The unofficial guide to Darksiders II contains a thorough walkthrough which will take you through the events of the entire game. It includes detailed tips on the exploration of all available locations, means to successfully eliminate enemies encountered on the way, techniques on how to defeat the biggest bosses, and step by step solutions to the often difficult logic puzzles. The walkthrough also has information on how to acquire valuable items and secrets, as well as on side quests available at a given moment.
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This unofficial Darksiders II - Main Quests Game Guide contains a very thorough walkthrough of all the quests of the game's main storyline. The description of each quest offers information on completing tasks, exploring the environment, solving various logic puzzles and defeating enemies. A lot of effort was also put in explaining all of the game's main boss battles and providing help in defeating huge opponents without taking unnecessary risks.
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The game begins in [The Icy Veil], with Death riding on his steed (Despair). Don't attempt to go back as the gorge would be blocked. Instead, ride north, following the linear path.
[TIP: While on horseback, you can use additional buttons. ALT activates galloping, but each instance uses up Despair's stamina and you have to wait until it regenerates. You can also jump (SPACE) and attack with the scythes (left mouse button), however none of these will be useful at the present moment].
Stop when you reach the vertical wall. Send the horse back (press C), approach the wall and hold SPACE to automatically climb up.
After a few steps, proceed to attacking a group of Ice Skeletons. Scythes are used by pressing the left mouse button. See how to dodge as well by pressing the ALT button.
[TIP: Make sure to practice dodging carefully, because it's a very useful ability in each and every encounter. Until you unlock the more advanced skills, I recommend dodging very often (press ALT and A or D).]
[TIP: Each time you see a small icon above the enemy's head, you will be able to perform an execution. Simply approach the enemy and press the E button.]
Afterwards, take an interest in the corpses of the defeated skeletons to find gold and random items, which you pick up by pressing the E button. Finally, head towards the large gate leading to [The Dark Fortress].
[TIP: Random loot can be divided into two basic categories. The first are potions - Health Potions (activated by pressing 1) and Wrath Potions (activated by pressing 2). At a given moment, Death can only carry five of either type. The second category are weapons and armor sets. In both cases, they are selected from the Inventory, which is opened after pressing the O button and displaying the second tab. I recommend paying special attention to the gear selection so as to have the best possible sets equipped at all times. It's also good to know that the game uses different colors to indicate the gear's quality - white usually indicates regular weapons, green is for Enchanted Weapons, blue are Rare Weapons, purple are Legendary Weapons, while gold indicates the most valuable Possessed Weapons (upgradeable).
Go straight ahead. After reaching a large pit, place yourself at an angle to the left wall. Move towards it and at the right moment press SPACE to wall-run on it.
[TIP: Don't worry if you can't perform the wall-run the first time, because you'll fall only into a small hole which you can very easily get out of. It's good, though, to practice wall-running, since the game won't be so broad-minded in the future.]
Stop where the screen shows and attack the Ice Skeleton. After freezing the monster, get rid of it and you'll be free to explore the area it had been blocking, where you'll find a chest.
[TIP: The chests also contain randomly generated items. The only exception are chests which hide keys and other plot items.]
Go back to the main passageway and move forth. Now, for a change, run on the right wall. Don't try to jump over to the interactive edge on your own, because Death will grab onto it when he's close enough. Holding onto the edge, move left and press SPACE. This way you'll force the character to grab the upper edge and you'll be free to continue with the exploration of the fortress.
There are other Ice Skeletons in the area and they are really worth the trouble, gaining you XP and new items. Approach the ledge and jump towards the wooden pillar shown on the above screen - Death will automatically grab onto it.
Another new type of action is jumping from one pillar to another. Begin by turning left (A button) or right (D button) twice. When you're in the right position, lean back (hold SHIFT; the above screen) and press SPACE to perform the jump. Repeat until you reach the safe ledge.
Continue exploring the caves, eliminating frozen Ice Skeletons on the way. Be on your guard, because you'll be attacked by a larger group of them in one of the adjacent areas. Afterwards, approach and climb the vertical wall, using SPACE of course. Jump to the wooden pillar above one of the ledges, and then run on the wall towards the pillar on the right (the above screen). Continue the climb up, repeating the same moves (running towards the right pillar). Finally, let go of the pillar by pressing E.
There is another encounter with Ice Skeletons ahead of you, and since their numbers are quite large, don't forget to dodge frequently. When the fighting is over, search for interactive vines and jump towards them, which will cause you to automatically grab onto them. After reaching the top, grab onto the vines on the ceiling (the above screen). The only thing left to do is to move above the top ledge and let go of the vines so as to land on it.
Kill the other Ice Skeletons and find new vines that will allow you to continue forth. Stop at where the screen indicates, then jump to the top ledge and wall-run on the left wall. Get ready to meet the first boss of the game!
The battle with the Ice Giant is very easy, though naturally you'll have to be more careful than with the regular enemies. Most of all, focus on the boss by holding the SHIFT button.
[TIP: Focusing on the Ice Giant is not compulsory. You don't have to do it if you feel more comfortable running around the battlefield. Personally, I recommend focusing, especially since the game usually moves the camera away giving a better view on the boss' movements.]
The Ice Giant has only a few slow attacks which will give you no trouble in predicting the exact time they'll be used, but also allow you to evade them without much effort. Naturally, I recommend dodging to the side.
Look for opportunities to attack by performing a series of attacks with your primary weapon (left mouse button) or secondary weapon (right mouse button). Try not to go to extremes; each time you see the giant prepare for a new attack, switch back to dodging. Keep attacking the boss until you empty his health bar.
You can now go into the newly unlocked passageway. After reaching a large pit, wall-run on the left wall. Death will once again act automatically and use the protruding ledge to prolong the run. It should take you to the outlying ledge without any problems.
[TIP: Keep in mind that you don't have to press SPACE again while wall-running. You should do this only under special circumstances, namely when Death has to bounce off from one wall to jump onto the adjacent one. For the moment you don't have to trouble yourself with it.]
Enter the new chamber and use the interactive switch (E button) to activate the elevator.
When the elevator goes into an emergency stop, locate the wall with interactive edges and start climbing it up; go right to reach to a small ledge. Now, approach either of the adjacent vertical walls. The purpose of this climb is to bounce off them, and to do that you have to press SPACE at the right moments (when Death begins to slow down during the vertical run).
Reaching the new ledge shouldn't be a problem. The next stage is a replay of the previous one, because you need to wall-run on the left using the protruding ledge. The character should automatically grab onto the vines.
Using the vines, climb further. In a few moments the game will force you to jump to the ledge shown on the above screen, and - when you're there - you'll automatically grab onto vines.
Stop when you see falling boulders and continue the climb when the situation calms down. After reaching the top of the vines, lean right and wall-run (the above screen), eventually grabbing onto the wooden pole.
Move up. When you're at the broken pillar, lean up and jump onto its smaller part (the above screen). Holding onto the pillar, turn around to the right, lean back (hold SHIFT) and jump onto the neighboring pillar. Turn around it twice, move up as far as you can, lean right and wall-run to reach the new stable ledge.
Get ready to take down a group of Ice Skeletons, but try not to get pushed over the precipice. After winning the battle, run on the wall shown on the above screen to reach some new vines. This time, for a change, you need to move down.
When you reach the end of the vines, lean right and wall-run again, this time in order to grab onto the interactive ledge. Move right, and on the way jump onto the neighboring edge (the above screen). Finally, jump down onto the new rock shelf.
Move forward and jump (SPACE) do the horizontal wooden pole right ahead of you. Jump from one to the other (the above screen), which luckily doesn't involve any risk of falling down. After reaching the last one, grab onto the vines and climb up.
Move right, placing yourself in a spot that will allow you to wall-run and grab onto the vertical pillar. When you do it, go up and jump onto the pillar fragment shown on the above screen. The next step is quite familiar - jump from one pillar to another. Lean back each time to put yourself in the proper position.
After reaching to last of the vertical pillars, lean back (SHIFT) and jump onto the horizontal pole shown on the above screen. Remember to bounce off the highest point possible so that you don't fail the jump.
Now, turn right, take a few steps and jump onto the second fragment visible on the above screen. When it's done, approach the vertical wall and climb it up, using of course SPACE. After reaching the top, head right and enter a large hall where you'll have a longer meeting with War. As soon as the cutscene is over, you'll be fighting the second boss of the game.
Similarly to the previous boss battle, it's good to start with focusing on War by holding the SHIFT button. This time it's actually advisable since it will make it easier for you to avoid his attacks.
War's basic attack is a series of three attacks in succession. They have quite a long range and each subsequent attack is stronger than the last. I strongly advise against attempting to break their sequence, but instead evading it while waiting for it to end.
Approach War only when he has just performed the third attack in the sequence. If such opportunity presents itself, I recommend attacking him with a two-handed secondary weapon (right mouse button), even more so since the boss needs a little time to "recover" and perform the next series.
No matter the weapon, perform a maximum of two attacks. I don't recommend doing more than that because it will give War the opportunity to parry one of them. It will render your character vulnerable for a while, and War will ruthlessly use it against you by striking you with a powerful blow.
Continue the battle following the pattern described above until you take more or less half of War's health. Get ready for an interactive cutscene during which you'll have to rhythmically press the left mouse button.
The second part of the battle isn't too special anymore. Dodge the series of the boss' attacks, waiting for the opportunity to strike on your own. Emptying War's health bar will end the struggle.
The game will reward you for completing of the quest right then (40 XP and 1200 gold), but before the next mission is unlocked, there are a few more things for you to do. First off, approach the heavily wounded War and press the E button to trigger a longer cutscene.
After Death is transported to [Tri-Stone], listen to what Eideard has to say. Get ready, because in a minute you'll be faced with a new challenge.
Attack the single Construct Warrior. They are fairly slow, but it's not wise to underestimate them because their attacks deal a lot of damage. Be careful especially when they Construct starts charging up - the best thing to do then is to jump away to avoid its most powerful attack.
After eliminating the first Construct Warrior, other ones will appear. Since they're quite resilient, it's best to take them down one by one, focusing when needed.
After the battle you'll have another and definitely longer conversation with Eideard. Depending on preferences, you can either shorten it or use up all dialogue options. When the conversation ends, the game will automatically add a new quest [The Fire of the Mountain] to your quest log.
[TIP: The game doesn't anticipate penalties for ending conversations prematurely, though it's always better to use all dialogue options in order to learn about the world around you and sometimes even get side quests. Also, keep in mind that the most important topics (concerning quests) are indicated in blue.]
Notice that Death has leveled up, so press the O button, go to the third tab and spend your first Skill Point. I would also recommend exploring the area in search for loot dropped by the recently deceased Constructs, and a new chest.
[TIP: The game will give you the option to assign a shortcut to the newly unlocked skill; you do it by opening the menu with the TAB button. You don't have to trouble yourself with it, though, because particular skills can be also activated by using the numeric buttons. Full keyboard assignments can be viewed in the last tab after opening the menu with the O button - Keyboard mapping.]
After taking care of the present issues, take the only available road which leads west (you can view the full map by pressing the O button and selecting the fourth tab). Soon you should reach the main part of [Tri-Stone].
Before meeting Alya, it's a good idea to talk to two other Ancients present in the area. Thane can be found in Tri-Stone's northern part. You can challenge him to a duel, triggering a side quests called [The Maker Warrior], as well as ask him for training. In the latter case, you'll get the first skill he has to offer, Harvester Revenge, for free. I strongly recommend unlocking it now, because it comes in handy in almost every fight.
[TIP: Harvester Revenge is activated quite easily, namely by dodging to the front (ALT + W) while pressing the left mouse button. I suggest using it always when there are one or more enemies a small distance ahead of Death.]
[TIP: Notice that not far from where Thane is standing there are some barrels and other objects that can be easily destroyed. Keep it in mind for the future, because a lot of such objects hold gold and potions.]
The other Ancient is a shaman woman named Muria, located in the south-western part of Tri-Stone. She can give you the side quest [Shaman's Craft]. She also sells talismans and potions.
Finally, find Alya in the south-eastern part of Tri-Stone. Initiate a conversation to receive further objectives. Similarly to other conversations, use up all dialogue options.
Head back to the northern part of [Tri-Stone]. You should find Thane on the upper balcony, but before you talk to him you can also have another conversation with Eideard. Wait for Thane to unlock the passage, and take it.
[TIP: You can return to Thane and any other Ancient present in this location any times you want, and it's best to use fast travel for it. To do it, open the world map (O button, fourth tab) and select Tri-Stone.]
Take the only available path. When you reach the pool, go into the water, dive in (right mouse button) and find the first Boatman Coin.
[TIP: Boatman Coins are usually very well hidden and used for shopping at Vulgrim's, the demonic merchant. I strongly recommend taking the effort to finding them, since the cost of the best items from the demon's supply is sometimes as high as several dozen.]
Swim to the surface (SPACE) and locate a vertical wall with interactive edges to grab onto. After reaching a ledge, locate another edge on the left, and grab onto it. Getting back to the starting point shouldn't be a problem.
Now, for a change, go right, grabbing onto the edge shown on the above screen. The further part of the way is very linear, but be careful not to fall down into the pool again. Your destination is [Stonefather's Vale].
[TIP: From now on, you'll have a lot of freedom in exploring the world. If you don't wish to do the current quest at the moment, you can go somewhere else. Just remember that without certain skills, access into many locations will be more difficult or downright impossible.]
First off, I suggest opening the world map (O button, fourth tab) to determine the destination (the above screen). As you may have noticed, you need to go east to Weeping Crag and Baneswood, and then turn south towards The Charred Pass. You can of course use the help of Despair, summoning him with the C button.
Head east, towards the passage leading to [Weeping Crag]. Ignore the abandoned keep on the way, but look around for a fork in the road; take the left path and you'll reach the demon Vulgrim. Since Vulgrim is a merchant, see what he has to offer. He can also give you [The Book of the Dead] side quest.
Continue the journey to reach [Baneswood]. On the account of Construct Warriors, I suggest cautiousness. Follow the main path east and you'll find the passage shown on the above screen.
[TIP: Baneswood is one of many locations inhabited by monsters. You don't have to kill them, even more so since they regularly respawn. It is, however, a good way to gain additional XP and loot.]
Turn south and then south-west, passing through [The Charred Pass]. Your target is the narrow passage shown on the above screen. Soon you'll reach your destination and receive further instructions.
[TIP: Don't worry about the fact that the hero had automatically sent the horse away - riding Despair in closed areas is not possible.]
Head towards the arena where Karn is fighting off quite a large group of Construct Warriors and help him out. Don't count on the fact that the Constructs will focus their attention only on the Ancient, so be careful and dodge their attacks whenever you can (especially the ones they charge up for). Keep fighting until there are all eliminated.
The game will automatically initiate a conversation with Karn; try to use up all available topics, because you'll not only learn more about your present venture, but also complete a part of the [Shaman's Craft] side quest and unlock a new optional mission called [Lost and Found].
Collect loot from the defeated Constructs and head towards the entrance to [The Cauldron], but before you open the main gate, check out the small path on the right to find a chest hidden at the end. You can now go back to the gate and enter the dungeon.
Inside, use the switch to unlock access to the west room. Here, take care of Construct Warriors in the area. Remember to take them on one by one and to dodge their most powerful strikes. Afterwards, approach the shadowbomb shown on the above screen and take it by pressing the E button.
As the game suggests, enter Aim Mode by pressing the Q button. First, aim at the yellow object shown on the above screen which is blocking the way to one of the chests in this area. Throw the shadowbomb by pressing the middle mouse button. After the explosion, loot both of the surrounding chests, but be on your guard as more Constructs may appear at any time.
[TIP: If you aim poorly, nothing bad will happen, because the shadowbomb you've just taken will be momentarily replaced by another one. This is also true for puzzles which require throwing shadowbombs in more than one place.]
Go back to where you've taken the first shadowbomb and take another one. Now, for a change, aim at the switch shown on the above screen, which is physically inaccessible. The explosion will open the northern passageway, so use it.
Enter the new chamber and start off with eliminating another group of Construct Warriors. While fighting, try not to fall into the lava because it's tantamount to dying. Ignore the closed west door for the moment, and use the northern passageway.
For starters, take a few steps forward and pick up a Boatman Coin. Now turn left and grab onto the interactive edge. Move as far to the right as you can, then lean back (SHIFT) and jump (SPACE; the above screen). After landing on a ledge, continue through the chamber, jumping over a small pit.
There's another climb ahead of you. Stand in front of the proper wall and reach the interactive ledge above you. Repeat the same process again, but after reaching the top, bounce off the wall (SPACE) - it will cause Death to jump onto the vertical wooden pillar behind his back (the above screen).
Get to the top of the vertical pillar, and then turn around so that you could jump onto the first of the few horizontal poles (the above screen). Jump from one to another and finally onto the interactive edge. Move right, as far as you can, and run on the wall. Keep moving right. Another wall-run will take you to vines. All that's left to do is reach the bottom and let go.
Approach the shadowbomb, take it (E), enter Aim Mode (Q) and point it at the switch visible on the above screen. Throw the shadowbomb at it (middle mouse button) to unlock access to the east room. Drop down onto the ledge below (watch the lava!), and head for the newly opened door.
In a minute, the game will trigger a short cutscene which will inform you that apart from Construct Warriors which you've been dealing with before, from now on you'll also be encountering Constructs Adjuncts. They're different in that they can attack Death from a distance, so try to kill them first whenever you can. Clear the room of all of them.
Afterwards, choose the north door. Go through the narrow corridor. On your way you'll find a chest definitely worth opening, as it holds a Dungeon Map. Now, go west and get ready for a much harder battle.
In the adjoining room you'll find Constructs fighting a Stalker, and if you haven't encountered this type of monster during your free exploration of the world, it's safest to treat it as a mini-boss for now. Grab the opportunity and attack it, trying to weaken it before it gets the chance to eliminate all Constructs and focus all of its attention on you. In the meantime, dodge its attacks (described below) and the attacks of the Constructs, since you can't count on them not to pay any attention to you.
As I mentioned before, the proper battle will begin only after the Stalker has gotten rid of every Construct. The first thing to know is that the beast is very agile, so the ability to dodge effectively is utterly important here. The Stalker attacks with claws and uses a much powerful spring attack, which in both cases means a loss of a substantial amount of health.
Look for opportunities to attack quickly and make use of special attacks available for Skill Points, fighting until you empty the Stalker's health bar. Afterwards, apart from random loot you should also receive Stalker Bones, which is needed to complete the [Shaman's Craft] side quest.
[TIP: If you wish to practice your fighting skills before the start of this quest, you can go, among other places, to a fort in the Weeping Crag, although I don't think it's necessary.]
[TIP: It's a good idea to smash up the surrounding objects even before the end of the battle, because there is a high chance of finding Health Potions helpful in keeping your character alive. I recommend this option only if you don't have enough of them in your supply, though.]
Look around the chamber for a Boatman Coin, and then look inside the chest to find a Skeleton Key.
Now you need to go back to the closed door you've previously omitted, which are south from where you are now. Luckily, you don't have to take a detour, because you can easily get to the south chamber by wall-running on the left wall shown on the above screen. After that, jump onto the lower ledge (the one which had a Boatman Coin).
When you reach the closed door, you'll be welcomed by a new group of Constructs, which of course you need to take down. Afterwards, approach the door and automatically use the Skeleton Key.
In the newly unlocked room you'll have a simple puzzle to solve. Approach the large interactive wall and press the E button. Roll the ball into the hole shown on the screen.
Use the newly unlocked objects on the wall. After reaching the highest interactive edge, there will be two optional things to do. First, lean back (SHIFT) and jump, catching a Boatman Coin in flight (you don't need to press any additional buttons for that). Once you're back to the same edge, run on the right wall (the above screen) to reach a chest hidden behind a statue.
Go back to the highest interactive edge for the last time, but this time start moving left. Wall-run to get to vines. Move up and you're find yourself on the upper level of the dungeon. Take the only available path, also finding a chest on the way.
When you reach a collapsed passage, run on the left wall and grab onto the edge. Stay in this position, lean back and jump onto a ledge behind Death's back, with a chest on it (the above screen). See what it hides, then go back to the previous ledge and start moving left this time.
Continue moving left until you're able to reach to the vines. Carefully, go down and jump onto the shelf in front of you. Take the only possible passage and use the switch to unlock access to the south corridor.
Deal with Constructs gathered in the area of the closed door, then turn towards the west chamber. There will also be Constructs here, including Construct Adjuncts, of which, as I've already mentioned, it's better take care first. There is also a more complicated puzzle to solve, but before you get down to it, look around for a Book of the Dead page (in the corner with one of the large balls) which is connected with the [Book of the Dead] side quest.
Now we can devote our complete attention to the puzzle. First off, locate the place from which you can take shadowbombs, take one of them and aim it at the yellow pattern which is blocking access to one of the large balls (the above screen).
Approach it after the explosion, and start rolling it. You need to push it into the hole close to the gate behind which another ball is hidden (the above screen).
[TIP: If you pushed it in a wrong hole, you need to dislodge by throwing another shadowbomb at it.]
Notice that the gate with the other ball behind it opened. Approach that ball and start rolling it. Push it into any of the empty holes (left or right of the niche with the chest).
It's not over yet. Take a new shadowbomb and throw it at the first ball, the one you used to open access to the second ball. Pull it out and start rolling it towards the only unused hole (left or right of the niche with the chest).
If you did everything right, the large gate will be completely opened and you'll be able to open the chest behind it, which has a Skeleton Key. With it, go back to the previous area and use it to open the door previously guarded by Constructs.
Another puzzle waits for you behind them, this time time-connected. Using the switch will cause the emergence of a cauldron which will stay in the upper room only for a fixed period of time. As a result, right after pressing the switch, run to the right. Grab onto the first interactive edge, then quickly jump onto the left one, and lower yourself down only at its very end.
Get to the cauldron and jump onto the first interactive edge. Move as much left as you can and grab onto the upper ledge. Again, move left. Finally, lean back (SHIFT) and jump, and you'll find yourself in a previously inaccessible spot. You can now rest, there's no more running against time.
Move into the adjoining room and go up by grabbing onto ledges. When you reach the top one, move left as much as you can, and wall-run. Continue moving left and then up again. You need to get to the highest ledge, move left and only then jump down onto the safe shelf.
Go straight ahead, turn left and pick up a shadowbomb. First, I suggest aiming it at the yellow formation shown on the above screen. When it explodes, jump down onto the lower edge and get to the previously inaccessible spot with a chest. Now you need to defeat new Constructs and, sadly, repeat all of the actions described above, namely the "race against time" and the climb up.
[TIP: I strongly advise not to ignore the chest mentioned above, because there is a high chance it holds a rare, and therefore valuable item.]
Pick up a shadowbomb again and aim it at the switch shown on the above screen. Run across the newly created bridge without stopping, because after a few seconds it will be raised.
Before proceeding forth, examine the area left of the switch to find a Silver Platter needed to complete the [Lost and Found] side quest. Only then take the stairs to the boss area.
Gharn isn't a particularly difficult enemy, though you need to be wary of his attacks since they can take a lot of Death's health points. Gharn's first attack is a charge (the above screen), but he doesn't always perform it in a strictly straight line, meaning he can turn after you dodge it.
[TIP: Because the room where you fight Gharn is quite small, you don't need to focus on him at any cost (by holding SHIFT). You should be fine without it.]
Gharn's second attack is with a drill, and it's that drill which deals the most serious damage. Luckily, the boss has an obvious tell of when he's going to use it, so you shouldn't have any bigger problems with dodging it.
Attack Gharn every time he misses. Since he's slightly less mobile than the previously encountered Stalker, you can allow yourself to perform at least a few blows before switching back to dodging.
Another characteristic advantage of this battle is that the boss also makes stops. Every time you seen Gharn stop, approach him and use your best and otherwise risky attacks. Don't exaggerate, though, because when the boss goes back into the fight, he explodes, so you need to back away quickly enough. Continue the offensive until you defeat him, and don't forget that if you're running low on potions, you can bash objects in the area. Rewards for defeating Gharn are a Possessed Weapon Dark Avenger and some random items.
Use the north door and pass through the unguarded corridor, finding a chest on the way. When you reach the main chamber on the floor, start with getting to a small area on the right, where you'll find another chest. Apart from that, there's a also a Book of the Dead page here ([Book of the Dead] side quest]).
When you're done, interact with the switch shown on the above screen, moving counter-clockwise. If you do it properly, the game will trigger a cutscene in which the mechanisms becomes active again.
Go through the north door shown on the above screen - they lead to a staircase. Downstairs, open the last chest. I also suggest leaving the fortress to talk to Karn so as to move forward the [Shaman's Craft] and [Lost and Found] side quests.
Open the world map (O button, fourth tab and SPACE), locate [Tri-Stone] and select Fast Travel (ENTER). After reaching your destination, go and talk to Alya. The game will unlock another main quest for you [The Tears of the Mountain]. You'll also receive the Redemption pistol and 1500 gold, as well as open the possibility of trade with Alya (she has weapons and clothing).
[TIP: Don't use fast travel until you've explored the whole of The Cauldron and talked to Karn; otherwise you'd have to go back there again.]
[TIP: Acquiring the Redemption pistol means you can now go to new locations. It's doesn't make any difference if you've only been completing main quests so far, but it's worth knowing if you've tried exploring optional dungeons.]
You can find Karn in the north-western part of [Stonefather's Vale]. Depending on preferences, you can go there on foot, through Tri-Stone's north exit, or by opening the world map and fast travelling. No matter the choice, go to where the screen shows. It will trigger a conversation with Karn.
[TIP: Don't forget to exhaust all topics; thanks to that Karn will give you another side quest [Lost and Found Part 2]].
Send your horse back and enter Aim Mode (Q button). Aim at the dormant shadowbombs shown on the above screen and shoot them (by pressing the middle mouse button). The explosion will unlock a passage to the western part of the map.
Before heading forth, I recommend opening the world map and taking a few moments to plan the journey. You'll need to pass through the Shadow Gorge, going west, a then turn south towards the Fjord. The final road leads west between gorges.
Unfortunately, the journey to Drenchfort won't go without unpleasant surprises. After passing through the [Shadow Gorge], south of the Shattered Forge, you'll be forced to stop at the spot shown on the above screen.
Depending on preferences, you can either stay mounted, eliminating monsters while riding (left mouse button), or send it away and fight on the ground. Be cautious especially of the Prowlers. They are as much agile as the recently encountered Stalker, but luckily much less resistant.
Apart from Prowlers, take care of the Stingers as well. The best weapon to kill them with is the pistol (you don't have to aim manually, but simply keep pressing the middle mouse button until you run out of bullets). Try to destroy the nest shown on the above screen as quickly as you can, best with your most powerful attacks. Destroying the nest will prevent other Stingers from appearing in the area.
Only then see to the blocked passage, which in this instance is a lowered grate. Find dormant shadowbombs left of the grate and aim at them with your pistol (the above screen). The explosion will unlock a way to the upper ledge. Climb up and look around for a Boatman Coin.
Enter the building and prepare for a rather difficult battle. At first, you'll be attacked by Stingers, but then Prowlers will also appear. While fighting, notice shadowbombs visible in the distance; it's a good idea to detonate them as soon as some monsters come close. You won't kill all of them, though, and sooner or later you'll have to go back to a regular fight. Dodge frequently, use special attacks and be careful not to fall into the large pit.
Afterwards, use the newly unlocked passage, finding another Boatman Coin. You can now jump down and resume the journey, summoning Despair for assistance. Head south and after reaching [The Fjord], turn south-east, and finally east. Watch out for other Prowlers and Stalkers; if you have a low-level character it's best to just go around them from a large distance.
Be especially careful in the last stage of the journey, because among the two paths leading west you have take the lower one, as seen on the above screen (use the map for help if needed). After a while you'll reach your destination, which is [Drenchfort].
Take down new Stingers in the area of [Drenchfort], and afterwards head towards the fort's main entrance. You'll stumble upon new insects on the way, but by now you should be quite proficient in eliminating them. Nevertheless, watch yourself when you encounter a group of Prowlers, remembering to dodge frequently.
A new puzzle awaits you ahead, and as you can probably guess, it involves placing a large ball in a hole in the ground. Begin by examining the west wall to find handholds which help you climb up. Grab onto the interactive edge and start moving left, wall-running on the way. Let go only when you get above the small shelf.
Approach the dormant shadowbomb and press the E button to take it. Dormant shadowbombs are used similarly to their regular counterparts, so enter Aim Mode (Q button), aim the ball in front of you (the above screen) and throw it (middle mouse button).
The only difference is that dormant shadowbombs don't blow up the moment they touch the target, so you have to shoot the one which you've attached to the ball with the pistol. The explosion should cause the ball to roll down to the lower level, so go there and roll it into the a previously mentioned hole. Use the newly unlocked passage to get to the biggest area of the fort.
Before we proceed to the next part of the main quest, it's a good idea explore the area thoroughly, but beware of groups of Stalkers. Start off by reaching a chest located right before the starting point (in the northern part of the area). Jump over the railing to land behind a large statue (the above screen). There is also another chest in the area as well as a Boatman Coin, but you shouldn't have any problems getting to them now.
The last interesting object to take from here is a Book of the Dead page ([Book of the Dead] side quest). Reaching it is not easy because first you need to locate interactive edges and handholds in the northern part of the area, shown on the above screen. Use them to get to the large niche.
You can now concentrate on the current mission again, so go to the east door shown on the above screen (on the top level). Open it, head east, take care of Stingers and find two new chests.
[TIP: If you're having trouble locating a destination point, remember that you can use the help of Dust by holding the Z button. The crow will fly to the target spot and you just need to follow it. Dust isn't always accurate and can sometimes get stuck on the way, but usually does quite fine.]
Before heading forth to the east, take the corridor leading south and you'll reach a door to a larger chamber. Attack the Stingers, which after a while will be joined by Stalkers. I suggest using area attacks, especially if you find yourself surrounded.
Soon, a mini-boss called Earth Crag will join in. Watch out for his charges and the stomping on the ground. I recommend using the most powerful attacks and making sure that the character doesn't take damage too often. Once the battle is over, check out the contents of the chest and find Karn's Helmet lying on the table, which is needed in the [Lost and Found Part 2] side quest.
Go back to the previous area and this time take the previously omitted east door. On the way, watch out for Savage Prowlers, although they're not particularly stronger that their regular counterparts. Your goal is the most east-end area of the fort. Here, a new ball puzzle awaits you.
First off, I suggest going south. Dive in where the screen shows to reach an otherwise inaccessible chest. Go back to the starting point afterwards.
There are two balls to roll, but the southern one is easier to get to. Find interactive edges in the southern part of the room, shown on the above screen, and use them to climb up to the upper shelf.
Another step involves wall-running, but this time you'll have the first opportunity to test jumping to the adjacent wall. It's a continuation of the run after reaching a corner. As soon as you're at it, press SPACE. You'll have to repeat the same process after a while since it's the only way to get to the shelf with the first ball.
Approach the south ball a push it down to the lower level. Jump down yourself and roll the ball into either of the holes.
Now we can take care of the north ball. Locate interactive edges in the northern part of the room which will enable you to climb up to the top platforms. Once you're there, grab a Boatman Coin and look around for a chest with a Dungeon Map. You can now jump down, but do it so that you're on the previously inaccessible side of the gate.
Locate another chest, and then other interactive edges to help you get to the small niche holding dormant shadowbombs. Grab one and aim it at the yellow object blocking the way to the north ball (the above screen).
The next steps aren't so obvious, so make sure you're following the instructions exactly. Approach the newly unlocked ball and roll towards the previously mentioned gate, which divides the central and the northern part of this area (the above screen).
When you do it, go back up to grab another shadowbomb, jump down with it and attach it to the ball (the above screen).
Next, step on the pressure plate shown on the above screen, which will cause the gate to open. The only thing left to do is aim at the shadowbomb attached to the ball. The explosion should cause it to roll into the central part of the area.
Step off the pressure plate and use the interactive edges for the last time to go back to the starting point. You can now approach the north ball and roll it into one of the holes. Head towards the newly unlocked east passage, and it will take you to the second level of the fort.
Be careful, because right around the corner you'll be attacked by Stingers, and they'll have a brand new nest to destroy. If you don't want to destroy it, you can quickly run through this corridor, but I strongly recommend getting rid of it as it will get you precious XP.
Continue forth. When you reach the next area, take care of Savage Stalkers first and then use the nearby shadowbomb to destroy the yellow object. Interact with the switch to restore water supply in this part of the fort. Jump into the aqueduct and start swimming with the current.
On the way, I recommend looking around for a ledge on the left side, shown on the above screen, which Death can grab onto. Climb up to a shelf with a chest. Jump into the water and continue the swim. After reaching the previously explored area, use the interactive edges and go back to the main part of the fort (west door).
Once there, watch a short cutscene which will tell you where to go next. Get to the lowest level and jump into the water. Find the south tunnel seen on the above screen to reach a brand new area. Also, grab the opportunity to look around for a Boatman Coin underwater.
Swim towards the wall with interactive edges and climb up. After reaching the top ledge, go left. You'll have to wall-run on the three adjacent walls in a row, so remember to press SPACE every time you reach a corner. When you're done running, climb the wall again to reach a ledge with a chest.
Jump into the water and go back to the previously mentioned top ledge. Now, for a change, go right. Bounce off the wall when you reach a corner and wait for Death to grab onto vines. Go up to get to the highest balcony. From there, go straight ahead, namely towards the small square room.
Before you can proceed, you'll be forced to fight a pretty hard battle with Prowlers. Since they will surround you right at the beginning, try using Harvest or any other area attack. Don't forget to dodge and use potions if needed.
The battle will be soon joined by a Savage Stalker, the more powerful version of the well-known enemy. The main difficulty here will be the fact that the beast appears before you have the chance to get rid of all the Prowlers, so it's still advisable to use area attacks. Also, keep avoiding the Stalker's well-known attacks (especially the stomping on the ground), because they take a lot of Death's energy.
Afterwards, bash the surrounding crates for a Boatman Coin and head for the west door. Enter the next area and ignore the closed door for now. Jump into the aqueduct and find the corridor leading north (the above screen).
Next, enter the tunnel leading west (the above screen) and deal with a group of Savage Prowlers. Afterwards, approach the chest and open it to find a Skeleton Key. Go back to the previous area and use the interactive edges on the west wall to get to the previously closed door. Use the Key to unlock it.
[TIP: Don't worry about the top ledges visible in the distance; you'll have time to explore them later, after you've restored the water supply to this part of the fort.]
Go through a set of corridors, dealing with Stingers and Prowlers as you go. Your destination is a large west chamber with a new puzzle to solve. Start with exploring the northern part of the location to find a chest and interactive edges shown on the above screen. Make your way up.
Get to the top edge, move right and start wall-running, then bounce off when you get close to the corner. Repeat the same process at the other corner. Finally, move as far to the right as you can and jump over to the previously inaccessible top shelf (the above screen). Find a chest here, loot it and go back to the starting point.
Now take a look around the central part of the chamber and you'll find further interactive edges, as seen on the above screen. Use them to get to the top balconies and find a spot with dormant shadowbombs.
Grab one and aim it at the yellow object on the screen, which is blocking the way to a ball. Detonate the shadowbomb, drop down and loot a nearby chest while you're there. Now you're free to get to the ball.
Approach the ball and press E the usual way to get it to roll. Follow the game's tip. Turn towards the central part of the area and press the middle mouse button to push the ball with greater force.
If you do it right, the ball should reach the place where the puzzle starts without any problems. Roll it into the only hole there and notice that it caused the elevator to lower down.
Go back to the balcony with shadowbombs, grab one and jump down. Stand exactly as shown on the above screen, namely on the lowered elevator. Throw the shadowbomb at the ball in the hole and detonate it with your pistol. It will dislodge the ball and move the elevator up, which will take you to the upper level. You can now head towards the west door.
As you go through the new corridor, destroy a nest of Stingers, but this time to be careful more than ever because you'll also be attacked by Prowlers. If necessary, lead the beasts away from the nest, exterminate them, and go back into the main battle.
Soon you'll reach a new balcony. Start off by detonating a shadowbomb on the left and only then use the switch to restore the water supply. Same as before, jump into the aqueduct and wait for the current to take you to an unexplored area of the fort.
Notice that you found yourself in the area at which you've been before, when you took the Skeleton Key. Similarly, head north. Find a ledge along the way and climb on it in order to collect a Book of the Dead page ([Book of the Dead] side quest]). Head back into the water and turn west. The main difference between your previous visit and this one is that thanks to the raised water levels you can now get to the shelf shown on the above screen.
Turn around and run on the right wall to grab onto an interactive ledge. Move right as far as you can, then jump up to the upper edges. Holding onto the top one, lean back and jump to get another Boatman Coin. Return to the same spot and climb up to the new ledge. Go straight ahead to reach a switch witch which you need to interact.
Watch a short cutscene, jump down and head towards the east door which will take you to the main area of the fort. Again, watch a cutscene. When it's over, head for the south door which you haven't yet paid attention to (the above screen); they're on the same top level.
When you open them, jump into the water and swim towards the edge visible in the distance so that you could climb a new shelf. Enter the large south room. There, approach the ball, grab onto it, turn around towards the plants and push it forcefully (middle mouse button; the above screen). This will commence the main boss battle of this mission.
The battle with Karkinos differs from the previous ones in that in order to win you only need to dodge and perform quick attacks. First, let's look at the boss' main attacks. Most of all, Karkinos likes to charge, but despite his huge size his charges quite easy to evade.
The boss also likes to go up in the air and hit the ground with a powerful crush. It usually takes place right at the end of your sequence of attacks, so don't forget to back away quickly.
While fighting the boss, you'll also have to deal with Earth Crags, but luckily they're weaker than the one you've stumbled upon a little earlier. What's more, there's a high chance that they will get killed by the boss' own charges, so you may not even have to take care of all of them.
That's all for the introduction, now let's get to how to win this battle. Notice that each time the boss charges, a ball lands on the battlefield, which is actually a really big egg. I suggest hurrying to get to it, because otherwise an Earth Crag will hatch from it (the above screen).
Once you're at the ball, grab it, turn it around towards the boss and send it forcefully at him by pressing the middle mouse button.
When it's properly done, the egg should knock the boss down, so run to him and use your best attacks. If you miss, you'll have to wait for another opportunity for Karkinos to charge. Take notice that while you're busy weakening the boss, Earth Crags will probably get close you, so it's worth using area attacks then.
Apart from the aforementioned attacks, when Karkinos loses around half of his stamina, he'll start diving underground from time to time, sending vines to attack you (the above screen). Don't try to attack them, but dodge to the sides, trying to stay mobile all the time. Emptying Karkinos' health bar wins the battle, which is awarded with a Possessed Weapon Masher of Karkinos.
Start by picking up the rest of the items dropped by the boss and his Earth Crags. When you do it, use the newly unlocked passage. Your target is the switch shown on the above screen with which you need to interact.
[TIP: If you want to complete side quests connected with Karn, don't waste time trying to look for him, because he'll be waiting by the entrance to the dungeon involved in the next main quest.]
Open the world map and select [Forge Lands] (the above screen), located south of [Tri-Stone] (you can just as easily fast travel to Tri-Stone and reach the forges on your own from there - the choice is yours). Once you're there, approach the central area to trigger a cutscene. The game will automatically unlock a new main quest called [To Move a Mountain]. As for the rewards for the current one, those are: 750 XP, 3600 gold, the Maker's Key (used for activating Constructs) and Reaper Form (an offensive skill which lets you transform into a Reaper).
[TIP: Acquiring the Maker's Key means you can now go to new locations. It's doesn't make any difference if you've only been completing main quests so far, but it's worth knowing if you've tried exploring optional dungeons.]
[TIP: Reaper Form is an attack activated by the V button, although it's only available after accumulating a predetermined level of Reaper Energy (shown by a flashing icon in the top left corner of the screen). After shifting into the Reaper Form, the character becomes immortal for a few seconds and deals a huge amount of damage, so it's better to save this ability for harder battles, even more so considering that building up the required amount of energy takes up a lot of time.]
Start by opening the world map to plan your journey. Your destination is The Lost Temple located in the north-eastern part of the map, and to get there you need to cross The Nook. I suggest fast travelling to [Baneswood] since it's the closest to where you need to go.
Head to the north-eastern part of Baneswood. There, find the entrance to the ruins shown on the above screen, which is a way inside [The Nook].
[TIP: A full exploration of The Nook isn't required to complete this quest. Moreover, certain places aren't even accessible because you don't have proper skills or equipment yet. The description below focuses on the shortest possible way leading directly to The Lost Temple.]
Take a look at the chest hidden behind barrels, then approach the Construct you see on the screen. Press the E button to use the Maker's Key and you'll bring it to life. Once Death sits on its back, lead it towards the hole in front of you.
The game will automatically enter Aim Mode, so the only thing you need to do is aim at the chain shown on the screen and press the middle mouse button.
Grab onto the chain and press E to climb on it. Make your way up to reach an interactive edge and otherwise inaccessible upper door. You're free to explore the ruins now.
Just as you enter the next area you'll be attacked by Tainted Construct Warriors. They're not particularly different from the regular ones, though they are a little stronger. Consequently, don't forger to use your best attacks, destroy them one by one and dodge frequently.
Afterwards, find the spot with dormant shadowbombs. Use the first one to unlock access to a chest, and the other one to unlock the interactive edge shown on the screen. Use it, naturally.
Carefully, jump down on the horizontal wooden pole, move to the end and jump over to the horizontal pillar. Move up, turn around and place yourself as the screen shows, jumping over to one of the other horizontal poles.
Jump to the neighboring poles and finally grab onto the interactive edge. Drop down carefully so as to clutch at the edge below, and move right to get to a small shelf. Go straight ahead, jump down and take the stairs to the lower level.
In the new large area, take care of the nearest Stingers and destroy their nest. When the fighting is over, smash up surrounding objects for a Boatman Coin and head towards the north door.
Be careful because this place is being guarded by fresh Tainted Construct Warriors. After eliminating the first group, go left and take the stairs leading to the upper level (the above screen). Be prepared to take down more enemies on the way.
Stop where the stairs end, turn right and jump to the interactive edge you see on the screen. Jump up to the top one and climb onto the shelf. Locate another shelf and use it to get to the ruin's exit (north-eastern part of the area).
Once you're under the open sky, head north. As soon as you enter [The Lost Temple], you'll meet Karn - talk to him to conclude some side quest matters. When the conversation finishes, find a chest and enter the temple.
[TIP: Don't forget to use up all dialogue options; you'll receive a new side quest from Karn called [Lost and Found Part 3]].
Take the stairs up. When you enter the large oval chamber, get ready to take down quite a large group of Stalkers. The job is made much easier thanks to your extended mobility which will help you dodge any attacks. Afterwards, explore the area left of the stairs to find a chest. Go back to the stairs and go to the next level, reaching a new door on the west.
Approach the Construct on the left and wake it by using the Maker's Key (E button). When you mount it, pave your way by destroying the yellow objects on the left, and then "park it" in the hole shown on the screen. You can now through another door.
The new location will have you fight Tainted Construct Warriors summoned by a mini-boss of sorts called Construct Sentinel. I suggest taking care of the Sentinel first so that he couldn't summon anything anymore. The best way to do this is to aim and use the pistol. A single clip should be enough to defeat it, though make sure you DON'T stand right under it because you can be hurt by the yellow ray.
[TIP: After defeating the Construct Sentinel you should receive a Cracen Stone needed in the [Shaman's Craft] side quest. It's also a good idea to practice aiming at the Sentinel, because you'll be fighting more of them further in this quest.]
As for the aforementioned Tainted Construct Warriors, get to them only after eliminatingthe Sentinel, and you shouldn't have any problems with them. Once the battle is over, look around the whole area to find a Boatman Coin hidden in one of the bashable objects. Afterwards, approach the ledge shown on the screen (north wall) and grab onto the upper interactive edge. Move as far to the right as you can, go around the yellow objects blocking your way and drop down below.
Take the corridor leading east, ignoring, for now, the new chest somewhere along the way (you can't look inside it any more). Your destination is the large area in the northern part of the temple. First off, I suggest diving to find a Boatman Coin and an underwater tunnel (the above screen) which leads to the place with the hidden chest.
Return to the surface and take a look at the left wall (the above screen). Grab onto the interactive edge, move right to the very end and perform a wall-run, bouncing off the single ledge on the way. It will allow you to get to the opposite end of the currently explored area.
Start by taking down new Tainted Constructs, among which there are also Warriors and Adjuncts (try to evade their long-distance attack if you can). Afterwards, approach the new Construct and activate it with the Maker's Key.
