing root and you get a teacher.
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This quest is given by Uruk the Orc leader in Cape Dun. Talking to him ask for current problems and you get this quest. Your job is to kill Phil.
You don't have to talk to Phil - just approach him and attack. Don't be afraid of Orcs reaction - they are not going to attack you.
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A few persons mentions Ali's artifact, but Tom is the one who really need it.
Ali is a fat Hashishin walking around in Faring. The Ancestor Stone is an artifact. You may get from Ali in two ways: stealing it (if you are good in stealing) or just beat Ali and get his Stone when the Hashishin is unconscious. There are two possibilities: Ali carries the Stone with him (then do what I wrote earlier), or he keeps it in a chest in his quarter (then you have to steal or take the key to the chest).
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Rocko gives this quest (Rocko is the slave digging near the entrance to Faring).
Rocko's job is to dig for searching treasures. He is interested in the cave near the pass to Nordmar. He wants to give you some ore if you kill the beasts living inside the cave. It's quite easy task because there are only goblins in the cave.
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This quest appears during the conversation with Zakosh the smith. It is completed when you convince the smith to teach you.
You have to prove how strong you are lifting a heavy stone. You can find it on the courtyard - stone lifting is a favorite Orcs' game. If you are strong enough (you must have a proper number of Strength points) you will achieve a success. This way you impress Zakosh so he agrees to become your teacher. To get this quest you have to finish another quest earlier (the one connected with troll hunting).
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This quest appears during conversations with Orcs and the hunters: Tom and Wilson. You have to convince the hunters to name you one of them (only this way you will be allowed to cross the Nordmar pass). It means you have to finish a few quests (described later).
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It's conventional arena quest. But this time it's a smaller arena, this one out of the castle courtyard. Curtis is the chief here and Goran is your first rival. The rules are the same as ever. Be careful not to leave the arena (it's rather small one).
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It's another conventional quest in the arena. Moff is your rival this time.
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It's a conventional duel in the arena but this time it's the bigger arena on the castle courtyard. Tarok is a chief there and he does not let you to duel here until you become a famous gladiator. Talk to him and you will know where to go to become the best arena warrior. Mortis will be you rival when you're allowed to duel in Faring. But first you have to defeat Vigo and Tukash.
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It's another duel in the bigger arena in Faring. Rozhov is you rival but first you have to defeat Vigo, Tukash and Mortis.
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The last duel in the smaller arena. To duel with the champion Spike you have to defeat Goran and Moff first.
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The second duel in the bigger arena. You have to defeat Vigo to duel with Tukash.
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The first duel in the bigger arena.
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Mitch is one of the mercenaries trying to impress the Orcs.
Mitch has to hunt three trolls and he is not eager to do that alone. It's your job too (the smith gives this quest) so you can ally with Mitch.
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It's conventional quest connected with liberation of the city (you receive it in the later moment of the game, after supporting Rhobar and Innos). This time there are no the rebels and conspiracy - you have to do everything by yourself. It's a difficult fight - there are a lot of warriors and skilled gladiators.
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Flint the innkeeper gives this quest.
Flint wants to impress the Orcs, jus as you do. He advises to give the booze to three of the most important Orcs. It's a good idea to agree because this way you make your life in Faring easier too. These important Orcs are Gorok, Mojok and Gnar. All of them have other tasks for you.
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Wilson the hunter gives this quest.
You receive a shadowbeast's skin you have to sell to Gnar for 500 gold coins. The problem is that Gnar pays you 400 gold coins only. Do not try to lie to Wilson: just say how much money you get from Gnar. If you lie Wilson will not let you to join the hunters.
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Tippler gives you this quest when you tell him that you need booze (for Mojok). You can find Tippler in his hut near the place you killed the trolls. To make booze you have to bring Tippler a few boozeberries (10 pieces) and healing plants (2 pieces). You should have it in your inventory. And a lot of these plants grow near the Tippler's hut. You will not get this quest if you make Tippler to sell his last booze earlier (but it's also a good way of getting booze for Mojok).
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Gnar gives this quest (he is the Orc guarding the entrance to the castle). You have to bring him twenty wolfskins. If you don't have it in your inventory just go hunting.
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Mojok the Orc guarding the pass to Nordmar gives this quest.
Mojok needs two bottles of good booze - Nordmar Nogginfog. Tippler is a specialist in making booze. Go to him and get some booze (there are two ways of getting it, both described earlier).
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Wilson the hunter gives this quest.
When Wilson shows you where the lurkers are, you have to kill all lurkers (there are nine beasts).
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Zakosh the smith gives this quest. These are the same trolls Mitch has to hunt for. You can find these beasts near the Tippler's hut.
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This quest is done when you are able to enter the castle of Faring. You have to convince three Orcs to let you in: Gnar, Mojok and Gorok. To do that you have to complete quests given by the Orcs and get a proper level of reputation (described as another quests).
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Tom the hunter gives this quest.
This quest is connected with earning the hunter's trust. When you get the artifact from Ali's hands, give it to Tom. But when you became the hunter at last, tell Tom that you can take the Stone to Nordmar, to give it back to it's owners (you will need it to finish another quests).
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Ur-Gosh, the alchemist from the castle gives this quest.
The alchemist needs three plants. You surely have it in the inventory, but if you don't you can find some growing near Faring.
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It's Wilson the hunter who gives this quest as a part of earning the hunters' trust. Just follow Wilson until you reach the group of lurkers.
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Tippler gives this quest. The ruins and goblins can be found in the hill near the Tippler's hut and Vangard. The problem is that you can come across stronger beasts than goblins. It may happen that Tippler doesn't want to give this quest (it may be some kind of a bug).
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You can get this quest from Kan - the main chief of Orcs. To finish it you have to kill all of the rebels' leaders: Javier, Roland, Russell, Anog and Rhobar. You get this quest in the later part of the game when you decide to support the Orcs.
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It's about the larger arena in the castle courtyard. Tarok is a chief here and you have to talk to him first if you want to duel in this arena. Tarok tells you what you have to do. Before you will be allowed to duel in Faring.
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This quest is from Agenak the chief of the arena.
Mirzo is a Hashishin merchant who is insulting Agenak. You have to go to Mirza and beat him. But be careful and don't kill him.
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Renwik gives this quest. You probably have a few plants in you inventory so give some to Renwik. There are a lot of king's sorrels growing near Geldern.
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Gembak gives this quest (you can duel him in the arena).
Gembak is looking for a companion because he wants to kill a mercenary Ivan, hiding near Geldern. Agree to accompany Gembak and then the Orc leads you to Ivan's hideout. You have to kill Ivan and all bandits.
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This quest appears when you talk with Gunock about the druid hunting. The hunting party was to be led by Gunock, but he is lazy and stayed in Geldern. You can call him a lazybones and say that you are going to inform Grok, (but do than only after receiving all necessary information from Gunock). The conversation with Gunock ends with a brawl - it must be a lesson for the lazy Orc. Don't kill Gunock; just beat him, (but killing Gunock is needed to finish another quest).
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This quest appears during a conversation with Hamil.
You can find Hamil near the Geldern mine (it's one of the slaves). Talk to him until he confirms selling artifacts found in the mine. Then report that to Nemrok (you can buy something earlier). Then you have to find an alchemist working with Hamil (it's Peratur).
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Jared gives this quest.
A famous thief Lares, who appeared in Geldern, impresses Jared. You have to arrange a meeting between them. Lares is wandering nearby and because you know him, he agrees to visit Jared.
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It's quest from Torn the druid. You met him when completing missions from Trelis. You have to mobilize the people from Geldern to stand against the Orcs. You have to find Marius, former magician and now a cook in Geldern. He can help you but first you have to check if there is a golden chalice in Geldern's temple (a high reputation is required to enter the temple and to talk to Grok). People recommended by Marius can't help you anyway (these are Ivan's bandits) but quest is done.
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This quest is from Nemrok, who needs 30 pieces of sulphur. You should have some sulphur in the inventory and there are a lot of sulphur in the mine guarded by Sulfock (he gives you another quest, described later).
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It's quest from Nemrok, who needs 40 pieces of gold ore. You visited so many mines so far that you should have it in your inventory. If you don't, take a walk around Geldern and visit the mines (you can find there an ore).
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Samuel gives you this quest.
Find the mine Samuel mentions, and kill all vermin (six minecrawlers) and get back with a report.
Benefits:
This is a part of the quest given by Nemrok. You have to find the Particular eager slave and ask him to lead you to the wolf mine. Kill all wolves you find there, and then order the slave to start mining. The slave can't die during the trip; so it's a good idea to clear the way first and then take the slave with you.
Benefits:
It's a conventional quest connected with a duel in the arena. Agenak is the chief of the arena in Geldern.
Defeat Dymitar. The rules are the same as ever.
Benefits:
Conventional duel in the arena. Gembak is your second opponent.
The rules are the same as ever.
Benefits:
The last fight in the Geldern arena. This time your opponent is the champion Kulak.
The rules are the same as ever. To duel with Kulak you have to defeat Dymitar and Gembak earlier.
Benefits:
It's the mine where two Hashishin Mazin and Mirzo look for the artifacts. After finishing business with Hashishin (described later), report to Samuel about the mine.
Benefits:
Grok the shaman chief from Geldern gives this quest.
Your job is to find druid Runak (Bollock's party hunt for him) and kill him. The most important part is to bring Grok the Torn's druid stone.
Benefits:
The next quest connected with liberating the city. There are a few people participating in this task: Lares and Marius from Geldern, Torn the druid and Josh (from the farm near Trelis).
You have some allies but it's up to you to do the job. It's definitely a difficult fight - there are a few shamans in Geldern, and they are very dangerous opponents. You receive this quest in the further part of the game when you decide to support Rhobar and the rebels.
Benefits:
It's Nemrok who gives this quest. You have to go north (actually it's northwest) and find the ruins. You will probably face very strong monsters: ripperbeasts, shadowbeasts and even trolls. Shadow scepter is the artifact wanted by Nemrok. It's very hard to find it; you have to check the terrains near the river - the ruins are on the small hill.
Benefits:
Grimboll the shaman gives this quest.
Grimboll needs five pieces of sulphur. You may have it in your inventory but if you don't, there is a lot of sulphur in the mines near Geldern.
Benefits:
It's quest from Jared (the same who needs to meet Lares). Jared needs seven ancient rings of the alchemists. You can find all of them in Geldern, in the shaman's quarters (check the tables and shelves). Some of them are hidden in the locked rooms in Geldern. To finish this quest you have to reach a high level of reputation, (you must open the locked door guarded by the Orcs). Doing this quest save your game after stealing of every ring. .
Benefits:
Nemrok gives this quest as a part of task connected with the wolf mine (described earlier). After killing all wolves from the mine, you can bring the slaves here. You have to find the particular eager slave (he is near the Geldern mine) and order him going to the wolf mine.
Benefits:
It's another part of the task connected with the wolf mine. This time it's particular eager slave who gives this quest. You have to go back to Geldern and look for more eager slaves (one of them is near the place where you found the particular eager slave, and two more can be found in the Geldern mine). Order all of them to go to the wolf mine.
Benefits:
Grok gives this quest and choosing this you definitely support the Orcs. When you find all the fire chalices (it takes a large part of the game), bring it to Grok.
Benefits:
This quest appears after meeting Mazin and his brother Mirzo. Mazin gets artifacts from somewhere, and Orcs want to know the place. In one of the mines near Geldern you can find Mirzo, who looks for the artifacts for his brother. Talk to both Hashishin and you will know everything. You may report it to the Orcs.
Benefits:
Grok or Bollock the leader of the group sent to kill Runak can give this quest.
Bollock is not specially eager to fight and he let's you to kill Rangers and the druid. Enter their camp and kill everyone you find there.
Benefits:
It's a quest similar to the previous one. It's Grock who gives it, and Gunock and Kappoth also participates in this task (you met all of them while completing other quests). Your job is to find and kill the druid Torn (you met him too when solving Trelis quests).
Benefits:
It's the part of the quest given by Gembak. When you agree to look for Ivan, agree to kill him too (frankly speaking you have no choice because Ivan attacks you anyway).
Benefits:
Runak the druid gives this quest. Ballock's group was sent to kill Runak. The druid asks you to kill the whole hunting party. You have to decide which side you choose.
Benefits:
Nemrok gives this quest as a part of a task connected with a wolf mine.
Before you start to bring the slaves here, you have to kill all wolves wandering near the mine (they are also inside the mine).
Benefits:
It's another task given by Runak. After destroying the Bollock's hunting party, you have to kill the leader of the second group Gunock. The lazy Gunock is in Geldern (quest described earlier), and his group is on the farm near Trelis (led by Kappoth).
Benefits:
Sulfock the Orc guarding the sulphur mine gives this quest.
Sulfock is a guardian but he is not eager to face the snappers. Do a job for him (you have to kill all snappers wandering near the mine).
Benefits:
It's a quest from Lares, who needs golden plates belonging to the Orc shamans. You have to steal them. You can find them in the shamans quarters (including Grok's apartment), check shelves, tables etc. be careful because the plates looks like ordinary goblets.
Benefits:
Grok gives this quest as a part of druid hunting. You just have to find Bollock's hunting party (they are near the Runak's hideout).
Benefits:
This quest is given by Shawn from Okara (he helps you to rebuild Gotha). Your job is to look for legendary helmet in Geldern. You can find it on the shelf in the shaman's quarter. You may sell it to Jared.
Benefits:
This quest is given by Roland the leader of the rebels in Okara. To complete the task you have to talk to one of the rebels - Shawn. You can find him in Okara caves. All you have to do is to give Shawn demanded amount of money. And it's Shown who rebuild Gotha.
Benefits:
This quest appears during conversation with Potros the leader of Orcs stationing in Gotha.
Potros is arrogant and he calls himself a great warrior. Do not be afraid of him and make Potros to duel with you. You are going to fight inside the building so other Orcs will not attack you.
Benefits:
This quest appears when you talk to Gorn, imprisoned in Gotha. Gorn tells you about the mighty demon devastating Gotha. You have to go to the castle Gotha so you may also take Gorn with you and kill the demon. To get this quest you must accomplish Rescue Gorn from the Orcs in Gotha earlier.
There are a lot of skeletons and zombies in the ruins of Gotha. At the main courtyard you can face a demon. He is not so powerful like Orcs says but he is not weak either. When fighting in Gotha take care for Gorn, because he acts stupid very often (like other NPCs in Gothic 3). After the fight loot the demon's body: you can find one of Adanos's artifacts and a great sword (you must have 666 Strength points to use it). Actually you may wait with killing demon until the very late moment of the game, when you learn about Adanos artifacts.
Benefits:
This quest appears during talks with Potros and Gorn.
Gorn is imprisoned in the tower where you can find Potros. There are two ways of rescuing Gorn: you can kill all Orcs stationing in Gotha or bribe Potros. Then you may leave Gorn or take him to hunt for the demon.
Benefits:
This quest is given by Roland the leader of the rebels from Okara. You have to go to Gotha the former castle of paladins, and kill all the undead and the demon. You can also accomplish the quest connected with Gorn.
Benefits:
Quest is given by Basir from Montera. You can find him in an inn.
Basir has been robbed by a group of rebels hiding near one of roads leading to Montera (you can get a quest from them). Look for the casket in the remains of the caravan.
Benefits:
It's one o two quests connected with slaves work in Montera. You get it from Dennis.
You can find Dennis on the farm near the city and Bradley is a supervisor of slaves looking for artifacts. It's an easy task - just tell Bradley what Dennis said.
Benefits:
It's a part of the quest received from an Orc standing on the castle courtyard, but it's up to you to get this task - just make Folleck to duel with you.
You can find Folleck at the very top of castle tower. Wake him up and tell him what Kor-Shach wants. Then fight with him. Do not be afraid of Orcs reaction - nobody is going to bother you here.
Benefits:
You get this quest from Marik the leader of mercenaries in Montera. You become his spy and your job is to spy other mercenaries.
To finish the mission you have to talk with all mercenaries and ask them about Marik. A few times you will have to do additional quest, but it's described in the further part of the solution. The quest is finished when you prove that Sanford is a rebels' spy and then kill him (it means that you choose the Orc path).
Benefits:
Quest is given by Porgan the leader of Rangers group. You meet them when walking along the longer road to Montera - they live in a cave.
Porgan needs 20 pieces of stoneroot. You should have it in you inventory. If you don't just go back to the shore of the river - there are a lot of stoneroots
Benefits:
It's a quest from Porgan - you have to find the druid stone stolen by the Orc patrol hunting for Rangers. You can find the stone on the body of an Orc after destroying a patrol (it's connected with another quest described in the further part of the solution).
Benefits:
It's another quest connected with slaves work in Montera. You get it from Bradley. You have to find Kelvin on the farm and give him the orders. Slave will try to avoid going back to town and it's a good idea to agree to his proposal. But if you make him to get back to Montera you will be rewarded too.
Benefits:
You get this quest from Marik and it's connected with slave work in Montera (and by the way you can check Bradley's loyalty). Go to the Bradley's hut and steal the list (it's on the table). Do not let Bradley to catch you.
Benefits:
You can get this quest from Sanford the warehouse keeper. He needs five milk barrels.
Go to the farm and look for the barrels. You can find them on the floor. Take them, nobody is going to ask you what are you doing.
Benefits:
It's quest from Otis, the leader of the rebels camping near the road to Montera (those are the rebels that robbed Basir). One of mercenaries from Montera is sitting near the old tower, the place of secret meeting with rebels' spy in Montera.
Trano is immune on requests and threats. You will be able to finish this task when you agree to become a spy of Marik. Then tell Marik that Trano is not working: Marik will tell you what to do.
