Guide Pantheon League of Legends S6

Aegis Protection

(Innate): After attacking or casting spells 4 times, Pantheon will gain a shield that will block the next Tower Shot or normal/enhanced standard attack that deals more than 40 damage to him.

Tips :


Pantheon's orange shield.

The passive that lets you block attacks or attack the tower!

   Perfect for a towerdive
One of the most powerful passives in the game because it lets you do a lot of things, particularly win trades in the early or resist ganks from champions like Shaco by blocking his critical attack.

The W activates the passive, allowing Pantheon to block up to 3 attacks in a single trade. So you must only fight your opponent if your passive is ready.

The tower hits harder and harder, which can be interesting to block an nth attack.

Blocking doesn't cancel the on hit effects.

The catapults activate the block so be careful not to ruin it by taking aggro.


Blocked!


Spear Shot (Q)

(Active): Pantheon hurls his spear at an opponent dealing physical damage. If Heartseeker Strike has been leveled up once, Spear Shot will crit to deal 150% damage against opponents whose current health is below 15% of their max health.

  • Cost: 45 mana
  • Cooldown: 4 seconds
  • Range: 600
Tips :


Pantheon throws his javelin at his target

Pantheon's harass spell

   Eat my spear!
Lets Pantheon harass in the lane for quite a low mana cost. The short cooldown on the spell lets you put a lot of pressure on opponents.

It is best to use it at level 3, to have Spear Shot at level 2 to do more damage. NEVER waste all of your mana at level 1.

Spear Shot can deal critical damage but doesn't apply "on-hit" effects.

Doesn't work on the towers.

If Pantheon has put a point on his E, the spear can crit at 150% if the opponent has less than 15% of his HP.


    Physical Damage: 65 / 105 / 145 / 185 / 225 (+1.4 per bonus attack damage)

    Critical Damage: 97.5 / 157.5 / 217.5 / 277.5 / 337.5 (+2.1 per bonus attack damage)

Aegis of Zeonia (W)

(Active): Pantheon leaps at an enemy and bashes the enemy with his shield, stunning them for 1 second. Pantheon will also instantly refresh his Aegis Protection.

  • Cost: 55 mana
  • Range: 600
Tips :


Pantheon jumps on his target by activating his passive.

A dash + stun and active passive.

   Pantheon jumps on anything that moves!
This spell is a gap closer, it lets you charge at your target and stun it for 1 second. This prevents it from escaping during a gank, for example.

It also lets you jump on the enemy jungler if he passes behind you trying to escape. 

You can only stun champions.

This spell instantly charges Pantheon's passive. As such, in deals in the lane phase, it is best to use it just after your passive blocks your opponent's hit.

Your charged passive can block a hit, follow up with your Aegis of Zeonia to block to hits, even two tower hits during a dive. After blocking the 2nd attack, if you use two attacks of Spear Shot and Heartseeker Strike your passive will be ready to block a 3rd attack very quickly.

Can go through walls if you have vision on an opponent.


    Cooldown: 13 / 12 / 11 / 10 / 9 seconds

    Magic Damage: 50 / 75 / 100 / 125 / 150 (+1.0 per ability power)

Heartseeker Strike (E)

(Passive): Pantheon's autoattacks gain 100% critical strike chance against targets whose current health is below 15% of their max health.

(Active): Pantheon channels for 0.75 seconds and deals 3 swift strikes in a cone in front of him. Each strike deals physical damage, and they deal double damage to champions.

  • Range: 600
Tips :


 

Critical and burst.

   It's critical!
Start of with a lifesteal with the vampirism runes that let you have 16% life steal! This works perfectly with the spell's passive which criticals on the sbires with low HP during the lasts hits. This lets you deal 210% damage. It is as if you had 32% lifesteal if you deal 100% damage. This gives you enormous sustain in the lane!  This trick will let you destroy your opponent!

The active part of the spell lets you do a lot of damage, however it is a channeled spell so you can be interrupted, which would prevent a hit&run. However this deals huge damage in mid/late game because of its scaling of 360% of your attack damage bonus!!! Also a Bloodthirster would deal 360 additional damage with this spell, before any reduction from your opponent's armour.

Having at least one point on this spell will let you deal criticals at champions with your spear, but it will only deal 150% damage, not 200% (without taking masteries into account).


    Cost: 45 / 50 / 55 / 60 / 65 mana

    Cooldown: 10 / 9 / 8 / 7 / 6 seconds

    Physical Damage Per Strike: 13 / 23 / 33 / 43 / 53 (+0.6 per bonus attack damage)

    Maximum Physical Damage: 39 / 69 / 99 / 129 / 159 (+1.8 per bonus attack damage)

    Physical Damage Per Strike Versus Champions: 26 / 46 / 66 / 86 / 106 (+1.2 per bonus attack damage)

    Maximum Physical Damage Versus Champions: 78 / 138 / 198 / 258 / 318 (+3.6 per bonus attack damage)

Grand Skyfall (R)

(Active): Pantheon gathers his strength, channeling for 2 seconds and then leaps high in to the air, crashing down at the target area 1.5 seconds later. Deals magic damage to units at the center (down to 50% at the edge) and slows them by 35% for 1 second. If the channeling is cancelled, the cooldown is reduced to 10 seconds.

  • Cost: 125 mana
  • Range to Center of AoE: 5500
  • Diameter of AoE: 1400
Tips :


The spartan's circle.

The spartan's ultimate.

   A teleport with a long range burst
Lets Pantheon gank the different lane efficientsly so that he can quickly feed if his opponents are not being careful.

Careful when Pantheon jumps into the air as his opponents can see his ultimate 1.5 seconds before he attacks. Allies will themselves see the ultimate from when he starts channeling.

It is possible to cancel the ultimate before the end of the channeling to keep the cooldown.

It can also be used as an escape if your opponents don't have anymore spells to interrupt it, like a control, a bump, a mini-stun or a suppression.

It is difficult to master the ultimate, at levele 6/7 the botlane is the easiest to gank, also if the gank goes well it will let you take the dragon afterwards. To do this it is best to use the ultimate just behind them because they will back off when they see it. If your allies have controls, like Leona's, this will make the gank easier! Before the end of your ultimate you must spam your W which will let you jump on your targets even if they are slightly outside of the ultimate zone.


Pantheon lands.


    Cooldown: 150 / 135 / 120 seconds

    Magic Damage: 400 / 700 / 1000 (+1.0 per ability power)

Pros

An ultimate with 5500 range that allows effective ganks.

Pantheon's passive and W let him block up to 3 attacks during a trade in the mane phase. This also lets him tower dive because it also blocks hits from the tower.

Heart-seeker Strike lets you deal huge zone damage in teamfights.

Spear Shot is very effective to harass in the lane phase for quite a low mana cost.

Cons

Pantheon must use his power in the early because the champion struggles in the end game compared to hard carry like Jax with equal farm.

Pantheon can have difficulty against certain champions in the lane phase and must gank with his ultimate, so it is best to take Pantheon if you team has some control so that you are sure to have successful ganks.