Once "on board", lead the Construct towards the water pool which separates the two small islands. Turn around to face the yellow objects on the left and press the middle mouse button to shoot a chain at them (the above screen). If you're successful, there should be an explosion which will uncover a switch.
Dismount the Construct and grab onto the vines. Move right in order to wall-run towards the ledge, and then go back to starting point of this area. When you do it, approach the newly unlocked switch and use it to lower a bridge connecting the two islands.
Notice that new Tainted Constructs had started appearing in the area. Don't try to fight them personally, but immediately get back on the Construct. Attack now, but instead of the chain, use regular attacks triggered by the left (weaker) and the right (stronger) mouse buttons. Get rid of all enemies and take whatever loot they drop.
Continue forth on the back of the Construct, going south and then turning west. Stop at the chest you have passed by before. Destroy the yellow object blocking access to it (the above screen), dismount Construct and see what's inside. Resume the journey to reach the well-known large temple area.
There is a new puzzle ahead of you which begins with destroying the yellow objects in the south. After clearing the area, stop the Construct at the hole seen on the screen and shoot the chain (middle mouse button).
Before you decide to go across the chain, jump into the large hole you see here (don't worry - there's no damage involved). There, find a chest (the above screen), loot it and go back to the Construct. You can use the chain (E button after mounting the Construct) and walk across to the shelf visible in the distance.
Once in the new area, use the pistol to destroy the dormant shadowbombs and "free" a new large ball. Roll it into a hole close by, which will raise the first of the two grates. Be cautious because as soon as you do it a large group of Tainted Constructs will appear.
Approach the dormant shadowbomb and take it. Stand as seen on the screen, which is between the first opened grate and the lowered second one. Throw the shadowbomb at the ball in the hole and detonate it from a distance (with the pistol). It will dislodge the ball and open the second grate.
[TIP: If the actions described above don't have any results, make sure you're standing right between the grates. It's all about not getting blocked by the first grate again.]
You can now approach the chest and take a Skeleton Key. In order to leave this area, use the vines shown on the above screen and wall-running. To go back to where you left "your" Construct, best use the chain shot earlier.
The door you have the key to is west of here. When you go through it, grab onto the vines. Move up so that you can clutch at the vines at the ceiling (the above screen). Move towards the ledge in the distance. Drop down safely and take down another batch of Tainted Constructs. Afterwards, use the switch to open a nearby grate.
Go back to your Construct again and begin by detaching the chain (middle mouse button). Head towards the west corridor unlocked by the grate. When you get to a new area, destroy all yellow objects. You'll also find a Dungeon Map here as well as a hole with a spot to attach the chain to (the above screen). Run over it and you'll get to another chest.
Go back to the Construct, detach the chain and continue with the exploration of the temple. The run will come to a finish at where the screen shows. Stop the Construct at the new hole, dismount and use your own two legs to get to the arena west of here.
The arena will greet you will a difficult battle divided into several parts. At the start of each, a Construct Sentinel will appear, which will also summon Tainted Constructs for assistance. The procedure is the same as with the previous encounter with the same enemy, so take down the Sentinel first (by aiming and shooting with the pistol). Once he's gone, eliminate the regular Constructs.
The last two parts are the hardest, because apart from Sentinels you'll also have Construct Champions to defeat. As a result, pay very close attention to what's happening since both enemies can deal lots of damage to you. Dodge frequently and use your best attacks available. In the final stage you'll be attacked by two Champions, so it's worth using the Reaper Form attack, assuming of course you've managed to accumulate enough energy and you're not saving it for later.
[TIP: If Construct Champions are accompanied by other enemies, try to eliminate them first. This is helpful not only because you'll clear the area to focus solely on the bosses, but also because it will give you the chance to accumulate Wrath Points for special attacks.]
After winning all the battles, explore the arena thoroughly for dropped items and look inside the chest that appeared nearby. You can now head west first and then turn south. In order to get to the opposite side of the new corridor, bounce off the walls repeatedly by pressing SPACE while wall-running. Each time you press it, Death will jump to the adjacent wall and continue moving towards the target.
Once you land, look around for a Boatman Coin. Afterwards, head towards the small waterfall; this is where you'll need to climb up again. Same as before, you need to bounce off the walls by pressing SPACE every time you notice that Death is visibly slowing down. This way you'll reach the upper level of the temple.
When you're there, I suggest jumping over to the south ledge seen on the screen to get to a chest there. Only then enter the large west area. There are two new chests here and another Boatman Coin. At the construction in the centre somebody left Karn's Compass needed in the [Lost and Found Part 3] side quest. Take down Stingers and head for the south door.
Find a new Construct and bring it to life with the Maker's Key. Take it to the oval elevator shown on the above screen and leave it there.
Locate the interactive edge (the above screen) which will help you get to the upper shelf. Continue going up, grabbing onto a ledge and another edge. Run on the left wall and start moving left. After a few moments you should reach the higher level of the temple.
Starts exploring the new area by jumping down to the lower platforms you see on the screen. Jump over the small hole to get to a hidden chest. Take what's inside and go back up using the nearby vines.
Find a new inactive Construct and wake it with the Maker's Key. Take the Construct to the area with the oval elevator and stop it where the screen shows. This will make the other Construct, the one left below, to ride up with the elevator.
Dismount the Construct used to get the elevator to move and go back to the one which rode in it. After activating it, move ahead. Look around for the nearest hole and stop the Construct at it to lower the grate shown on the above screen.
Dismount and go back to the Construct used to move the elevator. Take it to the previously unlocked south corridor, passing by a corner with a secret which you'll get to in a moment. Stop after reaching the yellow objects, destroy them with the chain and place the Construct at the hole shown on the above screen. Finally, shoot the chain at the hook in front of you.
Dismount the Construct and go back to the other one, the one used to lower the grate. Take it west, namely to the hole shown on the above screen.
Leave the Construct there and go straight ahead, jumping over to the first wooden pillar. Then, jump on the chain launched before, BUT don't go ahead yet; instead turn left (walking on the chain).
Again, head towards the southern part of the area. Notice that the game has unlocked access to the previously mentioned secret, which is a Book of the Dead page ([Book of the Dead] side quest).
Finally, go to the Construct with the launched chain. Get over to the other side, turn left (the above screen) and jump to the neighboring wooden pole. The only thing left to do is jumping to the new ledge and heading for the exit.
Outside, you'll be attacked by Constructs, though you shouldn't have any problems dealing with them. Afterwards, head north. Run on the right wall, grab onto the interactive edge and move left to the end. Make sure you're in the exact position as on the screen, and only then drop down to land to on the horizontal wooden pole.
Jump from one pole to another, and land on a small rock ledge. Find a new interactive edge, grab onto it and move left. Wall-run, and don't worry about falling because Death will automatically use two ledges on the way. Wait for him to reach the larger balcony where a pretty difficult battle awaits you.
In the initial stage there'll only be Prowlers to deal with, but take into account that the balcony is small in size, so use area attacks, especially since you'll be surrounded by enemies quite a few times.
Later, two Savage Prowlerswill join in and unfortunately defeating them may prove very problematic. Consider using the Reaper Form, though on the other hand it may be more useful in the further part of this quest. It's also a good idea to attack with frequent and powerful area attack based on the full Wrath pool (i.e. Harvest). Don't forget to dodge and don't let yourself be thrown off balance.
Pick up items dropped by the enemies and go through the only available door. The new location has Stingers and Tainted Constructs, but in comparison to the battle you've just won, they're not a threat you have to be particularly worried about. Once you've cleared the area, examine the north wall and proceed to climb it at the spot shown on the screen.
When you get to the second level of the temple, locate a new blue ball and aim at the dormant shadowbomb to free it. Stay on this level a little longer, jumping over to the nearest horizontal pole. Jump from pole to pole to reach a small area with a hidden Book of the Dead page hidden ([Book of the Dead] side quest).
Go back down (go ahead and jump) and roll the freed ball into the hole in the ground. You can now go towards the newly unlocked passage. As soon as you enter another chamber, the game will commence one of the hardest battles in this stage.
Your main opponents are two Tainted Construct Champions. The essential difficulty lies in the fact that both of them appear at the same time, so it becomes very problematic to be able to attack one of them without getting hit by the other. If you haven't used the Reaper Form attack yet, this is the best time and place to do it; it won't be needed further in this quest. If, however, you don't have it anymore, make your best use of powerful special attacks relying on Wrath Points.
If you can, try attacking only one of the Constructs, not both of them at once, because the moment one of them falls, the battle becomes much easier. In the last stage a few regular Constructs will appear, but they're not that much of a problem. What's more, you can use them to easily pump up Wrath Points. Once the battle is won, don't forget to explore the area.
[TIP: If during the battle you run out of curatives (especially Health Potions), start bashing the nearby objects much earlier. Also, keep in mind that the game allows for a free traveling between world locations, so there's nothing stopping you from going back to Tri-Stone even before the battle begins, to stock up on curatives or buy better gear elements.]
Make sure you've taken all valuable items and use the west door. Follow the linear path, and when you reach the new area, take any stairs. As soon as you enter the arena, the game will initiate a main boss battle.
The fight with the Construct Hulk is in many ways similar to the previous boss of this quest, because you can defeat it by following a certain procedure. Traditionally, let's start with explaining the boss' attacks. Most of all, remember to maintain distance between you and the giant, because it doesn't have any long-range attacks.
The Construct Hulk's main attack is smashing its head against the ground with great strength, forcing you to react accordingly by jumping over the hit waves.
The other of Hulk's attacks is charge combined with hitting the ground with stone fists. It usually takes place right after the attack that's described below, so try not to get too absorbed and make sure you back away when the time is right. A good way to prevent getting damage is of course dodging.
Let's get down to business. Each time the boss creates the previously mentioned hit wave, yellow shadowbombs will appear on the edges of the arena. Get to them quickly to pick them up.
Once you have a shadowbomb, aim at the boss (SHIFT button) before the shadowbomd explodes prematurely. Throw it at the Hulk and wait for it to detonate.
Immediately after the explosion, run to the Construct Hulk and attack the exposed heart, using your best set of blows available.
The following part of the battle is different only in that you may be occasionally bothered by Tainted Constructs. Similarly to the previous boss encounter, you can take them down quickly or count on the Hulk to do it for you. Keep fighting until you empty the boss' health bar.
Examine the arena thoroughly, picking up every valuable item you see. Now, go west and after reaching the last area, start by examining the contents of four chests there.
Finally, approach the Warden and activate it with the Maker's Key. Listen to the conversation, after which you'll be transported to [Stonefather's Vale].
Note! Before activating the Warden in [The Lost Temple], you might have noticed a chest behind him which had been displayed on the mini-map. Consequently, before proceeding to the current mission goal, you can go back to the secured temple, because the way to the chest is now open (the above screen). It's not, however, absolutely necessary, as you won't find any extremely rare items inside.
You can now head for [Tri-Stone], and it's best to use the well-known technique of fast travelling. You can find Eidard in the southern part, namely by the entrance to the Forge Lands. The rewards for completing this quest are: 960 experience points and 4500 gold. The game will also unlock a new main quest - [The Heart of the Mountain].
[TIP: Don't forget that you can completer the side quests connected with the items you've found in The Lost Temple. All necessary NPCs in are in the area.]
Fortunately, finding the keeper is not that difficult. He can be found in the southern part of the location shown in the above screenshot [Tri-Stone], and to get their need to pass through. [Forge Lands].
Approach the Keeper after you leave [Forge Lands] and press "E" in order to initiate conversation. It is, of course, advisable to exhaust all dialogue options, thanks to which you will receive a side quest from the keeper [the Lost Stone].
[Tip: before you set out for the foundry, it is good to get rid of all the items on your equipment, that you won't need and replenish your health potions and wrath potions. Also good to know already that your last trouble ability will be blocked temporarily.]
Pass through the newly unlocked bridge and go south. Past the bridge search, the area for the chest and Boatman Coin. Only after you do that open the gate to the [Foundry].
[TIP: you have probably noticed that during this quest will be accompanied by Karn. You do not need to worry about his health. What is even more he'll make it easier for you to win most of the battles. The most bottom piece of information, however, is that she will help you access many of the inaccessible areas, and he will help you solve most of the puzzles.]
Go south and you will reach a small room. Jump into the lake to the left and find a chest there. Return to the surface, open the southern door and enter the [Foundry]. After you enter a big oval room, follow Karn. Stop in the spot in the above screen, approach the primordial and press "E". As a result, Karn will catch the Death and will propel the player character towards the ledge seen in the distance (during the flight you do not need to push any additional, buttons).
Catch onto the nearby ledge and jump towards the interactive edge. Shimmy to the left as far as you can and jump onto the wooden pole. Wait for one of the cauldrons, seen in the above screen, to appear in front of you, jump in its direction and grab onto its lower interactive edge.
After you catch on to the cauldron's edge, remain in that position and lean back and just in case (press and hold SHIFT). Jump back after you pass the vertical pole shown in the above screenshot. If you have done everything according to the plan, the Death will land on the ledge with a chest.
[TIP: You can also reach the rightmost point of the cauldron so that you can jump towards the larger ledge. If you decide to do that, however, you won't get the chance to get near the above-mentioned chest.]
After you examine the chest's contents, wall-run along the left wall and bounce off a single protrusion on the way. After you land, be prepared to face a group of Tainted Constructs. Make sure that you killed all of the enemies, and make use of the nearby switch,
Enter a big room and notice that the door has just shut behind you. Furthermore, the game has also unblocked access a series of narrow corridors. They make it possible to return to the starting point, the oval room, and they will be useful only towards the end of the quest. As you have probably guessed, your next task will be to unblock passage for Karn. Position yourself in the spot shown in the above screenshot, wall run up the wall and stop on the horizontal beam.
Since you have to wait for Karn to enter the location and position himself near the other big gate, you need to wait on the beam. Jump down to the ground only after you receive the proper confirmation from him, and were around towards the gates supported by him. Now, the both of you can continue exploring the foundry, and go up the stairs.
[TIP: For the time being, ignore the yellow formations and other inaccessible spots, because soon enough, the game will allow you to examine them closely.]
Enter the largest area of the foundry with the sleeping Guardian in it, whom, you will have to visit many times throughout this mission. Begin by dealing with Tainted Constructs, Karn will help you with that. Next, find the tunnel shown in the above screen that leads north-east.
Get rid of the Tainted Constructs and press east. After reaching a new, larger area, stop near the destroyed fragment of the wall shown in the above screen and let Karn toss you towards the ledge above (press "E"). Then examine the balcony, find the chest, and jump down.
The next step is downright obvious, because you need to jump into the water and dive. Ignore the underwater Construct, because, as of now, you cannot use it anyways. Look for and find a Boatman Coin instead, and emerge in the spot shown in the above screenshot.
Find the wall with an interactive edge and find your way to it. Ignore the interactive sphere for the time being and go straight ahead to find the above location, where you can jump into water and dive.
Swim straight ahead until you reach the location in which the path forks. For starters, examine the left tunnel. It will take you to a small niche on the surface, where a small chest has been hidden.
Jump back into water and get back to the forking. This time, go into the right one. Just like before you need to find a place to the to re- surface and wall run to catch an interactive edge. Now you can position yourself on the large pressure plate above, which will result in opening the passage for Karn.
Get off the pressure plate and approach the interactive sphere that has been mentioned before. Take advantage of the fact that Karn is supporting the large gate and roll the sphere into the centre of the location.
This is not yet the end of the puzzle. Position yourself behind the sphere just like in the screenshot above, which is exactly opposite the hole in the vertical wall ahead. The solution to this puzzle is not that obvious, because you need to push the sphere towards the wall with a lot of force, which you do by pressing the middle mouse button. If you've done everything correctly, the symbols on the ground will light up and the already seen underwater construct will be transported here.
Approach the construct and use Maker's Key to bring it to life. Start attacking the groups of Tainted Constructs by removing, in the first place, champions that are visibly larger. After you win the battle remain in this location and use the construct to destroy the yellow formations visible in the above screenshot. This will lead to making the chest that is hidden behind, accessible.
Take a peek into the chest, examine the battleground for items left by the enemies, return to "your" construct and go with it to the neighbouring corridors. On your way there is strongly all of the yellow formations, thanks to which you will unlock yet one more. Just. After you reach forking, go through the right (North Western) passage return NOT to the largest area with the Guardian in it, but to one of the smaller areas examined by you already (the one with the locked door).
Now, choose the corridor leading to the West, still making use of the construct. Stop the construct in the spot shown in the above screenshot and launch a chain that you need to jump on.
Go straight ahead and stop after you pass some 2/3 of the length of the chain. Turn right to the wall shown in the above screen. Try and jump ideally towards the wall so that you can wall run on it. The Death will approach a small shelf behind a chest. After you examine the contents of the chest return to the chain.
[TIP: If you find it difficult to jump to the wall at the right angle, ignore this for the time being because it will be easier to reach the chest, after you unlock the death grip skill, from the nearby interactive catch. It is important however, not to forget about the whole thing altogether so that you don't have to make it back to the foundry at a later stage of the game.]
For change now turn towards the interactive part of the creeper and bounce off of the chain to catch it. Climb up the creeper and position yourself so that you can jump towards the wooden pole shown in the above screen after you lean back. Next, jump to the number two poles (a vertical and a horizontal one). After you reach a stable ledge, proceed to the next room.
Getting through this room is a series of acrobatic tricks, which you shouldn't probably find difficult anymore. Start by wall-running along the right wall and bounced off of it when you reach the corner. After you catch on to the interactive edge, shimmy to the left and stop in the spot in which lava pours down (the above screenshot). Wait for lava to stop pouring and quickly wall run to the left.
Make it to the next room where you are up for a series of skirmishes with Tainted Constructs. Because of the limited area of the battle, make use of the environmental skills. Also, do not forget about the necessity to dodge very often, and do not let yourself be corner by your enemies.
After you get rid of the "regular" constructs, a construct champion will emerge from below the ground. This means that you need to attach even more attention to dodging (his charges and upper limb attacks at close quarters). You may also consider using the Reaper Form skill, especially that in the nearest future, you will not have to fight that difficult battles.
After you get rid of all enemies, make it to the last unexplored room on this part of the foundry. Examining the contents of the chest and find a skeleton key inside. Approach the edge and carefully jump down to the chain that you launched before. Return with the construct to the previous area and use the skeleton key to open the Eastern gate (the screenshot above) that has been locked so far.
Open the door and go up the stairs to the higher level of the foundry. Enter the larger room and make use of Karn's help, who will toss you over to one of the further ledges. Be vigilant, because right after you land, you'll have to face a group of Tainted Constructs.
Kill all the constructs and look around for a ledge below, on which there is a chest with a dungeon map. Go to the neighbouring room now. Attack the object bound with chains, and get access to a new very effective skill Death Grip. This skill consists in grabbing onto distant objects and, although you can only interactive catches his arm and are meant, this also applies to enemies.
[TIP: Acquiring the Death Grip means that you can gain access to the areas that were inaccessible before. This does not necessarily have to be an important for you if you only have been doing the main quest, but it's worth knowing, if you've tried visiting optional dungeons also.]
[TIP: To activate death grip you need to press the middle mouse button, but only if it's available. The most convenient method is to take it from the scroll down menu when you need it, by pressing "TAB". As it has been suggested before the Grip is used mainly for avoiding various obstacles and solving puzzles, although it can also be used to drag smaller enemies your way, as well as to approach larger enemies faster, e.g. for a swift initiation of a series of attacks. I also suggest to train using the Death Grip during regular exploration and while fighting.]
Return to the previous area and approach it the gap in your ledge and Karn. Catch on to the ledge in the spot presented in the above screen.
Let go and use the Death Grip on your way down, trying to catch the interactive catch presented in the screenshot above (middle mouse button). Fortunately, even if you fall you will re-spawn on the ledge above and you will be able to give it another try.
After the Death reaches a new interactive ledge, climb up and go through the narrow corridor ahead. On the way expects to find a small group of Tainted Constructs that shouldn't be much of a challenge.
Reach the end of the corridor all and find the above interactive catch. Wall run, and by using the Death Grip skills catch on to the catch. Get onto the ledge and find the treasure that was so hard to reach, which is Book of the Dead page (side quest [The book of the Dead]).
Jump down to the lower ledge and join Karn by using the Death Grip on the interactive catch between you and him. Before you use of esters than turn right and grab the shadowbomb shown on the above screen (you need to use Death Grip again). After you do that, hurl the shadowbomb at the yellow formation, which will result in an explosion and allow access to another chest.
Return to the area with the door that has been locked so far. After you fight another group of Tainted Constructs, go to the Main location in which there is the sleeping, Guardian. Go West.
Help Karn get rid of the Tainted Constructs and use death grip to catch the shadowbomb that you can see in the distance. Another step is, of course, tossing the shadowbomb towards the switch on the left, which will result in opening the bridge. Made it to the next area in which you will have to do some acrobatics.
Turn left and start by jumping onto the first vertical wooden pole. He jumping from one pole to the another, and after you reach the last one turn right and jump to the latch on which there is the first one of the two switches around. Of course, you need to interact with it.
You need to resume climbing from the spot presented on the above screenshot. Run towards the wall, and the Death will automatically climb up to the new vertical pole.
Next steps require the skills using the Death Grip. Start by jumping towards the catch located right in front of you and when you are airborne, press the middle mouse button to catch on to it (above screen).
The character should be able to reach the interactive creeper. Go down as far as you can and continue by clinging to the creeper with upper limbs only. Get close to the interactive catch, let go and use the Death Grip. If everything goes according to plan, the Death will land on the horizontal wooden beam. Shimmy down, carefully onto the ledge below and interact with the other switch.
Returning to Karn is relatively easy. Start with returning to the horizontal pole that you have just jumped off from. Grab onto the interactive ledge and shimmy to the right jumping once on the way and wall running. Move into the next area, which is a huge elevator. Set the elevator into motion using the switch, and wait for it to take you to a new level.
Go straight ahead to the room with the first heart fragment. Traditionally, start by approaching Karn and letting him to toss you to a new ledge. Go straight ahead. Jump over wooden poles, and reach the interactive ledge. Shimmy to the right and wall run using Death Grip on the way (the above screen). Shimmy to the right, and perform one more wall run on the way.
Your aim now is to reach the place in which you can lower yourself to a ledge located below. Remain in the place, turn around to face the interactive catch that you've been using before. Leap towards it, and catch on to it. using the Death Grip. The player character should now be climbing up. Let him do it and you should reach the upper ledge with a chest on it.
After you examine the above-mentioned chest, you should return to the previous ledge. Go straight ahead until you reach a pressure plate shown in the above screenshot. Turn to Karn and use the Death Grip (middle mouse button) to pull yourself his way and let him catapult Death into an entirely new area.
Go right. Use the Death Grip on another interactive catch. After the player character catches on to the interactive edge, shimmy to the left, perform wall run and bounce off the wall when you reach the corner. After you finish the wall run, move slightly to the left and catch on to the upper edge, thus reaching a hidden chest.
Return to the lower edge and continue left by wall running along the wall. After you catch on to the wooden pole, leaned back and jump over to the next one. Repeat the manoeuvre with yet another pole and jump towards the nearby rocky shelf (the above screen).
Carefully, jump down to other lower ledge and wall run along the left wall, thanks to which you will reach the place where the construct was left. Of course, you need to activate the construct with the Creator Key.
Start exploring the lowest level of the foundry, taking advantage of the fact that the construct can freely move over lava. Find a small island to the left with a chest located on it and carefully jump off the construct there. After you examine the chest return to exploring the area and destroy yellow formations here and there. At the end stop the construct in the hole shown in the above screenshot and launch a chain towards the catch visible in the distance.
Jump onto the chain, and go straight ahead. After you reach the end turn left and jumped towards the interactive edge. Make use of the neighbouring edges, to reach another rocky ledge. Now you can come up to the first Heart Fragment and catch it by means of Death Grip.
[TIP: You don't really need to carry around heart fragments personally, because it's Karn that will be the doing that. What is even more, he will never lose the carried items even if you are attacked by monsters.]
As you can probably guess, now you and Kern will have to make it back to the main area with the dormant Guardian. Go east and set the large elevator into motion. Do not expect that journey to be devoid of problems. On your way. You will be attacked by Tainted Constructs. Help Kern eliminate them, but don't forget about using appropriate attacks and frequent dodging.
After the elevator reaches the higher level, resume your march towards the main area of the location. Approach the Guardian and wait for Karn to mount the first fragment of the heart, and watch the cut scene. It will also inform you of the possibility to explore area of the foundry that has not been accessible until now.
Go towards the dilapidated wooden structure that has been located in the Western part of the main area (the above screenshot). Use the Death Grip and pass through a small tunnel. Be careful because there are stingers around. It's best to eliminate them at a distance (with a pistol), so that they have no chance of coming near and shock the Death with electricity. After you win the battle, look around for a Boatman Coin.
From among the two tunnels, choose to the left, one that leads North. You need to stand on the pressure plate and wait for Karn to reach the Eastern gate. Only then, can you step off the plate. Run next to Karn, so that both of you can go and explore the new part of the foundry.
First of all, ask Karn to toss you to the neighbouring ledge. Go straight ahead and use the Death Grip on the catch. Be wary, because there are Savage Stalkers around . And you need to handle them without using the help of the Primordial One. Above all, remember about swift dodging every time a monster wants to launch at you (characteristic aura appears around the enemy then).
After you eliminate the enemies explore the area and find yet another Boatman Coin. Then, find an inactive construct and bring it back to life using Creator Key. Move the construct into the hole shown in the above screenshot, and, after you park it, launch a chain. Don't jump on the chain. Just jump off the construct.
Find a movable mechanism located on a small pedestal and set it into motion, by cranking it counterclockwise. At the same time, notice that with every revolution the platforms with the construct, the catch and the chain attached to it, raises.
Keep using the mechanism until you reach its limits. Walk away from the mechanism and quickly position yourself next to the left platform (the one with the catch), which will now start to lower itself. Jump towards the platform as soon as grabbing on to its edge is possible.
Now, act quickly because all of the structure starts to lower. Jump towards the upper interactive edge, climb onto it and jump onto the chain. Walk over the chain into its middle part and jump towards the upper ledge, visible on the screenshot, and catch onto the ledge.
Now you can resume of the exploration of the surroundings, by catching to the interactive creepers and performing a series of wall runs, but remember to press SPACE, right before you reach the corner. After you reach new creepers climb down. The approach of the switch that you can see in front of you and interact with it, thus lifting three nearby drawbridges.
Return to the previous area and mount the construct that you used to solve the recent puzzle. Detach the chain and ride the construct to the room with the elevated drawbridges. Turn left and use the constructs to destroy the yellow formations that obstruct your progression. Continue through the formations until you reach a new, large area of the foundry.
Before you make the first steps on your way to getting the second heart fragment, I suggest doing two things. First, use the construct to eliminate all of the Savage Stalkers and Tainted Constructs in the area. Secondly, dive and find another Boatman Coin.
Remain in the area, that you have just secured and find a small rocky ledge with a chest on it (using the mini-map) . After you destroy yellow formations (the above screenshot). Use Karn's help to reach the chest on the ledge. The mentioned chest contains skeleton key, but do not use it just yet to open the nearby door, and go and explore the locations described below, instead.
Jump into water and swim East, i.e. towards a very tall wall. Find the creeper shown in the above screenshot, jump towards it and start to climb. On the way, you need to grab onto interactive ledges, use the Death Grip to catch to the upper catch, and wall run for a moment in between individual creepers. Your destination. This is the highest part of the world. Watch the short cut scene that tells you where you need to go.
Stay on the wall, go to its opposite, end. In the spot shown in the above screenshot, jump over to a rocky ledge and reach the place where one of the chests is hidden. Only then, jump and water, in order to find the Boatman Coin.
After you emerge from the water find in the ruins in the spot shown in the above screen in which you may start to climb. It is worth noting that while climbing the need to use the death grip. Although you should have no problems with that. After you catch on to the interactive/, go right. Jump down to the lower level and reach and you fragments of ruins. Kill out all of the Savage Stalkers and examine the chest's contents.
Return to the higher interactive ledge and, for a change, now start moving to the left, performing wall run on the way. Jump down to a small balcony and catch onto the catch with the Death Grip. Once on the balcony, defeat another group of Savage Stalkers and make use of the switch shown in the above screenshot. Watch another cut scene that informs you of what to do next.
Before you return to the area in which there is Karn, finish exploring the ruins. Make your way to the neighbouring balcony in order to examine the chest that you can see in the distance.
Only after you do that, jump into water and swim towards the tall wall. You need to start climbing in the spot shown in the above screen by using the death grip. After you reach the highest part of the wall, do not hesitate to jump into the water reservoir, because there is no danger in falling from such height.
Get out of water and find the locked door, the skeleton key for which you have already required. Open the door and enter a new room.
In the room you are up for fight with a big stone creeper, and since the monster is pretty tough you can treat it as a mid-boss. Remember to avoid the monster's attacks, including its thumping. I strongly advise against using the Reaper Form skill, because soon in the game, you will need it even more. Instead, Karn should help you defeat the monster (by diverting its attention).
[TIP: remember that that death grip may also be used offensively in the case of this particular monster. I advise to use swift pull, but only when the beast is turned the other way.]
Return to the area in the above screenshot (the one with the second heart fragment) and find a switch that you've already seen in one of the cut scenes. Running the mechanism will crush stones and, at the same time, will show you what you need to do now.
Find the construct that you used to move around this location, mount it and stop in the spot shown in the above screenshot, after you reach the press. Jump off of the construct and use of the switch again. This will crush the construct, but, what is more important, is that this will release the interactive sphere that constituted a part of the construct.
Start pushing the interactive sphere. You need to get it to the location where you have just fought the Stone Creeper. Find the hole shown in the above screenshot and put the sphere into it, which will result in lowering the nearby grate.
Take the newly opened passage and start climbing by jumping between the walls. After you catch on to the interactive ledge, shimmy to the right and jump down onto the upper balcony. The only thing remaining for you to do is approach the second heart fragment and catch it using the death grip.
Just like before, with Karn on your side, you need to return to the location with the dormant Guardian in it. Of course, on your way, you should expect even more monsters (stalkers) on your way there. Since, as you probably remember, they are very agile, you need to dodge frequently.
As you get to the room with the three lowered drawbridges you'll have to solve a simple puzzle of how to unlock the passage for Karn. To do this you need to jump into water and swim to the left. Find the interactive elements on the vertical wall shown in the above screenshot, and climb up to a small balcony.
Go through the tunnel, go right and once again choose the northern tunnel that you have been using already. Stop on the pressure plate, and wait for Karn , to walk by. Unfortunately, you cannot follow him so use the nearby tunnels. After you return to the largest area in the foundry, approach the Guardian, so that Karn can install the second heart fragment.
Notice that lava disappeared, so you can go south now. Before you start interaction with another sleeping construct, let Karn toss you over the grate. Approach the switch, which and only after unlocking in the passage use the Creator Key to activate the construct.
Start exploring the area using the construct. After you reach the larger room destroy all of the yellow formations, and "park" the construct in the hole visible in the above screenshot.
Unmount the construct and find the wall that you can cling to, to start climbing (the above screenshot). Once on top, use death grip on the interactive catch and wait for death to jump to the vertical wooden pole.
Now, turn slightly, lower yourself and jump to the smaller pole shown in the above screenshot. Now you have to turn again and make two more leaps to reach the neighbouring poles.
Lean to the left and initiate a long wall run. You need to use death grip twice on the way, but this should be no problem. Now, we can go towards the third heart fragment. Just like with the previous fragments, you need to use death grip. Get ready because you are up for a fight with a fully-fledged boss.
The greatest difficulty in fighting the corrupted custodian is that the boss is really tough. As a result, you'll have to make use of two of your best attacks, and be aware of the fact that he will be losing his health points very slowly. Unfortunately, you cannot count on Karn's help with his battle. As far as the boss's attacks are concerned he, above all, uses his upper limbs, both for the fast attacks and for attempts to crush the Death.
Another one of the boss's attacks, used pretty frequently, is a ground shaking punch into the ground and you should already know perfectly how to deal with that, jump that is, and try to move away from the custodian as quickly as possible.
Definitely the most difficult to avoid of the bosses attacks is a huge vortex that moves towards the Death. In such situations, do not let yourself be cornered, because this may cost you a lot of health points. As soon as you see the vortex try to move far away from the custodian as quickly as possible, dodging whenever it's necessary.
The corrupted custodian should be attacked only when he finishes one of his slower attacks, but remember, at the same time, not to deal too many blows, because he may regain strength and respond to your attacks.
If you have not yet used the Reaper Form, you should definitely do it now, although you should not expect to deprive the boss of the entire health bar. In a further part of the battle, you should also wait for the situations in which he stops. Then, run up to him to launch the best of your attacks.
After you defeat the corrupted custodian, do not forget to collect his items lying around, and also to explore the area in search of potions and other treasures. The only thing you to left for you to do is return with Karn to the central area of the foundry. Approach the dormant Guardian and wait until the last part of the heart is installed. Watch a cutscene, after which you will be given further directions.
[TIP: as I have warned you before, you cannot fast travel now. So you will have to go in search of the Guardian on foot. I suggested that you make sure, before leaving the foundry, that you explored all of the areas that are of interest to you, so that you don't have to come back later.]
As far as he could fast travel during the previous missions without any problems, the location. [The Foundry] needs to be left on foot. Right now you're beginning of the largest area where there used to be the Custodian and you need to choose tunnels leading Northwards (the above screenshot).
After you get to the chamber, whose door was locked earlier, make use of the Northern passage you ignored before (the above screenshot), which is a series of narrow corridors. Their exploration is concerned with grabbing onto several interactive ledges, but this shouldn't pose any problem. The corridors will take you to the oval room of the foundry known to you perfectly.
Go North, and after you leave the foundry, you reach . [Tri-Stone] again. Pass over the large bridge that at the very beginning of the task was created by the keeper and use the passage leading up to the [Forge Lands] location.
Pass through the forge and moved to the northern part of the location. [Tri-Stone]. On your way there, you'd better meet with Muria the shaman and replenish your potions, although it's only optional. Proceed northwards and reach the exit from Tri-Stone (the above screenshot).
The last part of your journey is a journey to the [Stonefather's Vale] location, which is a large meadow located to the Northern part of [Tri-Stone]. Watch the cut scene, after you reach your destination. And you will learn that you are up for a battle with another Boss.
The battle with the Guardian is basically divided into two phases and each of them. Unit to perform the same activities twice. PHASE 1 is much easier, but before we start discussing it, it's worth saying the most important thing, namely about the necessity to use Despair (death's horse) that is summoned by pressing "C".
Start to cruise around the Guardian, but keep him at bay (considering his size and the range of his attacks) Wait for the boss to raise his limb to swing the hammer and use gallop ("ALT" key) to escape the spot that the hammer hits.
[TIP: if you don't escape and you get hit with the hammer, you will lose some of your energy. If that happens, summon Despair once again to prevent being hit by further attacks.]
Right after the guardian's attack misses, quickly approach this right limb. Enter aiming mode and use your pistol ("Q" key) aim at the shadowbombs visible in the above screenshot, and fire at them, which will result in a series of explosions.
[TIP: you need to hurry destroying shadowbombs, or else the Guardian will return to his upright position and you will have to wait for him to swing the hammer again.]
Note that the explosions made the Guardian, kneel. Run up to him and unmount the horse. Lock in on the interactive point visible on the above screenshot, and to make sure that you have the skill death grip ready. Press quickly the middle mouse button to pull yourself towards the boss's heart fragment.
[TIP: this time, you will be given more time to perform the discussed action, but if you do not hurry AT ALL, you may have to repeat all of the previous steps anyways.]
After the death transports to the heart fragment, perform several quick attacks with your scythes (left mouse button).
After a moment, the player character will be pushed away. As a result, you'll have to repeat all of the steps discussed above, which means you need to wait for the Guardian to swing this hammer against the ground, destroy shadowbombs on his arm, and climb up him using the death grip. This time the process of destroying the heart fragment will be successful and you will be promoted to the SECOND PHASE of the duel.
During the second phase the boss will start using cannon and shoot large yellow projectiles, being large, explosive bombs. Note that each of the fire projectiles automatically guides itself towards the Death and moves relatively fast. As a result, even several charges in a row may not be sufficient to escape from them.
[TIP: just like in the case of hammer attacks, being hit with the bomb equals to losing some of your energy and you will have to summon Despair again.]
As you can probably guess the key to success is to use the bomb against the boss himself. Make sure that you are on the horse and start firing your pistol at the bomb (it is a good idea to lock on the yellow ball), while in constant movement.
Make sure that your last of the pistol attacks take place near the balls. Also you need to be careful about his lower limbs that he thumps the ground with; and do not let yourself be off the horse. A severely damaged bomb should glow more and it starts to levitate.
Move further away from the bomb and wait for it to explode, which should wound the boss. If this does not happen, this is a visible sign, that the explosion took place too far away from the Guardian and you need to try again.
Move closer to the kneeling boss and jump off the horse. Start climbing in the spot visible in the screenshot (the Guardian's cannon), by catching on to its projections.
Once you reach the horizontal wooden pole, move to its end, and turn towards the second heart fragment (the above screenshot).
Jump towards the heart fragment and when you are airborne, press the middle mouse button (make sure that you have the death grip skill ready). After the character nears to the fragment, start destroying it.
Just like during the first phase of the battle, you won't get the chance to destroy the fragment at the first try. After the boss shakes you off, you will have to repeat all of the activities described above , i.e., weaken the projectile, detonate it near the boss, climb up the Guardian and jump towards the heart fragment. Destroying the fragment will bring the battle to an end, and the mission will be accomplished. Rewards for completing the quest are Harvester Revenge (a skill effective only in battles), 1200 experience points and 600 gold pieces. Also, another main quest will unlock. [The tree of life].
[TIP: Harvester Revenge is an attack activated with the "ALT" key (without pressing any additional directional keys), but it needs to be well-timed in order to be effective, which release that he needs to be launched exactly at the moment of the enemy's attack. I suggest training it with weaker enemies.]
[TIP: before you move out to the tree of life, I suggest that you close all of your business in Tri-Stone connected with equipment, and side quests. It should be pointed out, however, that you do not need to worry that the unfinished side quests will disappear from your log, because the game allows you to deal with them at any chosen moment during that campaign.]
At the beginning I suggest you that you open the world map, so that you can determine your destination. The Tree of Life is located in the northern part of [Forge Lands] (the above screenshot). Best to begin a your journey in [Stonefather's Vale], where you have just fought the Guardian.
After you reach the following global and use the thin passage that was unblocked by the "healed", Guardian (the above screenshot).
Now, you need to get through the location [Green Basin]. There are no enemies here, so follow the linear path. After you reach the location. [Tree of Life]get off the horse and approach the tree. This will result in several cut scene. It's that and this mission. Furthermore, you will be transferred to the [Kingdom of the Dead]. The reward for the completion of this mission are: 1440 experience points and 7000 gold pieces. Also a new mission. [the Lord of Bones] will start automatically.
[TIP: as I have just said you don't really need to be concerned about the unfinished business in the[Forge Lands]. In the [Kingdom of the Dead] there is a portal that makes travelling between various locations in the game world possible. Also, previously began missions will not be prematurely close so you may return to doing them anytime you want.
Your exploration of the [Kingdom of the Dead] starts in the location. [The Tree of Death], and more precisely with the meeting with Ostegoth. Listen carefully to the conversation with this character, because you will learn about the necessity to gain audience with the bone Lord of Bones home is Eternal Throne.
[TIP: it's also good idea to barter with Ostegoth, and also receive a side quest [Lost Relics]].
[TIP: near the place that you start in there is an active portal. And you may use it to travel, free of charge, between the [ Forge Lands] and the [Kingdom of the Dead].]
Start with opening the world map in order to establish the current destination (the above screenshot). That is not going to be the Eternal Throne , because in the first place, you need to travel through the Breach and in order to get their need to head south though the Rocky Lands and the [Leviathan's Gorge].
Ride Despair to the south ("C" key). After you reach Rocky Lands , follow the Valley and reach [Leviathan's Gorge]. It isn't here, that you will encounter your first enemies, skeletons. You don't need to fight them, but it's always good to have some practice. The skeletons are very weak, but they are pretty agile, silly needs to be skilful in dodging.
Take the large bridge to the South. As I have already mentioned your current destination. This, to reach the location [Breach]Find the entrance to the dungeon (the above screenshot). Get off the horse and go inside.
[TIP: just like in the case of [Nook] from the main quest [Faith Can move Mountains], Breach is an optional dungeon. What this means is that it's full exploration is not necessary for the completion of the mission. What is even more as of now, you cannot yet reach many of the locations and chests , because you do not yet have appropriate skills and equipment at your disposal. Further description focuses only on the places that that death and currently explore, as a result.]
Go straight ahead and start a wall run along the left wall, and catch on the way to the interactive catch using death grip. Be ready to jump onto the enabling wall. After you reach the corner. Continue your wall run until the death reaches interactive creepers.
Remain under creepers, lean back and jump catching on the way another interactive catch shown in the screenshot above (once again you need to use death grip).
[TIP: if, for the time being. You don't want to explore the upper floor, you can continue moving to the right, using the interactive creepers.]
Start moving up now, by using one more catch on your way. You need to wall run a little bit up the vertical wall and bounce off it ( "SPACE" key) , and catch onto the edge behind your back (the above screenshot). All you have to do now, is climb onto a ledge.
Start by exploring the contents of the chest that you can see in front of you. Position yourself on the pressure plate, and after the grate lowers perform a forward thrust. Move to the right, where you will find yet another chest, but ignore the chest located behind several grates, as you do not yet have the skills necessary to reach it.
Find the place shown in the above screenshot, and jump down to the lower level. Jump into a yet smaller hole.
[TIP: if you ignored the upper level before, you will know will reach the same room in which you would have been if you had used the interactive creepers and wall running. ]
Ignore the chest to the right, because, as of now, you cannot reach it. Instead, position yourself on the pressure plate shown in this screenshot above. Wait for the passage to be unlocked and jump quickly towards any wall and start to wall run. Next, jump towards the interactive edge. Everything should go without major obstacles, assuming of course, that you haven't lost too much time after you got off the pressure plate.
After you get to the closed door go to the neighbouring room. And here you are up for the first serious battle with skeletons and bone warriors (slightly stronger version of skeletons). Remember to dodging and when there is need, use environmental attacks, especially that the monsters are not really tough. And even a single special attack may get rid of them.
Collect the items that the eliminated monsters left and approach of the Eastern door. After you reach the new cavern turn left and. Using the death grip to catch the dormant shadowbomb, and attach it to the switch visible in the above screen shot .
Position yourself like in the screenshot above, which is at the first drawbridge. Aim your pistol at the dormant shadowbomb and, as soon as it explodes, run over the drawbridge jumping when necessary. You need to do it before the drawbridge is lowered.
Go deeper into the cavern and notice that using the switch caused the other drawbridge to be lifted. Go over to the drawbridge and approach of the chest that contains the skeleton key.
Be careful because on the way back , you will be attacked by a group of scarabs. Is worth to kill them using your pistol, but you can just as well, catch them, or a dispose of them with scythes.
Do not worry about not being able to make use of the first of the drawbridges again. Instead, you can use the vertical wooden pole, visible in the screenshot above.
Jump off the wooden pole towards the interactive catch, but do not shimmy to the right just yet, and use death grip instead . The catch to the upper interactive catch (the above screenshot). Next, jump towards the highest located edge and examine a small rocky ledge on which there out to treasure chests.
Carefully, jump down and return to the pole and jump over to the lower interactive edge again. Shimmy to the right, wall run and catch on to the next pole. Stop in the spot shown on the above screenshot, lean back and jump towards a stable ledge.
You may now return with the key to the locked door, that you passed earlier. After you unlock it, go down the narrow corridor, fight the appearing skeletons and find Boatman Coin. When you reach the last room in the dungeon, start by fighting a larger group of skeletons.
Look around for one more Boatman Coin, and for a shadowbomb hidden behind one of the statues. Take the shadowbomb and toss it into the yellow formations on the balcony above (the above screenshot).
Start climbing no, find the projection and reach the interactive edge. Shimmy to the right until you reach a small balcony. Catch on to the edge and shimmy to the right. Stop in the spot visible in the above screenshot.
Before you move on to the right, start grabbing onto the smaller edges, located above. This will take you to a small room with a chest (the above screen) that's, of course, worth looting.