Benefits:
It's a task from Marik. This is the part of checking mercenaries' loyalty. Go to the old tower and tell Trano what Marik said. This way you solve Otis problem too.
Benefits:
It's a part of task connected with changing slaves between Montera and farms. Kelvin is giving you the quest if you agree not to send him back to Montera. In exchange he tells you a few rumors helping you to solve other quests.
Benefits:
Another quest connected with slaves in Montera (you receive them from Bradley and Dennis). Leon can't give you anything worthy so tell him to go back to Montera.
Benefits:
You get this quest from Rufus when you help him to escape from the farm. When reaching wood talk to Rufus once more and you will be asked for escorting the former slave to Okara. Be prepared for a clash with two groups of hungry wolves. Do not let them to kill Rufus.
Benefits:
Bradley is the one who gives the quest. You have to go to excavation, find there the most exhausted slaves and bring them to the farm. Then find Dennis on the farm and tell him you need fresh slaves ready to work in Montera.
Slaves you are looking for are Bengerd and Osko; you can find them at the bottom of excavation. Before you take them to the farm, ask them about everything they know. One of then gives you a few tips that help you to solve other quests; and the second one (Bengerd) gives you a goblet. It's nothing else than one of fire goblets!
Benefits:
It's quest from Bradley. Go to the Domenik - must have met him walking to Montera. This is the guy who ordered you to meet Marik.
Now Domenik is not so arrogant anymore - hi gives you the money without questions. You may keep them because Bradley does not need them.
Benefits:
This is the one of many duels in the arena in Montera. To start a duel, talk to your opponent Dan.
During fight with Dan keep the usual rules. The most important thing is a fact that as a reward you can take a slave belonging to Dan. You will need him to complete another quest.
Benefits:
Conventional duel in the arena.
Benefits:
Conventional duel in the arena.
Benefits:
Quest is given by Ashton. You may receive it when you defeat all other opponents.
Ashton is arrogant and full of confidence. He really is better than the other gladiators, but not so good to cause you troubles. There are other quests connected with Ashton (described in the further part of the solution).
Benefits:
Conventional duel in the arena.
Benefits:
It's a quest connected with slaves working in Montera. After carrying Dennis Bradley's request you have to find two fresh slaves. Kelvin and Leon are good ones, but you may let Kelvin to stay (described earlier).
Benefits:
You can get this quest from Daryl - it's the leader of a rebels group camping near Montera. Your job is to get rid of all guards from slave camp.
You must find a way preventing Orcs from attacking the rebels. Approach to the following guards and use tricks allowing you to lure Orcs to the place where Daryl is waiting. Use a dialogue options (hunting, boss etc.) to lure the Orcs out. But never use the option with rebels. Send Orcs to the forest, one by one, and let the Rebels to finish them. You may also support Daryl because Orc may defeat the Rebels. But remember to be discreet.
Benefits:
You may get this quest from Sanford after bringing message to Okara and when get the access to Varek. The rebels need a signal: you must kill Varek the Orc chieftain in Montera but you should do it in another way. But before you start the liberation be sure that you finished all your businesses in Montera.
Do not start a fight in Varek's headquarter because you will be attacked but Orcs immediately. It may also happen that killing Varek changes nothing- high reputation allows you to kill an Orc not being punished. Go to the farm (the one that is further from the town), and stands on its periphery. Shoot with bow at one of mercenaries, provoking them to attack. This way you start a great battle - there are more than one hundred of enemies! The first wave of enemies is not very difficult, but problem appears with bowmen and crossbowmen. Since then you have to be extremely quick, change positions, hide behind buildings and run away to heal yourself. You may also try to lure Orcs to the rebels' camps. Then move to the second farm where Orc fight against slaves and rebels. Support the slaves cause they are precious allies. After cleaning farms go to the town. Another fight is waiting for you here and it may happen that you have to face some characters for the second time (I had to kill Varek and Marik twice). The battle ends when Orcs start to run away (you have to kill Varek and a lot of warriors). Talk to Sanford and finish the liberation of Montera.
Benefits:
It's a quest given by Marik but you can get information about Ashton's swindles from other NPC (it's Kelvin or one of mercenaries). The proof wanted by Marik is the Ashton's Golden List hidden in a chest behind the arena.
Benefits:
It's a task from Sanford. You have to go to the farm and bring 15 wheat sacks.
Sacks are scattered all over the farm, you have to look for them on the ground. You don't have to cover yourself - nobody is going to accuse you of stealing. The problem is that you can find only ten sacks. The rest can be found in the camp of grain thieves (described in the further part of the solution).
Benefits:
Marik gives this quest when you tell him that Sanford is a rebels' spy. You have to kill Sanford and don't be afraid of Orcs - they will not attack you. You have to choose the side you want to support (Orcs - Rebels) before completing this quest.
Benefits:
It's Rufus who gives this quest. He is one of slaves working on the farm. Rufus dreams of going to the rebels' hideout in Okara. There are a lot of mercenaries on the farm but the escape is not difficult at all - just order Rufus to run away as fast as he can and promise him your support. The mercenaries are so lazy than no one even think of chasing Rufus. When both of you reach the forest talk to Rufus, listen to his complaints and offer your services - tell him you may be his escort to Okara (described earlier).
Benefits:
It's Sobota who gives this quest. He is a Hashishin responsible for supplying Montera with slaves.
One of Sobota's slaves has been given to Dan - a gladiator fighting in the arena. To get the slave back you have to defeat Dan in a duel. The slave is your prize.
Benefits:
It's a second quest given by Sobota. Thorek is a smith and his workshop is next to Sobota's house.
The easiest way of getting the slave back is buying him from the smith. Pay 1000 gold pieces and the slave is yours. At this time you should have enough amount of money.
Benefits:
This quest is given by Armon the leader oh the rebels group. Just next to the rebels camp there is a cave inhabited by nasty goblins.
Goblins are not very difficult opponents at this time. You should win even in case of frontal attack.
Benefits:
Thorek the smith gives this quest. You have to bring him five pieces of magic ore but it can't take more than two days. You may have some ore in you inventory but if you don't find a mine near Okara (quest given by Randall). There might be a problem because sometimes Thorek doesn't want to give you this quest (it's a bug).
Benefits:
This quest is given by one of the Rangers Arakos. Listen to his story and agree to help him in his fight wit Orcs. Follow Arakos to Orcs' camp.
Benefits:
It's Sanford who gives this quest. You job is to bring the message to Roland the leader of the rebels from Okara. You have been there once (with Rufus) so the way should be cleared. Be careful because in the forest you may always come across nasty beasts.
Benefits:
This quest is given by Yoric the Orc quartermaster in Montera. He lives in the castle so you will not meet him until getting a proper level of reputation.
You task is to Bring Yoric 30 bundles of weapon. You should look for it in the rebels' camps - there are a few around Montera. If you already have some bundles in the inventory you may count them too.
Benefits:
Mason - the leader of the rebels group camping near the farm, gives this quest.
Your job is to kill all cows on the farm (you get milk barrels from there). There are seven cows and the best way is to kill them with a crossbow in the night - nobody will catch you.
Benefits:
This quest is given by Domenik - the mercenary stationing on the first farm you visit, going to Montera. This is the guy who shows you the way. You have three days to meet Marik.
Benefits:
This quest is given by Varek the main Orc leader in Montera. To get this quest you must have a high reputation. Completing this quest you definitely support Orcs (you have to destroy Okara first). This task is done when you destroy three groups of the rebels camping around Montera. These groups are led by Daryl, Mason and Otis (you met them all while doing other quests).
Benefits:
It's quest from Elber the chief of the farm (you collect the grain from there). Elber asks you of killing the group of thieves stealing grain from the farm.
You can find the thieves in their camp in the woods between the farm and Gotha. After killing the thieves loot the camp: you can find there a few wheat sacks needed for another quest.
Benefits:
This quest is given by Ranger Arakos. It's the same patrol you had to find earlier. This time your job is to kill all Orcs.
After the clash, loot the body of Orc leader: you will find a druid stone (needed for another quest).
Benefits:
This quest is given by one of the Orcs from the castle yard. You can get it after reaching a proper level of reputation.
Kor-Shach asks for finding his warrior Folleck. When you do that make the Orc to go back to work. Folleck is resting at the top of the castle tower. Talk to him and beat him (described earlier) and then he start his work again.
Benefits:
This quest is from Dennis the chief of the farm. You have to kill wolves terrorizing the farm. You can find the beasts in the cave near Montera - kill them all. And by the way you can find the Wenzel's sword - it's in the same cave.
Benefits:
It's quest from Marik. You have to return the list you have stolen earlier. Go straight to Bradley and tell him you return the list. The most important is your reaction when Bradley gets angry: if you are aggressive too, Bradley attacks you (if you have low reputation Orcs will kill you). So, just give Bradley the list and do not start an argument.
Benefits:
Dudley the quartermaster in Nemora gives this quest.
He needs ten bundles of weapon. You can find them in Orcs' places (the castle of Trelis, the temple, farms).
Benefits:
Farmon from the farm near Trelis, gives this quest.
You have to go to Nemora and find the rebel called Hengley (he is on the lowest level of caves). He admits stealing the rent but you can do nothing now. But when you discover who is the leader of Nemora, you may unmask Hengley.
Benefits:
Russel one of the rebels gives this quest.
Your job is to find the tent on the border to Varant. Then kill all snappers and take the goods with you. You can't miss the tent, snappers are not very difficult enemy, but you may come across mighty trolls.
Benefits:
Tresslott the former magician gives this quest.
You have to find five pieces of lobelia. You can find it near Nemora, but you will also have to face great beasts (it's described later).
Benefits:
Finley, the bored rebel from Nemora, gives this quest. When you escort him to Trelis (described later), just tell him to attack (I described in other quest how to attack Trelis in the best way).
Benefits:
It's quest from Finley who is looking for an opportunity to fight. When you are ready to storm Trelis tell Finley he may assist you. Now you have to escort him to Trelis. You have to take care of him during journey because he will probably run through the group of rhinos.
Benefits:
Hengley is the guy who had raid the Farmon's farm. Besides this he sells the rebels' equipment (you may buy something from him). You have to inform the leader of Nemora about Hengley's actions (but first you have to discover who is the leader).
Benefits:
This quest is given by a few rebels in Nemora (you have to know that to finish a few tasks). Before you get the boss' name, you have to achieve the proper level of reputation (solve tasks given by Dudley, Kippler, Rendell, Russell, Tresslott and Tyler).
Benefits:
It's quest from Russell who needs people wanting to join the rebels. The adequate man is paladin Karlen camping near Nemora. Tell him to join the rebels. Karlen agrees if you do a few quests for him (it's described later).
Benefits:
Karlen gives this quest before he agrees to join the rebels.
After taking this quest follow Karlen. He leads you to the camp of bandits (actually there are three camps), led by former paladin Kurt. You have to kill Kurt and his men. Karlen must not die - he is excellent fighter but it's good to watch him.
Benefits:
Karlen gives this quest. It's similar situation to the case of Konrad. Karlen wants his magic back and you can do that bringing him his blessed golden chalice.
Benefits:
Karlen gives this quest after killing Kurt. You are near Varant and Karlen wants to show you the way to the desert. If you agree, follow him and get some experience points.
Benefits:
It's Kippler the rebel who gives this quest. You have to go to the farm near Trelis (Kappoth's warriors are stationing there) and kill all Orcs you find there.
Benefits:
Karlen gives this quest. It's a part of quest connected with killing Kurt. Just run through the pass following Karlen.
Benefits:
You receive this quest from Russell where you tell him that Charles needs more men. This time you have to go back with an answer for Charles.
Benefits:
It's quest from Rendell the guard of the northern entrance to Nemora.
You have to go north from Nemora and kill three Snorting Monsters you can find there. By the way you can find the roots for Tresslott.
Benefits:
This quest is given by Varek the leader of Orcs from Trelis. You have to destroy the rebels' hideout in Nemora. It's not easy because there are a few good fighters in Nemora. You have to lure the rebels outside their hideout and run away when necessary. Tresslott is quite difficult enemy because he can freeze you for a moment. But magician/alchemist can be killed in his cave. Enter the caves of Nemora (do not attack anyone), kill Tresslott and leave Nemora. There is a chance that nobody sees you when killing Tresslott, and you will be able to leave Nemora and start fighting outside the camp.
Benefits:
It's a quest given by Kent (you can find him in a small cave in the wood near Okara).
Kent is hiding in the cave because he is afraid of a group of ripperbeasts wandering nearby. Leave the cave and kill all beasts.
Benefits:
This quest is given by Owen the homeless prospector you can meet near Okara.
Owen needs booze so give him one bottle (you must have some in your inventory). It's not your last meeting with Owen (described in the further part of the solution).
Benefits:
Owen (you gave him booze) is homeless and looks for a place he could stay at. Manning from Okara needs people who want to join the rebels (you will receive such quest), so tell Owen to go to Okara.
Benefits:
It's next part of the quest given by Randall (described in the further part of the solution). After clearing the first level of the mine, Randall starts mining and orders you to clear the whole mine. Carry on then, and kill all Minecrawlers you find. Do not forget to take with you all treasures and ore (you need a special skill).
Benefits:
Candela is a hunter you met when hunting shadowbeasts (described in further part of the solution). It's a part of the quest connected with looking for volunteers for Manning. When you finish the hunting tell Candela to go to Okara where he can join the Rebels.
Benefits:
You receive this quest from Candela after killing shadowbeast (it's described in further part of the solution). Candela needs two horns - you can find it on the body of killed beasts.
Benefits:
It's a part of the quest connected with looking for a people for Manning. Fraser is a hunter who gives you the quest connected with boar hunting (it's described in further part of this solution). When you finish the hunting tell Fraser to go to Okara where he can join the rebels.
Benefits:
It's a part of the quest connected with looking for people for Manning. Kent is the guy hiding from ripperbeasts (described earlier). Tell him to go to Okara where he can join the Rebels.
Benefits:
Rakus is a magician you saved from the undead (it's described in the further part of this solution). Just tell Rakus to go to Okara where he can join the rebels.
Benefits:
This quest is given by Randall, the fighter you can meet near Okara (he's sitting at the campfire).
Randall tell s you about the rich mine you may loot. There is a problem too: the mine is infested by Minecrawlers. Go to the mine with Randall and kill all beasts. The entrance to the mine is near the Randall's campfire.
Benefits:
Fraser who is camping with Candela in the ruins gives this task.
Fraser orders you killing a group of aggressive boars, wandering near the ruins. You can find the boars in a valley near the ruins, and the best way to kill them is to use a bow. If you choose the right place and have long ranged bow, the beast will not even notice who is killing them.
Benefits:
It's Candela who gives you this quest. You can find him in the ruins near Okara.
Your job is to kill two nasty shadowbeasts wandering near the ruins. When you kill the beasts take their horns with you - you will need them in the future.
Benefits:
It's Manning who gives this quest. You have to bring him five pieces of iron ore. You can get this quest after completing another task connected with finding people who want to join the rebels (Candela, Randall, Rakus, Kent, Fraser and Owen). You can find ore in many places; the nearest one is the mine you cleared with Randall.
Benefits:
It's the part of Manning's task. When you finish your quest with Randall (clearing the mine) tell him to go to Okara where he can join the rebels.
Benefits:
It's Rakus who gives you this quest. You can find him in one of the caves near Okara (it's very difficult to find it).
Rakus is in troubles after making some tests with necromancy. Now he can't leave his own cave because the undead attack him. Help him to leave the cave destroying the undead (the magician can't get killed).
Benefits:
Manning the smith gives this quest.
Manning needs people who want to join the rebels. Your job is to find proper candidates. Find and talk to Owen, Fraser, Kent, Rakus, Randall and Candela (all of them gives you other quests).
There can be a problem with Manning: his smithy is just near the entrance to Okara and it may happen a beast can attack him. It happened to me that when I reached Okara, Manning was already dead! In such case you can do nothing except loading one of the previous saves.
Benefits:
It's the second task for Rakus the magician. When you help him to leave the cave, Rakus orders you killing the rest of the undead. Go back to the caves and do it.
Benefits:
Fraser is a hunter camping with Candela in the ruins near Okara (quests connected with boar and shadowbeasts hunting). Take him with you when going boar hunting.
Benefits:
This quest is given by Varek the leader of the Orcs in Montera. You have to go to Okara and kill all of the rebels.
When you kill the guards the rest of the rebels attack you. You may take position in the tight corridor so the rebels can't surround you. But beware of the bowmen - when they appear you mustn't stay in one place. You may also choose different tactic: after killing the guards, run away to the forest and try to lure the rebels outside.
Benefits:
Quest is given by Norris. You have to bring five bundles of weapon to rebels. You may complete this quest while doing other tasks. You may find a few bundles fighting Orc patrols (quests given by Gelford). Weapons can be found in the bandits' camp on the seashore. Weapons must be brought to Norris who can teach you fighting skills (you have to bring him at least one bundle before he agrees to be your teacher).
Benefits:
Quest is given by Sebastian from Reddock. It's another task that can be solved during completing other quests. Healing plants grows everywhere, and a lot of them can be found just next to Reddock (near both entrances to the camp). Bring them to Sebastian and he becomes your teacher (Alchemy and Ancient knowledge).
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Joey, who is guarding the entrance to the southern part of caves, gives the quest. You task is to clean out the way to the other entrance to caves.
At the beginning you have to fight with goblins and it's not very difficult rival. After killing them check chest they were guarding - you can find there Reddock Teleport Stone. Then the journey becomes harder, you must fight with huge lizards. And the last enemy is a Minecrawler- very fast and effectively blocking your hits.
