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ButtonX20 Game Review & Walkthrough Guide

ButtonX20

Genre: Platform, Puzzle

Game Review
Cute, cute, cute! ButtonX20 is an interesting puzzle and platform flash game in pixel style. Playing as a yellow ninja, use the arrow to guide him through all 20 puzzle rooms. Deactivate the laser and get the key by pressing a big red button. Sound easy, right?

I have seen the concept before. The whole idea was similar to "This Is The Only Level" with repeating the same level over and over but with different ways to complete it. Simply put, all levels with the same map, objective and game mechanics changes slightly between each level. There are only so many variations that can be done in this kind of setup. A couple of them felt familiar, but there were some really creative ones as well such as level 19. It was really nicely executed, that's what I felt.

Very engaging little puzzle solver. Although I agree the controls aren't perfect, I was able to finish the entire game, so it's really not that hard to adjust to the controls. Overall, I find this flash game a nice distraction from a busy day at the desk. For those having problems, the level's title is the hint of that level. A little thinking and observation is all you need to solve them. :)

ButtonX20 Guide
Solution to ButtonX20
Level 1
- Use the arrow keys and jump on top of the button.
- Once the laser is de-activated, collect the key and the exit through the door.

Level 2
- Jump on the button until it goes all the way down.

Level 3
- Stand and wait on top of the button to weigh it down.

Level 4
- The current button is faulty, so push it out of the screen to the left and once you get a new one jump on it.

Level 5
- Jump just before the button appears in order to land on top.

Level 6
- Jump on the button until the laser fades out.

Level 7
- Jump on the buttons in the order they flash.

Level 8:
- Jump on the slightly darker block on the floor to fall down.
- When the spikes retract, push the block along and headbutt the button on the ceiling.
- Being careful to avoid the spikes by resting on the block, push it all the way to the right and make your way up.
- Walk left through the corridor and fall down the middle to collect the key.

Level 9
- Click on the button using your mouse.

Level 10
- Push the button to the left wall, then jump onto the platform above it, to make it fall onto the button.

Level 11
- Jump from higher ground to make the room shake and to make the button drop to the ground. (This will take 3 goes)

Level 12
- Walking left shows you where the button is, but you can’t press it.
- You have to walk right and fall down, then quickly jump left and up over the platforms before they disappear.

Level 13
- After pressing the button, you will need to head butt the laser guns on each side to help break them.

Level 14
- Jump onto the button from the low platform.
- This will make you bounce higher to make it to the higher platform.
- Jump onto the button from the high platform and reach for the key.

Level 15
- Jump on the button, then walk half way between it and the left wall.
- Jump up to reveal a hidden platform.
- Jump up again, then far right and up again, revealing 3 more platforms as you go.

Level 16
- Jump up to the right and push the disjointed block.
- When you’re in the next room, jump on every second block as they will disappear and you need to leave yourself a way to get back.

Level 17
- The hint is in the level name.
- Press the button and don’t worry that the laser doesn’t disappear, as it’s only an illusion.

Level 18
- Jump on the button, then use the mouse to drag the key to the Yellow Ninja.

Level 19
- Jump on the button to make the laser flash.
- Make your way to one of the highest platforms and with the right timing, jump through the gap, pausing the game (with P) as soon as you touch the key.
- The laser won’t pause and you will need to un-pause (with P), at the right time to drop through the gap again.

Level 20
- Jump on the button and make your way the the top-right platform.
- Above the right laser gun is a secret passage you need to walk through.
- Once you’re in the next room, jump on the pillars making sure you leave yourself a way to come back. (They move down each time you touch them)