Go back down and more precisely to the interactive catch shown in one of the previous screenshots. This time, lower yourself to the edges, located below. Only then, starts to move to the right by means of wall running. After you reach the last catch, shimmy to the right as far as you can, start wall running and bounce off of the wall at the last moment, catching in the flight the interactive catch (the above screenshot). To perform the last of the mentioned actions, you need to use death grip.
Eliminate the skeleton occupying the balcony, and take a look into the chest. You may jump down, now to deal with the last remaining group of skeletons. After you secure the area, exit the dungeon and enter a new location.
Traditionally advise you to plan your journey from level of the world map. In order to reach the location in which the Eternal Throne appeared (the above screenshot). You need to go South, turn to the East, and then to the south east, directing your footsteps towards the Serpent's Peak.
Jump on the horse and ride over the first bridge, and go South. In the spot shown in the above screenshot, you need to turn around and take the bridge that leads to the West. After a few moments . Turn south east and pass through a large gate.
Watch your steps in the spot shown in the above screenshot, because you need to turn right here (to the West). It is worth noting that from now on, you need to walk on foot.
Follow the quite linear path, and eliminate the skeletons, that you come across. A bit further on. You will again meet the merchant Vulgrim that you can buy useful items from. Continue your journey to find the treasure chests on your way. After you reach [Serpent's Peak] and approach the Bell tower, you will watch a stunning cut scene.
Start to explore the location [Eternal Throne]. Find the first interactive catch. And after you grab onto it. Use death grip on the catch shown in the above screenshot.
[TIP: temporarily, you cannot use the map, but do not forget that it will be unlocked, after you reach the throne room. Since there is only one path leading up your destination, it's impossible to lose your way.]
Wait for the death, to reach a new, interactive edge. Wall run up the vertical wall, and bounce off to the opposite wall (the above screenshot). Then, do that again, thanks to wish you will reach the ledge above. Look around and find a treasure chest.
Approach the vertical wall that you can run up in order to catch the interactive edge above. Climb up the hatch and grab onto the interactive creeper. Climb the creeper and reach a small ledge.
The next acrobatic trick must be performed very precisely. Namely, you need to use the death grip on the interactive catch at the exact moment that the movable platform is right in front of you. This is the only way to make sure that you will land on it without any problems.
Wait for the movable platform to move into another place and jump over to a stable ledge. There is still more jumping that you need precision for. In the case of the last one (the above screenshot), you need to make use of death grip. After you land in a safe place, look around for a chest.
Go straight ahead and stop in the spot shown in the above screenshot. Use death grip will reach the catch in front of you. This way you will be able to reach creepers. Move to the left, and climb up to reach an interactive edge.
Do not attempt to jump left. Lean back and jump back. This should enable you to catch the wooden pole shown in the above screenshot. Only after you do that, turn and jump towards interactive ledges that you can see on the left.
Continue using the ledges, and in the spot shown in the above screenshot, jump back. Then, she me to the right and carefully lower yourself on to the vertical pole.
Position the Death the way shown in the above screenshot. Jump towards the two interactive catches and use the death grip. After you land on a small pole, go right and jump to the interactive ledge.
Move to the left as far as you can. After you get to the place shown in the above screenshot perform the vertical wall run up the right hand wall and bounced off it (SPACE key). Correctly performed, this should take you to the left edge. Shimmy to the left wall, and perform one more jump (you need to lean back for that).
Just like before, you need to lower yourself to a small vertical pole. Turned towards the catch, and perform a jump and use death grip. Do the same for the second catch. The only thing left to do for you, is to approach the right interactive edge and use it to get to a safe ledge.
Go straight ahead and jump down to the lower level. Find the wall with a projection, and climb using death grip and to interactive catches (the above screenshot). After you reach the highest located edge, turn and jump back. You can jump into a small hole now.
Go past the door and front of you and it will officially lead you to the throne room of the location [Eternal Throne]. Go towards the stairs leading to the home of the Lord of Bones.
[TIP: you can take the opportunity and explore the surroundings. I recommend talking to Draven, among others, who offers you a number of new training courses.]
Approach the entrance of the throne room. An attempt to enter that location will fail.
Listen to the conversation with the Chancellor, now and exhaust all of the topics. From your interlocutor you will learn that audience with the bone master will be granted to you. Only after you defeat the current champion of the Arena. At this very moment the mission ends. And you will be granted 700 experience points and 3000 gold pieces. At the same time, a new main quest mission will unlock [The Toll of Kings].
According to the Chancellor's words, you don't have to use the world map to travel to the Gilded Arena, because the [Eternal Throne] has already got there. Consequently, head north, taking the same way as before (the above screen).
Approach the large gap. You can go around it by grabbing onto the nearby interactive vines, which shouldn't be a problem for you anymore.
Keep going north. I recommend trading with Ostegoth on the way, as well as looking around for a Book of the Dead page ([The Book of the Dead] side quest). Finally, take the passageway leading to the [Gilded Arena].
As soon as you enter the [Gilded Arena], take the stairs down. Stop at the door on the first floor (the above screen) and go through it. Exploring the lower floors is optional; the only thing to find there is a gate which leads back outside, to [Leviathan's Gorge].
Go straight ahead and approach the statue with a lantern, which is standing in the central part of the chamber. Following the game's tip, you need to rotate it. Stand in front of one of the handles and press E. The goal of this easy puzzle is to turn the statute in such a way so that the beam of the lantern illuminated the crystal above the closed door (the above screen), thus unlocking the passage. Naturally, go through the door.
In the new chamber, with a wide gap, jump down to the very bottom before you do anything else - there are two chests to find there. Loot them and go back up, using interactive vines for help. You can now go to the opposite site of the balcony by wall-running combined with the Death Grip ability. Turn towards another door and step into the main area of the Gilded Arena, where you'll have a rather interesting meeting. You'll learn that you have to find three Animus Stones because only then will it be possible to summon the Arena Champion.
It's important to know that the Stones should be acquired in a strict order. First, explore the eastern part of the Gilded Arena, and to do that you'll need to find the door with torches burning beside them, which has been shown at the very end of the cutscene. For starters, I recommend exploring the whole area thoroughly (numerous interactive edges and small balconies) to find several treasure chests. The most valuable secret in this location is the Relic of Renagoth (the [Lost Relics] side quest]. You can find it in the north-east corner and to get to it you need to use Death Grip (the above screen) and wall-running.
Having collected all the treasures, make sure you're on the upper balconies and head towards the eastern part of the area, passing through a hole in the wall (remember that you can summon Dust to show you the way to the current mission goal). Your destination is the door leading to the east chambers of the Gilded Arena (the above screen).
Go straight ahead and you'll reach a demolished staircase. On one of the lower ledges you should notice a chest - to get to it run on the right wall (the fact that the wall is oval in shape doesn't have any effect on the performance of wall-running), grab onto the interactive edge and then lean back to jump.
[TIP: You can reach the chest in another way - by jumping down, grabbing onto an interactive handle with Death Grip, and wall-running vertically.]
Look inside the chest and proceed forth, wall-running when necessary. When you reach the lowest level, take the corridor leading to a new door. You'll find yourself in a room where you'll be forced into quite a difficult battle with Skeletons. Since the fighting area is small I strongly recommend using area-effect attacks, such as Harvest (the above screen).
After eliminating the first group of enemies, new Skeletons will attack you, but this time they'll be led by a Skeletal Warrior. Area-effect attacks are also recommended here, although you can just as easily grab the Skeletal Warrior with Death Grip, which will halt his offensive and render him vulnerable to yours. Take the loot dropped by enemies and proceed onwards. Your destination is a large hall with a difficult puzzle waiting to be solved.
Begin by picking up a new Boatman Coin. Then, face the platform pictured above and stand on the pressure plate. Turn around to face a shadowbomb visible in the distance and grab it using Death Grip.
With the shadowbomb in hand, go to the south yellow formation and throw it at it so that it detonates and unlocks access to a chest. Go back to the pressure plate and grab another shadowbomb. This time aim at the yellow formation in the south-western part of the chamber (the above screen).
Notice that the second explosion has uncovered a lantern - catch it using Death Grip. Take the lantern to the pressure plate and place it on it (E button); this will force the grates blocking access to the corridor with shadowbombs to stay open permanently.
Take the previously mentioned eastern corridor, jumping on the right wall and bouncing off it after reaching the corner. Keep wall-running, using a ledge on the way, and press SPACE again when closing to the second corner.
Once you're in the northern part of the area, go through the corridor leading west and then turn south. Interact with the switch to close the grates on the left.
Stand where the screen shows and use Death Grip to grab the lantern you left on the pressure plate earlier.
With the lantern, go south and then turn east. When you reach a fork in the road, take the unexplored south corridor. Approach the new statue (the above screen) and press E to attach the lantern to it.
The only thing left to do is rotate the statue so that it illuminated the crystal above the north door and thus unlocked the further passage. Enter the last area of this part of the Arena. Approach and interact with the altar shown on the above screen (E button) to acquire the first Animus Stone.
As you probably expect, the game won't allow you to get away with the Stone so easily. Consequently, get ready to fight some undemanding Scarabs. Make use of your pistol and area-effect attacks. Afterwards, go back to the chamber with the lantern.
A group of Skeletons will spawn nearby, but more importantly, the game has unlocked a new east passageway (the above screen). Naturally, I recommend using it. When you reach the last chamber, look around for a chest with a Dungeon Map.
When you have it, start climbing - grab an interactive ledge to get to a vertical wooden pole. Jump over to a horizontal wooden log shown on the above screen, and from it to the upper shelf. Use the switch to unlock the passage to the central part of the Gilded Arena.
You need to place the first Animus Stone on the altar pictured above, so approach it, stand in the right position and use Death Grip. If you're successful, you'll be rewarded with a cutscene which unlocks then way to the eastern part of the Gilded Arena.
Start off by getting rid of a group of Skeletons which have shown up on the arena, and then use one of the narrow passages to go back to the upper balconies. To get to the door leading to the western part of the area, use the ramps seen on the above screen, eliminating individual Skeletons on the way.
As I mentioned before, your current goal is the door lit-up by torches, which is located on the upper balcony in the western part of the arena (the above screen).
Go west. When you enter the chamber with a lantern leave the statue alone for a while and head south. Follow the linear path past a lantern-less statue. Enter a large hall with a lowered drawbridge and use Death Grip to grab a shadowbomb (the above screen) and take it with you.
With the shadowbomb in hand, go back to the yellow formation you've passed by earlier and destroy it. Explore the newly unlocked passage to reach a hidden chest.
After you loot it, return to the drawbridge for yet another shadowbomb, and go back to the starting point with it - the chamber with the statue and the active lantern. Use the dormant shadowbomb to detonate the north passage seen on the above screen.
You can now rotate the statue with the lantern by 90 degrees so that it illuminated the west crystal and get the grates to open. Examine the previously unlocked north corridor and pick up a dormant shadowbomb. Head west and throw it at the yellow formation seen in the distance (the above screen). Naturally, you need to detonate it as well.
Again, take the north corridor, but don't pick up any new shadowbombs this time, just wall-run. Make sure to bounce off the right wall not just to avoid falling down into the abyss, but also to grab a Boatman Coin.
Your destination is a chamber with a new statue and an active lantern. Begin by rotating the statue west to unlock a way to a secret shown on the above screen, which is a Book of the Dead page ([The Book of the Dead] side quest).
Go back to the statute and this time rotate it south to unlock the passage shown on the above screen. Head south and carefully explore the area under the large drawbridge to find a chest and a Soul Arbiter's Scroll.
Keep going south and then turn west to find the lantern shown above. Be cautious because after lifting it off the pressure plate you'll be attacked by Skeletons. Put the lantern down for a while and take care of the enemies.
Afterwards, pick the lantern up again and take it to the chamber with the statue. There, face east and put it on the pressure plate seen on the above screen.
You now need to go back to the first statue with the active lantern, so once again take the north corridor and wall-run. When you get to the first statue, turn west and use Death Grip to grab the lantern you've left there earlier (the above screen).
Take the lantern to the statue and rotate it left so that it unlocked the passage to the south corridor again. When you do it, pick up the lantern and go down that corridor. As you may be guessing, you need to get to the inactive statute you've passed by earlier (the above screen) and place the lantern on it.
You can now cross the lowered drawbridge (the above screen), go west and reach a new demolished staircase.
Same as before, wall-run when needed while going up the staircase. I recommend being on a lookout for a hidden Relic of Etu-Goth on the way (the [Lost Relics] side quest). Continue down to the lower floors until you reach the basement level.
I strongly recommend bashing all the objects in that area. A group of Skeletons will show up as a result, and the reward for taking them down is a large chest (the above screen) which is hiding a particularly valuable treasure. Once you take it, move into the adjoining cavern.
The second Stone will also be heavily guarded, so get into a battle with Scarabs and Skeletal Archers. I strongly recommend taking down the Archers first, given that their attacks deal a lot of damage and there's no effective way of hiding from them. Of course, use Death Grip as often as you can, rendering the targeted Archers virtually defenseless against your offensive.
Keep fighting until every enemy is down and only then approach the altar to take the second Animus Stone. Once you have it, go through the newly unlocked passageway. Since it's an armory (the above screen) I suggest smashing every object you see because there's a high chance you'll find a lot of rare and valuable items.
Move to the adjoining chamber and look around for a chest first. Then, grab onto the ledge seen on the above screen and examine both balconies for a Boatman Coin.
Go back down and start climbing where shown on the screen, using Death Grip when necessary. Once you're up, turn around and grab onto a new handhold to get to another chest. After examining it, return to the opposite balcony and use the switch.
Same as before, approach the altar and use Death Grip to place the second Stone on it. You now have only one Stone left to find. Go back to the upper balconies and take the north door shown on the above screen.
As soon as you enter the new chamber, a battle with Skeletons, Skeletal Warriors and Skeletal Champions will start (watch out especially for the latter). Use special attacks, but most of all keep in mind that Death Grip can also be used to throw the Champions off balance, making them easy targets for subsequent attacks (the above screen). Winning this battle is not so difficult as it may seem.
Afterwards, examine the area thoroughly to pick up treasures and then enter the adjoining chamber. Ignore the lowered drawbridge and turn right. Move past subsequent chambers until encountering Skeletons, Skeletal Warriors and Skeletal Champions in the last one.
After getting rid of the first group, you'll be swarmed by Skeletons popping out of walls. Since they have little resistance and the room you're fighting in is quite small, I recommend using Harvest or any other area-effect attack.
Again, pick up treasures and move to the adjoining chamber. Begin by standing on the pressure plate shown on the above screen. Wait until the drawbridge is raised and use Death Grip to catch the shadowbomb seen in the distance.
Move to where the screen shows, which is near the throne. Throw the shadowbomb at the right switch. This will cause the whole structure to rotate and make it possible for you to enter a new area. Approach the third altar and prepare for a battle.
You'll be facing a mini-boss called a Scarab Hulk. Its basic (though not the only one) attack is a jump that makes shock waves on contact with the ground, and when that happens make sure you maintain a safe distance. Apart from that, watch out for the upper legs, though they're much easier to dodge.
I recommend attacking the Scarab right after each jump, using Death Grip to get close to it in an instant. What I don't recommend is using the Reaper Form just yet - will be much more useful in the approaching boss battle.
Keep hitting the Scarab until you empty his health bar. Afterwards, pick up whatever treasures he dropped and approach the altar to take the third and the last Animus Stone.
Go back near the throne. Use the left switch and quickly run to the throne so that it rotated with you. You now need to go back to the central part of the Gilded Arena, so head south. When you're there, jump down to the arena and place the last Stone on the altar the same way as before. Get ready for the boss battle.
The FIRST STAGE of the battle with Gnashor is quite atypical because he'll be moving underground with great speed. The best thing to do is to target him (SHIFT button) and dodge each time he gets dangerously close to the character.
Wait for the opportunity when Gnashor emerges from underground, standing as seen on the above screen. As soon as that happens, use Death Grip (middle mouse button).
A successful Death Grip attack will throw the boss down, so get to him quickly and start hitting him will all you've got.
After a while, Ghashor should dive underground again, but this time he'll occasionally put a form of blades rolling on the surface (the above screen). Evade the boss by dodging to the sides, and wait for the opportunity to use Death Grip again.
Depending on how much damage you've managed to deal, the boss will go back to moving underground (you'll need to repeat all of the steps described above) or transform into a larger creature (the above screen), which will commence the SECOND STAGE of the battle.
The most vital thing to watch out for during this part of the battle are Gnashor's double whip strikes. It's crucial to dodge them at a precise time. You can evade the whip also by approaching the boss and running around him, given that his size prevents him from moving too quickly. Apart from the whip, try not to get crushed by the boss' legs, though they're fairly slow.
I recommend attacking the boss each time after the whip attack or when he's close to finishing it and you're certain he won't be able to reach you. Similarly to Skeletons, make use of Death Grip to quickly pull yourself to the boss.
Another good idea to taking Gnashor's health points is using the Reaper Form, although for maximum efficiency it's best to use it only after the beginning of the second phase of the battle.
Continue attacking Gnashor until he exposes himself to another Death Grip attack (the above screen). When that happens, quickly press the middle mouse button to force him to change back to his previous form. He'll be defenseless, so run to him and use your best attacks to hurt him even more.
Now you need to be even more careful when it comes to dodging, because the boss will shoot out from underground with large very speed. Dodge instantly the moment you see the first so as not to lose health.
After he changes back to his larger form, you'll proceed to the THIRD STAGE of this battle. This part differs only in that Gnashor will use more sophisticated and less avoidable whip attacks. Consequently, running around him and pulling to him quickly becomes even more crucial.
Continue hitting him until once again he exposes himself to the Death Grip attack. When he goes back to his original form, weaken him, dodge his by now well-known attacks and wait out until you can resume the proper battle (the above screen).
The last FOURTH STAGE of the battle involves another variety of whip attacks, but you should be quite familiar with them by now. Continue the offensive until the boss loses almost all of his health. To win the battle you need to use Death Grip one last time at a precise moment (the above screen). The main reward for defeating Gnashor is the Golden Skull. Afterwards, pick up the items lying around and look inside a chest which will appear on the arena.
You can get to the [Eternal Throne] by returning to the starting point in the Gilded Arena, but it's much easier to select it from the world map (the above screen), even more so since there are no other places in the Gilded Arena worth checking out.
At the journey's end, go up the stairs and talk to the Chancellor. It will trigger a longer cutscene with the Lord of Bones. The game will automatically unlock a new main quest called [Phariseer]. As for the rewards for completing the current one, these are: 1000 XP, 5000 gold and the Interdiction ability (summoning Dead Lords).
[TIP: Acquiring Interdiction means you can now go to new locations. It's doesn't make any difference if you've only been completing main quests so far, but it's useful to know if you've tried exploring optional dungeons. It's also worth knowing that this ability isn't available at once. It will change only after defeating the first Dead Lord.]
[TIP: Before leaving this place, it's worth talking to the Lord of Bones again to explore all available topics. What's more, behind the Lord of Bones' throne there is a hidden Relic of Etu-Goth (the [Lost Relics] side quest)].
Your current mission's destination is [Phariseer's Tomb] located in the central part of the Dead Lands, and I definitely recommend planning the journey from the world map (the above screen). My suggestion is to fast travel to the [Maw] north of the tomb, which the exit of the previously explored Nook.
Once you're at the Maw, mount the horse and head south, using the bridge again. Keep going south until you see a large gate leading to the tomb, on your left (the above screen). Approach the gate and interact with it to get inside.
Approach the large lift and, following the tip, strike crystal with your primary weapon (left mouse button) to activate the whole mechanism. Wait until the lift takes you to the proper part of [Phariseer's Tomb].
After it drops you at the fourth floor, go east. There will be Mummies on the way, although they're not interested in attacking Death by default. It only changes when the character approaches them too closely. Personally, I advise killing the Mummies, because they die instantly and it makes them an easy source of XP. Once you've dealt with them, look around for a Boatman Coin.
You'll encounter Mummies in another chamber as well, so take them down. Follow the path east. There is a puzzle in the next room, but it's very easy. First off, go up where seen on the screen to get to the upper balcony.
On the balcony, start using shadowbombs to destroy all yellow formations visible in the area. Jump down afterwards and grab onto the edge of the opposite balcony to get to a hidden chest.
Again, jump down and this time stand in front of the above pillar. Use Death Grip on it to pull it towards you (it has to fall on the floor you're on).
Once the pillar is down, push it the usual way. Leave it as close as possible to the closed gate on the right.
Go back to the upper balcony for a new shadowbomb. Jump down and stand on the pressure plate. While on it, throw the shadowbomb at the pillar (the above screen) - that should push it directly under the closed gate.
Step off the pressure plate. As you may have noticed, the pillar prevented the gate from closing, so you can now use the newly unlocked passage. Proceed forth. After entering a chamber with a new lift, approach the east door first - it would be good to complete the exploration of this floor of the tomb.
At the new chamber, eliminate the nearby Mummies and then look inside the nearby chest. There is a also a secret behind the large statue, which is a Book of the Dead page ([The Book of the Dead] side quest). Picking up the page will prompt new monsters to spawn in the area, so watch out.
Now, go back to the chamber with the lift and notice that striking the right crystals is an equivalent of choosing floors. On the third floor you'll only find a currently closed door. When you attempt to choose the second floor, you'll be stopped by Phariseer (the above screen). Wait until the lift, after encountering the Dead Lord, takes you down to the first floor; this is from where you'll need to begin.
For starters, go west. Ignore the huge opening and face the north wall to climb it where the screen shows (Death Grip necessary). Your destination is a small shelf with another Book of the Dead page ([Book of the Dead] side quest). Having taken the secret, go back to the lift and head towards the north door.
A rather complicated puzzle awaits you there, but before you do anything go straight ahead and jump down into the hole in front of you. Take care of the Mummies down there and go back up only after securing the area (interactive handhold).
Ignore the interactive handle and turn left to scale the wall where shown on the screen. Keep moving right. At the end, lean back and jump backwards, catching a Boatman Coin in flight. Wait until Death lands safely on a new shelf.
Interact with the switch here. It will change the layout of the handles. The one you could initially grab onto has been lifted, and the other one of the same type has been lowered. Approach the second one (the above screen) and use Death Grip on it to reach the balcony in front of you.
After a successful landing, look around for a chest with a Dungeon Map. Then, turn towards the handhold you've just used and take a look at it. You should notice a shadowbomb, pictured on the above screen - grab it using Death Grip.
Approach the edge of the shelf and throw the shadowbomb at the switch you've used earlier (the above screen). DON'T detonate the shadowbomb yet, because first you need to place yourself in the right spot.
Go left and climb up where the screen shows, thought it's not particularly challenging. You need to get to the place where you started exploring this chamber.
Stand in front of the handles (one lifted, one lowered), select the pistol from the inventory and aim it at the shadowbomb attached to the left switch (the above screen).
Right after detonating the shadowbomb, select Death Grip and wait until you can grab onto the first interactive handhold (the one that's gradually lowering).
After using the first interactive handle, grab onto the second one instantly (the above screen). You need to do it before it moves closer to the ceiling because then it will become unreachable. If you did everything according to plan, you'll safely land on the north shelf.
Go north to reach a chest with a Skeleton Key. You now need to go back to the lift, so go south and jump into the hole secured earlier.
The way to the lift will be interrupted by a Wraith soon after exiting the hole. As soon as the battle begins, I recommend targeting the monster to make it easier to dodge its attacks. It's also a good idea to use Death Grip so that after each of the Wraith's attacks you can pull yourself to it and perform some quick hits.
Killing the monster doesn't end the battle, because other Wraiths will appear in the area. This time I suggest eliminating at least one of them as quickly as you can using your best available attacks (with the exclusion of the Reaper Form, which is best to save for more challenging enemies).
When the fights are over, head for the lift. Strike the crystal which corresponds to the third floor of the tomb. Here, run towards the closed door (the above screen) and use the key you've just acquired. After opening the door, head south. Deal with Mummies, turn west and enter a larger chamber.
This is where you'll face one of the hardest battles of the current quest. First off, take on several Wraiths. Same as before, I recommend using your best attacks to eliminate them one by one. Try to dodge as often as you can so as not to lose health points too quickly.
Once they're down, you'll advance to a mini-boss fight with an Undead General. I strongly recommend targeting him all the time to avoid his distinctive charges (the above screen) and quite a long ranging spear attacks.
Regular attacks won't be particularly useful against the General since he'll be blocking them with his shield. Consequently, I suggest using Death Grip to pull yourself to him after each of his charges. Given that he's not as agile as the Wraiths, you should be able to perform a full series of strikes. Repeat this pattern until you defeat him.
Afterwards, look closely around the chamber because apart from random treasures you can also find a Relic of Etu-Goth in one of the destroyable objects (the [Lost Relics] side quest). Take the corridor leading north (the above screen). Keep looking around for a Soul Arbiter's Sacred Scroll hidden behind a cage. Your destination is the east door.
Notice that you've come back to the area with the lift, but this time you're on one of the upper balconies which have been previously inaccessible. Grab onto an interactive edge and start moving right, wall-running on your way.
After reaching the end of the edge, grab onto the upper one to place yourself as seen on the screen. Now, lean back and jump over to the opposite edge. Resume moving right, performing two other wall-runs. Finally, let go of the wooden pole to land on the neighboring balcony. You're free to open the new door.
Upon entering the east chamber, look around for a dormant shadowbomb - aim at it with the pistol to destroy the yellow formation.
You're free to continue the journey forth. Begin by running on the left wall to grab onto the vertical wooden pole you see in the distance. Gradually, start descending.
If you turn the camera to the left, you should notice a chest in the distance - it pays off to get to it. To do it, wall-run to the left pole. Lower down and wall-run the second time, but this time to grab onto the interactive edges. Carefully, move over a small shelf and drop down on it - that way you can loot the chest.
Go back to one of the wooden poles and resume the descent. Now, for a change, wall-run to the right pole. Lower down a little more, then lean back (the above screen) and jump.
On the pole, turn around so that you could jump over to the last pole, shown on the above screen. When you do it, wall-run to get to the interactive edges.
Use vines to get to the nearby upper balcony. Use the switch to open a huge drawbridge which is separating your balcony from the previously used lift. Jump down carefully and for a good start eliminate every Mummy under the bridge.
Afterwards, return to the switch and apply the well-known technique of using Death Grip to pull the pillar towards you (the above screen).
Push the pillar over the recently lifted drawbridge. It has to be pushed all the way to the lift shaft (the above screen). Place it in its central part to trigger a cutscene confirming it's been put where it belongs.
You now need go back to the third floor of the tomb, but since you can't use the lift at the moment, you'll have go through the last few locations again. Head east, towards the balcony with the recently used switch. Here, start climbing.
Since you don't need to get to the balcony with the switch anymore, wall-run towards the left wooden pole (the above screen). Turn around, lean back and jump over to the neighboring pillar.
Jump backwards again, this time aiming at the pole right by the wall (the above screen). The further climb shouldn't be a problem anymore since it's only involves moving up and wall-running towards neighboring poles when necessary.
Finally, run on the left wall (the above screen) to get to the top balcony. Then, head west. After opening the door, jump down to the lower level to land on the lift presently at the tomb's third floor.
Strike the crystal corresponding to the second floor. Notice that pushing the pillar under the lift prevented it from automatically going down to bottom level. It means you can use the passage shown on the above screen. Go down the stairs and enter the boss fight arena.
Phariseer is a relatively easy boss to defeat, though his strikes are quite fast. It's crucial to dodge whenever he performs them, and not too late. The boss has a few type of attacks up his sleeve, but they don't differ much.
When it comes to attacking him, I recommend the same technique as with the previous bosses in this mission, which is using Death Grip to pull yourself to him and perform a quick series of hit. Remember not to attack too much, though.
Each time Phariseer is dealt enough damage, he'll summon some lesser monsters for help. Initially, it will only be Skeletons, but in the later stages you'll also have Skeletal Warriors and Skeletal Archers on your head. To get rid of them, I suggest using area-effect attacks. Make sure you've killed all of Phariseer's helpers before you get back to killing him.
Since this is the main boss of this quest, consider using the Reaper Form, if of course you have it. Whatever tactic you apply, attack Phariseer until you empty his whole health bar. As a reward for defeating him he'll not only promise his obedience towards the Lord of Bones, but from now on you will be able to summon him as part of the previously acquired Interdiction ability. The game will also unlock a new main quest called [Judicator].
[TIP: Interdiction is activated by pressing the middle mouse button, but only when it's possible. The easiest way to use it is to select it from the roll-down menu which appears after pressing TAB. Interdiction is mostly used in solving puzzles, though as the game suggests the Dead Lords can also come in handy during battles. At the moment, you've only enslaved Phariseer, so he's the only one you can currently summon (naturally, it will change in the course of the game)].
[TIP: Theoretically, you could proceed to the next main quest by selecting another location from the world map. Nevertheless, I strongly advise reading the Closing the quest section to learn how to use the first enslaved Dead Lord to access a previously inaccessible area of Phariseer's Tomb.]
Start off by picking up the loot dropped by the defeated enemies. Then, select the newly unlocked Interdiction from the ability menu (TAB button). Stand in the circle shown on the above screen and press the middle mouse button to summon the Dead Lord.
[TIP: If you don't wish to complete the exploration of Phariseer's Tomb but instead want to focus on the main storyline, you can leave this location using fast travel. I, however, recommend penetrating the whole tomb, especially since it won't take much time.]
Go towards the grates at the edges of the arena. Target the pressure plate shown on the above screen and press the middle mouse button again. It will communicate to the summoned Dead Lord to go there and press the plate in order to unlock the arena exit.
You can now go back to the lift. Don't use it, but jump down where the screen shows, thus returning to the first floor.
Head towards the lift shaft, which is where you've placed the pillar. Take the south door you see on the screen to begin the exploration of the unknown section.
Approach the new summoning circle and use Interdiction to call the Dead Lord again. Then, approach the closed grate and send him to the pressure plate. You can now head to the south chamber.
There, take down Mummies without a sweat. Destroy every weapon rack, too, (the above screen) because they all hide valuable items.
After examining the whole chamber, look around for a shadowbomb and use it to detonate the nearby yellow formation. Take the newly unlocked passage, jumping down to the bottom floor of the tomb.
In the basement, locate a new summoning circle and use Interdiction to call the Dead Lord again. Have him stand above the pressure plate shown on the above screen to unlock a passage to THREE chests in the area.
Each time you open one of the chests mentioned above, a new group of monsters will spawn. The easiest to eliminate are the Mummies, the Wraiths are a little bit harder, but the Undead Generals are the hardest (the above screen).
In case of Wraiths and Undead Generals I recommend sending the Dead Lord off the pressure plate to help you in battle. A good idea to taking on the Generals is to use the Reaper Form (the above screen); it should be enough to kill one of them. No matter the tactic, attack the Generals one by one, and dodge their attacks whenever you can. After winning all the battles, check out the contents of the chests opened earlier, and find a new Soul Arbiter's Scroll as well. You can now proceed to the [Judicator] main quest.
Your next mission's destination is the [Judicator's Tomb] located in the south-eastern part of the Dead Lands - it's best to travel there from Phariseer's Tomb, the place where you ended your previous quest. I suggest making use of fast travel to get near the tomb's entrance easier and quicker.
Summon Despair and head south, continuing the journey through the [Maw]. Stop only at the structure pictured on the above screen. You'll need to get off the horse and unlock further passage.
Select the recently acquired Interdiction ability and stand in the summoning circle to call the Dead Lord for help. Send him to the switch seen on the above screen to have him unlock access to the surrounding corridors.
Take the right corridor to reach a spot allowing you to move up. Follow the only available corridor, grabbing onto subsequent interactive edges. Finally, grab onto one last one and move left to reach a shelf with a chest.
You don't have to go back to the starting point - it's enough to jump down to the stairs below (you won't miss anything on the way). Head for the ruins' exit, finding a Soul Arbiter's Scroll while at it. Continue forth until you find yourself at the [Spine].
Stay at the exit for a moment. When you examine the right wall you'll see a spot from which you can scale it, shown on the above screen (the first interactive edge is a handle). Get to the upper balcony using Death Grip and other interactive edges. The balcony hides a chest.
Go back down, summon the horse and head east. Make sure you choose the east path, shown on the screen, which will take you to a large stone bridge.
After reaching a distinctive fork in a road, turn south. Move in a straight line now, and after a short while you should see a large gate leading to the tomb (the above screen). Send the horse away and go through it.
Start exploring the [Judicator's Tomb]. Head towards the adjoining chamber, find a summoning circle and use Interdiction. When the Dead Lord appears, have him interact with the unreachable switch (the above screen). Proceed forth.
At the next chamber, move right and get ready for the first battle. While fighting Undead Prowlers, don't forget to dodge. A Skeletal Champion will soon join in, and due to the small size of the chamber it's more than recommended to use Death Grip and area-effect attacks.
Afterwards, examine the nearby area (weapon rack) and stand in the summoning circle to use Interdiction again. Have the Dead Lord interact with the close-by switch.
Go back to the main chamber area and jump down. Push the pillar there, placing it between the two platforms pictured on the above screen. When you do it, go back up (interactive edges).
[TIP: Ignore the two chests displayed on the mini-map, because you'll be able to reach them only after the official ending of this quest, which is the enslaving of another Dead Lord.]
Finally, have your undead helper go to the inaccessible southern part of the chamber and trigger a pressure plate (the above screen).
Now you can start thinking about getting to the other side. Begin by jumping down on the first platform (it draws out after using the switch), then climb the pillar (the above screen) and jump over to the other platform (lifted thanks to the Dead Lord standing on the pressure plate).
[TIP: If the first platform dropped down in the meantime, go back to the switch and use it again.]
Once you're on the new balcony, look around for a chest and a Soul Arbiter's Scroll. Head south afterwards. Approach the Judicator (the above screen) and listen to his conversation to learn that the Dead Lords demands you bring him three souls.
The Souls have to be obtained in a strict order, so for starters go through the newly unlocked west door (the above screen). Cross over the bridge and enter the first chamber.
Inside you'll find a Lich which is going to summon Skeletons for assistance. I strongly recommend focusing on the Lich, though, since he'll never run out of his "monster reserve". Try to run him into a corner using special attacks. Once the Lich is dead, his minions will also be gone.
Proceed forth. Go through several narrow corridors and enter a hall with a summoning circle. Naturally, use Interdiction and take your helper to the adjoining room. Send the Dead Lord over the pressure plate in front of you (the above screen).
Go across the newly created drawbridge and send your helper to another pressure plate, in the eastern part of the hall (the above screen).
As you may have noticed, only one half of the drawbridge has been lifted. Stand on that part and select Death Grip. Now, jump towards the Dead Lord standing on the pressure plate, and pull yourself to him by pressing the middle mouse button.
Once you're at the new shelf, look around for a shadowbomb and throw it at the yellow formation close-by. This will lift the other half of the drawbridge.
While you're there, look around for a chest hiding a Dungeon Map. Afterwards, face the lantern pictured on the above screen and catch it with Death Grip. With it, go to the statue in the central part of the hall and attach it to it (E button).
When it's done, rotate the statue. First, turn it towards the southern part of the chamber to unlock access to the chest shown on the above screen.
Now, rotate the statue towards the door in the northern part of the chamber. But that's not all - you also have to send the Dead Lord over to a pressure plate directly in front of it (the above screen). Only then will you be able to leave the hall.
Head north, reaching an oval tower room with a demolished staircase. For starters, I suggest diving to find a Relic of Khagoth underwater (the [Lost Relics] side quest). Surface afterwards.
Move up the wall where shown. After reaching the top interactive edge, lean back and jump, grabbing onto an interactive handhold in flight (remember to have Death Grip active).
Holding onto the top edge, start moving left. Lean back again and jump backwards, BUT don't use Death Grip at the moment - instead, let the character land on a nearby shelf. You'll find a chest there (the above screen). Jump down to a yet another shelf to find a second chest.
Now you have to go back to the interactive edge mentioned above. Again, lean back and jump, but this time do use Death Grip to grab onto it (the above screen).
Wait for Death to reach the top interactive edge. Lean back for the last time and jump. You can now approach the first Lost Soul and press E to take it (the above screen).
Unfortunately, taking the Soul leads to a battle which is made additionally uncomfortable given the small size of the battlefield. You'll be pitted against a Lich and Skeletal Champions. I recommend eliminating the Champions first, especially since you can easily block their attacks with Death Grip while exposing them to your strikes at the same. Watch out for the Lich in the meantime, as well as his summoned Skeletons (area-effect attacks advised). Attack the Lich only after all the Champions are dead.
Afterwards, you'll need to return to the central area of the tomb, so jump off the upper platform anywhere you want and head back to the bottom of the tower. In the room with the activated lantern, stand on the pressure plates and then perform a series of quick jumps across the drawbridges to get to the other side before they are fully lowered.
Be cautious because in one of the last rooms you may stumble across several Skeletons. Take them down and enter the chamber with the Judicar. Talk to him, hand him the first Soul and you'll gain access to the area with the second one.
Head towards the newly unlocked east door (the above screen) to start exploring another section of the tomb.
The first major battle will commence as soon as you enter a larger chamber. First off, take care of Undead Prowlers, and don't forget to dodge often and in the right moment. Further on, the battlefield will also welcome Skeletal Champions. In this case I recommend the trusted technique of using Death Grip. Sadly, defeating them all won't end the mater - a new boss awaits you.
The Tormentor is a very slow boss, which of course doesn't mean you should underestimate him. Most importantly, dodge the attack he does with a sickle in his right hand.
Occasionally, he'll also try to spit a poisonous substance at you (the above screen), but because it dissolves over a large area it may not be enough to just dodge it. The best thing to do then is back away from the Tormentor as soon as you see he's getting ready to spit.
Hit the area around his right arm in which he's holding the sickle. Don't try to attack his left side because he likes to hit the character with a huge outgrowth. These attacks are unexpectedly fast and thus difficult to evade.
Naturally, I recommend using Death Grip to instantly pull yourself to him after each unsuccessful attack. You can also consider the Reaper Form, but I suggest using it only if the Tormentor is proving a bigger challenge than expected, because soon enough you'll face other bosses. Keep hitting him until you empty his health bar.
Pick up the items dropped by all the monsters (including the boss); also look around for a new chest, Boatman Coin and Soul Arbiter's Scroll (you need only to approach the signs painted on the wall). After examining the area, take the corridor leading to the north door. There, use Interdiction in the summoning circle and send the Dead Lord to the pressure plate shown on the above screen.
Set Death Grip as the active ability and approach the left wall (the above screen). Wall-run on it, bouncing off at the corner. Continue running until you reach a small shelf. Before you proceed, look inside the chest.
Approach another wall and start running again. The critical thing about that wall-run is that at the very end you need to bounce off the wall, target your helper (the above screen) and pull yourself to him with Death Grip (otherwise you won't be able to reach a new shelf).
Go through the narrow passageway, finding a Book of the Dead page on the way ([The Book of the Dead] side quest). Face the interactive handhold afterwards. Jump towards it and grab onto it with Death Grip.
Wait for Death to get to the upper balcony and continue forth. Stop when you find yourself back at the main hall. Interact with the right switch (the above screen) and watch the cutscene closely - it will show you which places have been unlocked.
Start off by locating the hole which will take you back to the lower level. Approach the large gap once more, but this time turn right (towards the Dead Lord standing on the pressure plate). Stop where the screen shows and move up the wall (using Death Grip, of course).
Using the interactive handhold has unlocked access to two well-hidden items. On the lower shelf you will find a Relic of Etu-Goth (the [Lost Relics] side quest), and on the upper one a chest (the above screen).
After taking both secrets, go back down and use the interactive handhold again. This time, after grabbing onto the edge, start moving right - you will go back to the corridor on the upper balcony (the above screen).
[TIP: You can also retrace your steps with getting back to the Dead Lord, but this will take more time.]
Back on the upper balcony (the one with the switch), head towards the west door you've ignored earlier (the above screen), bumping into a few Skeletons on the way. Eliminate them and enter the new chamber.
In it, there are Skeletal Champions and Undead Prowlers with which you shouldn't have any problems. Once they're dead, examine the contents of two nearby chests - one of them has a Skeleton Key.
Backtrack to the previous room (the one with the Dead Lord) and jump down to the lower level. Your destination is now the door pictured on the above screen, which you've already passed by. Take down a new group of Skeletal Warriors, and then use the Skeleton Key to unlock access to the second tower.
Traditionally, I suggest diving for a Boatman Coin. Leave the water and start scaling the wall where shown, using Death Grip of course.
Use it again on the second handhold. Wait until Death reaches the new edge, lean back and jump towards the third handhold, pictured on the screen, which you need to catch in flight.
Be ready to catch the fourth handhold as soon as the character gets close to the new wall. Wall-run vertically, bounce off and grab onto the fifth handhold shown on the above screen.
Wait for Death to reach the new interactive edge and move left as far as possible. Lean back and jump over to the last, sixth, handhold, pictured on the screen.
The last acrobatic performance required of you comes after Death grabs onto the top interactive edge - you need to lean back and jump towards the central platform. Approach the second Lost Soul and take it.
Traditionally, this will send a new swarm of monsters after you. This time it's an Undead Stalker in the company of some Skeletal Champions. Begin by attacking the Champions, but pay attention to the Stalker's mighty and quick strikes, dodging more often than usual. Given the small size of the battlefield I also recommend area-effect attacks. Take care of the Stalker when the Champions are gone.
Before leaving this place, I suggest examining the tower thoroughly for two new secrets. Both objects had been left on the demolished staircase and you can fly to them very easily if you place yourself at the right spot on the edges of the top platform (the above screens). Those secrets are a chest and a Book of the Dead page ([The Book of the Dead] side quest).
Same as before, go back through all the secured chambers. Approach the Judicar to hand him the second Soul and unlock access to the third.
Begin by going through the newly unlocked passage (the above screen) leading to the last unexplored area of the tomb.
In the new corridor, wall-run on the right wall, using an interactive edge when necessary. Enter the next chamber and use Interdiction in the summoning circle. Then, go to the large oval lift, which is where another battle will begin.
You'll be facing a well-known monster variety - an Undead General. Use the same tricks as you have used before, which is to evade the General's charges and pull yourself to him with Death Grip to perform a quick series of attacks. The battle will also be made easier thanks to your helper distracting the General and allowing you to hit him more often.
Keep attacking until he loses. Afterwards, strike the crystal corresponding to the second floor. Unfortunately, the lift will end before you reach the new level due to yellow formations blocking the way. As you may be guessing, your next objective will be to get rid of them.
This will require some scheming and climbing. Start off by having the Dead Lord stand on the pressure plate pictured above.
Head east yourself. Go past the second pressure plate and start climbing where shown. Keep moving left, wall-running and grabbing onto interactive edges when necessary (you don't need to press any additional buttons).
Wait until Death reaches the west balcony. Now, face the east pressure plate shown on the above screen. Send the Dead Lord to it (the point of this being to lower the grates in the upper part of the lift shaft).
Grab onto the interactive edge and resume the climb. Same as before, wall-run, but this time to the right.
Once you're on the top shelf, pick up a shadowbomb and throw it at the yellow formation on the screen. Wait for the lift to go down to the second floor and jump on it.
Take the south door leading to the last, third, tower. Dive for a Boatman Coin, then leave the water and go up the stairs. Use Death Grip on the handhold shown on the above screen.
Use the opportunity to examine the upper balconies, and you'll find a Book of the Dead page ([The Book of the Dead] side quest). The attempt to leave this location will trigger a battle with the first of the tower's bosses.
Fighting the Bone Keeper is much similar to fighting Construct Sentinels in the previous chapters of the game. The boss won't attack you personally and ever touch the ground. He specializes in sending swarms of Skeletons at you.
Unsurprisingly, the key to winning this battle is to take the Bone Keeper down as quickly as possible to stop the summoning process. The boss is most vulnerable to the pistol, but don't forget to aim.
The rest of the battle is pretty predictable, so switch between fending off the Skeletons and shooting the Bone Keeper, which, luckily, loses heath points very quickly. Sadly, defeating him isn't the end of it, because there is another boss battle right afterwards.
Your new opponent is the Bone Giant, which has three basic types of attacks. Arm attacks are easy to notice, but it doesn't mean dodging them is easy as well.
I recommend paying much closer attention to the head attack of sorts (the above screen), in which the boss thrusts out his spine. The attack is quite fast and not as easily predictable as his regular ones.
Hit the Bone Giant the reliable way by pulling yourself to him with Death Grip after each unsuccessful attack. Remember not to too overdo it, though.
Due to his strong resistance, you may need to use the Reaper Form to get rid of him quicker. Keep attacking until he's eliminated.