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Copper is the second warrior in Reddock, you can duel with.
Both rivals (Joey is the second one) are not especially good - you can beat them without any problems. A series of quick hits is enough for them. Remember that you can't leave the arena and kill your opponent.
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It's your first duel in the arena - you are going to fight a lot during your journey. To face Joey you must talk to him. You may also learn the rules - they are the same for all arenas all over the world.
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Topork is the leader of Orc patrol stationing on the farm (it's described in further part of solution). Talk to him and make him to duel with you. If you fight with him inside the hut there is a chance that the rest of Orcs will not help Topork. But if they attack you try to fight them in an entrance to the hut - it's a good place to defend.
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This quest is given by Gelford (it's one of the rebels, you can find him near the entrance to caves in Reddock). You should learn some new skills so far, so it's time to try a simple fight without tricks. The farm is between Reddock and seashore. If you go there in the night there is a chance you could kill Orc leader Topork while he is resting in the hut.
After killing Topork eliminate the rest of scouts.
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Kliff, the slave working on the farm, gives this quest. Talk to him and promise that you set him free. After elimination of the patrol talk to Kliff once more and tell him about Rebels in Reddock.
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This quest is given by Javier. Kliff is the right candidate - after setting him free from Orcs, tell him he could join the rebels. He agrees without hesitation.
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This is another quest given by Gelford. The patrol set a camp near the boars' hideout (it's described in the further part of solution), near the crossroad.
Patrol of Orc warriors and scouts is a difficult enemy. The best way of defeating them is to use boars living nearby: you must made boars to attack you, and then run away straight to the Orc camp. Beasts are going to fight each other and you may stay aside and shoot them with a bow. Kill all of them (use a sword if necessary). You may find here bundles of weapon here - do not forget to take it after the clash.
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When Kliff agrees to join to rebels, you have to take him to Reddock. Tell him to follow you. The farm is not do far from Reddock, so if you choose the shortest way you should reach Reddock soon, and Kliff will not be hurt during journey.
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To get this quest you have to receive earlier Reddock needs a smith.
Quest is given by Brenton, who is standing near the main entrance to Reddock. You have to be careful because boars are very dangerous enemy at this moment, and it's hard to kill them. You can find a group of this mean beast on the glade near Reddock. If you want to kill beast by yourself, you must use a bow. Stay on the cliff and shoot at boars - if you choose the right place beast will not be able to reach you. But it's a very difficult to avoid clash face to face. The better idea is to link this quest with a case of Orc patrol (described earlier).
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This quest is given by Javier. You have to go to Cape Dun and observe slaves working there.
The underground agent is the slave digging filth. Talk to him (his name is Phil), and you will know everything. Phil also gives you a few quests.
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Uruk - Orc leader in w Cape Dun, gives the quest. You have to kill Javier, but it's impossible without facing all rebels in Reddock.
Stand on the top of stairs leading to Reddock. Shoot at one of the rebels to lure him out. The rebels attack you, so shoot at them so long as you can, and then finish the rest using sword. After defeating the first wave of the rebels, move closer to the cave and provoke another attack. Constantly move deeper in the caves until you kill Javier.
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It's quest from Inog, living in a hut in Silden.
Inog is planning a rebellion in Silden and he needs help from the rebels. His brother Anog is the leader of the rebels hiding in the woods near Silden. You have to find him and give him the message.
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Anog gives this quest and it's a consequence of the previous task. After delivering the message you have to go back to Inog with an answer.
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Grompel gives this task when you ask him about the deliveries for Silden. You finish this quest when you bring Tragak to Silden (it's described later).
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Gancka the guard gives this quest. You have to take 10 packages of firewood to Givess. Look for the packages all over the sawmill, and Givess can be found in the old mill.
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When you reach a demanded reputation and you are told to kill Anog, talk to Grompel and ask him to show you the way to the rebels' hideout. Then just follow him but be careful - he can't get killed.
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Lars gives this quest when you set him free. You have to escort him to the pass to Nordmar. He can't be killed.
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Pavel one of the hunters from Silden gives this quest. You have to escort him to the place.
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Quest appears during conversation with Inog. If you question him, he admits that he helps the slaves to escape from Silden. You may report this to Zapotek.
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It's another quest from Inog. Just bring him 5 bundles of weapons (look for it in the Givess' mill and Orcs' quarters).
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Irmak the guard gives this quest.
Irmak lost his halberd. He can't do his job without it so you have to find it. You can find it in fisherman's quarter on the wall.
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Kadok gives this quest.
Kadok the smith can't do his job because he lost his hammer. It's up to you to find it. You can find it in the arena in Silden (it's in one o two chambers under the arena).
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This quest is from Gembal, who lives in a hut in Silden. You have to bring him 50 pieces of raw meat. If you don't have it in you inventory go hunting. There are a lot of animals near Silden.
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Hatlod gives this quest. He dreams of building a great boat. You can complete this quest bringing Hatlod the Ship blueprint (you can find it in Lago, doing a quest for Sibur).
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Denpok gives this quest. To finish it you have to talk to Kadok. When you find Kadok's hammer, the smith agrees to work for Denpok.
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Bozep gives this quest. He is a lumberjack working near Silden.
Bozep gives you a package of wild berries to bring it to the fisherman Stan. You find him in Silden.
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Frillock the guard gives this quest.
Frillock does his job for a few days and he is hungry. Bring him five pieces of roasted meat.
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It's a duel in the arena. Barrack is the chief of arena in Silden. Jarock is your first rival.
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It's another duels in the arena. Jaroll is your next rival.
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It's the last duel in the arena. Your last rival is the champion Trompok.
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This quest appears during a conversation with Will, one of the lumberjacks. Before you do that quest talk to Quadir (it's described earlier). Will is the best target for the Hashishin.
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It's a part of the quest connected with looking for the people for Denpok. When you convince Brontobb to work for Denpok, report to Denpok.
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This quest is similar to the previous one but it considers Frillock.
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This quest is similar to the previous one but it considers Gancka.
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This quest is similar to the previous one but it considers Irmak.
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You have to kill the Orcs and liberate Silden. Inog and Anog can help you but it's up to you to do the whole work.
Use the best tactic: try to lure your enemies outside Silden and run away when necessary. There is a lot of space outside Silden so you can run and use a bow to kill you enemies. Try to run and dodge to divide the Orcs in smaller groups. Be aware of the shaman, he is very dangerous (specially when assisted by a few warriors).
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Givess gives this quest when you bring him pelts from Lukjan (it's described later). You have to go back to Lukjan to give him some money.
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Quadir the Hashishin hunting for slaves in Silden gives this quest.
You may catch a slave for Quadir. The Hashishin advises you to check the lumberjacks' camp. Will is the one you are looking for.
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You receive this quest from Tragak. You can find him in the forest far from Silden.
Your job is to escort Tragak to Silden. A few warriors assist Tragak but it's a good idea to clear the way before escorting the Orc. You may come across very strong monsters so be careful. Bring Tragak to Grompel's hut.
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Inog gives this quest. You have to meet the leader of the Orcs Umbrak and learn the reason that Umbrak is still a chief despite troubles with supplies. Just talk to Umbrak and you finish this quest even if you don't mention supplies (Umbrak is a chief because others are afraid of him).
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Freman, one of the rebels hiding in the woods near Silden gives this quest.
Freman takes care of the slaves that escaped from Silden. He tells you about a few slaves hiding in the woods on the other side of Silden. You have to find them and bring them to Freman. Look for the slaves in the woods on the other side of Silden (they are sitting near three campfires). Talk to the slave and offer him an escort to the rebels' camp. The slave cannot die during the trip (and you may face a few beasts).
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It's the same quest as the previous one (it considers the second slave).
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It's the same quest as the previous one (it considers the third slave).
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It's the same quest as the previous one (it considers the fourth slave).
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It's the same quest as the previous one (it considers the fifth slave).
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You receive this quest from Lars, imprisoned in one of the slaves' hut.
Lars is imprisoned because he robbed one of the Orcs. To set him free you must buy the Nordmarian from Zapoteck (it costs 300 golden coins).
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Umbrak the leader of the Orcs gives this quest. You have to fin the rebels' camp near Silden and kill their chief Anog (Inog's brother). Of course you have to face all of the rebels
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Zapotek the supervisor of the slaves in Silden gives this quest. It's about the same slaves that Freman mentioned. Zapotek orders you to kill them all.
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It's another quest from Zapotek. The Orc orders you to kill his rival Grompel the shaman. You have to be smart if you don't want to fight with all the Orcs in Silden. You have to kill Grompel before you finis the quest connected with finding new guardians. When you find them it's almost impossible to kill the shaman not being noticed.
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It's another quest from Umbrak. Inog is the undercover rebel you have to kill.
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Brontobb the guardian gives this quest.
You have to go to the river and kill strange lurkers (there are eight of them). Doing this you persuade Brontobb to work for Denpok.
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It's quest from Bram, the hunter living in a hut near Silden. Your job is to kill a group of wolves wandering nearby.
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Falk the hunter gives this quest.
This time your job is to kill a group of snappers.
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Anog the leader of the rebels gives this quest. You have to get the supply from Tragak (the one who wants to visit Grompel). Kill Tragak instead escorting him to Silden, and the take the shipment with you. Go to Anog and give him supplies.
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Temmy the fisherman gives this quest. You have to take eight barrels of fish (look for them near the fishermen's' quarters) and bring it to Givess.
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It's a part of the quest connected with wolf hunting (it's described earlier). Just take Bram with you.
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It's a part of quest connected with snapper hunting (it's described earlier). Just take Falk with you.
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Denpok gives this quest. To complete it you have to finish a lot of other tasks given by Denpok (described as other quests).
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Hatlod the fisherman and boat constructor gives this quest.
Hatlod lost his tools (a hammer and a saw) when some beasts attacked him. To find this tolls you have to go along the river and look for a strange lizard and lurker (these beasts suffer from indigestion or something like that). Kill the beasts and take the tool you can find on beasts' bodies.
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Jerek gives this quest.
Jerek wants to start a rebellion in Silden. He needs five bundles of weapon - bring it to him.
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It's another quest from Jerek. He is hungry and he needs 25 pieces of roasted meet for him and hi companions. Bring it to him.
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This quest appears when talking to Peer from the farm near Trelis and to Dudley the rebel from Nemora. Both of them tell you about Kamak the Orc shaman (there are a few quests connected with him) who possesses mysterious artifact. It's up to you to steal the artifact. Kamak always takes the artifact with him and it's rather impossible to steal it. The only way is to beat the shaman and take the artifact when Kamak is unconscious. Before you do that wait until reaching high level of reputation in Trelis because the Orcs can kill you. The other way is to kill all Orcs near the temple (you will get such quest).
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This quest is given by Kapotth the leader of the Orcs stationing on the farm near Trellis.
Kappoth blames the Rangers for devastation of the farm. Your job is to find the rangers' hideout on the north and talking to their leader. Talk to the druid leading the Rangers and you will know the truth. The rangers' hideout is on the cliff near the road to Geldern.
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Cole gives this quest. You can find him on the farm near Trelis.
Cole dreams of joining the rebels from Nemora. Tell him you may escort him to the place. During a trip you have to take care for Cole (he can't die).
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You may give this quest to yourself by provoking Ben to attack you. Ben is very arrogant farmhand working on the Derek's farm. Talking to Ben made him to attack you and then beat him. Remember not to kill him.
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Milok the smith from Trelis gives this quest.
Milok wants to get his old sword back. The sword was taken by Tempeck the leader of the Orcs guarding the temple Trelis excavation (it's described later). Go to the temple, talk to Tempeck and look around. You can find the sword on the cart.
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This quest is given by Pranck, one of the Orcs from the castle (the one who wants healing potions). The warrior wants you to find Avogadro. You can find the alchemist on the Josh's farm - do not listen to his cries and bring him back to the castle.
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It's the quest from Charles the leader of the rebels hiding in the cave near Trelis. You have to go to Nemora and ask for help for the rebels. But first you will have to know who is the leader of Nemora and it means completing a few quests (described later).
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It's Pranck who gives this quest. He wants healing potions from you. Tell him you may give only one - it's enough or Pranck. Then the Orc gives you another quest (the one connected with Avogadro).
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It's another quest from Pranck. Pranck wants you to give him healing potions (it's described in the previous quest) and you can't be afraid of him. If you are, and you start asking how many potions Pranck needs, the Orc demands twenty. You have two days to get it.
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This quest is given by Konrad the former paladin, working as a mercenary now. Konrad lost his magic and he can take it back only when you bring him his blessed fire chalice, (blessed in the sacred fire in the Monastery).
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Kapotth the leader of the Orcs stationing on the farm, gives this quest.
Your job is to explore a cave near the farm. Go there and kill sabretooth tigers you meet. Then go to Kappoth and report.
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Derec the owner of the farm gives this quest.
Derec complaints on goblins invading his farm. One of attack happens just during your conversation. Go outside the hut and kill all goblins
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You receive this quest from Kamak when you find him in Trelis temple (it's described later). You just have to escort him outside the temple.
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It's quest from Ben (the one you have beaten earlier). When talking to him let him boast of his connections. Continue the conversation until you receive the quest. Go to the excavation and take a look around. Ben's shovel is near the entrance to the temple, stuck in the pile of trash.
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It's quest given by Peer living on Josh's farm. You have to go to the second farm and ransack the chest in Dudley's hut.
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Another quest from Peer. This time you have to go to the castle of Trelis, enter the cellar under Vak's quarter, and ransack chests. By the way you may take with you everything you find.
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Tempeck the leader of temple's guards gives this quest.
You have to go down the temple taken by the undead, to search for survivors. The most serious problem are not zombies and skeletons but evil mutant, half - men half - scorpion. He's quite quick and of course venomous. If you are lucky, you may not meet him because sometimes he disappears (it's a bug of the game). At the lowest level of the temple you can find Kamak the shaman.
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You receive this quest from Vak who owes Hashishin a lot of money. You may get this quest when talking with Vak about Trelis artifact. You have to pay for the artifact 50 thousand gold coins. If you are short of money or you don't want to spend it, there is another way: you may ally with the rebels from Nemora and together kill Vak and get the artifact. But finding the leader of Nemora is connected with completing a few quests (it's described in further part of this solution).
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Thorus the mercenary guarding main gates to Trelis, gives this quest.
Your job is to kill a group of Ogres living in the cave near Trelis. There are five Ogres and it's impossible to kill them all without running away to heal.
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It's quest from Charles the leader of the rebels hiding in a cave (the same who sends you to Nemora). Go to the temple and kill all Orcs including Tempeck and Kamak. Before you do that finish all quests connected with Kamak and Tempeck - you will not loose experience points.
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Josh gives this quest.
You have to go down (the farm stands on a hill) and look for the entrance to the cave. Go inside and kill ripperbeasts. Actually there are two entrances to the cave. First leads straight to the beasts' den, and the second leads to higher level of the cave. If you use the second option you will be able to shoot at beasts freely.
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This quest is given by Derec (you helped him to kill goblins attacking the farm).
This time you have to find the goblins' hideout and kill them all. This cave is quite nearby - you just have to go along mountains and you find it easily.
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You receive this quest from Avogadro when you find him for Pranck. Your job is to escort him to Trelis.
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This quest appears during conversations with the rebels from Nemora. Two of them (Finley and Tyler) may assist you. You have to go to Trelis and kill all Orcs and mercenaries.
Take Finley and Tyler (you will receive more experience points) but remember to leave them near Trelis before attack. Frontal attack on Trelis is not a good idea: you will probably die and your allies will die certainly. Tell the rebels to wait until you call them. The best tactic is to lure the defenders in the forest (use a bow or a crossbow to provoke them). This way you will not have to face all of them at once. When you feel it's right time (there are only a few Orcs left) you may go back to Finley and Tyler and finish the job together. Notice that paladin Konrad is not fighting with you, so do not attack him. After the fight loot the city before the rebels come.
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Thorus gives this quest. You have to go to temple and talk to Tempeck. Ask him why there are no any deliveries and go back to Thorus.
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It's quest from Steve, one of the rebels hiding in the cave.
You have to go to the near cave infested by the undead. Destroy all skeletons and go back for your prize.
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This is another quest from Thorus. You have to go to the farm, talk to Kapotth (he gives you another quest) and then report to Thorus.
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Keldron the smith gives this quest. You can meet him on the courtyard of Rhobar's castle.
This quest is connected with bringing a required number of items. This time you have to get 20 bundles of weapon. You may find it in destroyed houses and Orc quarters in Vengard. It's possible that you have some in the inventory (found in places you visited so far). .
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Cobryn the leader of the paladins in Vengard, gives this quest.
To find Thordir you have to go back to the ruined city and enter the wall turret (near the entrance to the castle). Go to the top of the tower - the paladin sits there near the firecamp. There is an obstacle on the stairs leading to the top, but you may jump over it.
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Marcus the paladin gives this quest. He is the first person you meet after teleporting to Vengard.
Talk to Marcus and offer your help with bringing the fire chalice to the head of the Fire Mages. You can find him near the king Rhobar's throne. His name is Karrypto.
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It's Thordir who gives this quest (Cobryn asked you to find him). You just have to escort the paladin to the castle. It's quite easy because there shouldn't be any enemies in the city anymore.
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It's Georg who gives this quest. You meet him in the temple after teleporting inside Vengard.
You may take George as your companion. He can assist you in the battle but you must take care of him (he can't get killed). The quest is completed when both of you reach the castle and Cobryn.
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Markus gives this quest.