When he's gone, don't forget to pick up whatever items have been dropped by all the recent enemies. You now have to go back to the main area of the tomb, so jump down all the way to the bottom of the tower and use the lift, striking the crystal corresponding to the first floor.
Approach the Judicar and listen to the conversation in which he pledges his obedience to the Lord of Bones. You'll also have a conversation with Basileus here, the last of the Dead Lords - you'll be looking for him in the newly unlocked quest [Basileus].
[TIP: From now you can summon two Dead Lords with the Interdiction ability, which means that you can solve even more of the game's puzzles.]
[TIP: Theoretically, you could proceed to the next main quest by The Gilded Arena from the world map. Nevertheless, I strongly advise reading the Closing the quest section to learn how to use the second enslaved Dead Lord to get to two previously inaccessible chests in the Judicar's Tomb.]
Go through the door leading to the northern (starting) section of the Judicar's Tomb. In the chamber where you had to push the pillar, jump down and use the pictured interactive edges to get to the balcony on the other side.
[TIP: If you don't wish to complete the exploration of the Judicar's Tomb but instead want to focus on the main storyline, you can leave this location using fast travel. I, however, recommend penetrating the whole tomb, especially since it won't take much time.]
Turn left, stand in the summoning circle and use Interdiction to summon BOTH Dead Lords at the same time. When you do it, head east to reach the stairs shown above.
After going down to the basement, send the first Dead Lord to stand on the pressure plate on the right (screen 1), and the other one to stand on the pressure plate in front of you (screen 2). You can now access two nearby chests. Once you take what's inside, proceed to the main quest [Basileus].
Open the world map. According to the information given to you at the end of the last quest (from Basileus), you need to visit the [Gilded Arena] again. Fast travel there and enter the previously explored dungeon.
Go down the stairs. In the chamber with the lantern, repeat the well-known sequence and rotate the statue to unlock further passage (the above screen).
In the next room, use Death Grip to safely get to the opposite balcony. Head towards the main area where you fought the Champion last time. This time you'll only watch a cutscene, after which you'll be automatically transported to the journey's main destination, the [Psychameron].
The visit in the [Psychameron] will start on an unfriendly note, as you'll be forced into a pretty difficult battle. The first stage it a duel with two Undead Stalkers. Avoid their quick attacks at all costs, and attack using Death Grip. Similarly to other difficult battles, focus on hitting one enemy so as not to have two on your head at once.
The second stage is a battle with several Undead Prowlers and another Undead Stalker. I recommend taking down the Prowlers first, especially since they should die pretty easily. Leave the Stalker for last.
Once the battles are over, pick up the dropped items and head towards the gate outlined in the distance. Go through it and for starters move up to the south shelf (a very easy climb - the above screen) to find a chest. Go back down, stand in the summoning circle and use Interdiction.
With both of the Dead Lords around, stand on the platform pictured above. Have your helpers stand on two pressure plates (one responsible for raising the platform you're standing on, the one responsible for lowering the nearby grates). Move into the large cavern.
Get rid of Undead Scarabs in the area, then locate a new summoning circle and use Interdiction to summon both Dead Lords. Send the first one to the pressure plate shown on the above screen to raise the drawbridge.
[TIP: Because Scarabs are all around the dungeon, they're not mentioned further in the description, especially since they're practically no challenge at all. What's more, you can have the Dead Lords eliminate them for you.]
Approach the closed gate and send the other Dead Lord to the pressure plate behind it (the above screen). This will unlock further access to the dungeon.
Head east. When you reach a closed door, face south and send one of the Dead Lords (the game will pick which one) to go over to the pressure plate pictured on the screen. Stepping on it will unlock a way to the chest behind the helper.
[TIP: Pay no attention to the Scarabs attacking the Dead Lords; they're perfectly safe and won't be thrown off the pressure plates prematurely.]
Select Death Grip from the drop-down menu. Jump over to the Dead Lord on the other side of the gap and pull yourself to him by pressing the middle mouse button. Check out the contents of the chest.
Stand beside the Dead Lord, face north and locate the pressure plate seen above. Have one of the Dead Lords go to it. When he does, repeat the trick with Death Grip - jump over to the Dead Lord and pull yourself to him.
Start exploring the new section of the dungeon. Head north, then jump over to the vertical wooden pole and slide down to the bottom. Enter the new chamber - there is a puzzle. Use Interdiction in the summoning circle and proceed with the puzzle.
1) Send a Dead Lord to the middle switch. It will lower the platform with a chest, though not too much.
2) Send a Dead Lord to the right switch. It will fully lower the platform with the chest.
3) Send a Dead Lord to the left switch. It will lower the grates blocking access to the chest.
Now you're free to approach the chest (the above screen) and take a Skeleton Key from it.
[TIP: Ignore the two chests displayed on the mini-map, because you'll be able to get to them only later in the campaign, after unlocking the Voidwalker ability (activating portals).]
Go to the shaft with the vertical wooden pole and climb it to go back up, leaning and jumping back at the end. After reaching a fork, look up and grab onto the handhold with Death Grip to reach a shelf with a Relic of Renagoth (the [Lost Relics] side quest).
Go back down, take the stairs and use the switch to open further passage. You can now approach the closed door you went past earlier (the above screen) and use the Skeleton Key to open it.
In the new section of the dungeon, summon the Dead Lords again, using of course Interdiction and the nearby summoning circle. Send the first Dead Lord to the pressure plate right beside the circle (the above screen).
Wait until the drawbridge is raised, then send the other helper to the pressure plate on the opposite side of the large gap (the above screen).
You can now take the newly unlocked passage in the north-eastern part of the cave (the above screen).
Enter the new area, but stop when you reach the edge. Look down, target the pressure plate pictured above, and order one of the Dead Lords to go to it.
Only then start wall-running on the left, grabbing onto the first interactive handhold. Move right and at the end jump over towards the smaller edge. Lean back and jump towards the large vertical pole (the above screen).
Select Death Grip from the ability menu, slide down a little bit and jump backwards. In flight, target the Dead Lord standing on the pressure plate and pull yourself to him (the above screen) to reach a safe shelf.
Head west, finding two treasure chests on the way. At the fork in the road, go straight ahead. Stop at the grate shown above and have one of the Dead Lords stand on the nearby pressure plate.
Use the newly unlocked passage, heading right (south). Find a new interactive switch and use it to raise the large drawbridge. Go across it (the above screen), following a pretty linear path.
Your destination is where the second Dead Lord is standing (the one which lowered the grate earlier). Head west and enter the south chamber shown on the above screen.
There, use Interdiction to summon the Dead Lords. You'll be forced into a three-part battle, the first one with a group of Undead Champions. Same as before, take them down one by one, using Death Grip on a regular basis. Make use of the fact that some of the Champions will be busy attacking your helpers.
[TIP: If at any moment of the battle the Dead Lords disappear, immediately use the summoning circle. Keep in mind, though, that the summoning ritual will only be successful if it's not interrupted, so perform it only when the enemies aren't close.]
The second battle is with a Bone Giant, the same monster you've fought as a boss in the previous mission. His abilities haven't changed since the last time you saw him, so again try to avoid his head attacks. The Dead Lords will make it easier for you as they will successfully draw the boss' attention away, exposing him to your offensive.
The last battle is with Undead Scarab Hulks. Same as in the first one, focus on attacking only one. They hit pretty hard, so watch out, especially for the jumps. Keep fighting until both of them are dead.
Collect the dropped loot and go through the newly unlocked west door, following a linear path. Wall-run where shown and use the switch to open a close-by door.
[TIP: Using the switch will also raise drawbridges in the area, so you will have an easy way of returning to any previous location you may have missed.]
Take the unexplored passageway and you'll reach a massive cavern. Go south, but don't miss the Relic of Etu-Goth (the [Lost Relics] side quest) on the way. Proceed forth. Enter the last area (a dimly lit cavern - the above screen), commencing a battle with two different bosses.
The battle has two separate bosses cooperating with each other, but Basileus himself will attack you first. He's very agile and it's crucial to avoid his characteristic charge, in which he runs forward in a straight line witch very great speed. The most obvious way to avoid getting hit is to keep moving around and dodge frequently.
Basileus also likes to attack Death from air. Again, the attack is very fast, though easier to dodge than the charge.
The last of Basileus' basic attacks is a mighty slam on the ground, and you should know very well how to react when it happens - quickly back away from the landing spot, jumping to the side if needed.
As much as the variety of Basileus' attacks may cause some problems at the beginning, there are no complications as to how to hit him. Use your primary scythe strikes, as well any available special attacks. It's also recommended to pull yourself to him with Death Grip, which works best if you have Basileus targeted.
After dealing him enough damage, Basileus will back out from the battlefield to mount the second boss - Achidna. This is when the second stage of the battle begins.
[TIP: Notice that both bosses have the same health bar - this is the reason why you have to treat them as a singular threat.]
Similarly to Basileus, Achidna also likes to jump and charge at you with great speed, though due to its huge sizes these attacks are not easy to dodge. I suggest acting suitably earlier and dodge repeatedly until you're safe.
The second of Achidna's basic attacks involves attacking when you're directly in front of it (the above screen). Make sure you don't stay too close to it too often to prevent the loss of a substantial amount of health.
The best way to weaken Achidna is to hit it with normal attacks, especially since you can't easily pull yourself to it. It's also a good idea to use the pistol, particularly when Achidna moves away from Death.
I also recommend using the Reaper Form, thought it's not necessary to win (only to cut the battle short). Keep attacking Achidna until you trigger a short cutscene in which it throws Basileus off its back (the above screen). The third stage of the battle begins.
In the third stage, focus on hitting Basileus, keeping all of the above things in mind. The struggle will be made additionally difficult by the now "independent" Achidna, which will be continuously landing in random parts of the arena (the above screen). Consequently, maintain constant mobility and dodge as often as possible. Keep attacking Basileus until you trigger another cutscene and open the last stage of the battle.
The fourth stage is very similar to the third, with Achidna being the main opponent now (focus solely on it) and Basileus attacking you at random. Same as before, keep moving around the battlefield all the time and dodge frequently.
Draining the boss' shared health bar will ensure your victory. Your reward will be Basileus' pledge of obedience to the Lord of Bones and a new weapon - Achidna's Fangs.
[TIP: Defeating Achidna has also been a part of the [Find and Kill Achidna] side quest. If you haven't unlocked this quest yet, it will automatically show up in your quest log, so don't worry about missing the reward.]
Open the world map to go back to the [Eternal Throne]. There, approach the door to the throne room (the above screen) to trigger a cutscene with the Lord of Bones. The rewards for completing the quest are 2350 XP and 10000 gold. Apart from that, you'll also gain a new ability - Soul Splitter (controlling two halves of Death's soul), and a new main quest [The City of the Dead].
[TIP: Acquiring Soul Splitter means you can now go to new locations. It's doesn't make any difference if you've only been completing main quests so far, but it's useful to know if you've tried exploring optional dungeons.]
[TIP: Soul Splitter is an ability activated from the drop-down menu after pressing the TAB button. It's used in the solving of puzzles - when Death takes the form of a stone, two halves of his soul can move in the area around him and perform separate actions. Luckily, these halves aren't defenseless; they have the same set of skills, both offensive and otherwise.]
As soon as your meeting with the Lord of Bones finishes, you're automatically transported into the location [City of the Dead]. Listen to the conversation with the Chancellor and position yourself in front of the entrance to a new dungeon. To unlock the access to The City of the Dead, you need to use the recently acquired skill, namely Soul Split. The best way to activate this skill is to press the TAB key and choose it from the scroll-down menu (the above screenshot).
In accordance with the above description, using Soul Split led to summoning two halves of the soul, whereas the physical form of the dead assumes and indestructible, rocky, posture. Begin by sending the first call of the soul to the statute on the left, shownin the above screenshot.
Grab onto the statute and move it to the left as far as you can (the above screenshot). After you perform this action, press and hold the E key, which should allow you to take control of the other half of the soul.
Move the other half to the statue on the right seen in the above screenshot. Just like before you need to move the statute (this time as far to the right as you can).
If you perform those actions correctly, the entrance to the of the dead should be unlocked. From the scroll down menu choose Soul Split again, and return to your previous form. You can enter now the new location.
Start the exploration of the location by entering a large building. Start to exterminate the undead scarabs and look around, the location for the chest. Now proceeds to the next room where there are even more difficult fights for you to fight.
The battle here consists of two parts. For starters, you will have to eliminate two skeleton champions. Take advantage of the fact that there aren't quite a few huge pillars this room, which you can easily take cover behind. Just like in the case of bottles with other champions you can of course make use of your death grip.
the other part of the battle is fighting the undead general. Also in this case, you should remember perfectly how to behave. Especially, I remind you about avoiding his formidable charges, but thanks to the above-mentioned pillars, it is going to be even easier. That is the case of battles with previous monsters.
After you are done-explore the entire room and find the page from the book of the of the dead hidden behind destructible objects (side quest [The Book of the Dead]). You can now start solving another puzzle. Position yourself on the pressure plate shown in the above screenshot, and launch Soul Split (the point here is to add permanent building to the pressure plate with the physical form of the Death).
Switch to the other half of the soul (press and hold down E key), and find the area shown in the above screenshot, where you can start climbing. Use interactive agents to reach a small balcony and Hughes the switch that you find there. You may now return to your physical form and go through the newly opened Northern room.
The location you have just entered is the central part of the city of the dead . So you will be returning here very often (on the same and other levels). There are a few spawns around, but they are no virtual threat. Explore the room for a Relic of Renagoth (side quest [Lost Relics]), and go down in the Western corridor shown in the above screenshot.
Go down the narrow corridors , eliminate spawns that appear , and perform a wall run. You should reach a new room with an inactive statue in it (missing lantern), and since can't do anything yet in here, go through the Northern door. After you get in a new corridor, look around for edges shown in the above screenshot, and start climbing.
Shimmy to the right and wall run towards the vertical wooden pole. Lean back and jump back now, and will run towards the upper ledge where there is a unique weapon there - Lich Spines. Jump down now and resume your march towards the northern room.
The puzzle that you can find in this room that consists of several parts. Position the death anywhere you want and use Soul Split. Start operating the mechanism, shown in the above screenshot, will with the first part of the soul, which will bring down a large grate.
Press and hold down the E key in order to change controls over to the other half of the soul (the other one needs to hold the mechanism in order to prevent the grate from coming up. Go to the unlocked part of that room and find the place in which you can use the death grip to catch a shadowbomb. Return with the bone to the place where you started, and toss it towards the switch visible on the above screen.
[TIP: using death grip does not stop the activity of the Soul Split, because those skills are independent from each other.]
Notice that hitting the switch with the bomb coast unlocking a small niche in which there is the small platform shown in the above screenshot. Approach it (keep controlling the second part of the soul at all times) and tried it towards the starting place.
Return for a moment to your physical form, but only in order to step on the platform (the above screenshot). Make sure that that death stable on the platform and him. We went use Soul Split again.
The first half should go and use the central mechanism again and bring the grate down again. Switch it then to the other half of the soul and start pushing the platform on which there is the physical form of the death located (the above screenshot). The plate needs to be pushed over to the other side of the grate. Once done, terminate Soul Split.
Remain in the eastern part of the room for a moment and turn your attention to two pressure plates around. Position the death of one of them and initiate Soul Split. Use the first part of the soul to approach the other pressure plate. Switch over to the second half now, and go towards the unlocked chest (the above screenshot).
Return to the physical form, now, and use the only available passage. After you reach a forking, choose the northern stairs. After you reach the balcony, deal with spawns and examine the contents of yet another chest. Now, return to the forking and jump into a small hole shown in the above screenshot.
[TIP: if you jumped into the hole right away, unfortunately your way to reach the chest will be more difficult. If you do that you have to pass through all of the locations that you already explored and once again do the puzzle with the grate and the pressure plates.]
Sneak a peek into the nearby chest, and go South. Here you'll find another one. Inside the chest, you will find a Skeleton Key (the above screenshot). Take the key with you and here's nearby switch, in order to unlock the access to the central location visited before.
Equipped with the key. Go to the Eastern door shown in the above screenshot (watch out for new spawns. Enter a new dig location in which you will have to solve another puzzle connected with the newly acquired skill.
Go through the big bridge. But stop and look around, more or less, after you reach its central point. Initiate the Soul Split. While controlling the first half of the soul, use the death grip. I spoke shown in the above screenshot. Using the interactive agents reach a balcony to the south. Stay on the balcony for a moment and acquire Arbiter Scroll (You only need to approach the symbols appearing on one of the walls).
[TIP: if at the moment of solving the puzzle, you unexpectedly return to physical form, this will mean that one of the halves of the soul strayed too far away from the petrified death. Should such a situation occur make sure that you activated soul split while in the middle of the bridge.]
Find some other interactive ledges that you can hold onto, shimmy as far right as you can and in the spot shown in the above screenshot, start climbing in. Jo vertical wall run bounce off from walls. This way you will reach the upper balcony.
Once there, start searching for another Book of the Dead Page (side quest [The Book of the Dead]). No, you can approach the mechanism shown in the above screenshot. Interact with it and using it turn the bridge by 90 (the one with the physical form of the dead on it).
Switch now to the other half of the soul, but remember to us to hold the E key down at all times, because it's important to keep the bridge in that position, at all times. Go to the newly opened northern part of the area (the above screenshot).
For starters. Find a Boatman Coin and a chest. Find the narrow corridor all and reach the switch shown in the above screenshot. Using the switch will result in unlocking access to the lantern, but you cannot take it with you.
Continue controlling the other heart for the soul as you return towards the rotated bridge. Look around for the interactive creeper in the location shown in the above screenshot, and use it to reach the upper balcony. Once all of the balcony, use Death Grip in order to land on the neighbouring ledge, and peek inside the last chest has been in this part of the dungeon.
Terminate soul split and return to the central area of the city of the dead. Explore the North eastern corner and use Death Grip in order to catch the above-mentioned lantern (the above screenshot).
After you acquire the lantern choose the narrow corridor. Go South (the above screenshot). Stop after you reach the void, to the lantern on the ground, and start a wall run along the right wall. Now use of the Death Grip again so that you can continue on your path with the lantern.
Enter the room that you have already explored, but this time, focus on mounting the lantern on the statue (the above screenshot).
For starters, turn the statue so that the lantern sheds its light on the crystal over the southern gate. This way you will unlock access to another [Book of the Dead Page] (side quest [The Book of the Dead]). Return to the statue this time turned the lantern towards the southern gate, shown in the above screenshot. Wait for them. Balconies to rise and proceed to the door visible in the distance.
Find to the interactive creeper and start climbing. Grab onto the ceiling on the way and move towards another vertical wall. Wall run towards the interactive catch and continue to the left. Stop only when the game visibly sets the camera away from the player character. Lean back, and jump back and use the Death Grip on the way, in order to catch on to the interactive catch (the above screenshot).
Climb up further creepers. After you reach the room. Start wall running along the wall, but make sure that you bounce off of the wall. After you reach one of the comments open(the above screenshot). Continue your wall run until you catch on to a vertical pole. You can now. Jump to the ledge located below, and find the chest and a new doorway.
Start exploring the new location by disposing of the ghoul. This should pose no problem. But you'll need to make sure that you don't fall during the battle, from one of the balconies. After you win, position yourself somewhere nearby (e.g. , Near the exit that is locked for the time being, or on the metal balcony), and use Soul Split.
Send the first call for the sole to the right from the starting point. Find and acquire Relic of Etu-Goth (side quest [Lost Relics]) and Interact with the switch shown in the above screenshot, which will lead to turning the metal balcony by 90.
Terminate soul split and activate it again (the point of this is to summon the half of the soul that you used for interaction with the switch). Use the first half for jumping on the lever shown in the above screen. on this lever will result in a new passage being open.
Switch to the other half, now (the first one needs to remain on the lever) and find the place from which you can acquire a shadowbomb using Death Grip. Go with the bomb over the metal bridge that you have turned. Turn left and toss it into the switch shown in the above screenshot.
[TIP: theoretically you may now leave this area, but I advise that you tried to reach the treasures described below.]
For a change now, choose the right corridor and you will reach the place where you will be attacked by two new ghouls. Remember to attract them one by one, and smoked let yourself be cornered at the same time. After you win the battle, explore the area and find the chest (the above screen).
Stay in the southern part of the location and find the creeper shown in the above screenshot. Use it to reach the place in which, after you lean back and jump back, you can catch a Boatman Coin in mid-flight. You can now terminate Soul Split and go through the unlocked northeastern door.
After you get to the narrow corridor, start wall running along the left wall. When bounce off to the right wall and to the left wall again. Make sure that none of the wall runs is too short. Otherwise you won't be able to reach the corner, and bounce off again. Allow death, to reach the interactive edge. And after you carefully jump down, interact with the nearby switch.
Use the newly unlocked the door region balcony located directly above the central area of the city of the dead. And reach the new door. Open the door and use of the switch that has been inaccessible before (the above screenshot), and unlock access to the door located in the previously explored room.
Use the stairs on the right. And after you reach the balcony, with the mechanism that you used before, position yourself in the spot shown in the above screenshot, and jump towards the bridge in front of you. After the land. Go to the Eastern door mentioned before. Enter a large area where you will have to fight.
At the very beginning you will be attacked by ghouls. Take advantage of the fact that the area in which you have to fight is a big one, and you can freely move around , and the dodge without obstruction. I also advise to eliminate the monsters one by one, unless you have good territorial attacks and a lot of wrath points at your disposal. The second part of the battle, is a battle with an undead general. You should know perfectly what to do (the use death grip and pull yourself towards him every time you have the opportunity to do so).
The two remaining parts of the battle are the most difficult ones. First, it will be attacked by a single prowler , and then another two. To deal with them. He doing the very same thing I have talked about while discussing the battle with the prowler boss. Therefore, you should attack the right hand side of the monsters body. At the same time, avoid this attacks with his growth, as well as his spits. The last battle. Maybe make it easier by launching Reaper Form, but this rather won't be necessary.
Traditionally, after win collect all of the items left by the killed monsters. You can move forward and find two new chests that shouldn't be holding especially valuable items. Open the Eastern door and approach a large shaft. Start climbing by using death grip on the interactive catch. Now, we will you will have to engage into some sort of a race with time, because you need to reach the top of the shaft thus avoiding getting killed by spikes or flames. Refer to the below table to see what to do next:
1) . Catch on to the upper projection and next on to the edge
2). Shimmy to the left. Be careful during the long wall run during which you will have to bounce off the wall
3). Climb up using projections again.
4) . Go left and remember about the necessity to bounce off the wall after you reach the corner.
5) . Right after you catch on to a ledge, release your grip and fall on the ledge below. Once you do that move to the left.
6) keep moving to the left and make use of another projection on the way.
7). After you reach the last of the ledges, start climbing
8). Jump over to the right interactive catch. Start wall running and catch an interactive catch using Death Grip
.
9) start moving to the right and then perform wall run combined with bouncing off.
10). Stop after you get underneath a catch. Wall run again and use death grip in the right moment.
11). Wait for the death, to reach a new, interactive edge, and go left. Climbing should be finished in the spot shown in the above screenshot, by climbing onto a stable ledge.
Once you are on the upper balcony. Use the switch and leave the room. Take the stairs up. After you reach the area, that is located outside of the dungeon, turn left and wall run on along the left wall shown in the above screenshot, and reach a chest with dungeon map in it. Return to the place that you started off from, and for a change, go to right now.
There is a series of the battles ahead of you. For starters, you will have to eliminate the undead tyrant accompanied by undead prowlers. Traditionally, for the battles of this kind, I suggest, to start off by killing prowlers, and leave the tyrant for the end. You should also be careful because the area in which you fight is not big, and that's what makes avoiding the monsters' attacks somewhat troublesome.
[TIP: in the meantime no checkpoints will be created, so you need to win all three battles without losing, or else you will have to fight them from the very beginning. As a result. I advise to play it safe and mind the player character's health points.]
After you win, go to the upper level and fight two defilers. The creatures have good distance. Attacks. What is even more. You will be receiving small damage for the whole time you're near them. Therefore, I suggest using the best of the attacks you have (I even advise considering launching the Reaper Form), to make achieving quick victory possible.
Step onto another platform and put up the last fight. There's a group of lichs to defeat here. Try and eliminate them, one after another and to keep spawns, summoned by them, at a distance. In this situation territorial attacks may prove very useful. After you finish all of the fights, explore all of the arenas and pick the items left by your enemies. You can now go through the western gate.
Once a new room, start by jumping down to the lower level. Fight the undead scarabs there, and have a look into a nearby chest afterwards. With the use of interactive creeper, return up. Initiate a wall run along the right wall shown in the above screenshot, and reach the vertical wooden pole.
Lean back and jump back, and catch onto another pole. Repeat that with the other poles, which will result in a safe passage to the ledge located at the other end of the room (the above screenshot). Enter the central area of the city of the dead again (of course, you are now on a different level than in the case of your previous visits), and watch a cut scene.
Since there is nothing interesting around (save undead scarabs), you can go towards the door to the West of here right away. Pass through a few narrow corridors, and eliminate opponents that you meet on the way. After you get it to a new room. Find the spot on the wall where it is possible to use the Death Grip (the above screenshot).
After you catch on to the interactive catch, let the player character perform additional vertical wall run, and only after that, bounce off the wall, and catch onto the vertical wooden pole (the above screenshot). Jump onto another pole, and then to the interactive edge on the left. Then, wall run along the left wall. Enter another area, where there is another puzzle for you to solve.
Start with positioning the death on the pressure plate seen in the above screenshot, and watch another cut scene that informs you of the changes in the environment that you may expect. As you probably have guessed you now need to activate Soul Split.
Send the first half of the soul to the left, to the interactive catch (the above screenshot), that appeared as a result of putting load on the pressure plate. Of course, you need to use the Death Grip and start moving right to reach a small balcony with the switch that unlocks the exit from this location.
[TIP: just like in the case of one of the previous puzzles, you could lead to the area now, but before you do, you may want to get access to the treasures described below.]
Switch to the other half of the soul and send it right. Make use of the interactive ledges and reach the chest shown in the above screenshot.
That isn't the end of what may achieve here. Terminate, Soul Split, step off the pressure plate and initiate this skill again. Position the first half of the soul on the pressure plate.
Switch to the other half of the soul and send it to the left using Death Grip to catch on to the catch. Keep catching on to the interactive edges, but stop at the edge that revealed itself as a result of putting load on the pressure plate (the above screenshot).
Switch back to the first half of the soul and step off the pressure plate. If you have done everything according to plan, the wall that the second half of the soul is clinging to should turn. As a result, you may return to controlling the second half, and start exploring the hidden area of the map (the above screenshot).
In the newly opened area, you can find lockers with weapons, a Boatman Coin a chest, and a GnoMAD's Gnome (the above screenshot). Connected with the side quests [GnoMad's Gnomes].
You may now terminate so that you, directing steps to the right and catch on to the interactive edges. Use the southern door shown in the above screenshot. Go south. After you reach the central room. Use the switch and use the Death Grip.
Notice that the switch that controls the small elevator is inactive, because it's blocked by the yellow formations. You may still turn the upper part of the structure (there are a few handles to do that), by directing the green beam to the spot of your choice. First they direct the beam towards the western door shown in the above screenshot. Go there using the Death Grip.
In the new location there is a fight with the undead giant scarab, accompanied by smaller scarabs waiting for you. At the beginning, rely on your territorial attacks, although you should also watch out for the giant monster, and especially for the heavy landing performed by him. Deal damage to the scarab only when he is left without any further reinforcements.
This is not the end yet, because killing all the monsters led to the appearance of another two giant scarabs around. During the battle, you may use the Reaper Form. Unless you are good at avoiding attacks and dealing damage at the same time. Just like before, territorial attacks may turn out to be a good asset. After you're done, collect all of the items left by the killed monsters.
Go to the place you can collect shadowbombs from and use the Death Grip to catch one of them. Toss the bomb towards the yellow formations shown in the above screenshot, and start climbing up the interactive creeper, to reach the upper balcony.
For starters, go to the balcony shown in the above screenshot, and open the chest to obtain the Skeleton Key. Return to the previous room and use death grip to catch on to three consecutive catches. This will take you to a ledge with a chest on it. After you examine the contents of the chest, return using the same way (catches under the ceiling), thanks to which you will be able to catch an Boatman Coin on the way.
You must now return to the main room, i.e. to the place with the big elevator. After you land on the central platform, jump down. Start climbing in the spot shown in the above screenshot, and reach the locked eastern passage that can fortunately be unlocked, thanks to the key you have just acquired.
Start with wrecking havoc around. This will lead to the appearance of undead scarabs, but, in return, you will be able to acquire a new Book of the Dead Page (the side quest [The Book of the Dead]). After you collect it, go on, by catching onto interactive edges , and perform a simple wall run. You need to reach a new balcony.
Start climbing again, and catch onto the interactive edges and onto the upper edge in the end. Move to the left, and perform a few wall runs on your way. The most important moment has been shown in the above screenshot, because that is when you need to bounce off the wall.
Remain in place in which the player character caught on to an edge, and start moving the left first, thanks to which you will be able to reach a ledge with a treasure. Return to the place you began in, and go right, and run towards the vertical wooden pole, at the end. Let go and fall on the balcony, that's below, you. There is another, quite complicated, puzzle, ahead of you.
Jump down to a lower balcony once again, position yourself on the pressure plate that lowers a grate . That is closer to you (screenshot one) and initiate Soul Split. Using the first half of the soul, return upstairs and explore the area for Arbiter Scroll (you just need to approach the symbols on the wall). Catch on to the platform now (screenshot two) and move it into the vicinity of the lower ledge, on which there is your petrified physical form.
Terminate Soul Split, and climb up to the upper balcony and then to the platform that you have just been operating (in the above screenshot). Make sure that you are standing on the platform and initiate Soul Split again.
Return with the first half of the soul downstairs and position yourself on the very same plate that your physical form a leader was on. Switch to the other half of the soul and move the platform with your petrified form to the central room (the above screenshot).
Switch to the first half again and move to the right pressure plate shown in the above screenshot. Switch to the other half, and push the platform to the other part of the room, taking advantage of the fact that the other one of the grates has been lowered. You may now return to your physical form.
Jump down from the platform and move it to the single pressure plate. You may now open the nearby door, and proceed to another location. Make use of the switch on the left here.
Make a jump, using Death Grip on the elevator and turn the upper structure, so as to make the United switch with a yellow formations facing towards the balcony that you have just came from. Jump to the balcony again, collect shadowbomb . And toss it into the yellow formations (the above screenshot).
You may now reach the elevator for the last time, and use the newly unlocked switch (the above screenshot). Wait now for the elevator to return to the first level of the dungeon.
Make sure that the green beam is directed towards the northern door (the above screenshot), and go there.
[TIP: since there is a battle with another boss drawing near, considered the idea of returning to the city for supplies, or explore the area of the City of the Dead once again.]
Keep going north. The place that you need to reach is the shown in the above screenshot arena. Entering the location will initiate a boss battle.
The boss is a quite a demanding adversary, but if you have well tuned equipment at your disposal, you don't really need to be too afraid of him. The boss attacks with upper limbs, and unfortunately, these aren't blows into one direction, but also to the sides (the above screenshot), that cover a larger portion of the arena.
During the battle, you'd better not remain around the circumference of the arena, because, he can reach you there also. It is much better on the idea to run around the boss and keep him at a distance (the above screenshot), thus making him perform troublesome turns.
Throughout the entire battle, keep trying to find a vulnerable spot around the head of the boss shown in the above screenshot. Strong special attacks may turn out to be very useful. Reaper Form will not be effective in this individual case, because the battle has been divided into many pre-defined activities, and that is why you can't deprive the boss of a large amount of health points "at the first try".
Continue attacking the head of the boss and avoid his blows at the same time. It do so until the boss falls on the ground. Run up to his head quickly, and initiate strong blows, which will promote you to the SECOND PART of the battle.
[TIP: there are a few moments during which the boss falls to the ground. When this happens, you need to act quickly and initiate the above mentioned activities, or else the boss will regain the portion of his health, which will result in a longer battle.]
There is a cut scene ahead of you, during which you will not be able to the deal damage to the boss. Instead, you are up for mass attacks from spawns. To eliminate small groups. Use standard attacks, make use of wrath points and stronger attacks only when you are surrounded by a larger group of monsters. Defeating spawns will promote you to the third part of the battle.
The third of part of the battle is very much like the first one, so we'll need to aim at the boss's head and avoid his attacks. An additional obstacle is the necessity to fight off new waves of spawns. Fortunately, this is not going to be a problem.
Continue initiating attacks until the boss falls to the ground again. Run up to his head quickly and pres E key (just like executing regular monsters), and remove his protective mask. This way you will be promoted to the FOURTH PART of the battle.
The fourth phase is somewhat similar to the second one. The only difference is that, apart from spawns, you will also have to pay attention to the symbols on the ground (the above screenshot). Keep jumping away quickly from such spots in order to avoid taking damage. Attack the spawns until the moment that the boss returns to the arena. This is the beginning of the FIFTH PART of the battle.
In the fifth part, apart from avoiding the boss and the spawns, you still need to keep distance from the blue symbols that appear on the ground. Just like before, focus on attacking the boss's head.
After he's taken enough damage, the boss will again fall to the ground. Quickly run up then to his head, and press E key to end this battle.
Start by collecting all of the items that the defeated monsters left. Then, use the passage that leads to the north. After a moment, you will meet up with the Crowmaster.
Open the worldmap and select [The Tree of Death] (the above screenshot).
[TIP: Before you leave the City of the Dead, it is good to make sure that you have visited all of the areas in this location. Thanks to that, you will not have to return to this area later on in the game).
Approach the Crowmaster again. After you listen to the conversation, Find the north-eastern portal to Lostlight. Approach it and press "E", which will take you to a new location [The Tree of Life]. The game will automatically finish the current quest and you will be rewarded with 2300 experience points, and with 10000 gold pieces. Also a new main quest will unlock [Key to Redemption].
[TIP: Like in the case of the journey for the Kingdom of the Dead from Forge Lands, you do not have to be afraid that travelling to Lostlight is a one way ticket. You will be allowed to travel between these two locations freely.]
After you reach Lostlight, proceed a few step forward and you will witness another conversation with the Crowmaster. You may now go north, and start exploring [Lostlight]. It's worth mentioning that you do not have to use the worldmap at all while in here. There is only one path leading up to your destination.
On your way, be careful not to miss a forking, because there is a possibility of meeting Vulgrim, the merchant again. Around you can find two new chests with random loot inside. Your destination is the [Crystal Spire] (the above screenshot) and you will have to put up a fight here.
Corrupted angels make relatively demanding enemies. Do not attempt to keep them at a distance for too long, because they can easily attack you from the distance.
Shortening the distance between you and the angels means the necessity to avoid their very swift attacks with blades. I recommend using territorial skills or summon magical reinforcements, so that you can target and weaken individual angels more easily.
After you eliminate the angels, there's another one, even larger a group to deal with, but with that Nathaniel will help you. Take advantage of the fact that most of the angels will focus their attention on him, and you will have to eliminate the remaining ones. You need, of course, to stay vigilant, because there will be new angels coming every now and then.
With the enemies that focused on Nathaniel, deal only in the finishing phase of the battle. After you are done, listen to the conversation with the angel. It is worth mentioning that, apart from receiving further instructions, you can also accept a new side quest offered by him [Lost Soul], as well as barter with him.
Start by collecting a Boatman Coin lying behind Nathaniel, and follow the long corridor leading inside the Spire. Once there, use the switch and wait for the elevator to take you to a higher level.
Go to the upper balconies and go left. Be wary because the area is patrolled by corrupted angels. Just like before, try to eliminate the angels one after another and, as far as it is possible, avoid their attacks. After you are done, jump into a small hole and find a Boatman Coin.
Catch onto the interactive edge and get to the location where there are new corrupted angels. Dispose of them and return to the other side of the hole (the one that you found the coin in). Position yourself somewhere around the spot shown in the above screenshot and initiate Soul Split.
Position the first half of the soul near the abovementioned hole (the above screenshot).
Switch to the other half and use the interactive edge in order to reach the fragment of the balcony that used to be occupied by the angels. Use Death Grip to grab the shadowbomb located nearby.
Approach the spot where you left the first half of the soul earlier and initiate manual aiming (Q key), and after an icon confirming locking on target appears (the above screenshot), toss the shadowbomb. If you did everything correctly, the shadowbomb should be transferred between the halves of the soul without exploding.
[TIP: If the shadowbomb explodes anyway, make sure that an arrowhead appears above the first half of the soul.]
Switch to the first half of the soul now. Return to the starting point but, this time, go right. Toss the shadowbomb from a large distance at the yellow formations shown in the above screenshot.
[TIP: Do not approach the yellow formations, because in this case you would be straying too far away from your physical form, and terminate Soul Split prematurely.]
Terminate Soul Split and go to the location where the yellow formations used to be. Find a chest here and start climbing in the spot shown in the above screenshot.
Continue climbing up with the help of creepers, projections and edges. After you reach the highest located balcony, use the stairs to the left and reach the location with Archont in it. The quest ends here automatically, and you will be rewarded with 2500 experience points and 9000 pieces of gold. You will also unlock a new main quest [The Rod of Arafel]. Before you set out to the Earth, you could talk to Archont again (new dialogue options) and search the area again for a single chest.
Remain in the [Crystal Spire] and more precisely, in the location in which you talked to Archont earlier. Approach the portal shown in the above screenshot and interact with it ("E" key). This will transport you to the Earth.
After your travel to the [Earth], you will see a cutscene featuring Uriel and other angels. According to the tenets of the mission, you are supposed to help the angels defeat groups of monsters representing the swarm. Go to the central part of the square and join the fights.
I suggest that, while fighting, you should at all times remain close to the angels. You can then count on them helping you and you won't be surrounded by a group of monsters out of a sudden. The swarm consists mainly of moderately strong undead creatures, but you need to remember that they are pretty agile and move quickly.
Towards the end of the battle, an exploder will appear in the battlefield. These monsters behave like kamikaze because they run up to the target and explode. Since you do not have any firearms at your side yet, I recommend tactics of jumping back as soon as you see a monster getting ready to explode.
Conversation with Uriel should initiate automatically right after the battle finishes (if this does not happen, approach her). Listen to the entire conversation and do not forget to exhaust all of the dialogue options. This will unlock a new side quest [Light of the Fallen] that you will be able to perform at the same time as the discussed main quest. From Uriel you will receive a new firearm called Salvation.
[TIP: According to the instruction that the game gives you, Salvation has three modes of firing. The left mouse button allows constant fire an I recommend using it as often as necessary. Right mouse button is responsible for a single shot, and it comes in handy while trying to weaken strong enemies. By pressing the middle mouse button you shoot into the ground, which is the best solution when you are surrounded by a swarm. Salvation has unlimited ammo, but it overheats, at which point you need to wait a while for it to cool down. If you want to put away or dispose of the weapon, you need to pres the "E" key. It is useful when you want to open a chest, or reach a distant ledge. This is especially important because you cannot jump with the weapon equipped.]
[TIP: Using firearms in not required for the completion of this quest, but you should not resign of the chance to use it. Thanks to it, you will be able to attack monsters from the distance more effectively and you will not have to risk losing health points while fighting at close quarters. The downside of any guns is that they do not have any additional feature that you got used to with bladed weapons (dealing damage concerned with elements, regeneration of health or wrath after you kill an enemy etc..).]
For starters, explore the area around the square where you fought the most recent battle. Remember that you can enter some of the ruined buildings. There are two chests and two Boatman Coins to find here. It's good to have a look into the building where you started exploration of the [Earth] (the screenshot above) to find yet another chest.
[TIP: While exploring the Earth, it is good to destroy every vehicle parked here. Almost every one of them leaves gold or a potion.]
After you sufficiently explore the area, choose the valley that leads to the east. Be prepared to eliminate swarm representing monsters and an exploder. Try to keep them at a distance. After you eliminate them, go east as far as you can. Jump down or go down to a lower level and search around for an Arbiter Scroll. You may now return to the higher level and enter the northern building (the above screenshot), which monsters ran out of earlier.
[TIP: You can tell that a new wave of monsters approaches by a characteristic sound. It is worth to get back at that time and be fully prepared to repulse the attack.]
[TIP: Further in this description of the quest, the moments when the swarms attacks are mentioned only when the undead are accompanied by some stronger creature (like an exploder). Remember to take your time and eliminate the monsters systematically.]
After you pass through the building, go right. Go straight ahead, but do not forget to kill the first trapped hellguard nailed to the left wall (the above screenshot), because he's concerned with a side quest [Light of the Fallen]. Continue east and take out the exploder.
After you reach the crossroads, you will be, for the first time, attacked by a huge beast called the Suffering that will appear to your left. The most important, for you, bit of information is that it can perform long leaps, so it can approach you in no time at all.
I suggest to attack the Suffering from a large distance, to the extent to which it is possible and discharge Salvation. Depending on what you prefer to do, you may hide behind nearby pillars in hope that the beast will get stuck, or walk back firing at it. It the case of the latter, it is good to perform minute away jumps every time you see the monster preparing to land near you or hit you with its paw.
If attacking the suffering with your firearm does not bring expected effects, you may for a moment, resign from using Salvation (the "E" key) and switch to a more traditional form of fighting. In such a situation you need to remember about dodging as often as possible and help yourself with the most potent of your attacks, especially the Reaper Form.
Resume exploring the area only after you dispose of the monster. Go north-east and turn west, finding a Book of the Dead Page (side quest [The Book of the Dead] and a chest. After you explore the area sufficiently, go into the passage shown in the above screenshot.
Go straight ahead until you reach the stairs leading down. After you take the stairs, look around and find another trapped hellguard (the above screenshot) (side quest [Light of the Fallen]) . End the creature's suffering and take a passage to the south, where you will find two more exploders.
Get through to another stairs and go left first. There is a third trapped hellguard in the location shown in the above screenshot (side quest [Light of the Fallen]). Kill him and return to the forking.
Be careful, because after you enter a new location there will be another Suffering waiting for you. Also here you can choose between fighting it with Salvation or with blades. Notice, at the same time, that the place is plentiful with narrow corridors so there's plenty of room to improvise.
After you take the beast out, deal with the regular undead creatures, including an exploder. After you are done with the fight, explore the whole level carefully (there is nothing worth of interest downstairs). In a small room in the northeastern part of the main part there are two chests )the above screenshot), and Relic of Renagoth to the west (side quest [Lost Relics]).
You can now approach the fragment of the Rod shown in the above screenshot, which is located on the upper balcony. Start firing Salvation or initiate standard attacks . After you unlock access to the part, come closer and collect The Rod of Arafel.
Use the newly unlocked passage and reach the stairs. Stop halfway between consecutive levels. Put your weapon away and use Death Grip to catch the Book of the Dead Page shown in the above screenshot (side quest [The Book of the Dead]).
Lift your weapon and resume marching up the stairs and return to the room where there are angels. Find Uriel and approach her to initiate conversation. Note that Uriel opened a nearby passage for you.
[TIP: Be ready to dispose of several undead creatures RIGHT AFTER you finish talking to Uriel. Fortunately, they are not that much of a thing to worry about, and the angels will help you eliminate them.]
Go south and choose the newly opened passageway. After you get to a longer tunnel, explore the area to the left and find a Book of the Dead Page (side quest [The Book of the Dead]). Proceed forward and be careful, because you will encounter an exploder, among others, while exploring the adjacent tunnels.
After you reach the exit from the tunnel, make sure to collect a grenade launcher, because it is much more powerful than Salvation.
[TIP: The grenade launcher also has three modes of firing. The left mouse button is responsible for discharging explosive projectiles. Theoretically, you can wait for every projectile to explode on its own, but it is way better to detonate it on your own (once monsters get close enough) by pressing the right mouse button. The last of the three modes is detonation of the area around you, which you activate by pressing the middle mouse button.]
[TIP: Do not miss the grenade launcher, because you won't be able to obtain this kind of weapon for a long time. Do not worry about explosions of the projectiles. You are never too close, since the player character is 100% immune to them.]
Equip the newly acquired weapon and start using it against the undead coming your way, including the exploder. In case of tougher enemies it is worth to "glue" several projectiles and detonate them all at once with the appropriate mouse button. After eliminating all of the monsters within sight, proceed south.
Soon enough, there will be the Suffering coming your way. Try to make use of the long range of the grenade launcher and start dealing damage. It is also a good idea to create some sort of a mine field, in the spot where you found the weapon, and detonate the projectiles as soon as the beast reaches the area.