You have to kill five Orc leaders stationing in Vengard. Of course each of the leaders is assisted by a group of warriors. First two groups you may lure to the temple, so the rebels can support you in the battle. Later you have to fight alone or take Georg with you. Check the entire city before entering the castle. After killing all of the Orc leaders report to Cobryn.
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Abe the merchant gives this quest.
When talking to Abe ask what he needs. You are asked for bringing 30 loafs of bread for the starving defenders. Bread can be found in Vengard (on Orcs' bodies, chests, tables and shelves). You probably have a few loafs in your inventory too.
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The second task given by Abe. This time you have to bring 30 pieces of roast meat. Look for it in the Vengard (just like for bread).
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Vandorn the merchant gives this quest.
Vandorn needs a lot of tools. You have to bring him ten hammers. You can find it in Vengard and almost every place you visit.
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The second task from Vandorn. This time you have to bring 20 pickaxes. Look for it in Vandorn and other places.
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Another task from Vandorn. This time it's 15 saws he needs. Look for it in Vengard and other places.
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You can get this quest in the later stage of the game from king Rhobar. You have to destroy the Orcs' forces outside Vengard. This quest is completed after killing four Orcs leaders.
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You can get this quest in the later stage of the game when you decide to support the Orcs. You have to destroy Vengard and kill Rhobar (killing the king is necessary if you want to finish the game according to the Orcs' path).
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Arkabor the guardian of the north entrance to Bakaresh gives this quest.
Arkabor must report to Silvio (described later). He agrees to do that if you destroy the group of Nomads hiding in the near cave. Go there and kill the bandits and their leader Rasarus. Beware of the lurkers that can attack you from behind
There might be a problem with Rasarus - sometimes he just disappears. If so, just kill the rest of the Nomads and quest is done.
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Benito should give this quest. You have to go to Jaffar then and bring Benito three pieces of Jaffar's weapons. There might be a problem with that - Benito just doesn't want to give that quest.
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Aldo the merchant and Sigmor the priest participate in this quest.
You meet Aldo while doing other quests (described later), and you meet Sigmor after getting a permission to enter the temple. Your job is to recommend Aldo to Sigmor (Aldo asks you for that). Sigmor wants to know what you really think about Aldo. If you say that Aldo id OK. The quest is done. If you say he is not OK. Sigmor orders you to kill Aldo (described later).
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It's one of quests given by Silvio.
You have to go north from Bakaresh, find the cave infested with the crawlers, and kill all of them. It's not so far from the city.
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It's quest connected with Aldo and Sigmor (described earlier). If you tell Sigmor that Aldo is not OK, the priest orders you to kill the merchant. Go straight to Aldo and kill him (nobody is going to interfere). .
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This quest is connected with persuading The Nomads to attack Bakaresh, and you get it from Knut (The Nordmardian allied with the Nomads).
To persuade the Nomads to raid on Bakaresh you have to persuade two of their leaders: Redge and Ateras. Just bribe the first one and do a quest for the second one.
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This quest is connected with the Raiders described in a previous quest. This time you work for the other side - Hashishin - and you have to go to the oasis and kill all of the Nomads and Nordmarians.
Tizgar gives you this quest, when you meet him in the temple. Take Silvio with you to help you in the battle. Silvio cannot get killed but he really is a skilled fighter.
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Ateras gives this quest, (when you try to persuade him to attack Bakaresh).
You have to find Sinikar, one of the Nomad's leaders. It's very simple - Sinikar is hiding in the cave near the entrance to Bakaresh (south side of the city).
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You get this quest when you persuade the Nomads and the Nordmarians to assault on Bakaresh. Jus tell them to attack. Be prepared for a tough fight despite the allies you have. It's really big city and it's not going to liberate it so easy as Lago or Braga.
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Conventional duel in the arena. Hernando is a chief of the arena in Bakaresh.
Achmed is your second opponent. The rules are the same as ever.
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Conventional duel in the arena.
Irhabar is your first rival in Bakaresh. .
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Conventional duel in the arena.
You can face Mufassa after defeating Irhabar and Achmed.
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Ashnu gives this quest when you ask him how to impress Amul.
You have to bring Amul the merchant's tribute, but first you have to make the merchants to give it to you. You can bribe Jaffar or tell him how many tasks you did for the Hashishin. Carlos orders you to do a quest for him and Aldo wants you to recommend him to Sigmor (described earlier).
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Silvio gives this quest.
Silvio wants you to find Benito the guardian and tell him to make a report. You can find Benito patrolling the road on the south side of town.
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Silvio gives this quest when you bring him Benito's report. This time you have to go north, find Arkabor the guardian and ask of his report.
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Carlos the merchant gives this quest, when you try to persuade him to give you his tribute.
Your job is to clear the ruins in Bakaresh from the beasts that eat slaves working there. Go to the place and kill all lions and jackals.
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Murak the slave gives this quest (you can find him it the temple in Bakaresh).
Murak is anxious to help you to start the rebellion but he needs weapon. Bring him three bundles of weapons and you get an ally in your fight against the Hashishin.
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Amul gives this quest when you are getting the tribute for Zuben. Before Amul gives you his money, he asks you to find his old bag that is lost. He lost it in the arena. Talk to arena master and gladiators. Then talk to Ashnu who tells you to check the gladiators' chests. The old bag is in one of them. There might be a problem: sometimes Amul gives his tribute without giving you this quest.
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This quest appears during conversations wit the merchants and Amul. You are allowed to enter the temple only when Amul agrees.
There are two things you need to finish this quest: reputation and money. Amul lets you in when you bring him the merchant's tribute (described earlier).
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Aldo the merchant gives this quest. You have to go to excavation where Aldo's slaves work, and look for three old caskets. It's not complicated - caskets are on the ground (two of them on the border of the ruins, and one in the middle).
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It's you last fight on the Bakaresh arena.
When you defeat Achmed, Irhabar and Mufassa you are able to face the champions. You have to defeat a couple of experienced temple warriors. You become a champion if you win.
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Sinikar gives this quest (when you find him). He agrees to attack the city, if you find a slave who starts a rebellion inside the city. Murak from the temple agrees to do that.
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Ashnu gives this quest when you persuade the merchants to give you their money. You have one day only to bring the tribute to Amul. If you don't do that, bounty hunters will kill you.
Benefits:
It's one of ghost-quests. I never found the person giving this quest. Probably it's a reward for preparing five bottles of booze according to Eusebio's recipe, (but I'm not sure). It may be a bug of the game.
Benefits:
Vasco gives this quest. You have to give him a swampweed package. You can find it in Lago (after doing few quests).
Benefits:
It's another task from Vasco. He wants you to steal the Sancho's gold (you have to say that you have been robbed). You may agree to Vasco's proposal or tell Sancho everything (then you get this reward).
Benefits:
Another task connected with gold obsession in Ben Erai. This time it's Eusebio the alchemist who gives this quest. He wants you to rob the chests with gold. Tell Sancho about that idea.
Benefits:
Eusebio gives this quest.
It's a "bring xxx pieces of something to..." kind of quest. This time you have to bring ten cactus flowers. There are a lot of those plants growing near Ben Erai.
Benefits:
Another ghost-quest. I never found the person giving this quest. Probably it's a reward for collecting ten pieces of gold nuggets from Ben Erai mine (when you get the permission to enter the mine). It may be a bug of the game.
Benefits:
Sancho gives this quest when you tell him about Lukar's plans. You have to make him to leave the town. The only way to do that is to kill Lukar. You may attack him - the Hashishin are not going to punish you. If you kill him he will not help you to liberate Braga later (but it's not a big loss - Lukar is a weak warrior).
Benefits:
Vasco gives this quest.
Your job is to destroy a colony of crawlers terrorizing the area. You have to go to the nearest cave. Kill all beasts but be prepared for a tough fight - there are a lot of monsters. You complete the task after killing twelve tough sandcrawlers but there are also normal ones.
Benefits:
You get this quest after completing all tasks from Sancho. He gives you the letter that you have to bring to Sigmor in Bakaresh.
Benefits:
You get this quest from Sancho when you finish the quest The tunnel of Lago (described later).
To start the mining in Lago you have to bring slaves there. Find the emaciated slave in Ben Erai and tell him to bring his friends and go to Lago. Escort him because he cannot get killed. Bring him to the mine and order to start the mining.
Benefits:
Lukar persuades you to liberate Ben Erai. You may agree but don't count on help from Lukar: he is not eager to stand against Hashishin.
Benefits:
Campa gives this quest (he leaves on the town's border).
You have to be a bounty hunter again. This time your targets are: Yespas, Hurit and Shakyor. You can meet all of them while doing other quests.
Benefits:
It's a part of quest given by Campa. Hurit is in the desert north far from Ben Erai. Hashishin Sugut wants him dead too (and vice versa). Kill Hurit and his companions (but you may use them to help you with completing another quest; it's described later).
Benefits:
It's another part of quest given by Campa. Do it as usual: find Yespas's party and kill them all (you can find Yespas near the road, west from Ben Erai).
Benefits:
Sancho gives this quest and your job is to be a messenger.
Benefits:
Navaras the guardian of the mine entrance gives this quest. He orders you to meet Sancho and get a job from him. You have two days to do that or else Navaras kills you.
Benefits:
Sancho gives this quest.
You have to go to Lago and check why there are no any gold transports from Lago. To finish this quest talk to Lago's chief Fabio.
Benefits:
This quest is connected with Vasco's proposal (to cheat Sancho). If you agree and tell Sancho that your gold has been stolen, Vasco rewards you.
Benefits:
Julio gives this quest. Your job is to find a thief from Ben Sala.
Sugut is the thief. You can find him in an oasis north from Ben Sala. There are also Hurit's Nomads stationing nearby. Sugut and Hurit want to kill each other so you may accept Hurit's proposal to help you. Sugut can tell you that he had a companion who had escaped. If you want to work for Campa you can also kill Hurit (but let him help you first).
Benefits:
Dolok gives this quest.
You can get this quest after reaching a high level of reputation in Ben Sala (do few quests for Daro). Talk to Dolok then and he agrees to show you the way to the temple. There is a fight waiting for you during a trip.
Benefits:
Miguel gives this quest. You can find him in one of the mines while clearing it from the undead. You have to quick because he is being attacked and get killed if you are late. Escort him to the smith in Ben Sala.
Benefits:
This quest appears after finishing a task connected with the temple (described later). Go back to Ben Sala and report to Julio.
Benefits:
It's a conventional quest connected with liberation of the city. When you decide to support the Nomads, kill all Hashishin in Ben Sala.
Benefits:
Julio, who blames Basir for the undead problem, gives this quest.
According to Julio the only possible punishment is killing Basir. You can find Basir in Montera (you probably already met him so far). It's not so easy to kill him because he lives in a town full of Orcs and mercenaries. But the problem solves itself when (if) you decide to support the Rebels and liberate Montera. Then you may kill Basir too.
Benefits:
Julio, Daro and Dolok are involved in this quest.
When Dolok shows you the entrance to the temple, there is a great battle waiting for you. You have to kill all the undead outside the temple (including the guardian) and inside. At the very end you have to defeat Yugul the Cursed One.
Benefits:
Daro, who is worried about his scouts, gives this quest.
You have to go to the ruins near Ben Sala. It appears that all Daro's scouts are undead now. Kill all of them and go back to report to Daro.
Benefits:
Enzo the smith gives this quest.
Enzo looks for crates missed during the undead assault. You have to look for it in the tunnels (described later). Five crates (named as heavy chests) can be found in the tunnels, and Miguel has the last one. It may happen that you can' save Miguel from the undead. If so, just loot his body.
Benefits:
It's another quest from Daro.
You have to clear the Ben Sala tunnels from the undead. Go two both places and kill all zombies and skeletons you find there.
Benefits:
Giores the merchant, who was robbed by bandits, gives this quest.
You have to go to the nearest cave that is a bandit's hideout. Kill all of them and take eight chests of goods with you (you can find it on the ground).
Benefits:
It's Nafalem and Jose who mention Aila.
You can find Aila in a cave where Asaru's Nomads lives. You can finish this quest in two ways: kill al. No9mads and take Aila to Braga, or accept Asaru's and bring Aila to Braga to cheat Nafalem.
Benefits:
It's a part of the big quest connected with collecting a tribute for Nafalem.
Bernado is not going to pay for the second time. The only way to collect his tribute is to beat him. Be careful not to kill him.
Benefits:
It's another part of Nafalem's quest connected with collecting a tribute.
There are no problems with Jose - he pays his money without a word. Jose also gives you another quest (described later).
Benefits:
Another quest connected with collecting a tribute for Nafalem.
Luca gives you the money when you do a quest for him: it's a quest connected with getting a dark snapper skin (described later).
Benefits:
Nafalem gives this quest. It's a start of the whole series of quest connected with a tribute collecting.
To finish this quest you have to talk with Tufail (it's one of the firs Hashishin you meet entering Varant) and do few quests for him. And after each quest report to Nafalem.
Benefits:
Riordian the water mage gives this quest. You can meet him in Mora Sul Ruins. You have to escort him to the place he points you (Asaru's cave). Riordian cannot get killed.
Benefits:
Tufail gives this quest connected with collecting a tribute. You have to escort Tufaila to the place he points (bandits' cave). Tufail cannot get killed.
Benefits:
Jose the headhunter gives this quest (you meet when collecting a tribute).
Asaru is your first target. You can find Asaru doing quest Riordian. Kill Asaru and his companions (then you can't finish the quest from the Nomads).
Benefits:
Jose the bounty hunter gives this quest. You complete this quest by killing the Nomads: Asaru, Malir and Taklar.
Benefits:
It's a part of bounty hunting in Braga.
This time Malir is your target. Malir and his companions are hidden in the cave near Braga. Kill them all.
Benefits:
It's another part of quest from Jose.
Taklar is your last target. You can find him in the ruins north from Braga (you can do other quests in the ruins).
Benefits:
This quest appears during a conversation with Abbas, a looser who has been banished from Braga for loosing a tribute. When you complete tribute collecting for Nafalem, Abbas will be able to get back to town
Benefits:
Asaru's companion - Marus, gives this quest.
Marus needs some equipment before he starts to fight. You have to bring him 3 bundles of weapon. If you don't have it look for it in Bernado's store.
Benefits:
Abbas gives this quest when you collect the tribute. Abbas's part was a chalice of the water vendors. Unfortunately Abbas lost it when get robbed by bandits. You can take the chalice back after killing bandits (Tufail bring you to them). The chalice is in the chest.
Benefits:
Ayitos one of Asaru's friends gives this quest.
The Nomads are going to gather in the ruins near Braga. You have to go there first and clear the area. You face a lot of jackals and Taklar's bandits in the ruins. Kill them all.
Benefits:
Luka gives this quest when you want a tribute from him.
Luca needs a few dark snapper skins to prepare an armor (he needs five pieces). You can find dark snappers north from Braga, near the ruins. Diego can hunt with you (described later).
Benefits:
After killing Taklar you can find a document being a proof of Bernado's secret dealings (he cooperates with bandits). You can take it to Nafalem (sometimes you can't do anything because he doesn't want to talk).
Benefits:
You can finish this quest cooperating with Asaru's Nomads. When you complete all quest for Asaru's companions (described earlier) start the liberation. Braga is a small town so the fight is not tough (and you have companions).
Benefits:
It's a part of Zuben's test (described later). Kafa gives this quest (he takes care of the well outside Ishtar, Giacomo tells you where to find Kafa). This quest appears during the conversation with Kafa: you are suddenly attacked by a group of jackals. Kill them all.
Benefits:
It's another part of Zuben's test. This time it's Asam who gives this quest (he guards the main gates to Ishtar). You have to bring him the valuable bowl that belongs to Zarkos now. The only way to do that is to kill Zarkos. You have to kill him anyway, so do it (described later).
Benefits:
It's another part of Zuben's test. Zuben itself gives this quest. This time your job is to bring the tribute from mages of Bakaresh: Tizgar, Sigmor and Amul (you met them all in Bakaresh). Tizgar gives you the money without a problem, Sigmor gives you a key to the chest from a cave near Bakaresh (take the money from there), and Amul wants you to do a quest for him. This quest is described with the rest of Bakaresh quests but it may happen that you don't have to do that.
Benefits:
Sven the smith gives this quest.
The Nordmarian needs ten blanks of magic ore. If you don't have it in your inventory, you don't have to go to Nordmar. You may find some magic ore in Varant too.
Benefits:
Asam the guardian gives this quest.
You don't have to do anything for Asam. Asam lets you enter the city when you get at least 75% Hashishin reputation. To reach this level you must do a lot of quest in a whole Varant (working for Hashishin of course).
Benefits:
It's a part of Zuben's test. Emet the gladiator gives this quest. You have to bring him a package of swampweed from Lago. To get this you have to do a quest for Rasul from Lago. Unfortunately you might have spent your packages so far. If so don't worry: you can finish Zuben's test not doing this quest.
Benefits:
It's the second task from Karmok. You have to give him 20 healing potions (you can do that quest if you want the slaves to start a rebellion in Ishtar).
Benefits:
Ugrasal the Zuben's right hand gives this quest. It's another part of Zuben's test.
Ugrasal is a tough guy and combat specialist. You pass his test when you become a master of combat. You can do that by learning two sword master skill (Ugrasal can teach you that when you are ready).
Benefits:
This quest appears when you cooperate with the Nomads. Ishtar is another town you have to liberate. Before you start the fight order the slaves to help you (talk to Karmok)
Benefits:
It's a last part of the quest connected with the ore theft. The man you look for is Nerusul (Ningal from Mora Sul told you that), and Delazar from Ishtar can tell you something more.
Find Nerusul and tell him that you know he is the instigator of the ore theft. The magician tries to bribe you (2000 gold coins), but you don't have to take the money. Just kill Nerusul and steal his gold.
Benefits:
It's a part of Zuben's test. Musan gives this quest. You have to bring him five rotten beast pelts. Musan tells you where to look for these monsters (go to the edge of the map and find the cave infested with rotten beasts). There is a chance that you already have skins in the inventory.
Benefits:
It's the biggest quest you get in Ishtar. Zuben the leader of the Hashishin gives this quest to check your skills. If you pass it (beating you rivals Surus and Zarkos), you get another mission from Zuben (these are quest enabling you to finish the game according to path of the Hashishin).
To win the test you have to complete tasks given by: Zuben, Emet, Kasim, Ugrasal, Makas, Musan and Asam (all of them are described in this solution).
Benefits:
Makas gives this quest as a part of Zuben's test.
Makas tells you to go outside the city, find wells, and do quests given by Kafu and Giacomo.
Benefits:
Giacomo gives this task as apart of Makas's quest.
Giacomo has a problem with jackals terrorizing the area. You have to kill three leaders of jackal packs. Two of them can be found around Ishtar (running in the area), ant he third is hidden in the cave near Ishtar.
Benefits:
Karmok gives this quest. He is a slave that can help you to start the rebellion in Ishtar.
You have to bring him three bundles of weapons.
Benefits:
It's a duel in the arena and a part of Zuben's test. Kasim is the chief of the arena in Ishtar.
Makas is your first opponent. The rules are the same as ever.
Benefits:
It's a third duel in the arena. Emet is your opponent.
Emet is a champion so to face him; you must defeat other gladiators first.
Benefits:
It's the second arena duel. Musan is your opponent.
You can face Musan after defeating Makas.
Benefits:
Nerusul can persuade you to kill Surus, (if you don't kill Nerusul first because of the ore theft). It's good to kill Surus because he is your rival in Zuben's test.
Benefits:
Kafa gives this quest when you destroy the firs group of jackals. After w while the second group comes, near Giacomo. Follow Kafa and kill the jackals.
Benefits:
Asam the guardian gives this quest (as a part of Zuben's test).
Asam orders you killing Zarkos. You can do that while getting the precious bowl. And by the way you kill your rival in Zuben's test.
Benefits:
This is the end of quest connected wit ore theft. When you find all kill all thieves you may go to Campa from Ben Erai to get your reward.
Benefits:
Surus can give you this quest, (if you don't make him angry first). If you get this quest just go to talk to Ugrasal.
Benefits:
It's a part of the quest connected with exploring the ruin fields (described later).
Look for the urns in the part of the ruins described as "The ruins of the guardians of the undead". Be careful because the urns look like common vases. There is a fight with the undead waiting for you of course.
Benefits:
It's similar quest to the previous one. Look for the scrolls in the part of the ruins described on the map as "The Ancient Library". You have to face, lizards, dark snappers and temple guardians here.
Benefits:
It's a quest similar to the precious one. Look for the tankards in the part of the ruins described on the map as "The Healers quarters".
Benefits:
It's a quest similar to the previous one. Look for the figures in the part of the ruins described on the map as a "Warriors school". Check the ground, stairs, walls etc.
Benefits:
It's quest similar to the previous one. Look for the tablets in the part of the ruins described on the map as "Priests quarters". Be careful because it's hard to notice the tablets.
Benefits:
You get this quest after conversation with Saturas and Wutras, when you decide to kill the Orcs digging in Al Shedim. To make this task easier you have to ally with the Nomads.
To finish this quest you have to talk to the leaders of the Nomad groups stationing around the temple. You can find the while looking for keys, tables etc. Try not to provoke Orcs to attack before meeting all of the leaders (but sometimes Nomads provoke the Orcs before you finish this task). Talk to Wutras, Onatas, Pakwan and Lester (it's your old friend). They all agree to help you.
Benefits:
This quest appears during conversation with Saturas or exploring the area (for example when you try to open the door to the temple). You have to find all of the priests' tablets, healers' tankards, warriors' figures, guardians' urns and scholars' scrolls (described earlier). Frankly speaking there is no sense in collecting these items. I never needed them. The only benefits are the experience points. And by the way you can find the keys to the temple and the leaders of the Nomads.
Benefits:
This quest appears after conversation with Saturas and Wutras. When you persuade the Nomads and Lester to support you, just rush to attack. When you hit Tamkosch the leader of the Orcs, your allies attack too.
Benefits:
Saturas gives this quest (it also may appear when you try to open the door to the temple). There are five keys - I don't remember it's numbers but it's not so important. The most important is to know where to look for them. Three of them are locked in chests that you can find in the ruins - let's assume that those are the keys number 3,4 and 5. So, the key number four is in the chest in the ruins.
Benefits:
Lester has the key number two.
Your old friend Lester is the Orcs' slave now and he works on the excavation. He found the key and you may get it if you do him a favor. You just have to kill the Orcs. When talking to Lester you may also say something about the swampweed. Lester asks you for one package of the swampweed then. You may give it to him but this way you will not complete the quest in Ishtar.
Warning! There might be a problem with starting a dialogue wit Lester, if you talked to him in Ardea earlier (and it's very possible). If Lester doesn't want to talk to you, just beat him and get his key while he is unconscious. You may also use this way of getting the key when you don't want to fight with the Orcs.
Benefits:
This key (like the other two) can be found in a chest in the ruin fields.
Benefits:
Saturas has this key. If you want to get it just ask - Saturas gives it without a problem.
Benefits:
Saturas gives this quest if you talk to him about the artifact hidden in the temple of Al Shedim.
Before you are able to open the door you have to find five keys. I described earlier where to look for it.
Benefits:
This quest appears during a conversation with Yussuf the fugitive slave. You can find him in the oasis near the ruins (he sits near a paladin). A lot of people from Mora Sul mention Yussuf, because they all look for these keys.
Yussuf tells you the story of the keys, he also gives you one. You don't have to kill the slave but if you do that, you finish a quest given in Mora Sul.
Benefits:
Third key (jus like other two) can be fount in a chest in the ruins.
Benefits:
This quest appears when you start to check the locked house in Lago, or you start asking the citizens of Lago. All of them know something about the prisoner but Mamuk is the only one who can really help you. Do a quest for him (described later) and he tells you anything you need.
Benefits:
Sibur gives this quest. You have to bring him five ice wolf pelts (it can be found in Nordmar). In exchange he gives you the plans you can bring to Hatlod from Silden (described earlier).
Benefits:
Shakyor the owner of the stone gives this quest. To get a stone you have to do a quest for Shakyor (you have to talk with all the Nomad's leader pointed by Shakyor), or just kill Shakyor (this way you finish another quest).
Benefits:
Rasul gives this quest.
Rasul orders you to destroy the group of bloodflies invading his swampweed farm. You have to go to the trees near the shore (on the hill) - you can find the bloodflies there. Kill all of them (but ten is enough) and go back to Rasul.
Benefits:
Vatras gives this quest, when you set him free from Lago. You have to escort him to Hurit (you met him while looking for Sugut). Vatras cannot get killed.
Benefits:
It's another quest connected with liberation of the city. This time Shakyor, Vatras and Rasul participate in this quest but it's up to you to do the job.
There are not many defenders in Lago, so it's quite easy task.
Benefits:
It's another part of task given by Campa.
You can find Shakyor near Lago (he is not hiding). You have to kill him and his lion. This way you also can get the lion stone.
Benefits:
Mamuk gives this quest when you ask him who is the prisoner of Lago. You must bring him ten lurker skins and ten lurker claws. You can find lurkers in the same place you found the bloodflies. There are a lot of the lurkers. But remember to bring Mamuk the whole needed number at once.
Benefits:
It's a duel in the arena in Lago. Talk to Fabio if you want to duel (do it because you can get quest item this way).
Grubuz is an Orc stationing in Lago. He agrees to duel without any problems.
Benefits:
It's a first duel in the arena in Lago.
Mamuk is a drugged Hashishin. You have some problems with making him to duel. Just tell him that you are going to beat him anyway - then he agrees.
Benefits:
Nasib the guardian of Gonzalez's house gives this quest. It's a part of quest connected with getting gifts for Gonzalez. When you get first gifts it's time to buy a women.
You have to go outside the city to Murat's oasis. You can find there two beauty slaves - girls. Buy the one called Alima and bring her to Nasib.
Benefits:
Ningal the magician gives this quest (when you are able to enter the Gonzales's house). When you tell Ningal that Gonzalez is dead, the magician orders you to find the murderer. Ask people in the town and you get the name: Hassan. You can find Hassan in the ruins near the temple. Kill him.
Benefits:
Hamid the merchant gives this quest.
Hamid needs a powerful amulet that belongs to Ilja. Ha can't buy it because Ilja wants too much money from him. Hamid gives you some money and wants you to buy the amulet from Ilja. It's enough amount of money but you must not say a word about Hamid. Just say that it's you who wants the amulet (because you want to be a stronger magician).
Benefits:
Masil the merchant gives this quest when you help him to solve the problem with Orknarok. This time Masil wants to collect his money from his debtors and it's up to you to collect it. Yu have to visit Nasib, Ramon and Ilja, and make them to pay. To do that you may need to bribe someone or promise a favor.
Benefits:
This quest appears during conversation with Sanuyem.
You can meet Sanuyem in the ruins. He wants to show you the way to Merdarion. Follow him until you reach the magician's hideout.
Benefits:
Mezir gives this quest, when he show's you the hideout of Hassan. After killing Hassan escort Mezir to Murat's oasis (you buy the slaves there).
Benefits:
Faesul the merchant gives this quest.
After Yussuf's escape, Faesul has no one who could sell him stolen artifacts. To find a new man you have to go to the excavations in Mora Sul, and find there the slave supervisor called The Fatman. Jour job is to make him cooperate. The best way (actually the only one) is to beat him.
Benefits:
Ningal gives this quest. Your job is to kill Hassan who murdered Ramirez.
A few people mentions Hassan and Ramirez case. When you are sure that it's Hassan who killed Ramirez go to Ningal. Ningal orders you to kill Hassan. Find him and do it. Mezir shows you the way to Hassan's hideout.
Benefits:
Cruz the paladin gives this quest. You meet him in the same oasis you met Yussuf.
Cruz has been attacked by sandcrawlers and had to leave his old camp. He is wounded now and he can't take back his artifact swallowed by a beast. If you agree he can lead you to this place. Do it because this way you get one of the fire chalices.
Benefits:
You get this quest from Kayor if you cooperate with the Nomads. Just follow Kayor to the place.
Benefits:
Ilja gives this quest when you want hi key to the temple. Ilja agree to give you the key if you promise to bring him a valuable vase from the temple. Agree to do that and you better do it. If you don't bring him this vase the bounty hunters are going to kill you. You can find this artifact in a chest onside the temple.
Benefits:
Kaffu gives this quest when you agree to kill his former guards (described later). He asks you for bringing his stolen gold back. When you kill these guardians, loot their camp - the gold is there.
Benefits:
Kalesch gives this quest. He is the supervisor of the Orcs' excavations in Mora Sul. The Orc wants you to find four temple keys. In exchange he promises to let you in. I described how to find the keys in the other quests. Be careful because when you bring him the key, Kalesch attacks you. Then beat him and take his key too.
Benefits:
Kirk the mercenary gives this quest. You can meet him in the tavern in Mora Sul. He tells you the story of the temple key.
Follow Kirk to the bandits' hideout but be prepared for a betrayal: Kirk is one of the raiders and attacks you. Kill them all take the temple key to Mora Sul (check Kirk's body).
Benefits:
Nasib gives this quest, as a part of getting presents for Gonzales. You can find a proper woman in Murat's oasis -it's Alima.
Benefits:
Ismael the smith tells you about the moonblade. This sword is a main prize in the arena of Mora Sul. You may use it, sell it to Ismael or give it to Gonzales as a gift.
Benefits:
It's another task given by Nasib as a part of quest connected with getting presents for Gonzales. A sword that is good for the ruler of Mora Sul is a moonblade (you can win it in the arena).
Benefits:
Masil the merchant gives this quest.
Masil wants to get rid of Orknarok. Take the slave to the excavations of Mora Sul and try to give him to Fasim. Fasim doesn't want the slave and tells you to talk to the Orc Kalesch. He doesn't want Orknarok either. You have to set Orknarok free.
Benefits:
This quest is from the Fatman (you met him already). When he agrees to cooperate with Feasul he wants eight endurance potions.
Benefits:
Another quest connected with liberation of the city. You have to find the Nomads and ally with them. The people that may help you are Anktos (you can duel with him in the arena), Kayor (leader of the Nomads) and Merdarion (Water Mage).
Benefits:
Tamkosh gives this quest but you complete this quest in the Al Shedim excavations. I described earlier how to open this temple.
Benefits:
A few people participate in opening the temple: Gonzales, Kalesch, Mezir and Merdarion. The most important thing is to find the keys. I described in other quests how to do that.
Benefits:
Nasib the guardian gives this quest.
Before Nasib let's you to enter the Gonzales's house, you have to get some presents. You start with the money, then a great sword and at last the women (it's described earlier). There is a problem with Nasib: sometimes it's not easy to talk to him fluently and you have to guess what he really wants (and how to do that). He gives you only a tips and it's not easy to get a maximum number of experience points.
Benefits:
Merdarion the water mage gives this (when you find him in the Kayor's cave).
The series of journey with Merdarion begins when you open the Mora Sul temple. Go to magician and report to him. Merdarion tells you that you set free the hordes of the undead. Your job is to kill four leaders of the undead and Merdarion is going to be your guide. Follow him from one place to another. There are only problems with Merdarion: he may disappear walking into the wall and never show again. He may also guide you to the first place and never go to the next one. In such cases find the leaders of the undead by yourself and kill them.
Benefits:
Follow Merdarion to the second leader of the undead.
Benefits:
Follow Merdarion to the third leader of the undead.
Benefits:
Follow Merdarion to the fourth leader of the undead.
Benefits:
Mezir a strange guy dogging in the ruins gives this quest.
It's Mezir who can show you the Hassan's hideout. Talk to Mezir and then follow him.
Benefits:
Conventional duel in the arena of Mora Sul.
Angar is a champion so if you want to face him, defeat the rest of the gladiators first.
Benefits:
Another conventional duel in the arena.
Anktos is your second opponent.
Benefits:
This quest appears during conversation with the Fatman near Mora Sul temple.
There is only way to persuade Fatman: to beat him. Make Fatman to attack you and then beat him. Just be careful not to kill him.
Benefits:
Conventional duel in the arena.
Oelk is a third opponent you face in Mora Sul arena.
Benefits:
Conventional duel in the arena.
Paladin is first and the weakest rival in the arena.
Benefits:
Kalesch the supervisor in excavations gives this quest.
Kalesch is angry because these beasts kill the slaves working in the temple. Your job is to kill six fearless desert racers. You can find them in the ruins near the temple.
Benefits:
Ramon the thief gives this quest.
To finish this task you have to steal something. Ramon needs five soul chalices belonging to merchants from Mora Sul. All of chalices can be found in merchants' homes - on their beds. Check the houses of Ilja, Feasul, Ismael and two tents near the campfire with a barbecue. Try to steal during a day - the owners leave their homes then.
Benefits:
Ningal gives this quest - your job is to find Ramirez. Bandaro gives you some tips, and then you meet Mezir (in Mora Sul ruins), who shows you the body of the Hashishi.
When you find the body of Ramirez go to Ningal.
Benefits:
Cris the paladin gives this quest.
When you listen to Cris and let him to show you his old campsite (described earlier), find the wounded sandcrawler and kill it. Then loot its body and take the fire chalice.
Benefits:
This quest is connected with getting presents for Gonzales. Talk to Nasib to know that you have to bring a woman for the ruler of the city (it may be a problem to get this quest from Nasib, but if you bring the women anyway, everything is OK).
Benefits:
Kaffu the merchant gives this quest.
His own guardians have robbed Kaffu. He needs someone anxious to kill the robbers. Get this job and go to the ruins. The guardians (there are two of them) are not specially hiding. Kill them and loot their camp (get all gold you find). Then get back to Kaffu.
Benefits:
A lot of people mention Yussuf but this quest is given by Bandaro.
Yussuf is in the oasis near Mora Sul. Bandaro orders you to find the slave and kill him (when you inform Bandaro where is Yussuf). You have only one hour to kill Yussuf (so it's better to kill him just when you find him, and then report to Bandaro). The most important for you is a fact that Yussuf gives you the key to the temple.
Benefits:
It's first task given by Nasib. He tells you that Gonzales wants to collect his promissory notes. It's a strange quest - you don't have to do anything. Just give Nasib the money and that's all.
Benefits:
Hamid gives this quest when you get the amulet for him.
This time he wants you to take some artifact to Murat (he lives in the oasis near the city). Murat wants to pay but be careful: do no take money (reject his proposals); wait until he proposes a woman. Then agree an choose one - it's Yasmin.
Benefits:
One of many quests connected with Yussuf. This time it's Bandaro who gives you few tips. Your task is to find Yussuf.
Benefits:
It's apart of big quest given by Gonzales (described later). Find the magician and kill him.
Cronos is your old friend but if you choose the Hashishin path you have to kill him. Cronos lives in the cave in the mountains near the road from Bakaresh to Mora Sul.
Benefits:
It's another part of Gonzales's quest. You can find Merdarion in the cave near Mora Sul (Sanuyem can lead you there). The magician cooperates with the Nomads and is responsible for many things happening near Mora Sul.
Benefits:
It's another part of Gonzales's quest.
You can find Myxir in the ruins of Al Shedim. He gives you some information about the ancient tablets.