Go south and face another exploder. I suggest using the southern stairs in the spot shown in the above screenshot. After you get to a lower level, find a Boatman Coin and a Book of the Dead Page (side quest [The Book of the Dead]) and go back upstairs.
I suggest that you explore the nearest area (watch out for an exploder) because there are two chests around. What is even more, there is a dungeon map in one of them. Go west now and turn north. You will find a Relic of Renagoth (side quest [Lost Relics]). After you collect the relic, turn around to find another trapped hellguard (side quest [Light of the Fallen]). Put it out of its misery and use the grenade launcher.
In order to continue your journey you need to find the entrance to the southern building shown in the above screenshot. Pass through rooms slowly, because you will receive a warm welcoming from an exploder. Another one of such monsters will jump at you after you leave the building.
After you leave the building, turn right and go straight ahead. Enter the neighbouring building and find yet another Book of the Dead Page (side quest [The Book of the Dead]). That's not the end yet. Turn South-East and start firing at the fifth already trapped hellguard. (side quest [Light of the Fallen]).
You may now go west. Jump down to a lower level in the spot shown in the above screenshot and initiate a boss fight.
Nhoss is one of the weaker bosses around the game and that is why, you will have to face three monsters of this kind. The primary attack of the boss consists in sending out large swarms of stingers your way. There are two ways to handle them. The first thing you can do is ignore them (at this stage of the game they probably deal minimum damage) or, occasionally, by trying to get them (in the case of the latter I recommend attacking the ground with your firearms (the middle mouse button).
The other of the boss's ranged attacks is a sonic wave. Fortunately, it does not deal much damage and, with a bit of luck, it can be avoided completely. Do not let the boss, however come too close to the Death, or else this will bring about a larger loss of health.
It is best to use the grenade launcher against the boss. Aim at the upper parts of his body, into the glowing points. You do not need to be overly precise, because the boss will be taking a lot of damage from the explosions, regardless of where, around these points, they occur.
[TIP: If, for some reason, you are using Salvation, instead of the grenade launcher, you need to accept the fact of the fight taking longer to win and also, be more precise when it comes to aiming at the vulnerable points.]
Further part of the battle will not surprise you with anything new. Keep the boss at a distance and, depending on what you prefer, keep firing the grenade launcher at the monster, or eliminate, from time to time, the attacking Stingers. When you are done, pick all of the loot that Nhoss and his minions left behind. Also, search the area for a Boatman Coin.
You can go south and reach the entrance to an underground tunnel. Follow here the only possible path and be prepared to deal with three exploders aided by a horde of undead creatures. Do not forget to have a look into a chest shown on the mini-map (it's to the right). After you explore the area use the ramp shown in the screenshot above.
Get rid of another group of monsters, including an exploder, and stop in the spot shown in the above screenshot. Drop your weapon and jump over to the ledge in front of you, thus reaching the sixth of the trapped hellguards (side quest [The book of the Dead]). Put him out of his misery, return for the grenade launcher and take the northern passageway that the monsters earlier appeared at.
Kill two exploders and go east. Visit a small room with a chest in it on your way. Be careful after you enter another part of the underground tunnel, as there is, apart from two more exploders, the Suffering. Remember to start attacking the monster as soon as possible. If the need arises, get back quickly to the locations explored before, and do not let the beast shorten the distance.
Resume exploring the second part of the underground tunnel and make sure to check out on the southern room, because that is how you locate the seventh trapped hellguard (side quest [The book of the Dead]); the above screenshot). Backtrack to the main tunnel, go straight ahead and reach the entrance to the sewers.
While exploring the sewers be prepared to eliminate three exploders, but also look out for another Boatman Coin. Only after you collect it, go to the exit from the sewers (the above screenshot) and, traditionally deal with a horde of the undead.
Be careful, because, right after you exit the sewers, there will be the Suffering waiting for you. Attack the creature, and take advantage from the fact that it requires some time to jump down from the balcony properly. After you are done, explore the room on the left, shown in the above screenshot, and acquire the Arbiter Scroll (you do not have to pick up anything; it is enough to approach the symbols on the wall).
Just like in the case of the first part of the Rod, you need to approach the formation shown in the above screen and fire your weapon at it, or to initiate standard attacks with your blades. After you finish, approach the second part of the Rod and acquire the Eye of Arafel.
Use the newly-unlocked passage and go towards the underground tunnel's exit.
As you have probably noticed, you have returned to one of the locations that you explored before. Go south and talk to Uriel to gain access to another part of the city.
Take the newly-opened sewer entrance to the west. Follow the only available path and pay attention to the exploder that attacks unexpectedly, right after you reach the stairs. You will meet another exploder right after you start exploring the lower level. Reach the new stairs (the above screenshot) and go upstairs, where you ill have to eliminate yet another exploder and a horde of the undead. Your aim is to find the exit to the surface.
Right after you resurface, you will have to fight Nhoss, i.e. the same creature that was treated as a boss before. There is nothing special about this battle, so keep firing at Nhoss from a long distance and, if you like, either ignore the attacking Stingers, or dispose of them too.
During the abovementioned battle, it is of course advisable to use the grenade launcher, and it's worth knowing that if, for some reason, you do not have it, you can find a brand new one on the ground near the starting point (the above screenshot). After you dispose of Nhoss, get rid of the remaining stingers and pick up the items on the ground.
Go south and go straight ahead. After you reach the road's end, find the eighth trapped hellguard (side quest [The book of the Dead]) and finish him off. You may now take the northern path leading up to a large bridge.
As you march over the partially destroyed bridge, you will be attacked by the undead on a regular basis. Remember, however, to watch out after you see another Suffering. Just like before, you should strive to keep the beast at a distance, and when it's necessary, dodge.
After you deal with the Suffering you need to go south. Unfortunately, you have to mind the fact that apart from a new exploder, there will appear the Suffering around. Apart from the above tips, you should also remember to fire at the cars parked here, because the beast takes damage from the explosions also.
Keep going north, and remember to peek inside the small rooms that you pass on your way. Inside one of them (the above screenshot) you can find a Boatman Coin. Be careful, because right after you collect the item, there may appear a group of monsters (including an exploder). Leave the room quickly and deal with them.
Go further north and get rid of two more exploders. Reach the bridge's end. This means that you have to turn back and get on the ramp shown in the above screenshot to reach the higher level of the ridge. Be careful, because there are two exploders waiting for you at the end of the ramp.
Go south and get ready for another battle with the last Nhoss. What makes this battle easy, is the fact that the Nhoss appears far away from you, so you have a lot of time to kill it before it reaches you. It is worth noting that for the duration of the battle, the ramp you used to get here, will be blocked off by the game. What is even more, you shouldn't move the Nhoss' way while fighting it, because this may lead to the appearance of exploders around.
After you kill Nhoss, go south and take care of the exploders mentioned before. Examine the structure of the bridge itself as you go by. There is the ninth trapped hellguard on one of the pillars (the above screenshot) (side quest [The book of the Dead]).
Go south now, kill a single exploder and go for the eastern part that leads towards the last part of the Rod. Use firearms or standard blade attacks and approach the released part. You will then automatically acquire the complete Rod of Arafel.
Go through the newly-unlocked eastern passageway. While exploring the narrow corridors and small rooms, look out for another chest and the Relic of Etu-Goth (side quest [Lost Relics]). Go forward and reach a definitely larger room.
Put the equipped gun away for the time being, turn right and jump towards the upper ledge shown in the above screenshot. You will thus acquire an additional, unique weapon called Fists of Elhazar.
You may now resume your march through the ruined building. On your way, try and find a Boatman Coin and the tenth trapped hellguard (the above screenshot) side quest [The book of the Dead]), that is of course worth finishing off.
After you kill the hellguard, use the holes shown in the above screenshot. This will lead you back to the area where you started this mission. Once there, talk to Uriel (also in order to complete the [The book of the Dead] side quest).
In order to end your stay on the Earth, return to the portal located, as you probably remember, inside one of the buildings (the above screenshot). Return to the [Crystal Spire] and listen to the conversation with Archont. The rewards for the completion of this quest are 3700 experience points and 12000 pieces of gold. This will automatically initiate a new main quest [Stains of Heresy].
[TIP: You cannot keep any of the unique weapons that you've been using during your stay on the Earth. As a result, you have to return to using previously used items.]
The first aim of the described quest is automatically assigned to you after the completion of the previous main quest [The Rod of Arafel]. The interesting thing is that you do not need to do anything whatsoever, because you will be transported there automatically by a gryphon. The place you go is [The Ivory Citadel].
[TIP: The Citadel is not, in any way, separated from the rest of the world, so you can travel freely during the gameplay, to the locations you have already explored.]
Go north and reach a place with black goo. DO NOT come into any sort of contact with it, or else you will lose quite a big chunk of energy (this is also true for similar situations in the further parts of this quest). Instead, start climbing in the spot shown in the above screenshot.
After you catch onto the highest located ledge, lean back and jump back. Climb onto the upper ledge and use the rotary mechanism shown in the above screenshot. This will allow you to open a passage further and at the same time acquaint you with the premises of many puzzles in the next parts of this quest. Return downstairs and use the door to the north.
Keep going to the north. Starting with this location, you will start to encounter vengeful souls that will jump out of the bodies of angels fallen in battle. Fortunately, they are not much of a threat and have very short health bars. I recommend pulling them your way using Death Grip, or performing quick executions (the "E" key).
During your northbound march check out on a small balcony to the right where you will find a Boatman Coin. A bit further you will have to use the Death Grip to get safely to the neighbouring shelf. Enter the central location in the citadel and notice that you ca, temporarily, use the eastern passageway shown in the above screenshot (the western and the northern ones will be unlocked in later on).
Go east and reach, after a few moments, a large area with floating platforms. First off, turn to the south and examine the area around the tree, where you will find a chest. Return now to the stairs shown in the above screenshot and climb them to reach the upper balcony. Find here a southern entrance to a small tunnel that you, of course, need to go through.
[TIP: Do not worry that you do not have access to some of the areas and secrets yet. Soon this will change].
After you reach the last part of the tunnel, have a look around. Start climbing to reach the upper part of the Citadel's wall. Stay in the spot in which you let go of the last of the interactive edges and all run along the wall to reach end of the hole in the ground (the above screenshot) and find <br>a chest. You may now go ahead to the north-west. After a few moment you will get outside.
Start using the Death Grip, catch onto the nearby catch and get to a larger platform. Deal with corrupted angels here. Dodge frequently and try to eliminate angels one by one. Ignore the nearby chest the access to is blocked off by yellow formations. Look around for a Boatman Coin and a place in which you can jump down to a rocky ledge below (the above screenshot), where you will find a dungeon map.
After you examine the abovementioned platform, position yourself in the spot shown in the above screenshot and start wall running along the wall to the right. Do not forget to bounce off after you reach the corner. It is not the only complication, because you will have to bounce off towards the left wall and towards the right one again. Performance of all of these will lead you to a new, large area.
For starters, find another Boatman Coin. Position yourself in the spot shown in the above screenshot and activate Soul Split.
Go with the first half of the soul towards the pressure plate located to the right (screenshot 1). Step onto the plate to unlock the passage mentioned before (screenshot 2).
After you reach the new area, turn left and go towards the interactive edge that you can see in the distance (screenshot 1). Jump towards the edge, and after you reach the low wall, turn left again. You have to reach the other pressure plate (screenshot 2). If done correctly, this will unblock the hole that the petrified physical form of the Death was on. You can now terminate Soul Split.
Go straight ahead and use the interactive edges ahead of you, to return to the upper level of the explored area. Go towards the eastern edge shown in the above screenshot. After you enter a new area, deal with the nearby corrupted angels.
Theoretically, you could go on performing the mission, but before you do, I recommend acquiring the treasure you ignored before. Look around to find a shadowbomb and catch it using the Death Grip. Aim the bomb at the yellow formations shown in the above screenshot.
After it explodes, return to the previous area and go to the site of the explosion. Find here a switch (the above screenshot) and use it. This will open the passage that you had to ignore when you had the Soul Split on.
Activate Soul Split and return to the shadowbomb with the first part of the soul. After you acquire the bomb (using Death Grip), switch to the other half of the soul and position it in the spot shown in screenshot 1. Switch back to the first half of the soul and toss the bomb towards the other half of the soul (screenshot 2), thus performing the trick you learned before.
Switch to the second part of the soul for the last time (the one that currently is in the possession of the bomb). Go west and take the passages unlocked with the switch previously. Stop in the spot shown in screenshot 1 and toss the shadowbomb towards the yellow formations seen in the distance. You can go there now, so terminate the Soul Split and wall run again. When you get there, find a chest (screenshot 2)
[TIP: You can get rid of the yellow formations using Voidwalker (only after you obtain it, of course). If you are about to use it right now, you need to activate the portal located above the formations, and send the shadowbomb that way. The choice is yours.]
Backtrack to the place where you obtained the shadowbombs and get yet another one. Use the bomb to unlock the southern passage shown in the above screenshot and go towards the tower that you can see in the distance, using Death Grip to catch onto the interactive catch.
After you get inside the tower, jump down and start attacking the object bound by chains. Thanks to this you will acquire the Voidwalker
[TIP: Voidwalker is a skill activated by pressing the left mouse button, but it can only be used if you are aiming at an interactive portal (it is best to use the option of manual aiming). The entire mechanism hinges on activating two portals of your choice, which you can later on get through or send items through (beams of light, shadowbombs etc.). The discussed skill is, save one occasion, used entirely for solving puzzles and reaching unreachable areas.]
[TIP: It's worth noting that depending on the situation, you may create regular portals (by pressing the middle mouse button) or reinforced portals (by pressing and holding down the middle mouse button). The reinforced portals use more energy to send items or characters, but at this stage of the game, you do not need to worry about that (using this will come in hand later on during your exploration of the citadel).]
Make sure that your Voidwalker is active (the scroll down menu available after you press the TAB key). Activate the first one of the portals (the middle mouse button) on the lower level (screenshot 1), and another one on the upper level (screenshot 2). You may now go through the first portal to exit the tower and go to the area where you obtained shadowbombs.
You have to use the Voidwalker once again. Activate the first portal located to your left (screenshot 1) and the other one located on the inaccessible platform to the east (screenshot 2). Go now through the first one of the portals and start exploring this part of the citadel.
Carefully, explore the area around the active portal and reach the lever shown in the above screenshot . Use the switch to unblock a nearby big hole and jump into it. Once downstairs find a chest with random loot.
From your skill list chose Voidwalker and start by activating the portal located at the far end of the north-western corridor (screenshot 1). Go now to the end of the north-eastern corridor. That's where you need to open a reinforced portal (by pressing and holding down the middle mouse button) (screenshot 2).
Go to the first of the created portals and jump into it. If you opened the other portal as a reinforced one, you will be catapulted out from it (the above screenshot) and land in a new area. Go straight ahead and use the Death Grip on the interactive catch.
Enter the nearby arena where you will have to fight a battle consisting of several parts. The monster you are about to fight is called ayfid. Note that this variation of an angel uses very swift attacks, so you need to be even more careful while pulling off your dodges.
I recommend to pull yourself towards the monster with Death Grip after he launches a missed attack and initiate a series of quick blows. Remember not to overdo with the number of hits. After you eliminate the enemy, there will appear two more ayfids around. Just like in the case of the other battles with dangerous creatures, I recommend eliminating them one by one and use the best special attacks.
After the victorious battle resume marching north. From your skill list, choose Voidwalker and activate two new portals, i.e. the one on the right (screenshot 1) and the one at which there are two corrupted angels (screenshot 2). After you do that, go through the first of the portals and deal with the angels.
Choose now the path leading up to the eastern platform and be prepared to fight further corrupted angels. After you win, take a look around the area and find a Boatman Coin. Destroying a cluster of jugs will reveal another chest shown in the screenshot above.
Another step is to unlock access to the current destination, using a yellow sphere located nearby. Start by using Voidwalker on the portal (screenshot 1) and open a reinforced portal (hold down the middle mouse button). Open the other portal located to the southwest of here (screenshot 2) (a charged yellow sphere is located there).
If you've done everything properly, the energy should flow through the portals, in the direction from the active to the inactive sphere, and unlock the southeastern passage shown in the above screenshot. Go towards the tower located ahead of you. Follow the only path and eliminate groups of vengeful souls. After you deal with all of them search the area for a Boatman Coin.
Before you use the stairs that lead up to a higher level, make your way towards the central location with two inactive portals in it. Activate Voidwalker and activate the portal on the ground first (screenshot 1), and then the second one at the nearby wall (screenshot 2). The second one needs to be reinforced (hold down the middle mouse button).
You may now return to the abovementioned stairs and climb them to reach a higher level in the tower. Enter the new room where you will have to fight a battle with ayfids. Just like in the case of the previous battle fought with this kind of angels, attack them one by one and do not forget about frequent dodging and using Death Grip. At a further stage, the battle will be joined by "regular" corrupted angels. They pose a lesser threat, which does not mean they may be underestimated.
After you deal with your enemies, position the Death in the middle of the room, i.e. in the spot shown in screenshot 1. Use Soul Split now and send each of the halves of the soul to lever on the walls (screenshot 2).
If you did everything correctly, the Death will fall into the hole in the ground, into an area explored before. Since you have already activated the portals there, your petrified form should fall into the portal on the ground and be catapulted by the portal at the wall (the above screenshot). Everything should lead to your landing in a new location. You may now terminate the Soul Split and start exploring a new area.
[TIP: If, in spite of all of your actions, the plan didn't work, make sure that you activated both of the portals properly, and that the portal on the wall was reinforced (activated by holding down the middle mouse button).]
Find the interactive projections and edges shown in the above screenshot and star climbing to reach the upper level of the tower. During the performance it will be necessary, among others, to wall run and use Death Grip on an interactive catch, but such elements should pose no problem at this stage of the game.
After you reach the top, you should, once again, activate Voidwalker. The first of the portals needs to be reinforced and created near (screenshot 1). The other one needs to be created at the charged yellow sphere visible , to the north-west of here (screenshot 2). Correct linking of both portals will result in charging the sphere and removing the black goo, which will be replaced with water.
Now, you need to follow the path indicated by the red arrow in the above screenshot. Start by marching along the aqueduct and jump to its lower-located parts on the way. Stop at the second of the faces turn around and collect a Relic of Renagoth (side quest [Lost Relics]). Resume your march and Reach another, a bit bigger, reservoir. Then, turn left and go along a straight line south-west.
After you reach the end of the aqueduct, collect a shadowbomb and use it to destroy nearby yellow formations. This will give you access not only to the areas explored before, but also to a balcony located above. Once on the balcony go through the western door.
Go towards another door. This will result in your returning to the main hall of the citadel, but this time you will have to explore a higher level. Go towards the western door (the above screenshot), in order to gain access to another large location. Your aim now is to get to the location, in which you will see before you a tower with locked door and many levitating ledges.
To start with, go south for a bit and jump down to a small ledge shown in the above screenshot and find a chest there. Return upstairs and pick the path to the south (the northern one is blocked by yellow formations. Jump down to a lower level and go towards another arena where there is a quite demanding fight for you to fight.
This will be the first time that you encounter corrupted champion, which is an elite angel. His two primary attacks are a lightning-speed charge (screenshot 1), and a series of slashes with his sword. Additionally, you need to keep in mind that he may perform a series of strong thumps into the ground (screenshot 2), which usually happens when you try to deal too many consecutive blows.
The overall tactics to adopt is no different from the one adopted in the case of the previous enemies. Therefore, you should perform plentiful dodges and wait for an opportunity to drag yourself towards the enemy with your Death Grip. You need to take into account the fact that the angel is heavily armoured, so winning the battle is a time-consuming task. This is not the end, however, because you will have to face further corrupted champions after defeating this one. Remember to fight them one after another and not try to attack more than one of them all at once.
After you emerge victorious, collect the loot and resume your exploration of the area. Take the newly-unlocked northern passage. After you reach a room with a statue (the above screenshot), start exploring the area by checking out on the balcony to the south and finding a Book of the Dead Page (side quest [The Book of the Dead]).
Backtrack now to the area with the statue and jump into a small hole. Remember the inactive portal here, because you will have to come back here in some time. Go to the neighbouring balcony, where you will have to fight a group of corrupted angels. It isn't difficult to win, but you need to be careful not to fall from the balcony.
After you finish, use the interactive catch to the south-west (the above screenshot) and catch on to it with Death Grip. Start wall running and bounce off the walls several times on the way. When you reach the last one of the interactive edges, start moving up and you will reach a location where you will have to solve another puzzle.
The first things for you to do are to look around for a Relic of Renagoth (side quest [Lost Relics]) and using the lever shown in the above screenshot. This will unlock passage to the area with the statue in it that you explored before.
Warning - since the following puzzle is a quite complicated one, make sure that you do everything according to the instructions given in this guide. Activate Soul Split and send the first half of the soul to the rotary mechanism shown in the above screenshot. Use the mechanism to lower the slab with the right inactive portal that you can see through the glass wall.
Switch to the other half of the soul now. Go right and turn left to face the inactive portal shown in the above screenshot, which you could earlier only watch through the glass wall. From your skill list, select Voidwalker (do not terminate Soul Split!) and activate the abovementioned portal.
Terminate Soul Split now and go right again. This time use the Voidwalker on the inactive, generally accessible, portal shown in the above screenshot.
Stay where you activated the second one of the portals. Notice that, when you come close to it (without entering it), you will see the other, inactive, portal (the one behind the glass wall) Activate Voidwalker again, BUT THIS TIME HOLD THE MIDDLE MOUSE BUTTON DOWN to open it reinforced.
Before we describe further actions to be taken, let's sum up on the steps taken so far. If you've done everything correctly, both of the generally accessible portal, and the portal behind the glass wall (the one on the right) (the above screenshot) should be active. The latter one should be, additionally, reinforced.
Initiate Soul Split again and approach the second rotary mechanism with the first half of the soul , i.e. the one you haven't interacted with yet (the above screenshot). Using the mechanism lead to lowering a slab with an inactive portal, visible through a glass wall.
Switch to the other half of the soul and go to the generally accessible portal to the right (screenshot 1). Enter the portal. If you've done everything correctly, you will be catapulted through the portal that you have watched so far through a glass wall (screenshot 2)). You reached a new area.
There is only one thing left to do before you manage to solve the puzzle. After you land in the new area with the second half of the soul, have a look around and find a switch. You may now terminate Soul Split.
Before you move on, go again to the hall with the statue in it. Jump down again and activate the portal visible in the above screenshot (screenshot 2 shows the portal's exact location), using Voidwalker. You can go back to the area where you have been solving the most recent puzzle, and use the newly unlocked passage to the left ))the north eastern one.
Go south now and wall run along the wall (the above screenshot). After you reach a ledge, deal with corrupted angels, and take a look into the nearby chest with a Skeleton Key inside.
[TIP: Remember the location of the reservoirs with the black goo in, because you will have the opportunity to come back here to check what lies in the area that is, as of now, inaccessible.]
Go further east and catch onto an interactive projection. After you reach the upper ledge, use a shadowbomb to unlock the passage and return to the starting point. You may now go towards the upper tower in this part of the citadel. After you get upstairs, use the skeleton key.
Select Voidwalker from the list of your skills and activate the portal located here (the above screenshot) and do not forget to hold the mouse down to open it reinforced. Correctly performed, this should result in transferring the energy to the tower, charging the yellow sphere and removing the black goo.
[TIP: If nothing happened after you activated the portal, make sure that you did everything according to the guidelines in this guide. The other of the portals should be activated in the room below the chamber with the statue in it (there is a charged yellow sphere located in there).]
Exit the tower, go downstairs and go left, i.e. to the north (it's the path that used to be blocked by yellow formations). Take a turn to the north-west and jump down to a ledge below. Go through the passage shown in the above screenshot . This will take you to a flooded area, that used to be covered with black goo. In here, you can find a GnoMad's Gnome connected with the [GnoMad's Gnomes] quest.
Return now to the upper tower, in which you have activated a portal and removed black goo. Note that the game gives you a choice of path here, and first go to the aqueduct that leads south (the above screenshot). On your way there, be prepared to use Death Grip twice. As a result, you should reach a place with a chest in it.
Return now to the tower in go through the northern aqueduct now. Stop where you have to jump down from the aqueduct for the first time. Turn around and collect Relic of Etu-Goth hidden behind a small waterfall (side quest [Lost Relics]).
Use one of the aqueducts (either the northern or the southern one- the sequence in which you come across the secrets described above is irrelevant) and reach the balcony to the east, shown in the above screenshot. Climb the interactive edge to reach the balcony. Open the door to the east and reach the next level of the citadel's main chamber.
Go towards the door to the east, but be prepared to fight a couple of corrupted angels on your way. After you reach the balcony in the third part of the tower, turn north the above screenshot), and go towards the door that you can see in the distance.
Enter the area behind the door and jump into water. Dive in order to find a Boatman Coin, and get out of water. You now need to follow a quite linear path and direct your footsteps towards a large area with platforms floating in the air. On your way, do not forget to check out on the chest shown in the above screenshot, which is located next to the stairs.
Stop after you reach a place with two interactive catches in front of you. From your skill list select Voidwalker. The first of the portals to activate is located right ahead of you. (screenshot 1) and the other is located on the ledge below to the right (screenshot 2). After you activate both portals, use Death Grip to interact with both catches. The player character should reach the first of the portals and reach a new ledge adjacent to the other portal.
Remain on the small rocky ledge, look above and use Voidwalker with the portal shown in the above screenshot. Just make sure that you activate the portal as a reinforced one (press and hold down the middle mouse button).
Return to the portal that you have jumped out of and wait until you are catapulted towards the wall that you need to wall run along (the above screenshot). Continue wall running until you are safe on a small rocky ledge. Take a look around and collect a Boatman Coin.
There is some more fun with the Voidwalker skill up ahead. Activate the portal in front of you (screenshot 1) and the other one located a bit below to the right (screenshot 2). You need to make sure that the second portal is activated as a reinforced one.
Start wall running along the wall to reach the first of the activated portals (the above screenshot). You will be catapulted by the other portal and you will reach a wall. The player character should automatically start to climb. After you catch on to the interactive edge shimmy to the right and climb the shelf. You can now go to the nearby arena where there is a fight waiting for you.
During the battle you will have to face a new kind of enemy called the Sycophant. (at the beginning there will be only one creature of this kind). The monster is very agile and you need to be most careful about his attacks whose initiation is preceded by electrical discharges (the above screenshot). Right after the discharges stop, the Sycophant initiates a series of blows, so try and make a few dodges to the side before he does.
The good news is that sycophants are not very tough so you will relatively quickly deplete health bar of any such monster, especially when you use Death Grip and strong special attacks.
After you eliminate the first one, new sycophants will appear on the stage. I recommend that you use potent territorial attacks during this battle (the above screenshot), in order to decimate them as quickly as possible. After you are done, collect the loot that the monsters let behind, and destroy the objects around the arena.
You may now resume your journey and reach an area with a charged yellow sphere in it. Before you do anything, try and find a Book of the Dead Page (side quest [The Book of the Dead]). After you find it, go along the path leading south. After you reach the location shown in the above screenshot, you will have to solve another puzzle.
Start by activating Soul Split. Send the first half of the soul to interact with the rotary mechanism (screenshot 1). After you unlock the passageway, switch to the other soul half and drag a large movable platform to the starting point (screenshot 2 ).
Return to your physical form and jump onto the platform that you have just been dragging(screenshot 1) and initiate Soul Split again. The first half needs to use the rotary mechanism again. The other half should be used to push the platform with the petrified Death (screenshot 2). Return to your physical form and go north-east. Explore the area and find Arbiter Scroll.
Find another rotary mechanism now, position yourself nearby and initiate Soul Split. Use the first half to interact with the mechanism (screenshot 1), which will result in a portal appearing to the right. Use the other half and Voidwalker to activate the portal (screenshot 2). After you are done, terminate Soul Split.
Allow the active portal to return to its previous position and jump down to a ledge below (the one that the relic used to be on). Activate the portal here (screenshot 1) using Voidwalker again. That's not the end yet, because you need to take a peek through the second portal and notice another one. Activate that portal (screenshot 2), but make sure that it has opened as a reinforced one (press and hold down the middle mouse button).
And now, a short synopsis of what has been done so far: if you've done everything correctly, then apart from the portal downstairs, also the portal that you can see behind the rocks (the above screenshot) should be active. Additionally, the portal behind the rocks should be reinforced.
You now need to go back quite a bit and return to the place that you can see a portal with a charged yellow sphere from (screenshot 1). Activate the portal using Soul Split. After you perform the actions mentioned above, you need, once again, to go to the location with the rotary mechanism in it, so once again, you need to do all the activities connected with pushing the platform with Death on it. (Soul Split; screenshot 2).
Interact with the second rotary mechanism in person, and notice that moving the wall resulted in the yellow sphere, shown in the above screenshot, being charged. The last step to perform is releasing the rotary mechanism. As a result the beam will be able to reach the last of the spheres, which will destroy the black formations (screenshot 2).
Theoretically, you may now resume your exploration of the area, but if you want to loot the nearby chest, you need to play with the portals once again. Just make sure that they are activated the way presented in the above screenshot (the lower one - regular, the one behind the rocks - reinforced).
Activate Soul Split and use the first half of the soul to block the rotary mechanism. Switch over to the other half and jump into the lower portal (screenshot 1). Go through that portal to be catapulted into the round area with the charged yellow sphere in it (screenshot 2). The only thing you need to do now is approach the chest.
Regardless of whether you decided to go for that chest with random loot in it, or not, you need to return to the yellow sphere that was charged as the last one and destroyed the black formations. Use the newly unlocked passage to the east (screenshot 1 shows the passage itself, whereas screenshot 2 indicates the place on the map).
Another puzzle is a simple one and it assumes using Voidwalker again. Activate the first of the portals in the area in which you are right now (screenshot 1), and the one above the reservoir with black goo and the uncharged yellow sphere. You need to open this particular portal as a reinforced one. Correctly performed, this will lead to turning black goo into water.
Before you jump into the aqueduct, explore the area for a Relic of Khagoth (side quest [Lost Relics]). Only then, go south. On your way you need to jump out of the aqueduct for a moment and take a look into the chest you pass. Ultimately, you need to reach the rocky ledge shown in the above screenshot.
Wall run along the wall on the left and reach the portal. Activate it using Voidwalker (screenshot 1). Next take a peek through a nearby hole and activate the other portal (screenshot 2). You may now enter the first of the portals to reach a new area.
Approach the hole and jump down to explore a long corridor. The tunnel leads up to the central chamber in the citadel that you have already been visiting. To get into the chamber you have to use the lever shown in the above screenshot.
After you are back in the main chamber of the citadel, you should notice that black goo is not there anymore. This means that you can now proceed through the door to the north that has been inaccessible so far (the above screenshot). Inside the room behind the door you should search for a Relic of Etu-Goth (side quest [Lost Relics]).
There is the last part of the quest ahead of you. It consists of a series of puzzles that you can solve using Voidwalker. The first of the portals to activate is dead ahead of you(screenshot 1), with the other one an the balcony above (screenshot 2). The latter one needs to be reinforced. After you activate both portals, you need to go through the first one and wait for the other one to catapult you to the balcony above.
Find now the portal shown in the screenshot above, which is located in a different room. As a portal to pair it up with chose the one below and enter it. Thanks to this, you will get to an area with a chest. Afterwards, jump down to the balcony you earlier landed on.
Turn now towards the highest-located portal shown in the above screenshot and make sure that you reinforce it while activating it. Choose the bottom portal to pair it up with, and go through. Thanks to it, you will be catapulted to a new rocky ledge (screenshot2).
Wall run along the wall on your right, which will give you access to the door that you can see in the distance. Climb up the stairs now and, after you reach the last room in the citadel, you will enter a fight with the boss of this location.
The duel with Jamaerah is not too difficult, BUT only if you do not attempt any direct attacks (you can quickly lose a lot of health points this way). Instead, go for the tactics described below. Start running around the boss, keep him at a distance and avoid his two primary attacks. The first one is creating huge yellow spheres that are then sent your way.
The other one is shooting series of golden projectiles, which are best avoided by dodging sideways.
The key to defeating the Scribe is using Voidwalker that has been so far used only for solving puzzles. Use the skill and activate two portals on the ground (screenshots 1 and 2), but make sure that the second portal is activated as a reinforced one (by holding down the middle mouse button).
Position yourself in front of the first one of the opened portals and wait for the boss to send a yellow sphere your way (screenshot 1). As soon as this happens, dodge, thanks to which the sphere will be sucked in by the portal and catapulted by the other, thus dealing heavy injuries to the boss (screenshot 2).
Take the opportunity, run up to the boss and give him the best of you by launching your best special attacks. After the scribe pulls himself together, distance yourself from him and repeat the sequence described above.
Continue using the tactics. After the boss loses some 50% if his health bar, he will teleport to an upper level for a moment, and slam against the ground (keep safe distance). He will also send corrupted angels your way. Focus on eliminating the angels, but also mind the boss's attacks and try to avoid them as well.
After you eliminate the angels, focus on sending the yellow spheres through the two active portals. Do it until the Scribe's health is nearly depleted. He should go then to the upper level again and you will be promotes to the last part of the battle.
You now need to activate further two portals with Voidwalker. The first one of them needs to be activated on the upper level (screenshot 1) and make sure it is reinforced. The other one is located underneath the scribe (screenshot 2), i.e. in the spot that he occasionally lands in to create a shockwave. If the portal is not yet visible, wait for the Scribe to break a cover (this will be shown in a short cutscene) and then activate it.
Note that the Scribe now uses a different sort of attacks, i.e. yellow beams that move with a high velocity in straight lines. Just like before, also this attack needs to be used against the boss.
Wait for a yellow beam to appear and position yourself so you are separated from the boss by the active portal on the ground (screenshot 1). Remain there, because the beam needs to move your way. The moment the beam touches the portal, it will be transported to the upper level and will hit the boss (screenshot 2). This way, the battle concludes and the only thing left to do is watch a cutscene of conversation with the Scribe.
I recommend opening the world map, of course, and selecting the [Crystal Spire] again. There, take the stairs to get to the Archon and commence the battle.
[TIP: The battle with the Archon is harder than the one with the Scribe, so I suggest preparing to it by stocking up on curatives.]
To start the battle, wait until you're transported to a large arena. The Archon has two basic attacks and the one in which he sends a cluster of stones at you is by far the most difficult to evade. Try to figure out when to dodge exactly, and each time jump to the side, not backwards.
In the other attack, the Archon shoots out a black grease towards you, but this is something you shouldn't have any problems dodging. Apart from these two types of moves, be ready to dodge the Archon's standard melee attacks, but if you're busy hitting him yourself, you shouldn't witness them too often.
While fighting the Archon, I suggest applying the well-tried method of pulling yourself to him after each of his (and missed) attack. To do it, use Death Grip of course, and then perform a series of quick hits.
Keep hitting the Archon until he loses enough health points to prompt him to start flying over the arena (the above screen), rendering himself invulnerable to your standard attacks.
This is another stage of the battle in which you need to keep an eye on two different types of the Archon's moves, which are: a pound on the ground (screenshot 1) and throwing boulders (screenshot 2). Keep a longer distances than before - it will let you dodge easier.
As I mentioned before, the Archon is invulnerable to standard melee attacks while he's in the air. Make sure you have Dead Grip selected and wait until a well-known purple icon appears on the his body (screenshot 1). Pull yourself to him (screenshot 2) and hit him with what you've got.
Repeat the process (pulling yourself to the flying Archon when the opportunity strikes) until the boss falls to the ground. Run to him and hit him until an icon indicating the possibility of performing an Execution appears (the above screen). Press E quickly to trigger a cutscene and you'll proceed to the next stage of the battle.
This new stage is very much similar to the first one, the only difference being that the boss will only attack you more successfully with boulders. Consequently, pay more attention to dodging. Keep attacking with Death Grip and repeating the same process until the Archon loses enough energy to make use of his wings again.
The last stage of the battle is only as difficult as difficult it will be for you to dodge the Archon's charges (the above screen) - which shouldn't be too much of an issue. Keep using Death Grip to pull yourself to him every time he misses.
Continue the battle until the boss loses almost all of his health and wait for the Execution icon to appear again. Pressing E at the right moment cements your victory, rewarding you with the Angel Key.
Since the arena you've just fought the Archon is completely cut off from the rest of the world, use Fast Travel to get out of there. Open the world map and travel to the [Tree of Life]. Approach the Crowfather and talk to him.
Head towards the portal shown to you by the Crowfather, which is in the south-eastern part of the current area. Approach it and confirm you want to travel to the Shadow's Edge. This is when the present quest ends and you're rewarded with 4700 XP and 1300 gold. The game will also begin a new quest [The Mad Queen].
This quest begins automatically upon arriving at the Shadow's Edge, and more specifically - the moment you reach the [Tree of Death]. Traditionally, start exploring the place after talking to Crowfather.
[TIP: Same as with other locations, don't worry about the Shadow's Edge being a completely cut off area. There are portals here which lead to the previously explored places in the game.]
Head north. This particular location isn't too large, so you won't need the area map for the moment. Your goal is the entrance shown on the screen, which leads to a small dungeon. You need to go through that dungeon in order to reach your proper destination.
Head north, and after reaching a fork in the road (the one with a Serpent Tome) take the left corridor. Stop at where the screen illustrates and use the interactive edges on the right to get to the upper balcony. Look around for a Book of the Dead page ([The Book of the Dead] side quest).
The Serpent Tome mentioned above isn't the only secret hidden in the dungeon. Have Death stand on the pressure plate seen on the screen and activate Soul Splitter.
Take one of Death's halves to the fork passed by before (Serpent Tome) and go through the newly unlocked passageway on the right (the above screen) - this will take you to an east room holding a Relic of Khagoth ([Lost Relics] side quest).
Deactivate Soul Splitter, jump down and run towards the dungeon's north exit. Right after leaving the dungeon you should meet Ostegoth again, and apart from using up all dialogue options trade with him as well.
After finishing the conversation with Ostegoth, proceed north again. Your current mission's destination is the [Black Stone]. Locate the main gate of the fortress, pictured above, and go inside.
Start exploring the Black Stone by going through the east door. Go upstairs to reach a small area where you'll meet Lilith. Notice that after the conversation the game had upgraded the Voidwalker ability to Phasewalker (the ability to travel through time using special types of portals). The current quest will end, so you can count on acquiring 2000 XP and 9000 gold. Another quest, [The Lord of the Black Stone], will begin automatically.
[TIP: The Phasewalker ability is used to activate single green portals (time gates) which let you travel between the present and the past. After using a portal you will end up in the same spot, but given an extensive time difference the same locations will look completely different.]
[TIP: Unlocking Phasewalker doesn't mean you can't use Voidwalker anymore. Blue portals are still available and to activate them just use Phasewalker from the ability list.]
Stay in Lilith's dungeon in the [Black Stone] and look around for a Book of the Dead page ([The Book of the Dead] side quest). Go back to the first area of the fortress and go up the previously ignored north staircase to get to a new door (the above screen).
Without a sweat, eliminate Undead Scarabs in the central area of the Black Stone. Afterwards, select Phasewalker from the ability list and locate the time portal illustrated above to travel to the past (the middle mouse button).
In the past, start by exploring the first balcony and collecting a Boatman Coin. Then, move to the nearby arena where you'll have to fight a Legion Champion. The opponent uses mostly a chain which can not only deal damage, but pull your character to himself (the above screen). It's crucial to dodge effectively so as not to let the Champion take over the control of the battle.
While fighting the Legion Champion, I surprisingly don't recommend using Death Grip, but instead just the standard melee attacks. Make use of the fact that the boss is fairly slow and can't respond to your offensive at once. Consider using special attacks (such as summoned helpers shown on the above screen). The only exception is the Reaper Form - it's best to save it for more difficult encounters.
Further in the battle, Legion Soldiers will also appear on the arena. Since those demons are visibly weaker and don't have chains to use, take them out first. You can pull the Soldiers to you with Death Grip, they're quite vulnerable to it. Nevertheless, don't think that eliminating the first batch of them will resolve the issue, because other beasts will soon join in as well. Same as before, focus on attacking the Soldiers, leaving the Champions for last.
When the fighting is over, look around the area for loot dropped by enemies; you'll also notice that the only available passageway is a door in the south-eastern part of the chamber (the above screen).
Start off by examining the nearby chest, then take the stairs to get to where the screen shows. Star wall-running, but make sure to bounce off twice towards the opposite wall so as to avoid falling down into the lava. Run to the interactive edges and grab onto them.
Use the edges to get to the nearby balcony. Take the only available path, but watch out for more Legion Soldiers. Your destination is the shaft pictured above - use Death Grip on the handhold there.
DON'T do any climbing, instead let go of the first edge Death reaches. The trick is to drop down to the bottom edge shown on the screen, which the character should automatically grab.
Now, move to the right as far as possible and climb a new shelf. Go through another corridor and stop when you see a new handhold on the right (the above screen).
Star climbing (screenshot 1) by grabbing onto the handholds with Death Grip and bouncing off the walls. You should reach a small area guarded by a Legion Champion (screenshot 2). Take him down, but be more careful this time because the smaller size of the fighting area will make it more difficult for you to dodge. After you've won, look around for a Boatman Coin and a legendary primary weapon - Demonflame Renders.
Bo back to the shaft, drop down and resume the run to find a new interactive handhold seen above. Grab onto it with Death Grip.
Run on the wall vertically and bounce off it (screenshot 1). Keep bouncing off like that until you reach a small shelf with a chest you've passed by earlier (screenshot 2). Look inside to find a Dungeon Map.
Repeat all the steps connected to getting to the first large shaft, so wall-run on the walls and run through a few corridors. Use Death Grip on the handhold again, but this time don't let go of the edge, but start going up (the above screen), grabbing onto a handhold and a new edge.
Finally, move far to the right and climb the new shelf. Before leaving this place, look around for a Book of the Dead page ([The Book of the Dead] side quest). Use the nearby door to go back to the central area of the Black Stone and interact with the switch shown above.
Be cautious, because hitting the switch will cause a Legion Champion to show up somewhere nearby. Consider retreating to the main arena so that you could have a wider battlefield while fighting the demonic beast. After winning the battle, examine the area north of the switch and you'll find the interactive edges pictured above.
After grabbing onto the first edge, move left and start lowering yourself down so as to land in the bottom corridor. Deal with the Legion Soldier there, then look inside the nearby chest.
Now it's time to go back to the balcony with the switch, so grab onto the interactive handhold, and then an edge. Once at the north-eastern balcony, select Phasewalker from the ability list and activate the green portal shown on the above screen. Go through it to go back to the present.
Start exploring the area by checking out the chest and picking up a Soul Arbiter's Scroll. Afterwards, go to the central arena seen on the screen. There is a fresh batch of Undead Scarabs to eliminate there.
Once they're dealt with, stand in front of the handhold, as seen on the screen, and use Death Grip on it. Wait until Death gets to the upper balcony and use the door leading to the western part of the Black Stone.
Ignore the closed door nearby and take the corridor leading west (the above screen), eliminating some Undead Scarabs on the way. Keep going west, but note the presence of a time portal. When you reach the western part of the destroyed fortress, look around for a Boatman Coin.
Select Phasewalker from the ability list and start activating the two "regular" (blue) portals in the area. The first one is by the lava (screenshot 1), the second in the north room (screenshot 2).
Stand in front of the first portal and use Death Grip on the handhold there - this way you'll jump into the portal without harm and be transported into a new place.
Turn west and grab onto the nearby edge. Move right and wall-run once you're on a small shelf - you'll reach the chest pictured above, which holds a random treasure.
You're ready to go back to the western part of the area. Locate the time portal (screenshot 1 shows the portal, screenshot 2 its location on the map) and activate it with Phasewalker. Step through the green portal to go back in time.
As soon as you use the portal, you'll be attacked by a new type of monster - a creature called Maelstrom. The best strategy against it is the same one used with Liches, which is trying to chase it into a corner to prevent it from doing too much of anything. Otherwise, Maelstrom will start throwing fireballs at you, and they're not easy to dodge.
Afterwards, take down Legion Soldiers in the area as well, and another Maelstrom too. Additionally, check out the south corridor to reach a hidden Boatman Coin. Return to the main area and locate the pressure plate shown above, on which you have to stand.
Make sure you're standing on the plate and activate Soul Splitter. Have the first half head for the north-western passage shown on the above screen (which had also been shown on a previous cutscene). Start wall-running to reach a large room.