Benefits:
It's another part of Gonzales's quest.
Nefarius lives in an oasis north from Ishtar. You may do a quest for him (described later).
Benefits:
It's another part of Gonzales's quest. You meet Riordian for the first time in the ruins north from Braga. Your job is to escort him to Asaru's cave. So when you want to kill Riordian look for him in these places.
Benefits:
It's another part of Gonzales's quest.
Saturas is in the ruins of Al Shedim. He works there.
Benefits:
It's another part of Gonzales's quest. It's a little hard to meet him - he is the mysterious prisoner in Lago (described earlier). You have to do some quests to get to Vatras. The other option is to beat Fabio the chief of Lago, and take his key to prison.
Benefits:
It's a great task given by Gonzales. You have to find and kill all of the Water Mages in Varant: Saturas, Merdarion, Myxir, Vatras, Cronos, Nefarius, Riordian. You should find them in the places signed on the map below, but it may happen that you met them already and finished their quests. Then you have to remember where you left the Water Mages. Depending on the place they are hidden you have to fight bigger or smaller battle (sometimes they are alone but sometimes they are assisted by the Nomads).
Benefits:
This is the "liberate the location" kind of quests. This time your job is to kill the Orcs digging in the Mora Sul temple excavation. You can cooperate with the Nomads and the Water Mage Merdarion. You may also kill the Orcs by yourself, without cooperation with Nomads, and you get your points too.
Benefits:
Merdarion gives this quest. You have to find and kill four leaders of the undead.
The leaders look like common zombies and they are not better fighters. According to the quest you should kill four leaders, but sometimes the quest is done after killing three of them. If Merdarion does not assist you (because of the bug) check the main roads in the ruins - you will surely find the leaders.
Benefits:
You finish this quest when you bring Nasib the money for Gonzales (described earlier).
Benefits:
Hector the innkeeper gives this quest.
You can borrow 1000 gold coins from Hector. But you have to give 1400 gold coins back. There is no reason to get this quest except earning some experience points.
Benefits:
Gonzales has the fourth key. You have to finish a few quests for Nasib to be allowed to enter the Gonzales's house (described earlier).
Gonzales can sell you the key for 10000 gold pieces. If you can't or don't want to pay so much money you may beat or kill Gonzales and take his key (but it may happen that you are attacked by the rest of Hashishin then).
Benefits:
Ilja the merchant has this key. He can give it to you in exchange for a favor (described earlier).
Benefits:
Kalesch has the fifth key. He promises to give it to you when you bring the rest of the keys. Be careful because the Orc is a traitor - he is going to attack when you come back with the keys. Then beat him and take his key.
Benefits:
Yussuf the slave has the first key. Bandaro tells you where to look for Yussuf (described earlier).
Benefits:
To get his key you have to talk with Kirk the mercenary. You can find him in the tavern in Mora Sul (and then follow the instructions I described earlier).
Benefits:
It's a prize for reaching the land of the Hashishin. There is only one way - paladin from Nemora can show you the Varant pass.
Benefits:
Nefarius the Water Mage gives this quest when you escort him to the tomb (described later). Now you have to enter the tomb and kill its inhabitants (the minecrawlers), so the magician could safely enter the tomb. Sometimes it may happen that Nefarius is not going to leave you (even if you finish this quest) and follows you just like a companion. In such case you may use a teleport stone (and move to the other side of the world) or just kill the Water Mage.
Benefits:
Nefarius gives this quest (you can meet him in an oasis north from Ishtar). You have to escort Nefarius to the tomb of legendary warrior Haran Ho. Nefarius cannot get killed (and you meet a few monsters).
Benefits:
Leif the hunter gives this quest. You have to bring him 10 teeth of the sabretooth tiger. If you don't have it in the inventory, take a walk around Nordmar - there are a lot of these beasts here.
Benefits:
It's a part of the most important task given by the Fire Clan - it's Kerth who gives it (described later). When you find the tomb (use a map Kerth gave you) and a proper Ancestor Stone, enter the tomb, kill all skeletons, defeat Angir, and put the stone into pedestal (you are going to do that in all tombs). The pedestals are near the walls (you have to look for them, sometimes you have to check the second chamber). You get the Angir's Ancestor Stone helping the Nordmarian Osmund you find near the tomb. Help him to destroy a group of Orcs. This way he gets back the stone and then you may take it from him.
Benefits:
The quest similar to the previous one but it's the tomb of another hero. To find the Baldar's Ancestor Stone you have to kill the shadowbeast living in a cave nearby the tomb. Just next to the tomb's entrance you find the blood that leads you to the beast's lair. Kill the shadowbeast and take the stone from its body.
Benefits:
Quest similar to the previous one but it's a tomb of another hero.
Berek's Ancestor Stone can be found on the body of Nordmarian killed on the altar by the Orcs (the altar is near the entrance to the tomb). You have to defeat the group of Orcs led by a shaman. There is also a powerful demon summoned by the shaman - you have to destroy it too. Then take the stone.
Benefits:
Quest similar to the previous one but it's a tomb of another hero. Ejnar's Ancestor Stone is a stone that you stole from Hashishin Ali in Faring. You gave it to Rathgar but you can get it back (just help Rathgar and he gives you the stone).
Benefits:
Quest similar to the previous one but it's a tomb of another hero. Snorre Ancestor Stone can be found in the tomb of Snorre. There are Orcs fighting against the undead. Join the battle and kill everything that moves. The shaman leading the Orcs has the stone. Kill him (or beat him only) and take the stone with you.
Benefits:
It's quest from Rathgar (you met him after leaving Faring - he was looking for the stone stolen by Ali).
When exploring the Einar's tomb you face Einar itself. Kill him and loot his body - you can find the legendary helmet. Bring it to Rathgar and the Nordmarian gives you the helmet as a reward.
Benefits:
You need this stone to finish the job in Akascha's tomb.
This time you have to defeat a strong group of Orcs defending the entrance to the tomb. You can find the stone on the body of the shaman leading the Orcs.
Benefits:
Rathgar gives this quest.
You meet Rathgar after leaving Faring through the pas to Nordmar. The Nordmarian tells you a story of being robbed by Ali. You rob is to get the stone back from Ali's hands (it's described earlier).
Benefits:
Lee gives this quest.
Lee wants to kill Rhobar and he needs to reach Vengard. Your job is to bring him the teleporter stone leading to the temple of Vengard (it's hidden in Gotha). To finish this quest correctly you have to visit Vengard and the second teleporter stone from the magician. Then you have two stones, so you may give one to Lee. It's good to cooperate with Lee when you support the Orcs or Hashishin, and you have to kill Rhobar.
Benefits:
Kalan gives this quest.
Kalan is a smith from the Fire Clan. You get this quest when you ask Kalan to be your teacher. He agrees when you bring him 30 pieces of raw steel. If you don't have it in the inventory just take a walk around Nordmar - there are a lot of mines here.
Benefits:
Kerth the leader of the Fire Clan gives this quest.
Kerth sent his best warriors to the tombs of the ancestors. Their job was to put the ancestor stones on pedestals in tombs. None of them has returned so far, so now it's your job to finish the task. You have to find the lost stones (it's described earlier) and then put them in tombs. Kerth gives you the map that can help you.
There are six tombs signed on a map with red crosses. A cursor shows your position. You may also compare the tomb's map with the map of Nordmar (if you have troubles with finding these places). Do not get angry when you can't find the entrance - sometimes it seems that you are at the correct place but you still can't see the tomb. It's advisable to check all possible sides, because an entrance can be a little away from the cross-signed on the map. Finding all tombs will probably take a lot of time so it's good to sign the tombs already visited.
Benefits:
It's a part of quest connected with liberation of Nordmar, given by Kerth. There are five such camps all over the Nordmar. You surely find them while doing other quests. It's always a difficult fight because of the number of warriors and shamans. Destroy following camps one by one. Use the best tactic: lure the Orcs outside and run away when you need to.
Benefits:
This quest is similar to the previous one but it's the second camp this time.
Benefits:
This quest is similar to the previous one but it's the third camp this time.
Benefits:
This quest is similar to the previous one but it's the fourth camp this time.
Benefits:
This quest is similar to the previous one but it's the fifth camp this time.
Benefits:
Kerth gives this quest when you finish the work in tombs and get the power of the ancestors. Your job is to banish all Orcs from Nordmar (destroy all camps described above).
Benefits:
Thorald gives this quest.
Thorald wants o participate in a battle but he has no armor. Your job is to bring him one. You have to go Stejnar from Hammer Clan and ask him for forging armor good for Thorald. It costs you 1000 gold coins.
Benefits:
This quest appears during conversation with Sivert. Sivert is a Nordmarian guarding the entrance to the Fire Clan. When asked by him tell him that you are an enemy. Then a duel starts.
Benefits:
Kaelin gives this quest.
Kaelin is bored and he suggests a raid on the Orcs camping nearby. You may agree but first clear the way from beasts (goblins, wolves, sabretooths) so Kaelin can't get killed. It's a good idea is to kill the Orcs by yourself and then go back for Kaelin. When Nordmarian takes you to the Orcs' camp, they appear again but there are much less of them.
Benefits:
Leif the hunter gives this quest.
Leif suggests the wolf hunting. You may agree but first clear the way of beasts (Leif cannot get killed).
Benefits:
Rathgar gives this quest when get back the ancestor stone. Agree to escort the Nordmarian to the tomb. You must take care for Rathgar and it's not so easy (there are a lot of beasts: wolves, ripperbeasts and rhinos). You may try to clear the way before starting a trip with Nordmarian.
Benefits:
It's the last part of the quest from Osmund (it's described later). When both of you find shamans (there is only one shaman I guess), you have to kill them of course. And it's very difficult task if you want to keep Osmund alive.
Benefits:
It's the last part of the quest given by Kaelin (it's described earlier). When both of you reach the Orcs' camp, kill all of the Orcs (Kaelin cannot get killed of course).
Benefits:
Osmund gives this quest.
You meet Osmund near the Angir's tomb. Osmund was sent with the ancestor stone, but it has been stolen by the Orc shaman. The Nordmarian wants you to help him to get the stone back. You have to agree because you need this stone to finish other quest. When you get the stone back from the Orcs' hand, persuade Osmund to give the stone to you.
Benefits:
Hauke gives this quest.
Talk to Hauke and he tells you he needs an ore (10 pieces). If you don't have it in the inventory just take a walk around Nordmar - there are a lot of mines.
Benefits:
Hjalte the guardian gives this quest. You have to climb to the one of the watchtowers to talk to Hjalte (it's the tower hidden by the rock, at the side of the settlement). This quest appears during the conversation - Hjalte wants a bribe (give him a piece of roast meat).
Benefits:
Hjalte gives this quest at the beginning of the conversation. Just give him booze and he talks to you.
Benefits:
Hauke gives this quest.
Hauke is a prospector who is worried about his friends working in the near cave. Agree to escort him to the cave.
Benefits:
A part of the big quest connected with liberation of the furnace from the Orcs' hands (it's described later). At the proper moment order Mort to lead you to the lower mine entrance. Mort cannot get killed.
Benefits:
Another part of the quest connected with liberation of the furnace (described later). At the proper moment order Mort to lead you to the Fire Clan's settlement. Mort cannot get killed.
Benefits:
Another part of the quest connected with liberation of the furnace (described later). At the proper moment order Mort to lead you to Wolf Clan settlement.
Benefits:
Ingvar, the best smith in Hammer Clan, gives this quest. You can get it when you liberate the furnace from the Orcs' hands.
You get this quest when you try to develop your smithing skills. Ingvar gives you a recipe for forging a mighty sword. Learn how to forge a weapon (if you still can't), get the ingredients and forge the sword. Then give it to Ingvar.
Benefits:
Ketil the smith gives this.
You get this quest when talking to Ketil. He needs 12 pieces of bison skin. He can exchange it on an ore (one piece of ore for one skin).
Benefits:
Hjalte and Ugolf mention a Tjalf's chest but you didn't have to steal it. When you liberate the furnace Tjalf gives you a key to his chest - you can take the gold with you.
Benefits:
It's the biggest quest from the Hammer Clan (it's very important for the whole game). You can hear the news about the mine and the furnace of the Hammer Clan taken by the Orcs, almost in the whole Nordmar. You can get this quest from Tjalf the leader of the Hammer Clan, or from Reto (it's a warrior, one of the firs characters you meet entering the Hammer Clan's settlement).
There is a strong group of Orcs stationing in the mine and the only way to defeat them is to attack the mine from both sides. You have to talk with Mortem (he stands nearby) and make him your guide. Mort shows you the lower entrance to the mine. But you have to find a few allies in the other clans. Mort can show you the way to Fire and Wolf Clans, and you have to find a few warriors ready to help you. When you gather your party enter the mine using the lower entrance.
Do it in this way: tell Mort to lead you to Wolf Clan. There talk to their leader Grim and go to the hunter's camp to talk to Jensgar and Lisk. You know them because you finished quests given by them (if you didn't do that earlier you will have to accomplish them now). After joining Lisk and Jensgar take them with you ant tell Mort to lead you to Fire Clan. Find there a Nordmarian called Thorald. He wants to join you without any requests. Gather the whole party and tell Mort to lead you to the lower entrance to the mine. There is a great battle waiting for you. It ends on the higher level of the mine.
Benefits:
Hjalte can give you a tip where to find the Orcs camping near the bridge (you have to give him a booze and meat). Ugolf also know something (you often cooperates with Ugolf doing quests for Hammer Clan). Just go to the place and kill all Orcs.
Benefits:
Stejnar the smith gives this quest.
When talking to Stejnar say something about armors. The smith offers you forging a special armor. You have to bring him a 10 pieces of ore firs. It takes some time even in Nordmar.
Benefits:
Ugolf gives this quest (it's one of a few quests connected with Ugolf). Find and bring him 50 pieces of ore.
Benefits:
It's a first task from Ugolf. Before he agrees to cooperate, you must pass a test. Ugolf gives you a recipe for preparing booze called Tunnelrumbler. Get ingredients, prepare booze and drink it. Ugolf gives a few quests but sometimes it's hard to get them (there are problems with communication).
Benefits:
You have to talk to Hjalte and Ugolf to get this quest. Your job is to find a terrain with hidden ore. It's not easy and you need some luck to find it. When searching the area be careful and look for a few signs: walk along one of the canyons until you reach a goblin's camp. There are a few such camps but this particular camp is near the stone circle. There also has to be a fallen tree leaning against the wall. This tree looks like bridge and it really is a bridge. Use the tree to climb up and you reach the place you are looking for.
Benefits:
Another quest given by Ugolf. This time you have to bring him some ingredients needed for preparing booze. Bring him 20 Boozeberries, 2 pieces of ore and 2 minecrawler mands. If you don't have it in the inventory take a walk around Hammer Clan settlement - everything can be found here.
Benefits:
Hauke the prospector gives this quest.
When the Nordmarian brings you to the camp, run into the cave and kill the minecrawler (before the beast kill a prospector).
Benefits:
It's another ghost-quest. The boss of the valley resides near the lower entrance to the Hammer Clan mine. You meet him while liberating the furnace. Just kill the boss and take some experience points as a reward (there is no one who gives this quest).
Benefits:
Pedar the former smith gives this quest. He lives on the hill in Nordmar (Rathgar can lead you to Pedar if you help him with a stone).
You can get this quest when you complete first task given by Pedar (described later). There are no any troubles - there are a lot of shadowbeasts in Nordmar.
Benefits:
Another quest from Pedar (actually it's the first one). A smith wants you to bring him 20 ice wolf skins and 10 pieces of ore. There is no problem to get it in Nordmar.
Benefits:
Ingvar gives this quest, when you ask him to teach you the secret of ore smelters. When you forge a sword (described earlier) you have to earn the approval from the ore smelters: Kalan (Fire Clan), Pedar (Hammer Clan), Larson and Rune (Wolf Clan). You have already met them doing other quests (or you will). There might be a problem too: a few smiths have moved since you saw them last time, so you have to find them again (two of them are walking around Nordmar).
Benefits:
It's a part of the quest connected with liberation of the furnace. You have to find a few warriors eager to assist you in the battle. I already described how to do that.
Benefits:
Pyran gives this quest.
Pyran is a magician you find on the monastery's courtyard. Talk to him and ask what he needs (it's five potions of mana). Give it to him.
Benefits:
Aidan the former magician gives this quest.
Aidan wants to reveal the secret of shapeshifting. He needs a wolf druid stone. Bogir the hunter from Hammer Clan has one. Go to him and get the stone (described earlier).
Benefits:
Innostian the alchemist gives this quest. You can get it if you want Innostian to be your teacher. Bring him 50 pieces of mana plants.
Benefits:
Dargoth the monastery librarian gives this quest. You can get it if you start to look for Adanos artifacts. Akascha's tomb is in Nordmar, you can find it doing a quest for Kerth from Fire Clan (described earlier). There might be a problem with getting this quest from Dargoth (he doesn't want to talk).
Benefits:
Bogir the best hunter from the Wolf Clan tells you about the druid stone.
Bogir is a druid who looks for his successor. You need this stone to finish another quest so you may take the task from Bogir. Your job is to kill the legendary White Ripper - a great wolf terrorizing Nordmar.
Benefits:
Garik the guardian gives this quest.
Just talk to Garik and ask if he wants something. Garik needs booze, so give him a bottle.
Benefits:
You get this quest when talking with the leader of the Wolf Clan. Take Hogar with you (you met him earlier) to destroy the Orcs camping near the southern bridge.
When Nordmarian shows you the place, kill all Orcs. Beware of the shaman.