There, you'll unfortunately be forced into another battle with a Maelstrom and Legion Soldiers. Attack Maelstrom first, even though he's much stronger than the Soldiers. Considering that otherwise you'd have to constantly watch out for fireballs, it's a much better choice.
After the battle is won, look around for a hidden Relic of Etu-Goth ([Lost Relics] side quest). Select Phasewalker, but DO NOT deactivate Soul Splitter. Activate Phasewalker on the regular portal where the screen shows.
Switch to the other half, go right and locate the second inactive portal (the above screen). Same as before, use Phasewalker. When the portal is activated, make sure you're standing right in front of it.
Switch back to the first half and locate a shadowbomb. Pick it up and approach the portal, BUT don't go through it. Instead, take a "look" through it and aim at the other half of the soul (the above screen) so that it could catch the bomb.
[TIP: If the process of swapping the shadowbomb between the two halves fails, make sure you've activated only the regular portals on both sides (not the reinforced ones!) and that you've aimed at the other half correctly (the marker changes colors).]
Take control over the second half of the soul - the one that caught the shadowbomb from the other side - one last time. Go south, past a fossilized form of Death, and take the stairs to the east. Stand as seen on the screen and throw the shadowbomb at the yellow crystals to blow them up.
Deactivate Soul Splitter and return to the time portal to go back to the present. Approach the platform on which the yellow crystals stood in the past and notice that you can now get to a chest with a Skeleton Key inside.
Take the south corridor and then turn east, but stop at the second time portal mentioned and ignored earlier - its location is displayed on the above screenshots. Use Phasewalker there and go back to the past.
Once you're in the small chamber, look inside the first chest. Bash every object you see - that should cause a second chest to appear (with a rare treasure). Afterwards, take the corridor leading east and turning north (the above screen).
Be cautious, because as soon as you approach the door outlined in the distance, monsters will show up in the area. Similarly to the previous battles, I recommend taking out the Maelstrom first and only then the Legion Soldiers. After you win, use the Skeleton Key to unlock the closed door.
Go through the narrow corridor to go back to the central area of the Black Stone. Use the switch there, and then run towards the north edges shown on the above screen. Get to the corridor on the bottom level (or you can just jump down).
Kill the Legion Soldier you'll encounter there, and use the opportunity to examine a nearby chest. When you're done, locate the time portal illustrated above and activate it with Phasewalker. Go through the gate to go back to the present.
After jumping out of the portal, turn left, which is west. Stop at the "regular" portal shown on the screen and activate it with Phasewalker.
Now, for a change, go east. Stop at the edge, exactly where the screen shows, and activate the portal on the wall.
Go back to the first activated portal (the one at the end of the west corridor) and jump through it - this will take you to a shelf on which you're seen a Book of the Dead page earlier ([The Book of the Dead] side quest).
Go through the portal again. Once you're in the west corridor (on the bottom level), look around the area. Locate the interactive ledges and handholds and move your way up.
Your destination is the west balcony - there, take the passage leading to the closed door you've opened while exploring the fortress in the other time zone (the above screen). When you reach the end of the corridor, you'll find a GnoMAD Gnome, connected with the [GnoMAD's Gnomes] side quest.
Return to the balcony, jump down and now, for a change, use the interactive ledge and handholds located on the east wall (screenshot 1). You should reach a large gate leading to the north chamber of the Black Stone (screenshot 2).
Follow the only available path. When you enter the throne room, go up the stairs leading north. Find the time portal shown on the screen and use Phasewalker on it. A boss battle awaits you in the past.
In the first stage of the battle, Samael uses only one attack, but in several variants. He has an innate ability to teleport which he uses frequently to shift to the character's present location and hit it a few quick times. This means you need to be moving all the time and use dodging without a fail.
Luckily, the boss is vulnerable to all kinds of attacks, including the standard melee ones. You need to know, however, that it's harder to use the Death Grip method here. It works best when you can aim at the enemy, but since Samael disappears for a while every time he teleports, the aiming mechanism can get confused. Consequently, I recommend using Repear's Revenge and all of those special attacks which don't require aiming.
Keep hitting the boss until he goes back on his throne. He will then send three fireballs at you (one at first, then two simultaneously), but as long as you don't get your moves mixed up, you should avoid getting hit by any of them (they move in a straight line).
Get ready to resume the offensive as soon as you dodge all the fireballs. This stage of the battle isn't any different from the previous one, though the boss will probably start using more powerful attacks when he teleports to you. Don't stay in one place for too long and keep looking for opportunities to deal as much damage as you can.
Same as before, attack the boss until he goes back on the throne. This time Samael will send five fireballs your way (the second and the fourth from the left, the middle one, the first and the fifth from the right). Try to dodge them effectively so as not to lose any unnecessary health points.
As soon as the fireballs are out of the arena, Samael will resume his teleport attacks. Don't change anything in your offensive, just keep hitting him until he loses around half of his health. He should then retreat to his throne for longer. Run to him and attack (the above screen), triggering a cutscene during which you need to press E.
In the next stage, Samael will stick to teleporting around the battlefield as well, but this time there are few additional difficulties to take into consideration. The first one are yellow glyphs which will be following Death on the floor (the above screen), and to avoid getting hurt you'll need to run away and time your dodges precisely.
The second difficulty is that the glyphs will eventually show up on the whole arena. Keep moving constantly, but watch out where you're going and if you're not stepping into one of the glyphs.
Due to the fact that Samael had become much more resilient since the second stage of the battle, it would be good idea to use the Reaper Form. Apart from that, make use of the most powerful special attacks and don't be afraid to use curatives to restore the Wrath bar.
Keep hitting Samael until he runs out of health. This will trigger a new cutscene and conclude the battle, rewarding you with a Demon Key.
Before leaving this place, don't forget to look inside the chest. It will appear in Samael's previous spot. Afterwards, open the world map and select the [Tree of Death] (you don't have to go back to the present). There, talk to the Crowfather to finish the mission (rewards are: 2500 XP and 11000 gold) and unlock the final main quest [The Well of Souls].
[TIP: According to the Crowfather's warning, entering the Well of Souls begins the final main quest of the game and it's a road of no return. Therefore, it's a good idea to stock up on supplies and complete all other side quests (the game will allow you to complete them after defeating the final boss as well, but only if you agree to return to the last checkpoint right before the final stage.)]
[TIP: According to the Crowfather's warning, entering the Well of Souls begins the final main quest of the game and it's a road of no return. Therefore, it's a good idea to stock up on supplies and complete all other side quests (the game will allow you to complete them after defeating the final boss as well, but only if you agree to return to the last checkpoint right before the final stage.)]
The mission should start at the same place where the last one has ended, which is in the [Tree of Death] (Shadow's Edge). Head for the unlit tunnel shown on the above screen, which has been unlocked during the last cutscene.
Follow the only available path to enter the [Well of Souls]. Your destination is the dungeon's exit pictured above. Get ready for the final boss battle!
The battle with the Avatar of Chaos is much easier than your last encounter with Samael, which, naturally, doesn't mean that you should think too low of the final boss of the game. In the first stage of the battle, the Avatar will stick to three types of attack, with two most frequent being a standard axe slash (screenshot 1) and high leaps combined with a stomp on the ground (screenshot 2).
The Avatar can also send black vines at you, though it's much less frequent. The best defense against the three types of attack is of course dodging them effectively.
Dealing damage to the Avatar luckily doesn't involve using any restrictions. You can use all the tricks you know, even the basic ones. It's also a good idea to use the well-tried Death Grip method to pull yourself to him every time he misses.
Keep hitting him until he's wounded enough to kneel. Run to him quickly and when the icon appears above his head, hit the button responsible for Execution (E). It won't end the battle, but take you to its further stage.
The second stage of the battle with the Avatar isn't much different from the previous one, though his attacks will deal you more damage. It becomes even more important to dodge and not getting hit too often.
When the boss loses around half of his health, he'll kneel again, which of course means you have to run to him and hit E when the icon appears above his head.
The third stage of the battle adds not one, but two additional difficulties. The first is that the boss will send out three groups of vines towards the character, which can not only move, but also automatically point towards Death. Fortunately, you don't have to destroy them, just avoid them until they disappear.
The second difficulty is the most dangerous in my opinion, because in it Death is grabbed by the vines. When that happens, press the left mouse button instantly to try to get free. If you're too late, the boss will catch you and start tossing you around, which deals dome serious damage.
[TIP: A good idea to lessen the chances of being caught by the boss is to maintain a long distance when you predict he may use this attack. The advantage here is that even if the vines grab you, the boss won't have enough time to get to you.]
Keep attacking the boss without a break, using special Wrath attacks and the Reaper Form. Fight until you empty the Avatar of Chaos' health bar, which is tantamount to winning the battle and completing the game.
[TIP: After the seeing the ending and the credits, the game will ask you whether you want to begin a New Game+ campaign or go back to the last checkpoint before the battle with the Avatar of Chaos. I suggest selecting the second option (the No answer) only if despite my previous recommendations you haven't finished all side quests.]
This unofficial Darksiders II - Side Quests Game Guide contains a very thorough walkthrough of all side missions available in the game. The description of each quest offers information on completing tasks, exploring the environment, solving various logic puzzles and defeating enemies. A lot of effort was also put in showing the locations of all of the game's collectibles (pages, Arbiter's scrolls, relics, Stonebites and others) so that finding all of them won't take too much time. Final chapters of the guide cover the game's optional locations, as well as a special arena called The Crucible.
List of the guide's contents:
The guide contains the following indicators:
The quest can be unlocked during your first visit to [The Cauldron], in the main quest [The Fire of the Mountain]. The quest giver is Karn, and since he's right at the entrance to The Cauldron, you can't miss him. Talk to him after defeating Constructs, and select Favor. Karn will ask you to find a Silver Platter in The Cauldron.
[TIP: Make sure to select the proper dialogue option, because the conversation with Karn is also required to move another side quest - [Shaman's Craft]].
The item you're looking for is a Silver Platter and you can find it during a first visit to [The Cauldron], in the main quest [The Fire of the Mountain]. In the final stage of the exploration (the second level) you'll be forced to throw a shadowbomb at a switch in order to lower a drawbridge. Go across it and explore the area on the left - you'll stumble upon the platter.
You can now return to Karn, who's standing in the same place as before, at the entrance to the Cauldron (only after completing the main quest connected with this location). Trigger a conversation and select I've found it... The rewards are: 165 XP and 900 gold.
You can unlock this quest during the main quest [The Tears of the Mountain]. Right at its beginning you'll meet Karn, in the north-western part of the [Stonefather's Vale]. Select Assistance... in the conversation. The Ancient will ask for your help in retrieving a certain piece of headwear from the Drenchfort.
The item you're looking for is Karn's Helmet and you can find it during a visit to the [Drenchfort] as part of the main quest [The Tears of the Mountain]. In the initial stage of this quest you'll be exploring the eastern part of the fort. Find a single south room where you battle, among other things, an Earth Crag. When the fighting is over, take the Helmet off one of the tables.
It's best to start looking for Karn only after completing the main quest [The Tears of the Mountain], which is after leaving The Drenchfort. You should find him at the site of another main quest, [To Move a Mountain], namely by the entrance to [The Lost Temple]. Talk to him and select Here is your helmet... The rewards are: 219 XP and 1200 gold.
You can unlock this quest during the main quest [To Move a Mountain]. Go to the entrance to [The Lost Temple] to find Karn on the left. In the conversation, select One more favour and you'll be asked to retrieve a compass belonging to Karn from The Lost Temple.
The item you're looking for is Karn's Compass and you can find it during a visit to [The Lost Temple] in the main quest [To Move a Mountain]. Get to the small area with a garden, which is not long after the battle with a few Construct Sentinels. Examine the central alcove and you'll find what you need.
It's best to start looking for Karn only after completing the main quest [To Move a Mountain], which is after leaving [The Lost Temple]. You should find him in the [Forge Lands] (adjacent to Tri-Stone). Trigger a conversation and select I've found it.... The reward is an additional weapon Gauntlets of Savagery.
You can unlock this quest during one the trips to [Tri-Stone]. The first time you can go there is right after initiating the main quest [The Fire of the Mountain]. Find Thane in the northern area of the location, and select the upper right dialogue option, which is Changing fate. Muria will ask you to deliver her three alchemy ingredients - Stalker Bone, Mordent Drew and Carven Stone.
Karn can be found at the entrance to [The Cauldron]; it's not possible to miss him since he's an integral part of the main quest [The Fire of the Mountain]. Talk to the Ancient just after defeating Constructs, and select Your shaman's craft. Karn will then you that you can obtain the Stalker Bone in The Cauldron.
[TIP: Make sure to select the right dialogue option, because Karn is also a quest giver on his own; he has the [Lost and Found] side quest.]
You'll receive the Stalker Bone automatically in the course of completing the main quest [The Fire of the Mountain]; namely during the exploration of [The Cauldron], and even more precisely - after the mandatory battle with a Stalker (the above screen). You should receive the ingredient afterwards.
[TIP: Tips on how to defeat the Stalker are in the description of [The Fire of the Mountain] quest.]
It's best to return to Karn only after exploring the whole of [The Cauldron] and interacting with the last mechanism (after defeating Gharn). Leave the dungeon and find the Ancient near the exit of [The Cauldron]. Trigger a conversation and select Mordent Dew, thanks to which you'll learn that the last alchemy ingredient can be obtained from Stingers, which inhabit, among other places, the Drenchfort.
Mordent Drew is obtained practically automatically, namely during an encounter with Stingers (simply let them attack you). It can take place even before reaching [Drenchfort] (the above screen - a battle in the Shadow Gorge), or while exploring it.
It's best to start looking for Karn only after completing the quest [The Tears of the Mountain], which is after leaving Drenchfort. You should look for him in the location of another main quest [To Move a Mountain], namely by the entrance to [The Lost Temple]. Talk to the Ancient by selecting Craven Stone in the dialogue. He'll tell you that the stone can be obtained from one of the Construct Sentinels inside the Temple.
You'll obtain the Craven Stone automatically after defeating the first Construct Sentinel, which is right at the beginning of [The Lost Temple] during the [To Move a Mountain] quest. You can't miss it anyway, because taking the Sentinel (and other Constructs) down is necessary to unlock access to further parts of the temple.
Fast travel to [Tri-Stone] and find Muria, which should be at the same as before, which is in the southern part of the location. Tell her you've retrieved the materials. The main reward for completing this quest is a talisman - the Grim Amulet. Apart from that, you'll also receive 329 XP and 1500 gold.
[TIP: The Grim Amulet is quite a unique item, because it's only property is accumulating the Reaper Energy. If you enjoy using the Reaper Form, it pays off to equip it.]
You can unlock this Quest Turing your performance of the main quest [The Rod of Arafel]. After you go to the location [The Earth] deal with all of the monsters of the Swarm, which will result in initiating a conversation with Uriel. During the conversation choose the upper-right dialogue option "How many have gone lost?" Uriel will ask you to find ten of her fallen brothers and to put an end to their misery. It is worth mentioning that you will be able to find all of them during the performance of the abovementioned mission
You can find the first of the hellguards soon after you go past the first building, right before duel with the Suffering. Use your firearms to put him to death.
[TIP: Screenshots from the map show spots that you can take a good shot from at the hellguards, instead of the exact locations where you can find them. It is because some of them can be finished off using firearms from a large distance only.
You will find the second hellguard soon after you deal with the first one, more precisely right after you enter a new building and use the stairs. Depending on what you like, you can either use blades or firearms.
You will find the third hellguard soon after you dispose of the second one, while exploring the same building. Take the stairs and go left. Depending on what you like, you can use either your blades or firearms.
The fourth hellguard is to be found soon after you acquire the grenade launcher and Deal with the Suffering (while searching for the second part of the Rod). Explore the north-western part of the mentioned area to find the hellguard nailed to one of the walls. Use your firearms to finish him off.
The fifth hellguard can be fund right before your battle with Nhoss. Before you jump down to the area in which the battle is to take place, turn south-east. You will notice the hellguard in the distance. Use your firearms to finish him off.
The sixth hellguard is in the underground tunnel. After you use the ramp at the barricaded pass, jump over to a small ledge and position yourself at the right angle on the lower level. After you notice the hellguard, use either your firearms of blades to dispose of him.
The seventh hellguard is located in the second underground tunnel. After you deal with him, explore the room to the south, adjacent to the to the tunnel.
The eighth hellguard is to be found during your searches for the third part of the Rod. More precisely, you can find him right after you dealt with the second Nhoss. Explore the area where you fought him and finish the hellguard off with your firearms.
The ninth hellguard is to be found during your pass over the upper part of the bridge. Soon after you deal with the third Nhoss, examine the bridge's pillars. You have to use your firearms to finish the hellguard.
The tenth hellguard can be found during the exploration of the building's ruins, after you find all three parts of the Rod. The hellguard is in the last room you explore before returning to the large area with angels in it. You may use either your blades or your firearms here.
In order to officially finish the quest, you need to backtrack to the square that you started the mission on the Earth in. Find Uriel and inform her that you have disposed of all of her brothers by choosing the dialogue option that goes "Your angels suffer no more". For completing the quest you will be rewarded with a unique weapon whose special feature is that it can create protective cover around the Death.
You can unlock this quest during one of the visits to [Tri-Stone]. The first one takes place right after the beginning of the first main quest [The Fire of the Mountain]. Find Thane in the northern part of Tri-Stone and select only the top right dialogue options during the conversation: I've always wanted to fight a Maker and Fight with Thane.
I suggest postponing the battle with Thane until later in the game, specifically after unlocking at least one good special attack and acquiring some better gear. During the battle itself, avoid Thane's quick and powerful attacks and look for opportunities to hit him yourself.
[TIP: Don't move too far away from the training area Thane is at, because it may cause the battle to end prematurely.]
After you win, talk to Thane again to receive your reward (900 XP and 1200 gold), but also to get four new side quests from him - [Find and kill Achidna], [Find and kill Bheithir], [Find and kill Gorewood] and [Find and kill the Deposed King].
The quest can be unlocked in two basic ways. The first one is to defeat Thane during [The Maker Warrior] side quest. After winning the duel, you can receive a commission to kill Achidna along with three other monsters. The second way is to find Achidna without the involvement of Thane, at which the quest will automatically appear in your quest log. You won't have to take the quest from Thane first, but simply kill Achidna and go to the Ancient to receive your reward.
Among the four monsters Thane wishes dead, Achidna is by far the easiest to find. She resides in [Psychameron] in the Kingdom of the Dead, and fighting her is part of the main quest [Basileus] - you couldn't miss her even if you tried. Detailed instructions of how to kill Achidna (and the accompanying Basileus) can be found in the section describing the aforementioned main quest.
Return to [Tri-Stone], initiate a conversation with Thane and tell him you had killed Achidna. The primary rewards for this side quest are 603 XP and 3000 gold, although killing Achidna also gives you a new rare weapon, Achidna's Fangs.
The quest can be unlocked in two basic ways. The first one is to defeat Thane during [The Maker Warrior] side quest. After winning the duel, you can receive a commission to kill Gorewood along with three other monsters. The second way is to find Gorewood without the involvement of Thane, at which the quest will automatically appear in your quest log. You won't have to take the quest from Thane first, but simply kill Gorewood and go to the Ancient to receive your reward.
Gorewood isn't an easy monster to track down, but it doesn't mean you should wait with finding him until later in the game. Gorewood is located in the [Weeping Crag] in Forge Lands - the instructions on how to get to him can be found in the section devoted to that location. Just to remind you, Gorewood lives on a small forest glade which can be accessed by an underwater tunnel (after defeating a Stalker).
Return to [Tri-Stone], initiate a conversation with Thane and tell him you had gotten rid of Gorewood. The primary rewards for this side quest are 603 XP and 3000 gold, although killing Gorewood also gives you a new legendary weapon, Gorewood Maul.
The quest can be unlocked in two basic ways. The first one is to defeat Thane during [The Maker Warrior] side quest. After winning the duel, you can receive a commission to kill Bheithir along with three other monsters. The second way is to find Bheithir without the involvement of Thane, at which the quest will automatically appear in your quest log. You won't have to take the quest from Thane first, but simply kill Bheithir and go to the Ancient to receive your reward.
Bheithir is pretty easy to find. Nevertheless, given that he's a fairly difficult enemy that can deal a lot of serious damage, I wouldn't recommend going into battle too quickly. Bheithir resides in [The Nook], a small dungeon connecting Baneswood with the Lost Temple. You need to enter an underground cave and use interactive handholds to get across to a small bridge. More details are described in the chapter detailing the Nook.
Return to [Tri-Stone], initiate a conversation with Thane and tell him you killed Bheithir. The primary rewards for this side quest are 603 XP and 3000 gold, although killing Bheithir also gives you a new rare weapon, Bheithir's Talons.
The quest can be unlocked in two basic ways. The first one is to defeat Thane during [The Maker Warrior] side quest. After winning the duel, you can receive a commission to kill Deposed King (Argul) along with three other monsters. The second way is to find Deposed King without the involvement of Thane, at which the quest will automatically appear in your quest log. You won't have to take the quest from Thane first, but simply kill Deposed King and go to the Ancient to receive your reward.
The Deposed King is the main mini-boss of a multi-leveled dungeon - and because he is much harder to defeat than the other monsters designated to you by Thane, I don't recommend trying to kill him too quickly. The monster resides in the [Lair of the Deposed King], located in Leviathan's Gorge in the Kingdom of the Dead. Instructions on how to reach and kill the King are found in the Additional Locations chapter.
Return to [Tri-Stone], initiate a conversation with Thane and tell him you have killed the Deposed King (Argul). The primary rewards for this side quest are 603 XP and 3000 gold, although killing the Deposed King also gives you a new rare weapon, Sceptre of the Deposed King.
The mission can be unlocked right at the beginning of the main quest [The Heart of the Mountain]. The first part assumes talking to the Warden in [Tri-Stone]. During the conversation ask him about other Wardens by selecting Wardens in the dialogue options, and you'll be asked to find one named Oran.
Open the world map and pick the name of the current quest from the list of available missions (ENTER), so that a mission marker appears (the above screen). Your destination is located in the western part of Forge Lands. I suggest fast travelling to the [Fjord], north of the mission marker.
Once at the Fjord, head south, towards the water pool pictured on the screen. Jump into the water and swim south.
You shouldn't have any bigger problems with finding Oran. Approach the Warden and press E to initiate a conversation. The rewards for this mission are 494 XP and 2500 gold, although what's more important is that you'll receive a new side quest - [The Wandering Stone] - which involves tracking down Oran's missing limbs.
You can unlock this mission in the course of the main quest [The Key to Redemption]. After taking care of all Corrupted Angels in the [Crystal Spire], talk to the friendly angel Nathaniel and choose the top right dialogue option, Other business. The angel will then give you Nathaniel's scroll and ask you to find out more about the creature whose name is written on it.
Return to the [Tree of Life] and use the portal to get you to the Kingdom of the Dead. Open the world map and fast travel to the well-known location of [Eternal Throne] (the above screen).
Approach the Chancellor and trigger a conversation to learn that the soul you seek hasn't been seen at the Lord of Bones' court.
[TIP: I recommend using up all dialogue options while talking to the Chancellor in order to unlock an additional side quest called [The Chancellor's Quarry]].
Following the new objective, go back to the portals, travel to Lostlight and seek out Nathaniel again (he's standing at the entrance to the [Crystal Spire]). Talk to him and he'll send you to the shaman woman Muria.
Return to the portals and travel to the Forge Lands. There, plan a journey to [Tri-Stone]. Find Muria (the above screen) and talk to her to learn more about the soul from the scroll.
Go and meet Nathaniel at the [Crystal Spire] in Lostlight for the last time. Listen to what he has to say - after he's done you'll receive a reward of 3500 XP and 9000 gold.
This quest will appear in your log automatically upon finding one of four GnoMAD Gnomes. The remaining ones can be collected in any order, although the reward will be given to you only when have all four of them.
Below are their locations. Here's when it's best to start looking for them:
The Gnome can be found soon upon reaching the upper levels of the City of the Dead, right after dealing with the burning lift with spikes. Get to the pressure plate pictured above.
Make sure you're not standing on the plate yourself, but somewhere around it. Use Soul Splitter and have the first half stand on the plate (the above screen).
Switch to the other soul and send it left, using Death Grip to latch on to the interactive handhold. Grab onto the following ones, BUT stop at the one which has been uncovered due to the pressure put on the plate (the above screen).
Switch back to the first half of the soul and step off the pressure plate. If you did everything according to plan, the wall with the edge the second half is still holding onto should turn. Switch back to it again and you'll be free to explore the hidden part on the map (the above screen).
There are many treasures in the newly unlocked area, but the most important one is of course the GnoMAD Gnome (the above screen).
[TIP: If the Soul Splitter has been deactivated prematurely, try to stand closer to the pressure plate next time.]
You can find the Gnome while exploring the western part of the Citadel. There is a flooded area, pictured above, which you can't access at first due to the presence of a black goo.
That area becomes available after charging the yellow ball in the highest tower and turning the goo into water over the whole western part of the Citadel. You're free to go through the hole in the wall shown on the screen.
Explore the small cave. The exact location of the GnoMAD Gnome is indicated on the map above.
The Gnome can be found during the last stage of exploring the Black Stone, right before going through the north gate which leads to Samael. I suggest starting off at the small lower corridor with a time portal (the above screen). Make sure, though, you're in the present.
Locate the interactive ledges and handholds and make your way up.
You should find yourself at the west balcony; there, go through the passageway leading to the closed door you've unlocked earlier while exploring the fortress in the other time zone (the above screen).
The GnoMAD Gnome is at the aforementioned door opened with a Skeleton Key while in the past. Its exact location is indicated on the above map.
You can find the Gnome upon reaching the north chamber of the ruins, pictured on the screen, though it's only possible if you have Voidwalker (or Phasewalker), because you need to activate two portals first.
Jump into the water, dive in and you'll find the place where the GnoMAD Gnome is hidden (the above screen). Its exact location is indicated on the above map.
You'll receive this objective only after collecting all four GnoMAD Gnomes. The game doesn't give you any specified location of a Serpent Tome, but these objects can be found in every area with an NPC. My recommendation is going to [Tri-Stone] in Forge Lands. Interact with the Tome (the above screen) and read the contents of the message entitled A Gift From: GnoMAD to receive a gift in the form of a legendary weapon (GnoMAD Scythes). What distinguishes this scythe from the others is that it deals additional random elementary or magic damage. Apart from the weapon, you'll also get 329 XP and 1500 gold.
The quest unlocks automatically after completing the [Silent Stone] side quest. Upon finding Oran and talking to the Warden, you'll be given Oran's Heartstone Fragment and asked for help in recovering his missing limbs.
[TIP: You can collect Oran's limbs in any order you want.]
Oran's left arm can be found while exploring the southern regions of the Forge Lands, below the entrance to the [Scar] dungeon. Approach the arm and activate it.
Oran's right arm can be found while going through the [Shadow Gorge] in Forge Lands, north-west from the Stonefather's Vale. Approach and activate the arm.
Oran's left leg can be found in the eastern regions of the Forge Lands - in the northern part of the [Charred Pass]. Approach and activate the arm.
Oran's right leg can be found in the [Fjord] in the Forge Lands. The limb lies along the path leading towards the Drenchfort. Approach and activate the arm.
You can return to Oran only after you've found and activated all four limbs. Start a conversation with the Warden to trigger a short cutscene. The rewards for this mission include 494 XP and 2500 gold, but you'll also receive a new side quest called [Makers Chronicle].
You can unlock this quest during a conversation with the trainer Draven in the [Eternal Throne] in the Forge Lands. Select The Kingdom of the Dead (the above screen) in the dialogue and you'll be asked to track down and destroy the titular Bloodless.
Note - every time you decide to start looking for the Bloodless, you're going to have to make some preparations. Open your Inventory and go the Talismans tab. Equip the Bloodless Talisman - otherwise you won't encounter any of them in the designated locations. Once a "hunt" is over, you can of course take the talisman off because it doesn't have any protective properties.
There are six Bloodless in total to exterminate - three in the Forge Lands and three in the Kingdom of the Dead. Their locations are detailed below. Make sure to examine the area after each battle because every defeated creature should drop some valuable loot.
All Bloodless in the Forge Lands are Ethereal Stalkers (ghostly versions of Stalkers).
1) [Stonefather's Vale] - explore the north-eastern part of the vale. You'll find the Bloodless in the same spot as a Book of the Dead page.
2) [Charred Pass] - the Bloodless resides in the ruins along the main trail. Watch out, because the area is also patrolled by numerous Constructs.
3) [The Fjord] - get to the ruins in the southern part of the Fjord, right by the water tank (screenshot 1). Examine the north-eastern part of the ruins (watch out for Stalkers and Prowlers!) to find a wall with an interactive handhold (screenshot 2).
Check out the upper balcony and you'll find your monster.
All Bloodless in the Kingdom of the Dead are Scarab Hulks.
1) [Lair of the Deposed King] - explore the second level of the dungeon's basement and you'll find a hall with a closed door (you need a Skeleton Key to open it).
2) [The Maw] - explore the north-western part of the Maw. Stay on your guard, because apart from the Bloodless there are also powerful variants of Skeletons here (mainly Skeletal Champions).
3) [Boneriven] (a dungeon you get to by going through [Sentinel's Gaze]) - get to the last chamber on the third level of the basement.
This objective will appear in your log only after exterminating all six Bloodless. Travel back to the [Eternal Throne] in the Forge Lands, talk to Draven and select I've destroyed the Bloodless dialogue option. The rewards are 3500 XP and 15000 gold.
You can unlock this quest after completing the main quest [The Tears of the Mountain]. Go to [Maker's Forge] and talk to Alya there. During the conversation, select I'm helping Constructs, not the Makers? Alya will ask you to go to the Shattered Forge to retrieve Valus' Hammer - the Splinter Bone.
The place where the hammer Alya's looking for has been hidden is a dungeon called the [Shattered Forge] (the above screen). It's located in the western part of the Forge Lands, north from the gate leading to the Fjord, which is opened in the course of one the main quests.
Splinter Bone is hidden inside a chest lying in one of the first rooms in the dungeon, though to get to it you need to go through the whole [Shattered Forge]. I recommend reading the detailed description of this area.
After acquiring the Splinter Bone, make sure you've explored the whole dungeon and go back to the [Maker's Forge] to talk to Alya. The rewards for completing this quest are 111 XP and 1100 gold, although Alya will also make you a promise to sell better items in the future.
The mission can be unlocked after completing the main quest [The Heart of the Mountain] and starting the next one, [The Tree of Life]. Go back to [Tri-Stone] and initiate a conversation with the shaman woman Muria. Select dialogue options pertaining to Constructs, including Why is there so few Constructs?, and you'll be asked to track down a mad Construct named Ghorn.
The location of the mad Construct is a dungeon called [The Scar] (the above screen). It's situated in the southern part of the Forge Lands, east of the Cauldron which you've visited in the course of one of the initial main quests.
The Construct you're looking for is Ghorn, and to get to him you have to go through the whole [Scar]. I recommend reading the detailed walkthrough of that dungeon - has all the instructions needed to defeat Ghorn.
After eliminating Ghorn, make sure to explore the whole dungeon before going back to [Tri-Stone] to talk to Muria. The rewards for completing this quest are 548 XP and 2500 gold.
The quest becomes active as soon as you complete [The Wandering Stone] side quest. After finding and activating all four limbs, report back to Oran. Select Makers during the conversation (the above screen) and you'll learn about the titular tome.
Open the world map and travel to [Tri-Stone]. As instructed, talk to the shaman woman Muria and select the Makers Chronicle dialogue option (the above screen). Muria won't agree to help you unless you bring her some particular seeds.
These seeds aren't found in specific areas. To collect them, you're going to have to kill random enemies, but only those restricted to the Forge Lands. The game will suggest that you go to [The Fjord] (the above screen), but can also visit other locations, including dungeons.
To get the seeds, fight only the living enemies - the easiest of them are Stingers and various types of Stalkers. Once in a few battles on average you should be notified about acquiring a Life Seed (the above screen) - you need to gather six of them.
Travel to [Tri-Stone] again to hand the seeds to Muria (select the Life Seeds dialogue option). In return, Muria will give you a Lodestone required in finding the Maker's Chronicle.
Open the world map and activate the current side quest; it will make the finding of the Maker's Chronicle easier. Head to the north-western part of [Baneswood] in the Forge Lands (the above screen).
There, approach the Maker's Chronicle to grab it automatically.
The only thing left to do is to take the Maker's Chronicle back to Oran the Warden, so travel to [The Fjord] one last time. Initiate a conversation with Oran by selecting The Maker's Chronicle. The rewards for completing this quest are 384 XP and 1500 gold.
You can unlock this quest during a conversation with the demonic merchant Vulgrim, who can be found in various places all over the game world. The first encounter can take place in the [Weeping Crag], on your way to the Cauldron in the course of one of the first main quests, [The Fire of the Mountain]. If you initiate a conversation with Vulgrim, you'll be asked for help in locating missing pages of the Book of the Dead.
[TIP: You can receive this quest even after you've collected a few pages, or even if you have completed a whole chapter. Collecting the secrets before meeting Vulgrim doesn't have any effect on unlocking the quest.]
STONEFATHER'S VALE
1) The page has been hidden in the north-eastern part of the Stonefather's Vale.
BANESWOOD
1) The page has been hidden in the eastern part of Baneswood, behind the large statue.
WEEPING CRAG
1) The page has been hidden on a small rock ledge which you can access soon after killing a Stalker. Find the narrow corridor and wall-run along the walls, bouncing off between them until you're there.
SCAR
1) The page lies on a small shelf in the western part of the dungeon - you can get to it after landing on a balcony holding a chest with a Skeleton Key. You're going to have to wall-run and grab onto interactive edges as they go.
CAULDRON
1) The page is in a room on the first level, the one with the puzzle involving two large balls. It's hidden where the ball has been previously lodged.
2) The page is in the last chamber on the second level, accessible right after dealing with the boss Gharn. It's hidden behind barrels, not far from the device used to progress the main quest.
SHATTERED FORGE
1) The page is hidden on the arena where you fight a Construct Sentinel and some other monsters. It's the second level of the dungeon.
FJORD
1) The page is located in Vulgrim's hideout in the southern part of the Fjord. Using portals (Voidwalker or Phasewalker), get to the upper balcony and destroy the yellow crystal blocking the path to the page.
2) The page is hidden in the temple in the eastern part of the Fjord. Go to the top level of the temple and then use Soul Splitter to unlock access to the page.
DRENCHFORT
1) The page lies in a niche, accessible the traditional way. Locate interactive edges and handholds in the largest part of the fort. Grab onto the first edge, move right and you'll reach the page a while later (jump down to a small shelf first).
2) A second page can be found right after pulling the second lever to restore water (the western part of the fort). Go back to where you're acquired the Skeleton Key. Find a small ledge you can climb onto after getting out of the water. The secret is hidden behind a rock.
NOOK
1) The page has been hidden on a balcony in the south-western part of the Nook's main area. Use Death Grip on the hook and destroy the yellow crystals with a shadowbomb.
LOST TEMPLE
1) The page is behind a grate in one of the south niches - it's a section that's explored just prior to going outside. To unlock the way to the page, you're going to have to lure two nearby Constructs into the holes in the ground (detailed instructions on how to do that are described in the Lost Temple section).
2) Another page is hidden on the second level of the temple and you'll find it soon after the grand battle with two Savage Stalkers. Find the spot with two vertical wooden poles and start jumping across to them. You'll reach the secret a few moments later.
FOUNDRY
1) The page has been hidden on a hard-to-get ledge close to the room where you unlock the Death Grip ability. To get to it, drop down from the lower shelf and use Death Grip on the latch (detailed instructions on how to do that are described in the Foundry's main quest section).
ETHERNAL THRONE
1) The page is hidden near the passageway leading to the Gilded Arena, close to where Ostegoth is, behind the destroyable objects.
GILDED ARENA
1) The page can be found in the westernmost part of the Gilded Arena (on the second level); to unlock access to it you, rotate the nearby lantern towards it in order to raise the drawbridge.
PHARISEER'S TOMB
1) The page has been hidden in the easternmost chamber on the fourth level of the tomb. You can find it behind the large statue.
2) Another page lies on a small rock shelf; to get to it take the lift to the first level and scale the wall where shown on the map.
SPINE
1) The page is hidden on a bridge south of the entrance to the City of the Dead.
JUDICATOR'S TOMB
1) The page can be found in the eastern part of the dungeon, which is the starting point for the search for the second Lost Soul. In the chamber with the Dead Lord, join the helper sent over to the pressure plate, go through the hole and turn left.
2) The page can be found in the eastern part of the dungeon, which is the starting point for the search for the second Lost Soul. Once you reach the oval tower, find your way to the broken staircase (the best way to get there is by performing an accurate jump off the top platform).
3) The page is hidden in the southern part of the dungeon, where the third Lost Soul is. Look for it at the balconies around the soul.
CITY OF THE DEAD
1) The page is hidden in one of the first chambers you're going to go through, the one where you fight a two-part battle. You can find it behind the destroyable objects in the corner.
2) You can find the page in the eastern part of the City of the Dead, in the area with the puzzle where you have to rotate the large bridge. To get it, get to the upper balcony (the one with the main rotating device).
3) The page is hidden in the western part of the City of the Dead, in the corridor blocked by a grate. The only way to unlock access to that corridor is to illuminate the crystal above the grate using the lantern.
4) The page is on the fourth floor and you can get to it as soon as you open the door using the Skeleton Key. Bash the objects inside and deal with Scarabs while you're at it.
LOSTLIGHT
1) The page is hidden in the ruins west of the Crystal Spire.
EARTH
1) You can find the page near the entrance to the tunnel, at the beginning of the mission on Earth and soon after taking care of the first Suffering.
2) You'll find the page after acquiring the first Rod of Arafel and reaching the stairs. The page is lying on a pipe you can't get to, so use Death Grip to grab it.
3) The page is in the long tunnel, right at the start of the search for the second Rod of Arafel.
4) You'll find the page soon after acquiring the grenade launcher and getting rid of the second Suffering. Find the stairs leading to the lower level and look around for the secret there. You can also get the page later, since you'll have to return to this area anyway to talk to Uriel about the third piece of the Rod.
5) The page can be found during the search for the second piece of the Rod. Go through the building guarded by two Exploders. Once you're out, turn right and go straight ahead. Enter the neighboring building - that's where the secret is.
IVORY CITADEL
1) You'll find the page while exploring the western part of the Citadel, soon after winning the battle with the first batch of Corrupted Champions. When you get to the room with the statue, check out the south balcony.
2) The page can be found while exploring the central part of the citadel, soon after winning the battle with a group of Sycophants. Explore the area with a loaded crystal ball.
SHADOW'S EDGE
1) The page has been hidden in the small dungeon that separates the Tree of Death from the Black Stone. When you get there, make your way up to the top ledge.
BLACK STONE
1) You'll find the page in one of the first areas of the Black Stone, the one where you meet Lilith.
2) The page can be found in the north-eastern part of the Black Stone, right after you finish climbing the shaft (the past).
3) You'll find the page while exploring the western part of the Black Stone. Make sure you're in the present and activate two portals in order to get through to the north room. The secret has been hidden in one of the corners.
4) The page can be found on the bottom level of the central area of the Black Stone; you can get to it only in the final stage of going through the fortress. Activate two nearest portals (the whole process is detailed in the Black Stone's quest description).
Altogether, there are 40 pages of the Book of the Dead scattered around the game world. They can be found in generally accessible areas, as well as within locations specifically connected to main quests or side quests. Each time you find 10 pages, a chapter of the Book of the Dead is created - you can take it back to Vulgrim and sell it to him (the last tab in the Inventory - the above screen). Here's what the demonic merchant has to offer in return:
The Mausoleum lies to the right of the [Lost Temple], in the north-eastern part of the Forge Lands.
When you're there, open the chests and bash the weapon stands. Additionally, use Death Grip to push one of the statues out of the way to the most valuable find, a legendary talisman called Blade Master.
The mausoleum lies on the bottom, fourth, level of the dungeon called [Lair of the Deposed King], located in Leviathan's Gorge (the dungeon is detailed in the Additional Locations chapter).
When you're there, open the chests and bash the weapon stands. Additionally, use Death Grip to push two statues to uncover a way to two hidden rooms. One of them hides the most valuable find here, the rare Demonheart Talisman.
You'll find the mausoleum along the main path, west of the [Crystal Spire].
Go inside, open the chests, and destroy the weapon stands along with all other interactive objects (a bonus chest will spawn). Grab a Boatman Coins and the rare Hoardseeker Talisman from the central area of the hall.
The mausoleum lies along the main trail, not far from where Ostegoth is and south from the [Black Stone].
When you're, loot the chests, collect a Relic of Khagoth ([Lost Relics] side quest) and the rare Spear of Storms secondary weapon. Finally, destroy all interactive pots to spawn a bonus chest holding an armor piece - Abyssal Plate.
Apart from selling all four chapters of the Book of the Dead to Vulgrim, make sure to select the dialogue option I've managed to complete the Book of the Dead (the above screen). It's required if you want to be additionally rewarded for such a long quest - 7000 XP and 17000 gold.
The quest should unlock during your first conversation with Ostegoth, who resides in the [Tree of Death] in the Kingdom of the Dead. The first time you encounter him is right at the beginning of [The Lord of Bones] main quest. At the end of the conversation, Ostegoth will ask you to help collect 15 Relics of Etu-Goth, 10 Relics of Renagoth and 5 Relics of Khagoth. The relics are scattered all around the game world. You can find them either in generally accessible locations, or within locations associated with the main campaign and side quests. You can collect them in any order you want - further details are described below.
LEVIATHAN'S GORGE
1) The relic is near the large bridge in Leviathan's Gorge.
LAIR OF THE DEPOSED KING
1) You can find the relic while exploring the second basement level of the Lair. It's under the demolished staircase.
SENTINELS' GAZE
1) You can find the relic in one of the first rooms of the dungeon, on the ledge where you take shadowbombs from.
GILDED ARENA
1) The relic lies on a demolished staircase in the western part of the Gilded Arena. You can reach the stairs once you solve all the puzzles with lanterns.
ETERNAL THRONE
1) The relic is behind the throne on which the Lord of Bones is sitting, and you can get to it only after completing the main quest in the Gilded Arena.
PHARISEER'S TOMB
1) You can find the relic behind one of the destroyable objects on the third level of the tomb. It's hidden in the room where you fight a grand battle with Wraiths and an Undead General.
SPINE
1) The relic lies near the precipice, south-east of the entrance to the Soul Arbiter's Maze.
JUDICATOR'S TOMB
1) You can find the relic in the eastern part of the dungeon, while looking for the second Lost Soul. When you enter the chamber where you need to summon a Dead Lord, flip the switch on the upper balcony. Go back down and locate an interactive handhold (complete instructions are detailed in the Judicator's Tomb main campaign section).
PSYCHAMERON
1) The relic is in the last area of the dungeon, along the path leading to the large cave where you fight the main boss of this place.
CITY OF THE DEAD
1) The relic can be found in the western part of the City of the Dead, in the area where there is a single Wraith to defeat and a puzzle involving the Soul Splitter ability.
LOSTLIGHT
1) The relic lies near the spot where Vulgrim runs his store.
EARTH
1) The relic can be found while going through the building after obtaining all three pieces of the Rod. It's in the same room as the chest with some random treasure.
IVORY CITADEL
1) You can find the relic in the western part of the Citadel, while going along the northern aqueduct once you've charged the yellow ball in the tower. Jump down to the lower lever of the aqueduct, stop and turn around, and you'll see the relic behind the small waterfall.
2) You can find the relic in the northern part of the Citadel, in the room which is unlocked in the final stage of the quest, prior to the battle with the Scribe.
BLACK STONE
1) The relic is hidden in the western area of the Black Stone. After you've traveled to the past, use Soul Splitter to get to a small room with shadowbombs. The relic lies in one of the corners.
LEVIATHAN'S GORGE
1) The relic lies behind the rocks, close to the entrance to the Gilded Arena.
GILDED ARENA
1) You can find the relic on the top balcony in the eastern part of the Gilded Arena's main area; use Death Grip and do some wall-running to get to it.
SPINE
1) The relic is hidden in the south-eastern part of the Spine, behind some rocks.
PSYCHAMERON
1) You can find the relic in the last stage of exploring the Psychameron, while going through its north-western part together with the Dead Lords. When you find yourself on front of a door that can be opened with a Skeleton Key, turn left. Stop at the fork in the road and look up - latch onto a hook and use Death Grip to swing over to a small ledge with the relic on it.