Benefits:
It's one of quests I mentioned at the beginning of this solution - no one gives it. To finish this task you have to kill fifteen goblins. It's not difficult because there are a lot of goblins in Nordmar. Maybe there is someone giving this quest but it's very probably that you finish the task before meeting that person.
Benefits:
This quest is given by Jorn, one of the hunters camping in Nordmar woods (this group also orders you to destroy the Orcs' camp). Jorn needs a few exploding arrows (15 pieces). If you don't have it in the inventory, you have to find the hut of Vibald. He is an alchemist producing explosive arrows. His hut is in the woods near the Wolf Clan settlement.
Benefits:
It's a part of the task connected with tracking Xardas. Graypelt is Hanson's wolf (it's described later). You have to give him a piece of raw meat, so he could lead you to Xardas's tower.
Benefits:
It's a "follow an NPC' kind of task. This time your guide is a wolf Graypelt. You can get this quest when you give a raw meat to Graypelt. During a trip you have to take care for a wolf (Graypelt cannot get killed but fortunately he is a skilled warrior).
Benefits:
Hogar gives this quest.
You have to talk to Hogar and provoke a duel. This duel is similar to the arena fights, so you can't kill Hogar (you will need him in the future). Nordmarian will not attack you unless you kill Hogar.
Benefits:
It's another "follow an NPC" quest. Larson gives this quest. You have to escort him during his searching for ore. Larson cannot get killed.
Benefits:
Grim the leader of the Wolf Clan gives this quest. Your job is to kill the group of Orcs camping near the bridge. Hogar can lead you there; he may also help you in the battle.
Benefits:
It's quest from Jensgar, one of the hunters camping in the woods.
Your job is to bring Jensgar 30 pieces of ice wolf skin and 10 pieces of bison skin. If you don't have it in the inventory go hunting - you are in the hunter's paradise.
Benefits:
Corwin the leader of the woodcutters gives this quest (it's the second task from him). The woodcutters are hungry and they need some meat. You have to go to Rune the quartermaster of the Wolf Clan. He tells you to take some ham from his store and bring it to the woodcutters. You have to take five pieces, one for each cutter.
Benefits:
Another quest connected with escorting an NPC to the place.
You receive this quest from Ronar, living in the center of the settlement. You have to escort him to his hunting cabin - Ronar cannot get killed. It may happen that this quest can't be completed and it's not only because of the strong monsters attacking Ronar. Unfortunately Ronar may disappear during a trip! He just run into the bush and never shows again. After a few hours (or days) he appears in the Wolf Clan settlement but you can't finish this quest anymore.
Benefits:
Hanson gives this quest (it's a hunter, a friend of wolf Greypelt).
Your job is to hunt all deers from the plateau near Hanson's hut. There are eleven deers and you have to spend some time to catch them all. You need a bow that can kill a deed with a single shot if you want to end this quest soon.
Benefits:
This is the task given by Bogir as a part of getting a druid stone (described earlier).
A great wolf called White Ripper can be found far from Wolf Clan's settlement, just near the camp of the Hammer Clan. You don't have to take its skin or teeth - Bogir is going to feel the death of the White Ripper.
Benefits:
Corwin the leader of woodcutters gives this quest.
You job is to kill two sabretooth tigers terrorizing the woodcutters. Corwin shows you the beast's hideout.
Benefits:
It's another task given by Hanson. He gives you 20 skins of ice wolf to bring it to the quartermaster Rune.
Benefits:
It's another ghost-quest - there is no one who can give it. Just kill the white shadowbeast when you meet it. I never did this (maybe there is no white shadowbeast in Gothic 3).
Benefits:
The hunters Jensgar and Lisk give this quest.
The Orcs settled their own war camp near the Wolf Clan hunters' camp. The hunters wants you to kill all Orcs go to their camp and kill all of them (the quest is done after killing the Orc drummer).
Benefits:
It's another ghost-quest. To finish it you have to kill a big Ogre Ugluz Potbelly.
You may have a problem to find Ugluz - he may be in a few places. I found him in two different places, one far from the other. Once I met him during a fight for the Hammer Clan mine - he was near the lower entrance to the mine. Other time I met him near the Hammer Clan hunting grounds, when I worked for Jensgar. Anyway, wherever you see Ugluz, kill him.
Benefits:
Another ghost-quest. You finish it when reaching the Nordmar.
Benefits:
These items are the first ones you have to look for. There are twelve of them and you have to look for them in the whole world. This map shows you locations you have to visit.
1. Vengard - paladin Markus gives you a chalice. He is the first person you meet in Vengard after using a teleport rune.
2. Cape Dun -Urkrass the Orc merchant has the chalice. You can buy it from him (it costs you 100 gold pieces).
3. Okara - Rakus the Fire mage has the chalice. You can find Rakus in his cave where he is hiding from the undead. He gives you the chalice if you do a quest for him.
4. Geldern - the chalice is in Geldern mine. Check the tunnels and you find the chalice at the end of one tunnel (you need a torch to see it).
5. Silden - the chalice is in the Zapoteck's house. You have to steal it (it's on the table).
6. Nemora -Treslott the magician has the chalice. Do a quest for him and you get the chalice.
7. Trelis - paladin Konrad has the chalice. He gives you that if you ask. .
8. Montera -Bengerd the slave has the chalice. He is one of the slaves working near the temple. Talk to him and ash him about things he found.
9. Varant border - bandit Kurt has the chalice. You have to kill Kurt and take the chalice from his chest. Paladin Karlen can help you in the battle.
10. Mora Sul -Masil the merchant has the chalice. He gives you that if you do e few quests for him.
11. Mora Sul - the wounded sandcrawler swallowed the chalice. Find a paladin Cruz and let him to show you the place he fought against crawlers. Kill the beast and take the chalice.
12. Monastery -Milten has the chalice. He gives you that if you ask.
1. Saturas has one. Just ask him to give you the key.
2. Lester has one. You can get it by killing the Orcs near the temple. You may also beat Lester and take his key.
3, 4, 5. Three keys are hidden in chests in the ruins of Al Shedim - check the chests while exploring the area. .
1. Kalesch - the Orc supervisor has one. When he attacks you beat him and take his key.
2. Kirk - the mercenary from Mora Sul has one. When he attacks you kill him and take the key.
3. Gonzales -the ruler of Mora Sul has one. He can sell the key for 10 000 gold coins. You may also kill him and take the key.
4. Yussuf - the slave has one. He can give you the key if you ask.
5. Ilja - the merchant has one. He can give you the key if you do him a favor.
1. The robe of Adanos - it's in the temple of Al. Shedim
2. The ring of Adanos - it's in Nordmar. The undead warrior Akasha has it.
3. The ring of Adanos - the demon from Gotha has it. You have to kill the demon.
4. The amulet of Adanos -Vak the leader of the Orcs from Trelis has it. Pay him or kill him to get the amulet.
5. The crown of Adanos - it's in the Mora Sul Temple.
It's described precisely in the guide how to get all of those items.
1. Ardea - it's on the table near Hamlar.
2. Reddock - its' in a chest in the southern chamber of Reddock (you have to clear it from goblins for Joey).
3. Cape Dun - it's in the Urkrass' storehouse. You can steal it (while stealing three gold chalices for Serduk).
4. Montera - it's in one of the abandoned huts, near Marik's quarter.
5. Gotha - one stone is in a chest in Potros's quarter. The second is in Gotha in smithy.
6. Faring - you can find it in cave just near the entrance to the city (Rocko digs here). The rune is in the end of the tunnel.
7. The temple in Vengard - the stone is hidden in Gotha. Enter the tunnels in Gotha and go until the end of one of them.
8. Throne chamber in Vengard -Karrypto can give you the stone (it's in his quarter).
9. Okara - the rune is on the stone near the entrance to Okara.
10. Silden -Grompel has one. The second one is in the stone circle near the northern entrance to Silden.
11. Geldern - Hashishi Mirzo has one. The second one is on the stone near the southern entrance to the town.
12. Trelis - it's in the chest behind Beliar's statue.
13. Nemora -Treslott has one. The second is in the chest near the western entrance to Nemora.
14. Braga - Bernado the merchant has one. You have to beat him to get that rune.
15. Ben Erai - first one is on the barrel near the entrance to the mine. The second one is at the end of one of the mine tunnels.
16. Lago - it's near Rasula.
17. Ben Sala - it's near the smithy. .
18. Bakaresh - it's near Silvio.
19. Bakaresh Temple - it's in the temple in one of "living" chambers.
20. Mora Sul - it's on a bench near Bandaro.
21. Ishtar - first one is on a bench near the entrance to the city. The second is near Zuben's bed.
22. Wolf Clan - it's in Ronar's hut.
23. Hammer Clan - it's in Ingvar's smithy.
24. Fire Clan - first one is in the clan leader's hut. The second is in an abandoned hut on the border of the clan settlement.
25. Monastery - it's in locked chest on the lowest level of the library.
26. Xardas's tower - it's in magician's laboratory.
There might be more teleporter runes. It may happen that you find some on the bodies of killed enemies.
There are a lot of trainers in Gothic 3 (because there is a lot of skills of course). I'm not going to list trainers teaching skills on first or second level - you can meet them almost in every town. I'm going to list only the masters (and not all of them - for example there are more than ten sword masters) and characters teaching you the rare skills.
Paladin - Rhobar (after choosing Innos).
Regeneration - Rhobar (after choosing Innos); Kan the leader of the Orcs in Faring
Master two weapon fighter - Ugrasal from Ishtar
Large weapon III - Hogar from the Wolf Clan (after duel); Ugolf from the Hammer Clan (after doing quest for him).
Orc Hunter - Hogar from the Wolf Clan (after duel).
Crossbow Master - Anog from Silden and Marik from Montera.
Bow master -Falk from Silden, Candela from Okara and Bogir from the Wolf Clan
Orc Hunter -Chris from Vengard outdoor, Armon from Cape Dun and Candela from Okar.
Dark Mage - Tizgar from Bakaresh.
Water Mage - Saturas from Mora Sul ruins, Vatras from Lago.
Mana Regeneration - Karrypto from Vengard, Saturas from Al Shedim, Sigmor from Bakaresh.
Learn quickly - Water Mages: Cronos, Merdarion, Saturas, Vatras, Riordian, and also Delazar from Ishtar.
Staff Fighting III - Ateras from Bakaresh, Shakyor from Lago.
Impossible pickpocketing - Peer from farm near Trelis.
Impossible Lockpicking - Lares from Geldern.
Knockdown - Lares from Geldern.
Murder - Ugrasal from Ishtar.
Prew Poison - Aldo from Bakaresh, Delazar from Ishtar, Eusebio from Ben Erai and Rasul from Lago.
Poison Weapons - Aldo, Delazar, Eusebio, Rasul and Esiel from Cape Dun.
Poison Arrows - Aldo, Delazar, Eusebio and Rasul.
Acrobatics -Pavel from Silden, Harek from Cape Dun (if you escorted him to Jens)
Endurance of the Wolf -Pavel from Silden and Torn the druid.
Weakness resistance - Renwik from Geldern.
Poison resistance - Peratur from Geldern.
Heat resistance - Sanuyem from Mora Sul ruins, Tufail from Braga.
Cold resistance - Bogir from the Wolf Clan, Lars from Silden (when you set him free).
(submitted by Wolfspirit)
The objective here is to get 85 Ancient Knowledge (AK) before gaining level 3 so we can get Learn Quickly and an extra point from lvl 3 onwards. Getting this amount of AK allows the player to invest in other areas as well to make an all round character earlier.
Starting after the fight in Ardea (make sure you kill the Boss so you can get a World Map for free and then loot everything, you are going to need the cash) - get the teleport stone and read the book above the warehouse for +5 Ancient Knowledge. Speak to your compatriots and then get Gorn to take you to Reddock, but don't talk to any of the Rebels as we want to stay at level 2.
Now run to Cape Dun and SAVE the game in front of Deckard the Quartermaster(QM). An NPC trader's inventory is created when you first open it, not at the start of the game, hence why you can reload for different things to buy. Don't talk to anyone else, speak to the QM and open his trade, if you're lucky you will get 2 +5 stones or only 1 stone, but you can also get none. At this point it's up to you if you want to play the game as it's dealt to you, or reload to get the stones - this could take a few goes. Get the teleport stone for Cape Dun by sneaking Urkrass' warehouse, don't touch the Golden Goblets, just get the stone for now.
Now teleport back to Ardea, then start running to Montera. Only use sprint when you get attacked by boars as they can kill you in a couple of hits if you're unlucky. When you get to Domenik's farm, go right past the bandits as it is a lot quicker, when you start to hear them shouting at you, just hit sprint and out run them all. Run up the south entrance of Montera past the slave camp guards and got the teleporter stone from the chest in the shack with the frightened slave in it.
Now exit via the west gate which is very near to the shack and turn left and run down the path to the group of rebels. A bit further down the path are the remains of Bazir's caravan, get his casket, be very careful of a boar, but don't go back to him with it yet as he will make you lvl 3 in order to trade with him.
Continue down the path to Trelis, enter Trelis via the entrance where Thorus is standing, if you arrive at night is the one nearest the Beliar alter (the teleporter stone is in a chest nect to the Beliar alter - get it). If you go in the other entrance, you get forced into a conversation about potions which could end up making you lvl 3 by Pranck the Orc. After entering at Thorus' gate, stay close to the right hand wall and enter the empty alchemist's room and read the books for another +5 AK. Exit Trelis the way you came in.
After exiting Trelis, turn right and run up the path to Geldern (the teleporter stone is on a stone near a chest - look to the left just as you clear the tree line on the path to Geldern . Go into the slave quarter and find Hamil the audacious artifact trader among the slaves. SAVE the game before speaking to him as he can start with either 2, 1 or no stones, up to you if you want to reload as before. Next speak to Jared the artefact trader, but save the game again if you want to make sure of 2 stones. You can also get +15 AK from the Geldern arena fights, but you will also be lvl 5 at the end of them, so we come back to that.
Go out the other gate and run to Silden, don't even think about getting the Weathered Stone for +10 AK from the northern mine, Even if you manage to pick up the stone with 4 minecrawlers attaking you, the 2 crawlers in the first bit of the mine will block your way out and kill you - trust me, I tried it!! Get the teleporter stone from the standing stones ring just outside Silden. Find Temmy the fisher in Silden, again, save before you talk to him as you can get 2, 1 or no stones.
If you have managed to get +25 AK from the 5 NPC (including Ilya in Mora Sul) then you don't need to go to the Monastery yet. If you do decide you want to go, then this is how:
Go to the first group of rebels where the Tired Rebel is located. Then carry on through the second group and onto the third where you take the right turn up the wooden bridge. Don't go over the bridge, instead carry on straight up the leafy brown hill. Carry on and when you see a metal chest, look to your left for another path through the trees, take this and follow the pillars of stone. Eventually you will come to a path, drop down into it. If you're on the right track, you will soon go past a metal chest, a wooden chest and a broken barrel.
As you come to the top of the path you will see the snow bound mountains of Nordmar - stop there. There will be a healing plant in front of you and two trees to the immediate left of the healing plant. Go through the trees and up the granite path. Now you have to do some jump sliding to get up to the snow covered mountains above you. Keep right as much as you can to the edge of the mountains. After a bit of working your way around, you will see a gap in the mountains with some snow covered trees in it - head for them. When you get to the trees, turn left through some brambles. When you get to the top of the next ridge, you will see the Monastery.
Drop down to the ridge below you where a lot of brambles are, work your way around to the right being careful not to fall directly into the courtyard - you might want to SAVE before you do this just in case. Get to a position so you can drop down using the shrine if Innos in the corner, using each level of the shrine so you take no damage.
Once in the courtyard, again, try not to speak to anyone, but if you get to close to one of the mages, he may auto start a conversation, I'm pretty sure you don't get any XP from it though. Go into the library, equip your torch and make you way down to the bottom via the twisting staircase etc. Use the three lecterns' in the main room, one will give +5 AK and open the chest to get the teleporter stone - you need some lock picks for this chest. I would suggest you don't go through the archway to use the book called 'The Chronicles of Dominance' in the small room as this will advance a quest to near its end that you get much earlier in the game and possibly ruin the storyline for that quest, although I didn't test that. If you do use the book, your only option will then be to teleport out as the summoned demon and skeletons will kill you if you exit the small room.
Whether you use 'The Chronicles of Dominance' or not, you now need to teleport to Cape Dun.
Go down the path to the beach and run past the white lurkers, jump in the water and swim up the coast until you get to the huge waterfall. Now turn left and swim across the channel to Lago.
Get the teleporter stone from the compost heap near Rasula. Do nothing else here.
Now run to ben Erai and get the teleporter stone from in front of the mines.
Now run to Braga and use the Lecturn in Nafalem's quarters on the GROUND floor for +5 AK, don't go upstairs unless you want to get attacked. You cannot get the teleporter stone at Braga yet because to get it you have to win a duel with Bernado, if you take this duel you will get 1000 XP and become lvl 3.
Teleport back to Lago and now run to Ben Sala - just get the teleport stone in the village.
Now run towards Mora Sul, aim for the Orc tents to start with. You will see Lester digging, if he is taking a break at the tents wait for him to start digging again and then talk to him. He will give you two +5 stones, but whatever you do, DO NOT get the key from him that he offers you, that will give you 2000 XP. Drop down into the excavation where the slaves are digging and you will find a stone pillar in one of the rooms that will give you another +5 AK.
Now follow the sunken path which starts where Lester is digging past the temple until you come to a large raised platform. You will see some nomads and a Water Mage called Saturas, bear to the right and you will see another tent and the water mage Myxir. Talk to him and he will give you two +5 stones.
Now run into Mora Sul, get the teleporter stone which is near the bounty hunter Bandaro. Go to Ilya the merchant and save the game. He can give you 2, 1 or no stones. Also, as you will have around 5000 gold, you will need more, so talk to Hector the Innkeeper and borrow 1,000 gold from him. You get 2000 XP when you give him 1,400 gold back within 5 days.
Now run to the field of ruins and the Temple of Mora Sul. Again, find the orc tents and drop down into the excavation and use a stone pillar in one of the rooms for +5 AK.
Go back to the north the way you came so you are between the fields of ruins and Mora Sul. Now run in a north westerly direction. After a bit, you will see the Murat's oasis, stay south of it, you will now see a rocky ledge in the desert, run just south of it and as you go past the end of the outcrop, head almost due north and you will see the cave of Mendarion. He will give you a two +5 stones.
Now you should have at least 85 Ancient Knowledge, with the 20 learning points you already have, thats 100 AK and a spare 5 points for Learn Quickly which will cost you 5,000 gold. You can learn this from Mendarion.
Summary of AK available without gaining enough XP to make you level 3 :
There are 60 points of AK guaranteed at:
Ardea +5
Trelis +5
Monastery +5
Braga +5
Al Shedim Temple Stone Pillar +5
Lester +10
Myxir +10
Mora Sul Temple Stone Pillar +5
Mendarion +10
There are 50 points of non guaranteed AK at:
Cape Dun - Deckard +10
Geldern - Hamil +10, Jared +10
Mora Sul - Ilya +10
Silden - Temmy +10
The important thing to note here is that you have to be incredibly lucky to get all 5 vendors with 2 stones on each, either that of you have to be very patient while you load the game a lot of times. Having said that, it's easier to get one stone from each vendor. It may only take 1 or 2 reloads for them to have one stone in their inventory and when you think about it, that's all you need as it will give you +25 AK. Add the guaranteed 60 and you have your target.
Once you have trained Learn Quickly, you now have to decide whether you want to make the game incredibly easy or a reasonable challenge. If you go for 250 AK and get mana regeneration, with around 250 mana even the huge orc camp on the east side of Nordmar becomes a walk in the park. Alternatively, you can still raise AK to 250 to give your spells some serious punch, but not take mana regeneration which means you have to increase your mana quite a lot and leg it when you want to drink a mana potion or you could even melee of course like a proper Battle Mage. You still need to buy Ice Lance and Highest Water Mage skill for extra damage.
You can now go back to Basir in Montana and he can give three +5 stones when you return his casket. Do the arena fights in Geldern for another 15 AK. Once you at level 15 which can be easily obtained by doing the fetch and carry missions in Montana and Sildern, you can get 250 AK and decide on mana regeneration.
You are now ready to teleport back to Ardea to start the game as a Water Mage.
Have fun with it if you decide to use it.
Al Shedim Excavation
Cronos, Onatas, Pakwan, Saturas, Tamkosch, Wutras
Ardea City
Boss, Hamlar, Scout x9,Warrior x5
Ardea Outdoor
Bilge rat x3, Jack
Bakaresh City
Achmed, Akrabor, Aldo, Aschnu, Ateras, Benito, Carlos, Hernando, Irhabar, Jaffar, Knut, Mufassa, Raid, Rasarus, Redge, Silvio, Sinikar, Temple fighter x2
Bakaresh Temple
Amul, Murak, Sigmor, Tizgar
Ben Erai City
Campa, Eusebio, Lukar ,Navaras, Sancho, Guard, Guard, Tired slave, Tired slave, Tired slave, Tired slave, Vasco
Ben Erai Outdoor
Hurit, Sugut
BenSala City
Daro, Dolok, Enzo, Giores,Julio
Ben Sala Outdoor
Restless scout, Cursed slave, Driven, Miguel, Shakyor, Yespas, Yugul
Braga City
Aila, Bernado, Jose, Luca, Nafalem, Roy
Braga Outdoor
Abbas, Asaru, Ayitos, Malir, Marus, Taklar, Tufail
Faring city
Ali, Connor, Curtis, Flint, Gnar, Goran, Gorok, Kan, Koraz, Mitch, Mojok, Mortis, Moff, Gatekeeper, Gatekeeper, Rocko, Rozhov, Spike, Tarok, Tom, Tukash, Ur-Gosh, Vigo, Wilson, Zakosh
Faring Outdoor
Rebel, Rebel, Rebel, Tippler
Fireclan City
Frithjof, Kaelin, Kalan, Kerth, Lee, Leif, Sivert, Thorald
Geldern City
Agenak, Dimitar, Samuel's right hand, Samuel's left hand, Particularly eager slave, Eager slave, Eagerslave, Eager slave, Gembak, Grimboll, Grok, Gunock, Hamil, Jared, Kulak, Lares, Marius, Mazin, Mirzo, Nemrok, Guard, Peratur, Renwik, Samuel, Sulfock
Geldern Outdoor
Ballock, Dawson, Druid hunter, Druid hunter, Ivan, Runak, Torn
Gotha Outdoor
Narkan, Potros
HammerClan City
Hauke, Hjalte, Ingvar, Ketil, Orc slayer x3, Hunter x2, Warrior x3, Mort, Reto, Rovold, Stejnar, Tjalf, Ugolf
Hammerclan Diggercamp
Brant, Volkar
Hammerclan Mine
Mine boss, Boss
HammerClan Outdoor
Pedar
Ishtar City
Asam, Delazar, Elite warrior, Emet, Giacomo, Kafa, Karmok, Kasim, Makas, Muntasir, Musan, Nerusul, Surus, Sven, Ugrasal, Umut, Zarkos, Zuben
CapeDun City
Arokkh, Bufford, Cyrus, Darmok, Deckard, Esiel, Fadi, Gamal, Grobock, Harek, Guard, Orc, Phil, Seruk, Silas, Tangach, Urkrass, Uruk, Wenzel
Cape Dun Outdoor
Iomar, Jens
Lago City
Guard, Guard, Fabio, Grubuz, Dismissive guard, Mamuk, Rasul, Sibur Narad, Vatras
Lago Outdoor
Chenor, Strong slave x2, Emaciated slave
Monastery
Aidan, Altus, Dargoth, Innostian, Kilian, Olivier, Pyran
Montera City
Ashton, Basir, Bengerd, Bradley, Dan, Fedor, Folleck, Ford, Goose, Kor-Shach, Marik, Innkeeper, Gatekeeper, Slave camp guard x4, Dan's slave, Thorek's slave, Frightened slave, Osko, Sanford, Sobota, Thorek, Ugo, Varek, Yorik
Montera Outdoor
Arakos, Armon, Daryl, Dennis, Domenik, Elber, Kelvin, Leon, Mason, Grain thief, Grain thief, Grain thief, Grain thief, Orc patrol x3, Otis, Porgan, Rufus, Trano
MoraSul City
Angar, Anktos, Bandaro, Ernesto, Faesul, Felipe, Gonzales, Hamid, Hector, Ilja, Ismael, Kirk, Masil, Nasib, Ningal, Oelk, Orknarok, Paladin, Ramon
Mora Sul Excavation
The fat man, Fasim, Kalesch, Mezir
Mora Sul Outdoor
Alima, Cruz, Ines, Jesper, Kaffu, Kaffu's guard x3, Desert raider x2, Hashishi, Murat, Ramirez, Yasmin, Yussuf
Mora Sul Ruins
Hassan, Kayor, Nomad, Nomad, Nomad, Nomad, Nomad, Merdarion, Myxir, Riordian, Sanuyem, Tuwas, Yokian
Myrtana Outdoor
Ortega
Nemora City
Dudley, Finley, Hengley, Karlen, Kippler, Kurt, Rendell, Russel, Treslott, Tyler
Nordmar Outdoor
Graypelt, Akascha, Ejnar, Snorre, Baldar, Angir, Berek, Drummer, Shaman, Osmund, Rathgar, Vibald
Okara City
Candela, Fraser, Kent, Mannig, Owen, Rakus, Randall, Roland, Shawn
Reddock City
Brenton, Copper, Gelford, Javier, Joey, Kliff, Marlo, Norris, Rebel, Sebastian
Reddock Outdoor
Scout, Scout, Warrior, Warrior, Topork
Silden City
Barrack, Bram, Brontobb, Denpok, Falk, Frillock, Gambal, Gancka, Givess, Grompel, Hatlod, Inog, Irmak, Jarock, Jaroll, Jerek, Kadok, Lars, Lukjan, Pavel, Quadir, Fisher, Fisher, Fisher, Grinning gatekeeper, Stan, Temmy, Trompok, Umbrak, Will, Zapotek
Silden Outdoor
Anog, Tired rebel, Bozep, Freman, Slave from Silden x5, Tragak
Trelis City
Khabir, Konrad, Milok, Pranck, Thorus, Bored gatekeeper, Gatekeeper, Vak
Trelis Farms
Avogadro, Ben, Cole, Derec, Farmon, Josh, Peer
Trelis Outdoor
Charles, Kamak, Kapotth, Steve, Tempeck
Vangard City
Abe, Cobryn, Georg, Karrypto, Keldron, Markus, Rhobar, Thordir, Vandorn, Gatekeeper x2, Commander x5
Vangard Outdoor
Chris, Commander
Varant Outdoor
Nefarius
Other
Diego, Gorn, Lester, Milten
Wolfclan City
Bogir, Garik, Grim, Gunnar,Hogar, Larson, Ronar, Rune
Wolfclan Hunter Camp
Hanson, Jensgar, Jorn, Lisk
Wolfclan Outdoor
Corwyn, Woodcutter x4
Xardas Tower
Xardas
You can play Gothic 3 a lot of hours not thinking about fractions, allies etc. But sooner or later this time comes. There are three possible endings, one for each main fraction (the Rebels, the Orcs and the Hashishin). These are the tips showing the fastest way of finishing the game according to three paths.
Ardea
You start in Ardea. After liberation the city do a quest for Gornn. It let's you to reach Reddock.
Reddock
Your main task in Reddock is to earn the Rebels's and their leader Javier's trust. Do all quests increasing you reputation and then Javier tells you what to do next. You have to go to Cape Dun and find the rebel underground there.
Cape Dun
In Cape Dun you have to start with earning reputation points for Orcs (even if you want start the rebellion). Do all quests increasing reputation until you are able to meet imprisoned paladin Wenzel. Talk to him and to the rebel underground Phil and prepare the rebellion. When you are ready start the fight.
Montera
You learn nothing important in Cape Dun so you have to go to Montera. Your first step in Montera is to work for the leader of the mercenaries (this way nobody is accusing you of cooperation with the rebels). Then try to contact with the rebel leaders camping around Montera and do quest for them. Work for the rebels until you get the name of their spy in Montera. The spy tells you to how to start e rebellion in Montera. To do that you have to earn high level of reputation in Montera. So you have to start working for the Orcs and mercenaries. When you are ready start the rebellion and help the rebels to banish the Orcs from the city.
Gotha
After Montera liberation go to Gotha. Destroy the group of Orcs and head to the castle. But do not enter the castle yet - there is a powerful demon waiting for you. Just clear the area in front of the castle and enter the tunnels under Gotha. You can find there the teleporter rune to Vengard temple. Use it.
Vengard
In Vengard you have to go through the entire city occupied by Orcs, until you reach king Rhobar. Talk to him and listen to his orders. Take another teleporter rune from Karrypto and go to Nordmar to find Xardas. Your first target is Faring.
Faring
You have to visit Faring because it's the easiest way to Nordmar. You have to earn a high level of reputation in Faring before you are allowed to enter the pass to Norma. Do some quests for the Rocs and mercenaries and when you're ready do to Nordmar.
Hammer Clan
You have to reach the Hammer Clan. They can't help you too much so you may head to the Wolf Clan. You may go there at once but it's a good idea to pare some time for the liberation of the great mine of the Hammer Clan. When you are ready go to the Wolf Clan.
Wolf Clan
You can meet here people knowing Xardas's hideout at last. They also can show you the way.
Xardas Tower
You found Xardas at last. Listen to his story. Then use the teleporter rune and go back to Rhobar to report. It's time to start a searching for Adanos artifacts. Geldern is you first target.
Geldern
Orc shamans know something about the artifacts so you have to talk to their leader Grok. You need a high reputation to be allowed to meet Grok, so do quests increasing reputation in Geldern. Then talk to Grok, listen to his story and take his map. Now follow the places signed on the map. Start with Trelis.
Trelis
Doing quests in Trelis you will know that Vak the leader of the town has the artifact. You may buy it from him, but there is another way: talk to the rebels in Nemora and start the liberation of the city. Kill Vak and take his artifact. Now you may go to Varant desert.
Mora Sul
The second artifact is in the temple of Mora Sul. Talk to Kalesch the excavation supervisor and he tells you about the keys. Find the keys (you have to do a lot of quests in Mora Sul), open the temple and get the artifact. You may go to Al Shedim excavation now.
Al Shedim
Find Saturas here. Once again you have to collect the keys to the temple (doing few quests). Open the temple and take the artifact. Now you may leave Varant - go to Gotha.
Gotha
You already were here but now you may enter the castle. Go there, kill the demon and take the ring from its body - it's another artifact. It's for the last one artifact - go to Nordmar again and visit the Fire Clan.
Fire Clan
Meet the leader of the clan ant take the quest connected with the power of the ancestors. In the tomb of Akasha you can find the last Adanos artifact. Now you have them all and it's time to use them. Go to the Monastery.
Monastery
Find the Innos altar in the Monastery and prey - Innos talks to you giving you orders. You have to banish the Orcs from Myrtana and kill Zuben.
Go to Ishtar in Varant and kill Zuben. You need a high level of reputation if you want to enter this city so it means that you have to do a lot if quests for the Hashishin. The other way is to ally with the Nomads and help them to get rid the Hashishin out of the Varant. After killing Zuben finish the Orc job.
There are three invaded cities left: Geldern, Sildern and Faring. Banish the Orcs cooperating with the Rebels (where it's possible). When you finish your work go back to Innos and report.
This is the end of the rebel path.
Ardea
You start your journey in Ardea and you have no chance: you have to kill the Orcs here. Then follow Gorn to Reddock but you can't learn anything about Xardas here. Go to Cape Dun then.
Cape Dun
Earn the Orcs' respect here and talk to Uruk the leader of the city. Help him to find the rebel underground and destroy Reddock. Now you may go to Montera.
Montera
You can spend only a while here. You just learn about the shamans from Geldern and Silden (they may know something about Xardas). Go to Silden.
Silden
You don't have to spend a lot of time here (just like in Montera). Find Grompel the shaman and ask him about Xardas. He tells you to go north. This time you don't have to visit Faring because there is a pass to Nordmar near Silden.
Wolf Clan, Hammer Clan
Visit both clans and ask about Xardas. The Greypelt leads you to the Xardas tower.
Xardas tower
Meet the necromancer and listen to his story. Your job is to find the Adanos artifacts. Do it then.
Geldern, Trelis, Mora Sul, Al Shedim, Gotha, Fire Clan
A long road awaits you. You have to visit the same places I described when earlier but this time you have to do some quests in different way (you can't fight with the Rocs of course). When you get all artifacts go back to Madras.
Xardas tower
Talk to the magician and listen to his plans. Xardas wants do destroy all artifacts and god's elements in Myrtana. Do exactly what he says.
Go straight to the Hammer Clan. You have to reach their mine and put the artifacts to the furnace (with the magic stone you received from Xardas). Go back to the necromancer because it's not the end of the mission.
Next step is to take the god's elements from the leaders of the rebels and Hashishin: Rhobar and Zuben. And it means that you have to kill them both. Go to Vengard and Ishtar to do the job (when you kill them take artifacts belonging to Rhobar (the scepter of Varant) and Zuben (the staff of the Eternal Wanderer). Then go back to Xardas for his last orders.
It's time for you to leave this world. Escort Xardas to the magic portal, activate it (use the artifacts taken from Zuben and Rhobar), and enter the portal.
This is the end of the Orcs' path.
This path appears when you reach Varant. It doesn't matter if you followed the path of the rebels or the Orcs so far (maybe it was your own). You just have to know about the Adanos artifacts.
Ishtar
The path of Hashishin means close cooperation with Zuben. You need a high reputation to enter Ishtar so you have to visit a few towns in Varant and do quests for Hashishin. When you talk to Zuben (you have to pass his test earlier), you get some quests to do.
Your step is to learn Xardas's plans. You probably visited him so far so tell Zuben the story Xardas told you. Then the leader of the Hashishin orders you to fin Adanos artifacts and bring them to Ishtar.
I described earlier how to find artifacts and this time it doesn't matter if you kill Orcs or not. Get the artifacts and go back to Varant. Your next step is to put these artifacts on the Beliar's altar in Bakaresh (with the staff of the Eternal Wanderer received from Zuben). Go to Bakaresh.
You need a high reputation to enter the temple (you may have it already). Put the artifacts on the altar and pray. You get the Beliar's power and new orders.
Beliar's missions mean total extermination. You have to kill:
Xardas - go to his tower and kill him.
Rhobar - go to Vengard and kill the king.
Zuben - go to Ishtar and kill the leader if the Hashishin.
Orc chieftains - you have to kill all the main Orc leaders: Uruk from Cape Dun, Varek from Montera, Umbrak from Silden, Grok from Geldern, Vak from Trelis and Kan from Faring.
When you do that go back to Beliar.
This is the end of the Hashishin path.
This is a summary only of course. I ignored a lot of quest from the cities you visit, not mentioning locations from all over the world you may, but don't have to visit. These paths are only summary and it's up to you to choose other actions.
Good luck.