CITY OF THE DEAD
1) You can find the relic in the northern part of the main hall, near the stairs.
LOSTLIGHT
1) The relic is hidden in a corner south-east of the entrance to the Crystal Spire.
EARTH
1) You can find the relic to the right of the spot where you obtain the first piece of the Rod. It lies on the top balcony near the read crystals.
2) You can get the relic soon after finding the grenade launcher and dealing with the Suffering. Examine the north-western area - the blocked path.
IVORY CITADEL
1) The relic is hidden in the eastern part of the Citadel, and you can find it while going along the aqueduct once you've charged the yellow ball and turned the back slime into water. Jump down to the lower lever of the aqueduct, stop and turn around, and you'll see the relic behind the small waterfall.
2) The relic can be found while exploring the western part of the Citadel, in the area with the puzzle involving portals and two rotating devices.
MAW
1) You can find the relic on a small ledge south of the path leading to the Serpent's Peak. To get to the ledge, flip the lower switch and quickly wall-run up the wall.
JUDICATOR'S TOMB
1) The relic is hidden in the western part of the dungeon, which is where you look for the first Lost Soul. Upon entering the oval room in the tower, dive - the relic is underwater.
IVORY CITADEL
1) You can find the relic while exploring the northern part of the Citadel, in the area where you need to charge the last yellow ball to turn the black slime into water.
SHADOW'S EDGE
1) The relic is hidden in the small dungeon separating the Tree of Life from the Black Stone. When you get there, climb up to the top ledge, activate Soul Splitter on the pressure plate and use one of the halves to access a previously unreachable east room.
2) The relic is located in the mausoleum which you can enter only if you've located all 40 pages of the Book of the Dead and bought a special Bone Key from Vulgrim. You can find more information in the walkthrough of [The Book of the Dead] side quest (under the Mausoleum - Shadow's Edge section).
You can report back to Ostegoth whenever you collect all artifacts from the same group, but it's much better to go to him once you have all 30 (15+10+5). Ostegoth can be found in various locations of the game world, among others in the [Eternal Throne] in the Kingdom of the Dead. Start trading and open the last tab in your Inventory (the above screen). Here's what you can count on in return for selling the relics to Ostegoth:
Apart from selling all four relics to Ostegoth, make sure to select Here are your Relics in the dialogue (the above screen). It's required if you want to be additionally rewarded for such a long quest - Abyssal Gauntlets, 2700 XP and 11000 gold.
You can unlock this quest during a conversation with the Chancellor, who resides in the [Eternal Throne] in the Kingdom of the dead. Selecting Help each other? in the dialogue (the above screen) will get you a task to explore the Soul Arbiter's Maze.
20 Soul Arbiter's Scrolls have been scattered all around the game world, and their purpose is only one - to help you navigate through the Soul Arbiter's Maze. Written on them are directions that suggest which way to go, which you can check out in your Inventory (press TAB when the souls are highlighted - the above screen). Note! If you wish to follow the walkthrough detailed below, you can treat collecting the scrolls as an optional challenge - the game guide will tell you exactly which way to take in order to make your way through the subsequent levels.
SOUL ABRITER'S MAZE
1) You can find the scroll upon entering the location, in the room with the portal which takes Death to the proper Maze.
Directions: N W
MAW
1) The scroll is hidden within the small ruins connecting the Maw with the Spine.
Directions: W E N N
2) You'll find the scroll on the upper balcony inside the ruins in the north-western part of the Maw's main area (west of Sentinel's Gaze). Use interactive vines to get to the balcony.
Directions: N N
LAIR OF THE DEPOSED KING
1) The scroll lies on a balcony you get to while exploring the second basement level. To reach it, you're going to have to use some ledges and handholds.
Directions: S E
2) The scroll is hidden in one of the rooms adjoining the hall where you fight the Deposed King. Approach the symbols painted on the wall to unlock the secret automatically.
Directions: S S W N N
BONERIVEN
1) You'll get to the scroll while going through the first hallway occupied by Scarabs. Boneriven itself lies behind the dungeon in Sentinel's Gaze in the Kingdom of the Dead.
Directions: W E N
2) You'll find the scroll right after the battle with Undead Scarab Hulks, while passing through the corridor leading south-east.
Directions: W S N
GILDED ARENA
1) You can find the scroll while exploring the eastern part of the Gilded Arena, on your way back after obtaining the first Animus Stone. Take the newly unlocked eastern corridor where the Skeletons spawned, and turn north as soon as you can. Approach the symbols painted on the wall to unlock the secret automatically.
Directions: W W N E
2) You'll find the scroll under the drawbridge in the western part of the Gilded Arena, near the spot where you pick up a lantern.
Directions: E S N
PHARISEER'S TOMB
1) The scroll is hidden behind the cage on the third level. It's a corridor you go through after the battle with Wraiths and an Undead General.
Directions: N S E
2) You'll find the scroll in the cellar room on the first level of the tomb - you can enter it after securing the services of the first Dead Lord (after defeating the Phariseer).
Directions: E E E S
JUDICATOR'S TOMB
1) The scroll lies on a balcony in one of the first chambers of the tomb (next to the area where the Judicator is).
Directions: E W N S
2) The scroll is hidden in the eastern part of the tomb, in the room where you fight the Tormentor (one of this location's bosses). Approach the symbols painted on the wall to unlock the secret automatically.
Directions: S E E N N
CITY OF THE DEAD
1) You'll find the scroll in the eastern part of the City of the Dead, in the large hall with the rotating bridge. Get to the south lower balcony and approach the symbols painted on the wall to unlock the secret automatically.
Directions: S W E E E
2) The scroll can be found during the final stage of exploring the City of the Dead, on the fourth level. Go to the area with the puzzle involving two pressure plates on the lower balcony. Use Soul Splitter and have one of the halves go to the room with the moving platform - approach the symbols painted on the wall to unlock the secret automatically.
Directions: N S S E N
EARTH
1) The scroll lies east of the square where the mission on Earth starts. Get to the demolished road fragment and go all the way down.
Directions: N W N W E
2) You'll find the scroll near the spot where the second piece of the Rod lies. Locate the small side passageway and approach the symbols painted on the wall to unlock the secret automatically.
Directions: N S E W
IVORY CITADEL
1) You can find the scroll in the northern part of the Citadel, in the area with the complicated puzzle involving rotating the plates with inactive portals. It takes place during the last stage of Citadel's quest.
Directions: S W E E N
BLACK STONE
1) You'll find the scroll in the north-eastern part of the Black Stone, in the present, right after using a time portal and landing on a small balcony.
Directions: E N E N S
2) The scroll lies in the western part of the Black Stone. Make sure you're in the present and activate two portals to get through to the north room. Approach the symbols painted on the wall to unlock the secret automatically.
Directions: W E N S W
[TIP: As it's been said before, you can start exploring the Soul Arbiter's Maze at once - it's not mandatory to collect all Soul Arbiter's Scrolls.]
Naturally, begin by planning the journey to the [Soul Arbiter's Maze] (the above screen) from the world map; it's located in the east of the Kingdom of the Dead, in the area which neighbors with the Spine and the City of the Dead. Enter the dungeon when you're there.
Destroy the objects lying around to get a Boatman Coin, then start going up where shown on the screen, climbing the pegs as they go.
After grabbing onto the last one, wall-run up the wall and then bounce off it. You need to catch an interactive handhold in flight, using of course Death Grip. Repeat the same with the other handholds. When you land on a small ledge, flip the switch.
Jump down and head for the newly unlocked interactive pegs located on the west wall (the above screen). Same as before, bounce off the wall when you get to the top, the latch onto grapples with Death Grip. When you're on the new balcony, look inside the nearby chest.
Take the door on the opposite end of the ledge you're presently on (the above screen). Go through the linear hallway to officially reach the [Soul Arbiter's Maze].
The first thing to do here is to grab one of the 20 Soul Arbiter's Scrolls. Afterwards, approach the mysterious tome and interact with it (E button) to read the message.
When you're done, approach the portal illustrated above and use it to go to the actual maze.
[TIP: Before exploring the labyrinth, it's highly recommended to level up your character as much as possible, acquire the best possible gear and stock up on the maximum amount of curables.]
The exploration of each of the Soul Arbiter's Maze levels rests on the same set of rules. Each time the portal takes you to a new area, you'll be forced into a battle with monsters tied specifically to it.
Upon arriving at a particular level, you'll need to decide whether you'd like to reach a room with a treasure, or go to the next level without delay. The former involves one substantial drawback - you'll have to fight more battles. Nevertheless, I recommend taking the effort to go to the treasure rooms, because even if you don't find anything valuable there, you'll at least gain the always profitable XP.
To explore a level, go through portals selected based on the information in the acquired Soul Arbiter's Scrolls, or in this game guide. Here's a short explanation on how to read the scrolls: N stands for going through the north portal, S stands for going through the south portal, E stands for going through the east portal, and W stands for going through the west portal.
For example, if the scroll (or the guide ;)) tells you to use the north portal, go to the one with the letter "N" above it (the above screen).
If instead of an arena you find yourself in front of a staircase, it means that you've reached the last area of the current level (the above screen). When you go down, you can use the portal on the floor to get to the next level automatically.
The game doesn't force you to complete the ten levels on your first go. If you wish to leave a particular level, feel free to use a special portal on the main arena or simply pause the game and select to end the play. In the latter case, though, make sure to get to the staircase mentioned earlier so as not to have to start that level all over again.
Once you return to the room with the mysterious tome, you can interact with it, select the level you want to go to (the above screen), press SPACE and stand by the central portal again.
[TIP: Leaving the maze is a good idea also if you're running out of potions. The game doesn't allow the use of the world map in the room with the tome, but you only have to move to the next one to unlock it. Unfortunately, when you go back to the Soul Arbiter's Maze, you'll have to go through the area with interactive handholds again.]
[TIP: On the subject of restocking supplies, keep in mind that bashing pots and crates as you go through the levels can get you some fresh Health and Wrath Potions.]
Completing the first level of the Soul Arbiter's maze shouldn't be a problem for you as there are only regular Skeletons in your way. They deal minimal damage and die very quickly, but if you suddenly find yourself surrounded by a large group of them, it's worth using an area-effect attack such as Harvest.
To reach the treasure room (the above screen), use the following portals:
To reach the stairs to the second floor, use the following portals:
On the second level of the Soul Arbiter's Maze you're going to battle Skeletal Warriors and Skeletal Archers, and I'd recommend you take the latter ones down first. As few factors speak for it: they deal pretty much damage, but die pretty quickly at the same time, while additionally being defenseless against melee attacks.
To reach the treasure room (the above screen), use the following portals:
To reach the stairs to the third floor, use the following portals:
The third level of the Soul Arbiter's Maze involves fighting Skeletal Warriors, Skeletal Champions, Liches and whatever creatures they summon. Similarly to the previous floor, I recommend taking out the Archers first, though I wouldn't wait too long before eliminating the Liches as well, otherwise they'll summon quite a large swarm of helpers. Don't forget to keep an eye out for the Skeletal Champions, too. Remember that the Champions are vulnerable to the Death Grip attacks; they make them defenseless for a few seconds.
To reach the treasure room (the above screen), use the following portals:
To reach the stairs to the fourth floor, use the following portals:
On the fourth level of the Soul Arbiter's Maze you'll be pitted against Skeletal Champions, Scarabs and Scarab Hulks. I recommend leaving the hulk variants of Scarabs for the last, especially since dodging their long leaps shouldn't be too problematic. Keep in mind that you can quickly execute the little Scarabs (E button) - executions can't be interrupted by other monsters and they're always successful.
To reach the treasure room (the above screen), use the following portals:
To reach the stairs to the fifth floor, use the following portals:
The fifth level of the Soul Arbiter's Maze is where you encounter Skeletal Archers, Undead Generals and Liches with their summoned creatures. My suggestion is to start off by eliminating the Arches first, then the Lichens, leaving the Generals for last. The Generals are excellent at blocking your standard melee attacks with their shields, so it's harder to hit them in the heat of the battle. While dealing with the other monsters, watch out for their attacks, especially the charges.
To reach the treasure room (the above screen), use the following portals:
The reward for getting to this level is the opportunity to obtain a legendary primary weapon Black Demise.
To reach the stairs to the sixth floor, use the following portals:
On the sixth level of the Soul Arbiter's Maze you going to have to deal with hostile Wraiths, Abominations, Vengeful Spirits and Liches, with their summoned creatures as usual. I recommend always starting with the Vengeful Spirits (make sure to execute them!), then moving forth to the Liches and the Wraiths. Killing the Liches as soon as possible ensures that no more Skeletons will be summoned, while the Wraiths have relatively short health bars. What's more, letting them linger on the arena for too long will force you to keep dodging their quick charges. As for the Abominations, they're fairly slow, so shouldn't bother you too much while you're busy eliminating the Liches and the Wraiths. Don't forget to use powerful special attacks so as not to receive constant damage for too long while in their vicinity.
To reach the treasure room (the above screen), use the following portals:
To reach the stairs to the seventh floor, use the following portals:
The seventh level of the Soul Arbiter's Maze is a lair to Undead Prowlers, Undead Stalkers and Bone Giants. I strongly recommend taking out the weakest Prowlers first, especially given that they're vulnerable to Death Grip attacks. As for the other two types, they rarely show up at the same time, so always focus on eliminating the one that joined the battle first. In both cases remember to dodge and use your best special attacks.
To reach the treasure room (the above screen), use the following portals:\
To reach the stairs to the eight floor, use the following portals:
[TIP: In the room with the portal that takes Death to the eight level, there is a magical stonebite connected with the [Sticks and Stones] side quests. Shoot it with the pistol now, so that you won't have go through this level all over again later.]
On the eight level of the Soul Arbiter's Maze you're going to have to break through Skeletal Warriors, Vengeful Spirits, Wraiths and Tormentors. The easiest to get rid of are the Vengeful Spirits, because, as suggested before, you can perform quick executions on them which will never be interrupted by the rest of the monsters. The Skeletal Warriors and the Wraiths should go next. Save the Tormentors for last - they're not only much more resistant, but also require more precise attacks (best assisted by Death Grip).
To reach the treasure room (the above screen), use the following portals:
To reach the stairs to the ninth floor, use the following portals:
The ninth level of the Soul Arbiter's Maze is occupied by Undead Prowlers, Undead Stalkers, Undead Scarabs and Undead Scarab Hulks. The first to go should be the Prowlers and the little Scarabs (executions help a lot with the latter ones). As for the rest, I'd recommend taking down the Stalkers first and only afterwards the Scarab Hulks. It's much easier to evade the Giants' leaps than the Stalkers' claws. If at any moment there are more of the stronger monsters to eliminate, try to get rid of them one by one.
To reach the treasure room (the above screen), use the following portals:
To reach the stairs to the tenth floor, use the following portals:
On the tenth level of the Soul Arbiter's Maze wait, of course, the hardest battles, with the participation of Tormentors, Abominations, Undead Generals and Bone Giants. Generally speaking, the strategy is very simple. If there is one single monster to defeat, attack it while running around it. If there are two monsters of the same or different kind, focus on one of them while evading the other. Luckily, all creatures on this level are fairly slow, so evading any serious damage shouldn't be too problematic. I don't recommend using the Reaper Form, though - it may be more useful in the fast approaching battle with the Soul Arbiter himself.
To reach the treasure room (the above screen), use the following portals:
To reach the stairs to the lair of the Soul Arbiter (the above screen), use the following portals:
The Soul Arbiter isn't as challenging a foe as it may seem after surviving all ten levels of his maze. It doesn't mean, though, that you shouldn't do him justice - he's very agile and can deal pretty lot of damage. One of his primary attacks includes a series of rapid strikes.
The second of his favorite attacks involves sending out a shockwave, which is caused after he jumps into the air and crashes down with mighty force. When that happens, try to maintain a safe distance - the shockwave can take a substantial amount of your health.
I don't recommend using Death Grip in the battle with the Soul Arbiter; it won't do too much good here. Instead, use standard attacks, such as Harvester Revenge. It also pays off to apply special Wrath attacks, such as Harvest.
When the Soul Arbiter looses around 1/5 of his health, he will surround himself with a protective barrier and summon Skeletal Archers for aid. DON'T attack the boss then (he'll also just observe your actions), but focus solely on the summoned creatures. Resume the offensive against the Soul Arbiter only when the barrier dissolves. The same thing will happen later on (with Skeletal Champions to kill along with the Archers) - again, stop attacking the boss until all of his helpers are down.
Another surprise waits after the boss loses around 2/3 of his health - he'll summon an Undead General, BUT despite the protective barrier he'll still keep attacking you. Unfortunately, you won't be able to respond to his offensive, so until the General is dead, dodge however you can. This would be a good time to use the Reaper Form, or any other special ability that will allow you to quickly dispose of the General.
Continue hitting the Soul Arbiter until you empty his health bar, which will ensure your victory and reward you with two legendary items - a secondary weapon Executioner's Hooks and the Crown of the Dead talisman. Don't' forget to pick up any random loot too.
Before leaving the [Soul Arbiter's Maze], find the stairs leading to the lower treasury (the above screen) for a chest with some random valuables. Go back to the arena and enter the room with the portal.
Exit the ruins, open the world map and travel to the [Eternal Throne]. Approach the Chancellor, initiate a conversation and select I have the Crown in the dialogue. This is when the quest comes to an end and you are rewarded with 1800 XP and 8000 gold for its completion.
You can unlock this quest during a meeting with Blackroot, who can be found in the western part of the [Fjord] in the Forge Lands (his exact location is pinpointed on the above map). Initiate a conversation and offer your help in locating special types or stones - in response, he'll give you a Lure Stone, which is needed to complete the quest.
As soon as the quest becomes active, the game will allow you to use the Redemption pistol to shoot three types of stones hidden in various corners of the game world. Upon finding a stone, aim and shoot at it to collect it automatically. If, despite the efforts, you can't make the shot, make sure that the quest has been properly unlocked and that you're not standing too far from the target. Sometimes it may be necessary to perform a series of shots before one of the bullets hits the stone.
There are 69 stonebites to locate in total - 34 Mystic Stonebites (Stones of Mystics - blue color), 25 Power Stonebites (Stones of Power - red color), and 10 Resistance Stonebites (Stones of Resistance - yellow color). There is one thing that will make it easier - when you're close to a stonebite, you'll hear a quiet humming noise; it's particularly helpful while exploring the complex, multi-leveled locations.
You don't have to wait until you have all of the stones before going back to Blackroot - you can sell them as soon as you find them, and in return receive stat bonuses. To trade, select I have the stones in the dialogue (the above screen).
When the trade window opens, select which stones you want to sell by placing them in three available slots. The game won't tell you what combinations are possible or what rewards you can anticipate for selling particular types of stones, so I suggest you take a look at the following table.
Note - Keep in mind that even if you collect all the stones, you'll still have only a limited supply of them (the Resistance Stonebites are particularly scarce, only 10). Think carefully each time you want to trade to make sure to upgrade only the stats you really want.
STONE 1
STONE 2
STONE 3
BONUS
yellow
yellow
blue
Wrath +20
blue
blue
blue
Arcane +5
blue
blue
yellow
Arcane Critical Damage +10%
red
red
yellow
Critical Damage +10%
yellow
yellow
red
Defense +20
yellow
yellow
yellow
Resistance +20
red
red
red
Strength +5
blue
blue
red
Arcane Crit Chance +2%
red
red
blue
Critical Chance +2%
blue
red
yellow
Health +30
The following table should come in handy if you want to look for the stones while progressing through the game, and not after ending the main campaign storyline. If so, I suggest looking at the at it before entering any new location - that way you'll know exactly how many secrets are there to find.
LAND
LOCATION
STONES' AVAILABILITY
Forge Lands
Stonefather's Vale
Mystic Stonebites - 1
Forge Lands
Fjord
Mystic Stonebites - 2
Power Stonebites - 1
Resistance Stonebites - 1
Forge Lands
Weeping Crag
Mystic Stonebites - 1
Power Stonebites - 1
Forge Lands
Maker's Forge
Mystic Stonebites - 1
Forge Lands
Baneswood
Mystic Stonebites - 3
Forge Lands
Foundry
Resistance Stonebites - 1
Forge Lands
Charred Pass
Mystic Stonebites - 3
Power Stonebites - 2
Forge Lands
Drenchfort
Mystic Stonebites - 1
Forge Lands
Shadow Gorge
Mystic Stonebites - 1
Forge Lands
Lost Temple
Mystic Stonebites - 1
Power Stonebites - 1
Forge Lands
Nook
Mystic Stonebites - 1
Kingdom of the Dead
Phariseer's Tomb
Mystic Stonebites - 1
Power Stonebites - 1
Kingdom of the Dead
Judicator's Tomb
Mystic Stonebites - 1
Power Stonebites - 1
Kingdom of the Dead
Spine
Power Stonebites - 2
Kingdom of the Dead
Boneriven
Mystic Stonebites - 1
Kingdom of the Dead
Soul Arbiter's Maze
Mystic Stonebites - 1
Power Stonebites - 1
Kingdom of the Dead
Lair of the Deposed King
Power Stonebites - 1
Kingdom of the Dead
City of the Dead
Power Stonebites - 1
Resistance Stonebites - 1
Kingdom of the Dead
Sentinel's Gaze
Power Stonebites - 1
Kingdom of the Dead
Maw
Mystic Stonebites - 1
Power Stonebites - 1
Kingdom of the Dead
Psychameron
Mystic Stonebites - 1
Kingdom of the Dead
Leviathan's Gorge
Resistance Stonebites - 1
Kingdom of the Dead
Serpent's Peak
Mystic Stonebites - 1
Kingdom of the Dead
Eternal Throne
Resistance Stonebites - 1
Kingdom of the Dead
Breach
Resistance Stonebites - 1
Kingdom of the Dead
Gilded Arena
Mystic Stonebites - 3
Power Stonebites - 1
Lostlight
Lostlight
Mystic Stonebites - 3
Lostlight
Ivory Citadel
Mystic Stonebites - 2
Power Stonebites - 2
Resistance Stonebites - 2
Lostlight
Crystal Spire
Power Stonebites - 1
Lostlight
Earth
Mystic Stonebites - 4
Power Stonebites - 2
Resistance Stonebites - 1
Shadow's Edge
Black Stone
Power Stonebites - 3
Resistance Stonebites - 1
Shadow's Edge
Mausoleum
Power Stonebites - 2
MAKER'S FORGE (FORGE LANDS)
1) The stone can be found in the southern area of the Maker's Forge; on the Tri-Stone's side.
STONEFATHER'S VALE (FORGE LANDS)
1) You can find the stone in the north-eastern area, the same where you take a Book of the Dead page from and fight a battle with a Bloodless.
WEEPING CRAG (FORGE LANDS)
1) The stone is on the stone arch (looking from Baneswood, not the Stonefather's Vale), not far from where Vulgrim is standing.
BANESWOOD (FORGE LANDS)
1) The stone is hidden inside the small ruins located in the north-west (screenshot 1). When you get there, make your way to the top balcony.
2) The stone is located in the northern part of Baneswood, near the destroyed pillars.
3) You can find the stone in the area that separates Baneswood from the Charred Pass. It's inside the ruins lying alongside the main road, where you also fight one of the Bloodless.
NOOK (FORGE LANDS)
1) The stone can be found in one of the underground chambers, which you don't have to go through while journeying to the Lost Temple. It's the room with two lifts (screenshot 1) with a puzzle that involves rolling a ball into the hole on the upper balcony. Use the lift on the right to go up and locate the secret.
CHARRED PASS (FORGE LANDS)
1) You can find the stone in the north-eastern corner of the Charred Pass, not far from the passage leading to Baneswood. Find the small ruins (screenshot 1) and make your way up to the balcony.
2) The stone is lying on the rocks above the passage leading south, towards the Scar (one of the optional dungeons).
3) You can find the stone within the ruins in the west of the Charred Pass, by the path leading to the Cauldron (screenshot 1). Enter the ruins, go all the way to the top balcony and go through the hole in the wall.
SHADOW'S GORGE (FORGE LANDS)
1) The stone is lodged in the wall right of the entrance to the Shattered Forge, one of the optional dungeons in the game. It's located in the northern part of the Shadow's Gorge.
FJORD (FORGE LANDS)
1) You can find the stone south of where Blackroot is, the current mission's quest giver.
2) The stone is on the rocks along the narrow path leading to Drenchfort, in the south-eastern part of the Fjord.
DRENCHFORT (FORGE LANDS)
1) You can find the stone in the southern part of the central area of Drenchfort, right in front of the large statue and directly above the aqueducts which will be flooded in the course of the main quest.
LOST TEMPLE (FORGE LANDS)
1) The stone is hidden right where you use the Construct golem to launch the chain. It's the southern part of the first large area in the Lost Temple; you don't have to jump down in order to shoot the target.
MAW (THE KINGDOM OF THE DEAD)
1) The stone is placed in the window of the ruins between the Maw and the Spine. You can enter the ruins from the west (south-eastern part of the Maw).
SOUL ARBITER'S MAZE (THE KINGDOM OF THE DEAD)
1) The stone is on the seventh level of the Soul Arbiter's Maze, in the last room which has the portal that takes Death to the eight level. I strongly recommend grabbing it the first chance you get, so you won't have to go through the whole level again.
BONERIVEN (THE KINGDOM OF THE DEAD)
1) You can find the stone in one of the first caverns of Boneriven, which you can access by taking one of two paths, and in which you need to use shadowbombs. The walkthrough of Boneriven and how to get there is under the Additional Locations chapter, in the Sentinel's Gaze - Exploring Sentinel's Gaze section (you need to go through the Sentinel's Gaze dungeon).
SERPENT'S PEAK (THE KINGDOM OF THE DEAD)
1) The stone is on the stalactites along the path leading to the bell, prior to the chamber where Vulgrim runs his store.
GILDED ARENA (THE KINGDOM OF THE DEAD)
1) The stone can be found by the stairs leading to the Gilded Arena (enter from the Eternal Throne, not from Leviathan's Gorge).
2) You can stumble upon the stone while exploring the eastern part of the Gilded Arena, on the ceiling in the chamber where you have to fend off Skeletons.
3) The stone can be found while exploring the eastern part of the Gilded Arena, in the cavern where you obtain the first Animus Stone. It's attached to one of the cages.
PHARISEER'S TOMB (THE KINGDOM OF THE DEAD)
1) You can find the stone in the south-eastern part of the lift shaft (the one used to move between the floors of the tomb). Go to the default fourth floor.
JUDICATOR'S TOMB (THE KINGDOM OF THE DEAD)
1) You can find the stone in the southern area, in the oval room which serves as a battleground for two boss fights - with the Bone Keeper and the Bone Giant.
PSYCHAMERON (THE KINGDOM OF THE DEAD)
1) The stone is placed above the door leading to the large cavern where you fight Basileus and Achidna. Keep in mind that you need to face the door from the south (turn 180 degrees after going through them).
LOSTLIGHT (LOSTLIGHT)
1) The stone is above the mausoleum door (opened with the Bone Key received in return for collecting a specified number of the Book of the Dead pages).
2) The stone is on the statue of an angel, left of the entrance to the Crystal Spire.
3) The stone is on the statue of an angel, right of the entrance to the Crystal Spire.
EARTH (LOSTLIGHT)
1) You can find the stone on the wall of the north building adjoining the square where you begin the mission on Earth.
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2) The stone is lying on the pipes below the ceiling in the room where you collect the first piece of the Rod of Arafel.
3) You can find the stone not far from the spot where you obtain the grenade launcher, right after exiting the tunnel. It's in one of the windows of the building on the right.
4) The stone can be found while going through the bottom part of the long bridge, soon after taking care of the second Nhoss and on the way to the third piece of the Rod. Look around for broken fragments of the bridge. The secret is attached to a pillar.
IVORY CITADEL (LOSTLIGHT)
1) You can find the stone while going through the eastern part of the Citadel, in the initial stages of this location's quest. Get to the wall fragment shown on the above screen.
Wall-run along the left wall and turn left. The stone is lying on a window.
2) You can find the stone while going through the eastern part of the Citadel, right after destroying the yellow crystals with shadowbombs and reaching a tower with two inactive portals inside. Stop at the stairs leading up and examine the arch above them.
WEEPING CRAG (FORGE LANDS)
1) The stone is hidden in the cave that you can reach through the underwater tunnel (after defeating the Stalker) and where you fight a mini-boss battle with Gorewood. More details on how to get there can be found in the Additional Locations chapter, under the Weeping Crag section.
CHARRED PASS (FORGE LANDS)
1) The stone is hidden in a hard-to-get underground cave. Start exploring the central area of the Charred Pass to find the small water tank pictured on screenshot 1. Jump in and dive. After you reach a small cave, make your way up. Apart from the stone, the cave also hides and treasure chest with some random loot.
2) You can find the stone near the entrance to the Scar, one of the optional dungeons of the game, located in the south of the Charred Pass. Stand in front of the entrance, turn around and locate the damaged pipe illustrated above.
FJORD (FORGE LANDS)
1) The stone can be found in the temple in the north-eastern part of the Fjord (screenshot 1), which you can get to by following a narrow path. Go inside, turn around the check out the area above the entrance.
LOST TEMPLE (FORGE LANDS)
1) The stone is in the western part of the Lost Temple, in the spot where you can climb to get to the second level (with two balconies connected by numerous vertical beams). It's the same area where you also find a Book of the Dead page.
MAW (THE KINGDOM OF THE DEAD)
1) You can find the stone within the ruins in the north-western part of the Maw (screenshot 1). Jump down to the lower level, go inside the ruins, turn around and look up.
SPINE (THE KINGDOM OF THE DEAD)
1) You can find the stone as soon as you go through the small ruins connecting the Maw with the Spine. When you exit them (which is when you enter the Spine), turn right and make your way up where shown on screenshot 1. Reach the upper balcony. From there you shouldn't have any problems locating the secret.
2) You can find the stone in the large tower to the south-east (screenshot 1). Go up all the way to the top. Make sure you're on the top balcony - the secret will be right in front of you (screenshot 2).
SOUL ARBITER'S MAZE (THE KINGDOM OF THE DEAD)
1) The stone can be found in the first chamber of the Soul Arbiter's Maze, before the room with the tome and the portal. It's hidden by the ceiling, so the best way to shoot it is by standing on one of the balconies.
LAIR OF THE DEPOSED KING (THE KINGDOM OF THE DEAD)
1) The stone is hidden on the lowest, fourth, level, above the door leading to the mausoleum (opened with the Bone Key received in return for collecting a specified number of the Book of the Dead pages).
SENTINEL'S GAZE (THE KINGDOM OF THE DEAD)
1) The stone is lying on the statue standing near the highest balcony of the main structure of Sentinel's Gaze. It's the same balcony which adjoins the room with the hole leading to Boneriven.
GILDED ARENA (THE KINGDOM OF THE DEAD)
1) You can find the stone while exploring the eastern part of the Gilded Arena. After finding the first Animus Stone, return to the south and take the previously inaccessible eastern passageway (screenshot 1). Stop when you reach a small fork in the road, and face north. On the wall you can also find the symbols connected with the Soul Arbiter's Maze side quest.
PHARISEER'S TOMB (THE KINGDOM OF THE DEAD)
1) You can find the stone while exploring the third level, after using the Skeleton Key and finishing the long climb. Stop in the last room, with a statue (eastern-most).
JUDICATOR'S TOMB (THE KINGDOM OF THE DEAD)
1) The stone is hidden in one of the first chambers, the one where you need to push the large pillar and use the help of a Dead Lord (or the Soul Splitter ability). Look up - the secret is attached to one of the cages hung here.
CITY OF THE DEAD (THE KINGDOM OF THE DEAD)
1) You can find the stone while going through the western part of the City of the Dead, after reaching the area where you fight a Wraith (screenshot 1). When the battle is over, follow all the instructions detailed in the City of the Dead walkthrough, specifically the Explore the City of the Dead - return to the western part section. To be more specific, you need to use one half of the soul to reach the area with a chest (screenshot 2).
Look up to locate the secret (the above screen). Try not to get too far from your physical form so as not to end the effects of Soul Splitter too early.
CRYSTAL SPIRE (LOSTLIGHT)
1) The stone is hidden on the top level. After using the lift to get to the balconies, turn left and explore the left walls as you go forward.
EARTH (LOSTLIGHT)
1) You can find the stone in the tunnel soon after defeating the first Nhoss. Examine the ceiling of the right branch.
2) You can find the stone while going through the ruins after finding the third piece of the Rod of Arafel. It's in the same room as the Fists of Elhazar.
IVORY CITADEL (LOSTLIGHT)
1) The stone can be found in the main area of the Citadel, the one with the large waterfall. The secret is attached to the upper part of the statue (screenshot 1) and to shoot it you'll need to reach the balcony on the third floor of the structure (after restoring water to the eastern and western parts of the Citadel).
2) You can find the stone while going through the northern part of the Citadel. Get to the room with two rotating devices. Stop at the second one (the one near the inactive portals) and aim at the secret shown on screenshot 1.
MAUSOLEUM (SHADOW'S EDGE)
1) The stone is inside the mausoleum in the Shadow's Edge. Just to remind you, in order to reach the mausoleum you need to use the Bone Key received in return for collecting a specified number of the Book of the Dead pages. After going inside, turn around and look up. The stone is above the main door.
2) The stone is inside the mausoleum in the Shadow's Edge. Just to remind you, in order to reach the mausoleum you need to use the Bone Key received in return for collecting a specified number of the Book of the Dead pages. After going inside, take a few steps forward and look up.
BLACK STONE (SHADOW'S EDGE)
1) You can find the stone on the large statue located in the north of the Black Stone's main area. Make sure you're in the past.
2) You can find the stone in the eastern part of the Black Stone, in the area with a chest holding a Skeleton Key. Make sure you're in the present and examine the north wall.
3) The stone can be found in the western part of the Black Stone, in the area with a chest holding a Skeleton Key. Make sure you're in the past and examine the south wall.
FJORD (FORGE LANDS)
1) The stone is hidden in Vulgrim's hideout, located in the south of the Fjord (screenshot 1). When you get there, do some climbing and use two portals to get to the upper room with shadowbombs. More information on how to do it are detailed in the Additional Locations chapter, in the Forge Lands - Other locations section.
FOUNDRY (FORGE LANDS)
1) The stone can be found in one of the first areas of the Foundry. Stop where you reach the place where large cauldrons are being transported (screenshot 1). Wait until there appears a cauldron with the stone attached to it (screenshot 2) and shoot it before it leaves you fire range.
LEVIATHAN'S GORGE (THE KINGDOM OF THE DEAD)
1) You can find the stone under the bridge pictured on screenshot 1, located in the central area of Leviathan's Gorge; however it's quite a challenge to get it. To reach the areas below the bridge, use interactive ledges and other handholds located in the ruins north-west of the bridge (screenshot 2).
Your destination is the place illustrated on screenshot 1. Use interactive ledges, assisting yourself with Death Grip when necessary. On your way you're going to have to land on a side ledge with shadowbombs, and use them to pave your way to the next passageway (screenshot 2).
After you reach the last but not least ledge (screenshot 1), stand on one of the pressure plates and activate Soul Splitter. Send the first half to the second pressure plate, and the second one over to the last ledge. Use the second half to grab dormant shadowbombs (screenshot 2) and destroy all yellow crystals in the area.
Stay on the last ledge (don't end Soul Splitter too early!) and look at the ceiling to find the stone hidden on it (the above screen).
ETERNAL THRONE (THE KINGDOM OF THE DEAD)
1) You can find the stone in the room beneath the balcony on which the Chancellor is standing. Take the stairs pictured on screenshot 1. When you reach the basement (the one with the Serpent's Tome and a lot of destroyable chests), look around for the secret pictured on screenshot 2.
BREACH (THE KINGDOM OF THE DEAD)
1) You can find the stone on the outside balcony on which there is a statue with a lantern (screenshot 1). The access to the balcony is initially blocked. The walkthrough detailing how to reach the balcony and open the grates to the statue can be found in the Additional Locations chapter, under the The Breach - Exploring The Breach and The Breach - Exploring the ruins sections.
CITY OF THE DEAD (THE KINGDOM OF THE DEAD)
1) The stone can be found while going through the upper levels of the City of the Dead, as soon as you stop running from the burning lift and enter the area where you fight powerful monsters on separate arenas. When you win the first duel, face the north tower and you'll see the secret in the distance.
EARTH (LOSTLIGHT)
1) The stone is lodged in the wall of the north building adjoining the square where you fight the first Nhoss.
IVORY CITADEL (LOSTLIGHT)
1) You can find the stone while going through the western part of the Citadel. The secret you're looking for is hidden inside the main tower with the yellow ball, which has to be charged in the course of the Citadel's main quest.
2) The stone can be found after unlocking access to the north door of the central area with the large waterfall and taking the path leading to the Scribe. Reach the balcony shown on screenshot 1, using two nearby portals. Turn left and shoot at the portal shown on screenshot 2.
The only thing left is to enter the room with the portal mentioned earlier and shoot the secret.
BLACK STONE (SHADOW'S EDGE)
1) You can find the stone in the eastern part of the large rock. Reach the room with the Legion Champion and Demonflame Renders (screenshot 1). The detailed walkthrough of how to get the secret can be found in The Lord of the Black Stone quest description, specifically in the Find Samael - eastern part of the Black Stone section.
After you find and collect all 69 stonebites, return to Blackroot for the last time. During the conversation, unusually so, you won't have to select any dialogue options - the rewards will be given to you automatically. The main one is a legendary weapon Guillotine, but you can also count on some standard gifts - 439 XP and 2000 gold.
[TIP: Before proceeding to the last main quest of the game, don't forget to make use of all the stonebites in your possession.]
This chapter contains descriptions of optional locations (mainly dungeons and ruins) which you can explore during the course of the game. What's different about these locations is that they're not directly connected to particular quests, though exploring them might prove necessary in order to complete some part of a mission. More often than not, they also hide valuable treasures, therefore providing another incentive to visit them.
I recommend going through these locations as late into the game as possible. The reason behind it is that most areas or even separate locations become available only after unlocking certain skills, such as Death Grip, Soul Splitter or Voidwalker. Without them at the first go, you'd have to go back to these places again once you've acquired the necessary abilities.
Location: Forge Lands
These ruins lie east of the Stonefather's Vale - you first pass them by at the beginning of the play when you're journeying to the Cauldron.
The first thing I recommend doing is jumping into the water pool directly under the ruins. Dive in to collect a Boatman Coin. Go back to the starting point and find a single interactive edge to make your way to the door shown on the screen, which is closed for now.
Stand in front of the closed door, turn right (the above screen) and start wall-running. After clutching onto a vertical wooden pole, drop down and grab an interactive edge below. Move to the right, run towards a small edge and stop there for a while.
Make sure to have Death Grip activate and jump from edge mentioned above. The goal of this operation is to grab onto the first interactive handhold pictured on the screen in flight, and then do the same with the other handhold. This will get you across to a small island with a chest. Loot it and go back to the upper ledge you've jumped from earlier.
Once again, wall-run and grab onto the new vertical pole. Move up a little and then run to the last wooden pole. Go up, jumping over to the other part of the broken pole. Finally, run to the left balcony shown above. You'll have to break through a group of Construct Warriors, but as long as your level is high enough it should take you only a few seconds to get rid of them.
After winning the battle, make your way towards the only available door, taking down another batch of Constructs. Look around for a chest and then bash the nearby objects. Head towards the hole in the wall pictured above and jump down to reach the balcony below.
Start exploring the balcony to find a new chest. Then, use Death Grip on the handhold illustrated above to get across to the opposite balcony with another chest. Go back to the chamber with a hole in the wall, which is where you fought the last group of Constructs. Ignore the hole now, but take the stairs leading to the upper level.
Run towards to new door and you'll find yourself in a larger hall. Stand on the pressure plate shown above and wait until the platform in front of you raises as high as it can. Quickly, step off the plate, jump across towards the moving platform and wall-run vertically. Jump across to the other wall, and again wall-running vertically. If you're fast enough, you should be able to reach the balcony above.
Turn left and use Voidwalker (or Phasewalker) on the portal shown on screenshot 1. Then, go east, turn north and activate the portal shown on screenshot 2. Go back to the first one and go through it.
Take the north door to enter to a fairly large chamber (the above screen). There are three chests to find here, and at least one of them should hold a particularly rare item. After going through the whole dungeon, locate a small area with a GnoMAD Gnome for the side quest [GnoMAD's Gnomes]. Once you have it, jump into the water pool below and bounce off the wall to get to a Boatman Coin.
Go back to where you landed after using the portals activated earlier. Head south (the above screen), past a small water tank. Take care of Construct Warriors in the new chamber and wall-run on two walls (bouncing off the first one when nearing a corner) to reach a shelf with a chest holding a Skeleton Key.
Use the newly unlocked door to go back to the dungeon's entrance. As you may be guessing, you need to use the Skeleton Key on the door you went by before. Move into the new chamber and get ready to eliminate a lonely Stalker (the above screen). The beast might prove a little challenging, but only to lower-level characters - if so, remember to dodge effectively and don't let the creature chase Death into a corner.
Afterwards, look around for two chests nearby, and then run towards the gap pictured above. Go down the stairs and drop down on the shelf below.
Place yourself as seen on screenshot 1. Run on the left wall to reach interactive edges. Move far to the right and perform a series of runs, bouncing off the walls when necessary. The goal of this operation is to reach a small shelf illustrated on screenshot 2 - it has a Book of the Dead page ([The Book of the Dead] side quest).
Jump into the water but DON'T go back to the stairs, instead dive in and locate the underwater tunnel shown on the above screen. Swim through it to get to a whole new area of the ruins.
After reaching the surface, grab onto the edges and make your way north-west. Your destination is an area, pictured above, where you'll have to fight a mini-boss called Gorewood.
For the most part of the battle, Gorewood should be using pretty much standard melee attacks, which doesn't mean, of course, you shouldn't try to evade them. It's particularly important if you have a low-level character because otherwise you may take pretty serious damage upon getting hit.
The mini-boss' most important attack is when he springs roots which automatically aim at Death (screenshot 1). When that happens, keep moving around the battlefield so as not to get caught, because if you do, you'll be stopped and have to try to free yourself by continuously pressing E (screenshot 2).
You can weaken Gorewood by any means you chose, but given that he's fairly slow I suggest using strong special attacks. When the battle is won you'll be rewarded with a legendary weapon called Gorewood Maul. Before leaving this place, take a look inside the nearby chest.
[TIP: Defeating Gorewood has been a part of the side quest [Find and kill Gorewood]. If you haven't unlocked that mission before, it will automatically appear in your quest log, so don't worry about missing the chance to receive the reward for it.]
Location: Forge Lands
The dungeon is located in the east of Forge Lands, between Baneswood and the Lost Temple
[TIP: If you've already explored a part of the Nook in the course of [To Move a Mountain] main quest, you can skip the first part of this walkthrough and start with the central area of the dungeon (the one with the nest of Stingers).]
Enter the ruins. Take in interest in the chest hidden behind barrels to find a Boatman Coin, and then approach the Construct illustrated above. Press E to use the Maker's Key to bring it to life. After Death mounts it, approach the gap in front of you.
The game will automatically go into Aim Mode, so the only thing you have to do is to aim at the chain shown on the screen and press the middle mouse button. When it's attached, press E to climb on it. Run across the chain to get to interactive edges and otherwise inaccessible upper door. Continue with the exploration of the ruins.
As soon as you enter the new area, you'll be attacked by Tainted Construct Warriors. They're not particularly different from the regular ones, only a little bit stronger. Don't worry about them if you're leveled enough - they'll be going down very quickly.
Afterwards, find the spot with shadowbombs. Use the first one to unlock access to a chest, and the second one to open the way to the edge picture above. Use the newly unlocked passage.
Carefully, jump down to the horizontal wooden beam, go to its end and jump over to the vertical wooden pole nearby. Move up as high as you can, turn around and place yourself as seen on the screen so as to jump over to one of the new vertical wooden beams.
Keep jumping from one vertical pole to another, and finally grab onto an interactive edge. Carefully, drop down in order to grab onto the lower edge, and move to the right to reach a small shelf. Go straight ahead, jump down and take the stairs leading to the lower level.
Upon entering the new large area, take care of the closest Stingers and then destroy their nest. When it's done, bash the nearby objects to find a Boatman Coin.
Look around the area closely. In the north-western part of it there are interactive edges and vertical beams, as illustrated above. Move your way up to get to a balcony at the top. Start off by looting the chest on the right.
There is a simple puzzle to solve here. Have Death stand on any pressure plate (screenshot 1) and activate Soul Splitter. Send the first half of the soul over to the other pressure plate (screenshot 2). Switch to the second soul and loot a previously unreachable chest.
Go back down and take a look at the south-western part of the area - you should find an interactive handhold, pictured on the screen. Use Death Grip, naturally. When you're on the shelf, use a shadowbomb to destroy the yellow crystals blocking access to a Book of the Dead page ([The Book of the Dead] side quest).
Jump down one last time. Find an interactive lever in the southern part of the area and use it to open the south-east passageway shown on the screen. Go down the stairs.
When you reach a spot where the stairs end, start wall-running along the right wall, but after passing a ledge jump over to the left one. Enter the huge cave and get to two interactive hook pictured on the screen.
Use Death Grip on the first one and grab a Boatman Coin after landing on a shelf. Use the second hook to swing over to the larger bridge. Make your way south to initiate a mini-boss battle with Bheithir.
The thing that sets this battle apart from all other ones is that it will take place solely on the above mentioned bridge. Consequently, don't attempt to go back to the western part of the cave and pay very close attention to how you move so as not to fall down into the lava. Before you try to do anything, wait for Bheithir to land on the bridge. An obvious choice would be to use the pistol, but sadly it won't deal any substantial damage.
The key to winning this encounter is to switch between attacking (screenshot 1) and hanging onto the side edges of the bridge (screenshot 2). The latter will allow you to avoid Bheithir's charges along with those sections of the bridge that he sets on fire. If you chose to ignore both of these problems, you may get ready receive some serious damage. What's more, if Death is set on fire himself, he'll start losing health points for a few consecutive seconds.
Each time the boss charges at you, wait until it's possible to get at him from the back (the above screen) - he's practically defenseless against such attacks. Keep hitting him until it's over; you'll receive Bheithir's Talons as a reward.
[TIP: Defeating Bheithir has also been a part of the [Find and Kill Bheithir] side quest. If you haven't unlocked it yet, it will automatically show up in your quest log, so don't worry about missing the reward.]
Go back to the interactive hooks and use them to get to the western part of the cave. Head north-west. Use Voidwalker (or Phasewalker) where pictured to activate the nearby portal, and then enter the west chamber.
Quite a complicated puzzle awaits you there. First, go left and scale the wall where shown on screenshot 1. When you reach the upper balcony, look around for a switch (screenshot 2) and a chest. Notice the gap - in a minute you're going to have to fix the ball in it.
Stay where the chest has been. Stand by the edge of the balcony and aim at the inactive portal to the east, illustrated on screenshot 1. Use Voidwalker (or Phasewalker) to activate it. Go back to the active portal (the one on the other side of the door) and jump through it to enter a hidden area with two chests (screenshot 2).
Jump down and head west. Climb the shelf in front of you, but stop where the screen shows and activate Soul Splitter.
Take control over the first half of the soul. Jump over the horizontal beams and then wall-run up to get to the beams above. There's one beam that's also a lever (screenshot 1). Switch to the other half. Have it jump over the beams as well, but this time head for the last beam at the bottom (screenshot 2), which is also a switch.
Both actions will remove the blockades around the ball on the left. Wait until the ball rolls all the way to the bottom. Approach it and roll it on the oval lift shown on the screen.
Make your way to the switch shown on screenshot 1. Flip it and quickly run to the ball. Wait until the lift takes you to the upper level. Approach the ball, roll it towards the second lift (screenshot 2) and push it using the middle mouse button. Note - if the ball falls down from the second lift, you're going to have to repeat the last couple of steps and try again.
Use the interactive hook again to get to the balcony with the second switch. Flip it and wait until the lift arrives with the ball (screenshot 1). The only thing left to do is to roll the ball into the gap mentioned earlier (screenshot 2).
Go to the adjacent room (the above screen) to find a chest and a switch that will open a way to the already explored central part of the cave.
Head east now. Be cautious because the place is guarded by a new swarm of Tainted Construct Warriors. After eliminating the first group, jump into the water. Dive and find a small room in which a Boatman Coin has been hidden (the above screen). This is the last treasure of this dungeon, so if you're not in a hurry to get to the Lost Temple, you can now conclude the trip.
Location: Forge Lands
The dungeon is located in the south of the Forge Lands, east of the Cauldron visited while completing one of the initial quests of the campaign.
Since you can't enter the dungeon by taking the stairs, locate interactive edges, climb to the balcony at the top and use Death Grip where shown. Once you grab onto the vertical pole, turn around and jump backwards to catch a Boatman Coin in flight. Afterwards, head for the dungeon's entrance.
Go down the stairs, but don't leave the room yet - make a turn where the screenshot shows and wall-run along the left wall, grabbing onto interactive handholds and landing on a ledge at the end. Jump down on the safe shelf below and take a look inside the chest. When you do it, backtrack to the stairs and move into the next chamber.
After having officially entered [The Scar], you'll meet Ghorn, although the game won't allow you to face him at the moment. Instead, there's another nice surprise in store for you. As soon as you find yourself in the new place, start eliminating Tainted Construct Warriors. They shouldn't pose any threat to you, but be careful not to fall into the lava.
After winning the battle, take the only available passage. Your goal is to find the small hole you see on the screen and jump into it. Upon landing, locate the nearest nest and take care of a swarm of Stingers.
Head south, wall-run along the right wall, jump across to the left one after a moment and then back to the right at the end. Go through the only available hallway to reach the furnace illustrated above. Here's when you're going to have to race against time (it starts the moment you grab onto the first edge): the goal is to reach the very top of the furnace without getting swallowed by the lava. The steps are as follows:
1) Grab onto the left edge and jump over to the other.
2) Move to the right, but stop when you see you can scale the wall again.
3) Wall-run up the wall, bounce off and use Death Grip in the air to clutch at the left hook.
4) After landing on the new ledge, jump up to reach the one above and go right.
5) At the end of the edge, drop down and keep going right.
6) Stop at the end of the edge. Jump up to the upper one and then over to the ledge.
7) Wall-run up the wall and bounce off it, using Death Grip to grab onto the hook on the left.
8) Wait until Death reaches the new edge and jump up to the one above.
9) Wall-run along the wall, but DON'T bounce off it and don't press any additional buttons until you reach the new interactive edge.
10) Wall-run along the wall again, but this time towards the edge on the left.
11) Grab onto the upper ledge and wall-run up the wall to reach the last edge. You can finally climb the safe shelf.
Notice that you've found yourself near the central area of the dungeon. Most of the passageways here are blocked one way or the other, so make your way towards the close-by south door (the above screen).
Get ready to teach a lesson to a group of Tainted Construct Warriors. Depending on preferences, you can take them down one by one, or activate the nearby golem with the Maker's Key as quickly as you can. Either way, you're going to have to bring the Construct to life and mount it.
Head west, taking advantage of the fact that Constructs can walk on lava. Eliminate whatever enemies come at you, and the stop the golem at the gap shown on the screen. Launch the chain at the hook on the other side.
Jump on the chain and move forward. When you get to the end, turn left and jump over towards the handhold pictured above, using of course Death Grip. Turn right and repeat the same process to get to a group of Tainted Construct Warriors.
Having taken them down, proceed forward. Wall-run along the left wall, bouncing off it when getting close to a corner. A moment later you're going to have bounce off again and grab onto the hook pictured above in flight. Wait until Death reaches the edge and start making your way up. You should get to a shelf with a Skeleton Key.
Stay on the shelf you've taken the key from, turn around and start wall-running where shown on the screen, reaching a new interactive edge. Start moving to the right. After a while you should see a small shelf which holds a Book of the Dead page ([The Book of the Dead] side quest).
Backtrack to the balcony which had the Skeleton Key. Jump forward, catching a Boatman Coin in flight, and try to land safely on the chain. Return to your Construct, detach the chain and head north (the above screen), destroying yellow crystals and killing enemies on your way.
Dismount the Construct and open the east door. Jump over the lava with Death Grip, therefore returning to the starting point. Make your way to the central chamber. Kill the Tainted Construct Warriors you'll encounter there. Stand to the right of the raised drawbridge and start wall-running along the wall where shown on the above screen. You should reach a door which can be unlocked with the recently obtained key.
Move towards the interactive hook on the left and use Death Grip on it the way it should. Notice that the piece of rock you've landed on is starting to submerge in the lava. You're going to have to start racing against time once again, because the same thing goes for the rest of the platforms in the cave. Here's what you should do:
1) Face the neighboring rock and use Death Grip on the hook.
2) Make your way right, stopping only where you can reach the upper edges.
3) Start going left and climb on the rock at the end.
4) Face the neighboring rock and use Death Grip again.
5) Make your way right and let go of the edge when you get to the end, so as to grab onto the one below.
6) Move right once more, grabbing onto new edges above after a while.
7) Go left, but stop where you can grab onto the top edge and climb on the rock.
8) Jump towards the door outlined in the distance, and land safely on one of the bottom shelves.
Head for the east door mentioned earlier, and be ready to eliminate another group of Tainted Construct Warriors. Afterwards, find the interactive wall and make your way up to the balcony with a chest holding random valuables.
Jump down and head south. Before you can use the new Construct you see in the distance, you'll be forced to take part in a harder battle. While dealing with the Tainted Construct Champion, focus on hitting him most of all, but don't forget to dodge when necessary, especially so as to avoid his drill attack.
Once all the Constructs are eliminated, locate the north-west wall with interactive edges and start scaling it. You're going to have run, bounce off (the above screen) and reach a balcony with a switch. Flip it.
Notice that using the switch not only unlocked access to the Construct, but also spawned some new enemies. Similarly to previous battles, you can take them down personally, or get to the golem and use it in fight. Whatever you choose, loot the nearby chest for a Dungeon Map.
Drive the Construct north and then take a left turn, destroying yellow crystals on your way. You should get to a large room with lava; start off by examining the left branch (the above screen).
Stop the Construct at the distinctive hole in the ground, and dismount. Star wall-running where shown on the screen. Pay attention as you go, because it's of course imperative to avoid the lava. Move only when it stops flowing.
Finally, grab onto the upper edge and climb to a small shelf. Interact with the rotating device pictured on the screen in order to open the first part of a large gate (don't worry, the device won't switch back to its original state). Examine the rest of the platform and you'll find a chest. See what's inside, then jump down and mount your Construct again.
Drive it back to the fork in the road and take the right branch this time. Stop at the hole in the ground and launch the chain at the hook partially covered by the lava.
Jump on the chain and move forth. Same as before, you'll need to time your movements so that you won't fall into the lava. When you reach the end of the chain, turn left and grab the hook shown above with Death Grip. Once you're on the new ledge, interact with the second rotating device.
Again, use the hook, then go back to your golem. Detach the chain and drive the Construct towards the newly unlocked passageway. Stop when you get to the above grate. Start scaling the left wall and you'll find yourself in an arena, where you're going to have to take part in a pretty challenging battle.
The battle is divided into two parts, and initially you won't have to overstrain yourself too much because you'll only be pitted against some Tainted Construct Warriors. Problems arise once you advance to the second stage of the battle, when the lava starts flowing in the area (the above screen). As a result, you're going to have to pay very close attention to how you attack so that your strikes don't take you too close to it, or that you don't get pushed in it by your enemies.
Keep your guards up especially in the final stages of the battle, when Tainted Construct Champions show up. Avoid their drill attacks and try to take them down one by one. After you win, return to your golem and drive it through the newly unlocked passageway, over quite a large lava tank.
Your destination is the door open earlier with the Skeleton Key. Head towards the drawbridge and use the Construct's chain (middle mouse button) to destroy all yellow crystals. It will lower the bridge.
Go across the bridge, turn left and stop the golem at the hole illustrated above. Launch the chain at the hook outlined in the distance, jump on it and head south.
Stop more or less halfway through and face the hole in the east wall, pictured above. Bounce off the chain and try to latch onto the interactive hook with Death Grip. Make your way up, and when you land on balcony, latch onto the hook again to reach a shelf with a chest.
Carefully, jump down to the chain and continue south. Open the door and loot two nearby chests, then head for the above arena, where a mini-boss battle with Ghorn awaits you.
Ghorn is much similar to Gharn, the boss proper of the main quest [The Fire of the Mountain]. Consequently, dodge his drill attacks most of all. He also likes to charge and use regular melee attacks.
His rarer attacks include: causing lava bubbles (screenshot 1) and exploding (screenshot 2). In the former case, it's important to be mobile all the time, while the latter is all about maintaining a safe distance and not performing too many hits in one series.
Use Death Grip to pull yourself to Ghorn every time he misses. When you take around half of his health, you can count on a little diversity - he'll summon Tainted Construct Warriors for aid. Deal with them before resuming the offensive against Ghorn.
Continue hitting him until he loses almost all of his health. After a specific icon appears above his head, run towards him and press E. This concludes the trip to the Scar, but don't forget to grab the loot the mini-boss drops.
[TIP: Defeating Ghorn has been a part of the side quest [A Spark of Life]. If you haven't unlocked it yet, it will automatically show up in your quest log, so don't worry about missing the reward.]
Location: Forge Lands
The dungeon lies in the west of the Forge Lands, north of the gate leading to the Fjord, which has to be opened during one of the main quests of the campaign.
Before heading for the entrance, I suggest you dive underwater first for a Boatman Coin. Backtrack to the starting point, jump down to the demolished bridge, and wall-run up the wall to get across to the dungeon's entrance. Go down the stairs, turn around and take the narrow hallway by the stairs (the above screen) to reach a hidden chest with a random treasure.
Step into the main chamber of the [Shattered Forge] - its construction clearly suggests that in order to reach the chest on the platform that holds the most valuable treasure here (a hammer), you're going to have to take the roundabout way through the whole dungeon. Start off with jumping into the water tank to find another Boatman Coin. Go back to the shelf and head towards the west door (the above screen).
Again, you'll have to dive. Find the underwater tunnel pictured above and swim through it. Get out of the water once you reach a cave, and look around for a chest with a Dungeon Map.
Find an interactive edge on one of the nearby walls. Make your way up. When you get to the upper balcony, you're going to have to fend off a group of Savage Stalkers, but that shouldn't be a problem. When you're done, head for the west door.
Don't go into the water this time, there are no treasures to find. Instead, stand where the screenshots shows and start wall-running along the left wall. Be ready to bounce off at the corner. Your destination is a safe shelf.
The next step involves a series of wall-runs up the wall, combined with bouncing off them when necessary (the above screen) - you've probably done that before on different occasions, so you shouldn't have any problems getting to the top.
Go through the hallway leading west, and wall-run once you reach a gap - there are two ledges to hold on to on the way. Be cautious when you enter the next chamber - you'll be attacked by a group of Savage Stalkers. Killing them isn't too challenging.
Afterwards, use Death Grip to grab the dormant shadowbomb lying on the neighboring shelf. Take it back to the previous hallway, the one with the gap you passed by using the ledges. Throw it at the yellow crystals in the distance (the above screen) and detonate it by firing the pistol. Check out the newly unlocked area to find a legendary secondary weapon - Omega Blades.
Return to the room where you fought Stalkers, grab another dormant shadowbomb and use it to unlock a nearby passage (the above screen). Before moving forth, grab another dormant shadowbomb and you're free to head east.
You should get to the east door. Throw the shadowbomb at the nearby wall, open the door and grab the shadowbomb again (without detonating it!), passing through to the next chamber before the door closes. Use the dormant shadowbomb here to destroy the yellow crystals below (the above screen).
[TIP: Using a dormant shadowbomb isn't the only way to destroy the yellow crystals on the lower level. You could also use a switch and perform a series of wall-runs along the walls around here to get to a ledge with "regular" shadowbombs. However, if you've followed my instructions and used the dormant shadowbomb, you can skip that process; you won't find any treasures on that ledge.]
Jump down, to the lower level (you can flip the switch if you want to make sure everything's all right but it's not necessary) and get ready to go up against a Savage Stalker. I'm assuming you're familiar with them by now, so you should know how to act around them (dodge the quick leaps and claw attacks). Apart from the Stalker, there'll also be Savage Prowlers to eliminate. When the battle is over, go through the north door.
Take a look inside the two chests in the new chamber and continue north. Enter the arena - there will be another battle to fight, against Tainted Construct Warriors and Construct Champions. Watch out for the latter ones especially (I'm talking about the powerful drill attacks). Take them all down.
Go through the newly unlocked east hallway. There is a series of wall-runs and bouncing off ahead of you. Once on the other side, take the south door and enter the largest chamber of the forge.
Jump into the water, dive and look for an underwater tunnel pictured above. Swim through it to reach a small cave. Make your way up, using whatever ledges and handholds you find. You should get to a shelf with shadowbombs.
Pick up the first one and throw it at the yellow crystals in front of you (the above screen).
Grab another shadowbomb and jump down to the bottom. Stand as seen on the screen - that way you can throw the bomb at the yellow crystals on the north-west ledge.
When they're gone, climb the ledge. Loot the chest you find there. Afterwards, face the wall as illustrated above and grab onto the interactive edge. Start moving to the right.
Be prepared to do some wall-running on the surrounding walls, and make sure to bounce off whenever you get close to a corner. Your destination are the interactive edges shown on the above screen. Keep going right.
Further way shouldn't give you any more trouble, though you'll have to let go of some edges in order to land on the lower ones. Your current destination is the south-east balcony, pictured above, which has been initially blocked by the now destroyed yellow crystals.
Open the door and move forth, past a gap in the floor. See what's in the nearby chests and then use the edges shown on the screen to go past further obstacles. Get ready, because as soon as you enter a new arena you'll commence the last battle.
Right from the very start, focus solely on attacking the Construct Sentinel. As you may remember from the main quests, the best way to do that is to use the Redemption pistol supported with manual aiming. Take care of the Sentinel first - only then get rid of the Tainted Construct Warriors. Finally, you'll be pitted against a Construct Champion.
When the battle is over, examine the area for a Book of the Dead page ([The Book of the Dead] side quest). Afterwards, head west. After entering a new chamber, look around for a chest which holds a Skeleton Key, then use a lever. Backtrack to the main hall and use the Skeleton Key to unlock the south door.
Open another door - they will take you back to the first hall of the forge. Approach the above chest and take the Splinter Bone hammer from it, thus concluding the visit to this dungeon.
[TIP: Obtaining the Splinter Bone has been a part of [The Hammer's Forge] side quest. If you haven't unlocked it yet, it will automatically show up in your quest log, so don't worry about missing the reward.]
Location: Forge Lands
This very small location is a part of the Fjord, and it's detailed here only because it hides a Book of the Dead page. What's more, obtaining all of its secrets involves a fixed set of Death's abilities. Vulgrim's Hideout is located in the north of the Fjord, not far from Oran.
Do business with Vulgrim if you want to, then use Voidwalker (or Phasewalker) on the inactive portal pictured above.
Start scaling the wall where shown on the screen. The goal is to get to the top area of the ruins, where a chest with some random valuable lies.
Stay on the upper level and face the gap in the wall as seen on the screenshot. Activate the second portal through the wall.
Go back to the first activated portal and jump through. Grab a shadowbomb and approach the hole in the wall. Throw the shadowbomb through it to destroy the yellow crystals on the other side (the above screen).
Grab another shadowbomb and go through the portal with it. Use it to destroy the bigger crystals, therefore unlocking access to the chest.
Finally, get to the upper balcony again and examine the area behind the destroyed crystals to find a Book of the Dead page ([The Book of the Dead] side quest). That's it, you've got all the secrets you've come here to get.
Location: Forge Lands
This is a very small location in the Fjord, which is described here only because there is a Book of the Dead page inside. What's more, obtaining all of its secrets involves a fixed set of Death's abilities. The temple is located in the eastern part of the Fjord, north of the Drenchfort. There is a narrow path leading to it.
Start off by looting two nearby chests. Afterwards, stand on the moving platform shown on the above screen and activate Soul Splitter.
Send each of Death's halves over to the two pressure plates pictured on the above screenshots - this will raise the platform on which the fossilized Death is standing. Deactivate Soul Splitter and immediately jump forward, so as to land on the top platform without having to repeat the last few steps.
Step on the pressure plate shown above and activate Soul Splitter again.
Have the first half go left and make its way up where shown on screenshot 1. Move left to reach an isolated area where you need to stand on the pressure plate shown on screenshot 2.
Switch to the other half. Pick up the Book the Dead page ([The Book of the Dead] side quest) illustrated above. Before leaving the temple, bash the nearby objects to spawn a chest with a random treasure.
Location: The Kingdom of the Dead
The dungeon is located in the central part of Leviathan's Gorge, north-east of the large bridge and north of the Breach.
When you arrive at the entrance to the Lair, take care of some Skeletons (or run from them), then go through the main gate. Go down the stairs, ignoring the first door, and stop at the third level of the basement (the above screen).
There, in the narrow hallway, approach the edge and start going down by grabbing onto interactive handholds. Your goal is to land on the horizontal wooden beam.
Use Death Grip on the nearby grapple and swing over to the next beam, then approach the wall (the above screen). Latch onto the grapple again and then run to the edge, past a large gap.
Continue forth, reaching the balcony illustrated above. Check out the contents of the chest to find a Skeleton Key. That's not all - wall-run along one of the walls here and bounce off to grab a Boatman Coin in the air. When you have both items, backtrack to the staircase, but watch out for the gap again.
I suggest going down to the fourth level, to a door shown on the above screenshot.
Enter the new chamber and attack the Ice Skeletons inside; they should die pretty quickly. Afterwards, look around to find a special gate which can be opened only with the blue Bone Key bought from Vulgrim.
[TIP: Detailed information on how to acquire the Bone Keys and the places they open can be found under the side quest [The Book of the Dead]].
Whether you've been able to explore the locked mausoleum or not, go back to the staircase and head for the door you've ignored earlier; it's on the top, second, level of the basement (the above screen).
Head east, using a flight of stairs on your way. Watch out, because as soon as you reach the bottom level you'll be attacked by a batch of Scarabs - unless your character isn't too low-leveled, they won't be too much of a problem for you.
After the battle, examine the south wall and make your way up it. When you reach the top ledge, move left and do some wall-running. Continue moving left.
Wall-run again, using a ledge on the way. After you reach the new edge, wall-run up the wall and use Death Grip on the hook above you (the above screen). The only thing left is to check out the balcony for a Soul Arbiter's Scroll.
Jump down and go back to where you've started the climb. Proceed east, down the demolished stairs (the above screen). Take care of some Skeletons and Scarabs, then examine the area below the stairs to find a Relic of Etu-Goth ([Lost Relics] side quest).
Head north, looting chests as you go. Open the new door and for starters go north again. When you get to the room you see on the above screen, wall-run along the right wall. Check out the new ledge to find a Boatman Coin. Afterwards, use Death Grip on the upper hook to get to a chest with a random treasure.
Backtrack to the last chamber and use the Skeleton Key you got from the third level to open the west door pictured above.
[TIP: In the central room described here, you can also fight a monster which is involved in a side quest called [The Bloodless]. You'll find more details under that quest's chapter.]
Go west to reach a room with a lift. You don't need to examine the south corridor - it only has a switch which can help you leave the dungeon. Instead, hit the crystal to get the lift running.
Once you're down on the lower level, start off by scouting out the nearby hallway and two side chambers to eliminate all Ice Skeletons you stumble upon. In the south room, look around for a Soul Arbiter's Scroll as well (you don't have to pick anything up, just approach the signs painted on the wall). Finally, enter the west chamber to commence a mini-boss battle - with the Deposed King himself.
The Deposed King is definitely the most difficult of all the mini-bosses connected with Thane's side quests. He's the most resistant and he deals quite a lot of damage. I strongly recommend keeping an eye out for the powerful mace attack especially (screenshot 1) - you'll get frozen if you're in its range (screenshot 2) and will be busy getting free (by mashing E) while receiving ice damage in the meantime.
The rest of the Deposed King's repertoire isn't that powerful, though you shouldn't underestimate it all the same. It consists of standard melee attacks, shield bashes (the above screen) and turning into a hurricane.
I suggest hitting the boss each time one his most powerful strikes fails, because he'll need some time to pick his mace from the ground. Use your best special attacks, but not too much at the same time so as not to let him respond at once.
It's also a good idea to use the Reaper Form. If you want to do it that way, I suggest using it right at the start, because there's a chance it will charge up again before the end of the battle. The main reward for defeating the Deposed King is the legendary weapon Sceptre of the Deposed King, but don't forget to loot the chests at the end of the chamber as well. This is the end of the trip to this dungeon.
[TIP: Defeating the Deposed King has been a part of [Find and kill the Deposed King] side quest. If you haven't unlocked it yet, it will automatically show up in your quest log, so don't worry about missing the reward.]
Location: The Kingdom of the Dead
The dungeon in located in the south of Leviathan's Gorge, and it connects it to the Maw.
[TIP: The following description is written under the assumption that during [The Lord of Bones] main quest you've already unlocked the exit of the Breach. As a result, the description concentrates mostly on acquiring valuables, especially the ones that haven't been accessible before.]
Go straight ahead, wall-running along the left wall and grabbing onto an interactive grapple with Death Grip. When you get to a corner, jump over to the neighboring wall. Continue along it until Death reaches some interactive vines.
Hold on to the vines, lean back, jump backwards and latch onto another grapple, pictured above (Death Grip necessary again).
Start making your way up, using one more grapple on the way. Finally, perform a short wall-run up the wall and bounce off to grab onto an edge behind your back (the above screen). Climb the new ledge.
For starters, loot the chest in front of you. Afterwards, step on the pressure plate and leap forward once the grates are lowered. Go right to find another chest.
Go back to the chest behind the grate. Stand on the pressure plate shown on screenshot 1 and activate Soul Splitter. Take the first half of the soul to the second pressure plate, on the right (screenshot 2). Switch back to the first half and approach the chest.
Find the spot pictured above and jump down to the bottom level. Jump into the smaller hole.
Stand on the pressure plate illustrated above. Wait for the passageway to open, then leap towards any wall and start wall-running. Finally, jump towards the interactive edge. Everything should go according to plan provided you haven't wasted too much time after stepping off the plate.
Enter the north chamber and go through the west door. Your goal is the above pressure plate. Stand on it (it will lower the grate) and activate Soul Splitter.
Send the first half over to the pressure plate shown in screenshot 1. Switch to the other one and have it stand on the pressure plate shown on screenshot 2. Leap forward to get to the chest before the grate has time to rise.
Go back to the north chamber and take the door leading to the north-west cave. Flip the switch to raise the drawbridge and head east. Find the portal illustrated above and activate it with Voidwalker (or Phasewalker). Make sure to create the enhanced version of the portal (hold the middle mouse button).
Head south now and jump over to the vertical wooden pole there. Leap across to an interactive edge, but instead of moving right use Death Grip to grab onto the upper edge (the above screen).
Jump up to the top edge and examine the small ledge - it holds two chests with valuables. There is also the second inactive portal there (the above screen), so use Voidwalker (or Phasewalker) again.
Jump through the newly activated portal and wait until you're thrown out of the previous one, safely reaching a vertical pole. The only thing left to do is to bounce off the pole towards the upper ledge shown above, and find a treasure chest.
Go back to the chamber adjoining the hallway with protruding spikes and head for the east door (the above screen). After unlocking the way, follow the narrow corridors to find a Boatman Coin. Enter the last chamber of the dungeon.
Look around for another Boatman Coin and a shadowbomb hidden behind one of the statues. Pick it up and throw it at the yellow crystals on the balcony (the above screen).
Make your way up, finding and reaching an interactive edge. Keep moving right until you get to a small balcony. Go across to the other side, grab onto the new edge and move right. Stop where the screenshot shows.
Before going further to the right, start grabbing onto the smaller edges in front of you. It will allow you to reach a small balcony with a chest (the above screen), which is of course worth looting. Take a look at the statue with an active lantern behind the grate. Reaching that area would be one of your next objectives, but it's unfortunately much more complicated than it seems.
Go back to the interactive edge pictured on one of the previous screenshots. This time go down to the lower edges and when you do, start moving right, performing a single wall-run. At the last ledge, move right as far as you can and wall-run once again, bouncing off to grab onto an interactive ledge at the last moment (the above screen). The last action requires Death Grip, of course.
Take a look inside the chest on the balcony, then jump down and leave the dungeon in order to travel to [The Maw]. Now we're going to try to unlock access to that balcony with a statue. For starters, head south (the above screen), across bridges, to reach the main area of the Maw (the one with Sentinel's Gaze and Phariseer's Tomb).
After crossing both bridges leading south, turn right towards the ruins pictures on the above screenshots. They're located west of Sentinel's Gaze.
Look around the lower level for a Boatman Coin and go up where shown on the screen. Move right as far as you can and start using interactive vines to reach a new ledge and more edges. Use both to get to the upper balcony of the ruins.
Examine the area thoroughly and you'll find a Soul Arbiter's Scroll. Locate the interactive handholds pictured above and start scaling the wall again.
Your goal is the balcony that holds the statue with the active lantern on it. Rotate the statue twice so that the light faced the Breach (the above screen). A short cutscene will inform you that the access to the balcony in the Breach has been unlocked.
Go back all the way down (you can jump from the top ledge, you won't get any damage) and head back north, to the Breach (the above screen).
At the last chamber of the Breach, make your way up, repeating all the steps you took before to get to the balcony with the statue (the above screen). There, look around for a previously unreachable chest.
That's not all, yet - interact with the statue now. Rotate it twice as well, so that the light faced the ruins (the above screen) and unlocked a way to the secrets hidden there.
Go back to the ruins in the Maw. Get to the upper balcony, the one which had the Soul Arbiter's Scroll. There are two chests you can look inside now. Additionally, flip the switch shown above.
Finally, get to the top balcony (the one with the rotated statue). Find an interactive edge and climb to a new ledge to loot the last chest (the above screen).
Location: The Kingdom of the Dead
The dungeon lies in the north of the Maw, not far from the bridges that lead to other parts of the Kingdom of the Dead.
Look around for a Boatman Coin, then go down the stairs leading to the dungeon's entrance. Stop when you reach a demolished staircase. Wall-run towards the vertical wooden pole, and then wall-run left to get to the above ledge with a chest.
Backtrack to the vertical pole, pull yourself up a little and wall-run right to get to the further part of the staircase. You should reach a door on the first level of the basement, therefore officially entering [Sentinel's Gaze].
Go straight ahead and deal with the nearby Skeletons and Skeletal Warriors. New Skeletons will keep spawning for a while, so it's a perfect opportunity to get some additional XP, especially since these monsters are very weak.
Afterwards, look around for a Boatman Coin and the ledges illustrated above; they will take you to interactive edges. When you're at the top, grab a Relic of Etu-Goth ([Lost Relics] side quest) and pick up a shadowbomb.
Jump down and use the shadowbomb to destroy the above yellow crystals. This will unlock a way to a small room with a random treasure.
Head south now, turn east and make your way up where shown. There will be ledges and some wall-running along the way. Get to the larger balcony and get rid of Skeletal Warriors occupying it.
Stay on the secured balcony and activate Soul Splitter. Have the first half stand where shown on screenshot 1, by the edge (it's important that you see the ledge with shadowbombs). Switch to the other half and have it pick up a new shadowbomb. Aim it at the first half (screenshot 2) and trade it between the two souls.
Switch back to the first half and use the shadowbomb to destroy the above yellow crystals.
Don't deactivate Soul Splitter yet; instead take the first half to the larger balcony, using of course the newly unlocked edges. Same as before, stand so that you can see the ledge with shadowbombs (screenshot 1). Switch to the second half, grab a shadowbomb and trade again (screenshot 2).
Take control over the first half for the last time, and use the traded shadowbomb to unlock the passageway pictured above.
Take your physical form back, get to the upper balcony and go through the passageway unlocked after destroying the crystals. Check out the nearby chest, then jump into the gap shown above - you're now moving into a new location, [Boneriven].
Start exploring the new dungeon by fighting an Undead Stalker and a group of Undead Prowlers. Take down the Prowlers first, leaving the Stalker for last. In the meantime keep an eye out for his attacks, meaning the claws and the long leaps.
When the battle is over, stand on the above pressure plate and wait patiently until the gate outlined in the distance raises. Run forward to get through it before it closes again (luckily, it closes very slowly, so you don't have to fight for every second).
Go past the gap by wall-running and head for the next cave. Eliminate quite a large group of Skeletons there. When the coast is clear, use two shadowbombs to unlock a way to the chest pictured above, which holds a random item, and a pressure plate.
Stand by the newly closed gate (screenshot 1) and activate Soul Splitter. Send both halves of your soul to the nearby pressure plates (screenshot 2). Wait for the gate to rise, then deactivate Soul Splitter and quickly run for the new hallway to carry on with the trip.
Eliminate every Skeleton, Skeletal Warrior and Undead Stalkers you stumble upon. When you enter the next chamber, look around for a chest. Here you'll have choice: take the upper (screenshot 1) or the lower (screenshot 2) passageway. The choice doesn't have any effect on the events; both paths lead to the same cave and don't have any special valuables for you to find.
After reaching the next cave, take care of the enemies first, then check out the top level for the spot with shadowbombs. Grab one, go down and throw it at the yellow crystal illustrated above. This will open a way to a pressure plate and a chest with a Dungeon Map.
Repeat the same process as in the previous areas: stand in front of the closed gate (the above screen), activate Soul Splitter and send both halves over to the nearby pressure plates. When the gate opens enough for you to go through, go back to your physical form and head forth.
In the new chamber, find a Boatman Coin a fight an Undead Stalker. Follow the linear path, eliminating whatever enemies come at you, and you'll get to a chest. Stand as seen on the screen and use Death Grip on the hook above.
Head south-east. From now you'll also be plagued by Scarabs, but as you may recall, they're not too challenging, and additionally it's very easy to perform quick executions on them. After taking care of the first swarm, look around for a Soul Arbiter's Scroll.
After reaching a precipice, take the tunnel leading south-west. Continue exterminating Scarabs, but don't miss a Boatman Coin. When you get to the last chamber, concentrate on destroying the Scarabs' mounds, pictured above, as quickly as you can - it will stop them from coming out.
Afterwards, loot the two nearby chests and have Death stand in front of the above gate. Activate Soul Splitter.
Send the first half over to one of the previously explored hallways and have it stand on the pressure plate shown on screenshot 1. Have the second half stand on the plate right next to it (screenshot 2). Traditionally, wait for the gate to open, deactivate Soul Splitter and quickly run to the other side.
Go straight ahead, all the while eliminating Scarabs. Your destination is the passageway leading to the third level of the dungeon (the above screen). Head for the larger hall - there is a challenging battle for you to win there.
As soon as it starts, focus primarily on destroying the four mounds in the area - it will stop the surge of regular Scarabs. Don't forget to dodge the Undead Scarab Hulk's attacks while you're at it. Use your best special attacks so as to destroy the mounds as quickly as possible. You can also try to use them as cover from the Hulk.
You must have already fought an Undead Scarab Hulk in the course of the main campaign, so I'll only remind you to avoid the upper legs and the shock waves. Since the monster shields itself from your offensive with his shell, use Death Grip to pull yourself to it every time it misses.
Unfortunately, killing the Undead Scarab Hulk won't end the matter, because two other Hulks will appear on the arena next. There are no more monsters in the dungeon, so consider using the Reaper Form.
After winning the battle, pick up the dropped items and find a new chest. Stand in front of the above east gate, activate Soul Splitter and repeat the well-known process (putting two halves of the soul on the nearby pressure plates) to unlock the way to the last area of the dungeon.
Head south-east, but don't forget to look around for a legendary Keel Talisman (the above screen), three chests and a Soul Arbiter's Scroll. Finally, go into the larger cave and loot the last chest.
[TIP: In the last chamber of the dungeon you can also fight a monster which is involved in a side quest called [The Bloodless]. You'll find more details under that quest's chapter.]
The [Crucible] is a special location which isn't connected to any main or side quest. It's an arena where you can test your skills by battling groups of monsters and winning valuable rewards. You can travel to the Crucible regardless of the currently occupied area, because it's visible on all four world maps.
The Crucible isn't available from the very beginning. You'll be able to travel there only after defeating the Guardian, the final boss of [The Heart of the Mountain] main quest. As soon as you take him down, you should receive information about a gift from an anonymous sender (the above screen). Go to any Serpent's Tome (i.e. the one on Tri-Stone in the Forge Lands) to read the message and receive the first Tarot Card (The Fool).
Upon arriving at the Crucible, listen carefully to the fight manager as he explains the rules of this place. After five won battles (waves), you'll be asked whether you want to continue fighting or stop and receive your current rewards. The first answer seems more logical, BUT if you die, you'll lose the chances of receiving any rewards whatsoever. The only exceptions are "permanent rewards" which are awarded after every 25 waves, regardless of whether you decide to continue or not.
Keep in mind that completing all battles IS NOT possible when you're playing the game for the first time. Here are the details on how to unlock the subsequent waves in the Crucible:
As mentioned earlier, completing the Crucible isn't possible during the first playthrough. I suggest going back to it only after beginning New Game +. Nevertheless, I don't really recommend rushing to the Crucible as soon as you reach level 25 (required to unlock the fourth stage). Take your time to build Death to level 30 and acquire the best gear possible. I don't suppose I have to repeat that you should also use properly upgraded Possessed Weapons. Apart from that, try to amass items that raise your strength and critical damage.
As for the skills, I would mostly advise to focus on the Harbinger Tree. My favorites are Teleport Slash, Unstoppable and Harvest, with all associated passive skills. You should buy skills from the Necromancer Tree only if you have some loose Skill Points available. If so, I would recommend the active skill Exhume, with all associated passive skills. Note - If you decide that you've built Death the wrong way, you can pay a visit to the merchant Vulgrim and buy Respec (the above screen) - this will allow you to redistribute all of your Skill Points.
The battles in the Crucible start pretty innocently, allowing you to break through the first couple encounters without much trouble. In time, though, more powerful monsters will appear on the arena, and in larger numbers. At the start of each battle, I suggest instantly eliminating the weakest opponents, so that they don't bother you during the rest of the struggle. When they're down, focus on the stronger beasts, using all of the tricks learned throughout the main campaign and during side quests. Try not to drink Health and Wrath Potions too early, but rely on regenerative properties of your gear instead. It's also a good idea to use the Reaper Form as often as you can, especially given that during the more complex battles it can charge up again pretty quickly.
THANE
Location: [Tri-Stone]
Additional information: You first meet Thane right at the beginning of [The Fire of the Mountain] main quest, and it's highly recommended to talk to him right then given that the first skill Death can learn from him is completely for free. Further ones require gold.
DRAVEN
Location: [Eternal Throne]
Additional information: You first meet Draven during [The Lord of Bones] main quest. He offers the same kind of training as Thane, and a wide range of new moves.
MURIA
Location: [Tri-Stone]
Specialization: talismans, potions
Additional information: You first meet Muria right at the beginning of [The Fire of the Mountain] main quest. She also has a side quest called [Shaman's Craft].
VULGRIM
Location: [Weeping Crag] (Forge Lands)
Specialization: random treasure chests
Additional information: You first meet Vulgrim in the course of [The Fire of the Mountain] main quest, on your way to the Cauldron. Notice that you can buy the chests not only with gold, but with Boatman Coins as well.
Location: [Fjord] (Forge Lands)
Specialization: random treasure chests
Additional information: Vulgrim also runs a store in the south of the Fjord, and it can be accessed only by water.
Location: [Serpent's Peak] (The Kingdom of the Dead)
Specialization: random treasure chests
Additional information: Vulgrim also runs a store in the Kingdom of the Dead, and you will probably meet him on your way to the Eternal Throne in the course of [The Lord of Bones] main quest.
Location: [Lostlight] (Lostlight)
Specialization: random treasure chests
Additional information: Vulgrim also runs a store in Lostlight, and you should stumble upon him while going to the Crystal Spire during [The Key to Redemption] main quest.
ALYA
Location: [Tri-Stone]
Specialization: weapons, armor
Additional information: You can trade with Alya only after completing [The Fire of the Mountain] main quest.
OSTEGOTH
Location: [Tree of Death] (The Kingdom of the Dead)
Specialization: weapons, armor, potions
Additional information: You first meet Ostegoth in the course of [The Lord of Bones] main quest, after travelling to the Kingdom of the Dead.
Location: [Eternal Throne] (The Kingdom of the Dead)
Specialization: weapons, armor, potions
Additional information: Ostegoth also runs a store in the Eternal Throne. Initially you can find him by the entrance to the Gilded Arena, later on the main square.
Location: [Shadow's Edge] (Shadow's Edge)
Specialization: weapons, armor, potions
Additional information: Ostegoth also runs a store in Shadow's Edge. You can find him along the path leading to the Black Stone.
NATHANIEL
Location: [Crystal Spire] (Lostlight)
Specialization: weapons, armor, potions
Additional information: You first meet Nathaniel after winning the battle with Corrupted Angels, which takes place at the foot of the Crystal Spire during [The Key to Redemption] main quest, soon upon arriving in Lostlight.
The table below presents the list of Steam Achievements available for PCs. They overlap the Xbox 360 Achievements and Playstations 3 Thropies.
ACHIEVEMENT
ACQUISITION AND NOTES
Abracadabra
Visit all 4 mausoleums (opened with Bone Keys received from Vulgrim).
Antiquing
Locate all Lost Relics.
Four My Brother
Complete the game on at least medium (Normal) difficulty level.
Bravo Old Chap
Defeat Wicked K., the last boss of the Crucible (wave 101).
Diamond Geezertron
Unlock the final skill on either skill tree (Harbinger or Necromancer).
I Can Has Cake?
Received automatically during the main campaign, can't be missed.
Tearing Time A New One
Received automatically during the main campaign, can't be missed.
Like a Noss
Defeat all four mini-bosses from Thane's side quests.
A Stroll in the Demonic Park
Complete the game (on any difficulty level).
Mass Ruckus
Equip your character with elite items. All seven slots in the inventory (tabs) have to be taken by purple items.
Tree of Life
Received automatically during the main campaign, can't be missed.
The Spectral Touch
Received automatically during the main campaign, can't be missed.
Epic!
Reach level 30.
Gnomad
Find all 4 GnoMAD Gnomes.
Fire of the Mountain
Received automatically during the main campaign, can't be missed.
Tears of the Mountain
Received automatically during the main campaign, can't be missed.
BFA
Obtain all other Achievements.
Is There Anyone Else?
Win all battles in the Crucible.
A True Horseman
Complete the game on Apocalyptic difficulty level.
Crow Carrion
Received automatically during the main campaign, can't be missed.
The Root of Corruption
Received automatically during the main campaign, can't be missed.
The Rod of Arafel
Received automatically during the main campaign, can't be missed.
The Court of Bones
Received automatically during the main campaign, can't be missed.
The Toll of Kings
Received automatically during the main campaign, can't be missed.
The Book of the Dead
Collect all 4 chapters of the Book of the Dead.
I've Brought You A Gift
Defeat the Soul Arbiter in his Maze.
The City of the Dead
Received automatically during the main campaign, can't be missed.
Pathfinder
Use Fast Travel to move between the world map locations (in any realm)..
Full Potential
Buy all additional moves (attacks) sold by trainers (Thane and Draven).
Respec Yourself
Redistribute Skill Points using Respec bought from Vulgrim.
Pay It Forward
Give an item to a friend.
Clipped Wings
Received automatically during the main campaign, can't be missed.
Grim Reaping
Received automatically during the main campaign, can't be missed.
Feeding Time
Upgrade any Possessed Weapon.
The Secondary Adventure
Complete all side quests.
The Triple Lindy
Perform three high dives from the three balconies on the wall in the Foundry in the Forge Lands.
Heart of the Mountain
Received automatically during the main campaign, can't be missed.
Stains of Heresy
Received automatically during the main campaign, can't be missed.
The Mad Queen
Received automatically during the main campaign, can't be missed.
The Big Boss
Defeat the last boss of the game.
All You Can Eat Buffet
Collect all stonebites for Blackroot.
Death Will Tear Us Apart
Received automatically during the main campaign, can't be missed.
By Your Command
Received automatically during the main campaign, can't be missed.
It's Not Over
Received automatically during the main campaign, can't be missed.
Soul Crushing
Received automatically during the main campaign, can't be missed.
Dust to Dust
Received automatically during the main campaign, can't be missed.
To Move a Mountain
Received automatically during the main campaign, can't be missed.
Lord of the Black Stone
Received automatically during the main campaign, can't be missed.
The Lord of Bones
Received automatically during the main campaign, can't be missed.
Looks Familiar
Received automatically during the main campaign, can't be missed.